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Sample Career Path for Legends of Boxing

Nigel Ward & Gary Brown Nigel shared his ideas for a campaign progress and I modified his template to make it more flexible for about any campaign. The guidelines below still leave quite a bit open to interpretation, but still provide a sufficient framework for conducting a career campaign.

REGIONAL LEVEL
Professional career starts here 10 Bouts of 4 rounds against randomly chosen opponents from the regional list. Depending upon the win/loss/draw record we determine which if any the regional champions should be faced (if any). If a perfect record of 8 - 0 - 0 is attained the boxer immediately qualifies to fight the Regional Champ RECORD 9*0*1 9 *1*0 8 *0*2 8*1*1 8*2*O 7*0*3 7*1*2 7*2*1 7*3*0 6*0*4 6*1*3 6*2*2 6*3*1 6*4*0 5*0*5 5*1*4 5*2*3 5*3*2 5*4*1 5*5*0 FACE

If the record after 10 bouts is " " " " " " " " If the record after 10 bouts is " " " " " " " " " " " " " " If the record after 10 bouts is " " " " " " " " " " " "

" " " "

Regional Champion (generated from National opponent char Example: State Athletic Commission Champ (such as NYSAC

" " " " " " "

Local Circuit Champion (generated from Regional opponent Example: Ficititious Detroit Athletic Council, London Boxin Recommendation: Generate 3 regional opponents and choose Local champ.

" " " " " "

No title chances, but fighter may still advance to National lev

Champions are randomly chosen after the ten bout series. Or the eight bout series if a perfect record. Negative records Any record of 4 wins or less will mean that the boxer will have to start the ten bout series again. And again if necessary until you become elligible to face the regional champ. REGIONAL CHAMPIONSHIP FIGHTS Take place over 6 rounds of boxing. If the players boxer wins the title fight he is elevated into the NATIONALS. He will keep his title only if he defends it, these 'defences' are against random regional opponents and occur once per boxing year. The player boxer may relinquish his title via choice with no detrimental effects. If the player should

lose a 'defence' of his regional title, this would not effect his 'NATIONAL's RECORD'. It will only impact on his OVERALLRECORD. (Note: Defences of Regional belts are 6 Round Affairs) If the player should lose his initial regional championship bout, he may challenge the Local Circuit Champ. Again these bouts only would effect his OVERALL RECORD. If he were to fail against the Local Circuit Champion (lowest value belt), he would then have to start a new series of ten bouts.

NATIONAL LEVEL
Once your boxer has defeated a regional champ he makes it into the nationals! He will start of by facing 6 random opponents from the national list over 6 rounds. At this point he may also undertake a defence of his regional belt if he wishes -a defence that will not effect his national record. After those initial 6 bouts he will have a further 8 but this time over eight rounds. With again Another possible defence of his regional belt. So, now your boxer will have fought 14 national fights with perhaps one or two defences of his regional belt. Although if your boxer should go 10 * 0 * 0 at NATIONAL LEVEL ONLY he will be eligible to fight the NATIONAL CHAMPION early. Otherwise after the 14 bouts study the table below to see if you are eligible for promotion to the CONTINENTAL CLASS. RECORD at NAT LEVEL If the record after 14 bouts is " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " or if undefeated through 10 bouts. If the record after 14 bouts is " " " " " " " " " " " " " " " " " " " " " " " " " " 13 * 0 * 1 12 * 1 * 1 12 * 0 * 2 12 * 1 * 1 11 * 0 * 3 11 * 1 * 2 11 * 2 * 1 11 * 3 * 0 10 * 0 * 4 10 * 1 * 3 10 * 2 * 2 10 * 3 * 1 10 * 0 * 0 10 * 4 * 0 9*0*5 9*1*4 9*2*3 9*3*2 9*4*1 9*5*0 8*0*6 8*1*5 8*2*4 8*3*3 8*4*2 8*5*1 8*6*0 CHAMP TO FACE

National Champion (generated from Contin Examples: USBA, NSC (National Sporting C French, German, Korean, etc

" " " " " " " " " " " " "

Regional Champion (generated from Nation Examples: State Athletic Commission Champ

If the record after 14 bouts is

7*0*7 7*1*6 7*2*5 7*3*4 7*4*3 7*5*2 7*6*1 7*7*0

No title chances, but fighter may advance to

Negative National Records

Any national negative record will result in starting the nationals again with a fresh series. Although there must now of the boxers regional belt after the 6th national bout and one defence after the 14th national bout. (6 RDS) If either o then your boxer is instantly demoted back into the regionals without his belt. Where he will have to build up his regio National Championship fights Take place over 10 rounds of boxing against a random opponent from the national list. Either way, your fighter may advance to the Continental level.

Continental class

Things are really happening now! Here you will fight 6 ten-round bouts against randomly- generated continental oppo Also there are Automatic defences to be made of your national title(s) You start of by fighting 3 continental opponents then 1 title defence 3 continental opponents then 1 title defence then follow chart below. Continental record 6*0*0 5*0*1 5*1*0 4*0*2 4*1*1 4*2*0 3*0*3 3*1*2 3*2*1 3*3*0 ANY NEGATIVE 10 Rounds 10 Rounds 10 Rounds 10 Rounds

Result

Face an appropriate Continental Champ (a world ranked opponent) Real Examples: Commonwealth, EBU, NABF Fictitious: (IBU) International Boxing Union Titles such as Pan-Paci Latin American You may face World No. 10 in a non-title bout. You may face World No. 10 in a non-title bout. You may face World No. 10 in a non-title bout. Start a new continental series Start a new continental series Return to National level (see below) Return to National level (see below)

If you Challenge a Continental Champ

The Continental Champ may have a World Ranking between 10th an You have one chancea defeat here sees you start a new continental This will be a 12 Round affair on International Television networks. If You win, you will debut in the World Rankings in place of the defea

If you challenge World No. 10

Any Continental Titles held by World No. 10 are not on the line. If you win, you debut in the World Rankings at No. 10 and may conti

Return to National Level

But, you've come so far? How can this happen? Whether or not you defend your titles you are demoted back into natio national Belt(s) then it's not so bad. You must make 2 defences, to go back up to continental again. Any loss here will nationals again. If you gained a negative continental record and lost your defences you start National level from scrat WORLD LEVEL At this point you know you have a fighter on your hands! Draw up a table of who you consider to be the top 10 fighters of your class with your fighter at N0.10 You can rate your own or use historical fighters already rated for LOB. This is how it goes From your position at N0.10 you can 'challenge' either the N0.9, N0.8 or the N0.7 (3 places) You get a maximum of 2 higher ranked opponents per year. Here are the chances of getting that bout. 1 place above 2 places above 3 Places above automatic 40% 25%

If you hold a Continental Title add 40%. If you hold a National Title a If you hold a Continental Title add 40%. If you hold a National Title a

Once an opponent is determined the fight will take place over 12 Rounds If you lose this fight you will lose your continental title. If you do lose this fight you will have one more attempt as above. To regain your title in a re-match only. If you lose both your initial WORLD FIGHTS then promote your opponent one position up the rankings and you lose y and must return to Continental level - where you will begin a new continental series with no defences.

If you win, either of your initial two WORLD Fights then you exchange with your opponents prev. position in the rank N0.7 and keep your continental title after 1 bout at world level. After every 2 bouts at world level you will receive a challenge from a lower-ranked world contender. You must defeat swap positions. A win will allow you to maintain your current ranking.

Remember that you are still obligated to at least 1 defence of any national and continental titles you wish to retain.

Any loss will see you swap positions with your victorious opponent. Any second consecutive loss whilst challenging 'up of places that you were challenging for. In other words you get 1(x)re-match chance against same opponent or it's dow

When Eligible to fight the WORLD CHAMPION you will have to be ready for 15 ROUNDS Win and you become WORLD Champion!! Lose and will drop back to World N0.3 and would have to face a challenger If you become champion you have 1 mandatory defence per year and you may drop any other national or continental t

t more flexible tation, but still

mpions should be

Regional Champ

ted from National opponent chart) mmission Champ (such as NYSAC)

nerated from Regional opponent chart) it Athletic Council, London Boxing Club 3 regional opponents and choose the best one as a

may still advance to National level

a perfect record.

eries again.

al opponents and occur once per effects. If the player should

Local Circuit Champ. st the Local Circuit Champion

t this point he may also national record.

ces of his regional belt. ligible to fight the o see if you are eligible

hampion (generated from Continental opponent chart) USBA, NSC (National Sporting Club), British, Mexican, Canadian, French, German, Korean, etc

hampion (generated from National opponent chart) State Athletic Commission Champ (such as NYSAC)

nces, but fighter may advance to continental level.

eries. Although there must now be one automatic defence national bout. (6 RDS) If either of these results in a loss he will have to build up his regional career again from scratch.

omly- generated continental opponents.

hamp (a world ranked opponent)

ng Union Titles such as Pan-Pacific, African, Asian,

World Ranking between 10th and 7th. It's up to you. sees you start a new continental series. With National defences. ernational Television networks. rld Rankings in place of the defeated champion and may vacate your national belts.

d No. 10 are not on the line. Rankings at No. 10 and may continue to defend your National title.

s you are demoted back into national level. If you still have your inental again. Any loss here will see you have to start the ou start National level from scratch. :-(

ighter at N0.10

getting that bout.

40%. If you hold a National Title add 20%. 40%. If you hold a National Title add 20%.

in a re-match only. on up the rankings and you lose your World Ranking. with no defences.

onents prev. position in the rankings. So its possible to be the world

orld contender. You must defeat him or you will

ental titles you wish to retain.

ecutive loss whilst challenging 'upwards' will see you drop that number against same opponent or it's down you go.

would have to face a challenger ny other national or continental titles.

Fighter Generation Chart 1: Roll 2d6 summed in each column (13 rolls)
These will be your fighter's potential or prime ratings

Fighter Style Chart 2: Roll TAC 1 2 3 4 5 6

These ranges may be a

2d6 Style CON P CON T DEF Pow Dur Chn Cut Wil 2 T 11 -3 4 10 11 1 10 1 3 T 9 -2 3 1 9 2 9 2 4 T 8 -1 3 9 4 3 8 3 5 T 7 -1 2 4 6 8 7 4 6 T 6 0 1 3 8 4 6 5 7 P 5 0 1 5 7 5 5 6 8 P 6 0 1 7 8 6 5 7 9 P 7 1 2 8 6 7 4 8 10 P 8 1 3 6 5 9 3 9 11 P 9 2 4 2 9 10 2 10 12 P 10 3 5 11 10 11 1 11 CON T = An adjustment off of CON P

Fin Fou Punch A Punch B -3 D U S -2 D S J -2 D CM J -1 D C U 0 A H C 0 A H C 0 A H CM 1 C S J 2 C S U 2 C C S 3 C CM CM

Fighter Style Chart 2: Roll 1d6 in the appropriate column


These ranges may be adjusted +/- 1 as you see fit.

PHY

1 2 3 4 5 6

ELU 1-10 1-5 1-2 1-7

OUT 11-20 6-10 3-10 8-14 1-10 1-7 1-10 1-10 1-5

IN 11-15 11-18 15-20 11-12 8-14 11-16 6-15

PRS 16-20 19-20 13-20 15-20 17-20 11-20 16-20

Career Campaign: Ratings Modifier Chart


Roll 2d6 in the appropriate column and adjust your fighter's ratings before each bout

Ca Age + TKLs 29 or less 30 31 32 33 34 35 36 37 38 39 40 41 42

PRE-Prime 3, 11 12 7 5, 9 4, 10 6, 8 2

Prime 12 5, 6, 7, 8, 4 3, 10 9 11 2

POST-Prime 2 3 12 6, 7 5, 8 4, 10 11 9

Decline 5 6, 7 9

8 4, 10 3, 11 2, 12

Adjustments -2 CON, -1 DEF, -1 TKO -2 CON, -1 DEF None. Fighter is in peak form -1 CON, -1 DEF -1 DEF -1 CON -1 CON, - 1 DEF, -1 TKO -2 CON -3 CON, -1 DEF -3 CON, -2 DEF

2d6 2 3-4 5 6-7 8 9-12

KO Rebound Chart: Roll after a loss by KO Permanently Shattered: -2 CON, -2 CHN Permanently Shaken: -1 CON, -1 CHN Temporary Condition 3 "Shattered": -2 CON, -2 CHN (for next fight) TKL Definition: Technical Knoc Temporary Condition 2 "Shaken": -1 CON, -1 CHN (for next fight) has taken a number of TKO poin Temporary Condition 1 "Tentative": -1 CON does not necessarily mean that h No effect means that the fighter was pushe increase the fighter's effective ag Permanent = permanent. This fighter will never be the same. But temp effects can be upgraded in stages. So if fighter wins while in Temp3 status, then upgrade him to Temp2 and so on.

20 Bouts or less Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Pre-Prime Post-Prime Post-Prime Decline

Career Stage Chart 21-50 51-70 Bouts 71-95 Bouts96+ Bouts Prime Prime Prime Prime Prime Prime Prime Prime Prime Post-Prime Post-Prime Post-Prime Post-Prime Decline Prime Prime Prime Prime Prime Prime Prime Post-Prime Post-Prime Post-Prime Post-Prime Decline Decline Decline Prime Prime Prime Prime Prime Post-Prime Post-Prime Post-Prime Post-Prime Decline Decline Decline Decline Decline Prime Prime Post-Prime Post-Prime Post-Prime Post-Prime Decline Decline Decline Decline Decline Decline Decline Decline

TKL Definition: Technical Knockout Limit. This occurs whenever a fighter has taken a number of TKO points equalling his TKO rating in a fight. This does not necessarily mean that he was TKO'd or even lost the fight. It just means that the fighter was pushed to his limit. Each time this happens, ncrease the fighter's effective age by 1.

1st Roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

Type Con P Con T DEF P P T T P P P T P T P T P T T P P T P T P T P P T P T P T P P T P T P P 1 1 1 1 1 1 1 2 2 1 2 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 1 1 1 1 1 1 2 1 1 2 1 2 2 2 2 2 2 2 3 3 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 1 1 2 1 1 3 1 1 1 2 2 1 1 2 3 1 2 2 3 1 1 1 1 1 2 1 1 1 3 1 2 2 1 3 2 1

ELS

OUT

INS 9-14 6-17 16-20 9-15 9-11 12-16 5-13 10-15 10-16 10-18 18+ 16-20 7-15 12-17 15-16 11-16 11-15 14-18 6-13 9-16 10-12 11-15 6-10 14 12-19 6-15 13-17 6-14 19 10-17 6-10 16-19 7-15

PRS 15-20 18-20 16-20 12-20 17-20 14-20 16-20 17-20 19-20

A C H S U S H S H H C CM H H U S H H H U C C C H CM CM H H H C H C H C CM C S

B H U J J J C CM C C J H CM C CM H CM C CM S J H H S J J S J U J C U C H J C U

2nd roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

POW Dur Chn Cut Wil TKO Fin 4 5 1 2 4 5 2 4 5 5 7 4 4 4 5 3 6 4 2 4 5 3 4 4 5 3 4 3 1 5 7 4 1 5 8 4 6 3 6 4 4 3 2 4 5 2 4 3 6 4 6 2 8 4 3 4 7 5 6 7 2 7 1 5 3 6 8 2 5 4 3 4 2 4 4 2 3 5 3 4 2 3 2 2 5 2 3 2 2 6 3 5 6 4 3 1 7 3 4 3 4 4 2 3 3 4 3 4 5 6 3 1 3 6 5 2 3 4 6 5 4 3 3 2 6 1 2 3 2 4 6 5 3 2 2 7 3 5 3 1 4 3 3 3 5 3 1 7 2 5 2 3 1 3 6 3 3 4 1 4 5 2 4 3 4 3 3 3 4 3 4 7 2 3 3 4 7 5 3 3 6 3 4 6 3 4 2 4 3 3 5 3 5 4 4 3 7 3 4 4 6 4 5 5 3 5 3 6 3 5 6 3 6 5 3 4 0 +1 0 0 0 -2 -1 0 +2 0 -1 +3 -1 +2 +1 +2 0 0 +1 +1 -2 0 -1 -1 -2 +1 +1 +2 +2 -3 -1 +1 0 -1 0 +1

Fou AVG AVG AVG AVG DIRTY AVG DIRTY DIRTY CLEAN CLEAN AVG AVG DIRTY AVG DIRTY CLEAN AVG AVG AVG DIRTY AVG AVG CLEAN AVG CLEAN AVG CLEAN AVG CLEAN AVG DIRTY AVG AVG AVG CLEAN CLEAN

END Pts 17 9 13 15 10 11 6 11 11 7 14 9 15 12 13 8 21 10 10 11 18 13 15 17 8 17 6 17 8 15 19 8 17 13 9 11

1-8 1-5 1-6 7-15 1-4 5-8 1-2 3-8 1-3 4-11 1-4 1-3 4-9 1-9 1-4 5-9 1-9 10-17 1-5 6-15 1-6 1-4 5-11 1-7 8-14 1-2 3-10 1-5 6-10 1-5 6-13 1-5 1-3 4-8 1-9 1-5 6-10 1-5 1-2 3-13 1-3 4-11 1-5 1-5 6-12 1-5 1-6 7-18 1-2 3-9 1-5 1-3 4-15 1-6 1-17 18-20 1-5 1-6 7-12

16-20 18-20 17-20 17-20 16-20 19-20 14-20 17-20 13-20 16-20 11-20 15-20 20 16-20 18-20 15-20 20 18-20 11-20 20 16-20

6-10 11-20 13-18 19-20

1st Roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

Type P P T T P P P T P T P T P T T P P T P T P T P P T P T P T P P T P T P P

Con P Con T DEF 3 2 2 3 2 3 2 3 3 3 3 3 4 2 4 2 3 4 3 3 4 4 3 4 4 4 4 4 4 4 5 5 5 5 5 6 2 3 3 2 3 2 3 3 3 3 3 3 2 4 2 4 3 3 4 4 3 3 4 3 4 4 4 4 4 5 4 5 5 5 5 6 1 1 2 1 1 3 1 1 1 2 2 2 1 2 3 1 2 2 3 2 1 2 2 1 2 1 4 1 3 1 2 2 1 3 2 1

ELS

OUT

INS 9-14 6-17 16-20 9-15 9-11 12-16 5-13 10-15 10-16 10-18 18+ 16-20 7-15 12-17 15-16 11-16 11-15 14-18 6-13 9-16 10-12 11-15 6-10 14 12-19 6-15 13-17 6-14 19 10-17 6-10 16-19 7-15

PRS 15-20 18-20 16-20 12-20 17-20 14-20 16-20 17-20 19-20

A C H S U S H S H H C CM H H U S H H H U C C C H CM CM H H H C H C H C CM C S

B H U J J J C CM C C J H CM C CM H CM C CM S J H H S J J S J U J C U C H J C U

2nd roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

POW Dur Chn Cut Wil TKO Fin 4 7 4 5 4 3 4 4 2 5 2 5 3 5 1 8 4 4 3 3 4 4 4 3 2 5 6 4 5 4 7 4 3 4 4 1 6 3 6 5 6 5 7 5 7 6 4 5 3 2 5 6 4 4 5 5 4 5 3 5 7 8 6 5 8 5 6 5 6 4 5 5 6 6 4 4 4 5 2 5 4 6 4 5 4 5 5 7 4 6 5 4 4 2 4 6 5 3 3 4 3 3 4 3 3 4 8 4 4 5 2 5 5 8 5 7 3 6 4 9 5 5 6 4 5 7 5 4 4 4 5 5 5 6 8 6 5 5 4 4 5 4 5 5 4 6 4 3 1 6 3 4 5 4 2 4 5 4 3 6 5 8 4 2 3 4 4 3 7 6 4 3 3 4 3 3 4 7 4 5 5 5 5 4 4 6 5 5 6 5 3 5 4 3 4 6 5 6 5 4 4 5 4 4 7 7 5 4 6 5 5 4 5 6 5 5 0 +1 0 0 0 -2 -1 0 +2 0 -1 +3 -1 +2 +1 +2 0 0 +1 +1 -2 0 -1 -1 -2 +1 +1 +2 +2 -3 -1 +1 0 -1 0 +1

Fou AVG AVG AVG AVG DIRTY AVG DIRTY DIRTY CLEAN CLEAN AVG AVG DIRTY AVG DIRTY CLEAN AVG AVG AVG DIRTY AVG AVG CLEAN AVG CLEAN AVG CLEAN AVG CLEAN AVG DIRTY AVG AVG AVG CLEAN CLEAN

END Pts 16 12 16 13 13 16 17 14 19 16 10 14 11 8 13 18 13 16 14 12 11 14 10 13 21 22 16 13 19 14 15 13 16 15 14 15

1-8 1-5 1-6 7-15 1-4 5-8 1-2 3-8 1-3 4-11 1-4 1-3 4-9 1-9 1-4 5-9 1-9 10-17 1-5 6-15 1-6 1-4 5-11 1-7 8-14 1-2 3-10 1-5 6-10 1-5 6-13 1-5 1-3 4-8 1-9 1-5 6-10 1-5 1-2 3-13 1-3 4-11 1-5 1-5 6-12 1-5 1-6 7-18 1-2 3-9 1-5 1-3 4-15 1-6 1-17 18-20 1-5 1-6 7-12

16-20 18-20 17-20 17-20 16-20 19-20 14-20 17-20 13-20 16-20 11-20 15-20 20 16-20 18-20 15-20 20 18-20 11-20 20 16-20

6-10 11-20 13-18 19-20

1st Roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

Type Con P Con T DEF P P T T P P P T P T P T P T T P P T P T P T P P T P T P T P P T P T P P 3 3 3 3 3 3 4 4 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 4 6 6 4 4 5 6 6 6 6 6 7 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 4 4 5 5 5 5 5 5 6 4 4 6 6 6 6 5 5 6 6 7 1 1 2 1 1 3 1 1 1 2 2 2 1 2 3 1 2 2 3 1 1 2 2 1 2 1 4 1 3 1 2 2 1 3 2 1

ELS

OUT

INS 9-14 6-17 16-20 9-15 9-11 12-16 5-13 10-15 10-16 10-18 18+ 16-20 7-15 12-17 15-16 11-16 11-15 14-18 6-13 9-16 10-12 11-15 6-10 14 12-19 6-15 13-17 6-14 19 10-17 6-10 16-19 7-15

PRS 15-20 18-20 16-20 12-20 17-20 14-20 16-20 17-20 19-20

A C H S U S H S H H C CM H H U S H H H U C C C H CM CM H H H C H C H C CM C S

B H U J J J C CM C C J H CM C CM H CM C CM S J H H S J J S J U J C U C H J C U

2nd roll
11 12 13 14 15 16 21 22 23 24 25 26 31 32 33 34 35 36 41 42 43 44 45 46 51 52 53 54 55 56 61 62 63 64 65 66

POW Dur 3 4 4 2 4 4 5 1 7 9 3 4 5 8 5 5 2 6 5 5 5 7 5 3 1 5 4 4 2 7 7 5 8 5 4 5 6 5 6 5 6 5 3 3 5 8 2 5 7 5 3 10 5 4 4 9 7 9 9 3 8 9 10 7 8 8 9 9 7 6 9 7

Chn 5 5 3 6 6 6 5 9 3 4 6 4 5 6 5 5 8 5 2 6 5 1 5 5 5 4 6 2 7 5 5 5 9 5 7 5

Cut 8 2 5 5 7 3 6 5 3 6 4 7 5 4 6 5 9 5 8 1 5 2 5 7 5 6 5 2 6 6 8 5 8 5 6 5

Wil 5 5 5 9 5 6 5 5 7 4 6 9 8 7 7 7 6 6 6 5 6 4 7 5 8 4 6 7 8 2 6 6 8 3 6 7

TKO 6 5 6 7 6 6 4 4 6 6 4 7 8 6 5 9 6 5 5 7 7 7 8 4 8 7 8 7 8 5 8 8 8 5 8 7

Fin 0 +1 0 0 0 -2 -1 0 +2 0 -1 +3 -1 +2 +1 +2 0 0 +1 +1 -2 0 -1 -1 -2 +1 +1 +2 +2 -3 -1 +1 0 -1 0 +1

Fou AVG AVG AVG AVG DIRTY AVG DIRTY DIRTY CLEAN CLEAN AVG AVG DIRTY AVG DIRTY CLEAN AVG AVG AVG DIRTY AVG AVG CLEAN AVG CLEAN AVG CLEAN AVG CLEAN AVG DIRTY AVG AVG AVG CLEAN CLEAN

1-8 1-5 1-6 7-15 1-4 5-8 1-2 3-8 1-3 4-11 1-4 1-3 4-9 1-9 1-4 5-9 1-9 10-17 1-5 6-15 1-6 1-4 5-11 1-7 8-14 1-2 3-10 1-5 6-10 1-5 6-13 1-5 1-3 4-8 1-9 1-5 6-10 1-5 1-2 3-13 1-3 4-11 1-5 1-5 6-12 1-5 1-6 7-18 1-2 3-9 1-5 1-3 4-15 1-6 1-17 18-20 1-5 1-6 7-12

16-20 18-20 17-20 17-20 16-20 19-20 14-20 17-20 13-20 16-20 11-20 15-20 20 16-20 18-20 15-20 20 18-20 11-20 20 16-20

6-10 11-20 13-18 19-20

END Pts 17 15 17 19 17 16 11 11 17 20 10 19 22 17 13 27 16 14 14 23 20 22 25 11 24 22 26 21 24 18 24 24 22 15 24 21

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