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Arrange everyone into two equally numbered teams. Have both teams line up in parallel lines. At the end of the line, place the object about five feet away (in equal distance from both ends of the line). Youll be at the head of the line. Explain the rules: Everyone in line will need to hold hands and close their eyes. Only the first person of both lines can open their eyes. Flip the coin in the air, catch it, and reveal the quarter to the first person of both teams. If the quarter comes up as heads, the first person squeezes the next persons hand. The second person squeezes the next persons hand, and so forth. At the end of the line, the last person runs to grab the object. The team that grabs the object first wins a point for the round. If the quarter comes up as tails, then no one squeezes anyones hand. If theres an accidental hand squeeze and the quarter comes up as tails, the team that grabbed the object loses a point for the round. For the second round, the first person goes to the back of the line and the game continues. The first team that reaches 10 points wins the game.
Fishbowl
At the beginning, each player writes down 3 names that everyone would know on a small piece of paper, then folds those papers in half and puts them in a bucket. Two even teams are then formed. Teams should sit next to teammates forming a semi-circle (and a complete circle with both teams). One team begins and the first person draws a name from the bucket and tries to get teammates to guess what it is (details described later). If guessed correctly, the person takes the paper out of the bucket and passes the bucket to the next person. The more correct guesses means the more points a team gets. After one minute, the other team gets to do the same. Following that, it goes back to the first team and the two teams alternate until all of the papers are gone from the bucket. These small sessions are a part of a larger round. A round is defined as the time from a full bucket to an empty bucket. There are three total rounds and each round has unique rules for guessing what's on the paper. Round 1: Player may say everything but the name on the piece of paper. Round 2: Player may act out anything but may not say a word. Round 3: Player may only say one word. Nothing more. No actions allowed. At the end of round 3, whichever team has won more names throughout all 3 rounds is the game winner.
Paper Telephone
Each player receives a stack of papers. Each stack of papers should contain the number of sheets for how many people are playing (i.e. if 6 people are playing, each person should have 6 pieces of paper for a total of 36 sheets altogether). The facilitator instructs players to put a small number on the bottom right of each sheet in incremental order (first sheet has a 1, second sheet a 2, and so on...). Then the players stack their own sheets so that 1 is on top and the highest number is on the bottom.
The facilitator says go and every player writes a message on the 1st sheet. The message can be whatever desires. After 1 minute, the facilitator says switch and all the players slide their entire stack, with the message on top, to the right. The receiving player takes the stack, reads the message, and then puts the message on the back of the stack. The player then, on the 2nd card, proceeds to draw a picture representing the message the first player wrote. After 1 minute, the facilitator says switch and players again slide their entire stack to the right, this time with the number 2 card (drawing) on top. The receiving player looks at the drawing, puts it in the back of the stack, and writes a message about what the drawing was. The facilitator continues saying "switch" every 1 minute with players alternating from writing to drawing and back to writing and so on. When the stacks of paper are all used, the players should slide the stack to their right one final time and the originator of the stack should now have their own stack. Players may read through the stacks, laughing at the modifications their original sentence took as it passed through multiple pictures and multiple interpretations of those pictures.
Flaschentanz
Beim Flaschentanz mssen Freiwillige einen nicht existierenden Flaschenparcour durchqueren. Zuerst stehen die Flaschen und Glser natrlich schon dort auf dem Boden (am besten Teppich). Der Freiwillige soll sich den Parcour gut einprgen und soll dann mit verbundenen Augen die Hindernisse bersteigen. Sobald dem Freiwilligen die Augen verbunden wurden wird er noch einmal im Kreis gedreht und abgelenkt. Whrend dessen rumen die Zuschauer still und leise alle Hindernisse aus dem Weg. Nun darf der Blinde ber die nicht mehr vorhandenen Flaschen steigen und bekommt Ahhhs und Ohhhs aus dem Publikum. Direkt hinter ihm werden die Flaschen wieder hingestellt. Der Freiwlillige wird seine meisterliche Leistung kaum glauben...
Gnsemarsch Fangen
Bei diesem Spiel wird eine Kette von 8-12 Personen gebildet, wobei man seinem Vordermann beide Hnde auf die Schultern legt. Die vorderste Person in der Kette ist der Fuchs, und versucht nun die Gans am Ende der Kette zu schnappen (fangen). Die restlichen Personen in der Kette sind Gnse und versuchen die letzte Gans zu schtzen. Sie drfen sich den Fuchs dabei aber nicht bremsen oder festhalten. Gelingt es dem Fuchs, kommt er selbst ans Ende der Kette und der nchste in der Kette wird zum neuen Fuchs.