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TITLE To promote young working mans self-value in a sustainable way. DESIGN GOAL To moBvate young working men to treasure and be aware of their own products. Loca2on In young mens house
DESIGN DIRECTION my design direcBon is to create an opportunity to let the owner to introduce their valuable things to their friends and improve the interacBon between the owner and his friends. Social funcBon
EI CYCLE 2 PRESENTATION
DESIGN SCENARIO SituaBon 1: The host remembers all the things in his house and uses them oFen. QualiBes of current situaBon: Accidentally, not important, forgeJable Desired qualiBes: AcBve need, reminder, interesBng
EI CYCLE 2 PRESENTATION
DESIGN SCENARIO SituaBon 2: His friends discover something interesBng and the host introduces it to them. QualiBes of current situaBon: accidentally, proud Desired qualiBes: AcBvely, proud, interesBng, more interacBon
EI CYCLE 2 PRESENTATION
The
rela2ons
between
people
and
people
to
stus
social
The
host
The
guests
closer guest The
stus
guest guest
host
treasure
EI CYCLE 2 PRESENTATION
Interac2on
quali2es
InteracBon
Current qualiBes Accidently, love, proud, passive Accidently, curious, hesitate to ask/ touch Treasure Normal Normal talk, drinking, nd sth to do
desired qualiBes InteresBng, acBvely, love, proud, curious, playful AcBvely ask, curious Treasure, interesBng, valuable Impressed interesBng Closer, acBve, playful
The host introduce stus The guests interests in stus The hosts feeling of stus The guests feeling of stus The interacBon between host and guest
EI CYCLE 2 PRESENTATION
EI
CYCLE
2
PRESENTATION
Prototype
1
AJract
the
guests
aJenBons
and
curious
about
the
valuable
stus
Step
1
Let
the
host
label
his
stus
they
think
are
valuable
with
the
post-it.
Write
something
on
the
post-its
to
aJract
visitors
aJenBon
and
moBvate
them
to
ask
about
it.
Step
2
Let
him
invite
his
friends
to
their
place
and
observe
whether
they
will
noBce
the
post-its
and
ask
about
the
stu.
Step
3
The
host
introduces
his
stu.
Step4
Observe
whether
his
friends
are
interested
in
other
stus.
EI
CYCLE
2
PRESENTATION
Quali2es
of
the
interac2on
Before
Passive,
boring
AFer
AcBve
interacBon,
interesBng,
meaningful
EI
CYCLE
2
PRESENTATION
Result
and
feedback
The
guests
didnt
know
the
post-its
are
for
them.
The
intenBon
of
showing
o
is
too
obvious.
The
host
didnt
like
to
introduce
his
stus
acBvely.
It
is
beJer
to
use
illustraBon
than
the
words
Post-its
are
not
obvious,
especially
in
the
dim
room.
When
the
guests
know
the
post-its
are
for
them,
they
would
want
to
explore
post-its
more.
EI
CYCLE
2
PRESENTATION
Prototype
2
Play
games
as
a
chance
to
expose
the
valuable
things
First
one:
The
game
is
to
nd
5
cups
and
think
about
3
tasks
done
with
5
cups.
(in
the
house)
Second
one:
I
brought
the
many
stus
to
faculty
and
ask
for
5
people
to
role
play.
Pretend
they
were
in
the
hosts
house,
and
they
were
playing
the
game
together
as
social
acBvity.
The
game
was
that
all
of
the
people
had
to
be
divided
into
two
groups.
Each
group
should
create
an
object
with
those
stus
I
brought
there
and
let
the
other
group
to
guess
what
it
was.
EI
CYCLE
2
PRESENTATION
Quali2es
of
the
interac2on
Before
Normal,
plain,
nd
sth
to
do
APer
Playful,
closer
relaBon,
acBve
EI
CYCLE
2
PRESENTATION
RESULT
&
FEEDBACK
BeJer way to enhance social interacBon. People pay aJenBon to the things in front of them. This game as a trigger to expose the valuable stus was very successful. people interacted with others more and become closer in the game. They can discuss with each other and have more subjects to talk about. The game not only creates a chance to let the host show o his stus, but also enhances the qualiBes of interacBon between people. The game triggers the host to check his cabinet and stored room. He would discover something he bought for a long Bme and forget it.
EI
CYCLE
2
PRESENTATION
Conclusion
Develop
prototype
2
The
playful
and
acBve
qualiBes
do
enhance
the
social
interacBon.
Next
step
I
will
visit
a
mans
house
to
observe
the
whole
interacBon
process
and
make
the
prototype
in
detail.
A
opportunity
to
evoke
the
emoBon
to
the
normal
stu
that
is
not
meaningful
.