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Shadow of the Colossus. What can I say about this epic that hasnt already been said? This successor to the popular game Ico follows the story of a man named Wander, who travels to a shrine in a place known as the Forbidden Land in order to revive his dead lover Mono (sacrificed for having a cursed fate, which is never specified exactly what it is). In order to do so, he must find and defeat the sixteen colossi that roam the Forbidden Land, each of which you will find require incredibly varied ways to be defeated. With little more than the sixteen boss battles it is easy to assume this game has little plot, but this is a rare case of it doesnt need it. And the cutscenes themselves are like watching a three hour movie. But lets dissect Team Icos work critically, shall we?
Critique I : Gameplay
With a game centred solely around exploring and boss battles, it would be difficult to say that the gameplay is incredibly different, but it is fantastic at what it does. The X button will call your horse, the circle button allows you to raise your sword to the skies (or kick your horse whilst riding it), the triangle button will let you jump, and the square button allows you to swing your sword (whilst on the ground). This setup is effective for exploration, and if you dont like it, you can change it toowhich I have to admit can be a godsend at times. The basic exploration itself is breathtaking- the Forbidden Land is far more vast than any other gaming overworld I have ever seen. Forests, waterfalls, cliffs, natural formations or bridges, everything; by the time you are at the sixteenth colossus you will have waded through every kind of terrain imaginable. I have to say kudos to Team Ico for creating such a wide, varied landscape; to get to each colossus you will find yourself having to do different things, for some you will need your horse, Agro, and others you can venture off alone into a massive lake. The controls themselves for the sections where you must jump from one platform to another, however, are a major weakness as far as controls are concerned; a notable example is before the third colossus, where you must jump from the top of a spire to a solitary platform, where upon failure you must trek all the way back up and try again, which can take an age if you arent used to it. Next is the boss battles, which will take up most of your game time, and thankfully, they are outstanding. It is the kind of experience that makes it worth the journey, however long it may be. Each colossus is different, and will require you to do all sorts of different things to get to their weak spot; for instance in one you will need to shoot it to agitate it just to grab onto it whilst in another you need to make it swing its sword for you to use to get up onto it. The creativity here is fantastic, even if the fact that the weak point is usually the head can get slightly overused if you are playing for long periods of time. Personally, I think this is one of the best parts of the game; the strategies to beating each colossus can get stuck in your head for ages after youve even shut your PS2 down. Overall, the gameplay is addictive and an amazing experience, even if some sections can be slightly overdone or vague. But once you get far enough into the game, and get into the rhythm of things, it is an unparalleled experience, even for a first-timer who is unexperienced with the controls.
SCORE: 9.5/10
Critique II : Graphics
Before I begin this section I would like to point out that this game was released in 2005, and I will be judging it based on the graphics of the time but also in comparison to other games of its time and of the consoles capabilities overall. The graphics are arguably one of the games most rewarding features, and for its time, this would be more like a work of art. The harsh, dark yet beautiful landscape of the Forbidden Land is simply intoxicating, and the level of intricacy and care shown towards the graphics for this game are mindblowing. Each waterfall in the game looks so utterly lush and almost lifelike at times it is a marvel to behold. The stone arch bridge at the beginning of the game is particularly memorable, as it is arguably the most breathtaking graphical achievement. The framerate, however, is one aspect I will have to critique, as it can be incredibly jumpy even in 60hz. This isn't really very noticeable until the very end, but it can lose some of the effect (especially if you're in the PAL regions where 50hz is used over 60hz). There really isnt much else to comment on here, but it was widely received through gamers as a work of art, which stands as a testament to the greatness of the graphics; the only game to really surpass this is Final Fantasy XII. However, generally speaking, I would say the graphics are far ahead of their time, and the recent PS3 remake of this has drawn out these astounding graphics even more.
SCORE: 9.5/10
SCORE: 10/10
SCORE: 10/10
By Asch Rees