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CHARACTER Name CHARACTER SHEET Player Race Size Size Modi er Campaign CLASSES Skill Ranks Hit
CHARACTER
Name
CHARACTER SHEET
Player
Race
Size
Size
Modi er
Campaign
CLASSES
Skill Ranks
Hit Die
Level
Level
LAWFUL
Adjustment
1
d
XP
CHAOTIC
2
d
Effective
ABILITIES
3
d
Character
Ability
Item
Temp
Level
d
Score
Bonus
Ability
Modi er
Bonus
Temp
Modi er
4
5
d
STR
STR
STR
SKILLS
CON
CON
CON
Class
Racial,
Armour
Skill
Skills
Ranks
Feats,
Misc
Check
DEX
DEX
DEX
Untrained
Bonus
+3
Synergy
Penalty
Acrobatics
DEX
-
INT
INT
INT
Appraise
INT
WIS
WIS
WIS
Bluff
CHA
Climb
STR
-
CHA
CHA
CHA
Diplomacy
CHA
Ability Modi er = (Total Ability Score - 10) ÷ 2
(Round down)
FEMALE
Disable Device
DEX
-
SPECIAL ABILITIES
FEATS
Disguise
CHA
Escape Artist
DEX
-
DEX
-
Fly
Handle Animal
CHA
Heal
WIS
Intimidate
CHA
+ Size
diff x4
Linguistics
INT
Perception
WIS
Ride
DEX
-
Sense Motive
WIS
Sleight of Hand
DEX
-
Spellcraft
INT
GOOD
Stealth
DEX
-
Survival
WIS
EVIL
Track
Trained
SURVIVAL
Swim
STR
- 1 per 5lb
-
carried
Use Magical Device
CHA
Knowledge:
INT
LANGUAGES
MALE
Other skills:
Craft - INT
Knowledge - INT
Perform - CHA
Profession - WIS
INITIATIVE ATTACKS INITIATIVE BONUS Feats Misc INIT = DEX + + Attack Bonus Damage Critical
INITIATIVE
ATTACKS
INITIATIVE BONUS
Feats
Misc
INIT
=
DEX
+
+
Attack Bonus
Damage
Critical
Range
Type
SPEED
d
×
ft
sq
SPEED
Speed with Armour
Temp Speed
Ammo
Special Ammo
#
#
ft
sq
ft
sq
ft
sq
Swim Speed
Fly Speed
Climb Speed
ft
sq
ft
sq
ft
sq
Attack Bonus
Damage
Critical
Range
Type
BASE ATTACK
d
×
ft
sq
BASE
MELEE
RANGED
ATTACK BONUS
ATTACK
ATTACK
Attack Bonus
Damage
Critical
Range
Type
d
×
ft
sq
Temp Attack
Morale
Power
Bonus
Bonus
Buffs
Nerfs
Attack
+
=
+ -
-
Attack Bonus
Damage
Critical
Range
Type
Temp Damage
Morale
Power
Bonus
Bonus
Buffs
Nerfs
Attack
d
×
ft
sq
+
=
+ -
+
Attack Bonus
Damage
Critical
Range
Type
d
×
ft
sq
COMBAT MANEUVRES
Ammo
Special Ammo
#
#
COMBAT MANEUVRE
Base
BONUS
Attack Bonus
Size
Modi er
Misc
Ammo
Special Ammo
#
#
CMB
= STR
+
BAB
+
+
COMBAT MANEUVRE
SAVES
Base
DEFENCE
Attack Bonus
Size
Modi er
De ection
Modi er
Morale
Bonus
Misc
Base
Racial
Misc
Temp
FORTITUDE SAVE
CMD
= 10 + STR
+
DEX
+
BAB
+
+
+ +
FORT
=
CON +
+
+
+
HEALTH
REFLEX SAVE
HIT POINTS
Wounds
Dying
Stable
Non-lethal
Unconcious
REF
=
DEX
+
+
+
+
WILL SAVE
hp
hp
hp
WILL
= WIS
+
+
+
+
ARMOUR CLASS
Evasion
Improved
Endurance
Trap
Natural
Armour AC
Shield AC
Armour
Size
Modi er
De ection
Modi er
Evasion
Sense
Misc
ARMOUR CLASS
AC
=
10 + DEX +
+
+
-
+
+
EFFECTS
FLAT-FOOTED ARMOUR CLASS
AC
=
10
/
+
+
+
-
+
+
TOUCH ARMOUR CLASS
AC
=
10 + DEX
/
/
/
-
+
+
Temp AC
Spell Resistance
Conditional Modi ers
AC
Damage Reduction
/
METAMAGIC
COMBAT ABILITIES

CHARGES

INVENTORY

INVENTORY

INVENTORY

Value

Weight

CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items
CHARGES INVENTORY Value Weight Light Load Carried Items Weapons, Ammo Medium Load Armour, Shield Worn Items

Light Load

Carried Items

Weapons, AmmoCHARGES INVENTORY Value Weight Light Load Carried Items Medium Load Armour, Shield Worn Items Scrolls, Potions,

Medium Load

Armour, Shield

Worn Items

Scrolls, Potions,

Wands, Components

Total WeightShield Worn Items Scrolls, Potions, Wands, Components lb Heavy Load lb Max Load lb lb lb

lb

Heavy Load

lb

Max Load

lb

lb

lb

lb

lb

lb

MONEY Copper , cp Silver , , sp Gold , , gp Platinum , ,
MONEY
Copper
,
cp
Silver
,
,
sp
Gold
,
,
gp
Platinum
,
,
pp
Total
,
,
,
.
WANDS
Gold , , gp Platinum , , pp Total , , , . WANDS # #
# # # # CHARGES CHARGES CHARGES
#
#
#
#
CHARGES
CHARGES
CHARGES
ARMOUR EQUIPMENT Head Properties Properties Type Max Speed Max AC DEX ft sq Face Check
ARMOUR
EQUIPMENT
Head
Properties
Properties
Type
Max Speed
Max AC DEX
ft
sq
Face
Check Penalty
Weight
Spell Failure
Armour AC
AC
Properties
lb
%
SHIELD
Neck / Throat
Properties
Properties
Check Penalty
Weight
Spell Failure
Shield AC
%
AC
lb
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Properties
Hands
Waist
Properties
Properties
Properties
Properties
Properties
Properties
SCROLLS
POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
Torso Properties Hands Waist Properties Properties Properties Properties Properties Properties SCROLLS POTIONS
CHARACTER Name CHARACTER SHEET Player Race Size Size Modi er Campaign CLASSES Skill Ranks Hit
CHARACTER
Name
CHARACTER SHEET
Player
Race
Size
Size
Modi er
Campaign
CLASSES
Skill Ranks
Hit Die
Level
Level
LAWFUL
Adjustment
BARBARIAN!
1
d
XP
CHAOTIC
2
d
Effective
ABILITIES
3
d
Character
Ability
Item
Level
4
d
Score
Bonus
Ability
Modi er
RAGE!
Modi er
Fatigue
Modi er
Temp
Modi er
5
d
STR
+
-
STR
SKILLS
CON
+
CON
Class
Racial,
Forbidden Armour
Skill
Skills
Ranks
Feats,
Misc
During
Check
DEX
-
DEX
Untrained
Bonus
+3
Synergy
RAGE!
Penalty
Acrobatics
DEX
-
INT
INT
×
Appraise
INT
WIS
WIS
×
Bluff
CHA
Climb
STR
-
CHA
CHA
CHA
×
Diplomacy
Ability Modi er = (Total Ability Score - 10) ÷ 2
(Round down)
×
FEMALE
Disable Device
DEX
-
SPECIAL ABILITIES
FEATS
×
Disguise
CHA
×
Escape Artist
DEX
-
-
Fly
DEX
Handle Animal
CHA
×
Heal
WIS
Intimidate
CHA
+ Size
diff x4
×
Linguistics
INT
Perception
WIS
Ride
DEX
-
Sense Motive
WIS
×
Sleight of Hand
DEX
-
INT
×
Spellcraft
GOOD
Stealth
DEX
×
-
Survival
WIS
EVIL
×
Track
Trained
SURVIVAL
- 1 per 5lb
Swim
STR
-
carried
CHA
×
Use Magical Device
INT
×
Knowledge:
LANGUAGES
MALE
Other skills:
Craft - INT
Knowledge - INT
Perform - CHA
Profession - WIS
INITIATIVE ATTACKS INITIATIVE BONUS Feats Misc INIT = DEX + + Attack Bonus Damage Critical
INITIATIVE
ATTACKS
INITIATIVE BONUS
Feats
Misc
INIT
=
DEX
+
+
Attack Bonus
Damage
Critical
Range
Type
SPEED
d
×
ft
sq
SPEED
Speed with Armour
Temp Speed
Ammo
Special Ammo
#
#
ft
sq
ft
sq
ft
sq
Swim Speed
Fly Speed
Climb Speed
ft
sq
ft
sq
ft
sq
Attack Bonus
Damage
Critical
Range
Type
BASE ATTACK
d
×
ft
sq
BASE
MELEE
RANGED
ATTACK BONUS
ATTACK
ATTACK
Attack Bonus
Damage
Critical
Range
Type
d
×
Temp Attack
ft
sq
Bonus
Buffs
Nerfs
RAGE!
Fatigued
+
=
-
+
-
Attack Bonus
Damage
Critical
Range
Type
Temp Damage
Bonus
Buffs
Nerfs
RAGE!
Fatigued
d
×
ft
sq
+
=
-
+
-
Attack Bonus
Damage
Critical
Range
Type
d
×
ft
sq
COMBAT MANEUVRES
Ammo
Special Ammo
#
#
COMBAT MANEUVRE
Base
BONUS
Attack Bonus
Size
Modi er
RAGE!
Ammo
Special Ammo
#
#
CMB
= STR +
BAB
+
+
COMBAT MANEUVRE
SAVES
Base
DEFENCE
Attack Bonus
Size
Modi er
De ection
Modi er
RAGE!
Misc
Base
Misc
Temp
RAGE!
FORTITUDE SAVE
CMD
= 10 + STR
+
DEX
+
BAB
+
+ +
+
FORT
=
CON +
+
+
+
HEALTH
REFLEX SAVE
Fatigued
-
HIT POINTS
RAGE!
Wounds
Dying
Stable
Non-lethal
Unconcious
REF
=
DEX
+
+
+
+
WILL SAVE
RAGE!
hp
hp
hp
hp
WILL
=
WIS
+
+
+
+
ARMOUR CLASS
Evasion
Improved
Endurance
Trap
Natural
Armour AC
Shield AC
Armour
Size
Modi er
De ection
Modi er
Evasion
Sense
Misc
ARMOUR CLASS
AC
=
10 + DEX +
+
+
-
+
+
EFFECTS
FLAT-FOOTED ARMOUR CLASS
AC
=
10
/
+
+
+
-
+
+
TOUCH ARMOUR CLASS
AC
=
10 + DEX
/
/
/
-
+
+
Temp AC
Spell Resistance
Conditional Modi ers
AC
Damage Reduction
RAGE!
- 2
/ —
AC Penalty
NOTES
COMBAT ABILITIES
BARBARIAN! Barbarian Level BARBARIAN Barbarian Level Fast Movement 1 { Illiteracy RAGE! 1/day 2 Uncanny
BARBARIAN! Barbarian
Level
BARBARIAN
Barbarian
Level
Fast Movement
1
{
Illiteracy
RAGE! 1/day
2
Uncanny Dodge
3
Trap Sense +1
5
Improved Uncanny Dodge
6
Trap Sense +2
7
Damage Reduction 1/―
9
Trap Sense +3
10
Damage Reduction 2/―
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/―
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/―
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/―
20
Mighty RAGE!
RAGE!

RAGE!

RAGE! DURATION

PER DAY

5/― 20 Mighty RAGE! RAGE! RAGE! DURATION PER DAY = 2 + CON Barbarian Level +

= 2 +

CON

Barbarian

Level

+ (

× 2 ) +

Misc

RAGE! TODAY rds
RAGE!
TODAY
rds

STRENTH

CONSTITUTION

WILL

ARMOUR

SCORE

SCORE

SAVE

CLASS

BONUS

BONUS

BONUS

PENALTY

RAGE!

4

4

2

-2

GREATER RAGE!

6

6

3

-2

MIGHTY RAGE!

7

7

4

-2

Ability Modi er = (Total Ability Score - 10) ÷ 2

STR CON AC
STR
CON
AC

FATIGUED

DURATION

rds

=

RAGE!

Duration

÷ 2

Strength Score Dexterity Score Penalty: -2 Penalty: -2 STR -1 DEX -1
Strength Score
Dexterity Score
Penalty: -2
Penalty: -2
STR
-1
DEX
-1

Cannot rage, run or charge while fatigued.

RAGE! POWERS

RAGE! POWERS

RAGE! POWERS

RAGE! POWERS

KNOWN

or charge while fatigued. RAGE! POWERS RAGE! POWERS KNOWN = ( Barbarian Level ÷ 2 )

= (

Barbarian

Level

÷ 2 ) +

Misc

(Round down)

1

2

3

4

5

6

7

8

9

10

11

12

13

14

INSPIRE

Bard BARD Level Level Caster + Bonus Level SPELLS Spells Spell Spells Base Bonus Spells
Bard
BARD
Level
Level
Caster
+
Bonus
Level
SPELLS
Spells
Spell
Spells
Base
Bonus Spells
=
+
Known
Save DC
per day
Spells
0
1
2
3
4
5
6
CHA
CHA - 4
CHA - 8
CHA - 12

Spell Save DC = 10 + CHA + Spell Level

Concentration

= CHA +
= CHA +

Caster

Level

ARCANE SPELL FAILURE THRESHOLD

%

Bards can wear light armour without risking

spell failure.

BARDIC KNOWLEDGE% Bards can wear light armour without risking spell failure. BARDIC KNOWLEDGE BONUS = ( Bard

BARDIC KNOWLEDGE

BARDIC

KNOWLEDGE

BONUS

spell failure. BARDIC KNOWLEDGE BARDIC KNOWLEDGE BONUS = ( Bard Level ÷ 2 ) + Misc

= (

Bard

Level

÷ 2 ) +

Misc

Bards can use all knowledge skills untrained.

PERFORMANCES

PERFORMANCES

PERFORMANCES
ROUNDS Bard PER DAY Level = 2 + ( × 2 ) + CHA Rounds
ROUNDS
Bard
PER DAY
Level
= 2 + (
× 2 ) +
CHA
Rounds Today
 

Bard

WILL SAVE DC

 

Level

 

=

10 + (

 

÷ 2 ) +

CHA

FASCINATE

AUDIENCE

 

Bard

MAX FASCINATED

Level

 

= (

+ 2 ) ÷ 3

 
0 1 2 3 4 5 6 VERSATILE PERFORMANCE Use bonus in place of Use
0
1
2
3
4
5
6
VERSATILE PERFORMANCE
Use bonus in place of
Use bonus in place of
Act
Bluff, Disguise
Oratory
Diplomacy, Sense Motive
Comedy
Bluff, Intimidate
Percussion
Handle Animal, Intimidate
Dance
Acrobatics, Fly
Sing
Bluff, Sense Motive
Keyboard
String
Bluff, Diplomacy
Diplomacy, Intimidate
Instruments
Wind Instruments
Diplomancy, Handle Animal
Other:
SCROLLS
POTIONS
Diplomancy, Handle Animal Other: SCROLLS POTIONS COURAGE BONUS COMPETENCE BONUS INSPIRE GREATNESS

COURAGE BONUS

COMPETENCE BONUS

INSPIRE GREATNESS

Bonus hit dice

 

MAX AFFECTED

+

2d10 (including CON)

   

Competence +2 to attack +1 to fortitude saves

 

INSPIRE HEROICS

Saving bonus

 

MAX AFFECTED

+

4 to all saves

Saving bonus   MAX AFFECTED + 4 to all saves Dodge bonus +4 to AC LORE

Dodge bonus +4 to AC

LORE MASTER

LORE MASTER

LORE MASTER
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses

TAKE 10

Unlimited uses

per day

TAKE 20 PER DAY

+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses

Take 20 Today

+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
+ 4 to all saves Dodge bonus +4 to AC LORE MASTER TAKE 10 Unlimited uses
Cleric CLERIC PREPARED SPELLS PREPARED SPELLS Level Caster Level 0 DEITY Domain Spell DOMAINS Domain
Cleric
CLERIC
PREPARED SPELLS
PREPARED SPELLS
Level
Caster
Level
0
DEITY
Domain Spell
DOMAINS
Domain
Domain
1
Granted Powers
Granted Powers
LAWFUL
CHAOTIC
Domain Spell
1
2
2
3
4
Domain Spell
5
3
6
7
8
Domain Spell
9
4
SPELLS
Spell
Spells
Base
Bonus Spells
=
+
Save DC
per day
Spells
Domain Spell
0
5
1
2
3
Domain Spell
4
GOOD
6
5
EVIL
6
7
Domain Spell
8
7
9
Spell Save DC = 10 + WIS + Spell Level
Caster
= WIS
+
Domain Spell
Concentration
Level
8
CHANNEL ENERGY
LAWFUL
Good Cleric
Evil Cleric
Domain Spell
CHAOTIC
Channel
Channel
Positive
Negative
9
Energy
Energy
TIMES PER DAY
Misc
Today
SCROLLS
POTIONS
=
3 +
CHA
+
ENERGY
Cleric
ROLL
Level
Misc
= (
) +
÷ 2
d6
(Round up)
WILL
Cleric
SAVE DC
Level
= 10 + (
÷ 2 ) +
CHA
GOOD
}
(Round down)
EVIL
}
WIS
WIS - 4
WIS - 8
WIS - 12
WILL Cleric SAVE DC Level = 10 + ( ÷ 2 ) + CHA GOOD }
WILL Cleric SAVE DC Level = 10 + ( ÷ 2 ) + CHA GOOD }
WILL Cleric SAVE DC Level = 10 + ( ÷ 2 ) + CHA GOOD }
WILL Cleric SAVE DC Level = 10 + ( ÷ 2 ) + CHA GOOD }
Caster PREPARED SPELLS PREPARED SPELLS Level DRUID Level + Bonus 0 DEITY SPELLS Spell Spells
Caster
PREPARED SPELLS
PREPARED SPELLS
Level
DRUID
Level
+
Bonus
0
DEITY
SPELLS
Spell
Spells
Base
Bonus Spells
1
=
+
Save DC
per day
Spells
LAWFUL
0
1
CHAOTIC
2
3
2
4
5
6
7
3
8
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration
= WIS
+
Level
4
NATURE BOND
× ANIMAL COMPANION
DOMAIN
Animal Companion’s Name
5
Creature Type
WILD SHAPE
GOOD
Times per day
Times Today
6
EVIL
Current Shape
7
8
WANDS
9
#
SCROLLS
POTIONS
#
#
#
#
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WIS
WIS - 4
WIS - 8
WIS - 12

Caster

Level

Level

Bonus

PREPARED SPELLS PREPARED SPELLS + 0 LAWFUL CHAOTIC GOOD EVIL
PREPARED SPELLS
PREPARED SPELLS
+
0
LAWFUL
CHAOTIC
GOOD
EVIL
1 2 3 4 5 6 7 8 9 SCROLLS POTIONS
1
2
3
4
5
6
7
8
9
SCROLLS
POTIONS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS
GOOD EVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY SPELLS

DRUID

DEITY

SPELLSEVIL 1 2 3 4 5 6 7 8 9 SCROLLS POTIONS DRUID DEITY Spell Spells

Spell Spells Base Bonus Spells = + Save DC per day Spells 0 1 2
Spell
Spells
Base
Bonus Spells
=
+
Save DC
per day
Spells
0
1
2
3
4
5
6
7
8
9
WIS
WIS - 4
WIS - 8
WIS - 12

Spell Save DC = 10 + WIS + Spell Level

Concentration

= WIS +
= WIS
+

Caster

Level

NATURE BOND= 10 + WIS + Spell Level Concentration = WIS + Caster Level ANIMAL COMPANION ×

NATURE BOND

ANIMAL COMPANIONSpell Level Concentration = WIS + Caster Level NATURE BOND × DOMAIN Domain Granted Powers Domain

× DOMAIN

Domain

Granted Powers

Domain Granted Powers Domain Spells
Domain Granted Powers Domain Spells

Domain Spells

1

2

3

4

5

6

7

8

9

Spells 1 2 3 4 5 6 7 8 9 WILD SHAPE Times per day Times

WILD SHAPESpells 1 2 3 4 5 6 7 8 9 Times per day Times Today WANDS

Times per day Times Today WANDS # # # # CHARGES CHARGES CHARGES CHARGES
Times per day
Times Today
WANDS
#
#
#
#
CHARGES
CHARGES
CHARGES
CHARGES
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
5 6 7 8 9 WILD SHAPE Times per day Times Today WANDS # # #
Monk MONK MONK Level Monk Bonus Level Feats ARMOUR CLASS BONUS Armour Class Bonus AC
Monk
MONK
MONK
Level
Monk
Bonus
Level
Feats
ARMOUR CLASS BONUS
Armour Class Bonus
AC BONUS
1
+ AC
Monk Level
Flurry of Blows
Unarmed Strike
Stunning Fist
Use a full attack action for more attacks
Treat hands as weapons
Stun (or other effects) target for one round
}
+ (
=
WIS
÷ 4 )
CMD BONUS
2
Evasion
Avoid all damage on successful re ex
+ CMD
Only applied when unarmoured,
unencumbered end not helpless
Fast Movement +10 ft
3
Maneuvre Training
Still Mind
Use monk level in place of BAB for calculating CMB
+2 saving throws against enchantment
The maximum bonus to AC and CMD is 5
FLURRY OF BLOWS
4
Ki Pool (magic)
Slow Fall 20 ft
Treat unarmed attacks as magic weapons
Reduce effective falling height using wall
FLURRY ATTACK BONUS
High Jump
Add monk level to Acrobatics checks for jumping
5
Purity of Body
+20 to jump checks - 1 ki point
Immune to all diseases
UNARMED STRIKE
UNARMED STRIKE DAMAGE ROLL
6
Fast Movement +20 ft
Slow Fall 30 ft
d
7
Wholeness of Body
Heal your own wounds - 2 ki points
STUNNING FIST
8
Slow Fall 40 ft
Monk
Level
Avoid all damage on successful re ex
9
1
Stunned
No action this round
Lose DEX bonus to AC; -2 AC
Improved Evasion
Fast Movement +30 ft
Treat unarmed attacks as lawful weapons
10
4
Fatigued
Cannot run or charge
-2 Strength and Dexterity
Ki Pool (lawful)
Slow Fall 50 ft
11
Diamond Body
Immune to all poisons
8
Sickened
-2 to attack rolls, damage rolls,
saving throws, skill and ability checks
Abundant step
Slip magically between spaces - 2 ki points
12
Staggered
May make a standard or move action,
but not both
12
Fast Movement +40 ft
Slow Fall 60 ft
16
Blinded
or
Lose DEX bonus to AC; -2 AC
-4 on STR and DEX skills, opposed Perception
50% miss chance when attacking
DC 10 Acrobatics to move more than half speed
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
Deafened
-4 initiative; 20% miss chance when attacking
-4 on opposed Perception
automatically fail Perception checks for sound
15
Quivering Palm
Fast Movement +50 ft
Delayed death
20
Treat unarmed attacks as adamantine weapons
Paralysed
No action this round
Lose DEX bonus to AC; -2 AC
16
Ki Pool (adamantine)
Slow Fall 80 ft
WHOLENESS OF BODY
17
Timeless Body
Tongue of the Sun and Moon
No age penalties or arti cial aging
Speak with any living creature
HEALING
POINTS
Monk Level
18
Fast Movement +60 ft
Slow Fall 90 ft
=
19
Empty Body
Assume etherial state for 1 minute - 3 ki points
DIAMOND SOUL
Treated as outsider
SPELL RESISTANCE
Monk Level
20
Perfect Self
Slow Fall Any distance
= 10 +
KI POOL
QUIVERING PALM
KI POOL
QUIVER DAYS
Monk Level
CAPACITY
Monk Level
=
= (
÷ 2 ) +
WIS
FORTITUDE
Ki Pool
SAVE DC
Monk Level
= 10 + (
÷ 2 ) + WIS
PERFECT SELF
Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/chaotic

CHARGES

LAWFUL CHAOTIC GOOD EVIL
LAWFUL
CHAOTIC
GOOD
EVIL

DEITY

PALADIN

Paladin

Level

- 3 =

Paladin PREPARED SPELLS Level Caster 1 Level 2 LAWFUL CHAOTIC GOOD EVIL
Paladin
PREPARED SPELLS
Level
Caster
1
Level
2
LAWFUL
CHAOTIC
GOOD
EVIL
 

DIVINE BOND

 
  DIVINE BOND    
 
  DIVINE BOND    
  DIVINE BOND    
  DIVINE BOND    
SPECIAL MOUNT BONDED WEAPON  

SPECIAL MOUNT

BONDED WEAPON

BONDED WEAPON

 
   
 
     
     
     
 
     
     
     
 

Name

3
3
3

3

3
3
3

Type

Type Summoned

Summoned

Type Summoned
Type Summoned
Type Summoned
Type Summoned
Type Summoned
Type Summoned
 

Today

Enhancements

 
Enhancements  
Enhancements  
Enhancements  
Enhancements  
Enhancements  
Enhancements  
 
  4
  4
  4

4

  4
  4
  4
 
 
 
 
 
 
 
 
  SMITE EVIL  

SMITE EVIL

 
  SMITE EVIL  

SPELLS    4     SMITE EVIL   Spell Spells Base Bonus Spells = + Save

SPELLS
Spell Spells Base Bonus Spells = + Save DC per day Spells WIS 1 2
Spell
Spells
Base
Bonus Spells
=
+
Save DC
per day
Spells
WIS
1
2
3
4

Spell Save DC = 10 + WIS + Spell Level

SMITINGS

PER DAY

Smitings Today

   
   

SMITING ATTACK

 

BONUS

Weapon Attack Bonus

 

=

 
 

Weapon

 

SMITING DAMAGE

Damage

Paladin

BONUS

Bonus

Level

+ CHA

Smiting damage bonus applies double for the Caster Concentration = CHA + rst successful strike
Smiting damage bonus applies double for the
Caster
Concentration
= CHA +
rst successful strike against evil outsiders,
+
=
+
+
Level
evil dragons and the undead.
CHANNEL POSITIVE ENERGY
LAY ON HANDS
Channelling positive energy uses up two of today’s
uses of Lay On Hands.
USES
Paladin
Uses Today
PER DAY
Level
ENERGY
Paladin
(
=
÷ 2 ) +
CHA
ROLL
Level
Misc
(Round down)
= (
) +
÷ 2
HEALING
d6
Paladin
HIT POINTS
Level
Misc
(Round up)
= (
) +
÷ 2
WILL
Paladin
d6
(Round down)
SAVE DC
Level
= 10 + (
÷ 2 ) +
CHA
(Round down)
MERCIES
SCROLLS
POTIONS
WANDS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
# # # # CHARGES CHARGES CHARGES
#
#
#
#
CHARGES
CHARGES
CHARGES
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
DC Level = 10 + ( ÷ 2 ) + CHA (Round down) MERCIES SCROLLS POTIONS
CHARACTER Name CHARACTER SHEET Player Race Size Size Modi er Campaign CLASSES Skill Ranks Hit
CHARACTER
Name
CHARACTER SHEET
Player
Race
Size
Size
Modi er
Campaign
CLASSES
Skill Ranks
Hit Die
Level
Level
LAWFUL
Adjustment
Ranger
1
d
XP
CHAOTIC
2
d
Effective
ABILITIES
3
d
Character
Ability
Item
Ability
Modi er
Temp
Level
4
d
Score
Bonus
Bonus
Temp
Modi er
5
d
STR
STR
STR
SKILLS
CON
CON
CON
Class
Racial,
Favoured
Armour
Skill
Skills
Ranks
Feats,
Misc
Enemy
Check
DEX
DEX
DEX
Untrained
Bonus
+3
Synergy
Terrain
Penalty
Acrobatics
DEX
-
INT
INT
INT
Appraise
INT
WIS
WIS
WIS
Bluff
CHA
Climb
STR
-
CHA
CHA
CHA
Diplomacy
CHA
Ability Modi er = (Total Ability Score - 10) ÷ 2
(Round down)
FEMALE
Disable Device
DEX
-
SPECIAL ABILITIES
FEATS
Disguise
CHA
Escape Artist
DEX
-
Fly
DEX
-
Handle Animal
CHA
Heal
WIS
Intimidate
CHA
+ Size
diff x4
Linguistics
INT
Perception
WIS
-
Ride
DEX
Sense Motive
WIS
Sleight of Hand
DEX
-
Spellcraft
INT
GOOD
Stealth
DEX
-
Survival
WIS
EVIL
Track
Trained
SURVIVAL
- 1 per 5lb
Swim
STR
-
carried
Use Magical Device
CHA
Knowledge:
INT
LANGUAGES
MALE
Other skills:
Craft - INT
Knowledge - INT
Perform - CHA
Profession - WIS

RANGER

Level + Ranger Bonus Level
Level
+
Ranger
Bonus
Level

Ranger

R a n g e r
R a n g e r

Level

Caster

Level

COMBAT STYLE  

COMBAT STYLE

 
COMBAT STYLE  
 

ARCHERY

 

TWO-WEAPON FIGHTING

Ranger

Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:

 

Level

   

Far Shot

 

Double Slice

 
 

2

 

Point Blank Shot

   

Improved Shield Bash

 
 

Precise Shot

   

Quick Draw

 

Rapid Shot

 

Two-weapon Fighting

 

Improved Precise Shot

   

Improved Two-weapon Fighting

 

6

 
 

Manyshot

   

Two-weapon Defence

 

Pinpoint Targeting

   

Greater Two-weapon Fighting

 

10

 
 

Shot on the Run

   

Two-weapon Rend

 

Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.

HUNTER’S BOND  

HUNTER’S BOND

 
HUNTER’S BOND  
 

SHARE FAVOURED ENEMY

 

ANIMAL COMPANION

SHARE FAVOURED ENEMY DURATION

 
Misc
Misc

Name

 
 

WIS

- 1 +

 
 

rds

=

Creature type

 

Share half your Favoured Enemy bonus against a single target with all allies within 30 ft

 
PREPARED SPELLS  

PREPARED SPELLS

 
PREPARED SPELLS  
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
1
1
1

1

1
1
1
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
 
 
 
 
2
2
2

2

2
2
2
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
 
 
 
 
3
3
3

3

3
3
3
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
4
4
4

4

4
4
4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
with all allies within 30 ft   PREPARED SPELLS   1   2   3 4
SCROLLS     POTIONS

SCROLLS

SCROLLS     POTIONS
 
SCROLLS     POTIONS
 

POTIONS

SCROLLS     POTIONS
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus
2   3 4 SCROLLS     POTIONS ÷ 2 = FAVOURED ENEMIES Favoured Enemy Bonus

÷ 2 =

FAVOURED ENEMIES  3 4 SCROLLS     POTIONS ÷ 2 = Favoured Enemy Bonus FAVOURED ENEMY 2

FAVOURED ENEMIES
Favoured Enemy Bonus FAVOURED ENEMY 2 4 6 8 10 12
Favoured Enemy Bonus
FAVOURED ENEMY
2
4
6
8
10
12

FAVOURED TERRAINSFavoured Enemy Bonus FAVOURED ENEMY 2 4 6 8 10 12 FAVOURED TERRAIN 2 4 6

FAVOURED TERRAINS
FAVOURED TERRAIN 2 4 6 8 WILD EMPATHY WILD EMPATHY BONUS Ranger Level Misc =
FAVOURED TERRAIN
2
4
6
8
WILD EMPATHY
WILD EMPATHY BONUS
Ranger Level
Misc
= CHA
+
+
SPELLS
From Level 4
Spell
Save DC
Spells
Base
Bonus Spells
=
+
per day
Spells
WIS
1 2 3 4
1
2
3
4

Spell Save DC = 10 + WIS + Spell Level

Caster Concentration = WIS + Level WANDS # # # # # CHARGES CHARGES CHARGES
Caster
Concentration
= WIS
+
Level
WANDS
#
#
#
#
#
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES

Favoured Terrain Bonus

Concentration = WIS + Level WANDS # # # # # CHARGES CHARGES CHARGES CHARGES CHARGES
Concentration = WIS + Level WANDS # # # # # CHARGES CHARGES CHARGES CHARGES CHARGES

Caster

Level

KNOWN SPELLS PREPARED SPELLS + 0 1
KNOWN SPELLS
PREPARED SPELLS
+
0
1
Caster Level KNOWN SPELLS PREPARED SPELLS + 0 1 2 3 SORCERER Level Bonus BLOODLINE SPELLS
2
2

3

SORCERER

Level

Bonus

BLOODLINE SPELLS
BLOODLINE
SPELLS
Spells Spell Spells Base Bonus Spells = + Known Save DC per day Spells 0
Spells
Spell
Spells
Base
Bonus Spells
=
+
Known
Save DC
per day
Spells
0
1
2
3
4
5
6
7
8
9
CHA
CHA - 4
CHA - 8
CHA - 12

Spell Save DC = 10 + CHA + Spell Level

Concentration

= CHA +
= CHA +

Caster

Level

= 10 + CHA + Spell Level Concentration = CHA + Caster Level ARCANE SPELL FAILURE

ARCANE SPELL FAILURE THRESHOLD

%

SCROLLS POTIONS WANDS # # # CHARGES CHARGES CHARGES
SCROLLS
POTIONS
WANDS
#
#
#
CHARGES
CHARGES
CHARGES
4
4

5

+ Caster Level ARCANE SPELL FAILURE THRESHOLD % SCROLLS POTIONS WANDS # # # CHARGES CHARGES
6
6

7

+ Caster Level ARCANE SPELL FAILURE THRESHOLD % SCROLLS POTIONS WANDS # # # CHARGES CHARGES
8
8
8
8
8

8

8
8
8
8
8
8

9

+ Caster Level ARCANE SPELL FAILURE THRESHOLD % SCROLLS POTIONS WANDS # # # CHARGES CHARGES
Caster WIZARD PREPARED SPELLS PREPARED SPELLS Level Level + Bonus 0 SPELL SCHOOLS SPECIALITY SCHOOL
Caster
WIZARD
PREPARED SPELLS
PREPARED SPELLS
Level
Level
+
Bonus
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
OPPOSED SCHOOLS
1
Spells from your opposed schools cost two slots to prepare.
ARCANE BOND
FAMILIAR
BONDED OBJECT
Speciality Spell
SPELLS
2
Spell
Spells
Base
Specialist
Bonus
=
+
+
Save DC
per day
Spells
Spell
Spells
0
1
2
Speciality Spell
3
4
3
5
6
7
8
Speciality Spell
9
Spell Save DC = 10 + INT + Spell Level
4
Caster
Concentration
= INT
+
Level
ARCANE SPELL FAILURE THRESHOLD
%
Speciality Spell
SCROLLS
5
Speciality Spell
6
POTIONS
Speciality Spell
7
WANDS
Speciality Spell
#
8
#
Speciality Spell
9
#
CHARGES
CHARGES
CHARGES
INT
INT - 4
INT - 8
INT - 12

ALCHEMIST

Caster

Level

ALCHEMIST Caster Level ALCHEMY Extract Extracts Base = + Save DC per day Extracts 1 2

ALCHEMYALCHEMIST Caster Level Extract Extracts Base = + Save DC per day Extracts 1 2 3

ALCHEMY
Extract Extracts Base = + Save DC per day Extracts 1 2 3 4 5
Extract
Extracts
Base
=
+
Save DC
per day
Extracts
1
2
3
4
5
6
INT
INT - 4
INT - 8
INT - 12

Extract Save DC = 10 + INT + Extract Level

DISCOVERIESINT - 8 INT - 12 Extract Save DC = 10 + INT + Extract Level

DISCOVERIES

KNOWN

DC = 10 + INT + Extract Level DISCOVERIES DISCOVERIES KNOWN = Alchemist Level ( ÷

=

Alchemist

Level

(

÷ 2 ) +

Misc (Round down)
Misc
(Round down)

1

1 2 3 4 5 6 7 8 9 10 11 12

2

1 2 3 4 5 6 7 8 9 10 11 12

3

1 2 3 4 5 6 7 8 9 10 11 12

4

1 2 3 4 5 6 7 8 9 10 11 12

5

1 2 3 4 5 6 7 8 9 10 11 12

6

1 2 3 4 5 6 7 8 9 10 11 12

7

1 2 3 4 5 6 7 8 9 10 11 12

8

1 2 3 4 5 6 7 8 9 10 11 12

9

1 2 3 4 5 6 7 8 9 10 11 12

10

1 2 3 4 5 6 7 8 9 10 11 12

11

1 2 3 4 5 6 7 8 9 10 11 12

12

PREPARED SPELLS EXTRACTS 1 2 3 4 5 6 MUTAGENS Strength + STR Intelligence Natural
PREPARED SPELLS
EXTRACTS
1
2
3
4
5
6
MUTAGENS
Strength
+
STR
Intelligence
Natural Armour
-
INT
+
AC
Bonus
Penalty
Bonus
Dexterity
+
DEX
Wisdom
-
WIS
Bonus
Penalty
Alchemist
DURATION
Level
Constitution
+
CON
Charisma
-
CHA
=
×
mins
10 mins
Bonus
Penalty
CON Charisma - CHA = × mins 10 mins Bonus Penalty BOMBS Alchemist POISON RESISTANCE POISON

BOMBS

BOMBS

Alchemist

POISON RESISTANCE

POISON RESISTANCE

POISON RESISTANCE FORTITUDE SAVE BONUS

+

From level 10:

POISON RESISTANCE FORTITUDE SAVE BONUS + From level 10: Immune to all poisons Level ÷ 2

Immune to all poisons

Level ÷ 2 INT (Round up) FIRE DAMAGE OTHER DAMAGE d6 + + SPLASH SPLASH
Level
÷ 2
INT
(Round up)
FIRE DAMAGE
OTHER DAMAGE
d6 +
+
SPLASH
SPLASH REFLEX
Alchemist
DAMAGE
SAVE DC
Level
= 10 + (
÷ 2 ) +
INT

Splash damage is equal to a minimum roll of direct damage.

(Round down)

Cavalier CAVALIER Level ORDER EDICTS ABILITIES Level 2 Level 8 Level 15 CHALLENGE CHALLENGES Cavalier
Cavalier
CAVALIER
Level
ORDER
EDICTS
ABILITIES
Level
2
Level
8
Level
15
CHALLENGE
CHALLENGES
Cavalier
Misc
PER DAY
Level
= 1 + (
÷ 3 )
+
MELEE
DAMAGE
Cavalier
Misc
BONUS
Level
= +

Take -2 penalty to AC against any enemy except challenged target

Level -2 penalty to AC against any enemy except challenged target Challenged target suffers -2 penalty to

Challenged target suffers -2 penalty to AC against

17 any target other than you.

Name Creature type Mounted Speed ft sq CHARGE Attack Bonus Damage Critical Range Level Cavalier’s
Name
Creature type
Mounted Speed
ft
sq
CHARGE
Attack Bonus
Damage
Critical Range
Level
Cavalier’s Charge
+ 4
3 No Armour Check penalty when charging.
Level
Mighty Charge
× 2
11 Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
Supreme Charge
× 2 / × 3
Level
20 On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.
(damage is triple only if using a lance)
Charge attack
Attack Bonus
Damage
Critical
d
×
TACTICIAN
FEAT SHARING
Cavalier
Feat Sharing
Misc
PER DAY
Level
Today
=
1 + (
÷ 5 )
+
FEAT SHARING
Cavalier
Rounds Shared
Misc
DURATION
Level
This Encounter
=
1 + (
÷ 2 )
+
rds

TEAMWORK FEATS

TEAMWORK FEATS
TEAMWORK FEATS
This Encounter = 1 + ( ÷ 2 ) + rds TEAMWORK FEATS Level 9 CAVALIER

Level

9

CAVALIER ORDER — CHALLENGE ABILITY
CAVALIER ORDER — CHALLENGE ABILITY

Level

17

Level 17
Level 17
Level 17
Level 17

SKILLSLevel 9 CAVALIER ORDER — CHALLENGE ABILITY Level 17 Level EXPERT Cavalier 4 TRAINER ÷ 2

Level EXPERT Cavalier 4 TRAINER ÷ 2 = Level Handle Animal Training = + Bonus
Level
EXPERT
Cavalier
4
TRAINER
÷ 2
= Level
Handle Animal
Training
=
+ Bonus
When training an animal to serve as a mount
= + Bonus When training an animal to serve as a mount CAVALIER ORDER — SKILLS
CAVALIER ORDER — SKILLS
CAVALIER ORDER — SKILLS

BANNERan animal to serve as a mount CAVALIER ORDER — SKILLS Level 5 Cavalier Level =

BANNER

animal to serve as a mount CAVALIER ORDER — SKILLS BANNER Level 5 Cavalier Level =

Level

5

Cavalier

Level

=
=

÷ 5

Attack

+
+
+
+
 

Bonus

=

Saving

Throw

=

+ 1

Bonus

 

Level + 2 Bonus to saves against charm

+ 2
+
2

Bonus to saves against charm

14

and compulsion effects.

Caster PREPARED SPELLS PREPARED SPELLS Level WITCH 0 Level + Bonus FAMILIAR Name 1 Creature
Caster
PREPARED SPELLS
PREPARED SPELLS
Level
WITCH
0
Level
+
Bonus
FAMILIAR
Name
1
Creature type
SPELLS
Spell
Spells
Base
Bonus
=
+
2
Save DC
per day
Spells
Spells
0
1
2
3
3
4
5
6
7
4
8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
5
%
PATRON SPELLS
Patron
6
Level
2
4
7
6
8
10
8
12
14
16
9
18
KNOWN HEXES
INT
INT - 4
INT - 8
INT - 12
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
% PATRON SPELLS Patron 6 Level 2 4 7 6 8 10 8 12 14 16
Caster Level INQUISITOR Level + Bonus DEITY DOMAIN Domain Granted Powers LAWFUL CHAOTIC GOOD EVIL
Caster
Level
INQUISITOR
Level
+
Bonus
DEITY
DOMAIN
Domain
Granted Powers
LAWFUL
CHAOTIC
GOOD
EVIL

SPELLSDOMAIN Domain Granted Powers LAWFUL CHAOTIC GOOD EVIL Spells Spell Spells Base Bonus Spells = +

SPELLS
Spells Spell Spells Base Bonus Spells = + Known Save DC per day Spells 0
Spells
Spell
Spells
Base
Bonus Spells
=
+
Known
Save DC
per day
Spells
0
1
2
3
4
5
6
LAWFUL
Spell Save DC = 10 + WIS + Spell Level
CHAOTIC
The inquisitor cannot cast spells of an alignment
opposed to her own or her deity’s.
SKILLS
GOOD
EVIL
CHA
CHA - 4
CHA - 8
CHA - 12
MONSTER LORE Knowledge Knowledge = WIS + Bonus When identifying the abilities and weaknesses of
MONSTER LORE
Knowledge
Knowledge
= WIS
+
Bonus
When identifying the abilities and weaknesses of creatures.
STERN GAZE Inquisitor = Bonus ÷ 2 Level Intimidate Intimidate = + Bonus Sense Motive
STERN GAZE
Inquisitor
=
Bonus
÷ 2
Level
Intimidate
Intimidate
= +
Bonus
Sense Motive
Sense Motive
= +
Bonus
TRACK
Track
Track
= +
Bonus

From level 2

TEAMWORK FEATS

TEAMWORK FEATS

TEAMWORK FEATS

CURRENT

Inquisitor

Misc

FEATS

Level

= ÷ 3 +

=

÷ 3 +

TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
TEAMWORK FEATS CURRENT Inquisitor Misc FEATS Level = ÷ 3 + DISCERN LIES
DISCERN LIES

DISCERN LIES

DISCERN LIES
DISCERN LIES Inquisitor PER DAY Level = +
DISCERN LIES
Inquisitor
PER DAY
Level
= +

Misc

Discern Lies

Today

Inquisitor PER DAY Level = + Misc Discern Lies Today 0 1 2 3 4 5
0 1 2 3 4 5 6 JUDGEMENT 5-LEVEL Inquisitor Destruction 3-Level + BONUS Level
0
1
2
3
4
5
6
JUDGEMENT
5-LEVEL
Inquisitor
Destruction
3-Level
+
BONUS
Level
Damage bonus
Bonus
=
1 + (
÷ 5 )
Healing
3-Level
+
}
Fast healing per round
Bonus
3-LEVEL
Inquisitor
Justice
5-Level
+
BONUS
Level
Attack bonus
Bonus
=
1 + (
÷ 3 )
From level 10, bonus doubles to con rm critical hits
Piercing
3-Level
+
Overcome spell resistance
Bonus
JUDGEMENTS
Judgements
Misc
Protection
5-Level
PER DAY
Today
+
Armour class bonus
Bonus
=
+
From level 10, bonus doubles against critical hits
Purity
5-Level
Judgement effects apply only during combat
+
Saving throw bonus
Bonus
From level 8, use 2 judgements at once
From level 16, use 3 judgements at once
Resilience
5-Level
+
Damage reduction
Bonus
SLAYER
Resistance
3-Level
+
From level 17, select one judgement at start of combat
to apply its bonus at 5 levels higher
Energy resistance bonus
Bonus × 2
Smiting
TRUE JUDGEMENT
From level 20, invokeTrue Judgement on one attack
if successful, target must pass a Fortitude save or die
Target is then immune to True Judgement for 24 hours
Weapon counts as magical
From level 6, weapon counts as aligned
From level 10, weapon counts as adamantine
+
FORTITUDE
Inquisitor
SAVE DC
Level
= (
÷ 2 ) + WIS
+
LAWFUL CHAOTIC LAWFUL CHAOTIC LAWFUL CHAOTIC CHARACTER ORIGINS LAWFUL Parents BACKGROUND CHAOTIC Name LAWFUL
LAWFUL
CHAOTIC
LAWFUL
CHAOTIC
LAWFUL
CHAOTIC
CHARACTER
ORIGINS
LAWFUL
Parents
BACKGROUND
CHAOTIC
Name
LAWFUL
FRIENDLY
HOSTILE
CHAOTIC
Origin
LAWFUL
Country
/ Region
/ Town
CHAOTIC
LAWFUL
FRIENDLY
HOSTILE
CHAOTIC
LAWFUL
PORTRAIT
AFFILIATIONS
Religion
CHAOTIC
LAWFUL
FRIENDLY
CHAOTIC
HOSTILE
LAWFUL
Employer
CHAOTIC
FRIENDLY
LAWFUL
HOSTILE
Current Country
/ Region
/ Town
CHAOTIC
LAWFUL
FRIENDLY
HOSTILE
CHAOTIC
Af liation
LAWFUL
FRIENDLY
CHAOTIC
HOSTILE
LAWFUL
Af liation
CHAOTIC
FRIENDLY
LAWFUL
HOSTILE
APPEARANCE
CHAOTIC
FRIENDS AND FOES
Race
Age
Height
Weight
FRIENDLY
HOSTILE
Eyes
Hair
FRIENDLY
De ning Features
HOSTILE
FRIENDLY
Preferred Clothing
HOSTILE
PERSONALITY
FRIENDLY
Motivations
HOSTILE
FEMALE
FRIENDLY
Fears
HOSTILE
GOOD
EVIL
Likes
FRIENDLY
HOSTILE
GOOD
Dislikes
EVIL
FRIENDLY
HOSTILE
GOOD
Quirks
FRIENDLY
EVIL
HOSTILE
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
MALE
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
GOOD
EVIL
PARTY INVENTORY PARTY FUNDS Value Weight Cash Copper , cp Inventory Silver , , sp
PARTY INVENTORY
PARTY FUNDS
Value
Weight
Cash
Copper
,
cp
Inventory
Silver
,
, sp
Debts
Gold
,
, gp
Valuables
Platinum
,
, pp
Other items
Total
, ,
, Total
, , . , , . , , . , , . , , .
,
,
.
,
,
.
,
,
.
,
,
.
,
,
.
,
,
,
.
QUEST ITEMS Item Attained Carried by / given to CONTAINER CONTAINER Value Weight Value Weight
QUEST ITEMS
Item
Attained
Carried by / given to
CONTAINER
CONTAINER
Value
Weight
Value
Weight
Total Weight
lb
Total Weight
lb
Max Weight
lb
Max Weight
lb
NOTES
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb

Total Weight

lb

Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb
Value Weight Value Weight Total Weight lb Total Weight lb Max Weight lb Max Weight lb

SPELL BOOK

Level Level Level School School School Cost Cost Cost School School School Cost Cost Cost
Level
Level
Level
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost
School
School
School
Cost
Cost
Cost

SPELL BOOK

Level Level Level School School School School School School School School School School School School
Level
Level
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE Creature Name Age Creature Level Level Ranks Adjustment Creature
FAMILIAR
ANIMAL COMPANION
SUMMONED CREATURE
Creature Name
Age
Creature
Level
Level
Ranks
Adjustment
Creature Type
Subtype
Weight
Effective
lb
Hit die
Level
Size
Height
Size
Modi er
d
XP
SKILLS
Ranks
Racial, Feats
Acrobatics
DEX
ABILITIES
Ability
Item
Ability
Modi er
Temp
Climb
STR
Score
Bonus
Bonus
Escape Artist
DEX
STR
STR
LAWFUL
Fly
DEX
CON
CON
Perception
WIS
CHAOTIC
DEX
DEX
Sense Motive
WIS
DEX
INT
INT
Stealth
Survival
WIS
WIS
WIS
GOOD
Track
Trained
SURVIVAL
CHA
CHA
Swim
WIS
EVIL
Ability Modi er = (Total Ability Score - 10) ÷ 2
EQUIPMENT
FEMALE
FEATS / SPECIAL ABILITIES
PORTRAIT
MALE
INITIATIVE ATTACKS INITIATIVE BONUS Misc INIT = DEX + Attack Bonus Damage Critical Range SPEED
INITIATIVE
ATTACKS
INITIATIVE BONUS
Misc
INIT
=
DEX +
Attack Bonus
Damage
Critical
Range
SPEED
ft
sq
BASIC SPEED
Swim Speed
Fly Speed
ft
sq
ft
sq
ft
sq
Attack Bonus
Damage
Critical
Range
Climb Speed
Burrow Speed
Temp Speed
ft
sq
ft
sq
ft
sq
ft
sq
BASE ATTACK
BASE ATTACK
Temp Attack Temp Damage
Attack Bonus
Damage
Critical
Range
+
+
ft
sq
COMBAT MANEUVRES
COMBAT MANEUVRE
Size
Modi er
Attack Bonus
Damage
Critical
BONUS
Misc
Range
CMB
=
+
STR
+
+
ft
sq
COMBAT MANEUVRE
DEFENCE
Size
Modi er
De ection
Modi er
Morale
Bonus
Misc
CMD
= 10 +
+ STR + DEX +
+
+ +
Base
Attack
Base
Attack
HEALTH

HEALTH

HEALTH

HIT POINTS

Wounds

H I T P O I N T S W o u n d s Dying

Dying

H I T P O I N T S W o u n d s Dying

Stable

Non-lethal

H I T P O I N T S W o u n d s Dying

Unconcious

hp
hp
     
 

hp

 

hp

ARMOUR CLASS SAVES  

ARMOUR CLASS

ARMOUR CLASS SAVES  
ARMOUR CLASS SAVES  

SAVES

 
ARMOUR CLASS SAVES  
 

Natural

Size

Base Save

Misc

Temp

ARMOUR CLASS

Armour

Modi er

Misc

FORTITUDE SAVE

AC = 10 +DEX + - + FLAT-FOOTED ARMOUR CLASS AC = 10 / +
AC
= 10 +DEX +
- +
FLAT-FOOTED ARMOUR CLASS
AC
= 10
/ +
-
+
TOUCH ARMOUR CLASS
AC
= 10 +DEX
/ -
+

Temp AC

AC
AC

Spell Resistance Damage Reduction

/

+DEX / - + Temp AC AC Spell Resistance Damage Reduction / FORT = CON +
+DEX / - + Temp AC AC Spell Resistance Damage Reduction / FORT = CON +
+DEX / - + Temp AC AC Spell Resistance Damage Reduction / FORT = CON +
FORT
FORT

=

CON +

+

FORT = CON + +

REFLEX SAVE

 
REF
REF

=

DEX +

+

REF = DEX + +

WILL SAVE

 
WILL
WILL

=

WIS +

+

WILL = WIS + +
EFFECTS
EFFECTS
+ + REFLEX SAVE   REF = DEX + + WILL SAVE   WILL = WIS
7 19 31 8 20 32 9 21 33 10 22 34 11 23 35
7
19
31
8
20
32
9
21
33
10
22
34
11
23
35
12
24
36
1
2
3