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RANCANGAN PENGAJARAN HARIAN

MATA PELAJARAN : ICT Tingkatan Tarikh Topik : 5 TM 2 : 12 Nov 2012 : Development Team (2) Tempat Masa : 4 TM 2 : 11.20 hingga 12.00

HASIL PEMBELAJARAN :
At the end of the learning session, students are able to : 1. match the role with the members in a development team correctly. 2. state an example for each role correctly.

BAHAN BANTU MENGAJAR :


Induction Set : 1. coloured A4 paper 2. marker pens 3. glue Contents : 1. A lists of card which written a role or examples for a position in a development team.

PENGETAHUAN SEDIA ADA :


1. Students knew some examples of application in multimedia which can be seen in their real life. Examples : advertisement, proposal presentation, school achievement etc.

PELAKSANAAN PENGAJARAN
Isi Kandungan
Pengenalan Induction Set: 1.Students should know six roles needed in a development production team. 2. Students should know to draw the chart of a development production team.

Pengetahuan/Kemahiran yang perlu dikuasai

4.3.2 Developement Team a) Project manager's role - define scope of the project, discuss with client, search financial resource, equipment, facilities, coordinate the production team. b) Subject Matter Expert (SME) - do research on the content of the multimedia project. - provide content for the multimedia project. c) Graphic artist - develop the graphic elements of the program such as backgrounds, buttons, photo collages, 3D objects, logos and animation. d) Audio-video Technician - recording the voice, edits the sound effects, records and edits music. - responsible for capturing, editing and digitizing the video. e) Instructional Designer - decide on the best educational strategies and practices to present the information. f) Programmer - write the program code lines or scripts using the authoring tool.

1.Students should know six roles needed in a development production team. 2. Students should know to draw the chart of a development production team. 3. Students should know the role of each members in a development team. 4. Students should be able to give example of the role in the development team while designing a multimedia design.

Aktiviti Pengajaran dan Pembelajaran


Pengenalan : Induction Set : 1. Teacher asks the students to design a logo for their group by using material provided by the teacher. They have to implement their role which have been given in the previous class. 2. Students discuss among their group. 3. Teacher asks each group to present their logo. 4. Each group present their logo. 5. Teacher asks the students to relate their role while designing the logo. 6. Students give their opinions 7. Teacher relates the activity with the topic to be discuss later on. BBM:

Catatan

Duration: 10 minutes Values: Creative thinking

1. Coloured A4 papers. 2. marker pens 3. glue

Perkembangan Pengajaran : Activity 1: 1. Teacher gives each group lists of function/role and examples for each member in a development team. Teacher asks each group to match the correct function/role and examples to the correct person in charge in a development team. Each group will get different set of examples. 2. Students discuss in their group. Each student has to hold correct role and example as their nametag. 3. Teacher asks each group to present their answers to the class. 4. Students do the group presentation. 5. Teacher give comment and correction for the presentation. Activity 2: 1. Teacher asks the students to paste the correct answer in the correct column at the whiteboard. 2. Students paste their answer at the whiteboard. 3. Teacher concludes their answer and asks students to produce a mind map for a development team in their notebook. BBM 1. A lists of card Values: Hardworking Duration: 10 minutes BBM: 1.A lists of card Values : Cooperate Duration: 15 minutes

Aktiviti Pengajaran dan Pembelajaran

Catatan

Penutup :
1. Teacher asks students to recall what they have learnt. 2. Students give their answer. Duration: 5 minutes

Tugasan :
1. Teacher asks the students to find information and record in their notebook about other examples related to multimedia design in the real life.

Refleksi Kendiri :

Catatan/Tugas-tugas Lain : Masa

Aktiviti

Pengesahan

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