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Player Name
WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 0 3 1
10 0 0 13
Wisdom WILL 10 3 ABILITY:
Ranged Basic Attack - Dagger
16 CHA 3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
Charisma
+ 8 0 4 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
24 2 3 Melee Basic Attack - Dagger
12 6 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d4 0
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Trance (Drow) - Meditate aware 4 hours instead of sleep. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Lolthtouched - Use either cloud of darkness or darkfire 1d4+4 4
TEMPORARY HIT POINTS
once per encounter.
BASIC ATTACKS
Darkfire Charisma - Use CHA for Darkfire ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS
Fey Origin - Your origin is fey, not natural. 4 vs AC Dagger (Melee) 1d4
7 vs AC Shuriken 1d6+4
SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
9 Acrobatics 4 5 against foes that haven't acted yet. Pact Initiate - Warlock: skill training, pact at-will power 1/
DEX
9 Thievery DEX 4 5
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Cloud of Darkness
HEAD
Darkfire
NECK
Eyebite
RING
Dazing Strike
RING
DAILY POWERS
Blinding Barrage
UTILITY POWERS
HP 11 STR AC vs Self
6 13 INT Ref
16
Init 10 WIS
Will
+4 16 CHA 13
Standard * Melee weapon Standard * * Melee or Ranged weapon Minor Close burst 1
1
ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature 8 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a light blade. Requirement: You must be wielding a crossbow, a Effect: This power creates a cloud of darkness that
Attack: Dexterity vs. AC light blade, or a sling. remains in place until the end of your next turn.
Hit: 1[W] + Dexterity modifier (+4) damage. If the Attack: Dexterity vs. AC The cloud blocks line of sight for all creatures
target attacks you before the start of your next turn, you
Hit: 1[W] + Dexterity modifier (+4) + Charisma except you. Any creature except you entirely within
make your riposte against the target as an immediate
interrupt: a Strength vs. AC attack that deals 1[W] +
modifier (+3) damage. the cloud is blinded.
Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier
Increase damage to 2[W] + Dexterity modifier (+4) and (+4) + Charisma modifier (+3) at 21st level.
riposte to 2[W] + Strength modifier (+0) at 21st level.
Dagger: +8 attack, 1d4+7 damage
Dagger: +8 attack, 1d4+4 damage
ADDITIONAL EFFECTS
DAILY POWER ®