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Character Sheet

Player Name

Drake Margolan 1 Rogue 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Drow Medium
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 16
6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 6 SPECIAL MOVEMENT
CONDITIONAL BONUSES
+3 AC (Cha mod) against opportunity attacks
ABILITY SCORES SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 + SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 STR 0 0 10 Passive Insight 10 + 0
Strength 11 FORT 10 1
12 CON 1 1 CONDITIONAL BONUSES
10 Passive Perception 10 + 0
Constitution
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Darkvision
18 DEX 4 4
Dexterity 16 REF 10 4 2 ATTACK WORKSPACE
13 INT 1 1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Dagger
Intelligence
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 0 3 1
10 0 0 13
Wisdom WILL 10 3 ABILITY:
Ranged Basic Attack - Dagger
16 CHA 3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
Charisma
+ 8 0 4 3 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
24 2 3 Melee Basic Attack - Dagger
12 6 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d4 0
RACE FEATURES ABILITY:
Ranged Basic Attack - Dagger
Trance (Drow) - Meditate aware 4 hours instead of sleep. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Lolthtouched - Use either cloud of darkness or darkfire 1d4+4 4
TEMPORARY HIT POINTS
once per encounter.
BASIC ATTACKS
Darkfire Charisma - Use CHA for Darkfire ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS
Fey Origin - Your origin is fey, not natural. 4 vs AC Dagger (Melee) 1d4

RESISTANCES 8 vs AC Dagger (Range) 1d4+4

CURRENT CONDITIONS AND EFFECTS


0 vs AC Rapier 1d8

7 vs AC Shuriken 1d6+4
SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
9 Acrobatics 4 5 against foes that haven't acted yet. Pact Initiate - Warlock: skill training, pact at-will power 1/
DEX

6 1 5 n/a Rogue Tactics - Choose one of the rogue tactics. encounter


Arcana INT
Artful Dodger - Add Cha mod to AC against opportunity
0 Athletics STR 0 0
attacks.
8 Bluff CHA 3 5 n/a
Rogue Weapon Talent - Damage die increases one size
3 Diplomacy CHA 3 0 n/a
with shuriken; +1 on attacks with daggers.
0 Dungeoneering WIS 0 0 n/a
Sneak Attack - Once per round, if you have combat
1 Endurance CON 1 0 advantage and hit with a crossbow, light blade, or sling, deal
0 Heal WIS 0 0 n/a extra damage.
1 History INT 1 0 n/a Pact Initiate (fey pact) - Gain Eyebite as an encounter

0 0 0 n/a power, can use warlock implements for warlock powers


Insight WIS

10 Intimidate CHA 3 5 n/a 2

0 Nature WIS 0 0 n/a

0 Perception WIS 0 0 n/a

1 Religion INT 1 0 n/a


LANGUAGES KNOWN
11 Stealth DEX 4 5 2
Common, Elven
8 Streetwise CHA 3 5 n/a

9 Thievery DEX 4 5

Drake Margolan Page 1


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Riposte Strike
WEAPON
Sly Flourish
WEAPON

WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Cloud of Darkness
HEAD
Darkfire
NECK
Eyebite
RING
Dazing Strike
RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Blinding Barrage

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Adventurer's Kit
Leather Armor (E)
Dagger (2) (E)

Rapier COMPANIONS AND ALLIES


Shuriken

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 54 lb. / 110 lb.

Drake Margolan Page 2


CHARACTER NAME
Second Wind
Drake Margolan
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Drow Rogue 1
ACTION RANGE

HP 11 STR AC vs Self

16 ATTACK DEFENSE TARGET


24 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 18 DEX 11 the start of your next turn.

6 13 INT Ref
16
Init 10 WIS
Will
+4 16 CHA 13

Passive Passive ADDITIONAL EFFECTS


10 Insight 10 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Riposte Strike Sly Flourish Cloud of Darkness


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard * Melee weapon Standard * * Melee or Ranged weapon Minor Close burst 1
1
ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature 8 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a light blade. Requirement: You must be wielding a crossbow, a Effect: This power creates a cloud of darkness that
Attack: Dexterity vs. AC light blade, or a sling. remains in place until the end of your next turn.
Hit: 1[W] + Dexterity modifier (+4) damage. If the Attack: Dexterity vs. AC The cloud blocks line of sight for all creatures
target attacks you before the start of your next turn, you
Hit: 1[W] + Dexterity modifier (+4) + Charisma except you. Any creature except you entirely within
make your riposte against the target as an immediate
interrupt: a Strength vs. AC attack that deals 1[W] +
modifier (+3) damage. the cloud is blinded.
Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier
Increase damage to 2[W] + Dexterity modifier (+4) and (+4) + Charisma modifier (+3) at 21st level.
riposte to 2[W] + Strength modifier (+0) at 21st level.
Dagger: +8 attack, 1d4+7 damage
Dagger: +8 attack, 1d4+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS


+2d6 to damage once per round (Sneak Attack) +2d6 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 PH Rogue 1 PH Racial Power * MM

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Darkfire Eyebite Dazing Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Radiant Arcane, Charm, Implement, Psychic Martial, Weapon

Minor 10 Ranged 10 Standard 10 Ranged 10 Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
7 vs Reflex One creature 3 vs Will One creature 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Attack: Charisma vs. Will Requirement: You must be wielding a light blade.
Charisma +4 vs. Reflex Hit: 1d6 + Charisma modifier (+3) psychic Attack: Dexterity vs. AC
Increase to +6 bonus at 11th level and +8 bonus
damage, and you are invisible to the target until Hit: 1[W] + Dexterity modifier (+4) damage, and
at 21st level.
Hit: Until the end of your next turn, all attacks against the the start of your next turn. the target is dazed until the end of your next turn.
target have combat advantage, and the target cannot Increase damage to 2d6 + Charisma modifier (+3)
benefit from invisibility or concealment. at 21st level. Dagger: +8 attack, 1d4+4 damage
Special: When you create your character, choose
Intelligence, Wisdom, or Charisma as the ability score you
use when making attack rolls with this power. This choice
remains throughout your character's life and does not
change the power's other effects.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * MM Warlock 1 PH Rogue 1 PH

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®


Drake Margolan Page 3
Blinding Barrage
KEYWORDS USED
Martial, Weapon

Standard Close blast 3


3
ACTION RANGE
8 vs AC Each enemy in blast you can see
ATTACK DEFENSE TARGET
Requirement: You must be wielding a crossbow, a
light thrown weapon, or a sling.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+4) damage, and
the target is blinded until the end of your next
turn.
Miss: Half damage, and the target is not blinded.

Dagger: +8 attack, 2d4+4 damage

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK


Rogue 1 PH

DAILY POWER ®

Drake Margolan Page 4

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