Вы находитесь на странице: 1из 36

Campaign XP

EV

Player

IL

CHARACTER SHEET

GO

Race

Size Skill Ranks Hit Die Level

MALE

Name
L FU W LA OD

CHARACTER
FEMALE

AO CH C TI

Size Modi er Level Adjustment

CLASSES

ABILITIES
Ability Score
Item Bonus

Ability Modi er

Temp Bonus

Temp Modi er

STR CON DEX INT WIS CHA SPECIAL ABILITIES

STR CON DEX INT WIS CHA

STR CON DEX INT WIS CHA


(Round down)

1 2 3 4 5

d d d d d SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Misc

Effective Character Level

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained

Ability Modi er = (Total Ability Score - 10) 2

FEATS

DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL

+ Size diff x4

Armour Check Penalty

- 1 per 5lb carried

STR CHA INT

LANGUAGES

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

INITIATIVE
INITIATIVE BONUS
Feats Misc

ATTACKS
Attack Bonus Damage Critical

INIT = DEX +
SPEED
SPEED ft sq

+
Temp Speed

Range

Type

ft
Ammo

sq

Speed with Armour

ft
Fly Speed

sq

ft

sq

Special Ammo

Swim Speed

Climb Speed

ft

sq

ft

sq

ft

sq

Range

Type

Attack Bonus

Damage

Critical

BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Morale Bonus Power Attack

ft

sq

Type

Attack Bonus

Damage

Critical

ft

sq

Buffs

Nerfs

+ +

=
Morale Bonus

+
Buffs

Nerfs

Power Attack

Temp Damage Bonus

Range

Type

Attack Bonus

Damage

Critical

ft

sq

+
Range Type Attack Bonus Damage Critical

ft

sq

COMBAT MANEUVRES
COMBAT MANEUVRE Base BONUS Attack Bonus
Size Modi er Misc

Ammo

# #
De ection Modi er Morale Bonus Misc

Special Ammo

# #
Racial Misc Temp

CMB = STR + BAB +


COMBAT MANEUVRE DEFENCE

+
Base Attack Bonus

Ammo

Special Ammo

Size Modi er

SAVES
FORTITUDE SAVE
Base

CMD = 10 + STR + DEX + BAB +


HEALTH
HIT POINTS Wounds hp
Dying

+
Stable

+
Non-lethal

+
Unconcious

FORT REF WILL

= CON + = DEX + = WIS +


Improved Evasion

+ + +

+ + +
Trap Sense

+ + +

REFLEX SAVE WILL SAVE


Evasion Misc Endurance

hp

hp

ARMOUR CLASS
ARMOUR CLASS
Armour AC Shield AC Natural Armour Size Modi er De ection Modi er

AC AC AC
Temp AC

= 10 + DEX + = 10 / + /

+ + /

+ + /

+ + +

+
EFFECTS

FLAT-FOOTED ARMOUR CLASS

+ +

TOUCH ARMOUR CLASS

= 10 + DEX

Spell Resistance Conditional Modi ers

AC
Damage Reduction

/
METAMAGIC COMBAT ABILITIES

INVENTORY

Value

Weight Properties Type

ARMOUR

Head Properties

EQUIPMENT

Max Speed

Max AC DEX Face Properties

ft
Check Penalty Weight

sq
Armour AC

Spell Failure

lb

SHIELD
Properties Check Penalty Weight Spell Failure

AC

Neck / Throat Properties

Shield AC

lb

AC
Shoulders Properties

Arms / Wrists Properties

Body Properties

Torso Properties Light Load

Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight

lb lb lb lb lb lb
Properties Properties Hands Properties Waist Properties

lb
Medium Load

lb
Heavy Load

lb
Max Load

lb

MONEY
Copper Silver Gold Platinum Total
, , , , , , , , pp . , gp , sp cp

Properties

Properties

SCROLLS

POTIONS

WANDS
CHARGES CHARGES CHARGES CHARGES

# # # #

Campaign XP

EV

Player

IL

CHARACTER SHEET

GO

Race

Size Skill Ranks Hit Die Level

MALE

Name
L FU W LA OD

CHARACTER
FEMALE

AO CH C TI

Size Modi er Level Adjustment

CLASSES

ABILITIES
Ability Score
Item Bonus

Ability Modi er

RAGE! Fatigue Modi er Modi er

Temp Modi er

STR + CON + DEX INT WIS CHA

STR CON DEX INT WIS CHA


(Round down)

1 BARBARIAN! 2 3 4 5
Skill Bonus

d d d d d SKILLS
Untrained Class Skills +3 Ranks Racial, Feats, Synergy

Effective Character Level

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained

Ability Modi er = (Total Ability Score - 10) 2

SPECIAL ABILITIES

FEATS

DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL

Forbidden Armour Misc During Check RAGE! Penalty


+ Size diff x4

- 1 per 5lb carried

STR CHA INT

LANGUAGES

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

INITIATIVE
INITIATIVE BONUS
Feats Misc

ATTACKS
Attack Bonus Damage Critical

INIT = DEX +
SPEED
SPEED ft sq

+
Temp Speed

Range

Type

ft
Ammo

sq

Speed with Armour

ft
Fly Speed

sq

ft

sq

Special Ammo

Swim Speed

Climb Speed

ft

sq

ft

sq

ft

sq

Range

Type

Attack Bonus

Damage

Critical

BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Buffs Nerfs

ft

sq

Type

Attack Bonus

Damage

Critical

+ +

RAGE!

Fatigued

ft

sq

=
Buffs

Nerfs

+
RAGE!

Range Fatigued Type

Temp Damage Bonus

Attack Bonus

Damage

Critical

Range

ft

sq

Type

Attack Bonus

Damage

Critical

ft

sq

COMBAT MANEUVRES
COMBAT MANEUVRE Base BONUS Attack Bonus
Size Modi er

Ammo

# #
De ection Modi er Misc

Special Ammo

# #
Misc Temp RAGE!

RAGE!

CMB = STR + BAB +


COMBAT MANEUVRE DEFENCE

+
Base Attack Bonus

Ammo

Special Ammo

Size Modi er

RAGE!

SAVES
FORTITUDE SAVE
Base

CMD = 10 + STR + DEX + BAB +


HEALTH
HIT POINTS RAGE! hp
Wounds Dying

+
Stable

+
Non-lethal

+
Unconcious

FORT REF WILL

= CON + = DEX + = WIS +


Improved Evasion

+ + +
Endurance

+ + +
Trap Sense

+
Fatigued

REFLEX SAVE WILL SAVE


Evasion Misc

hp

hp

hp

RAGE!

ARMOUR CLASS
ARMOUR CLASS
Armour AC Shield AC Natural Armour Size Modi er De ection Modi er

AC AC AC
Temp AC

= 10 + DEX + = 10 / + /

+ + /

+ + /

+ + +

+
EFFECTS

FLAT-FOOTED ARMOUR CLASS

+ +

TOUCH ARMOUR CLASS

= 10 + DEX

Spell Resistance Conditional Modi ers

AC -2
RAGE!
Damage Reduction AC Penalty

/
COMBAT ABILITIES

NOTES

BARBARIAN!
Barbarian Level

Barbarian Level

BARBARIAN

RAGE! DURATION PER DAY

RAGE!

1 2 3 5 6 7 9 10 11 12 13 14 15 16 17 18 19 20

Fast Movement Illiteracy RAGE! 1/day

rds

= 2 + CON +

Barbarian Level

Misc

2 +
STRENTH CONSTITUTION SCORE SCORE BONUS BONUS WILL SAVE BONUS

RAGE! TODAY

rds
ARMOUR CLASS PENALTY

Uncanny Dodge Trap Sense +1 Improved Uncanny Dodge Trap Sense +2 Damage Reduction 1/ Trap Sense +3 Damage Reduction 2/ Greater RAGE! Trap Sense +4 Damage Reduction 3/ Indomitable Will Trap Sense +5 Damage Reduction 4/ Tireless RAGE! Trap Sense +6 Damage Reduction 5/ Mighty RAGE!

RAGE! GREATER RAGE! MIGHTY RAGE!


Ability Modi er = (Total Ability Score - 10) 2

4 6 7 STR
Strength Score Penalty: -2

4 6 7 CON
Dexterity Score Penalty: -2

2 3 4

-2 -2 -2 AC

FATIGUED DURATION

RAGE! Duration

rds

2
Barbarian Level

-1 STR

-1 DEX

Cannot rage, run or charge while fatigued.

RAGE! POWERS
RAGE! POWERS KNOWN
Misc

= 1 2 3 4 5 6 7 8 9 10 11 12 13 14

2 +

(Round down)

BARD
Level Bonus

Bard Level Caster Level

PREPARED SPELLS KNOWN SPELLS

0
CHA CHA - 4 CHA - 8 CHA - 12

SPELLS
Spells Known Spell Save DC Spells = Base + Bonus Spells per day Spells

0 1 2 3 4 5 6
Spell Save DC = 10 + CHA + Spell Level

Concentration

= CHA +

Caster Level

ARCANE SPELL FAILURE THRESHOLD

%
BARDIC KNOWLEDGE BONUS

Bards can wear light armour without risking spell failure.

BARDIC KNOWLEDGE

4
Misc

Bard Level

2 +

Bards can use all knowledge skills untrained.

5 6
VERSATILE PERFORMANCE
Use bonus in place of... Act Comedy Dance Bluff, Disguise Bluff, Intimidate Acrobatics, Fly Diplomacy, Intimidate Oratory Percussion Sing String Wind Instruments Use bonus in place of... Diplomacy, Sense Motive Handle Animal, Intimidate Bluff, Sense Motive Bluff, Diplomacy Diplomancy, Handle Animal

PERFORMANCES
ROUNDS PER DAY

= 2+

Bard Level

2 + CHA

Rounds Today

WILL SAVE DC

= 10 +
FASCINATE
AUDIENCE MAX FASCINATED

( (

Bard Level

2 + CHA
Bard Level

Keyboard Instruments Other:

=
COURAGE BONUS

+2 3
COMPETENCE BONUS

SCROLLS

POTIONS

INSPIRE

INSPIRE GREATNESS MAX AFFECTED

Bonus hit dice + 2d10 (including CON) Competence +2 to attack +1 to fortitude saves Saving bonus + 4 to all saves Dodge bonus +4 to AC

INSPIRE HEROICS MAX AFFECTED

LORE MASTER
TAKE 10
Unlimited uses per day

TAKE 20 PER DAY

Take 20 Today

CLERIC
DEITY

Cleric Level Caster Level


L FU W LA EV IL GO OD

PREPARED SPELLS PREPARED SPELLS

0
AO CH C TI

Domain Spell

Domain Granted Powers

DOMAINS

Domain Granted Powers Domain Spell

1 2 3 4 5 6 7 8 9
Domain Spell Domain Spell

SPELLS
WIS WIS - 4 WIS - 8 WIS - 12

4
Base Bonus Spells + Spells Domain Spell

Spell Save DC

Spells per day

0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level

5
Domain Spell

6
Domain Spell

7
= WIS +
Caster Level Domain Spell

Concentration

CHANNEL ENERGY
OD

8
Domain Spell

Good Cleric Channel Positive Energy

Evil Cleric Channel Negative Energy Misc Today


L

GO

}
FU

W LA EV

9
SCROLLS POTIONS

TIMES PER DAY

= 3 + CHA +
ENERGY ROLL

d6
WILL SAVE DC

Cleric Level

IL

= 10 +

CH

}
T AO IC

)+

Misc

(Round up)

Cleric Level

2 + CHA
(Round down)

DRUID
DEITY

Caster Level Level Bonus

PREPARED SPELLS PREPARED SPELLS

+
L FU W LA EV IL OD

SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12

GO AO CH C TI

Spell Save DC

Spells per day

Base Bonus Spells + Spells

Concentration

= WIS +
NATURE BOND
DOMAIN

Animal Companions Name

ANIMAL COMPANION

Creature Type

5
WILD SHAPE

Times per day

Times Today

Current Shape

7 8
WANDS
CHARGES

9
SCROLLS POTIONS

# # # # #

CHARGES

CHARGES

CHARGES

CHARGES

DRUID
DEITY

Caster Level Level Bonus

PREPARED SPELLS PREPARED SPELLS

+
L FU W LA EV IL OD

SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12

GO AO CH C TI

Spell Save DC

Spells per day

Base Bonus Spells + Spells

Concentration

= WIS +
NATURE BOND

Domain

ANIMAL COMPANION

DOMAIN
5

Granted Powers

Domain Spells

1 2 3 4 5 6 7 8 9

7 8
WILD SHAPE
Times per day Times Today

9
SCROLLS POTIONS

WANDS
CHARGES CHARGES CHARGES CHARGES

# # # #

MONK
AC BONUS

Monk Level

MONK
Monk Bonus Level Feats Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist Evasion Fast Movement +10 ft Maneuvre Training Still Mind Ki Pool (magic) Slow Fall 20 ft High Jump Purity of Body Fast Movement +20 ft Slow Fall 30 ft Wholeness of Body Slow Fall 40 ft Improved Evasion Fast Movement +30 ft Ki Pool (lawful) Slow Fall 50 ft Diamond Body Abundant step Fast Movement +40 ft Slow Fall 60 ft Diamond Soul Slow Fall 70 ft Quivering Palm Fast Movement +50 ft Ki Pool (adamantine) Slow Fall 80 ft Timeless Body Tongue of the Sun and Moon Fast Movement +60 ft Slow Fall 90 ft Empty Body Perfect Self Slow Fall Any distance Assume etherial state for 1 minute - 3 ki points Treated as outsider Delayed death Treat unarmed attacks as adamantine weapons No age penalties or arti cial aging Speak with any living creature Avoid all damage on successful re ex Treat unarmed attacks as lawful weapons Heal your own wounds - 2 ki points Use a full attack action for more attacks Treat hands as weapons Stun (or other effects) target for one round Avoid all damage on successful re ex

ARMOUR CLASS BONUS

AC

CMD BONUS

+ CMD

= WIS +

Monk Level

2 3 4 5

Only applied when unarmoured, unencumbered end not helpless The maximum bonus to AC and CMD is 5

Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment Treat unarmed attacks as magic weapons Reduce effective falling height using wall Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases

FLURRY OF BLOWS
FLURRY ATTACK BONUS

UNARMED STRIKE
UNARMED STRIKE DAMAGE ROLL

6 7

d STUNNING FIST
Monk Level

8 9 10 11 12 13 14 15 16 17 18 19 20

1 4 8 12 16

Stunned Fatigued Sickened

No action this round Lose DEX bonus to AC; -2 AC Cannot run or charge -2 Strength and Dexterity -2 to attack rolls, damage rolls, saving throws, skill and ability checks

Immune to all poisons Slip magically between spaces - 2 ki points

Staggered May make a standard or move action, but not both Blinded or Deafened Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed -4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound No action this round Lose DEX bonus to AC; -2 AC

Spell resistance

20

Paralysed

WHOLENESS OF BODY
HEALING POINTS
Monk Level

=
DIAMOND SOUL
SPELL RESISTANCE
Monk Level

= 10 +
QUIVERING PALM
QUIVER DAYS
Monk Level

KI POOL
KI POOL CAPACITY

=
FORTITUDE SAVE DC
Monk Level

= 2 ) + WIS

Monk Level

2 + WIS
Ki Pool

= 10 + (

PERFECT SELF
Treated as an Outsider Immune to Charm Person and other effects that target non-outsiders. Damage reduction 10/chaotic

PALADIN
Paladin Level

Paladin Level Caster Level


L FU W LA OD

GO

OD

PREPARED SPELLS

L FU W LA IL EV

GO

EV

IL

Name Type Enhancements

Concentration

Channelling positive energy uses up two of todays uses of Lay On Hands.

ENERGY ROLL

WILL SAVE DC

CHARGES

CHARGES

CHARGES

CHARGES

AO CH C TI

-3=

1
AO CH

DEITY

DIVINE BOND
SPECIAL MOUNT BONDED WEAPON

2 3

Summoned Today

C TI

4
SMITE EVIL SPELLS
SMITINGS PER DAY

Smitings Today

Spell Save DC

Spells per day

Base Bonus Spells + WIS Spells

1 2 3 4
Spell Save DC = 10 + WIS + Spell Level

SMITING ATTACK BONUS

Weapon Attack Bonus

=
SMITING DAMAGE BONUS
Caster Level Weapon Damage Bonus Paladin Level

+ CHA
Smiting damage bonus applies double for the rst successful strike against evil outsiders, evil dragons and the undead.

= CHA +

+
USES PER DAY

= +
Paladin Level

CHANNEL POSITIVE ENERGY


Paladin Level

LAY ON HANDS
Uses Today

d6

)+

Misc

=
HEALING HIT POINTS

( (

2 + CHA
Paladin Level

(Round down)

(Round up)

= 10 +

Paladin Level

d6

)+

Misc (Round down)

2 + CHA
(Round down)

MERCIES

SCROLLS WANDS

POTIONS

# # # #

Campaign XP

EV

Player

IL

CHARACTER SHEET

GO

Race

Size Skill Ranks Hit Die Level

MALE

Name
L FU W LA OD

CHARACTER
FEMALE

AO CH C TI

Size Modi er Level Adjustment

CLASSES

1 Ranger
ABILITIES
Ability Score
Item Bonus

d d d d d SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Misc

Ability Modi er

Temp Bonus

Temp Modi er

STR CON DEX INT WIS CHA SPECIAL ABILITIES

STR CON DEX INT WIS CHA

STR CON DEX INT WIS CHA


(Round down)

2 3 4 5

Effective Character Level

Favoured Armour Enemy Check Terrain Penalty

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge:
Trained

Ability Modi er = (Total Ability Score - 10) 2

FEATS

DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL

+ Size diff x4

- 1 per 5lb carried

STR CHA INT

LANGUAGES

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

RANGER
Level Bonus

Ranger Level

COMBAT STYLE
ARCHERY
Ranger Level Far Shot Point Blank Shot Precise Shot Rapid Shot Improved Precise Shot Manyshot Pinpoint Targeting Shot on the Run

Ranger Level

2 = Caster Level
Favoured Enemy Bonus 2 4 6 8 10 12

TWO-WEAPON FIGHTING
Double Slice Improved Shield Bash Quick Draw Two-weapon Fighting Improved Two-weapon Fighting Two-weapon Defence Greater Two-weapon Fighting Two-weapon Rend

Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:

FAVOURED ENEMIES
FAVOURED ENEMY

2 6 10

Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.

HUNTERS BOND
SHARE FAVOURED ENEMY ANIMAL COMPANION
Name Misc Creature type

FAVOURED TERRAINS
FAVOURED TERRAIN
Favoured Terrain Bonus 2 4 6 8

SHARE FAVOURED ENEMY DURATION

rds

= WIS - 1 +

Share half your Favoured Enemy bonus against a single target with all allies within 30 ft

PREPARED SPELLS

1
WILD EMPATHY
WILD EMPATHY BONUS
Ranger Level Misc

= CHA +
SPELLS
From Level 4 Spell Save DC Spells per day =

2 3 4

Bonus Spells Base + WIS Spells

1 2 3 4
Spell Save DC = 10 + WIS + Spell Level

Concentration

= WIS +

Caster Level

WANDS
CHARGES

# # # # #

SCROLLS

POTIONS

CHARGES

CHARGES

CHARGES

CHARGES

SORCERER
BLOODLINE

Caster Level Level Bonus

PREPARED SPELLS KNOWN SPELLS

1
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + CHA + Spell Level Caster Level
CHA CHA - 4 CHA - 8 CHA - 12

Spells Known

Spell Save DC

Spells per day

Base Bonus Spells + Spells

3
= CHA +

Concentration

ARCANE SPELL FAILURE THRESHOLD

% SCROLLS

POTIONS

7
WANDS
CHARGES

# # #

CHARGES

CHARGES

WIZARD
SPELL SCHOOLS
SPECIALITY SCHOOL

Caster Level Level Bonus

PREPARED SPELLS PREPARED SPELLS

0
Speciality Spell

OPPOSED SCHOOLS

Spells from your opposed schools cost two slots to prepare.

ARCANE BOND
FAMILIAR BONDED OBJECT
Speciality Spell

SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level Caster Level Speciality Spell Speciality Spell
INT INT - 4 INT - 8 INT - 12

Spell Save DC

Spells per day

Base Specialist Bonus + + Spells Spell Spells

Concentration

= INT +

ARCANE SPELL FAILURE THRESHOLD

Speciality Spell

SCROLLS

5
Speciality Spell

POTIONS
Speciality Spell

7
WANDS
Speciality Spell
CHARGES

# # #
Speciality Spell

CHARGES

9
CHARGES

ALCHEMIST
ALCHEMY
= Extract Save DC Extracts per day

Caster Level

PREPARED SPELLS EXTRACTS

1 2 3 4 5 6
Extract Save DC = 10 + INT + Extract Level

INT INT - 4 INT - 8 INT - 12

Base Extracts

2
DISCOVERIES

DISCOVERIES KNOWN

=
1

Alchemist Level

2 +
(Round down)

Misc

5
6

10

MUTAGENS
Strength Bonus Dexterity Bonus Constitution Bonus

+ STR + DEX +CON

- INT - WIS - CHA

Intelligence Penalty Wisdom Penalty Charisma Penalty

+ AC
DURATION

Natural Armour Bonus Alchemist Level

11

12

mins

= 10 mins

POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS

BOMBS
Alchemist Level

+
From level 10: Immune to all poisons

2
(Round up)

INT
OTHER DAMAGE

FIRE DAMAGE

d6 +
SPLASH DAMAGE

+
SPLASH REFLEX SAVE DC

= 10 +
Splash damage is equal to a minimum roll of direct damage.

Alchemist Level

2 + INT
(Round down)

CAVALIER
ORDER

Cavalier Level

PREPARED SPELLS MOUNT


Name Creature type Mounted Speed

EDICTS CHARGE
Level Attack Bonus Damage

ft
Cavaliers Charge
No Armour Check penalty when charging.

sq

Critical Range

+4 2

Level

ABILITIES
Level

11 20

Mighty Charge
Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.

2 8

Level

Supreme Charge

On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds. (damage is triple only if using a lance) Attack Bonus Damage Critical

2/3

Level

Charge attack

d TACTICIAN CHALLENGE
FEAT SHARING PER DAY
Misc Cavalier Level Misc Feat Sharing Today

Level

15

CHALLENGES PER DAY MELEE DAMAGE BONUS

Cavalier Level

=1+(
Cavalier Level

5)+
Misc Rounds Shared This Encounter

=1+(
Cavalier Level

3)+
Misc

FEAT SHARING DURATION

rds

=1+(

2)+

TEAMWORK FEATS

=
Level

Take -2 penalty to AC against any enemy except challenged target

17

Challenged target suffers -2 penalty to AC against any target other than you.

Level

CAVALIER ORDER

CHALLENGE ABILITY

Level

SKILLS
Level

17

EXPERT TRAINER

= = +
SKILLS

Cavalier Level

Training

Handle Animal Bonus

When training an animal to serve as a mount

CAVALIER ORDER

BANNER
Level

= + + = = +1

Cavalier Level

Attack Bonus Saving Throw Bonus Level

14 + 2

Bonus to saves against charm and compulsion effects.

WITCH
FAMILIAR
Name Creature type

Caster Level Level Bonus

PREPARED SPELLS PREPARED SPELLS

0 1

SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level
INT INT - 4 INT - 8 INT - 12

Spell Save DC

Spells per day

Base Spells

Bonus Spells

ARCANE SPELL FAILURE THRESHOLD

PATRON SPELLS
Patron Level

6 7 8 9
KNOWN HEXES

2 4 6 8 10 12 14 16 18

INQUISITOR
DEITY

Caster Level Level Bonus

PREPARED SPELLS KNOWN SPELLS

+
L FU W LA EV IL OD

0 1

Domain Granted Powers

DOMAIN

GO AO CH C TI

2
SPELLS
0 1 2 3 4 5 6
GO OD

CHA CHA - 4 CHA - 8 CHA - 12

Spells Known

Spell Save DC

Spells = Base + Bonus Spells per day Spells

Spell Save DC = 10 + WIS + Spell Level The inquisitor cannot cast spells of an alignment opposed to her own or her deitys.

5 6
JUDGEMENT 2
5-LEVEL BONUS
Inquisitor Level

W LA FU L EV IL

CH AO TI C

SKILLS
MONSTER LORE Knowledge STERN GAZE Intimidate Sense Motive TRACK Track
From level 2

= WIS +
Bonus

Knowledge Bonus

When identifying the abilities and weaknesses of creatures.

= + + +
Misc

Inquisitor Level Intimidate Bonus

Destruction

= = =
Inquisitor Level

=1+( =1+(
Inquisitor Level

5) 3
Misc

Damage bonus

+ + + + + + + +

3-Level Bonus 3-Level Bonus

Sense Motive 3-LEVEL Bonus BONUS Track Bonus

} )
Judgements Today

Healing Justice

Fast healing per round

5-Level Bonus Attack bonus From level 10, bonus doubles to con rm critical hits

Piercing

TEAMWORK FEATS
CURRENT FEATS

JUDGEMENTS PER DAY

Overcome spell resistance

3-Level Bonus

Protection Purity

5-Level Bonus Armour class bonus From level 10, bonus doubles against critical hits Saving throw bonus 5-Level Bonus 5-Level Bonus 3-Level Bonus 2

3+

Judgement effects apply only during combat From level 8, use 2 judgements at once From level 16, use 3 judgements at once

Resilience

Damage reduction

SLAYER

From level 17, select one judgement at start of combat to apply its bonus at 5 levels higher From level 20, invokeTrue Judgement on one attack if successful, target must pass a Fortitude save or die Target is then immune to True Judgement for 24 hours Inquisitor Level

Resistance Smiting

Energy resistance bonus

TRUE JUDGEMENT

Weapon counts as magical From level 6, weapon counts as aligned From level 10, weapon counts as adamantine

DISCERN LIES
DISCERN LIES Inquisitor Level PER DAY
Misc Discern Lies Today

FORTITUDE SAVE DC

+ +

=(

2 ) + WIS

HOSTILE

Origin Country
FRIENDLY HOSTILE

/ Region

/ Town
L FU W LA GO OD AO CH TI C

PORTRAIT

Religion
FRIENDLY HOSTILE

AFFILIATIONS
L FU W LA GO OD AO CH TI C

Employer
L FU W LA

HOSTILE

Current Country
FRIENDLY HOSTILE

/ Region

/ Town
L FU W LA GO OD AO CH TI C

Af liation
W LA GO OD FU L

HOSTILE

Af liation
GO OD

EV W LA FU L EV W LA FU L EV W LA FU L EV W LA FU L EV IL EV I W LA FU L L EV IL W LA FU L EV IL W LA FU L IL EV IL W LA FU L EV IL W LA FU L IL IL

FRIENDLY HOSTILE

APPEARANCE
MALE

FRIENDS AND FOES


FEMALE

Race Age Eyes De ning Features Height Hair Weight

FRIENDLY HOSTILE

GO

FRIENDLY HOSTILE

GO

Preferred Clothing

FRIENDLY HOSTILE

PERSONALITY
Motivations

FRIENDLY HOSTILE

GO

Fears

FRIENDLY HOSTILE

GO O

Likes

FRIENDLY HOSTILE

GO

Dislikes
FRIENDLY HOSTILE

GO

FRIENDLY HOSTILE

GO

Quirks

OD CH AO TI C

OD CH AO TI C

OD CH T AO IC

D CH AO TI C

OD CH AO TI C

GO

OD CH AO C TI

OD CH AO TI C

OD CH AO TI C

IL

FRIENDLY

EV

IL

EV

IL

FRIENDLY

GO

OD AO CH TI C CH AO TI C CH AO TI C

EV

IL

EV

IL

EV

IL

Name

CHARACTER BACKGROUND

Parents
FRIENDLY

ORIGINS
L FU W LA GO AO CH C TI OD

PARTY INVENTORY
Value Weight

PARTY FUNDS
Copper Silver Gold Platinum Total
Item

Cash
cp sp

, , , , , , ,

, , , , , ,

. . . . . .

, , , , , , , , , pp , gp

Inventory Debts Valuables Other items Total

QUEST ITEMS
Attained Carried by / given to

CONTAINER
Value Weight

CONTAINER
Value Weight

Total Weight Max Weight

lb lb

Total Weight Max Weight

lb lb

NOTES

Total Weight

lb

SPELL BOOK
Level Level Level

School

School

School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost School

Cost

Cost

Cost

SPELL BOOK
Level Level Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

FAMILIAR
Creature Name Creature Type
W LA FU L EV IL GO O D

ANIMAL COMPANION
Age Subtype

SUMMONED CREATURE
Creature Level Level Ranks Adjustment Weight

INITIATIVE
INITIATIVE BONUS
Misc Range Fly Speed

ATTACKS
Attack Bonus Damage Critical

INIT = DEX +
SPEED
BASIC SPEED Swim Speed ft ft sq sq ft ft sq sq
Climb Speed Burrow Speed

lb Effective
MALE

Size

Size Modi er

Height

Level

Hit die

ft sq sq

sq

XP

STR CON DEX INT WIS CHA

INT WIS CHA


EQUIPMENT

Stealth Survival Track Swim


Trained

CMB =

Base Attack

Ability Modi er = (Total Ability Score - 10) 2

WIS

CMD = 10 +

Base Attack

CH T AO IC

FEMALE

SKILLS
Ranks Racial, Feats

ft ft

Temp Speed

Range

Attack Bonus

Damage

Critical

ABILITIES
Ability Score
Item Bonus

Acrobatics
Temp Bonus

Ability Modi er

Climb Escape Artist Fly Perception Sense Motive

STR CON DEX

DEX STR DEX DEX WIS WIS DEX WIS


SURVIVAL

ft

sq

BASE ATTACK
BASE ATTACK
Temp Attack Temp Damage

+
COMBAT MANEUVRE BONUS

+
Size Modi er Misc

Range

Attack Bonus

Damage

Critical

ft

sq

COMBAT MANEUVRES
Range Attack Bonus Damage Critical

+ STR +

+
Size Modi er

ft

sq
Morale Bonus Misc

COMBAT MANEUVRE DEFENCE

De ection Modi er

+ STR + DEX +

+
HEALTH

+
Dying

+
Stable Non-lethal Unconcious

HIT POINTS Wounds hp

hp

hp

ARMOUR CLASS
ARMOUR CLASS
Natural Armour Size Modi er Misc

SAVES
FORTITUDE SAVE
Base Save Misc Temp

FEATS / SPECIAL ABILITIES PORTRAIT

AC AC AC
Temp AC

= 10 + DEX + = 10 / + / /

+ + +

FORT = CON +
REFLEX SAVE

+ + +

FLAT-FOOTED ARMOUR CLASS TOUCH ARMOUR CLASS

REF

= DEX +

= 10 + DEX

WILL SAVE

WILL = WIS +

Spell Resistance Damage Reduction

AC

EFFECTS

3.5e

7 8 9 10 11
Campaign Page

19 20 21 22 23 12 24

31 32 33 34 35 36

TIMELINE

Era

of 6 7 8 9 10 11 12

13 14 15 16 17 18 19 20 21 22 23 24

25 26 27 28 29 30 31 32 33 34 35 36

37 38 39 40 41 42

6 5 4 3 2 1 13 14 15 16 17

18 29 28 27 26 25

30

7 8 9 10 11 12

19 20 21 22 23 24

31 32 33 34 35 36

6 7 8 9 10 11 12

13 14 15 16 17 18 19 20 21 22 23 24

25 26 27 28 29 30 31 32 33 34 35 36

37 38 39 40 41 42

6 5 4 3 2 1 13 14 15 16 17

18 29 28 27 26 25

30

Campaign Era Page

TIMELINE

3.5e

THREAD

of DATE EVENT OTHER EVENTS

DATE

EVENT

THREAD

OTHER EVENTS

Вам также может понравиться