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ScenarioS:
everyone designs who devises Courses oF aCtion aimed at Changing Current situations into PreFerred ones. _ herbert simon, THE SciEncES OF THE ARTiFiciAl
sCenario PLanning
a tooL to ComPLement traditionaL business Case methodoLogies, exPert oPinions and intuition. sCenarios are stories about the Future, Linked baCk to the Present through a series oF LogiCaL, PLausibLe, deteCtabLe events a systematiC way to make deCisions today, based on evaLuating the imPaCt oF those deCisions on Future suCCess _ greg bLonder, at&t, beLL Labs, Parsons, etC.
iF you dont know where you are going, you might wind uP somePLaCe eLse.
Conventional Win Conventional Windows in Conventional Windows Future Conventional Windows into theinto the Future
deaLing with the Future:
Persistence
Persistence Insurance
insuranCe indiana Jones traFFiC Light deLPhi method deCision tree invent it...
Traffic Light Insurance
Traffic Light
Greg Blonder
Conventional Windows in
Delphi Method
Persistence
Indiana Jones
Invade Iraq?
No WMDs
I Delphi
WMD
Traffic Light
Easily Method Defeated
Insurance
Easily Defeated
No WMDs
Mere Tyrant
Delphi M
Insurance
Delphi
Planning Mere NextNo cost, Continued WMDsUnrest Tyrant flags Vietnam in street
Decision Tree
No WMDs
Easily Defeate
Easily
flags in street
WMD
Scenario Plannin
design sCenarios
design sCenarios are essentiaLLy hyPothetiCaL stories, Created with suFFiCient detaiL to meaningFuLLy exPLore a PartiCuLar asPeCt oF a serviCe oFFering.
method _
exPerienCe PrototyPes
it Consists oF sketChing out a new serviCe in reaL time, by adaPting the Conditions that aFFeCt reLationshiPs and behaviours as you go aLong, in resPonse to FeedbaCk From PartiCiPants. exPerienCe PrototyPing Can Lead to a greater understanding oF how the goaL Can best be aChieved Jennie winhaLL, PARTiciPlE (UK)
to stage an exPerienCe PrototyPe, the questions to be answered are deCided, and Conditions For a ProPosed exPerienCe are set uP with as Few materiaLs as PossibLe and in a way that is as CLose to reaLity as neCessary to get useFuL FeedbaCk. oFten members oF the design team or CLient team PLay the roLes imagined in the ProPosed serviCe. touCh-Points are moCked uP... reguLar reviews are heLd to get FeedbaCk, reJeCt or iterate the ConCePt and try diFFerent ways oF doing things it is esPeCiaLLy imPortant to Find obJeCtive ways oF CaPturing what is and is not working Jennie winhaLL, PartiCiPLe (uk)
FARM FRiEnDS
[http://vimeo.com/51059232]
iSEU / liGHTinG
method _
storyboards
lE PHOTOGRAPHE
cAFE SOlO
cAFE SOlO
method _
animations
HEAlTHY HOMES
method _
video sketChing
[http://vimeo.com/10892381] [http://vimeo.com/43150338]
method _
hybrid video
[http://www.youtube.com/watch?v=JSnB06um5r4]
GOOGlE GlASSES
method _
BlAnK PlATE
method _
CritiCaL design
DUnnE + RABY
PHiliPS
storyteLLing
_ POINT OF VIEW: nOT YOUR TEAM TEllinG THE STORY OF YOUR PROJEcT, BUT A nARRATOR OR PERSOnA TEllinG THE STORY OF An EXPERiEncE. FiRST PERSOn, THiRD PERSOn, OR HYBRiD P.O.v. _ PRESENT TENSE: nOT WHAT HAPPEnED OR Will HAPPEn BUT WHAT iS HAPPEninG. liKE ETHnOGRAPHiES: viviD, cOMPEllinG, REAl.
use-Case sCenario
_ SET THE ScEnE: WhO, WhAT, WhERE, WhEN, AND Why? PERSONAS, TOOL, AND cONTExT. _ inTERAcTiOnS & inTERvEnTiOn: ALL ThE STEPS NEcESSARy TO SEE hOW yOuR TOOL WORkS. _ FROnT AnD BAcK STAGE: ShOW SuPPORTINg chARAcTERS AND BAckgROuND PROcEDuRES. _ PAin POinTS: INDIcATE PROBLEmS WITh yOuR PROTOTyPE AND AREAS FOR ImPROVEmENT. _ MUlTiPlE STORiES: uSE PRImARy & SEcONDARy PERSONAS TO ShOW DIFFERENT uSE cASES.