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HACKING DIASPORA TO
Soldiers of the Milky Way Our efforts to continue the fight on the front lines of the galaxywide war against the Reapers, as well as the co-opted Cerberus and Geth forces, continue to be hampered as supply lines across the galaxy are disrupted at every turn.
To combat this we have brought together a crack team of operatives to get the weaponry you need out of the fabrication facilities and into your hands. Attached to this broadcast are the particulars of the new weapon stocks coming your way. Whilst you will be familiar with many of the items, such as the M-8 Avenger assault rifle and M-3 Predator heavy pistol, we have managed to locate and recover some rare weapons, including caches of Geth weapons, Cerberus specials, and even some Prothean technology. May you put these weapons to good use against the Reapers and those who fight for them. Admiral Hackett
CONTENTS
Rarity Introduction New Stunts and Rules Page
2 2 3 3 3 4 4 4 4 5 5 5 5 6 6 6 7 7 7 7 8 8 8 8 9 9 9 10 10 10 10 11 11 11 11 12 12 M-9 Tempest Blood Pack Punisher Geth Plasma SMG M-25 Hornet N7 Hurricane
INTRODUCTION
Rarity
U R R R 7 C U U U R R R 7 7 7 7
Page
12 13 13 13 13 14 14 14 15 15 15 15 16 16 16 16 17
Assault Rifles
M-8 Avenger M-15 Vindicator M-96 Mattock Phaeston Collector Assault Rifle Geth Pulse Rifle M-37 Falcon M-76 Revenant Striker Assault Rifle Cerberus Harrier M-99 Saber N7 Typhoon Particle Rifle C U U U R R R R R 7 7 7 7 C U R R R 7 7 7 7 C U U R R R R R R 7 7 C U
Welcome to the latest instalment of material from the Mass Effect universe converted for use with the FATE based Diaspora Role Playing Game. This is a companion document to the Hacking Diaspora to Mass Effect v2.0.2 game rules. Taking inspiration from the Mass Effect 3 co-operative multiplayer, I have created the following weapon cards as handouts for players to quickly reference, or to be used as randomised loot awarded by the GM. Whilst there are a few card creation websites out there, these particular ones were created with Shenafus Card Creator, and the card-back is a cropped version of Uglynoodles N7 iphone wallpaper. The pictures are sized at the standard collectable card dimensions of 2.5 inches by 3.5 inches, and simply need to be cut out with their attached card-back, folded, and placed into a protective sleeve. Best results can be achieved by printing on a heavier, photo style paper to provide stiffness. Keep an eye out for future release updates, as this document is intended to be the first of a few card based supplements inspired by the ME3 multiplayer. Matthew Gooding (Reaganstorme) September 2012
Sniper Rifles
M-92 Mantis M-13 Raptor M-29 Incisor M-97 Viper Kishock Harpoon Gun Krysae Sniper Rifle M-98 Widow Black Widow Javelin M-90 Indra N7 Valiant
Heavy Pistols
M-3 Predator M-5 Phalanx Acolyte Arc Pistol M-6 Carnifex M-358 Talon M-77 Paladin N7 Eagle Scorpion
License
Shotguns
M-23 Katana M-22 Eviscerator M-27 Scimitar Disciple Geth Plasma Shotgun Graal Spike Thrower M-300 Claymore N7 Piranha Reegar Carbine M-11 Wraith N7 Crusader
High Capacity Thermal Clip cannot be compelled, but can still be activated by stunts or mods. Incompatible with Single Shot Thermal Clip stunt. Cost 1bp. High Recoil Weapon can only be fired every other round unless the firer is prone, firing from cover, or is otherwise taking action to support the weapon. Cost -1bp. [2]
Single Shot Thermal Clip Weapon has the aspect Overheated Single Shot Thermal Clip which activates every round after firing, preventing it from firing again until it clears at the end of the players next turn. Cost -2bp. Armour-Piercing Double Tap Double the Penetration rating of the weapon at the cost of triggering its unactivated Thermal Clip aspect. Cost 1bp.
Submachine Guns
M-4 Shuriken M-12 Locust
ASSAULT RIFLES
Assault rifles in Mass Effect are a class of rapid firing ranged weapons, which also encompasses battle rifles, marksman rifles and light machine guns. Awkward at extreme close range and not suited for long distance targets, assault rifles typically have a range of 1/3. Fully automatic rifles with a high rate of fire are represented with the Dispersed Fire stunt.
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HEAVY PISTOLS
Heavy pistols in Mass Effect are a class of semi-automatic weapons, which have a fairly low rate of fire and limited ammunition, but do relatively high damage per shot. They are an invaluable backup weapon. Designed to be used at close range, they typically have a range of 0/2 and deal similar damage compared to assault rifles, though with some loss of penetration power. They are able to hit targets outside of this reach though, unlike shotguns which work over a similar range, but are unable to hit more than one target at a time like SMGs and shotguns.
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SHOTGUNS
Shotguns are powerful close range weapons designed for characters who prefer to get up close and personal in the field of battle. Their high damage and ability to hit multiple targets is tempered by being completely ineffective outside their maximum range. Most shotguns have a range of 0/1, with the Dispersed Fire and Limited Range stunts, but comparable damage and penetration to most assault rifles. A few shotguns have the ability to activate their thermal clip for extra damage by using the Both Barrels stunt, but doing so is best followed up with a special ability of some kind next turn as the gun cools down.
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SUBMACHINE GUNS
Submachine Guns (SMGs) are a class of rapid firing weapons, including both fully automatic and burst fire weapons. They generally have low accuracy and penetration per shot, offset by their thermal clip size and rate of fire. Their rapid rate of fire is modelled by the Dispersed Fire stunt, representing a spray-and-pray style sweep of the weapon, whereas the High Capacity stunt represents their large clip size. They mostly have a similar range to Heavy Pistols at 0/2, but are ineffective outside this range due to the Limited Range stunt in much the same way as Shotguns. Many SMGs also possess additional aspects relating to their use as suppressive fire weapons.
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SNIPER RIFLES
Sniper rifles are slow to fire and usually overheat relatively quickly. They make up for this by reliably hitting targets at long range with plenty of punch. Their Harm rating is typically better than Assault Rifles, and their Penetration rating is rarely exceeded by any other weapon. Their general unsuitability for dealing with close targets makes those weapons that possess the Advanced Optics stunt quite popular, whereas others prefer the ability to penetrate high levels of armour as if it wasnt there. They typically have a minimum range not less than 3, but can reach out to the maximum range with ease. Predictably, they usually have High Recoil and Limited Range, with some further restricted by having only a Single Shot Thermal Clip.
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Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this Li-cense. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 2000, Wizards of the Coast, Inc. Fudge System 1995 version 1992-1995 by Steffan OSullivan, 2005 by Grey Ghost Press, Inc.; Author Steffan OSullivan. FATE (Fantastic Adventures in Tabletop Entertainment) 2003 by Evil Hat Productions LLC; Authors Robert Donoghue and Fred Hicks. Diaspora 2009, VSCA Publishing. Authors Brad Murray, C.W. Marshall, Tim Dyke, and Byron Kerr. Mass Effect, 2008-2012 EA International (Studio and Publishing) Ltd. All Rights Reserved. BioWare, the BioWare logo and Mass Effect are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. in the U.S. and/or other countries. EA and the EA logo are trade-marks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Hacking Diaspora to Mass Effect 2010-2012 by Matthew Gooding, Author Matthew Gooding (Reaganstorme@gmail.com), excluding the excerpts taken from the Mass Effect Wikia pages, which have been used under the Creative Commons Attribution-Share Alike License. For purposes of this license, the following things are considered to be Product Identity of their respective owners in addition to anything covered in section 1, above: All art, layout, characters, colour quotations and dialogue, names, and examples (including, but not limited to, lists of ships, weapons, armour, ammunition, weapon modifications, armour modifications, and platoons).
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