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EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Bonus
Temp Modi er
1 2 3 4 5
d d d d d SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Misc
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft sq
+
Temp Speed
Range
Type
ft
Ammo
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Swim Speed
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Morale Bonus Power Attack
ft
sq
Type
Attack Bonus
Damage
Critical
ft
sq
Buffs
Nerfs
+ +
=
Morale Bonus
+
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
ft
sq
+
Range Type Attack Bonus Damage Critical
ft
sq
COMBAT MANEUVRES
COMBAT MANEUVRE Base BONUS Attack Bonus
Size Modi er Misc
Ammo
# #
De ection Modi er Morale Bonus Misc
Special Ammo
# #
Racial Misc Temp
+
Base Attack Bonus
Ammo
Special Ammo
Size Modi er
SAVES
FORTITUDE SAVE
Base
+
Stable
+
Non-lethal
+
Unconcious
+ + +
+ + +
Trap Sense
+ + +
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Armour AC Shield AC Natural Armour Size Modi er De ection Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / + /
+ + /
+ + /
+ + +
+
EFFECTS
+ +
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC COMBAT ABILITIES
INVENTORY
Value
ARMOUR
Head Properties
EQUIPMENT
Max Speed
ft
Check Penalty Weight
sq
Armour AC
Spell Failure
lb
SHIELD
Properties Check Penalty Weight Spell Failure
AC
Shield AC
lb
AC
Shoulders Properties
Body Properties
Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight
lb lb lb lb lb lb
Properties Properties Hands Properties Waist Properties
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
MONEY
Copper Silver Gold Platinum Total
, , , , , , , , pp . , gp , sp cp
Properties
Properties
SCROLLS
POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
# # # #
Campaign XP
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Modi er
1 BARBARIAN! 2 3 4 5
Skill Bonus
d d d d d SKILLS
Untrained Class Skills +3 Ranks Racial, Feats, Synergy
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained
SPECIAL ABILITIES
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft sq
+
Temp Speed
Range
Type
ft
Ammo
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Swim Speed
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Buffs Nerfs
ft
sq
Type
Attack Bonus
Damage
Critical
+ +
RAGE!
Fatigued
ft
sq
=
Buffs
Nerfs
+
RAGE!
Attack Bonus
Damage
Critical
Range
ft
sq
Type
Attack Bonus
Damage
Critical
ft
sq
COMBAT MANEUVRES
COMBAT MANEUVRE Base BONUS Attack Bonus
Size Modi er
Ammo
# #
De ection Modi er Misc
Special Ammo
# #
Misc Temp RAGE!
RAGE!
+
Base Attack Bonus
Ammo
Special Ammo
Size Modi er
RAGE!
SAVES
FORTITUDE SAVE
Base
+
Stable
+
Non-lethal
+
Unconcious
+ + +
Endurance
+ + +
Trap Sense
+
Fatigued
hp
hp
hp
RAGE!
ARMOUR CLASS
ARMOUR CLASS
Armour AC Shield AC Natural Armour Size Modi er De ection Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / + /
+ + /
+ + /
+ + +
+
EFFECTS
+ +
= 10 + DEX
AC -2
RAGE!
Damage Reduction AC Penalty
/
COMBAT ABILITIES
NOTES
BARBARIAN!
Barbarian Level
Barbarian Level
BARBARIAN
RAGE!
1 2 3 5 6 7 9 10 11 12 13 14 15 16 17 18 19 20
rds
= 2 + CON +
Barbarian Level
Misc
2 +
STRENTH CONSTITUTION SCORE SCORE BONUS BONUS WILL SAVE BONUS
RAGE! TODAY
rds
ARMOUR CLASS PENALTY
Uncanny Dodge Trap Sense +1 Improved Uncanny Dodge Trap Sense +2 Damage Reduction 1/ Trap Sense +3 Damage Reduction 2/ Greater RAGE! Trap Sense +4 Damage Reduction 3/ Indomitable Will Trap Sense +5 Damage Reduction 4/ Tireless RAGE! Trap Sense +6 Damage Reduction 5/ Mighty RAGE!
4 6 7 STR
Strength Score Penalty: -2
4 6 7 CON
Dexterity Score Penalty: -2
2 3 4
-2 -2 -2 AC
FATIGUED DURATION
RAGE! Duration
rds
2
Barbarian Level
-1 STR
-1 DEX
RAGE! POWERS
RAGE! POWERS KNOWN
Misc
= 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 +
(Round down)
BARD
Level Bonus
0
CHA CHA - 4 CHA - 8 CHA - 12
SPELLS
Spells Known Spell Save DC Spells = Base + Bonus Spells per day Spells
0 1 2 3 4 5 6
Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster Level
%
BARDIC KNOWLEDGE BONUS
BARDIC KNOWLEDGE
4
Misc
Bard Level
2 +
5 6
VERSATILE PERFORMANCE
Use bonus in place of... Act Comedy Dance Bluff, Disguise Bluff, Intimidate Acrobatics, Fly Diplomacy, Intimidate Oratory Percussion Sing String Wind Instruments Use bonus in place of... Diplomacy, Sense Motive Handle Animal, Intimidate Bluff, Sense Motive Bluff, Diplomacy Diplomancy, Handle Animal
PERFORMANCES
ROUNDS PER DAY
= 2+
Bard Level
2 + CHA
Rounds Today
WILL SAVE DC
= 10 +
FASCINATE
AUDIENCE MAX FASCINATED
( (
Bard Level
2 + CHA
Bard Level
=
COURAGE BONUS
+2 3
COMPETENCE BONUS
SCROLLS
POTIONS
INSPIRE
Bonus hit dice + 2d10 (including CON) Competence +2 to attack +1 to fortitude saves Saving bonus + 4 to all saves Dodge bonus +4 to AC
LORE MASTER
TAKE 10
Unlimited uses per day
Take 20 Today
CLERIC
DEITY
0
AO CH C TI
Domain Spell
DOMAINS
1 2 3 4 5 6 7 8 9
Domain Spell Domain Spell
SPELLS
WIS WIS - 4 WIS - 8 WIS - 12
4
Base Bonus Spells + Spells Domain Spell
Spell Save DC
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level
5
Domain Spell
6
Domain Spell
7
= WIS +
Caster Level Domain Spell
Concentration
CHANNEL ENERGY
OD
8
Domain Spell
GO
}
FU
W LA EV
9
SCROLLS POTIONS
= 3 + CHA +
ENERGY ROLL
d6
WILL SAVE DC
Cleric Level
IL
= 10 +
CH
}
T AO IC
)+
Misc
(Round up)
Cleric Level
2 + CHA
(Round down)
DRUID
DEITY
+
L FU W LA EV IL OD
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12
GO AO CH C TI
Spell Save DC
Concentration
= WIS +
NATURE BOND
DOMAIN
ANIMAL COMPANION
Creature Type
5
WILD SHAPE
Times Today
Current Shape
7 8
WANDS
CHARGES
9
SCROLLS POTIONS
# # # # #
CHARGES
CHARGES
CHARGES
CHARGES
DRUID
DEITY
+
L FU W LA EV IL OD
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12
GO AO CH C TI
Spell Save DC
Concentration
= WIS +
NATURE BOND
Domain
ANIMAL COMPANION
DOMAIN
5
Granted Powers
Domain Spells
1 2 3 4 5 6 7 8 9
7 8
WILD SHAPE
Times per day Times Today
9
SCROLLS POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
# # # #
MONK
AC BONUS
Monk Level
MONK
Monk Bonus Level Feats Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist Evasion Fast Movement +10 ft Maneuvre Training Still Mind Ki Pool (magic) Slow Fall 20 ft High Jump Purity of Body Fast Movement +20 ft Slow Fall 30 ft Wholeness of Body Slow Fall 40 ft Improved Evasion Fast Movement +30 ft Ki Pool (lawful) Slow Fall 50 ft Diamond Body Abundant step Fast Movement +40 ft Slow Fall 60 ft Diamond Soul Slow Fall 70 ft Quivering Palm Fast Movement +50 ft Ki Pool (adamantine) Slow Fall 80 ft Timeless Body Tongue of the Sun and Moon Fast Movement +60 ft Slow Fall 90 ft Empty Body Perfect Self Slow Fall Any distance Assume etherial state for 1 minute - 3 ki points Treated as outsider Delayed death Treat unarmed attacks as adamantine weapons No age penalties or arti cial aging Speak with any living creature Avoid all damage on successful re ex Treat unarmed attacks as lawful weapons Heal your own wounds - 2 ki points Use a full attack action for more attacks Treat hands as weapons Stun (or other effects) target for one round Avoid all damage on successful re ex
AC
CMD BONUS
+ CMD
= WIS +
Monk Level
2 3 4 5
Only applied when unarmoured, unencumbered end not helpless The maximum bonus to AC and CMD is 5
Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment Treat unarmed attacks as magic weapons Reduce effective falling height using wall Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
FLURRY OF BLOWS
FLURRY ATTACK BONUS
UNARMED STRIKE
UNARMED STRIKE DAMAGE ROLL
6 7
d STUNNING FIST
Monk Level
8 9 10 11 12 13 14 15 16 17 18 19 20
1 4 8 12 16
No action this round Lose DEX bonus to AC; -2 AC Cannot run or charge -2 Strength and Dexterity -2 to attack rolls, damage rolls, saving throws, skill and ability checks
Staggered May make a standard or move action, but not both Blinded or Deafened Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed -4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound No action this round Lose DEX bonus to AC; -2 AC
Spell resistance
20
Paralysed
WHOLENESS OF BODY
HEALING POINTS
Monk Level
=
DIAMOND SOUL
SPELL RESISTANCE
Monk Level
= 10 +
QUIVERING PALM
QUIVER DAYS
Monk Level
KI POOL
KI POOL CAPACITY
=
FORTITUDE SAVE DC
Monk Level
= 2 ) + WIS
Monk Level
2 + WIS
Ki Pool
= 10 + (
PERFECT SELF
Treated as an Outsider Immune to Charm Person and other effects that target non-outsiders. Damage reduction 10/chaotic
PALADIN
Paladin Level
GO
OD
PREPARED SPELLS
L FU W LA IL EV
GO
EV
IL
Concentration
ENERGY ROLL
WILL SAVE DC
CHARGES
CHARGES
CHARGES
CHARGES
AO CH C TI
-3=
1
AO CH
DEITY
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
2 3
Summoned Today
C TI
4
SMITE EVIL SPELLS
SMITINGS PER DAY
Smitings Today
Spell Save DC
1 2 3 4
Spell Save DC = 10 + WIS + Spell Level
=
SMITING DAMAGE BONUS
Caster Level Weapon Damage Bonus Paladin Level
+ CHA
Smiting damage bonus applies double for the rst successful strike against evil outsiders, evil dragons and the undead.
= CHA +
+
USES PER DAY
= +
Paladin Level
LAY ON HANDS
Uses Today
d6
)+
Misc
=
HEALING HIT POINTS
( (
2 + CHA
Paladin Level
(Round down)
(Round up)
= 10 +
Paladin Level
d6
)+
2 + CHA
(Round down)
MERCIES
SCROLLS WANDS
POTIONS
# # # #
Campaign XP
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
1 Ranger
ABILITIES
Ability Score
Item Bonus
d d d d d SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Misc
Ability Modi er
Temp Bonus
Temp Modi er
2 3 4 5
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
RANGER
Level Bonus
Ranger Level
COMBAT STYLE
ARCHERY
Ranger Level Far Shot Point Blank Shot Precise Shot Rapid Shot Improved Precise Shot Manyshot Pinpoint Targeting Shot on the Run
Ranger Level
2 = Caster Level
Favoured Enemy Bonus 2 4 6 8 10 12
TWO-WEAPON FIGHTING
Double Slice Improved Shield Bash Quick Draw Two-weapon Fighting Improved Two-weapon Fighting Two-weapon Defence Greater Two-weapon Fighting Two-weapon Rend
Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:
FAVOURED ENEMIES
FAVOURED ENEMY
2 6 10
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
HUNTERS BOND
SHARE FAVOURED ENEMY ANIMAL COMPANION
Name Misc Creature type
FAVOURED TERRAINS
FAVOURED TERRAIN
Favoured Terrain Bonus 2 4 6 8
rds
= WIS - 1 +
Share half your Favoured Enemy bonus against a single target with all allies within 30 ft
PREPARED SPELLS
1
WILD EMPATHY
WILD EMPATHY BONUS
Ranger Level Misc
= CHA +
SPELLS
From Level 4 Spell Save DC Spells per day =
2 3 4
1 2 3 4
Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
Caster Level
WANDS
CHARGES
# # # # #
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
SORCERER
BLOODLINE
1
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + CHA + Spell Level Caster Level
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
Spell Save DC
3
= CHA +
Concentration
% SCROLLS
POTIONS
7
WANDS
CHARGES
# # #
CHARGES
CHARGES
WIZARD
SPELL SCHOOLS
SPECIALITY SCHOOL
0
Speciality Spell
OPPOSED SCHOOLS
ARCANE BOND
FAMILIAR BONDED OBJECT
Speciality Spell
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level Caster Level Speciality Spell Speciality Spell
INT INT - 4 INT - 8 INT - 12
Spell Save DC
Concentration
= INT +
Speciality Spell
SCROLLS
5
Speciality Spell
POTIONS
Speciality Spell
7
WANDS
Speciality Spell
CHARGES
# # #
Speciality Spell
CHARGES
9
CHARGES
ALCHEMIST
ALCHEMY
= Extract Save DC Extracts per day
Caster Level
1 2 3 4 5 6
Extract Save DC = 10 + INT + Extract Level
Base Extracts
2
DISCOVERIES
DISCOVERIES KNOWN
=
1
Alchemist Level
2 +
(Round down)
Misc
5
6
10
MUTAGENS
Strength Bonus Dexterity Bonus Constitution Bonus
+ AC
DURATION
11
12
mins
= 10 mins
POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS
BOMBS
Alchemist Level
+
From level 10: Immune to all poisons
2
(Round up)
INT
OTHER DAMAGE
FIRE DAMAGE
d6 +
SPLASH DAMAGE
+
SPLASH REFLEX SAVE DC
= 10 +
Splash damage is equal to a minimum roll of direct damage.
Alchemist Level
2 + INT
(Round down)
CAVALIER
ORDER
Cavalier Level
EDICTS CHARGE
Level Attack Bonus Damage
ft
Cavaliers Charge
No Armour Check penalty when charging.
sq
Critical Range
+4 2
Level
ABILITIES
Level
11 20
Mighty Charge
Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
2 8
Level
Supreme Charge
On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds. (damage is triple only if using a lance) Attack Bonus Damage Critical
2/3
Level
Charge attack
d TACTICIAN CHALLENGE
FEAT SHARING PER DAY
Misc Cavalier Level Misc Feat Sharing Today
Level
15
Cavalier Level
=1+(
Cavalier Level
5)+
Misc Rounds Shared This Encounter
=1+(
Cavalier Level
3)+
Misc
rds
=1+(
2)+
TEAMWORK FEATS
=
Level
17
Challenged target suffers -2 penalty to AC against any target other than you.
Level
CAVALIER ORDER
CHALLENGE ABILITY
Level
SKILLS
Level
17
EXPERT TRAINER
= = +
SKILLS
Cavalier Level
Training
CAVALIER ORDER
BANNER
Level
= + + = = +1
Cavalier Level
14 + 2
WITCH
FAMILIAR
Name Creature type
0 1
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level
INT INT - 4 INT - 8 INT - 12
Spell Save DC
Base Spells
Bonus Spells
PATRON SPELLS
Patron Level
6 7 8 9
KNOWN HEXES
2 4 6 8 10 12 14 16 18
INQUISITOR
DEITY
+
L FU W LA EV IL OD
0 1
DOMAIN
GO AO CH C TI
2
SPELLS
0 1 2 3 4 5 6
GO OD
Spells Known
Spell Save DC
Spell Save DC = 10 + WIS + Spell Level The inquisitor cannot cast spells of an alignment opposed to her own or her deitys.
5 6
JUDGEMENT 2
5-LEVEL BONUS
Inquisitor Level
W LA FU L EV IL
CH AO TI C
SKILLS
MONSTER LORE Knowledge STERN GAZE Intimidate Sense Motive TRACK Track
From level 2
= WIS +
Bonus
Knowledge Bonus
= + + +
Misc
Destruction
= = =
Inquisitor Level
=1+( =1+(
Inquisitor Level
5) 3
Misc
Damage bonus
+ + + + + + + +
} )
Judgements Today
Healing Justice
5-Level Bonus Attack bonus From level 10, bonus doubles to con rm critical hits
Piercing
TEAMWORK FEATS
CURRENT FEATS
3-Level Bonus
Protection Purity
5-Level Bonus Armour class bonus From level 10, bonus doubles against critical hits Saving throw bonus 5-Level Bonus 5-Level Bonus 3-Level Bonus 2
3+
Judgement effects apply only during combat From level 8, use 2 judgements at once From level 16, use 3 judgements at once
Resilience
Damage reduction
SLAYER
From level 17, select one judgement at start of combat to apply its bonus at 5 levels higher From level 20, invokeTrue Judgement on one attack if successful, target must pass a Fortitude save or die Target is then immune to True Judgement for 24 hours Inquisitor Level
Resistance Smiting
TRUE JUDGEMENT
Weapon counts as magical From level 6, weapon counts as aligned From level 10, weapon counts as adamantine
DISCERN LIES
DISCERN LIES Inquisitor Level PER DAY
Misc Discern Lies Today
FORTITUDE SAVE DC
+ +
=(
2 ) + WIS
HOSTILE
Origin Country
FRIENDLY HOSTILE
/ Region
/ Town
L FU W LA GO OD AO CH TI C
PORTRAIT
Religion
FRIENDLY HOSTILE
AFFILIATIONS
L FU W LA GO OD AO CH TI C
Employer
L FU W LA
HOSTILE
Current Country
FRIENDLY HOSTILE
/ Region
/ Town
L FU W LA GO OD AO CH TI C
Af liation
W LA GO OD FU L
HOSTILE
Af liation
GO OD
EV W LA FU L EV W LA FU L EV W LA FU L EV W LA FU L EV IL EV I W LA FU L L EV IL W LA FU L EV IL W LA FU L IL EV IL W LA FU L EV IL W LA FU L IL IL
FRIENDLY HOSTILE
APPEARANCE
MALE
FRIENDLY HOSTILE
GO
FRIENDLY HOSTILE
GO
Preferred Clothing
FRIENDLY HOSTILE
PERSONALITY
Motivations
FRIENDLY HOSTILE
GO
Fears
FRIENDLY HOSTILE
GO O
Likes
FRIENDLY HOSTILE
GO
Dislikes
FRIENDLY HOSTILE
GO
FRIENDLY HOSTILE
GO
Quirks
OD CH AO TI C
OD CH AO TI C
OD CH T AO IC
D CH AO TI C
OD CH AO TI C
GO
OD CH AO C TI
OD CH AO TI C
OD CH AO TI C
IL
FRIENDLY
EV
IL
EV
IL
FRIENDLY
GO
OD AO CH TI C CH AO TI C CH AO TI C
EV
IL
EV
IL
EV
IL
Name
CHARACTER BACKGROUND
Parents
FRIENDLY
ORIGINS
L FU W LA GO AO CH C TI OD
PARTY INVENTORY
Value Weight
PARTY FUNDS
Copper Silver Gold Platinum Total
Item
Cash
cp sp
, , , , , , ,
, , , , , ,
. . . . . .
, , , , , , , , , pp , gp
QUEST ITEMS
Attained Carried by / given to
CONTAINER
Value Weight
CONTAINER
Value Weight
lb lb
lb lb
NOTES
Total Weight
lb
SPELL BOOK
Level Level Level
School
School
School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost
Cost
Cost
SPELL BOOK
Level Level Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
FAMILIAR
Creature Name Creature Type
W LA FU L EV IL GO O D
ANIMAL COMPANION
Age Subtype
SUMMONED CREATURE
Creature Level Level Ranks Adjustment Weight
INITIATIVE
INITIATIVE BONUS
Misc Range Fly Speed
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
BASIC SPEED Swim Speed ft ft sq sq ft ft sq sq
Climb Speed Burrow Speed
lb Effective
MALE
Size
Size Modi er
Height
Level
Hit die
ft sq sq
sq
XP
CMB =
Base Attack
WIS
CMD = 10 +
Base Attack
CH T AO IC
FEMALE
SKILLS
Ranks Racial, Feats
ft ft
Temp Speed
Range
Attack Bonus
Damage
Critical
ABILITIES
Ability Score
Item Bonus
Acrobatics
Temp Bonus
Ability Modi er
ft
sq
BASE ATTACK
BASE ATTACK
Temp Attack Temp Damage
+
COMBAT MANEUVRE BONUS
+
Size Modi er Misc
Range
Attack Bonus
Damage
Critical
ft
sq
COMBAT MANEUVRES
Range Attack Bonus Damage Critical
+ STR +
+
Size Modi er
ft
sq
Morale Bonus Misc
De ection Modi er
+ STR + DEX +
+
HEALTH
+
Dying
+
Stable Non-lethal Unconcious
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Natural Armour Size Modi er Misc
SAVES
FORTITUDE SAVE
Base Save Misc Temp
AC AC AC
Temp AC
= 10 + DEX + = 10 / + / /
+ + +
FORT = CON +
REFLEX SAVE
+ + +
REF
= DEX +
= 10 + DEX
WILL SAVE
WILL = WIS +
AC
EFFECTS
3.5e
7 8 9 10 11
Campaign Page
19 20 21 22 23 12 24
31 32 33 34 35 36
TIMELINE
Era
of 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34 35 36
37 38 39 40 41 42
6 5 4 3 2 1 13 14 15 16 17
18 29 28 27 26 25
30
7 8 9 10 11 12
19 20 21 22 23 24
31 32 33 34 35 36
6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34 35 36
37 38 39 40 41 42
6 5 4 3 2 1 13 14 15 16 17
18 29 28 27 26 25
30
TIMELINE
3.5e
THREAD
DATE
EVENT
THREAD
OTHER EVENTS