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TaBle oF ConTenTS
overview...........................................................................................................................002 why ChooSe US ...............................................................................................................004 kelowna CamPUS .........................................................................................................006 FrederiCTon CamPUS ...................................................................................................007 haliFax CamPUS .............................................................................................................008 STUdenT liFe ....................................................................................................................010 digiTal BooTCamP .........................................................................................................012 admiSSionS .....................................................................................................................014 FinanCial aSSiSTanCe .................................................................................................015 ChooSing a Program ..................................................................................................018

ProgramS
2d animaTion & digiTal arT ....................................................................................020 animaTion For game, Film, & viSUal eFFeCTS ..................................................022 aUdio engineering & ProdUCTion .......................................................................024 eleCTroniC mUSiC ProdUCTion ..............................................................................026 STUdio ProdUCTion ....................................................................................................028 digiTal Filmmaking ....................................................................................................030 digiTal FUSion Filmmaking ....................................................................................032 digiTal PhoTograPhy .................................................................................................034 evenT & PromoTionS managemenT ....................................................................036 FaShion deSign & merChandiSing .......................................................................038 graPhiC deSign & weB develoPmenT .................................................................040 graPhiC & digiTal deSign .........................................................................................042 inTerior deSign ............................................................................................................044 neTwork SeCUriTy SPeCialiST / adminiSTraTor ............................................046

CoUrSe deSCriPTionS .................................................................................. 048

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overview
allow Us to introduce ourselves
We are the adventurers and pioneers of digital arts education; we are the Indiana Jones of the worldwide media industry; we are Captain Kirk, going where no digital art school has ever gone before; we are Centre for Arts and Technology. Not only are we pioneers in the digital arts and education industry, we are also one of the most established arts schools in Canada with campuses in Kelowna, Halifax, and Fredericton. By utilizing talented and respected industry professionals from coast to coast, we offer a unique educational experience that will launch you down the career path of your dreams. Is it that easy? Absolutely not! The industries that we train for are challenging and competitive but at the same time completely rewarding in every way. To make sure we're constantly quenching the educational thirst of our students, we conduct regular reviews of our programs and instructors through student evaluations and forums.

Star Trek ain't got nothing on Us!


No, we're not travelling through space, meeting aliens, or shooting people with lasers...yet. However we are teleporting educational excellence directly to students via the latest and greatest in video conferencing technology through our Distributed Learning Centres (DLC). Over the past several years, Centre schools have taken advantage of using video conferencing in a variety of our programs and have found it to be a very successful medium in bringing specialized expertise into the classroom. Students are able to access instructors working within progressive arts and technology careers without the instructor ever having to leave their city. The Distributed Learning Centres are high-end, high quality, high definition, video conference locations that have been set up at our campuses. The system allows instruction to take place from one campus, to potentially several, in as life-like a setting as technology can allow us today. Both instructors and students can interact in life-size high definition (HDTV) with high quality audio. We invite everyone to visit one of our DLC equipped campuses to experience the future of educational instruction for themselves.

Professionally developing Professionals


The word 'professional' is often used to describe someone with the attitude, team skills, strong morals, and work ethic to operate within various situations and industries. Displaying professional skills in today's industries is just as important to success as exceptional technical and artistic ability. Every year employers tell us that traditional education consistently fails to develop employees and citizens with core skills required for long lasting success. Basically, if you graduate as the best at what you do in your field but you have difficulty speaking to a stranger, then there is a very good chance you're not going to succeed in your desired industry. So how do we help you? While attending Centre schools, all students will experience the Professional Development Program. Those who grasp the power of the program will be well-equipped to experience success in work and life and to be the kind of person that others want to know and work with. The Professional Development Program will enhance the employability and longterm career success of Centre students.

how do we help you get There?


Centre for Arts and Technology is not your typical community college or university art school. Your experience at the Centre will be immersive, engaging, and interactive, leading to practical application in real-world digital art industry careers. Through the use of relevant tools, professionals, and technology, we were one of the first educational teams in Canada to develop programs in Art and Animation, Motion Design and Interactive Arts for the Web, Surround Sound, Sound Design, and Digital Recording Arts.

But wait...There's more...


In addition to the years of experience, the amazing instructors, the high end technology and equipment, and this beautiful program calendar, there's even more! To aid in student success, there are a number of added value programs that help our students to succeed. Two such programs are: GAP PROGRAM The Graduate Access Program allows graduates to continue to practice the valuable skills they have learned and constantly improve their portfolio for an additional three months directly after graduation. Students pay a refundable deposit in order to participate in the GAP program. Some conditions and restrictions apply. TUTORING We understand that not all students learn at an equal pace, nor can they grasp all concepts being taught intuitively. With this in mind, we provide some tutoring for those students in need of extra assistance at no charge.

where is There anyway?


Graduates from Centre schools can be found working throughout Canada in some of the most exciting and dynamic industries in the world. We'll give you the tools, the know-how, as well as the intensive and practical training to take the first important step towards your career goals.

The People
Our fantastic instructional staff is an integral part of the school. But how do you choose the best of the best? Instructors at Centre schools must have excellent personal communication skills and natural teaching ability fused with extensive experience and expertise in their respective field(s).

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why ChooSe US?


Choosing a school is a tedious and daunting task that troubles everyone at some point in their lives. As a prospective student it's your responsibility to research all your options including the industries that you're hoping to work in one day. It would be very biased and unethical of us to tell you that you should look no further. But while you're out there on the frontlines striving for scholastic excellence, we'd like you to consider the following reasons as to why you should choose Centre for Arts and Technology for all your educational needs: We are one of Canada's premier providers of new talent for some of the world's most exciting companies Our global vision includes delivering internationallyrecognized instructional talent using state of the art video conferencing and e-learning We foster a community where you can develop your professional and personal skills that will lead you to a successful career We recognize the importance of developing the whole person rather than handing you a set of standardized skills The instructional staff at the Centres are not only teachers but also industry professionals, able to share their real-life experiences while providing you with your first all-important industry connections within your chosen field of study We constantly upgrade our curriculum and facilities to accommodate ever-shifting industries Most importantly...we LOVE what we do!

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kelowna CamPUS

FrederiCTon CamPUS

elowna is the largest city in British Columbia's Interior and has become known as the Silicon Vineyard across the world. Its unique climate offers residents a virtual four season playground, premier vineyards with award-winning wines, and a home for high-tech businesses. Within a short drive, you will find world class ski resorts that offer incredible skiing and snowboarding in the winter, to kilometers of beaches along Okanagan Lake for swimming, wakeboarding, and possible Ogopogo sightings in the summer sunshine; there is no shortage of leisure activities to enjoy. The city boasts a vibrant culture consisting of museums, art galleries, theatre productions, ballet, fine dining, unique shops, and an active nightlife. Centre for Arts and Technology's Kelowna campus opened its doors over a decade ago and is located in the Landmark Centre - a campus-style business centre and technology hub that serves the greater Okanagan Valley and beyond.

The Centre's Kelowna campus covers approximately 28,000 square feet across two buildings. The Centre boasts two contemporary digital recording studios with mix-to-picture surround-sound capability. The Film Production Studio compliments extensive digital video, motion graphics, digital media, visual effects, and green screen colour keying technology. Our interior design, fashion design, and animation labs create an environment similar to the industry you will soon find yourself in. Liberal access to facilities and equipment creates an educational setting where art and creativity blend seamlessly with technology. The Centre's vision is centered on established industry partnerships and a commitment to bringing the latest software and hardware into the classroom. Students work with the same equipment as the pros. At the Kelowna campus, life is a balance of work and play!

redericton is a beautiful and welcoming city located along the Saint John River in the west central portion of New Brunswick. In 2011, Census Canada announced the population of Greater Fredericton area as 94,268 and it is the third largest city in the province after Saint John and Moncton. Downtown Fredericton is an important cultural, artistic, and educational centre for the province. The Beaverbrook Art Gallery, the York Sunbury, and the Playhouse on Queen Street are all within walking distance from Centre for Arts and Technology. Queen Street won the first prestigious award for being Canada's Greatest Street. The 'Great Places in Canada Contest' was hosted by the Canadian Institute of Planners and the results were dictated by four months of voting, with more than 200,000 e-ballots cast by people from across the country.

One of the services available to international students is the Multicultural Association of Fredericton (MCAF). Their office is located very close to the Centre and they provide valuable services for students who would like to work while attending school. Their website offers valuable information for living in Fredericton too. If you'd like to participate in local events, you don't want to miss the City of Fredericton's website. They have detailed information on the many events and activities taking place throughout the year such as Harvest Jazz and Blues Festival. If you are interested in taking a trip back in time and experience living history, you will enjoy Kings Landing Historical Settlement. Outdoor concerts, films, and theatres in downtown's Officers Square are very entertaining and free to attend. Last but not least, Odell and Wilmot parks are perfect picnic spots, and Boyce Farmer's Market is lots of fun to visit on Saturdays.

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haliFax CamPUS

ocated in the heart of downtown Halifax, Nova Scotia, Canada, Centre for Arts and Technology's Halifax Campus, is literally in the centre of the region's vibrant arts community. Boasting over 21,000 square feet of classroom and studio learning space, our college includes two contemporary audio recording studios, a photography and film studio complete with a full green screen, a contemporary fashion design studio, and numerous audio and video editing suites and computer labs with industry-standard software and hardware (both PC and MAC). We are very proud of our collaborative and experiential learning environment and give you the opportunity to work with your fellow students across all our programs on both internal and external projects. As the premiere digital arts college (and one of the largest production facilities) in the region, we are able to partner with industry on high profile projects, allowing you to pad your resume before you even graduate. Recent projects include the animation production of a major Titanic exhibit at the Maritime Museum of the Atlantic, recording and producing symphonic recordings for the Dalhousie Music School, staging and supporting local, national, and international fashion events, and the video production and live streaming of a major TEDx event, to name a

few. Most importantly you will build professional connections with your classmates that will last a lifetime. At Centre for Arts and Technology, we will connect your passion with purpose, challenge you to exceed your expectations, and help you become more than you ever thought possible. Halifax is a vibrant, international urban centre with the relaxed friendliness of a rural setting. It bustles and thrives with all the energy and amenities of a capital city. Halifax offers a dramatic coastline, sandy beaches, and one of the world's largest natural harbours, all within minutes of the city's core. Imagine the liveliness of city living, the charms of small town life, and the pristine beauty of nature all in one. Whether you enjoy a picnic at one of Halifax's beautiful parks, a swim in the ocean, stretching your legs along a boardwalk, visiting museums, shops, or galleries, Halifax is yours to explore. Steeped in history, rich in culture, and refreshingly cosmopolitan, for over 250 years Halifax has been a world-class destination for business and pleasure. Its culture and heritage hosts an impressive array of entertainment venues, historic sites, fine restaurants, colourful gardens, and lively nightlife that cater to a creative student lifestyle.

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life at Centre for arts and Technology


Your life as a student will be an integral piece of your growth both professionally and personally. It'll be confusing at first, maybe even a little overwhelming. To help with your student life is our highly trained and exceptionally talented Student Services department. This team of educational motivators is your lifeline to all things student-centric. Throughout the year, the Student Services department will plan a variety of events to help foster the student community. These events may include, but are certainly not limited to: pancake breakfasts, pumpkin carving contests, summer bbq's, local fundraisers, movie nights, fashion shows, video game events, and social gatherings. Why do we do all of this? Because we know that for many students, this is their first time attending a post-secondary school, and in some cases, their first time away from home. It's part of our job to not only educate, but to support students during and after their time as students at Centre schools. No matter how long your program at the Centre is, you'll automatically become part of the student community. From the time of your initial contact with the school, we will be here to help you understand your program and what you'll need to do to be successful. When you need to stay late to get that project completed, know that you will be able to access the equipment and facilities required to get the job done. Our secure campuses provide safety, and our team of staff and instructors is here to make sure that your time at Centre for Arts and Technology is not only successful, but memorable. No matter which campus you choose to attend, you will be in a thriving city that offers a variety of eating, shopping, and entertainment options. Local recreation and social organizations provide a bridge to the community; join a baseball team, become a part of the local theatre, volunteer with a non-profit organization. Take the opportunity to explore the region even further. In your backyard, you may have mountains, oceans, beaches, or historical sites. Day trips around Fredericton, Halifax, and Kelowna showcase some of the best parts of Canada. Students are encouraged to pursue old interests, and explore new ones, in a wide variety of outlets.

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DIGITAL
BOOTCAMP
digital Bootcamp
No pushups, no obstacle courses, just pure awesomeness. Want to find out more about a career in digital arts and entertainment? This multi-day, jam-packed adventure is a combination of education and hands-on experience for those in Grade 10, 11, or 12 with a passion for the digital arts. Students will take part in a designated Bootcamp mission that will allow them to test drive the digital arts program of their choice. Taught by our professional instructors, and coupled with great food and evening activities, Bootcamp is truly a not-to-be missed experience.

heres why yoU should attend:


1. 2. 3. YOU will work individually or as a team, to create a portfolio piece with other students who share your passion and interests. YOU will experience education that is an essential part of career planning for professions in the digital arts and entertainment industry. YOU will increase your employability skills by experiencing an industry-like setting working with professionals, staff, and other students. Ask your school counselor about how to apply Bootcamp hours to career programs at your secondary school. YOU will learn about industry standards that include software, equipment, and best practices.

2013 Bootcamp dates


Kelowna Fredericton Halifax March 25th - 28th March 4th - 8th April 2nd - 4th

4.

heres why yoU should noT attend:


1. 2. 3. 4. YOU are not in grade 10, 11, or 12. YOU were recently involved in a laboratory experiment giving you superhuman powers, and your new destiny is to fight evil wherever it may lurk. YOU are a vampire. Bootcamp takes place during the day which means you'll either be sleeping or sparkling like a thousand diamonds. Both unacceptable. YOU...are...umm...there are no other reasons!

The missions
Bootcamp offers a variety of missions across the following programs: Audio Engineering Animation Digital Filmmaking Digital Photography Network Security Specialist Graphic Design & Web Development Interior Design Fashion Design & Merchandising Event & Promotions Management

In the spring, each campus offers Digital Bootcamp with a variety of mission choices to choose from. Each year, we update the missions to include new and exciting ones. Please note that not all missions are offered at all campuses.

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admiSSionS
eligibility for admission
You are eligible for admission at the Kelowna and Fredericton campuses if you have a secondary school diploma or equivalent, or are 19 years of age or older and are a Canadian citizen, landed immigrant, or an international student with a valid Student Visa. In Halifax, you are eligible for admission if you have a secondary school diploma or equivalent, or are 21 years of age or older and are a Canadian citizen, landed immigrant, or an international student with a valid Student Visa. Please contact a Program Advisor for program-specific admissions requirements. deadlines. Please refer to each individual program description to determine admissions requirements.

requirements for admission will be contacted by the Admissions Office at the Centre. Official application status will not be given over the telephone. Application status can fall under any of the three following headings: Accepted: A seat is reserved for the applicant pending payment of seat reservation deposit and completion of the registration procedure. Conditionally accepted: A seat is reserved for the applicant pending receipt of specified requirements. Not accepted: The applicant has not met the admission requirements or information requested has not been received.

Copyright - what's yours is yours...


Students retain their intellectual property rights to all work they create while attending any Centre for Arts and Technology group of colleges. We do, however, retain the right to continually use student work for educational purposes and to publish student materials for the purpose of promoting our schools and our students through demonstration, exhibition, and advertising.

Program Start dates


We are a year-round school with four start dates per year: January, April, July, and October. Please be aware that not all programs start on every start date. Please contact a Program Advisor for details as each campus is unique.

application deadlines
Although the Centre encourages applicants to submit applications a minimum of six weeks prior to program commencement, with permission, late applications may still be allowed. All applications received less than six weeks prior to program commencement require the seat reservation deposit paid in full as well as all other admissions requirements to be completed at the time of application.

Program advising
Our team of Program Advisors exist with the sole purpose to help guide students in identifying their personal, academic, and professional goals. They are knowledgeable about the industries we train for and will help you make an informed decision before you enroll. Program Advisors can not only answer specific questions about our programs and courses, but are also available for in-person, telephone, or email consultation, as well as booking school tours or a class audit.

Upon acceptance into a diploma or certificate program, a seat reservation deposit is required to complete the registration. The deposit is applied against tuition and treated in accordance with the governing body of the province in which the student is attending.

Full-time Studies
Tuition is guaranteed for the duration of a diploma or certificate program for students carrying a 100% course load. Full-time students receive priority placement over self-paced and part-time students.

FinanCial aSSiSTanCe
government Student loans
general information
Financial assistance is available for full-time students (those taking 60% or more of a full course load) who are Canadian citizens or landed immigrants through the Canadian federal and provincial government student loan programs. Students must apply for loans through the province in which they have established residency. Students who have not resided in the province for 12 months or more to which they are applying must submit their student loan application to their original province of residency. Student loans must be repaid at interest rates established by the government through the National Student Loan Service Centre starting six months after graduation. Students who are actively seeking work but are unemployed at the end of the six month grace period may apply for interest relief on their student loans. Please contact a Financial Services Representative for more information.

British Columbia
Residents of British Columbia apply for loans through Student Aid BC. This combines the Federal Canada Student Loan Program and the Canada Study Grant for Students with Dependent Children with the Provincial BC Student Loan Program. Eligibility is determined by those agencies, which are independent of Centre for Arts and Technology. Applications can be completed online at www.studentaidbc.ca. A Financial Services Representative can assist you with any questions you may have as well as provide you with a paper application if desired. To contact Student Aid BC directly, call 1.800.561.1818.

Tuition
Tuition information for particular programs or courses is available by speaking with one of our Program Advisors.

Self-paced Studies
If full-time studies seem challenging or simply don't fit into your lifestyle, students may take some diploma or certificate programs on a self-paced basis. Application materials are the same as for full-time studies. Self-paced students carry a 60% course load over the duration of their extended program. All placements are subject to availability on a first-come, first-served basis. Selfpaced studies are not available at all campuses.

application Procedure for Full-time or Self-paced Studies


Complete instructions and detailed information about application fees and deposits can be found on the Centre's application form that can be downloaded at: www.digitalartschool.com. Please note that the following materials must be submitted to the Financial Services office at least six weeks prior to the beginning of a quarter* (please see the section on late applications if applying less than six weeks prior to program commencement): Completed application form Application fee (non-refundable) Certified true copy of secondary school transcript Official transcripts from all post-secondary institutions attended One typed letter of reference on letterhead 250-word typed essay on career goals

new Brunswick
In New Brunswick, the Student Financial Services (SFS) Branch administers and delivers all of the government student loan programs and associated bursaries and grants. For more information about the SFS, including eligibility requirements, visit their website at www.studentaid.gnb.ca or contact them by phone at 1.800.667.5626. Student Financial Services can also be contacted via mail at:
Student Financial Services Frederick Square Room: 500 Floor: 5 PO Box 6000 Fredericton, New Brunswick Canada E3B 5H1

Part-time Studies
Many credit courses listed within full-time diploma and certificate programs are also available on a part-time basis. Part-time students are enrolled on a first-come, first-served basis. We are offering part-time at all campuses in October. All seats are subject to availability and are prioritized after full-time diploma and certificate students.

acceptance
Students who meet our admissions requirements are notified by mail within several weeks of the school receiving completed application packages. Applicants who have not met the

*Please note that some programs require additional materials in order to complete the application and/or have earlier application

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nova Scotia
In Nova Scotia, the Student Financial Services (SFS) Branch administers and delivers all government student loan programs and associated bursaries and grants. For more information about the SFS, visit their website at www.studentloans.ednet.ns.ca or contact them by phone at 1.800.565.8420. In the Halifax area, call 902.424.8420. Telecommunication for the hearing impaired is available at 902.424.2058. They can also be contacted via mail at:
Student Assistance Office PO Box 2290, Halifax Central Halifax, Nova Scotia Canada B3J 3C8

employment insurance, worksafe, and applicants with disabilities retraining


British Columbia
In BC, some individuals may qualify for assistance through Worksafe BC. Worksafe BC may help with rehabilitation, retraining, and educational upgrading. Visit www.worksafebc. com for more information. The Insurance Corporation of British Columbia (ICBC) also offers retraining programs. Interested applicants should contact the ICBC Rehabilitation Coordinator directly. Additional information is available at www.icbc.com. Applicants who are currently receiving Employment Insurance (EI) benefits or who have received benefits in the past may qualify for financial assistance through Service Canada. Please visit Service Canada's website for more information: www.servicecanada. gc.ca. You can also visit one of Maximus Canada Employment Service Inc. offices for more information about EI retraining. In Kelowna, Maximus Canada Employment Service Inc. has three offices.
Downtown Kelowna: # 102 - 1460 Pandosy Street Kelowna, BC , V1Y 1P3 778.478.8390 Rutland #103 - 285 Aurora Crescent Kelowna BC, V1X 7N6 778.753.6045 West Kelowna #1 - 2448 Main Street West Kelowna, BC, V1W 4V3 778.754.5890 More information: www.maximusworkbc.ca/ info@maximusworkbc.ca www.workbc.ca

have applied to Service Canada or WCB, a Financial Services Representative will provide any additional information required. Please note that it is the responsibility of the student to ensure their funding is in place prior to the start date of their program to reduce the risk of funding loss as per the terms and conditions of the HRSDC board.

choose to receive updates of new awards via email. For more information and to register for this service, visit their website at www.studentawards.com. Scholarships Canada is another comprehensive scholarship portal. The site includes a database of scholarships, student awards, bursaries, and grants, as well as information about student loans, applications, and budget planning. Visit their website at www.scholarshipscanada.com.

lifelong learning Plan (llP)


The LLP allows eligible students to withdraw up to $10,000 per year, tax-free, (up to $20,000 over a four-year period) from their RRSP. Withdrawals are repayable over 10 years. For details about the plan and eligibility requirements, visit the Revenue Canada website at www.cra-arc.gc.ca/tx/ndvdls/tpcs/rrsp-reer/ llp-reep/menu-eng.html, and read the Lifelong Learning Plan (LLP) Guide.

Passport to education
BC secondary school students who have completed their Grade 12 year may be eligible to receive stamps through the Passport to Education program to put towards their post-secondary education. These stamps are given out as a reward for achievement in Grades 9 to 12 and can be redeemed at the Centre for Arts and Technology to help pay tuition fees. For more information about the Passport to Education program, please visit the BC Ministry of Education website at www.bced.gov.bc.ca/awards/passport.

other Provinces
For students whose home province is not British Columbia, New Brunswick, or Nova Scotia, please refer to the following weblink: www.digitalartschool.com/prospective_students/financial_assistance.

registered education Savings Plan (reSP)


RESP's are Registered Education Savings Plans that permit savings to grow tax-free until the beneficiary is ready to enroll into a recognized post-secondary institution on a full-time basis. Contributions to all RESP's are subject to a lifetime maximum of $42,000. Having an RESP also allows you to apply for the Canadian Education Savings Grant (CESG).

Payment Plans
Subject to credit approval by Centre for Arts and Technology's Financial Services Department, payment plans are available in many circumstances. With all payment plans, 100% of tuition must be paid prior to completion of the program. At some campuses, payment plans may be subject to a financing fee. To discuss setting up a payment plan, please contact a Financial Services Representative.

aboriginal Students
There is financial support available for Aboriginal students for tuition, textbooks, and cost of living. Aboriginal Affairs of Northern Development Canada (AANDC) provides financial support to Status Indian and Inuit students. Students should contact their local band office for more information on eligibility and applying for funding. For more information about this program, please visit www.aadnc-aandc.gc.ca/eng/1100100033679. Students with Metis ancestry should contact their local Metis Association for information about funding. In BC, students can visit www.mpcbc.bc.ca/links-resources/education-1 for more information.

discounts
A tuition discount is available as an early payment incentive to those paying 100% of tuition prior to their start date. Please note that this is not available at all campuses.

Canada education Savings grant (CeSg)


The CESG is a Government of Canada grant paid directly into the beneficiary's RESP to a limit of $7,200. For more information, please visit: www.canlearn.ca/eng/saving/cesg/index.shtml.

For applicants with disabilities, training funding may be available through Maximus Canada Employment Service Inc.

Crelogix acceptance Corporation


Financing between $1,000 - $15,000 may be provided to qualified Centre for Arts and Technology applicants subject to credit acceptance by Crelogix Acceptance Corporation Ltd. To a maximum loan of $15,000 CDN. Full payments are required during the student's enrolment but the loans are interest free during this period. Students will have the opportunity to build a credit history and all clients have the option to pre-pay or pay off the loan at any time without penalty with 24 and 36 month terms currently available.

new Brunswick
In New Brunswick, some individuals may qualify for funding assistance through Worksafe NB. Worksafe NB may help with rehabilitation, retraining, and education upgrading. For more information, please visit www.worksafenb.ca. Applicants who are currently receiving Employment Insurance (EI) benefits, or who have received EI benefits in the past, may qualify for financial assistance through Service Canada on behalf of Human Resources and Skills Development Canada (HRSDC). Please visit Service Canada's website for more information: www.servicecanada.gc.ca.

Borrowing From Financial institutions


The Bank of Montreal's (www.bmo.ca) Student Line of Credit offers numerous plans to suit the individual. Borrow up to $15,000 in your first year and up to $10,000 in each remaining year to a 4-year maximum of $45,000. Students may also be eligible for a Special Discount Program and a Student MasterCard. Contact the Bank of Montreal at 1-800-665-9665. Other financial institutions provide similar services. CIBC (www.cibc.com) currently offers the Education Line of Credit, and the Royal Bank (www.royalbank.com) offers the Royal Credit Line for Students. Check with your local financial institution to see what may be available.

additional Provinces
Alberta edulinx.ca Saskatchewan www.aeei.gov.sk.ca/student-loans Manitoba www.gov.mb.ca/educate/sfa/pages/sfaFrontDoor_en.html Ontario osap.gov.on.ca Quebec afe.gouv.qc.ca Prince Edward Island studentloan.pe.ca Newfoundland & Labrador www.aes.gov.nl.ca/studentaid Yukon education.gov.yk.ca NWT Territories www.nwtsfa.gov.nt.ca Nunavut www.edu.gov.nu.ca/apps/authoring/dspPage.aspx?page=4a

nova Scotia
In Nova Scotia, some students are sponsored by Human Resources and Social Development Canada (HRSDC) or the Worker's Compensation Board of Nova Scotia (WCB). Contact your local Service Canada or WCB office (or legal representation) directly as requirements for sponsorship may vary. Once you

external Bursaries and grants


To assist with your search for external funding, StudentAwards. com provides a unique service that matches awards with eligible candidates and institutions. Membership is free and you can

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ChooSing a Program
Choosing the program that's right for you is an important decision that you shouldn't take lightly. You need to consider all the options and research your choice to ensure it's the right one. Here are ways to make sure you're choosing a program that not only meets your educational needs but will also start you along the career path of your choice: Read the program and course descriptions carefully. Speak to a Program Advisor - These savvy individuals know everything there is to know about each and every program. Interrogate them to your heart's content. Audit a class - If you've found the program you believe is right for you but you want to venture further, then audit a class, meet an instructor, and speak to students currently taking the program. Campus tour - Contact us to schedule a day and time to visit and tour the campus. Check out the competition - Make sure you check other schools who offer the same kinds of programs. What are the similarities? What are the differences? Ask a friend - It's always beneficial to get someone else's point of view. Talk to a friend or family member to see what they think. Research, Research, Research - It is always a good idea to look into the industry you're going to school for. Where is the industry located? What are employers looking for?

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2 0 1 3 Program Cal e nd a r

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21

2d animaTion & digiTal arT


f you've ever laughed at a little yellow bird when he 'tawt he taw a puddytat', been entertained by the antics of the Griffin family, or obsessed over catapulting angry birds into a structure with green pigs, then there's a good chance you've experienced the cultural phenomenon of the 'cartoon'. Cartoons have been an integral part of every generation since the 1930's through film and broadcast television. Now coupled with the invasion of online media and social gaming, the public's appetite for original, fun, and creative content delivered by talented artists has only increased. The 2D Animation and Digital Art program at Centre for Arts and Technology is the perfect way to launch your career in the animation industry. You will train using the latest digital tools and techniques, combined with the traditional methods of drawing and animation required for professional production work. If you love to draw and create, then this is the program for you. At Centre schools we develop the complete person - not just the artist - so you will explore real-world projects, time management, team work, achieving milestones, communication, and working to deadlines. These skills, combined with the highly robust artistic training you will receive at the Centre, will allow you to complete a professional portfolio and demo reel targeting your career goals in the 2D industry. The program will expand and develop your artistic sensibilities, grounding you in the foundations of art and design for 2D Animation and Digital Art. You will gain insight into industry operation methods and how studios run productions. The program covers everything you will need for a career in 2D Animation and Digital Art, including classical animation, digital animation, character design, interface design, storyboarding, visual communication, digital painting, life drawing, and layout and production. Not only is this the only post-secondary program that actually encourages you to watch Saturday morning cartoons, but you get to enjoy the complete satisfaction of entertaining a new generation of people through film, television, online media, and mobile devices. Start your journey as a 2D artist today!

Courses:
Character Animation 1 Drawing for Animation Workshop Introduction to the Animation Industry Visual Communication and Storytelling Life Drawing 1 Life Drawing 2 Character Design 1 Layout and Production Storyboarding Character Animation 2 Character Design 2 Digital Painting and Design Digital Character Animation 1 Life Drawing with Acting Interface Design for Games Life Drawing Workshop Animation Production and Sound Digital Character Animation 2 2D Portfolio Production Workshop Final Project Workshop

Professional Development 1, 2, 3, 4

earn your 2d animation & digital art Professional diploma in only 12 months. Study for a Career as a:
Digital Animator, Character Designer, Concept/Storyboard Artist, Storyboard Clean-up Artist, Character Clean-up Artist, Digital Animation Assistant, Interface Designer, Layout Artist, Production Assistant, Background Artist, Level Designer

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2 0 1 3 Program Cal e nd a r

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

23

animaTion eFFeCTS For game, Film, & viSUal


ur living rooms have become virtual sports arenas, gyms, and learning centres. 3D movies and TV's are invading the 2D space. Visual Effects have advanced so far that we can't tell if it's real or virtual. Want to be part of this future? The Centre is focused on the future...your future. Centre grads have worked on popular games, created aliens in big budget feature films, and helped produce simulators for NATO. The Animation for Game, Film, and Visual Effects program at Centre for Arts and Technology is the perfect way to launch your career as a 3D Artist. You will train using the latest tools and techniques required for professional production work by learning in a hands-on environment. At Centre schools we develop the complete person - not just the artist - so you will explore real-world projects, time management, team work, achieving milestones, communication, and working to deadlines. These skills, combined with the highly robust technical and artistic training you will receive at the Centre, will allow you to complete a professional portfolio and demo reel targeting your goals in the 3D industry. The program will expand and develop your artistic sensibilities, grounding you in foundation art and animation skills while introducing you to the industry by placing you in courses that are literally run and operated like a production studio. The program covers all the bases, including 3D animation, modelling, lighting, texturing, rigging, rendering, compositing, 2D classical animation, life drawing, character design, layout design, game design, level design, game environmental design, and storyboarding. Watching Saturday morning cartoons, playing great video games, and sketching when you should have been listening in school is where it all began. Now it's time to take your next step. Start your journey as a 3D Artist today!

Courses:
Digital Paint Foundation of Art and Design Business Technology Production Techniques Drawing for Animation Workshop 3D Animation and Modelling 1 Introduction to Classical Animation 1 Life Drawing 1 3D Industry Overview Character Design 1 Storyboarding 3D Animation and Modelling 2 3D Animation and Modelling 3 Character Design 2 Introduction to Classical Animation 2 Previsualization Game Design Production 3D Modelling 4 3D Animation 4 Advanced Lighting, Texturing, and Compositing 1 Life Drawing 2 AGFVE Employability Skills 1 3D Modelling 5 3D Animation 5 Advanced Lighting, Texturing, and Compositing 2 3D Modelling 6 3D Animation 6 Life Drawing 3 AGFVE Employability Skills 2 Job and Career Development 3D Modelling 7 3D Animation 7 AGFVE Employability Skils 3 Advanced Lighting, Texturing, and Compositing 3 3D Modelling 8 3D Animation 8 Life Drawing 4 AGFVE Portfolio Production Workshop

earn your animation Professional diploma in only 24 months.

Study for a Career as a:


Character Animator, Character Modeller, Technical Artist, Texture Artist, Previsualization Artist, Digital Artist, Lighting Artist, Concept/Storyboard Artist, Match Mover, Compositing Artist

Professional Development 1, 2, 3, 4, 5

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2 0 1 3 Program Cal e nd a r

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2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details. *Pending Approval by Provincial Regulatory Agencies

25

aUdio engineering & ProdUCTion


ecorded sound has come of age and today the modern production studio is a new kind of musical instrument, and the producer an additional band member. Live sound is expected to be studio perfect. Movies are not movies anymore without surround sound. Even video games now require surround soundtracks equating top Hollywood blockbusters. From mixing the house mains for major acts around the world to mixing the latest album for a breakout band or laying sound effects down for a new 5.1 mix to picture, sound has never been so important as it is in today's industry. If you know you've got 'the ears' to meet today's high sound quality expectations; if you believe you have the talent to work with music, film, video soundtracks and game soundtracks, live music, performance, theatre, or anywhere excellent professional sound is essential; and finally, if you have the dedication to be a true 'specialist' with the finesse and knowledge that comes with it, then the Centre's Audio Engineering and Production program is your next step. This advanced audio program develops a broad range of skills for maximizing the potential of employment and career success in all areas, including studio, electronic music, live sound, music for TV and film, and game audio. The program also provides additional mentored time to ensure you gain experience in advanced music production, post production, engineering, mixing, mastering, composition, and applied acoustics. In other words, graduates are prepared for reality and prepared for success.

Courses:
Business Technology Digital Audio Production 1 Electronic Music Production 1 Recording Studio Sessions 1 Theory of Recording Engineering 1 Understanding Music for Engineers 1 Digital Audio Production 2 Electronic Music Production 2 Recording Studio Sessions 2 Theory of Recording Engineering 2 Understanding Music for Engineers 2 Advanced Digital Audio Production 3 AEP Employability Skills 1 Electronic Music Production 3 Live Sound Reinforcement Recording Studio Sessions 3 Career Management Digital Music Arranging and Scoring Digital Studio Operations 1 Music for TV and Film Recording Studio Maintenance Audio Post Production Engineering Advanced Recording Techniques - Post Production Digital Music Entrepreneur Digital Studio Operations 2 Location Audio for Film & TV AEP Employability Skills 2 AEP Employability Skills 3 AEP Portfolio Production Workshop Advanced Recording Techniques - Music Music Management and Marketing Music Production

earn your audio engineering & Production advanced diploma in only 18 months.

Study for a Career as a:


Recording Engineer, Music Producer, Post Production Engineer, Sound Designer, Sound Studio Assistant, Live Sound Engineer, Location Audio Engineer, Electronic Music Producter, Game Audio Producer, Multimedia-Audiovisual Producter

Professional Development 1, 2, 3, 4, 5

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2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

27

eleCTroniC mUSiC ProdUCTion

he audio production and performance industry has reached new heights over the past few years with the emergence of home studios and the widening availability of production software. The dream of being a DJ is no longer limited to those who can afford a set of turntables. Today's digital audio artists can weave spellbinding sounds directly from their laptops while being fuelled only by energy drinks and pop tarts. The Electronic Music Production program at Centre for Arts and Technology focuses on computer-based audio software and hardware instead of the conventional use of studio production facilities. The program equips graduates with relevant skills that can be applied to audiovisual and multimedia production, game audio, MIDI programming, live sound, assistant engineering, music and sound design, music composition for TV commercials, and much more. To customize your experience and extend your employability even more, this specialization program offers students a number of electives that can be taken from the full Audio Engineering and Production program or any other course that is available at the Centre**. If you're passionate about music and sound production and love the power of being able to do it all through digital audio computing, then grab an energy drink and apply for the Electronic Music Production program today!

Courses:
Business Technology Digital Audio Production 1 Electronic Music Production 1 Recording Studio Sessions 1 Theory of Recording Engineering 1 Understanding Music for Engineers 1 Digital Audio Production 2 Electronic Music Production 2 Understanding Music for Engineers 2 Theory of Recording Engineering 2 AEP Employability Skills 1 Electronic Music Production 3 Live Sound Reinforcement EMP Employability Skills 4 Career Management Digital Music Arranging and Scoring Digital Music Entrepreneur Music for TV and Film 3 Elective Courses

earn your electronic music Production diploma in only 12 months.

Study for a Career as a:


Music Producer, Arranger, Songwriter, Digital Performer, DJ, Dialogue, Sound and Effects Designer

Professional Development 1, 2, 3, 4

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2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details. **Elective courses are subject to availability and the completion of any required pre-requisite class(es).

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STUdio ProdUCTion
ue to the recent explosion of digital audio and music applications, the professional studio environment is no longer limited to elabourate, exclusive, and expensive dedicated facilities, but now includes project and home-based studios. Such advancements have effectively changed the landscape of the recording arts industry. The Studio Production program at Centre for Arts and Technology allows students to learn and gain experience in high-end dedicated studios. The program concentrates on audio engineering for all applications including music, theatre, concerts, broadcasting, Internet, gaming, video, and film, using the latest hardware and software in a professional studio environment. This unique program provides training for the full gamut of studio production work by combining extensive practical experience with high-end custom facilities and equipment that includes everything from analogue and digital hardware and software to consumer equipment and facilities. To customize your experience and extend your employability even more, this specialization program offers students a number of electives that can be taken from the full Audio Engineering and Production program or any other course that is available at the Centre**. Graduating students will be prepared to run professional sessions and produce highquality products from any environment along with a solid foundation in studio acoustics and electronic maintenance for building, modifying, and maintaining effective recording spaces. In addition, the program covers business and marketing basics in the modern social media world to assist graduates in attracting work and building a reputation in their chosen specialization.

Courses:
Business Technology Digital Audio Production 1 Electronic Music Production 1 Recording Studio Sessions 1 Theory of Recording Engineering 1 Understanding Music for Engineers 1 Digital Audio Production 2 Electronic Music Production 2 Recording Studio Sessions 2 Theory of Recording Engineering 2 Advanced Digital Audio Production 3 Live Sound Reinforcement Recording Studio Sessions 3 Career Management Digital Music Entrepreneur Digital Studio Operations 1 Recording Studio Maintenance 4 Elective Courses

Professional Development 1, 2, 3, 4

earn your Studio Production diploma in only 12 months.

Study for a Career as a:


Recording Engineer, Music Producer, Professional or Home Recording Studio Manager/ Operator, MIDI Programmer, Assistant Engineer, Sound Designer

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2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details. **Elective courses are subject to availability and the completion of any required pre-requisite class(es).

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digiTal Filmmaking
y utilizing ever expanding technology and harnessing raw creative talent, the film industry continues to be one of the fastest growing, most innovative, and lucrative industries in the world today. Even Spielberg, Tarantino, and Snyder had to start somewhere. To join the ranks of professional filmmakers means delving into a visual world full of exciting opportunities, colourful personalities, and a rewarding career. These are a few of the things you will begin to experience through our professional Digital Filmmaking program. Students in Centre for Arts and Technology's Digital Filmmaking program will be immersed in a practical film studio setting. Here they will not only gain production techniques but also experience the filmmaking model from start to finish. Working within an ever-changing industry, students will be immersed into dedicated classes that include visual effects, screenwriting, casting and directing, and emerging technologies. The program is designed to equip students with a well-rounded education coupled with practical training that will provide them with the necessary tools to gain entry level positions on set. Filmmaking is all about being hands-on. Sitting on the sidelines is not an option. Find the story, organize the crew, grab a camera, and get to the set! Come and discover for yourself that professional filmmaking truly is all about the ACTION!

Courses:
Introduction to Video Production Introduction to Computer Graphics Business Technology Visual Storytelling Screenwriting Techniques for Video and Film Production 1 Location Audio for Film and TV Media Studies Film DF Employability Skills 1 Digital Film Editing 1 Production Management Broadcast Production Film Accreditation Exercises in Visual Communication Documentary Audio for Visual Production Techniques for Video and Film Production 2 Digital Film Editing 2 Casting and Directing Talent Cinematography 1 Production Design Film Screenings 1 Narrative Film 1 Visual Effects 1 Cinematography 2 Employability Skills 2 Film Screenings 2 Narrative Film 2 Internet Programming 1 DFM Employability Skills 2 DFM Employability Skills 3 Film Publishing on the Internet Emerging Technologies Visual Effects 2 Career Management

earn your digital Filmmaking Professional diploma in only 18 months.


Study for a Career as a:
Camera Operator, Lighting Technician, Production Assistant, Location Audio, Screenwriter, Producer, Director, Assistant Director, Independent Filmmaker, Editor, Grip, Gaffer, Production Designer, Director of Photography, Documentary Filmmaker

Professional Development 1, 2, 3, 4, 5

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

33

digiTal FUSion Filmmaking


hotography began with still images, portraits, and scenes frozen in a single frame. Motion picture took these single frames and ran them through a camera at 24 frames per second to capture moving images. Fusion is the convergence of both. The emergence of inexpensive large chip, shallow depth-of-field 35mm cameras has brought a greater production value and artistry to the visual medium. These cameras are smaller, lighter, and greater in resolution than they have ever been in the past, and this means there is now one tool that can combine both the film and photographic industries. Students taking Centre for Arts and Technology's fusion program will become true visual artists. Being trained in photography, filmmaking, screenwriting, and audio will create a perfect storm of skills - whether it's capturing a frozen photographic moment, shooting a news broadcast, or writing and dreaming of the independent feature film that with these skills could be attainable to create. The student is the artist, and the Centre provides hands-on training in the equipment, software, protocols, and industry knowledge that combine photography and filmmaking. Graduates of this program could be shooting magazine stills on Monday, filming a music video Tuesday, arranging a high fashion photography shoot Wednesday, recording commercials on Thursday, and save Friday for photographing and taking live streaming video of a breaking news story. The 12 month Digital Fusion Filmmaking program is perfect for people interested in visual arts, multimedia, photography, and filmmaking, so training would be useful for those new to post-secondary education or those looking to upgrade their training in the corporate or media environment.

Courses:
Business Technology Introduction to Computer Graphics Principles of Photography 1 Introduction to Video Production Screenwriting Location Audio for Film and TV Digital Imaging 1 Principles of Photography 2 Techniques for Video and Film Production 1 Digital Film Editing 1 DIFF Employability Skills 1 Advanced Digital Imaging 2 Lighting for Stills 1 Audio for Visual Production Broadcast Production DIFF Employability Skills 2 Career Management Digital Film Editing 2 Cinematography 1 Film Screenings 1 DIFF Employability Skills 3

earn your digital Fusion Filmmaking diploma in only 12 months.

Professional Development 1, 2, 3, 4

Study for a Career as a:


Wedding Photographer, Wedding Videographer, Cinematographer, Camera Operator, Real Estate Videographer, Music Video Director, Documentary Cinematographer, Commercial Photographer, Fashion Photographer, Multimedia Producer, Web Videographer, Live Event Filmmaker.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

35

digiTal PhoTograPhy
Today's digital technology presents unimagined access to an arsenal of tools of photographic artistic expression. In the hands of the talented photographer, these tools enhance the power of this visual art to exciting levels. Cameras have evolved to be durable, smaller, and mobile; they no longer require film. Software can edit and enhance your pictures in a thousand different ways. What a great time to choose photography as your future. Centre for Arts and Technology's Digital Photography program is immersive. It is an in-depth, full-time, one year diploma program that provides you with the skills, knowledge, and confidence necessary for success as a professional photographer. While undertaking your Digital Photography training at the Centre, you will combine your artistic imagination, vision, and passion with education in composition, theory, and the principles of photographic arts. Through education and mentoring, you will develop technical skills, personal, and career/business skills, as well as artistic integrity. You will learn to use industry applicable technology and expand your knowledge as well as your talent. As a graduate, you will be in tune with the photography industry, its key historical developments, noteworthy photographers, and technological advances.

reat photographers are our eyes on the world. No tool can replace the talent and creativity of the photographer, the sense of what is exciting, meaningful, and how to shoot it.

Courses:
Business Technology Introduction to Computer Graphics Internet Programming 1 Foundation of Art and Design Principles of Photography 1 Media English Digital Imaging 1 Lighting for Stills 1 History of Photography Design Studio 1 Principals of Photography 2 Lighting for Stills 2 Photographic Categories Business of Photography 1 Advanced Digital Imaging 2 Digital Darkroom Business of Photography 2 Professional Photography DP Portfolio Production Workshop

earn your digital Photography Professional diploma in only 12 months. Study for a Career as a:
Self employed/Freelance Photographer for the following disciplines: Commercial, Fashion, Advertisement, Music, Industrial, Fine Art, Journalism, Portraiture, Sport/ Action, Event/Wedding, Wildlife, Film/Television, Architecture, Real Estate, and Stock Photographer

Professional Development 1, 2, 3, 4

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2 0 1 3 Program Cal e nd a r

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

37

evenT & PromoTionS managemenT


re you a highly organized and creative individual? An outgoing, passionate person who knows how to awaken, excite, and inspire people? If you answered yes, then Centre for Arts and Technology is the backstage pass you've been waiting for. Through the Event and Promotions Management program you will gain an education fused with event-specific knowledge and real-world experience. When it comes to event planning and promotions, you are more about being behind the scenes than in the spotlight. You are highly organized, confident, a multi-tasker...you want to run the show but not 'be' the show. The Event and Promotions Management program offers unique opportunities by focusing on current realities and trends in the market, including: project management, marketing, event analysis and planning, human resources, business communications, legal, financial, and professional development. You will gain real-world skills through planning and creating events while walking away with a knowledge-based portfolio that will help get you the career you've been looking for.

Courses:
Introduction to Computer Graphics Event Planning 1 Media English Business Technology Finance and Accounting Business Communications Design Studio 1 Event Planning 2 Marketing 1 Sales, Negotiation, and Sponsorship Association Management EPM Employability Skills 1 Event Planning 3 Marketing 2 Project Management EPM Employability Skills 2 Event Planning 4 Festivals Hospitality Law EPM Portfolio Production Workshop

earn your event & Promotions management Professional diploma in only 12 months.

Study for a Career as a:


Event & Conference Coordinator, Promotions Manager, Event Operations Manager, Business Manager, Conference Planner, Convention Coordinator, Festival Organizer, Meeting Planner, Special Events Organizer, Trade Show Planner, Conference Services Officer, Marketing Coordinator

Professional Development 1, 2, 3, 4

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

39

FaShion deSign & merChandiSing

ou know who you are. You see grace, you see movement, and you live colour and texture, flow, and curves. From simple and understated to outrageous and trendsetting, clothing is art to you - how it feels, how it looks, what it says, and who would wear it. Life is not life if not visualized, accessorized, colourized, and then realized. This passion has always been a part of who you are. It is your art, your way to express who you are, and your unique creative statement to the world. At Centre for Arts and Technology, our Fashion Design and Merchandising Diploma program is for those passionate about the fashion industry who want to learn to design, create fashion, and market clothing reflecting their own unique style. You will take on roles as designers, manufacturers, marketers, and retailers and allow people already in the industry to cross-train and expand your skill set, increasing your versatility and opportunity for success. You will be taken from no knowledge of the industry to being able to pursue a multitude of careers based on individual skills and current industry demand. Upon completing our 24 month program, you will have the specialized skills to carry a product through the various stages of idea, design, production, marketing, sales, retail, and delivery to the target customer. This unique program provides you with the 'big picture', including business, financial, and retail knowledge. This will ensure you are ready to excel in meeting the challenges of the modern global fashion and apparel industry.

kelowna Courses:
Business Technology Foundation of Art and Design Design Elements Introduction to Computer Graphics Introduction to Fashion and Apparel Introduction to Industrial Sewing Standards FDM Employability Skills 1 History of Costume Fashion Illustration Apparel Construction 1 Design Womenswear 1 Pattern Drafting 1 FDM Employability Skills 2 Pattern Drafting 2 Apparel Construction 2 Design Womenswear 2 Textile Science Trend Forecasting and Analysis FDM Employability Skills 3 Product Development Pattern Drafting 3 Apparel Construction 3 Computer Aided Design Drawing 1 Design Womenswear 3 Draping 1 Apparel Construction 4 Computer Aided Design Drawing 2 Introduction to Manufacturing and Production Pattern Drafting 4 Design Menswear 4 Textile Art and Design Design Specialization 5 Draping 2 Fashion Show Production Merchandising FDM Employability Skills 4 Computer Aided Design, Pattern Drafting, Grading, and Marker Making Global Sourcing and Import/Export Business Operations and Finance Marketing and Sales Entrepreneurship Graduation Project and Fashion Show FDM Portfolio Production Workshop 1, 2

halifax Courses:
Introduction to Pattern Drafting and Draping/Block Development Introduction to Industrial Sewing Standards Introduction to Computer Graphics Foundation of Art and Design Design Elements and Principles Introduction to Fashion and Apparel Design Womenswear 1 Pattern Drafting 1 Apparel Construction 1 History of Costume 1 Fashion Illustration 1 FDM Employability Skills 1 Design Womenswear 2 Pattern Drafting 2 Apparel Construction 2 Trend Forecasting and Analysis Textile Science History of Costume 2 Design Womenswear 3 Pattern Drafting 3 Apparel Construction 3 Knits/Bodywear/Activewear Product Development Computer Aided Design Drawing 1 Pattern Drafting 4 Design Menswear 4 Apparel Construction 4 Draping 1 Computer Aided Design Drawing 2 Childrenswear Design Specialization 5 Computer Aided Design - Pattern Drafting 1 Introduction to Manufacturing and Production Textile Art and Design Finance and Costing Fashion Illustration 2 Specialization Apparel Construction and Pattern Drafting 1 Computer Aided Design - Grading, and Marker Making Marketing and Sales Merchandising Operations and Business Management Global Sourcing and Import/Export Specialization Apparel Construction and Pattern Drafting 2 Entrepreneurship Fashion Show Production FDM Portfolio Production Workshop 1 Professional Development 1, 2, 3, 4, 5

earn your Fashion design & merchandising Professional diploma in only 24 months.

Study for a Career as a:


Fashion Designer, Merchandise Manager, Technical Designer, Product Development Coordinator, Pattern Maker, Fashion Writer, Buyer, Fashion Forecaster, Costume Designer

Professional Development 1, 2, 3, 4, 5

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2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

41

graPhiC deSign & weB develoPmenT


entre for Arts and Technology places your passion for everything creative into our unique and highly specialized Graphic Design and Web Development program where you will explore graphic design, Web design, digital imaging and publishing, interactive multimedia, and Web development. Through the Centre's computer graphics and Web design classes, you will gain essential design skills needed to explore and express ideas using leading-edge technology. You will acquire a foundation in art and design, software, and the career development needed for building your future. The Graphic Design and Web Development program will provide the greatest potential for success as students will develop competencies in art and design, the use of digital technology and the Internet, and back-end development. It is an intense and demanding program, but well worth the effort. The Graphic Design and Web Development graduate can do it all. The Centre's Graphic Design and Web Development program will effectively equip you with the necessary tools to gain a foothold in the digital media industry and begin designing your future.

Courses:
Business Technology Design Studio 1 Foundation of Art and Design Introduction to Computer Graphics Internet Programming 1 Introduction to Video Production 1 Media English Design Studio 2 Introduction to Digital Video Internet Programming 2 Digital Illustration Vector Animation Production 1 Digital Imaging Design Studio 3 Internet Programming 3 Principles of Photography 1 Vector Animation Production 2 Audio for Multimedia, Internet and Gaming Applications Design Studio 4 Interface Design Internet Database Connectivity Internet Marketing Introduction to Motion Graphics 3D Virtual Environments Design Studio 5 GDWD Employability Skills 1 Interactive Media Development Internet Programming 4 Career Management GDWD Employability Skills 2 GDWD Portfolio Production Workshop Internet Programming 5 Media Communications and Law

earn your graphic design & web development advanced diploma in only 18 months.

Study for a Career as a:


Multimedia and Web Designer, Production Designer, Interactive Designer, Web Developer, Web Support Personnel, Graphic Designer

Professional Development 1, 2, 3, 4

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2 0 1 3 Program Cal e nd a r

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

43

graPhiC & digiTal deSign


T
he development of digital applications and the ever-growing relevance of the Internet in our lives is constantly introducing us to new outlets for artistic expression. The Graphic and Digital Design program at Centre for Arts and Technology focuses specifically on the graphic design, digital imaging, and publishing side of the digital arts and media industry. Through the Centre's professional industry training, you will acquire a foundation in art and design, software, and the career development needed for building your future. You will be able to maximize your abilities by solidifying and maturing your artistic sensibilities and skills making you ready for long-term success in rapidly changing digital media environments.

Courses:
Business Technology Design Studio 1 Foundation of Art and Design Introduction to Computer Graphics Internet Programming 1 Introduction to Video Production Career Management Digital Illustration Design Studio 2 Internet Programming 2 Life Drawing 1 Vector Animation Production 1 Digital Imaging Design Studio 3 GDD Employability Skills 1 Media Communications and Law Principles of Photography 1 Vector Animation Production 2 Design Studio 4 Design Studio 5 GDD Employability Skills 2 GDD Portfolio Production Workshop Interactive Media Development Introduction to Motion Graphics

earn your graphic and digital design diploma in only 12 months.

Study for a Career as a:


Production Designer, Graphic Designer, Arts Manager/Administrator, Creative Director, Interactive Designer, Multimedia and Web Designer

Professional Development 1, 2, 3, 4

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2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

45

inTerior deSign
y
ou don't just design interiors; you design environments, living areas, and work spaces for everyday life. You build excitement, hint at serenity, quietly inspire, or pamper with a luxurious richness. Your work is not set to canvas or clay - it is experienced. You are an environmental artist; a designer of habitat. In the Interior Design professional diploma program at Centre for Arts and Technology, we develop leaders for the interior design industry. We produce professional designers who develop and create outstanding environments to serve the people who live and work in them. The Centre's program offers professional interior design training through exceptional educators, talented staff, and practitioners with a passion for design. Your learning is greatly enhanced through this sharing of wisdom and expertise. You will gain thorough knowledge of and will be immersed in the design process as you learn technical skills, including computer-aided design and traditional drafting and rendering. You will be instructed in construction methods, lighting design, and materials specifications. If your passion is to be an interior designer, the Centre's program will be the beginning of your exciting career path. And as an interior designer you can design that career path whichever way you want.

Courses:
Business Technology Foundation of Art and Design History of Architecture Internet Programming 1 Introduction to Computer Graphics Interior Design Studio 1 Design History 1 Graphic Communication Methods 1 Traditional Representation Techniques Materials and Components of Interior Spaces 1 Interior Design Studio 2 Design History 2 Digital Communication Methods 1 Materials and Components of Interior Spaces 2 Human Factors in Interior Design Interior Design Studio 3 Theory of Interior Design 1 Building Systems 1 Introduction to Lighting Graphic Communication Methods 2 Interior Design Studio 4 Digital Communication Methods 2 Graphic Communication Methods 3 Building Systems 2 Theory of Interior Design 2 Interior Design Practicum 1 Interior Design Studio 5 Digital Communication Methods 3 Business and Professional Practice 1 Theory of Interior Design 3 Interior Construction and Detailing Interior Design Practicum 2 Interior Design Studio 6 Business and Professional Practice 2 Final Graduation Project 1 Building Code and Sustainable Design Interior Design Practicum 3 Final Graduation Project 2 ID Portfolio Production Workshop

earn your interior design Professional diploma in only 24 months.

Study for a Career as a:


Interior Designer, Self-Employed Interior Designer, Residential Space Planner, Kitchen Designer, Commercial Interior Space Planner

Professional Development 1, 2, 3, 4, 5

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neTwork SeCUriTy SPeCialiST/adminiSTraTor


lmost everything in our world today runs on, within, or alongside an information system: our banking records, health care, cell phones, PDA's, social networks, employment information, payroll, anything we buy, rent, or borrow, email networks, digital fax systems - and let's not forget the World Wide Web. From purchasing groceries to car engines, from shopping at the mall to international defense systems, everything runs on an information system and the data is stored digitally. The problem with digital information is that it's bendable, breakable, and open to theft. Hackers and viruses have reached epidemic proportions and companies face a plethora of accelerating security threats. This plague has greatly increased security budgets for hardware, software, and security professionals. The need for security professionals is expected to continue to increase exponentially. So if you are a tech-minded person who spends so much time on your computer that you can barely see straight anymore, come and apply your tech-savvy talents to one of the fastest growing jobs in the world through one of our industry-driven Network Security programs. Our Network Security programs not only train you for careers in this industry, but also show you how to be a leader in guerilla warfare within this battlefield. The first 9 months that make up the Network Security Administrator program start with the core fundamentals of network security and continuously build and expand upon this foundation. If you're ready to throw yourself into the full program, then the 18 month Network Security Specialist program is where you will want to be. This program starts with the Network Security Administrator program and adds on an additional nine months of training. Among the comprehensive content covered, routers and firewalls are the two key areas. If you're ready for a dynamic career in the cutting edge world of Network Security, now is the time to apply for one of these intensely exciting programs!

nSa/nSS Courses:
Hardware and Networking Fundamentals Network Essentials Server System Administration Desktop Support and Administration Active Directory Infrastructure Administration Network Infrastructure Administration Network Scripting Essentials Automation for Systems Administration Computing Security Architecture Network Infrastructure Architecture Enterprise Security Administration on Microsoft Windows

nSS Courses:
Advanced Networking with Cisco Technologies Perimeter Security Microsoft Exchange Server Administration Advanced Operating Systems Data Communications and Networks Advanced Network Systems Computer Forensics for the First Responder Hands-on Network Exploits, Vulnerabilities, and Penetration Testing Encryption, Public Key Infrastructure Architecture, and Administration Professional Development 1, 2, 3, 4, 5

earn your network Security administrator Certificate in only 9 months. earn your network Security Specialist Professional diploma in only 18 months.

Study for a Career as a:


LAN Manager, Network Administrator, Network Engineer, Network Analyst, Computer and Network Operator, User Support Analyst, Mail Administrator, Information Systems Security Professional, Systems Operations Analyst, LAN Technician, Hardware Installation Coordinator, Network Security Architect, Computer Forensic Investigator, System Analyst

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CoUrSe deSCriPTionS
ProFeSSional develoPmenT Program
Centre for Arts and Technology believes that education is more than text books and reports - it's about developing a person to be everything that they can be and giving you the tools and confidence you will need to go out into the real world and get your dream job. Our Professional Development Program (PD) is a required part of your education. Although many institutions offer similar strategies for growth, they are usually an elective service and, for the most part, are not taken advantage of. Centre for Arts and Technology wants to ensure that all of these educational tools are at your fingertips, and that we give you every advantage possible to be successful when you step outside of our doors. The number one item on an employer's wish list is 'employability' - ensuring that the skills you have acquired are complimented by professionalism, confidence, accountability, and adaptability. Our role here is to round out your education by giving you guidance and training in these necessary areas. You will learn how to write an effective resume, how to handle yourself in a job interview, how to network, and how to position yourself within your chosen industry. You will tour industryrelevant businesses to understand day-to-day operations, be invited to listen to guest speakers that can give you the inside track to success, and be exposed to mentors and leaders in your area who can assist you in reaching your dream. We care about our students and want them to be successful in every aspect of life. And we truly believe that education is not just what you learn in a classroom; it is what you gain for yourself that makes you a confident player, an authentic leader, and sets a clear vision on how to reach your goals.

2d animaTion & digiTal arT


2d animation and digital art Portfolio Production workshop (2dada PPw)
Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre colleges. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to prepare for industry contact and complete a high-quality academic and professional portfolio.

Character design 2 (Cd 2)


Through an overview of characters people have loved and hated throughout history, especially during recent times, the student is prepared to compete professionally in the invention of new characters for all media. Command of this material is demonstrated in the creation of three themed portfolio assignments.

Professional development 2 (Pd 2)


PD 2 builds on the topic of self-awareness to focus on effective interpersonal skills. Students will examine their styles of communicating and they will be given an opportunity to build communication skills in a variety of class exercises. Students will also explore methods for dealing with conflict, setting boundaries, as well as giving and receiving feedback. Through the process of completing the final interview project, students will apply their communication skills and develop knowledge about the interview process.

digital Character animation 1 (dCa 1)


This course builds on traditional character animation through the introduction of a 2D digital software package. Students will understand the basics of how to draw, rig a character, animate, import sound, composite, and export in this digital software.

digital Character animation 2 (dCa 2)


This course continues to develop proficiency in a digital 2D software package. Utilizing this software and 2D skills, students will be required to complete several industry level 2D vignette animations or a short 2D film.

Professional development 3 (Pd 3)


PD 3 is designed to build on self-awareness and interpersonal skills to focus on self-mastery and leadership. Students will define what success means to them and then develop strategies for creating that success in their studies, their careers, and their personal lives. They will develop strategies for being an effective leader - both in their own lives and in leading others. Students will also explore the concept and issues related to work/life balance and will have the opportunity to develop and implement a variety of strategies that will assist them with achieving balanced academic and social supports.

animation Production and Sound (aPS)


Through demonstration and application, learners will utilize digital video assembly and post-production processes and methodologies to be used in the output for their portfolios and final projects. This will involve the understanding of compression formats, digital video and audio criteria for broadcast, applying basic and advanced special effects, recording, mixing, and synchronizing audio tracks, editing, and post camera techniques.

digital Painting and design (dPd)


This course is an exploration of digital drawing, colour and design with an added emphasis on digital painting theory and techniques. Students will study and develop this technique in a 2D software package that will aid them in the creation of colour concepts, character development and visual imagery.

Character animation 1 (Ca 1)


This course is an introduction to the principles of animation and the application of structural drawing to 2D animation. Exercises on animation principles serve to build the animator's vocabulary of motion and 2D drawing skills.

drawing for animation workshop (draw)


Talent is a gateway to a successful animation career, but hard work and refined skills are what turn an amateur into an expert. DRAW explores the drawing techniques, skills, and concepts necessary to professional animation. Principles of light and shadow, perspective, composition, and form are studied, with special attention paid to the requirements and restrictions that the final presentation media (video, computer, film or TV) may impose. DRAW is designed to accommodate all skill levels and students are encouraged to develop the long-term commitment necessary to achieve advanced drawing skills.

Professional development 4 (Pd 4)


PD 4 is designed to build on the skills developed in earlier PD courses to develop professionalism. In this module, students will learn the importance of 'branding' and corporate culture. Students will create a unique 'brand' statement and an effective resume. The final project in this course is a panel interview where students will have the opportunity to apply their professional skills in a formal interview setting. The interview will be filmed so that students can critique their performance and develop strategies for improvement.

Character animation 2 (Ca 2)


This course continues to build upon the fundamental principles of animation acquired in Charater Animation 1. Further study of human and animal mechanics will allow students to gain a greater understanding of action analysis and apply it to animated motion and characterization.

Professional development 1 (Pd 1)


PD 1 is the foundational class in the Professional Development series. It is designed to assist students to develop self-awareness by critically examining different aspects of their personalities. They will also be prompted to question their beliefs and behaviours in order to develop a clear sense of the influence they have on their own lives. Students will develop a vision for their future based on the insights they gain from the exercises in this class.

Professional development 5 (Pd 5)


PD 5 is the final stage of preparing students for the professional world as they combine what they have learned in the previous four courses. Students will demonstrate their visualization, writing, networking, and presentation skills as they develop and publically present their 'Success Plan' to assist them in making the transition from student to successful employment in the field of their choice.

Final Project workshop (FPw)


Under the guidance of their instructor, students work on final projects and begin to develop the production skills and assets used for their final portfolio. Production techniques, problem solving, technical issues, workflow planning, time management, and other topics are explored as needed for specific production issues faced by students.

Character design 1 (Cd 1)


Character Design 1 introduces students to the roles that proportion, anatomy, caricature, style, and appeal play in the creation of animated characters, and the methods used to produce industrystandard character designs. Students design characters and create model packs, including mouth charts and size relationships, along with rotations, expression sheets, and action poses.

interface design for games (idg)


This course will focus on the general principles of user interface functionality and its design. 2D art is still very much a high profile medium on social and casual gaming platforms. How to create

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51

engaging content and a robust, satisfying user experience through these interfaces is analyzed and developed.

Storyboarding (SBrd)
Storyboarding is the creation of a series of sketches of sequential art used to convey the story and character in visual media (movie, television, or game). Its purpose is to communicate the visual story to the crew, so everyone in the production is clear on how to achieve their goals. Storyboarding is vitally important in developing the blueprint for visual effects for movies, 3D game animation cinematics, animated feature films, and television series. This course will cover the basic building blocks of staging a visual story in a way that the audience is conditioned to view it. We will touch upon tried and true examples from television and film that set up the rules for clean staging, allowing the viewer to take in the story without feeling bogged down by its logic.

introduction to the animation industry (iai)


This course studies a number of perspectives in order to establish a solid understanding of the 2D animation industry in a modern global economy for both the present and the future. This overview covers the history of animation, its changing cultural significance, major past and current players/influencers, types of animation (e.g. 2D, 3D, stop-motion, motion capture, etc.) and related technologies and industries (e.g. film, TV, games, Web, commercial art, technical animation, medical imaging, etc.). Also covered is the types of jobs and salaries and both current and future job markets.

For game, Film, & viSUal eFFeCTS


3d industry overview (3dio)
3D Industry Overview will explore the world of 2D and 3D animation by screening different genres, styles, formats, and clients of animation. The course will review the different positions and multiple paths that the animation industry travels and look at the good, the bad, and the ugly in demo reels, compare the different graphics styles in the game industry, conquer the complex visual effect shots in film and commercials, and view animated shorts. Students will explore the 3D visualization outside of the game and film world and look into the increasingly growing world of motion graphics.

animaTion

and allows you to use it towards your Professional Animation Portfolio.

3d animation and modelling 1 (3dam 1)


3DAM 1 is designed to introduce the student to the various aspects of the 3D animation production pipeline. Students will learn to model, texture, light, animate, and render both characters and environments using Maya or an equivalent 3D software package.

3d animation and modelling 2 (3dam 2)


The animation industry is studied from a number of perspectives in order to establish a solid understanding of its place in a modern global economy. Although focused on the business of animation production, the course takes a critical cultural perspective in considering the industry as mass-mediated storytelling and entertainment device. This class will explore the 2D and 3D animation world, screening different genres, styles, formats, and clients. Students will discuss the different positions and multiple paths that the animation industry travels and will look at the good, the bad, and the ugly in demo reels, compare the different graphics styles in the game industry, conquer the complex effect shots in film, and view animated shorts that will carry over from class to class.

layout and Production (laP)


This course focuses on the skills involved in the creation of 2D layouts in a production setting for film and television. An overview of key elements such as perspective, design, posing, and visual communication will assist the student in creating accurate and professional layouts from a storyboard.

visual Communication and Storytelling (vCST)


This course will develop students' abilities to recognize, analyze, and critique stories, design elements, lighting, staging, patterns, structure, and archetypes within television and film.

3d animation 4, 5 (3da 4, 5)
3DA 4 and 5 will teach students to apply the principles taught in classical animation and apply them to their 3D work. Projects will review and reinforce lessons learned in previous animation classes while introducing tools in 3D Animation software and workflow. Students will be required to produce planning drawings and rough timing before starting animation and final renders of assignments. This will be a requirement for all project submissions.

life drawing 1 (ld 1)


The human form has inspired generations of artists. Drawing from the human model is essential to understanding form, anatomy, gesture, weight, and expression. These weekly life drawing sessions will enable students to render the human form accurately and improve on their 2D and 3D skills.

3d animation and modelling 3 (3dam 3)


3DAM 3 is a continuation of 3DAM 2, and furthers the students' development in understanding the interface and operation of industry standard 3D animation software. Students gain a more thorough understanding of key features of the 3D software interface, creating basic projects using modelling, texturing, lighting, and animation tools, and are introduced to the different renderers. There will also be five independent modelling projects that will be assigned outside of class time.

life drawing 2 (ld 2)


In LD 2, students concentrate on fine-tuning skills such as shading, perspective, anatomy, proportions, and other elements essential to artistically representing the human form.

3d animation 6 (3da 6)
The exercises and lectures in 3DA 6 build upon those in the 3DA 4 and 5 and helps students create animations that will appear on their final demo reels. After completing 3DA 6, students will have a body of work to demonstrate their 3D Animation skills to potential employers.

life drawing with acting (lda)


Students will continue to focus on areas such as anatomy, acting, movement, and sculpture while improving drawing speed, accuracy, expressiveness, and technical ability. They will continue to build on these elements through acting techniques, body and facial expression, quick sustained poses, and continuous movement.

3d modelling 4 (3dm 4)
Solidifying the concepts taught in 3DAM 1, 2, and 3, 3D Modelling 4 will begin with students creating a 3D wireframe from an approved character design by the instructor. Students will then use numerous techniques, including UV, texture map, skin, rig, light, pose, and render out their finished 3D character for their end of semester reel.

3d animation 7 (3da 7)
The exercises and lectures in 3DA 7 focus on creating and refining the 3D animation that will appear on student graduate demo reels and will present the best the student has to offer to potential employers. After completing 3DA 7, students will have a body of work to demonstrate their 3D animation skills to potential employers. The major emphasis will be on generating three acting and lip synch animations to be considered your best work for your animation reel.

life drawing workshop (ldw)


This course is focused on adding essential breadth to a student's 2D art portfolio by giving them the ability to do traditional mixed media study through, but not limited to, water color painting, marker and ink rendering, pencil and pastel. This will be done through observation and study of the human form, motion, and additional organic subjects.

3d modelling 5 (3dm 5)
3DM 5 has been divided into two projects in order to make the student a better hard surface modeller and texture artist. The first project will be to model a vehicle that the student has researched and is prepared to start to model with at least 20 reference images to work from. The second project will be to model a robot from an instructor approved design.

3d animation 8 (3da 8)
3DA 8 is devoted to the creation of your demo reel. You will have the time to improve upon your final animation projects from 3DA 7. You will also have the time to do animation tests from industry studios to get faster at not only animating in 3D but also get faster at animating in a pipeline environment and be able to make revisions to your work. 3DA 8 brings together everything you have learned throughout your time in the 3DA series of courses

3d modelling 6 (3dm 6)
3DM 6 brings together everything you have learned throughout your 3D coursework and allows you to use the knowledge gained to date to complete two final modeling projects that will

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53

carry through into 3DM 7. You will model your second organic character as project one and start your environment projects as your second final project.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

3d modelling 7 (3dm 7)
This course allows you to bring together all the software you have mastered over the last six quarters to make your major two modelling projects look amazing.

3d modelling 8 (3dm 8)
3DM 8 is devoted to the creation of the demo reel. You will have the time to improve upon your final modelling project from 3DM 7. You will also have the time to do modelling tests from industry studios to get faster at not only modelling in 3D but also get faster at modelling in a pipeline environment and be able to make revisions to your work. 3DM 8 brings together everything you have learned throughout your time in 3D courses and allows you to use it towards your Professional Modelling Portfolio.

Character design 1 (Cd 1)


Character Design 1 introduces students to the roles that proportion, anatomy, caricature, style, and appeal play in the creation of animated characters, and the methods used to produce industry-standard character designs. Students design characters and create model packs, including mouth charts and size relationships, along with rotations, expression sheets, and action poses.

with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviors, adaptability, and teamwork skills. Employability Skills provides a space to explore the realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills can be practiced. Each term, faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs such as industry overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses, or special or advanced technical skills, assigned per class or per individual need; class or individual development assignments, and projects based on class or individual needs (as determined by the instructor or department head or industry mentor); and work experience or simulated work experience projects and group projects.

Job and Career development (JCd)


This course will hopefully steer you down the right career path and make you aware of some of life's speed bumps that are along the way. We will investigate the 'dos and don'ts' of how to start your own company and creating a personal business plan. We will look at where and how to look for employment. We will review your methods of looking for work and tailor your resume to shine above the rest in your industry. This course will give you a better understanding of what you will need to make on a weekly basis and be able to hopefully save for the future. This course will also include guest speakers. But mostly this course is about how to make and maintain contacts.

life drawing 1 (ld 1)


This class will introduce students to basic life drawing techniques. Through in-class drawing sessions and portfolio critiques, students will develop and improve upon their drawing skills which in turn will be reflected in a better understanding of anatomy, structure, composition, line weight, and sensitivity.

Foundation of art and design (Fad)


Students will learn the practical skills and knowledge that are the foundation of visual art. Students will learn by completing drawing assignments designed to isolate the concepts and skills discussed in class. There will be a strong emphasis on drawing from observation.

advanced lighting, Texturing, and Compositing 1 (alTC 1)


ALTC 1 addresses the challenges, processes, skills, and technology involved in creating realistic and believable surfaces for 3D objects, characters, and environments. ALTC 1 lays the foundation for later courses in Advanced Lighting, Texturing, and Compositing through exploration of 3D shading and rendering architecture, as well as principles of texture mapping, lighting, and rendering for photorealism.

Character design 2 (Cd 2)


Through an overview of characters people have loved and hated throughout history, especially during recent times, the student is prepared to compete professionally in the invention of new characters for all media. Command of this material is demonstrated in the creation of three themed portfolio assignments.

life drawing 2 (ld 2)


This class will offer students the opportunity to further their experience with life drawing through both long-pose and short-pose studies. In-class drawing sessions and portfolio critiques will enable students to develop and improve upon their existing drawing skills which in turn will be reflected in a better understanding of anatomy, structure, composition, line weight, and sensitivity.

game design Pitch (gdP)


This class will offer students the opportunity to further their experience with life drawing through both long-pose and short-pose studies. In-class drawing sessions and portfolio critiques will enable students to develop and improve upon their existing drawing skills which in turn will be reflected in a better understanding of anatomy, structure, composition, line weight and sensitivity.

digital Paint (dP)


Digital Paint is an introductory exploration of computer graphics as a technology and creative medium. Through the use of the industry-standard software, Adobe Photoshop, students learn the fundamentals of working with faster editing software for digital graphics creation and image manipulation.

advanced lighting, Texturing, and Compositing 2 (alTC 2)


ALTC 2 covers one of the most challenging aspects of 3D animation - hair. This course will follow some basic steps to understand how to create hair polys, and then learn how to control hair density, length, and shading. This course will also cover how to photograph and then create HDR (High Dynamic Range) domes for lighting scenes.

life drawing 3 (ld 3)


Students will continue to focus on areas such as anatomy, acting, movement, and sculpture while improving drawing speed, accuracy, expressiveness, and technical ability. They will continue to build on these elements through acting techniques, body and facial expression, quick sustained poses, and continuous movement.

drawing for animation workshop (draw)


Draw will introduce and reinforce drawing skills and give students a foundation in drawing that will prepare them for character design, environment design, storyboarding, classical animation, and pre-production artwork. Various drawing assignments will introduce students to one and two point perspective, volumes, textures, and line weight. The skills taught in DRAW will not only be put to use in future drawing courses, but also serve as the foundation for 3D modelling projects and conceptual work for games and animated films.

introduction to Classical animation 1 (iCan 1)


Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping, anticipation, timing, key frames, and in-betweening. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. Students use 2D animation software to compile and play back animation.

life drawing 4 (ld 4)


Students will be working towards drawing extended studies from life models in order to provide portfolio quality work for their demo reels. Classes will be focused on longer poses of full figure drawings as well as portraiture.

advanced lighting, Texturing and Compositing 3 (alTC 3)


ALTC 3 addresses more advanced skills around the challenges, processes, and technology involved in creating realistic and believable surfaces for 3D objects, characters, and environments. This course will also focus on the exploration of advanced 3D shading and rendering architecture, as well as principles of texture mapping, lighting, and rendering for photorealism.

introduction to Classical animation 2 (iCan 2)


Students work to improve their technical ability to draw, pose, breakdown, and in-between characters for 2D animation, focusing on weight, balance, timing, and movement to achieve well structured and fluid animation. Lectures and workshops are conducted to train students in the art of classical animation techniques. Exercises and assignments are engineered to practice the fundamentals of traditional frame-by-frame, handdrawn character, and FX animation.

agFve Portfolio Production workshop (agFve PPw)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre colleges. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio in multiple formats and media.

agFve employability Skills 1, 2, 3 (agFve eS 1, 2, 3)


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates

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Previsualization (PrvS)
Previsualization is a collaborative process that generates preliminary versions of shots or sequences, predominantly using 3D animation tools and a virtual environment. It enables filmmakers to visually explore creative ideas, plan technical solutions, and communicate a shared vision for efficient production. Todaym 90% of film special effects, game cinematics, and pitch package ideas are done using low resolution 3D previsualization renderings. This course will show storytellers how to create a 3D version of a written script, by bringing 2D storyboards to life in a renderable 3D environment.

aUdio engineering & ProdUCTion


advanced digital audio Production 3 (adaP 3)
The focus of this course is on applying knowledge and skills to production projects such as multi-track music editing, mixing and mastering project; the creation of a soundtrack with visual effects, video, and animation; and demonstrating competency through a Practical Application Skills Evaluation (PASE) that tests proficiency in audio editing software and hardware. These competencies are relevant to the post-production, music production, audio for Internet, and audio for games fields.

critical listening/ear training applied to aesthetic and acoustical issues, mixing and mastering, automated dialogue replacement, sound effects and design, synchronization (lock-up), and Foley.

digital Studio operations 1 (dSo 1)


DSO 1 incorporates the theoretical knowledge and practical skills necessary to integrate the various technologies of, and engineer in, a fully digital recording studio environment. Digital audio theory is explored and applied to practical skills development in the use of digital consoles, digital recorders, external DSP, software signal routing, interfacing equipment, slaving transports, synchronizing digital audio streams, and full-console automation/editing using dedicated automation computers and general purpose MIDI.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

digital Studio operations 2 (dSo 2)


DSO 2 incorporates the theoretical knowledge and practical skills necessary to integrate the various technologies of, and engineer in, a fully digital recording studio environment. Digital audio theory is explored and applied to practical skills development in the use of digital consoles, digital recorders, external DSP, software signal routing, interfacing equipment, slaving transports, synchronizing digital audio streams, and full-console automation/editing using dedicated automation computers and general purpose MIDI.

Production Techniques (PT)


Production Techniques will focus on how to create 30 second commercials and a one minute motion graphics music video from concept to final spot. You will storyboard, scan, and edit your boards into an animatic. Create audio scratch tracks, shoot, digitize, and edit video while creating effects and graphics. You will work as a team creating these productions and understand how to mix and match software knowledge gained in DP and 3DAM 1. This course is meant to mirror a 'real world' production environment.

Career management (Cm)


This course is specifically designed for those working in the arts and entertainment industry. It will introduce them to practical knowledge, skills, and tools for dealing with business and financial needs in order to avoid the "starving artist" trap. As students work through the course they build a personal business plan that will be the foundation for building a successful long-term career.

advanced recording Techniques music (arTm)


ART is about the art of recording. The many variables that impact engineering and production decisions are considered, particularly as they relate to post production (ARTP) and music (ARTM) but not exclusively. Advanced and esoteric techniques and equipment are explored for their applicability to various design intentions. The course uses a demonstration methodology to expose students to more advanced and/or exploratory ideas and techniques that students may subsequently choose to experiment with in their production work in the companion courses of Audio Post Production Engineering or Music Production.

electronic music Production 1 (emP 1)


This is the first in a series of courses in which students develop a working theoretical and skills-based knowledge of the contemporary electronic production environment, starting with MIDI sequencing and the use of synthesizers. Both live and studio applications are covered, and full use is made of the digital signal processing resources available within the equipment.

Storyboarding (SBrd)
Storyboarding is the creation of a series of sketches of sequential art used to convey the story and character in a visual media (movie, television, or game). Its purpose is to communicate the visual story to the crew. Storyboarding is vitally important in developing the blueprint for visual effects for movies, 3D game animation cinematics, animated feature films, and television series'. The main goal is to train the students in the art of storyboarding and shot composition. Multiple workshops will center on the key to success in visual storytelling; a willingness to collaborate, the flexibility to evolve, and an understanding of the basic rules of cinematography. The best way to learn how to storyboard is by storyboarding, and here the students will be provided with focused assignments, research tasks, and opportunities to do just that. With the class instructor as the virtual director, students will learn in a studio environment and feel what it's like to send ideas rocketing across the room. Whether the students have ambitions to tell these stories in video games or animation (2D or 3D), this course will help them develop those muscles of communication so that their ideas will have an opportunity to shine.

digital audio Production 1 (daP 1)


In the digital audio series of courses, production skills are developed hand-in-hand with knowledge of the concepts, procedures, and techniques of non-linear digital audio production. By the end of this first course, students are ready to apply their skills to intermediate and advanced work in non-linear digital audio production. Computer basics specifically relevant to the integration of audio applications within the operating system and hardware are covered.

electronic music Production 2 (emP 2)


Students continue to develop a detailed knowledge of the MIDI language and sequencers. Professional skills are taught in a MIDI production lab using industry standard software and hardware.

advanced recording Techniques Post Production (arTP)


ART is about the art of recording. The many variables that impact engineering and production decisions are considered, particularly as they relate to post production (ARTP) and music (ARTM) but not exclusively. Advanced and esoteric techniques and equipment are explored for their applicability to various design intentions. The course uses a demonstration methodology to expose students to more advanced and/or exploratory ideas and techniques that students may subsequently choose to experiment with in their production work in the companion courses of Audio Post Production Engineering or Music Production.

digital audio Production 2 (daP 2)


Students progress to an intermediate level of audio editing software and digital audio skills that provide a solid grounding for entry-level positions in the non-linear audio post-production field.

electronic music Production 3 (emP 3)


Students learn MIDI and synthesis skills for music production and sound design, and develop familiarity with sound design concepts using current synthesis methods and sampling.

digital music arranging and Scoring (dmaS)


Students study approaches to arranging as it relates to computerbased technology in contexts that are applicable to both musicians (arrangers and composers) and non-musicians (audio engineers and producers).

aeP employability Skills 1, 2, 3 (aeP eS 1, 2, 3)


In addition to specific technical skills, employers desire candidates with relevant problem solving abilities and what are called employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork skills. The Employability Skills courses are designed to allow just-in-time exploration of relevant realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/ or work/production projects where employability skills can be practiced. Each term the faculty will determine an appropriate

audio Post Production engineering (aPP)


Students learn and practice skills related to the roles of producer and engineer for film and TV post-audio production through the recording and production of projects. Topics include studio protocol, working with talent, budgets and clients, system integration and interfacing, microphone techniques, recording and producing techniques, procedures and issues in session work,

digital music entrepreneur (dme)


The fundamentals of marketing and distributing music on the Internet are applied to realizing Internet audio promotional goals for musicians, songwriters, and other artists and businesses.

56

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

57

focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs overview, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses assigned per class or per individual need; class or individual development assignments and projects based on class or individual needs (as determined by the instructor or department head or industry mentor); and work experience or simulated work experience projects and group projects.

and applies this to the production environment. The course also investigates the business aspects of creating music for the film and TV industries, covering practical considerations to get a career started.

Theory of recording engineering 2 (Tre 2)


Psychoacoustics is added to acoustic theory and used to explore more advanced topics such as stereo microphone techniques, the acoustics of musical instruments in relation to microphone techniques, critical listening, and 3D and surround sound.

eleCTroniC mUSiC ProdUCTion


Advanced Digital Audio Production * (ADAP)
The focus of this course is on applying knowledge and skills to production projects such as a multi-track music editing, mixing and mastering project; the creation of a soundtrack with a visual effects/video/animation; and demonstrating competency through a Practical Application Skills Evaluation (PASE) that tests proficiency in audio editing software and hardware. These competencies are relevant to the postproduction, music production, audio for Internet, and audio for games fields.

audio engineering Production Portfolio Production workshop (aeP PPw)


The focus of this class lab is on a final portfolio for publishing to the Internet. Under the mentorship of their instructor, students access the equipment and resources necessary to complete and polish a sophisticated and professional portfolio designed for targeted markets.

Understanding music for engineers 1 (Ume 1)


Starting at 'ground zero,' the basics of music theory are covered as they relate to contemporary practical applications for music producers and engineers. Techniques will examine how to relate this information to musicians and others involved in music production. Emphasis is placed on the ability to write, read, and use charts in the studio.

live Sound reinforcement (lSr)


This practical course introduces the knowledge and skills necessary to design, operate, and troubleshoot small to mediumsized live-performance sound systems, and to overcome the problems inherent in difficult acoustical environments. Students are exposed to various audio systems and acoustical environments encountered in live sound situations such as live performances, speeches and lectures, and MC/DJ systems. Signal flow and troubleshooting skills are continually reinforced in the process of setting up and tearing down complete sound systems in class and, when/if possible, on location.

recording Studio maintenance (rSm)


Professional production environments require proper setup, maintenance, and repair. Basic studio system maintenance and problem solving skills are taught using a systems approach that emphasizes tracing and monitoring signal flow and gain structures within an integrated environment of diverse equipment and formats.

Understanding music for engineers 2 (Ume 2)


This second level course delves deeper into an understanding of music theory for those involved in music production and performance.

Business Technology * (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

location audio for Film & Tv (laFTv)


The equipment, techniques, protocols, procedures, and skills used for on-site film and TV recording are introduced in this course. When scheduling permits, students participate in a location film/ video shoot.

recording Studio Sessions 1 (rSS 1)


This series of courses allow students to develop professional skills in operating a modern professional recording facility and running professional sessions as recording engineers and producers. Professional expectations of session protocol, equipment used, and other technical aspects of recording and producing are covered.

music management and marketing (mmm)


In this introduction to the music industry, students explore the music business from the perspective of the artist and the business manager. Current topics are explored and discussed including new industry and alternative business models and intellectual property issues.

recording Studio Sessions 2 (rSS 2)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

Career management (Cm)


This course is specifically designed for those working in the arts and entertainment industry. It will introduce them to practical knowledge, skills, and tools for dealing with business and financial needs in order to avoid the "starving artist" trap. As students work through the course they build a personal business plan that will be the foundation for building a successful long-term career.

music Production (mP)


Working with performing artists and finding 'magic takes' are skills a great producer develops with experience. Students examine the various methods and techniques for recording musical performances through a focus on the role of the music producer within the production team. This is a hands-on workshop oriented course in which students learn through lecture, discussion, and observation of a professional producer (instructor), then apply their knowledge and develop their skills through their own productions.

recording Studio Sessions 3 (rSS 3)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

digital audio Production 1 (daP 1)


In the digital audio series of courses, production skills are developed hand-in-hand with knowledge of the concepts, procedures, and techniques of non-linear digital audio production. By the end of this first course, students are ready to apply their skills to intermediate and advanced work in non-linear digital audio production. Computer basics specifically relevant to the integration of audio applications within the operating system and hardware are covered.

Theory of recording engineering 1 (Tre 1)


A theoretical groundwork in acoustics and its relationship to electronic equipment that is used in the recording industry for practical applications in engineering and producing is introduced in this course. Fundamental concepts and terminology common to the recording arts are covered and provide a foundation for higher-level skills and more advanced audio courses.

music for Tv and Film (mTvF)


This course explores the creative, business, and production aspects of music within the TV and film industries. It starts with an analysis of contemporary musical and sound design trends

*Please note that these courses are suggested electives for the Electronic Music Production and can be taken if the prerequisites for the course have been met and provided the course is running, there is room in the course, and it fits in the student's schedule.

58

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

59

digital audio Production 2 (daP 2)


Students progress to an intermediate level of audio editing software and digital audio skills that provide a solid grounding for entry-level positions in the non-linear audio post-production field.

aeP employability Skills 1, 2 (aeP eS 1, 2)


In addition to specific technical skills, employers desire candidates with relevant problem solving abilities and what are called employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork. The Employability Skills courses are designed to allow just-in-time exploration of relevant realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/ production projects where employability skills can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student, cohorts or individual students, and local industry. Potential topics include specialized local industry needs overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses assigned per class or per individual need; class or individual development assignments and projects based on class or individual needs (as determined by the instructor or department head or industry mentor); and work experience or simulated work experience projects and group projects.

Music Management and Marketing* (MMM)


In this introduction to the music industry, students explore the music business from the perspective of the artist and the business manager. Current topics are explored and discussed including new industry and alternative business models and intellectual property issues.

Theory of recording engineering 1 (Tre 1)


A theoretical groundwork in acoustics and its relationship to electronic equipment that is used in the recording industry for practical applications in engineering and producing is introduced in this course. Fundamental concepts and terminology common to the recording arts are covered and provide a foundation for higher-level skills and more advanced audio courses.

digital music arranging and Scoring (dmaS)


Students study approaches to arranging as it relates to computerbased technology in contexts that are applicable to both musicians (arrangers and composers) and non-musicians (audio engineers and producers).

music for Tv and Film (mTvF)


This course explores the creative, business, and production aspects of music within the TV and film industries. It starts with an analysis of contemporary musical and sound design trends and applies this to the production environment. The course also investigates the business aspects of creating music for the film and TV industries, covering practical considerations to get a career started.

Theory of recording engineering 2 (Tre 2)


Psychoacoustics is added to acoustic theory and used to explore more advanced topics such as stereo microphone techniques, the acoustics of musical instruments in relation to microphone techniques, critical listening, and 3D and surround sound.

digital music entrepreneur (dme)


The fundamentals of marketing and distributing music on the Internet are applied to realizing Internet audio promotional goals for musicians, songwriters, and other artists and businesses

Understanding music for engineers 1 (Ume 1)


Starting at 'ground zero,' the basics of music theory are covered as they relate to contemporary practical applications for music producers and engineers. Techniques will examine how to relate this information to musicians and others involved in music production. Emphasis is placed on the ability to write, read, and use charts in the studio.

Digital Studio Operations * (DSO)


DSO incorporates the theoretical knowledge and practical skills necessary to integrate the various technologies of, and engineer in, a fully digital recording studio environment. Digital audio theory is explored and applied to practical skills development in the use of digital consoles, digital recorders, external DSP, software signal routing, interfacing equipment, slaving transports, synchronizing digital audio streams, and full-console automation/editing using dedicated automation computers and general purpose MIDI.

Recording Studio Maintenance* (RSM)


Professional production environments require proper setup, maintenance, and repair. Basic studio system maintenance and problem solving skills are taught using a systems approach that emphasizes tracing and monitoring signal flow and gain structures within an integrated environment of diverse equipment and formats.

keyboarding Skills for Composing (kSC)


MIDI input, synthesizer triggering, and music composition is commonly accomplished through piano style keyboards. Basic skills in keyboard technique are taught to assist the pursuit of electronic music production.

Understanding music for engineers 2 (Ume 2)


This second level course delves deeper into an understanding of music theory for those involved in music production and performance.

recording Studio Sessions 1 (rSS 1) live Sound reinforcement (lSr)


This practical course introduces the knowledge and skills necessary to design, operate, and troubleshoot small to medium-sized live-performance sound systems, and to overcome the problems inherent in difficult acoustical environments. Students are exposed to various audio systems and acoustical environments encountered in live sound situations such as live performances, speeches and lectures, and MC/DJ systems. Signal flow and troubleshooting skills are continually reinforced in the process of setting up and tearing down complete sound systems in class and, when/if possible, on location. This series of courses allow students to develop professional skills in operating a modern professional recording facility and running professional sessions as recording engineers and producers. Professional expectations of session protocol, equipment used, and other technical aspects of recording and producing are covered.

electronic music Production 1 (emP 1)


This is the first in a series of courses in which students develop a working theoretical and skills-based knowledge of the contemporary electronic production environment, starting with MIDI sequencing and the use of synthesizers. Both live and studio applications are covered, and full use is made of the digital signal processing resources available within the equipment.

Recording Studio Sessions 2* (RSS 2)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

electronic music Production 2 (emP 2)


Students continue to develop a detailed knowledge of the MIDI language and sequencers. Professional skills are taught in a MIDI production lab using industry standard software and hardware.

Location Audio for Film & TV* (LAFTV)


The equipment, techniques, protocols, procedures, and skills used for on-site film and TV recording are introduced in this course. When scheduling permits, students participate in a location film/video shoot.

Recording Studio Sessions 3* (RSS 3)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

electronic music Production 3 (emP 3)


Students learn MIDI and synthesis skills for music production and sound design, and develop familiarity with sound design concepts using current synthesis methods and sampling.

*Please note that these courses are suggested electives for the Electronic Music Production and can be taken if the prerequisites for the course have been met and provided the course is running, there is room in the course, and it fits in the student's schedule.

*Please note that these courses are suggested electives for the Electronic Music Production and can be taken if the prerequisites for the course have been met and provided the course is running, there is room in the course, and it fits in the student's schedule.

60

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

61

STUdio ProdUCTion
advanced digital audio Production 3 (adaP 3)
The focus of this course is on applying knowledge and skills to production projects such as a multi-track music editing, mixing and mastering project; the creation of a soundtrack with a visual effects/video/animation student; and demonstrating competency through a Practical Application Skills Evaluation (PASE) that tests proficiency in audio editing software and hardware. These competencies are relevant to the post-production, music production, audio for Internet, and audio for games fields.

digital audio Production 2 (daP 2)


Students progress to an intermediate level of audio editing software and digital audio skills that provide a solid grounding for entry-level positions in the non-linear audio post-production field.

AEP Employability Skills 1* (AEP ES 1)


In addition to specific technical skills employers desire candidates with relevant problem solving abilities and what are called employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork skills. The Employability Skills courses are designed to allow just-in-time exploration of relevant realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student, cohorts or individual students, and local industry. Potential topics include specialized local industry needs overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses assigned per class or per individual need; class or individual development assignments and projects based on class or individual needs (as determined by the instructor or department head or industry mentor); and work experience or simulated work experience projects and group projects.

Music for TV and Film* (MTVF)


This course explores the creative, business, and production aspects of music within the TV and film industries. It starts with an analysis of contemporary musical and sound design trends and applies this to the production environment. The course also investigates the business aspects of creating music for the film and TV industries, covering practical considerations to get a career started.

Digital Music Arranging and Scoring * (DMAS)


Students study approaches to arranging as it relates to computer-based technology in contexts that are applicable to both musicians (arrangers and composers) and nonmusicians (audio engineers and producers).

recording Studio maintenance (rSm)


Professional production environments require proper setup, maintenance, and repair. Basic studio system maintenance and problem solving skills are taught using a systems approach that emphasizes tracing and monitoring signal flow and gain structures within an integrated environment of diverse equipment and formats.

digital music entrepreneur (dme)


The fundamentals of marketing and distributing music on the Internet are applied to realizing Internet audio promotional goals for musicians, songwriters, and other artists and businesses.

recording Studio Sessions 1 (rSS 1)


These series of courses allow students to develop professional skills in operating a modern professional recording facility and running professional sessions as recording engineers and producers. Professional expectations of session protocol, equipment used, and other technical aspects of recording and producing are covered.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

digital Studio operations (dSo)


DSO incorporates the theoretical knowledge and practical skills necessary to integrate the various technologies of, and engineer in, a fully digital recording studio environment. Digital audio theory is explored and applied to practical skills development in the use of digital consoles, digital recorders, external DSP software signal routing, interfacing equipment, slaving transports, synchronizing digital audio streams, and full-console automation/editing using dedicated automation computers and general purpose MIDI.

live Sound reinforcement (lSr)


This practical course introduces the knowledge and skills necessary to design, operate, and troubleshoot small to mediumsized live-performance sound systems, and to overcome the problems inherent in difficult acoustical environments. Students are exposed to various audio systems and acoustical environments encountered in live sound situations such as live performances, speeches and lectures, and MC/DJ systems. Signal flow and troubleshooting skills are continually reinforced in the process of setting up and tearing down complete sound systems in class and, when/if possible, on location.

recording Studio Sessions 2 (rSS 2)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

electronic music Production 1 (emP 1)


Students continue to develop a detailed knowledge of the MIDI language and sequencers. Professional skills are taught in a MIDI production lab using industry standard software and hardware.

Career management (Cm)


This course is specifically designed for those working in the arts and entertainment industry. It will introduce them to practical knowledge, skills, and tools for dealing with business and financial needs in order to avoid the 'starving artist' trap. As students work through the course they build a personal business plan that will be the foundation for building a successful long-term career.

recording Studio Sessions 3 (rSS 3)


Students continue to develop the professional skills, work habits, and attitudes expected by the commercial recording industry. The course applies theory to practice, with students given the opportunity to conduct their own recording sessions under the supervision of the instructor.

electronic music Production 2 (emP 2)


This is the first in a series of courses in which students develop a working theoretical and skills-based knowledge of the contemporary electronic production environment, starting with MIDI sequencing and the use of synthesizers. Both live and studio applications are covered, and full use is made of the digital signal processing resources available within the equipment.

Location Audio for Film and TV* (LAFTV)


The equipment, techniques, protocols, procedures, and skills used for on-site film and TV recording are introduced in this course. When scheduling permits, students participate in a location film/video shoot.

digital audio Production 1 (daP 1)


In the digital audio series of courses, production skills are developed hand in hand with knowledge of the concepts, procedures, and techniques of non-linear digital audio production. By the end of this first course students are ready to apply their skills to intermediate and advanced work in non-linear digital audio production. Computer basics specifically relevant to the integration of audio applications within the operating system and hardware are covered.

Electronic Music Production 3* (EMP 3)


Students learn MIDI and synthesis skills for music production and sound design, and develop familiarity with sound design concepts using current synthesis methods and sampling.

Music Management and Marketing* (MMM)


In this introduction to the music industry, students explore the music business from the perspective of the artist and the business manager. Current topics are explored and discussed including new industry and alternative business models and intellectual property issues.

Theory of recording engineering 1(Tre 1)


A theoretical groundwork in acoustics and its relationship to electronic equipment that is used in the recording industry for practical applications in engineering and producing is introduced in this course. Fundamental concepts and terminology common to the recording arts are covered and provide a foundation for higher-level skills and more advanced audio courses.

*Please note that these courses are suggested electives for the Studio Production and can be taken if the prerequisites for the course have been met and provided the course is running, there is room in the course, and it fits in the student's schedule.

*Please note that these courses are suggested electives for the Studio Production and can be taken if the prerequisites for the course have been met and provided the course is running, there is room in the course, and it fits in the student's schedule.

62

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

63

Theory of recording engineering 2 (Tre 2)


Psychoacoustics is added to acoustic theory and used to explore more advanced topics such as stereo microphone techniques, the acoustics of musical instruments in relation to microphone

digiTal Filmmaking
audio for visual Production (avP)
AVP introduces students to the processes and tools used in sound design for moving images. It is designed for students in the visual arts, rather than those pursing an audio engineering program. AVP covers aesthetic and technical issues including sound design and manipulation. Combining theory with applied technical skills, students create and record a radio commercial, and create and engineer a complete soundtrack for a twominute animation. Topics include audio post-production theory, composition, supervision, and editing of music for picture, digital audio theory, surround sound history and theory, an introduction to MIDI, digital non-linear audio post-production tools and processes with Pro-Tools, synchronization, audio processing, effects, and mixing.

a feasible career plan aimed towards their individual needs, and specific goals.

project and file management, importing/exporting, tools and shortcuts, and using text and graphics.

Casting and directing Talent (CdT)


The Director is the mechanism that lies between the script and the performer, and is the individual ultimately responsible for the final look and feel of a project. This is a workshop course focusing on specific skills and techniques for directing talent in a wide variety of circumstances. Students apply theory learned in the course to various directing situations (assignments) in and out of class to be critiqued and discussed within the class.

digital Film editing 2 (dFe 2)


DFE 2 is an advanced look at Final Cut Pro. This course will include lectures, handouts, and demonstrations. The course is made up of several projects, and will focus on editing dialogue and cutting scenes for pacing, and how to bring a project 'alive' with sound effects and music.

documentary 1 (doC 1)
This course is devoted to introducing the students to the world of documentary filmmaking. Unlike dramatic filmmaking, documentary focuses on capturing footage of real world people and events. Doc filmmakers have the exciting opportunity to explore the intricacies of humanity and also deliver powerful messages though objective social commentary.

Cinematography 1 (Cin 1)
Cinematography 1 will introduce the student filmmakers to the art and craft of cinematography by exploring a wide range of topics that allow the lighting cameraperson to control their medium. Some of the subjects in this course are as follows: small crew basics, an overview of the camera department with job descriptions of the director of photography, camera assistants, camera operator, et al., documentary style and approaches including the doc crew and working with the sound recordist, lighting basics, understanding light meters, and an introduction to the zone system. The material in this course is a prerequisite to Cinematography 2 which will take the student lighting cameraperson even deeper into the topic of all things relating to and required as basic knowledge by those who aspire to be members of the camera department. Film viewing and discussions, as well as lecture and workshop style classes will be used in the course.

emerging Technologies (eT)


The Digital Film Revolution is ongoing. This course explores a range of emerging capture and display technologies, from DSLR sensor cameras to 3D Stereoscopic filming and display, and, most importantly, their impact on storytelling. Students will learn about and experience a variety of the leading edge technologies in the film industry and in the home. Technology is only a tool in a filmmakers hand and toolbox, the important thing is knowing which tools to use and when to use them. Emerging Technologies (ET) will help you understand and prepare you to thrive in the digital future.

Broadcast Production (BP)


Broadcast Production is a course that takes Digital Film students into the fast-paced world of electronic news gathering and feature reporting for Television and New Media platforms. Working together with their classmates, students will research, plan, shoot, edit, and present a finished 'news' story or featurette in the space of six hours. The program includes on-location shoots at various events in local areas, chroma key setups, and working with virtual sets. Video acquisition will make use of tapeless high definition cameras, editing and effects will be done with various software and hardware packages, and the finished product will be in High Definition, meeting established broadcast standards.

Cinematography 2 (Cin 2)
Cinematography 2 will continue to push the student filmmakers further into the deep end of the cinematography pool of technical knowledge and artistic concerns and will result in their becoming well rounded lighting and camera people. Some of the topics addressed in this course will be: Rating a camera's ASA or IE using a light meter and waveform monitor, an overview of lighting terms and concepts, types of fixtures and a definition of light placement, and understanding photometrics. Students will take on a lighting project requiring that students analyze and recreate a painting by one of the masters of the 18th century and necessitating collaboration, adeptness, and finesse in the creation of their lighting scenario with documentation including photographs. Students will also discuss potential career paths available upon graduating. Film viewing and discussions, as well as lecture and workshop style classes will be used in the course.

dFm employability Skills 1, 2, 3 (dFm eS 1, 2, 3)


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviors, adaptability, and teamwork. Employability Skills 1, 2, and 3 provide a space to explore the realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills (covered in the Professional Development series of courses) can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs such as industry overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses, or special or advanced technical skills, assigned per class or per individual need; class or individual development assignments, and projects based on class or individual needs (as determined by the instructor or dept head or industry mentor); and work experience or simulated work experience projects and group projects.

Business Technology (BT 100)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

digital Film editing 1 (dFe 1)


DFE 1 is an introduction to the basic concepts of non-linear editing. Using Digital Video and Final Cut Pro, students will learn the fundamentals of editing and composing techniques using the following elements: effects, transitions, and titles. Course topics will include: Media formats and workflows, three-point editing,

Career management (Cm)


This course is concerned with providing students with the tools to successfully navigate the business world while working as a self-employed artist. The end goal is to guide the student towards

64

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

65

exercises in visual Communication (evC)


Visual messages have an unmatched potential to inform, educate, and entertain. Exercises in Visual Communication (EVC) is a class designed as the applied portion linked to Visual Storytelling (VS). By applying production methods identified from previous courses, students will explore and produce experimental pieces, commercial works, music works, and other traditional, untraditional, and business formats. Through the preparation and production of materials in this class, students will add a variety of different genres to their demo reel.

internet Programming 1 (iPro 1)


This level 1 course in Internet programming focuses on the origins of the World Wide Web and creating websites from the designer's point of view. Using Web design software, students will be able to create basic Web pages and integrate introductory level Cascading Style Sheets (CSS) with (X)HTML.

procedures and planning is stressed and footage/edits are reviewed each week in class. This course is supported by other courses this quarter, including Casting and Directing Talent (where students cast the series), Production Design (where students work on sets and the production design), and Digital Film Editing 2 (where students use their footage for assignments).

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications that are used in ever increasing levels of integration throughout the program.

narrative Film 2 (nF 2)


In this course, students produce their major digital film project. Decisions concerning the 24p mindset are explored. Students learn to build blocking diagrams and work with camera techniques for camera in motion.

vs. video cadence, tape vs. solid state, internal and external coverage during dialogue along with the logic and production value of camera placement. Students will learn to use line management to keep spatial continuity for the audience. This course also introduces students to the world of location audio recording and production. Choosing locations, evaluating and recording ambience, choosing microphones, practicing booming techniques, monitoring camera return, hi pass/low cut filtering, using wireless systems, calibrating and setting up field recorders, proper cable handling, and techniques for micing talent will all be studied and practiced by students in the course so they can produce professional location audio.

Film Publishing for the internet (FPi)


The Internet has forever changed the way films are made, distributed, and marketed. Film Publishing for the Internet focuses on how the Digital Filmmaker can use the Internet and related technologies to their best advantage. Through case studies and practical exercises we prepare the student to use the Internet in virtually all aspects of film production, from initial creative collaboration through to the promotion and marketing of their films.

Production design (PdeS)


A compelling story is essential for a film's success, but just as important is a movie's look and feel. Production Design looks at the creation of a film's mood and tone through the selection of locations, set designs and decorations, backgrounds, costumes, makeup, and props. Students participate in design exercises where they apply theory to their own story ideas.

Techniques for video and Film Production 2 (TvFP 2)


Picking up form where TVFP 1 leaves off, TVFP 2 develops intermediate to advanced film and video production skills, and acquaints students with the various business aspects of industry production models. A class major project, 'The Mentored Film Shoot', combines technical instruction, class critiques and the simulation of a working production company and shooting crew. Emphasis is on direction and production design with particular attention to camera placement, shot selection, sound, scene flow, and continuity. Students learn the fundamentals of professional shooting and editing, basic lighting, more advanced shooting techniques, digital cinematography, and production planning with further emphasis on set etiquette and protocol. Departments focused on during this mentored shoot iunclude Direction, Assistant Direction, Camera and Cinematography, Lighting, and Grippage.

introduction to video Production (ivP)


Media convergence has meant a wider group of communication professionals have more requirements than ever to produce videobased material. Exposure and hands-on practice with the tools and techniques of video production will allow students to capture and produce video which is to-the-point, meaningful, and has some level of production value beyond the shaky, hard-to-hear home video.

Film Screening 1 (FS 1)


Each week students examine influential (and some not so influential) films to broaden their core understanding of film as a craft. Films are chosen for screening based on a combination of relevant elements such as: Genre, Era, Direction, Performance, Plot, Sound Design, Production Design, Historical Relevance, Lighting and Camera work, Editing, Canadian & Foreign Productions, Independent Productions, or because it is generally considered to be a 'Classic '.

Production management (Pm)


The Production Manager is responsible for managing all issues of production outside of the actual directing of the film. This includes budgeting, hiring crew, keeping the production on schedule and running smoothly, and dealing with suppliers, locations, contracts,copyright /licensing as well as permissions. This introductory level course prepares students for working in the film world, organizing, and preparing budgets and requisite paperwork. They are also introduced to the terminology and hierarchy of the set and production crew.

location audio for Film and Tv (laFTv)


Location Audio introduces students to the equipment, techniques, protocols, and procedures used in on-site recording for film and TV. Topics include power requirements and electrical noise, acoustic isolation, location mixing, on set sound design for post-production considerations, field and post synchronization, recording ambience and sound effects, microphone placement, wireless microphones, protocols, and professional communication.

Film Screening 2 (FS 2)


Film Screening 2 builds on Film Screening 1 and further challenges your critical abilities. In this course students will apply the critical viewing abilities that they learned in Film Screening 1 and use them to critique more difficult films that aren't necessarily the traditional Hollywood narrative, including foreign and Canadian films.

visual effects 1 (vFx 1)


VFX 1 is an introduction to Visual Effects. Visual Effects are primarily used for creating motion graphics and visual effects. Visual Effects will allow users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and useradjustable angle of observation.

media Studies - Film (mSFm)


In MSFM, students explore the history, processes, technologies, theory, and business of film and TV production from multiple perspectives, including aesthetic and critical socio-cultural perspectives. Having a breadth of understanding in these areas will be of great value to future storytellers (in whatever specialization, whether film, animation, games, multi-media, etc.) with respect to their ability and accountability in impacting audiences.

Screenwriting (Sw)
Screenwriting explores the process of professional screenwriting for film and television. A variety of methodologies (e.g. lectures, screenings, discussions, guest speakers, readings, assignments, and workshops) are used to help students develop their own short story ideas and scripts. Various topics and genres are explored according to the needs and desires of the class and their projects. The process continues through in-depth workshops in which the instructor and the guest speakers help students develop their scripts into a final, workable format for their film projects. During this course students will read and write scripts, learn why great scripts aren't written - they're re-written, and produce scripts of their own.

Film accreditation (FmaCC)


Developed with industry participation, this regionally-based course provides an overview of the positions that make up a film crew. It serves as a preliminary screening mechanism for entry into the industry and improves the ability of new entrants to function safely and effectively on set. Whether participants already have some experience in films, are looking to switch careers from a related field, or are just getting started, this course provides valuable information about the working conditions and regulations governing employment in the film industry. Course content will be campus-specific.

visual effects 2 (vFx 2)


Visual Effects 2 is an advanced look at creating Visual Effects. Visual Effects will allow users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, compositing, and motion tracking.

narrative Film 1 (nF 1)


In Narrative Film 1, the students work in groups of 5-8 to produce a weekly dramatic web series, rotating key positions on each episode. Production planning, pre-production, episodic and series' story arcs, casting and directing talent are reviewed and put to practical use. Working under an assigned student producer, the team meets weekly, releases deadlines, and publishes each episode online. Proper production office

visual Storytelling (vS)


This course introduces students to the complex language of film by examining individual components, aspects and concepts concerned with the visual medium. Specific detail is paid to the relationship between the writer, director, and the audience. Emphasis is placed on understanding the basics of narrative, aesthetics, and the practical application of the techniques behind these theories.

Techniques for video and Film Production 1 (TvFP 1)


This course introduces students to comprehensive shot types, focal lengths, compression of space, perspective, framing types, framing composition theory and practice, film cadence

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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digiTal FUSion Filmmaking


advanced digital imaging 2 (adi 2)
Students will build upon skills learned in Digital Imaging as well as learn new tricks and methods. This course teaches students how to hone digital enhancement skills while introducing new techniques such as photo merging, High Dynamic Range (HDR) imagery, advanced photo restoration, and retouching techniques. Skills will be applied with challenging digital manipulation based assignments.

Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

Career management (Cm)


This course is concerned with providing students with the tools to successfully navigate the business world while working as a self-employed artist. The end goal is to guide the student towards a feasible career plan aimed towards their individual needs, and specific goals.

relevant elements such as: Genr, Era, Direction, Performance, Plot, Sound Design, Production Design, Historical Relevance, Lighting and Camera work, Editing, Canadian & Foreign Productions, Independent Productions, or because it is generally considered to be a 'Classic '.

location audio for Film and Tv (laFTv)


Location Audio for Film and TV introduces students to the equipment, techniques, protocols and procedures used in on-site recording for film and TV. Topics include power requirements and electrical noise, acoustic isolation, location mixing, on set sound design for post-production considerations, field and post synchronization, Recording ambience and sound effects, microphone placement, wireless microphones, protocols, and professional communication.

diFF employability Skills 1, 2, 3 (diFF eS 1, 2, 3 )


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork. Employability Skills 1, 2, and 3 provide a space to explore the realities of the work world through a variety of real world case studies, breadth, and depth training opportunities, and/or work/production projects where employability skills (covered in the Professional Development series of courses) can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses assigned per class or per individual need; class or individual development assignments and projects based on class or individual needs (as determined by the instructor or dept head or industry mentor); and work experience or simulated work experience projects and group projects.

Cinematography (Cin 1)
Cinematography 1 will introduce the student filmmakers to the art and craft of cinematography by exploring a wide range of topics that allow the lighting cameraperson to control their medium. Some of the subjects in this course are as follows: small crew basics, an overview of the camera department with job descriptions of the director of photography, camera assistants, camera operator, et al., documentary style and approaches including the doc crew and working with the sound recordist, lighting basics, understanding light meters, and an introduction to the zone system. Film viewing and discussions, as well as lecture and workshop style classes will be used in the course.

Principals of Photography 1 (PoP 1)


The purpose of this course is to develop a basic understanding of photography principals. Knowledge learned from POP will become a very sturdy foundation to build upon. Students will become familiar with and understand: Functions of a camera, differences and similarities between film and digital, controlling exposure, composition/angle/framing, focal length, depth of field/focus, and basic colour theory.

audio for visual Production (avP)


AVP introduces students to the processes and tools used in sound design for moving images. It is designed for students in the visual arts, rather than those pursing an audio engineering program. AVP covers aesthetic and technical issues including sound design and manipulation. Combining theory with applied technical skills, students create and record a radio commercial, and create and engineer a complete soundtrack for a two-minute animation. Topics include audio post-production theory, composition, supervision, and editing of music for picture, digital audio theory, surround sound history and theory, an introduction to MIDI, digital non-linear audio post-production tools and processes with ProTools, synchronization, audio processing, effects, and mixing.

Principals of Photography 2 (PoP 2)


The focus of this course is to build upon the skills learned in Principals of Photography 1. Students will learn how to use all the features of their cameras as storytelling tools of the trade. This course is comprised of many increasingly creative and technical assignments, all of which enforce necessary photographic principals. Topics covered include, but are not limited to: grain/ noise, quality/resolution/space, using histograms, details of colour control, creating depth, juxtaposition, shooting sequences, and macro photography.

digital Film editing 1 (dFe 1)


DFE 1 is an introduction to the basic concepts of non-linear editing. Using Digital Video and Final Cut Pro, students will learn the fundamentals of editing and composing techniques using the following elements: effects, transitions, and titles. Course topics will include: Media formats and workflows, three-point editing, project and file management, importing/exporting, tools and shortcuts, and using text and graphics.

introduction to Computer graphics (iCg)


This foundation course provides a solid in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever-increasing levels of integration throughout the program.

Broadcast Production (BP)


Broadcast Production is a course that takes Digital Film students into the fast-paced world of electronic news gathering and feature reporting for Television and New Media platforms. Working together with their classmates, students will research, plan, shoot, edit, and present a finished "news" story or featurette in the space of six hours. The program includes on-location shoots at various events in local areas, chroma key setups, and working with virtual sets. Video acquisition will make use of tapeless high definition cameras, editing and effects will be done with various software and hardware packages, and the finished product will be in High Definition, meeting established broadcast standards.

Screenwriting (Sw)
Screenwriting explores the process of professional screenwriting for film and television. A variety of methodologies (e.g. lectures, screenings, discussions, guest speakers, readings, assignments, and workshops) are used to help students develop their own short story ideas and scripts. Various topics and genres are explored according to the needs and desires of the class and their projects. The process continues through in-depth workshops in which the instructor and the guest speakers help students develop their scripts into a final, workable format for their film projects. During this course students will read and write scripts, learn why great scripts aren't written - they're re-written, and produce scripts of their own.

digital Film editing 2 (dFe 2)


DFE 2 is an advanced look at Final Cut Pro. This course will include lectures, handouts, and demonstrations. The course is made up of several projects, and will focus on editing dialogue and cutting scenes for pacing, and how to bring a project 'alive' with sound effects and music.

introduction to video Production (ivP)


Media convergence has meant a wider group of communication professionals have more requirements than ever to produce video based material. Exposure and hands-on practice with the tools and techniques of video production will allow students to capture and produce video which is to-the-point, meaningful, and has some level of production value beyond the shaky, hard-to-hear home video.

digital imaging 1 (di 1)


This course presents digital image editing techniques as they relate to photographers. Students will be introduced to digital enhancement tools such as masks, selections, filters, and channels. Topics and projects in Digital Imaging are intended to coincide with assignments from other Digital Photography courses.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word,

lighting for Stills 1 (lFS 1)


This course introduces the importance of light. Students will learn about various types of lighting instruments, both constant and strobe. Along with lighting terminology, students will learn the different qualities of light and how to control them.

Techniques for video and Film Production 1 (TvFP 1)


This course introduces students to comprehensive shot types, focal lengths, compression of space, perspective, framing types, framing composition theory and practice, film cadence vs. video cadence, tape vs. solid state, internal and external coverage during dialogue along with the logic and production

Film Screenings 1 (FS 1)


Each week students examine influential (and some not so influential) films to broaden their core understanding of film as a craft. Films are chosen for screening based on a combination of

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

69

value of camera placement. Students will learn to use line management to keep spatial continuity for the audience. This course also introduces students to the world of location audio recording and production. Choosing locations, evaluating and recording ambience, choosing microphones, practicing booming techniques, monitoring camera return, hi pass/low cut filtering, using wireless systems, calibrating and setting up field recorders, proper cable handling, and techniques for micing talent will all be studied and practiced by students in the course so they can produce professional location audio.

digiTal PhoTograPhy
advanced digital imaging 2 (adi 2)
Students will build upon skills learned in Digital Imaging 1 as well as learn new tricks and methods. This course teaches students how to hone digital enhancement skills while introducing new techniques such as photo merging, High Dynamic Range (HDR) imagery, advanced photo restoration, and retouching techniques. Skills will be applied with challenging digital manipulation based assignments.

today's world, products need an edge to differentiate themselves from other products. This is done through brand identity. Students will learn all aspects of creating a brand experience from concept to application.

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever-increasing levels of integration throughout the program.

digital darkroom (dd)


In today's increasingly competitive market, photographers need to stand out with inspiring photographs. Digital Darkroom is designed to teach students the process of creating memorable photographs. This course shows students how to visualize the finished print from beginning to end, but still be flexible and spontaneous. It will also show students how to adapt their workflow to capture movement in every still image by always knowing how best to use the tools available.

lighting for Stills 1 (lFS 1)


This course introduces the importance of light. Students will learn about various types of lighting instruments, both constant and strobe. Along with lighting terminology, students will learn the different qualities of light and how to control them.

digital imaging 1(di 1)


This course presents digital image editing techniques as they relate to photographers. Students will be introduced to digital enhancement tools such as masks, selections, filters, and channels. Topics and projects in Digital Imaging are intended to coincide with assignments from other Digital Photography courses.

Business of Photography 1 (BoP 1)


To make a living taking stunning photographs, you need more than photography skills - you must also have strong business skills. This course takes students through the first stages of opening and/or running a business: creating a complete business plan. Students will learn the processes of marketing, finance, and management as they pertain to a small photography business. Throughout the course, students will also have the opportunity to be exposed to several business professionals from within the community.

lighting for Stills 2 (lFS 2)


This course focuses on how to create the proper mood and tone with light in every situation: indoors, outdoors, on locations, and on sets.

Foundation of art and design (Fad)


Foundation of Art and Design explores the evolution of imagery from primitive art through to today's digital creations, with a focus on 20th century North American and European art and the elemental themes in design, composition, and content. Developing the oral and written skills with which to discuss or critique works of art, FAD enables students to understand the artistic direction demanded by future clients. Topics include colour, composition, balance, perspective, social context, and visual perception.

media english (me)


Media English is a foundation course for students intending to pursue media-related careers. The course will focus on these areas of study: Language, Communication, Public Speaking, Media Construction, and Media Deconstruction. This course also provides a review of basic grammar, common punctuation, and instruction in composing critical essays.

Business of Photography 2 (BoP 2)


In this course, students will learn how to position themselves as photographers. Students will learn marketing and branding techniques and focus on creating their portfolios, business and mailer cards, and websites. Other topics will include: How to advertise, editorial submissions, working across borders, and use of a DVD portfolio.

Photographic Categories (PC)


In this course, students are introduced to a wide range of photographic types: from fashion to sports, to film set stills and everything in between. This will open students' minds to the many different employment and career options within the realm of photography.

history of Photography (hP)


To know where we are going, we must know where we have been. Students will study photographic terminology, equipment, techniques, and movements from invention to present. Case studies will be performed on many noteworthy photographers who worked along this timeline.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

internet Programming 1 (iPro 1)


Internet programming focuses on the origins of the World Wide Web and creating websites from the designer's point of view. Using Web design software, students will be able to create basic Web pages and integrate introductory level Cascading Style Sheets (CSS) with (X)HTML.

dP Portfolio Production workshop (dPPPw)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre colleges. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio in multiple formats and media, e.g. print, Web, DVD, tape, etc.

design Studio 1 (dS 1)


This course begins with a study of concepts and skills in commercial art and graphic design using industry-standard illustration, digital publishing, and image editing applications. In

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

71

Principals of Photography 1 (PoP 1)


The purpose of this course is to develop a basic understanding of photography principals. Knowledge learned from POP will become a very sturdy foundation to build upon. Students will become familiar with and understand: Functions of a camera, differences and similarities between film and digital, controlling exposure, composition/angle/framing, focal length, depth of field/focus, and basic colour theory.

evenT & PromoTionS managemenT


association management (am)
This course will explore the role of associations, societies, charities, and foundations in the field of festivals and events. This course will explain the important role that these organizations play, who they are, what they do, and who they represent. We will also look in depth at how these organizations operate and the role of the Board of Directors, Executive, and Executive Director. In addition we will explore how these types of organizations differ as well as how they are similar, how they are governed, and what it takes to create these types of organizations.

ePm employability Skills 1, 2 (ePm eS 1, 2)


Having technical skills and talent are no longer sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork. Employability Skills courses provide a work environment that allows students to practice their employability skills and technical skills while simultaneously acquiring additional entrepreneurial and employment relevant skills. In all programs, ES courses will be operationalized through regional focuses providing an ideal context to demonstrate and practice employability skills.

Festivals (FeS)
For as long as anyone can remember, people have celebrated. Celebration itself is perhaps the most common denominator that we have, with the unique ability to cross all barriers of race, religion, ethnicity, age, politics, economics, education, and geography. From small, localized celebrations to mega events with global outreach, festivals and events bring hope and joy. It is an industry that is built around dreams and imagination; and the people who understand not only the importance of dreaming, but know how to make these dreams come true. This course will provide insight into the many areas of responsibility associated with the festival and events industry.

Principals of Photography 2 (PoP 2)


The focus of this course is to build upon the skills learned in Principals of Photography 1, Students will learn how to use all the features of their cameras as storytelling tools of the trade. This course is comprised of many increasingly creative and technical assignments, all of which enforce necessary photographic principals. Topics covered include, but are not limited to: grain/ noise, quality/resolution/space, using histograms, details of colour control, creating depth, juxtaposition, shooting sequences, and macro photography.

event Planning 1 (eP 1)


This is an introductory course that examines the various elements involved in the event planning process. This course includes a general overview and discussion of event logistics, fundraising and sponsorship, objectives, feasibility studies, case studies, risk management, best practices, and the roles they play in the event planning and promotions process.

Finance and accounting (Fa)


This course will provide an introduction to finance and to the accounting cycle. This will include understanding accounting terms, debits & credits, the accounting cycle, and how to read financial statements. In addition, the course will provide the students opportunities to apply accounting practices to an event driven environment. This includes cash flow projections, determining the viability of an event, the creation of a budget for an event, and methods of documentation that provide for relevant analysis of an event.

Professional Photography (PP)


This course combines and applies knowledge from all previous lighting and photography courses. Students will complete creatively and technically challenging assignments. Assignments will be student-specific focusing on the area of photography in which the student plans to specialize. Post-work for these assignments will correspond to topics covered in Advanced Digital Imaging and Digital Darkroom. Professional Photography will stress importance of technical accuracy, efficient workflow, creative and personal style, and display of the finished project. Students provide weekly progress updates and receive guidance, advice, and lessons relevant to their projects.

Business Communications (BC)


Business Communications prepares the students to write and speak professionally in a multi-cultural, technologically sophisticated corporate setting. Basic writing, proofreading skills, and clear business English are stressed. Students are taught to draft and evaluate a variety of letters, e-mails, memos, and reports as well as demonstrate oral communication skills in meetings, telephone calls. and oral presentations. The assigned readings, together with the reinforcement exercises are the principle learning activities.

event Planning 2 (eP 2)


In this practical applied course, students will be immersed in the event promotions and management process through the successful implementation of a small-scale single-location event in their local community. Students, with the mentorship of a professional event planner, will utilize the training and knowledge gained in the first two quarters - such as fundraising, logistics, and writing effective proposals - in order to successfully plan and execute an event.

hospitality law (hl)


Understanding the laws in hospitality is an essential component of events promotion. Students will learn about fair practice, laws and licensing, insurance, liabilities, and discrimination in the workplace. Students will also touch on the legal ramifications of intellectual property, rights of privacy and publicity, defamation, domain names, and e-commerce.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

event Planning 3 (eP 3)


In this applied, mentorship-based course, students will be given the opportunity to participate in a larger-scale event in their community. They will work out unique aspects of event managament and promotions for a larger event, such as awareness of the target audience, researching site logistics, and local bylaws. Students will assess their own skills and competencies and will organize themselves according to their individual strengths in order to effectively execute this event.

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever-increasing levels of integration throughout the program.

event Planning 4 (eP 4)


This mentorship-based course continues with the production of the event that students began working on in EP 3. Students will work through factors such as risk management and marketing and will continue to apply the knowledge and skills they have gained in previous courses, with a special emphasis on fundraising techniques and practices. The course will end with a final evaluation of the entire project - what worked, what failed, what was learned, and what would be done differently next time.

design Studio 1 (dS 1)


This course begins a study of concepts and skills in commercial art and graphic design using industry-standard illustration, digital publishing and image editing applications. In today's world, products need an edge to differentiate themselves from other products. This is done through brand identity. Students will learn all aspects of creating a brand experience - from concept to application.

marketing 1 (mkT 1)
Fundamentals of traditional marketing concepts are discussed and applied to practical exercises and case studies that focus on entertainment industries. This course discusses many topics such as marketing mix, strategic planning, market characteristics, marketing research techniques, market segmentation, target market selection, economics, and business and international marketing.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

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www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

73

marketing 2 (mkT 2)
A continuation of Marketing 1 with further exploration of selling, promotion, distribution, pricing, product and service management, and how it can be applied to the event promotions industry. Students will be exposed to fundamental issues and techniques in internet marketing and how to employ these methods in the promotion of events.

FaShion deSign & merChandiSing


apparel Construction 1 (aPC 1)
This applied sewing course examines the methods and techniques of industrial garment assembly. Students will apply their basic sewing skills to a range of projects that will result in a reference portfolio. Students will apply safe practices when operating industrial equipment and by the end of this course will have constructed several basic garments.

a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

Childrenswear and grading Fundamentals (CwgF)


In this course, students will advance their knowledge of designing and researching to create a children's wear collection. Students will explore children's sizing, trends, colour palettes, themes, and legislation. Students will design a collection, and then draft the pattern and construct one child's garment

media english (me)


This introductory course is for students intending to focus on media related careers. The course will focus on language, communication, public speaking, media deconstruction, and media construction.

ePm Portfolio Production workshop (ePm PPw)


In this course, students will be preparing their final portfolio that they will take with them upon completion of the program. The portfolio will include aspects of events worked on throughout the program.

Computer aided design drawing 1 (Cad 1)


This course introduces students to the basic skills required to effectively use illustration programs and vector graphics in the creation of technical flats and fashion illustrations.

apparel Construction 2 (aPC 2)


This applied sewing course examines the methods and techniques of industrial garment assembly practice. Students will apply basic methods and techniques of sewing to a range of projects that will result in a reference portfolio. Students will apply safe practices when operating industrial equipment and by the end of this course students will have constructed several basic garments.

Computer aided design drawing 2 (Cad 2)


Students will examine and apply skills required to increase proficiency in illustration programs with the goal of enhancing illustration skills. Students will apply these software skills to create more sophisticated technical flats, fashion illustration, mood board, trend presentations, and textile patterns.

Project management (Prm)


Project Management will introduce students to the concept that organizations are moving toward "project-based" management to get more done with fewer resources. As the demand for effective project managers continues to grow, more and more individuals find themselves with the "opportunity" to manage projects for the first time. This course is intended to provide students with the key concepts and fundamentals of traditional project management, and how to apply them effectively.

apparel Construction 3 (aPC 3)


In this course students will examine and apply more advanced methods of industrial garment assembly. This course is coordinated with Pattern Drafting 2 and Design Womenswear 3.

Computer aided design - Pattern drafting, grading, and marker making (CadPdgm)
Students will be introduced to computerized pattern drafting techniques and computer grading methods. Students will also examine and apply methods used to create markers for all types of garments.

apparel Construction 4 (aPC 4)


This advanced sewing course expands student knowledge of specialized techniques of industrial garment assembly theory and is coordinated with Pattern Drafting 3 and Design Menswear 4.

Sales, negotation, and Sponsorship (SnS)


This course is designed to teach students the basics of selling and how to sell events and event services. As well, negotiation with suppliers and vendors will be covered. Students will learn how to procure sponsorship for events, festivals, conventions, and expositions.

design elements (deSe)


This course is an introductory exploration of terminology specific to the fashion and apparel industry as well as an examination of basic design elements common to the field. At the end of this course, students will be able to communicate more effectively with other members of the fashion and apparel industry with respect to apparel and design elements.

Business operations and Finance (BoF)


This course provides students with a theoretical overview of the roles and responsibilities required in the apparel industry. Students will examine the interrelationship between operations and business management, the role of management personnel, and decision-making. Students will also examine the relationship of costs to pricing, volume, and profit, and will be able to illustrate the relationship between wholesale costing and retail pricing by the end of the course.

design womenswear 1 (deS 1)


This applied course provides students with an introductory examination of design theory and design techniques. Students will apply methods required to design a basic skirt and pants, in coordination with Apparel Construction 1.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on

74

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

75

design womenswear 2 (deS 2)


In this course students will expand their knowledge of design theory and target market concepts acquired in Design Womenswear 1 by examining colour theory and how it is applied to fashion. Students will also examine the components of a collection and how it is developed.

or individual development assignments and projects based on class or individual needs (as determined by the instructor or dept head or industry mentor); and work experience or simulated work experience projects and group projects.

Foundation of art and design (Fad)


Foundation of Art and Design explores the evolution of imagery from primitive art through to today's digital creations, with a focus on 20th century North American and European art and the elemental themes in design, composition, and content. Developing the oral and written skills with which to discuss or critique works of art, FAD enables students to understand the artistic direction demanded by future clients. Topics include colour, composition, balance, perspective, social context, and visual perception.

management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever-increasing levels of integration throughout the program.

entrepreneurship (enTre)

introduction to Fashion and apparel (iFa)


This course provides students with a general overview of the complexities of the fashion and apparel industry. It offers a realistic snapshot of how the industry operates in design, production, and marketing. Through research, analysis, and field study, students will discover the broad scope of the fashion business, from concept styling, to the strategies of manufacturing, merchandising, and retailing. Career possibilities within each sector will also be explored.

design womenswear 3 (deS 3)


In this course, students will advance their knowledge of the components of a collection in the areas of fabrication, trim, and closures.

This course introduces students to entrepreneurship as it pertains to the fashion and apparel industry. Students will examine key concepts in the development of a business such as the business plan and the factors involved in setting up and maintaining a business.

global Sourcing and import/export (gSoUr)


This course examines the global context of the fashion and apparel industry. Students will examine the process of sourcing with regards to raw materials and global production when importing or exporting across international borders. Students will also investigate importing and exporting considerations.

design menswear 4 (deS 4)


In this course, students will advance their knowledge of creating mens and childrens collections in the areas of colour, fabrication, and merchandise presentation.

Fashion illustration 1 (Fill 1)


Students will examine and apply basic illustration techniques used within the fashion industry by exploring different types of fashion illustrations, basic anatomy of the human body, differences between normative body proportions and the fashion figure, differences between life drawing and fashion illustration, and the relationship between perspective and proportion. Students will examine and apply drawing techniques specific to the field with respect to: gender, age, lifestyle, techniques used in the pattern rendering process, designer sketch techniques and methods, methods used when working with colour, and techniques used in layout, and composition.

design Specialization 5 (deS 5)


Students will apply their cumulative design knowledge with their specific market research in order to create several garments in their chosen area of specialization.

graduation Projects and Fashion Show (gPFS)


The final term is when students independently research, analyze, prepare, and present their final project and fashion show. Advisory committees of instructors will guide and mentor students throughout the final term.

introduction to industrial Sewing Standards (iiSS)


This introductory sewing course examines the basic methods and techniques of industrial garment assembly. Students will learn to identify the different characteristics of knit and woven fabrics relative to seam construction and performance and apply this knowledge to a variety of sewing projects. This course will also familiarize students with the type of industry machinery and equipment found in mass production factories around the World.

draping 1 (dra 1)
This course introduces students to effective draping methods and skills required for four basic foundation patterns. Students will examine the dress form and the elements of fabrics as they relate to the bodice, skirt, shirt, and sleeve.

Fashion illustration 2 (Fill 2)


Students will continue to examine and apply fashion illustration techniques used within the fashion industry by exploring garment and fabric rendering. Students will examine and apply drawing techniques used in the pattern rendering process, designer sketch techniques and methods, methods used when working with colour, with texture and techniques used in layout and composition. Students will explore various mediums that can be used to communicate surface texture, fabrications, garment drape, and movement. Students will include these techniques in fashion illustrations and layouts.

group Projects 1, 2, 3, 4 (gPro 1, 2, 3, 4)


Group Projects is provided as a vehicle for students to apply theory and skills to operating in a team atmosphere, mimicking the actual operation of an apparel firm.

introduction to manufacturing and Production (imanP)


This course provides students with a theoretical and detailed overview of manufacturing and production in the fashion and apparel industry. Students will examine various specializations of an apparel firm and how each is interrelated, with a focus on the overview of the steps involved in the production of a commercial garment, from the initial garment to floor-ready.

draping 2 (dra 2)
This course advances student knowledge and skill in draping methods by exploring variations of the basic foundation patterns.

history of Costume 1 (hiST 1)


Students will acquire a broader appreciation and understanding of fashion by examining the history of fashion from the ancient world to the 19th century, as well as trends associated with specific eras, cultures, and geographic regions. Students will also examine fashion in the 20th and 21st centuries from both international and Canadian perspectives.

Fdm employability Skills 1, 2, 3, 4 (Fdm eS 1,2,3,4)


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviours, adaptability, and teamwork. Employability Skills provide a space to explore the realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills (covered in the Professional Development series of courses) can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses assigned per class or per individual need; class

Fashion Show Production (FShow)


In this course, students will produce a fashion show and will address important factors required for staging a successful fashion show production such as budget, location, and merchandising.

introduction to Pattern drafting and draping/Block development (iPdd)


During this course students will receive introductory patternmaking lecture and activities to acquaint them with the tools, review the math and measurement skills required - specifically imperial measurements, and working with fractions. They are introduced to Dressmaker's body forms and how to measure them, as well as how to take measurements. Principles of truing, notches, balance points, and piece identification are introduced. Students will draft and then drape basic blocks which they will use in their subsequent pattern making. Students will correctly label these blocks and sew muslins to check fit on draped blocks.

history of Costume 2 (hiST 2)


Students will acquire a broader appreciation and understanding of fashion by examining the history of fashion from the French Revolution to the 20th Century, as well as trends associated with specific eras, cultures, and geographic regions. Students will study schools of Art andDesign which encompass the decorative arts, fine arts, architecture, and popular culture to develop a better understanding of the cultural milieu.

Finance and Costing (FinCo)


Students will examine the relationships between costs, costing, pricing, and profit. Students will also examine the strategies and stages of costing and evaluate the purposes, uses, and processes of determining product costs. Students will also examine the relationship of costs to pricing, volume, and profit. Students will also examine the relationship between wholesale and retail costing.

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

77

knits/activewear/Bodywear (kaB)
This course will provide students with an introduction to the unique requirements of knit fabrications for pattern development, and construction. Knit, and active and bodywear fabrications are becoming increasingly important in the garment industry, with growth in the activewear arnd athleticwear markets.

Pattern drafting 4 (PaTd 4)


This course operates in conjunction with Apparel Construction 4 and Design Menswear 4 in the execution of garments. Students will be introduced to more advanced drafting techniques and will investigate menswear sizing and standards, as well as applying more sophisticated knock-off techniques.

Textile Science (TexS)


This course provides the foundational knowledge required to match a design with appropriate fabrication. Students will examine a range of fabrics and identify various weaves, knits, fibre content, and fibre characteristics. Students will examine end uses, methods of colouration and printing, types of finishes, and appropriate care.

graPhiC deSign & weB develoPmenT


3d virtual environments (3dve)
3D content is rapidly becoming an expected component of interactive digital media applications. This course is designed to give the digital media artist the capability of producing basic 3D models and animation for use in websites and interactive applications on CD-ROM and DVD.

marketing and Sales (marS)


Students will learn how to develop and implement marketing strategies. It is intended to give both a theoretical and practical understanding of marketing decision-making. Students will also be exposed to various sales techniques and the importance of brand image and e-commerce marketing.

Fdm Portfolio Production workshop 1,2 (FdmPPw 1,2)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre colleges. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio.

Trend Forecasting and analysis (TFaa)


Students will examine and apply the skills required for trend forecasting and analysis to ensure their efforts continue to meet and surpass the needs and desires of any target market. Students will examine trends locally and internationally, and will develop skills required to analyze the origins of an identified trend.

merchandising (merC)
Students examine and apply the skills required to merchandise a grouping of apparel for sales and marketing presentations, as well as for visual retail display.

audio for multimedia, internet, and gaming applications (amiga )


Music and sound effects can promote inspiration and add emotional depth to professional projects. This course provides an overview of audio theory, tools, and production techniques for multimedia, the Internet, and game applications. Students will develop skills in MIDI and sequencing, sampling, editing, and mastering.

Product development (Prod)


Students examine the product development cycle from inspiration to completed product by exploring various industries utilizing the product development cycle. Students also examine how to apply the product development cycle to the fashion and apparel industry and the use of reverse timeline methods in order to adhere to timelines and deadlines.

operations and Business management (oPSBm)


This course provides students with a theoretical overview of the roles and responsibilities required in Operations and Business Management practices for an apparel company. Students will examine the interrelationship between Operations and Business Management, the role of management personnel, and decisionmaking.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

Specialization apparel Construction and Pattern drafting 5 (aPC-PaTd 5)


During this course, students will draft the patterns for their final collection in their area of specialization. Students will use blocks previously developed, or draft/drape new blocks as required. Students will prepare muslins for fit to ensure the suitability of the patterns, and then once the pattern has been approved, they can start to produce the samples of the garments in their collection.

Pattern drafting 1 (PaTd 1)


This is a technical course in which the theory of flat pattern drafting is introduced. Students will draft various garment components leading to the construction of muslin samples in Apparel Construction 1. The skill of producing a pattern from a sketch is applied. Students will also complete construction-ready patterns for several basic garments.

Pattern drafting 2 (PaTd 2)


This is a technical course in which the theory of flat pattern drafting is introduced. Students will draft various garment components leading to the construction of muslin samples in Apparel Construction 2. The skill of producing a pattern from a sketch is applied. Students will also complete construction-ready patterns for a designed skirt and a designed pant.

Specialization apparel Construction and Pattern drafting 6 (aPC-PaTd 6)


During this course, students will finalize the samples for their final collection in their area of specialization. Students will produce the garments in their collection as per the Spec Packages they have completed previously in Design Specialization 5, and using fabrics, notions and trims they have sourced in Design Specialization 5.

Career management (Cm)


This course is concerned with providing students with the tools to successfully navigate the business world while working as a self-employed artist. The end goal is to guide the student towards a feasible career plan aimed towards their individual needs and specific goals.

design Studio 1 (dS 1)


This course begins with a study of concepts and skills in commercial art and graphic design using industry-standard illustration, digital publishing, and image editing applications. In today's world, products need an edge to differentiate themselves from other products. This is done through brand identity. Students will learn all aspects of creating a brand experience from concept to application.

Textile art and design (Taad)


This course provides students with the theoretical and applied foundation required to alter the surface or appearance of a fabric. Students will examine the principles of design, textile design, and textile art. Students will also explore the types of weaves, knits, and corresponding design applications.

Pattern drafting 3 (PaTd 3)


In this course, students will apply more complex skills in pattern making to create more exciting garments.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

79

design Studio 2 (dS 2)


From colour correction to effective typography, this design studio course strengthens your graphic design skills and mastery of image creation and editing software. Compositing photos, designing web graphics, brochure and magazine layout, illustrating technical journals and creating ad campaigns are just some of the challenges you'll meet along the way. Using Photoshop and Illustrator, students will learn how to recreate various advertising techniques of the past and present.

skills may be applied include advertising, marketing, graphic design, and publishing.

internet database Connectivity (idC)


Internet Database Connectivity explores the ability to relay content from a MySQL database to a browser using PHP scripting language and Dreamweaver forms. There is a real drive for content management systems (CMS). With a CMS based website, the clients can update their own content. As a programmer you do all the hard work, and then your client uses the administration pages that you setup for them to quickly and easily edit their website.

internet Programming 5 (iPro 5)


This course is focused on concepts found in the new emmerging application of AJAX. Students will combine skills gained in IDC and IPRO 4 to produce a dynamic Web driven frontend that interfaces with a back-end database.

gdwd employability Skills 1, 2 (gdwd eS 1, 2)


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal management, communication, problem solving, positive attitudes and behaviors, adaptability, and teamwork. Employability Skills 1 and 2 provide a space to explore the realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills (covered in the Professional Development series of courses) can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs such as industry overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses, or special or advanced technical skills, assigned per class or per individual need; class or individual development assignments, and projects based on class or individual needs (as determined by the instructor or dept head or industry mentor); and work experience or simulated work experience projects and group projects.

introduction to Computer graphics (iCg)


This introductory foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever increasing levels of integration throughout the program.

design Studio 3 (dS 3)


This course is designed to help students apply Adobe Photoshop to situations that may occur throughout their career. Typical industries in which these skills may be applied include advertising, marketing, graphic design, and publishing. Using primarily Adobe Photoshop, students will develop intermediate level skills in photo manipulation and restoration.

internet marketing (im)


Fundamentals of traditional marketing concepts are discussed and applied to practical exercises and case studies that focus on Internet marketing tactics. This course discusses many topics such as marketing mix, strategic planning, market characteristics, marketing research techniques, market segmentation, target market selection, economics, and business and international marketing. This course will help students create, present, and explain a marketing plan. They will be able to employ various online marketing tactics with the goal of being able to successfully market an online business.

introduction to digital video (idv)


Participants begin by learning the basic tools and terminology of non-linear editing. At the completion of class assignments students learn to analyze and critique each other's work, examining individual style. Lectures are designed to introduce editing concepts focusing on developing pacing and storytelling techniques. Students will learn the fundamentals of editing and composing. Specific attention is paid to the relationship between the Editor and the Audience. Emphasis is placed on understanding the basics of narrative, aesthetics, and the practical application of the techniques and theories discussed.

design Studio 4 (dS 4)


Moving from the basics into intermediate level design topics in typography, design for film, theatre and television, PDF file architecture, automated graphic templates, and select topics in colour correction, image compositing and 3D illustration maps out the main thrust of this course.

internet Programming 1 (iPro 1)


Internet Programming focuses on the origins of the World Wide Web and creating websites from the designer's point of view. Using Web design software, students will be able to create basic web pages and integrate introductory level Cascading Style Sheets (CSS) with (X)HTML.

design Studio 5 (dS 5)


ln the Graphic Design industry, understanding the theory behind and the creation of design elements is only part of the design process. Being able to combine design knowledge and skills into a proper work-flow is the key to success. Design Studio 5 takes students through real world scenarios that will show them how to gather pertinent information from customers, apply that information to design elements, communicate design progress to customers, and output a final design through various printing methods.

Foundation of art and design (Fad)


Foundation of Art and Design explores the evolution of imagery from primitive art through to today's digital creations, with a focus on 20th century North American and European art and the elemental themes in design, composition, and content. Developing the oral and written skills with which to discuss or critique works of art, FAD enables students to understand the artistic direction demanded by future clients. Topics include colour, composition, balance, perspective, social context, and visual perception.

introduction to motion graphics (img)


Introduction to Motion Graphics introduces students to digital video production, non-linear editing, compositing, and visual effects, using affordable desktop technology and software such as Adobe Premier and After Effects. Topics include basic computer graphic manipulation, titling, and visual effects techniques, digitizing video, and editing in a non-linear video environment.

internet Programming 2 (iPro 2)


In this course, students move on to develop their skills in the more complicated web design elements, including effective use of handcoded HTML to form content and Cascading Style Sheets (CSS) to present that content.

interactive media development (imd)


Interactive Media Development introduces the concept behind the event-based applications which drive the interactive multimedia world. Students learn to integrate text, graphics, animation, sound, and digital video to create presentations, interactive kiosks, and CD-ROM's. Building panoramas for CD-ROM, DVD, and the Web are some of the additional activities encompassed in this course.

digital illustration (dill)


This entry-level illustration class introduces you to essential tools for illustration and addresses methods and techniques used in the profession of illustration for advertising, brochures, books, and other forms of printed communications. The course concentrates on developing expertise in producing line and black-and-white art with emphasis on design and the creation of art for reproduction. Discussions and projects covering the major markets for illustration include editorial, sports, caricature, medical, product, and concept art.

internet Programming 3 (iPro 3)


This course is focused on JavaScript programming for the Web. JavaScript is one of the leading languages in the creation of dynamic web pages. Upon successfully completing this course, students will be able to grasp more complex programming patterns found in AJAX theory covered in future courses.

introduction to video Production (ivP)


The ability to produce quality video content is an ever-growing requisite skill for the digital media professional. Students will setup and maintain professional video production equipment, use threepoint lighting, manage spatial and temporal continuity, coordinate foreground, background, open, and closed frame shots, as well as setup for internal and external reverses, perspective, and deep staging. Basic blocking notation for camera positions will be applied in basic static setups which use master shot, pan and reveal, static pivot, rack focus, and follow focus. Students will use focal length to compress space, match sizes, and open up space. Upon completion, you will have produced all of the shots necessary for a basic interview and dramatic scene.

interface design (id)


Human factors and usability are key in successful website, product, and interactive application design. If a user engages a website and has to think about the interaction process then the designer hasn't done their job. This course focuses on creating good interface design to produce intuitive navigation and usability.

internet Programming 4 (iPro 4)


This course is focused on server side scripting languages that interact with online databases. Upon completion of this course, students will be prepared for upper level database design and implementation.

digital imaging (dim)


This course is designed to inspire students and help apply Adobe Photoshop and other manipulation programs to create designs inspired from key movements. Typical industries in which these

80

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

81

media Communications and law (mCl)


Digital media and emerging communication media are blurring many well established boundaries. This course explores the legal ramifications and how key elements are affected such as intellectual property, rights of privacy and publicity, defamation, third party liabilities, domain names, e-commerce, and issues of contract law and digital production.

graPhiC & digiTal deSign


Business Technology (BT)
In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

design Studio 3 (dS 3)


This course is designed to help students apply Adobe Photoshop to situations that may occur throughout their career. Typical industries in which these skills may be applied include advertising, marketing, graphic design, and publishing. Using primarily Adobe Photoshop, students will develop intermediate level skills in photo manipulation and restoration.

media english (me)


Media English is a foundation course for students intending to pursue media-related careers. The course will focus on these areas of study: Language, Communication, Public Speaking, Media Construction, and Media Deconstruction. This course also provides a review of basic grammar, common punctuation, and instruction in composing critical essays.

design Studio 4 (dS 4)


Moving from the basics into intermediate level design topics in typography, design for film, theatre and television, PDF file architecture, automated graphic templates, and select topics in colour correction, image compositing and 3D illustration maps out the main thrust of this course.

gdwd Portfolio Production workshop (gdwd PPw)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre schools. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio in multiple formats and media, e.g. print, Web, DVD, etc.

design Studio 5 (dS 5)


ln the Graphic Design industry, understanding the theory behind and the creation of design elements is only part of the design process. Being able to combine design knowledge and skills into a proper work-flow is the key to success. Design Studio 5 takes students through real-world scenarios that will show them how to gather pertinent information from customers, apply that information to design elements, communicate design progress to customers, and output a final design through various printing methods.

Career management (Cm)


This course is concerned with providing students with the tools to successfully navigate the business world while working as a selfemployed artist. The end goal is to guide the student towards a feasible career plan aimed towards their individual needs and specific goals.

Principals of Photography 1 (PoP 1)


The purpose of this course is to develop a basic understanding of photography principals. Students will become familiar with and understand: functions of a camera, differences and similarities between film and digital, controlling exposure, composition/ angle/framing, focal length, depth of field/focus, and basic colour theory.

design Studio 1 (dS 1)


This course begins with a study of concepts and skills in commercial art and graphic design using industry-standard illustration, digital publishing, and image editing applications. In today's world, products need an edge to differentiate themselves from other products. This is done through brand identity. Students will learn all aspects of creating a brand experience from concept to application.

digital illustration (dill)


This entry-level illustration class introduces you to essential tools for illustration and addresses methods and techniques used in the profession of illustration for advertising, brochures, books, and other forms of printed communications. The course concentrates on developing expertise in producing line and black-and-white art with emphasis on design and the creation of art for reproduction. Discussions and projects covering the major markets for illustration include editorial, sports, caricature, medical, product, and concept art.

vector animation Production 1 (vaP 1)


Increasingly, vector-based animation is making its way beyond the Web and showing up everywhere from television ads to theatrical films and video. This course gives the student grounding in the fundamentals of Flash interactivity and animation. Students also learn some scripting basics to control everything from file loading to simple user interactions.

design Studio 2 (dS 2)


From colour correction to effective typography, this design studio course strengthens your graphic design skills and mastery of image creation and editing software. Compositing photos, designing web graphics, brochure and magazine layout, illustrate technical journals, and creating ad campaigns, are just some of the challenges you'll meet along the way. Using Photoshop and Illustrator, students will learn how to recreate various advertising techniques of the past and present.

digital imaging (dim)


This course is designed to inspire students and help apply Adobe Photoshop and other manipulation programs to create designs inspired from key movements. Typical industries in which these skills may be applied include advertising, marketing, graphic design, and publishing.

vector animation Production 2 (vaP 2)


A continuation of VAP 1, this course introduces the whole concept behind the event-based applications which drive the interactive multimedia world. Students learn to integrate text, graphics, animation, sound, and digital video to create presentations, interactive kiosks, and DVD's.

gdd employability Skills 1, 2 (gdd eS 1, 2)


In today's marketplace, technical skills and talent are not sufficient to find and keep high quality jobs. Employers desire candidates with a high level of employability skills that include personal

82

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

2 0 1 3 Program Cal e nd a r

w w w. d i g i ta l a rt school.com

2 0 1 3 Pro g ra m Ca l e nd a r
www.digit alar t school.com

Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

83

management, communication, problem solving, positive attitudes and behaviors, adaptability, and teamwork. Employability Skills 1 and 2 provide a space to explore the realities of the work world through a variety of real world case studies, breadth and depth training opportunities, and/or work/production projects where employability skills (covered in the Professional Development series of courses) can be practiced. Each term the faculty will determine an appropriate focus for the courses that best serves the needs of the student cohorts or individual students, and local industry. Potential topics include specialized local industry needs such as industry overviews, guest speakers, case studies, or projects; interdisciplinary breadth and depth courses, or special or advanced technical skills, assigned per class or per individual need; class or individual development assignments, and projects based on class or individual needs (as determined by the instructor or dept head or industry mentor); and work experience or simulated work experience projects and group projects.

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications which are used in ever-increasing levels of integration throughout the program.

gdd Portfolio Production workshop (gddPPw)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre schools. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio in multiple formats and media, e.g. print, Web, DVD, etc.

inTerior deSign
Building Code and Sustainable design (BCSd)
This course will provide students with the basic knowledge and key resource tools and techniques to research and acquire building code regulations as they apply to their final graduation project. This course will focus on building code and barrierfree regulations and requirements as they relate to the built environment. Students will evaluate and discuss specific areas of an interior space where barrier-free regulations can be applied. This course will also put an emphasis on sustainable design methods and materials. LEED (Leadership in Energy and Environmental Design) will also be a major focus of this course. Students will research the sustainable properties and methods of production and distribution.

introduction to motion graphics (img)


Introduction to Motion Graphics introduces students to digital video production, non-linear editing, compositing and visual effects, using affordable desktop technology and software such as Adobe Premier and After Effects. Topics include basic computer graphic manipulation, titling and visual effects techniques, digitizing video, and editing in a non-linear video environment.

Principals of Photography 1 (PoP 1)


The purpose of this course is to develop a basic understanding of photography principals. Knowledge gained in POP 1 will become a very sturdy foundation to build upon. Students will become familiar with and understand: functions of a camera, differences and similarities between film and digital, controlling exposure, composition/angle/framing, focal length, depth of field/focus, and basic colour theory.

Foundation of art and design (Fad)


Foundation of Art and Design explores the evolution of imagery from primitive art through to today's digital creations, with a focus on 20th century North American and European art and the elemental themes in design, composition, and content. Developing the oral and written skills with which to discuss or critique works of art, FAD enables students to understand the artistic direction demanded by future clients. Topics include colour, composition, balance, perspective, social context, and visual perception.

introduction to video Production (ivP)


The ability to produce quality video content is an ever-growing requisite skill for the digital media professional. Students will setup and maintain professional video production equipment, use threepoint lighting, manage spatial and temporal continuity, coordinate foreground, background, open, and closed frame shots, as well as setup for internal and external reverses, perspective, and deep staging. Basic blocking notation for camera positions will be applied in basic static setups which use master shot, pan and reveal, static pivot, rack focus, and follow focus. Students will use focal length to compress space, match sizes, and open up space. Upon completion, you will have produced all of the shots necessary for a basic interview and dramatic scene.

vector animation Production 1 (vaP 1)


Increasingly, vector-based animation is making its way beyond the Web and showing up everywhere from television ads to theatrical films and video. This course gives the student grounding in the fundamentals of Flash interactivity and animation. Students also learn some scripting basics to control everything from file loading to simple user interactions.

Business and Professional Practice 1 (BPP 1)


This course will focus on project management practices, as well as small business development and management. Students will learn what it takes to become a successful entrepreneur in today's market and will create their own business plan as well as a company identity.

interactive media development (imd)


Interactive Media Development introduces the concept behind the event-based applications which drive the interactive multimedia world. Students learn to integrate text, graphics, animation, sound, and digital video to create presentations, interactive kiosks, and CD-ROMs. Building panoramas for CD-ROM, DVD, and the Web are some of the additional activities encompassed in this course.

vector animation Production 2 (vaP 2)


A continuation of VAP 1, this course introduces the whole concept behind the event-based applications which drive the interactive multimedia world. Students learn to integrate text, graphics, animation, sound, and digital video to create presentations, interactive kiosks, and DVD's.

Business and Professional Practice 2 (BPP 2)


Students will examine business and professional practice relevant to interior design, concentrating on contracts, bidding, designer responsibilities, and professional fees, as well as professional ethics and insurance.

life drawing 1 (ld 1)


The human form has inspired generations of artists. Drawing from the human model is essential to understanding form, anatomy, gesture, weight, and expression. These weekly life drawing sessions will enable students to render the human form accurately and improve current 2D and 3D skills.

internet Programming 1 (iPro 1)


Internet Programming focuses on the origins of the World Wide Web and creating websites from the designer's point of view. Using web design software, students will be able to create basic web pages and integrate introductory level Cascading Style Sheets (CSS) with (X)HTML.

Business Technology (BT)


In order to survive and prosper, businesses must take advantage of the most appropriate technology available. Students receive an introduction to various business technologies including word processing and spreadsheets. The medium to achieve this knowledge will be the Microsoft Office Suite. Building on a foundational understanding of Windows, as well as Internet browsers, students will learn the basic skills for Microsoft Word, Excel, and PowerPoint. Leveraging the interoperability of these applications will also be explored.

media Communications and law (mCl)


Digital media and emerging communication media are blurring many well established boundaries. This course explores the legal ramifications and how key elements are affected such as intellectual property, rights of privacy and publicity, defamation, third party liabilities, domain names, e-commerce, and issues of contract law and digital production.

internet Programming 2 (iPro 2)


In this course, students move on to develop their skills in the more complicated web design elements, including effective use of handcoded HTML to form content and Cascading Style Sheets (CSS) to present that content.

Building Systems 1 (BUild 1)


This course will focus on construction techniques and systems such as: wood-frame, steel-frame, masonry, and concrete, and will discuss systems such as: floor, wall, ceiling, penetrations,

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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stair, power distribution, data and voice communication, heating, ventilation, air conditioning, and plumbing. It will explore in detail the construction methods and installation techniques of each system with regards to the building code and will provide students with a general understanding of sustainable methods and materials. The course will also look at specifications of lighting techniques and requirements.

drawings in AutoCAD from elevations, sections, details, and floor plans, such as reflected ceiling plans, furniture plans, demolition plans and construction plans. Students will gain an understanding of drafting techniques, line weights, and drafting standards that go along with the completion of a set of working drawings.

graphic Communication methods 1 (gCm 1)


This course will concentrate on exploring manual architectural drafting techniques as they pertain to interior design, beginning with equipment awareness, technical vocabulary, and lettering skills. Students will be able to produce drawings that are commonly used in the profession to communicate design solutions such as orthographic drawings of objects and furniture using accurate scale, dimensions, notes, and layout information. Students will also be introduced to the production of presentationstyle floor plans, elevations, sections, and reflective ceiling plans of the built environment.

aided by the analysis of existing designs, discussions, and handson projects. Lectures will aid in applying this information to interior design scenarios.

interior Construction and detailing (iCd)


In this continuation of BUILD 1 and BUILD 2, students will concentrate on understanding how to accurately draw details of objects, furniture, and building systems. This course requires a basic knowledge of materials, finishes, and construction methods. It will also focus on building code and planning standards that are required in the field of interior design. Students will look at millwork in order to understand the complexity of cabinetwork, joinery, different types of wood, hardware, and other types of materials that are used to construct particular pieces of millwork. This course will also explore the construction methods and means of floor, wall, and ceiling systems.

digital Communication methods 3 (dCm 3)


Students will become comfortable and familiar with the basic commands in SketchUp and use it as a medium to create 3D models of projects for conceptual and presentation purposes. Students will also explore computer-generated rendering techniques for conceptual and presentation purposes.

Building Systems 2 (BUild 2)


Understanding design parameters related to technical building systems is essential in the interior design industry. This course will examine building systems for typical commercial spaces. It will enable interior designers to communicate more effectively with architects, engineers, contractors, and building officials. The course will focus on construction systems, including sustainable construction strategies, power distribution systems, mechanical systems including HVAC and plumbing, energy management, data and voice communication systems, security, and acoustics.

Final graduation Project 1 (FgP 1)


In this course, students will choose a final project that will suit their area of interest in the field of interior design. Students are encouraged to choose projects that have real and tangible needs within the community. The overall concept of the final graduation project is to demonstrate an ability to incorporate the knowledge acquired during the program and give back to the community by contributing a final design solution. During this part of the course, students will define their final project, develop a program document, gather information, analyze the information, and determine the overall needs to be solved in the project.

graphic Communication methods 2 (gCm 2)


The purpose of this course is to further encourage students in developing and perfecting a variety of rendering and sketching techniques that will better serve them as interior designers. Through drawing assignments and exploration of different mediums, students will develop a more personal and visually accurate representation of everything from interior surfaces to single furnishings to large interior spaces.

interior design Studio 1 (idS 1)


Students will explore, practice, and apply the elements and principles involved in interior design. Students will learn to manipulate these essential elements in order to create strong resolutions and apply them to specific design challenges. By applying design basics, space development, and materials selection, students will be able to create effective interior design solutions. The students' understanding of what "interior design" is will be developed through an analysis of existing designs, lectures, and hands-on projects. Various lectures and visuals will be presented to convey information relating to working as an interior designer.

design history 1 (dh 1)


Students will examine images, elements, and principles of design as they have evolved and developed through history. They will learn to recognize, develop, and combine these historical references as they relate to interior design. By studying and discussing history, students will come to understand the importance of design evolution and how these issues are interrelated in terms of physical, social, and cultural means. Appreciation of important elements of design will be obtained through reading, research, lectures, and discussion aimed at understanding and acquiring this information.

graphic Communication methods 3 (gCm 3)


Students will examine and explore image, language, and visual principles of design presentations. They will learn to manipulate these aspects in order to create strong presentations to given design challenges. By understanding the fundamentals of wellplanned presentations, students will be able to set up design criteria to evaluate what is defined as "effective presentation". The students understanding of the material will be aided by the analysis of existing designs, discussions, and hands-on projects. Lectures will aid in applying this information to interior design presentation scenarios and designer promotional material.

Final graduation Project 2 (FgP 2)


In this course, students will choose a final project that suits their area of interest in the field of Interior Design. Students are encouraged to choose projects that will address real and tangible needs within the community. The overall idea of the final graduation project is to demonstrate an ability to incorporate the knowledge acquired during the program and give back to the community by contributing a final design solution. During this course, students will complete their final project, developing a full set of working drawings, and present the final solution to faculty members and the "client". Students will be required to include floor plans, elevations, sections, and details as part of the working drawings.

design history 2 (dh 2)


This course will focus on the study of architecture, object, and interior design from a historical and cultural perspective. Students will assess the relevance of these cultural objects and design styles in relation to design movements of specific periods in history. Students will learn how these styles evolved over time, and how they are still applied in contemporary interior design practices today.

interior design Studio 2 (idS 2)


The objective of this course is to continue developing the overall design skills of the student by undertaking the design challenges of specific design projects. This course will cover some technical issues, such as plumbing and core services placement and design. As part of this course, the student will be challenged by the design concepts of "universal/barrier-free" planning and space planning.

history of architecture (ha)


This course looks at various types of architecture throughout history, including cultural and design characteristics evident in the architecture of each period, and demonstrates their importance for the understanding of good visual design based on lasting styles. It also contributes as an essential foundation for successful interior design practice as a source of inspiration for visual and psychological impact.

digital Communication methods 1 (dCm 1)


Computer-aided drafting and design is an integral part of this program, as it is of utmost importance for the interior design graduate to be capable of producing design projects with the use of architectural software. Students will learn the basic tools and commands of computer-aided software to create elevations, plans, and sections through in-class exercises and assignments.

Foundation of art and design (Fad)


Foundation of Art and Design explores the evolution of imagery from primitive art through to today's digital creations, with a focus on 20th century North American and European art and the elemental themes in design, composition, and content. Developing the oral and written skills with which to discuss or critique works of art, FAD enables students to understand the artistic direction demanded by future clients. Topics include colour, composition, balance, perspective, social context, and visual perception.

interior design Studio 3 (idS 3)


In this course students will explore, practice, and apply the elements and principles involved in interior design. Students will learn to manipulate the elements in order to create strong solutions to specific design challenges. By applying design basics, space development, and material selection, students will be able to create effective interior design solutions. Students' understanding of what "interior design" entails will be developed by an analysis of existing designs, discussions, and hands-on projects.

human Factors in interior design (hFid)


This course focuses on the aesthetic goals relative to the health, safety, and well-being of the end user. Students will look at, discuss, and debate how buildings and interior spaces are designed and whether or not they meet the functional requirements and human dimensions required for human behaviour. The emotional and physical aspects of interior design will be explored and examined. Students will learn to distinguish what represents "good design" as it relates to special and daily needs. Gaining an understanding of these various issues will be

digital Communication methods 2 (dCm 2)


In this continuation of DCM 1, students will advance their skills in AutoCAD by producing design projects with the use of this architectural software. Students will create a full set of working

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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interior design Studio 4 (idS 4)


In this course, students will be introduced to commercial space planning. The project assigned will have clear goals and objectives and students will identify the project's problem and provide a definition of the problem in order to have a better understanding of the goals and objectives. The project will focus on the work environment and how space planning affects productivity in the workplace. Students will also be introduced to a variety of commercial finishes and furnishings.

luminaries, and their applications. Students will learn lighting vocabulary in order to specify appropriate lamp and luminaries for a particular design application.

Theory of interior design 1 (Tid 1)


In this course, students will be exposed to the design processes commonly used by interior designers when faced with design problems. Students will generate, develop, and implement design solutions required during the space planning process to solve design problems. Students will develop information gathering techniques that will be directly related to design processes such as programming and design considerations focusing on space allocations. Students will develop and utilize techniques of conceptually representing information through bubble and matrix diagrams.

materials and Components of interior Spaces 1 (mCiS 1)


The focus of this course is to aid students in developing the basic skills in understanding and selecting finishing materials and components commonly found within the practice of design. The essence of each material will be demonstrated through handson experimentation, independent and group research, visits to suppliers, and representative guest lecturers. Students will explore and discover the environmental and sustainable factors that are evident in the materials and components they will be studying, as well as implementing the basic building codes that go along with the use of such materials. Students will also embark on researching methods for the built environment.

interior design Studio 5 (idS 5)


Students will continue investigating residential and commercial projects. These projects will have clearly defined goals and objectives and students will identify the project's problem and provide a definition and solution to the problem. One project will focus on the space planning and designing of a 4,200 square foot house. Another project will focus on the space planning of an undefined office space. Students will improve their development of conceptual skills, refining their schematic design concepts, preparing final drawings, and improving their visual presentation techniques.

Theory of interior design 2 (Tid 2)


In this course, students will research and explore major influential designers and designs of the last century. This course will emphasize 'case study' examples and current trends in the design field from a global perspective. An emphasis will be placed on residential interiors and architecture focusing on the approaches used in featured projects. Students will work individually and in teams to utilize their research to discover how interiors have evolved over the years.

materials and Components of interior Spaces 2 (mCiS 2)


The focus of this course is to aid students in developing the basic skills in understanding and selecting finish materials and components commonly found within the practice of design. The essence of each material will be demonstrated through handson experimentation, independent and group research, visits to suppliers, and representative guest lecturers. Students will explore and discover the environmental and sustainable factors that are evident in the materials and components they will be studying, as well as implement the basic building codes that go along with the use of such materials. Students will also embark on researching methods for the built environment.

interior design Studio 6 (idS 6)


In this course, students, in coordination with their instructor, will find a project within the community and develop the best design solution working as a team. This level 6 studio course will put an emphasis on group work and community involvement. Students are expected to improve their development of conceptual skills, refining their schematic design concepts, and preparing final working drawings.

Theory of interior design 3 (Tid 3)


Students will examine the processes and principles of commercial design. They will learn to outline these in order to create strong solutions to given design situations. By understanding the basics of design theory, students will be able to set up design criteria to evaluate what is referred to as 'effective' or 'good design'. The students understanding of the material will be aided by the analysis of existing commercial designs and assigned handson projects. Lectures will aid in applying this information to commercial interior design scenarios.

internet Programming 1 (iPro 1)


Internet Programming 1 focuses on the origins of the World Wide Web and creating websites from the designer's point of view. Using Web design software, students will be able to create basic Web pages and integrate introductory level Cascading Style Sheets (CSS) with (X)HTML.

interior design Portfolio Production workshop (id PPw)


Portfolios show the world what you can do. Academic portfolios are the final demonstration of acquired learning and are a requirement for graduation at Centre colleges. Portfolios are also one of the most important tools you have for initially getting noticed and landing an interview for a job or contract. This course provides the knowledge and tools required to complete a highquality academic and professional portfolio in multiple formats and media (e.g. print, Web, DVD, tape)

Traditional representation Techniques (TrT )


Students will explore the drawing techniques and imaging practices employed in the field of interior design. The student will learn to apply these techniques in order to create strong images that are a part of design presentations. By understanding the basics of drawing, students will be able to render sketches, create perspective views, and design presentations required in professional presentations. Students' understanding will be aided by the analysis of existing presentation and drawing approaches. Lectures, demonstrations, and visual presentations will be employed in the delivery of this information.

introduction to Computer graphics (iCg)


This foundation course provides a solid background in vector and bitmap graphics creation, translation skills, graphic file management, scanning, and format conversion necessary for every field of computer graphics. These applied skills get you underway in a variety of our core computer graphic applications, which are used in ever-increasing levels of integration throughout the program.

id Practicum 1, 2, 3 (id PraC 1, 2, 3)


Under the mentorship of an instructor, students will find a suitable project or work placement in interior design-related industries that are relevant to their interests, level of ability, and the objectives of the program.

introduction to lighting (il)


The purpose of this course is to develop the basic understanding of lighting principles and establish communication in lighting for interior design. This course will focus on types of lamps,

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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neTwork SeCUriTy adminiSTraTor


active directory infrastructure administration (adia)
Active Directory Infrastructure Administration is a project-based course aimed at covering Active Directory. Active Directory serves as the foundation to Microsoft-based environments, providing a repository in which data can be organized for large enterprises. Topics include; planning, implementing, managing, and maintaining an Active Directory infrastructure; planning and managing user, computer, group, and group policy strategies.

enterprise Security administration on microsoft windows (eSa)


Enterprise Security Administration on Microsoft Windows provides participants hands-on experience with implementing security in a Windows-based network. The widely deployed Windows has not historically been the most secure platform, which makes the study of security best-practices in Windows extremely important. Participants will gain an appreciation for solving the paradox of security in a Windows-based environment, instead of merely complaining about its insecurity. Content includes security concepts surrounding network infrastructure, Web services, and system updates.

server roles and server security, planning, implementing and maintaining routing and remote access, planning, and maintaining network security infrastructure and server availability.

network Scripting essentials (nSe)


Participants will implement Active Directory forests. The knowledge spectrum will broadly expand in terms of Active Directory Domains, Trees, and Forests. Understanding architecture and design of active directory, doing secure network administration in bigger networks using DHCP, DNS, WINS, IPSEC, etc. Students will also develop customized utilities to enhance network security administration, and will utilize the knowledge of Project Management with a step ahead in networking projects.

neTwork SeCUriTy SPeCialiST


active directory infrastructure administration (adia)
Active Directory Infrastructure Administration is a project-based course aimed at covering Active Directory. Active Directory serves as the foundation to Microsoft-based environments, providing a repository in which data can be organized for large enterprises. Topics include planning, implementing, managing, and maintaining an Active Directory infrastructure, planning and managing user, computer, group, and group policy strategies

hardware and networking Fundamentals (hnF)


Hardware and Networking Fundamentals is a hands-on course designed to introduce participants to the hardware and core concepts of current computers and wired networks. Participants gain an overview of the various hardware and connection issues that surface during hands-on building and wiring of computers and networks. Human factors in computing and desktop support will be explored in a project.

Server System administration (SSa)


Server System Administration is a project-based course in which participants will work through a project to learn how the Windows Server network operating system can be implemented and maintained in a basic network. Topics include managing and maintaining physical and logical devices, managing users, computers, and groups, managing and maintaining access to resources, managing and maintaining a server environment, and managing and maintaining disaster recovery.

automation for Systems administration (aSa)


Automation for Systems Administration is a pragmatic exploration of programming. The specific language used is Visual Basic Scripting, which is the language of choice for Windows Administration. This course covers the fundamental issues of computational programming, including algorithms, arithmetic computations, input/output, control structures and data files, sequencing, looping, decisions, and modular programming. Structures including arrays, characters, and string processing will be utilized.

advanced network Systems (anS)


Advanced Network Systems is a course that examines the issues of advanced network environments using Linux and Unix. Students will discuss concepts such as compiling applications and the kernel, optimizing Linux network performance, and using systems and software in alternative ways to reach your goals. Participants will be engaged in a very intensive hands-on project to solidify concepts learned.

network essentials (neS)


This first quarter course is designed to give students a basic understanding of computer hardware and software, troubleshooting and maintaining a single system to a network system, installing and configuring Microsoft client and server operating systems, and differences between work groups and domain environments. This quarter also equips students with the basic knowledge of project management and presentation skills.

advanced networking with Cisco Technologies (anCT)


Advanced Networks with Cisco Technologies is a hands-on project based course on Cisco-specific networking topics. LANs, WANs, and VLANs are examined in the context of a typical commercial enterprise network constructed with Cisco IOSbased equipment. Configuration of routing protocols and network address translations will also be explored.

Computing Security architecture (CSa)


Computing Security Architecture is a course that examines the conceptual issues of security within a computing context. Logical designs and architecture are emphasized, putting conceptual design for security ahead of implementation. Security in areas such as physical design, access controls, and network infrastructure are discussed.

network infrastructure administration (niad)


Network Infrastructure Administration is a project-based course in which participants will work through an intense project to learn how Windows-based organizations can inter-network. Concepts covered include Dynamic Host Configuration Protocol (DHCP), Domain Name System (DNS), Routing and Remote Access Services, and Windows Internet Name Service (WINS).

advanced operating Systems (aoS)


Advanced Operating Systems is a project-based course that provides participants the knowledge and skills required to fully administer a single Unix-based server. Topics include fundamental Linux navigation as a user, installing and managing a Linux distribution, configuring and managing disks, file systems, users, groups and permissions, backups and restores (tar), installing software and packages, and shutting down and rebooting Linux.

desktop Support and administration (dSa)


Desktop Support and Administration is a project-based course in which participants are exposed to desktop administration and troubleshooting. Topics include installing Windows, implementing and administrating OS and hardware resources, monitoring and optimizing system performance and reliability, configuring and troubleshooting the desktop environment, implementing, managing, and troubleshooting network protocols and services, and configuring and managing security.

network infrastructure architecture (niar)


Network Infrastructure Architecture examines the design and decision-making process of network architecture. Prior to implementing or administration of a network infrastructure, it is vital that a clear roadmap is considered prior to engagement. A project based on design and architecture is the basis of this course, which augments the knowledge gained in Network Infrastructure Administration; it is expected that students have strong knowledge and skills equivalent to the material in the corequisites. Concepts covered include planning and implementing

automation for Systems administration (aSa)


Automation for Systems Administration is a pragmatic exploration of programming. The specific language used is Visual Basic Scripting, which is the language of choice for Windows

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

91

Administration. This course covers the fundamental issues of computational programming, including algorithms, arithmetic computations, input/output, control structures and data files, sequencing, looping, decisions, and modular programming. Structures including arrays, characters, and string processing will be utilized.

various industries. Conceptual overviews of cryptographic algorithms, confidentiality, integrity, authentication, nonrepudiation, access control, and cryptographic standards and protocols are provided. Public key infrastructure (PKI) concepts including certificates, revocation, and trust models are examined with a hands-on project.

network essentials (neS)


This first quarter course is designed to give students a basic understanding of computer hardware and software, troubleshooting and maintaining a single system to a network system, installing and configuring Microsoft client and server operating systems, and differences between work groups and domain environments. This quarter also equips students with the basic knowledge of project management and presentation skills.

Computer Forensics for the First responder (CFFr)


Computer Forensics for the First Responder is a course that covers conceptual and pragmatic skills for the first responder for forensic investigation. All IT professionals with any security-related duties should be versed with rules of engaging in a forensic examination, including areas such as non-liturgical and liturgical forensic examination, abuse issues, intrusion management, profiling, and privacy issues.

enterprise Security administration on microsoft windows (eSa)


Security Administration on Microsoft Windows provides participants hands-on experience with implementing security in a Windows-based network. The widely deployed Windows has not historically been the most secure platform, which makes the study of security best-practices in Windows extremely important. Participants will gain an appreciation for solving the paradox of security in a Windows-based environment, instead of merely complaining about its insecurity. Content includes security concepts surrounding network infrastructure, web services, and system updates.

network infrastructure administration (niad)


Network Infrastructure Administration is a project-based course in which participants will work through an intense project to learn how Windows-based organizations can inter-network. Concepts covered include Dynamic Host Configuration Protocol (DHCP), Domain Name System (DNS), Routing and Remote Access Services, and Windows Internet Name Service (WINS).

and exercises reinforce skills as they are learned. Specific topic coverage includes: designing a secure network framework, securing servers based on function, designing a secure public key infrastructure, securing the network management process, securing network services and protocols, securing Internet information services, securing VPN and extranet communications, securing Active Directory, securing network resources, and securing network clients. This course also provides participants with a detailed understanding of Microsoft Exchange and its role within an organization. In addition to Email administration, topics include high availability, security, and administrative bestpractices.

Server System administration (SSa)


Server System Administration is a project-based course in which participants will work through a project to learn how the Windows Server network operating system can be implemented and maintained in a basic network. Topics include managing and maintaining physical and logical devices, managing users, computers, and groups, managing and maintaining access to resources, managing and maintaining a server environment, and managing and maintaining disaster recovery.

Computing Security architecture (CSa)


Active Directory serves as the foundation to Microsoft-based environments, providing a repository in which data can be organized for large enterprises. Topics include planning, implementing, managing and maintaining an Active Directory infrastructure, planning and managing user, computer, group, and group policy strategies. It includes security concepts surrounding network infrastructure, web services, and system updates. This course provides participants a detailed understanding of Network Security fundamentals and its role within an organization.

hands-on network exploits, vulnerabilities, and Penetration Testing (nevP)


Hands-on Network Exploits, Vulnerabilities, and Penetration Testing is a hands-on capstone type of course in which participants will examine integrated concepts in security. Most security threats are not born from single vulnerabilities, but rather from various weak-links in components of a complex system. In this course, participants will see how attacks can be multipronged, and stacked in-depth to achieve successful exploitation. Concentration will be on concepts including intrusion detection and monitoring, along with countermeasures and reconnaissance.

network infrastructure architecture (niar)


Network Infrastructure Architecture examines the design and decision-making process of network architecture. Prior to implementing or administration of a network infrastructure, it is vital that a clear roadmap is considered prior to engagement. A project based on design and architecture is the basis of this course, which augments the knowledge gained in Network Infrastructure Administration (NIAR); it is expected that students have strong knowledge and skills equivalent to the material in the co-requisites. Concepts covered include planning and implementing server roles and server security, planning, implementing, and maintaining routing and remote access, planning, and maintaining network security infrastructure and server availability.

data Communications and networks (dCn)


Data Communications and Networks is a project-based course in which participants will learn how to configure data communications and networking utilizing Linux as a learning tool. DNS, NFS, DHCP and Samba are covered. Concepts covered include the OSI 7-layer model, encapsulation and decapsulation, routing, and the basic TCP/IP applications.

hardware and networking Fundamentals (hnF)


Hardware and Networking Fundamentals is a hands-on course designed to introduce participants to the hardware and core concepts of current computers and wired networks. Participants gain an overview of the various hardware and connection issues that surface during hands-on building and wiring of computers and networks. Human factors in computing and desktop support will be explored in a project.

network Scripting essentials (nSe)


Participants will implement Active Directory forests. The knowledge spectrum will broadly expand in terms of Active Directory Domains, Trees, and Forests. Understanding architecture and design of active directory, doing secure network administration in bigger networks using DHCP, DNS, WINS, IPSEC, etc. Students will also develop customized utilities to enhance network security administration. and will utilize the knowledge of Project Management with a step ahead in networking projects.

desktop Support and administration (dSa)


Desktop Support and Administration is a project-based course in which participants are exposed to desktop administration and troubleshooting. Topics include installing Windows, implementing and administrating OS and hardware resources, monitoring and optimizing system performance and reliability, configuring and troubleshooting the desktop environment, implementing, managing and troubleshooting network protocols and services, and configuring and managing security.

microsoft exchange Server administration (meSa)


Microsoft Exchange Server Administration is a project-based course of study that provides participants a detailed understanding of Microsoft Exchange and its role within an organization. In addition to email administration, topics include high availability, security, and administrative best-practices.

encryption, Public key infrastructure architecture, and administration (ePki)


Encryption, Public Key Infrastructure Architecture, and Administration is a course of study that provides practical knowledge of encryption technology and how it is applied in

Perimeter Security (PSe)


Network Security Specialists deploy various encryption and public key infrastructure concepts. Students will exhibit in depth knowledge of security, perimeter security, securing data in transit, secure internet / intranet communication, IP security, web security, and industry firewalls to secure networks. Lectures, reviews,

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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Programs and courses offered at each campus may differ due to factors such as regional industry or regulatory requirements. Please contact the campus you are interested in attending for details.

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many ThankS !
to our talented students for providing us with their work which helped create this program calendar.
Niko Freer Liana Cecconi Stacey Anderson Rhea Bodnar Eric Fox Carly MacKay Erika Jensen Heather Dobson Reginald Young Bailey Gottlieb Christie Jill Finlayson Colin Brinson April Fogle Robyn Ganguin Eden Timm Dillon Garland Kelsey Cyre Emilee Zaitsoff Lisa-Berry Wendy Haines Morgan MacDonald Joshua Morley Ebony Weeks Corbin Fraser Leesa Resch Cody Walsh Kyra Hartley Marlee Hackett

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