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Chapter 2 INS Interfaces

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Note
Completeness
The information given in this chapter should not be regarded as complete or comprehensive, but rather as providing a representative sampling of some available results.

Accuracy
The field is active and fast-moving, therefore, the information contained in this chapter might have a short half-life. So, although the materials lectured are accurate for the time being from our current knowledge, but some of them subsequently may have to be updated.

Consistency:
While attempts will be made to preserve consistency wherever possible, in some case the desired information was unavailable or available materials are inconsistent by themselves.

Definitions
Interfaces: In INS systems, they are those devices acting as a mediator (e.g., data gloves, exoskeleton, stereo glasses) through which the human operator can observe, sense, manipulate and control
a remote physical dynamic system over a distance a physical system at micro- or nano- scale a virtual simulated dynamic system.

Human operator: a person doing the observing and acting. What kind of interfaces is ideal?
The human operator does not feel its existence.

Part 1- Human I/O Channels


Visual, auditory and haptic

Introduction
Peoples research on human I/O has a long history In Ancient China
Human body was thought to be made from gold, wood, water, fire and earth. It was long believed that human thinks using heart rather than brain.

Aristotles concept
Sense organs are made of earth, air, water and fire. Five senses project to the heart either directly or indirectly

Overview
Input/sensory channels
Visual Auditory Haptic Smell Taste The sixth channel/sense ?

Output channels
Verbal Haptic
hand, arm, body, leg, foot

Others: head, eye

Human Information Processing


Reception Perception Cognition

Human three-stage processing of input information


Reception: the process of accepting an energy stimulus from the external world and translating the stimulus into a form which can then excite perception. Perception: the encoding of the received energy into a neural message which is then transferred to the appropriate brain center which can achieve cognition. Cognition: the assimilation of the information contained in the neural message with respect to data extracted from the memory, thus achieving identification based upon some aspect of past experience.

Man-machine: reception and perception

Characterization of Sense Modalities


Each of human sense modalities can be mainly characterized by
Type of accepted data Sensitivity (Absolute and JND) Temporal resolution Spatial resolution Information processing rate (bandwidth) Adaptation Some other factors

1. Visual Channel

Visual Channel
The most important single sense modality in human gathering of information concerning his relation to the real world Absorption of light energy by the eye and the successive conversion of this energy into neural messages which are mediated by the brain into perceptual patterns. Wavelength range
0.3 - 0.7 microns (1micron=10-6 meter)

2 eyeballs for binocular vision

Eyeball
Approximately spherical, about 1 inch (24~25 mm) in diameter Black-looking aperture, the pupil, that allows light to enter the eye (it appears dark because of the absorbing pigments in the retina). A colored circular muscle, the iris, which is giving us our eye's color. This circular muscle controls the size of the pupil so that more or less light, depending on conditions, is allowed to enter the eye. A transparent external surface, the cornea, that covers both the pupil and the iris. This is the first and most powerful lens of the optical system of the eye The "white of the eye", the sclera, which forms part of the supporting wall of the eyeball.

Eyeball
Light rays are focused and passed through the transparent cornea and lens upon the retina. The details of the image are formed at the retina and transmitted directly to the brain for the higher operations needed for perception and cognition. The central point for image focus (the visual axis) in the human retina is the fovea.
Here image has the finest detail

Eyeball

Eye Movement
Capability of rotation:
To the left = to the right Vertical upward movement: <40; Downward movement: <60 Rotation around the visual axis: <10

Types of eye movement (by six muscles):


Compensatory: (must have target) Pursuit (must have target) Flick (involuntary, minor, irregular movements ) Saccadic (jump from one fixation to another)

Eye Movement

Resolution of Human Visual Systems


Fact
When we watch a high-resolution digital movie, we do not perceive a series of still pictures that are presented in sequence, nor do we apprehend an array of colored pixels. Instead, we perceive a visual scene that is close to everyday visual experiences.

Reason
The (temporal resolution) of the human visual system is not sufficient to detect the fast presentation of the movie frames Human visual system can not resolve individual pixels (spatial resolution is limited).

Spatial Resolution
The capacity of the eye to see fine detail. In practice, various ways are employed to measure and specify visual spatial resolution, depending on the type of acuity tasks used.
Target detection: requires only the perception of the presence or absence of an aspect of the stimuli, not the discrimination of target detail Target recognition: are most commonly used in clinical visual acuity measurements, require the recognition or naming of a target Target localization: involves discriminating differences in the spatial position of segments of a test object

Spatial Resolution
Determined by:
Density and type of photoreceptors in the retina

Limiting factors
Diffraction Aberration Refractive errors:
such as myopia (short-sightedness) and hyperopia (longsightedness)

Size of the pupil Illumination: background luminance Time of exposure of the target State of adaptation of the eye Eye movement Area of the retina stimulated

Foveation: Non-uniform Resolution


Photoreceptors (cones and rods) are non-uniformly distributed in the retina.
Fovea : all cones (6 million) Periphery: mostly rods (125 million) interleaved

The density of cone receptors determines the ability of our eyes to resolve what we see.
Cones are more one-to-one to activate neurons
lower temporal resolution, but higher spatial resolution

Rods activate neurons in groups


higher temporal resolution less spatial resolution

Foveation
Resolution has the highest value at the point of the fovea (point of gaze) and drops rapidly away from that point as a function of the distance to the central point since there is the highest concentration of cone photoreceptors at the point of gaze.
The region around the point of fixation (or foveation point) is projected into the fovea, sampled and perceived with the highest density. The sampling density decrease dramatically with increasing distance to the fovea.

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Human Visual Foveation Model


Fovea

The spatial resolution of human vision is cut in half at about 2.3 degrees from the point of fixation, fovea.

Human Visual Foveation Model


Computer vision Human vision

Computer vision

Human vision

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Temporal Resolution
The eye constantly samples information ( i.e. images) projected onto the retina in a periodic intermittent manner since there is a finite amount of time required to collect and process information. Information is then integrated so objects around us appear to be stable or move smoothly. When intermittent stimuli are presented to the eye at a very low rate
they are perceived as separate

When the presentation rate is high, but lower than a curtain rate
they appear to stay on but with changes in intensity, producing the sensation called flicker.

Above a certain critical rate, the flicker stops. This point is called the critical flicker frequency (CFF) that is influenced by a number of factors.

Temporal Resolution
Critical flicker frequency (CFF)
Transition frequency point of an intermittent light source where the flickering light stops and appears as a continuous light. Fovea CFF is around 60 Hz; Peripheral CFF is around 75 Hz;
Basis of film and TV
Film: 60Hz Northern American TV: 75Hz

CFF = a logL + b, where a and b are constants and L is the luminance of flickering stimulus in normal conditions. Q: from a practical point of view, if a computer monitor is flickering, what we can do?
Increase refreshment rate Decrease the intensity.

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Depth Perception
Ten well-defined cues in depth perception Binocular cue is the most important
Each eye captures its own view The two separate images are sent on to the brain for processing. When the two images arrive simultaneously in the back of the brain, they are united into one picture. The brain combines the two images by matching up the similarities and adding in the small differences. The small differences between the two images add up to a big difference in the final picture, to create a stereo picture

Depth Perception
Other cues:
Relative size Overlapping Paralleled line convergence Color contrast or difference from the known contrast Relation of lights and shadows Texture gradients Accommodation within the eye Experience plays an important role Most stereo-vision systems use human binocular cues to render depth information

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Depth Perception

Limitation of Human In-depth Perception


Distinct difference between the visual space that is perceived by the subject and corresponding physical space of the real world under observation:
The sensed distance of distant objects is not proportional to its real physical distance. The greater the distance, the more obvious this distortion becomes

x0 x0: the arranged line by the subject is truly straight x<x0: the points trace concave curves x>x0: the points trace convex curves

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Color Perception
Three principal color receptors (cones) (Three primaries)
Any color to be matched by a mixture of three colors: blue, green and red Any color can be fully specified in terms of their hue, lightness and saturation.

Note: wavelength doesnt necessarily directly determines color appearance? Can perceive as many as 30,000 different colors
Does the so-called true-color monitor make sense?
1million different colors More colors, bigger data size

Other Remarks
Adult can see 3-6mm of movement per second when an object is 1 meter away 10300,000 different visual configurations might conceivably be seen Retina is reflective Eye blink does not affect perception Attention and gaze direction are correlated Lots of illusions to play with size and distance

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Limitation of Human Visual Perception

Limitation of Human Visual Perception

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Limitation of Human Visual Perception

Limitation of Human Visual Perception

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Limitation of Human Visual Perception

Limitation of Human Visual Perception

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Limitation of Human Visual Perception

Limitation of Human Visual Perception

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Limitation of Human Visual Perception

Limitation of Human Visual Perception

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Relevance to INS Systems


Input (Feedback)
Necessary
Primary and fundamental

Issues
Lack of depth information (how to incorporate depth information?)
Stereo vision by using specific interfaces based on human binocular cures Proper arrangement of the environment Can color cues be used for this purpose?

Costly: need a significant amount of network bandwidth


possible solution: image foveation (few results)

Data rate? ( Is 100 frames/second good?) Image size: does it make sense to have 24bits per pixel ?

Output (commanding)
Eye movement ? (few results)
Advantage: fast (high-bandwidth), no extra payload Limitations: # of DOFs, range of movement, effect of flick, etc.

Traditional Computer Vision vs. Image Foveation


Traditional computer vision systems represent images on rectangular uniformly sampled lattices.
Equal spatial resolution However, information in the image is not equally useful Large size

Image foveation by mimicking human visual system


Foveated images:
Highest resolution at the point of gaze; spatial resolution drops with the increase in the distance to the point of gaze.

Image size: can be significantly reduced Less network bandwidth Less time delay

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Image Foveation in INS Systems

Any Discussion?

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2. Auditory Channel

Is It Relevant?
Auditory stimulus does increase the realism (degree of fidelity/telepresence) of a INS system in many instances:
In the research conducted at NASA Ames Research Center, it was found that pilots had difficulty knowing whether they had positively engaged a touch-screen virtual button without auditory feedback. It was demonstrated by Massimino and Sheridan that auditory cues could be used to substitute for force feedback in various telemanipulation tasks. In an experiment at the JPL Advanced Teleoperation Laboratory, it was found that auditory feedback speeded the completion of manipulation tasks, given in addition to visual and haptic feedback. It was shown that, the addition of specialized sound significantly increased the reported sense of presence in a VE

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The Ear

Human Auditory System


The human auditory sensing system has three basic functions:
to transmit sound through the outer, middle, and inner ears, to transduce sound waves into neural energy in the inner ear, and to perform neural processing within and transmit through the neural levels to the auditory cortex.

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Human Auditory System


The outer ear consists of the pinna and the ear canal. When a sound reaches the outer ear:
The pinna concentrates it, increases its amplitude, and reflects the sound at the entrance of the ear canal. This results in the intensity of the sound being changed by as much as 10 dB. The effects caused by the pinna provide cues to the location of a sound source and help to give the impression that a sound source is external to the listener.

It should be noted:
When auditory stimulus is transmitted via headphones, the sound bypasses the pinna and arrives directly at the ear canal, so that most of the effect of the pinna disappears. The difference in propagation delay to the two ears is also a very important source of localization, especially at low frequencies.

Human Auditory System


After the sound passes through the ear canal, it reaches the middle ear.
to match the impedance of the air in the outer ear with that of the fluid in the inner ear, to preventing sound loss due to reflection, and to allow sound to reach the inner ear with little attenuation.

Finally, sound vibrations are transmitted to the inner ear


causing the membrane to vibrate. The vibration lead to bending and activation of the hair-cell receptors, which are connected to the fibers of the auditory nerve. These fibers transfer these vibration messages to the central nervous system, causing the sound waves to be perceived as audible sound.

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Audibility
Audible frequency
Audible frequency range: 16Hz to 20,000Hz Most efficient: 1000Hz and 4000 Hz A drop in efficiency as the sound frequency becomes higher or lower

Audible power level


Threshold: 0db
Persons with very good hearing can detect Brownian movement in a soundproofed chamber. If the ear were more sensitive than this, random Brownian movements would produce a constant sound and would tend to mask auditory stimulus.

Perceived loudness is approximately a log function of actual loudness

Range of Auditory Sound Levels

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Physical-Space Description
A single or pure tone sound:
Frequency Magnitude Phase

A sound consists of harmonics of lower frequency


Harmonics are integral multiples of the fundamental, the lowest frequency sinusoidal.

A sound can be described in terms of


Frequency (spectrum components and predominant frequency) Intensity Direction (relative position to the listener) Duration

Perception-Space Representation
Pitch (predominant frequency, not the highest frequency)
Roughly corresponds to the frequency of the predominant sinusoidal components A single-valued subjective summary of the sensed spectral properties of the sound stimulus When the spectral property of a sound is made more diffuse over a band of frequencies, it becomes more difficult for the listener to distinguish pitch.
White noise: NO PITCH AT ALL

Frequency just-noticeable difference (jnd) Dependent upon the loudness level and frequency of the sound
Smaller (higher perception precision) for low frequency tones Below 20db, the average human loses the ability to perceive change of frequency Above 20db, 3/1000 of the tones frequency.

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Perception-Space Representation
Loudness (intensity)
Subjective judgment of the intensity of the observed sound stimulus Audible loudness: 0db ~ 160db
Discomfort: 120db+; Pain: 140db+

Loudness just-noticeable difference (jnd) Dependent upon the sensation loudness level and frequency
Below 20db, 2 to 6 db dependent upon frequency Above 20db, to 1db is sufficient At extremely high frequencies, jnd is large Most sensitive (jnd smallest): 500Hz ~10K Hz

Perception-Space Representation
Duration
For very short tones, the perceived intensity is inversely proportional to duration For very long tones, it is possible to have an auditory after-image Physical tones less than 0.01s are insufficient to yield a pitch A maximum loudness is reached at about 0.5 seconds followed by a decrease in the intensity

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Perception-Space Representation
Spatial localization
Each ear has a non-uniform directional sensitivity However, localization information is primarily a result of the comparison of stimuli (intensity difference and time interval) separately sensed by the ears.
Below 1K Hz, time difference is the predominant source of direction information Above 1K Hz, loudness difference becomes significant for the discrimination of direction

Least sensitive on median plane (due to symmetry) Easiest to locate tones in 500 ~ 700Hz Difficult to locate tones around 2K Hz

Speech
The most important class of auditory stimuli. The quality of a speech is a subjective description of the particular waveform. Frequency range
100Hz to 10K Hz The fundamental frequency of male voice is 125 Hz while this frequency for the female voice is 250 Hz.

Various sounds within speech differ in the way energy is distributed.


Vowels are predominantly sinusoidal with most of the energy concentrated in the lower frequency portion of the spectrum.

Power
typical conversational speech 10~15 microwatts

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Relevance in INS Systems


Input
What environmental sounds are necessary or helpful in a specific INS system or task ? Sensory substitution
Artificial sound cues (loudness, pitch, spatial location and duration) are used to substitute for depth information
Question: what frequency band to be used if location cues are used for depth information? Which band should be avoided? Which location should be avoided in placing the interface?

Output
Voice-based control
loudness, pitch, spatial location and duration ?

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3. Human Haptic Channel

Difficulties
No localised sensory organ
The sense of touch has no single sensory organ, but operates throughout the skin, muscles and bones as a distributed and diffuse process.

Complex sensing
Not a simple transduction of one physical property into an electronic signal. Not well known how these different aspects of the haptic phenomena are related and processed.

Hard to imitate
Difficult to create haptic sensing devices. (Not a problem for developing new camera/display or microphone/speaker for visual and auditory sensations)

Terminology
Haptic
originated from Greek haptesthai meaning to touch relating to or based on the sense of touch

Haptic feedback (Haptic Interaction to be exact)


Refers to various forms of sensation evoked when the skin is subject to haptic stimuli (mechanical, thermal, etc). It usually refers to force sensing, but more precisely to refer to the sense of force and differential forces (or, equivalently, displacements) on the skin in time and in space.

Importance of Haptic Feedback


Haptic sensation is very important in our daily life.
We manipulate an object based on the sensation of its shape, stiffness, texture, and slippage. We feel the weight when lifting an object (otherwise, we may break our arms) We rely on force information to maintain the position and orientation of ourselves

Lack of haptic sensation in our daily life,


May crush the food jar when we are attempting to screw the lid onto it. Lose the capability to balance our body and maintain our position and orientation Even may not be able to hold a book

Lack of haptic sensation in INS systems


The remote manipulator may crush the object that it is supposed to grasp The surgeon may not be able to feel the presence of tumors in underlying body tissue in minimally invasive surgery Even worse when the surgeon performs cutting tasks

Difference from other I/O Channels


Closed-loop, bi-directional channel
Sensing Acting (motoring)

Relies on action/exploration to stimulate perception


Usually active

Truly interactive
Informatic, but more importantly energetic

Need direct contact Not well understood compared to visual and auditory channels Haptic feedback (I would rather say haptic interaction) can be categorized into:
Tactile (cutaneous) Kinesthetic (force)

Haptic Exploration
Suppose the hand comes up to an object freely suspended in space.
The initial sense of contact is provided by the touch receptors (nerve endings) in the skin, which provides information on the geometry, texture, slippage, etc. of the object surface. This information is tactile1. When the hand applies more force, trying to hold this object, kinesthetic force2 comes into play providing details about the position and motion of the hand and arm relative to the object. In the mean time, the force feedback now also gives a sense of total contact force, compliance (stiffness), and the weight of the object (if the hand is supporting the object in some way) . This perception is with the muscles and tendons beneath the skin.

Haptic Exploration
In order for the hand to manipulate the object, say move it horizontally, rotate it, or pinch it, the haptic system must issue stronger motor action3 that applies forces on the object. That response (feedback) will, in turn, guide further manipulation.

In summary, haptic interaction involves


Tactile feedback Kinesthetic feedback Motoring action

Note that in general tactile and kinesthetic sensations occur simultaneously.

Haptic Sensation Processing


Stimulus:
Force Vibration Heat

Three types of receptors


For mechanical action (force, vibration, slip) For temperature For pain

Information processing
a response is triggered and an electrical discharge is generated into the never fiber; Second-order neurons transmit the signal further up to the spine and into the thalamus region of the brain; Here third-order neurons complete the path to the cortex where the corresponding sensations of pressure, temperature, or pain are registered.

Important Factors in Describing Haptic Sensation


Adaptation
Temporal variation in the responses of a receptor in response to a constant stimulus

Sensitivity
Threshold or JND

Temporal resolution
The minimum time difference that can be detected by the receptors

Spatial resolution
The minimum spatial difference that can be detected by the receptors

Saturation
Maximum force exertion

1 Tactile Sensing
Important in object discrimination and manipulation In general, tactile sensations include:
Tactual
Pressure Texture Softness Wetness Friction-induced phenomena such as slip, adhesion etc. Local features of objects such as shape, edges, embossing and recessed features Electrical conductivity. Vibrotactile sensations

Thermal
Cold or warmth

Pain (both tactile and kinesthetic)

The Skin
Very heavy and largest organ
roughly 2 m2; 5 kilograms

Two layers
Epidermis: the outer protective layer of the skin, covering the dermis. Dermis: the sensitive connective tissue layer of the skin located below the epidermis, containing nerve endings, glands and blood vessels

Hairy skin vs. hairless skin Functions


Prevents body fluids from escaping Protects us Provides tactile information about stimuli
up to hundreds of receptors per cm2 the biophysical attributes of the skin vary tremendously with the parts of the body it covers

Tactile Sensation
Hairless skin
Palm/fingertip
up to 135 receptors per square centimeter at the finger tip

The highest sensorial density of specialized receptors Mapping the hand receptors to nearly a quarter of the total cortex surface (of the brain). The sensorial mapping is dynamic (why?) Five major types of receptors

Hairy skin
An additional type of receptors, i.e., the hair-root plexus that detects movement on the surface of the skin Hairy regions are more sensitive
since the hairs act as levers, providing a considerable amplification of the applied force.

Five Main Tactile Receptors


Free receptor:
close to surface responds to distributed pain

Meissners Corpuscles
surface curvature, local shape, slippage poor spatial resolution 43%

Pacinian Corpuscles
vibration, slippage, acceleration 70-1000Hz response frequency range 13%

Merkels Disks
skin curvature, local shape, pressure 25%

Ruffini Endings
skin stretch, local force 19%

Locations of Tactile Receptors

Sensorial Adaptation
Temporal variation of responses of a receptor in response to a constant stimulus.
Slowly adapting (SA) receptors:
The stimulus can be detected for a long time without much decay Example
weight

Rapidly adapting (RA) receptors:


Stimulus becomes undetected in a very short time. Example
wearing gloves or glasses.

Adaptation Rates of Tactile Receptors


Merkel disks
SA receptors, as they produce a long discharge rate in response to force applied skin curvature, local shape, pressure

Ruffini corpuscles
SA receptors as they produce a regular discharge rate for a steady load. skin stretch, local force

Meissner corpuscles
RA as they discharge mostly at the onset of the stimulus surface curvature, velocity, local shape, slip

Pacinian corpuscles
RA type receptors as they discharge once for each stimuli application, not sensitive to constant pressure. vibration, slip, acceleration

Sensitivity of Tactile Sensation


Absolute threshold: the minimal touch force/weight felt by the hand
80mg on fingertips (on average) 150 mg on the palm (on average) The threshold of the vibrotactile stimulus is 5~10times of the absolute threshold

Pressure just-noticeable-difference (JND):


The value is a function of area over which the pressure is applied When the contact area is increased, is it more or less sensitive?

(N/cm2)

Sensitivity: Frequency Dependant

Resolution of Tactile Receptors


Temporal resolution
Varying for different receptors In general, increases in tactile stimulus duration can lower detection thresholds.

Spatial resolution
Human fingerpad
1.5mm

Summary of Tactile Sensing

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Pain Sensing
Excess mechanical, chemical, thermal or electrical stimulus can excite the pain sensation. Negative adaptation
The subject perceive an increase in pain after an injury.

Thermal Sensing
Touching or no touching Separate types of receptors. Cold sensitivity extends to greater depth than does warm in the skin. Some areas are sensitive only to cold
e.g. cornea.

Many points on the skin surface respond only to cold, or only to warmth, or even neither.
E.g. on the forearm, cold spots average 13 to 14 per mm2, but warm spots average 1 or 2 per mm2

Cold spots may be excited by a warm stimulus (over 45C) with the resulting sensation of paradoxical cold the hot stimulus actually feels cold. Cold receptors are most sensitive at 1C while warmth receptors have a maximum sensitivity around 37 C. There is a physiological zero temperature region around which no temperature is sensed.

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Other Remarks on Tactile Sensing


Partially understood
A great deal of remaining uncertainty concerning the exact function of the individual receptor cell types. The encoding mechanism is very subtle.

Skin is not uniformly sensitive to excitation over its entire region The delay time of these receptors ranges from about 50 to 500 msec. The thresholds of different receptors overlap, and the perceptual qualities of touch are determined by the combined inputs from different types of receptors. The operating frequency range: from at least 0.04 to greater than 1K Hz.

Other Remarks on Tactile Sensing


In general, the thresholds for tactile sensations are lowered with increases in duration and contact areas. Skin surface temperature can also affect the sensitivity of tactile sensations. In general, the sensation received from a particular stimulus is not the result of single excitation of a receptor, or even a single type of receptors. No single receptor has a private line into the central nervous system. The entire tactile sensing system is an interlace of complex receptor networks.

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2. Kinesthetic Sensing
To recognize the object
Overall shape Stiffness Weight Overall force

Awareness of human body parts relative to the object


Position and orientation Movement (velocity and acceleration) Force (resistance, weight, )

Kinesthetic Sensing Receptors


Locations
Skin: skin stretch and cutaneous deformation Joints:
Endings in joint ligaments Endings in joint capsules Slowly adapting

Muscles
Tendon organs: monitoring muscle tension Spindle organs: measuring stretch and rate of change

Together, these various receptors provide information about


joint angles, muscle length and tension rates of change

None of the skin, joint, or muscle receptors provide awareness of weight; instead, this sense arises mainly from signals derived entirely within the central nervous system (negative adaptation)

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Sensitivity and Resolution of Kinesthetic Sensation


The threshold and resolution depends on locations of the joints
No actual number is available.

Pressure JND: roughly 0.06 - 0.09 N/cm2


The greater the contact area, the more sensitive the human arm is to pressure

Position JND (just-noticeable-difference)


finger: 2.5 degrees wrist: 2.0 degrees elbow: 2.0 degrees shoulder: 0.8 degrees

Force JND: 7% Sensing bandwidth: up to 30 ~ 50 Hz

Summary of Haptic Feedback


Haptic feedback is categorized into
Tactile (cutaneous) feedback
Related to the skin Initial contact with the environment High bandwidth Tiny and distributed force Sensing: shape, texture, slip, hardness, temperature, pain. Informatic

Kinesthetic (force) feedback


Receptors placed deeper (muscle tendon, bones, and joints ). Stimulated by bodily movements Relatively low frequency It usually generates a single relatively big force Sensing: resistance, compliance, weight, position, orientation and movement relative to the environment The only haptic sensing source during free motion Energetic

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Motoring Aspects
Maximum and sustained force exertion Finger mechanical impedance Force control bandwidth

Maximum and Sustained Force Exertion


Finger manipulation forces depend on
The way objects are grasped (geometry) Individual gender Age Motor skill and handicaps.

Grasping geometry has been classified by


Power grasps:
high stability and force, because the whole hand and palm are used lack dexterity (fingers are locked on the grasped object)

Precision grasps:
less force higher dexterity (only the fingertips are used)

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Classification of Hand Grasps

Remarks on Hand Grasps


Tactile signals also play a significant role in almost all manipulation tasks
May serve as preconditions for triggering some of the motor commands associated with these actions; Directly reflect the accomplishments of many manipulation actions Provide information about an objects physical properties that are used in guiding the use of manipulation forces. Together, tactile and kinesthetic sensations are fundamental to manipulation and locomotion.

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Maximum Controllable Force Exertion for Different Grasps

Sustained Force and Force Resolution


Forces can be sustained comfortably for long durations
Depend on the task and configuration of the human hand. Less than about 15% of the maximum exertable force, i.e.
Index finger: safely exert about 7 N without encountered fatigue and discomfort. Middle finger: 6 N Ring finger: 4.5 N

Force output resolution: 0.36 N

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Finger Mechanical Impedance


Describing the relationship between the applied force and the motion in frequency domain Z ( s) F ( s) / V ( s) Playing a key role in the interface
Fidelity Stability

Hogan at MIT found that the impedance of human hand is indistinguishable from that of a passive system even though human hand is clearly an active system.
Fundamental assumption for the stability of a number of control algorithms

Asymmetry in Sensing and Manipulation Bandwidth


Sensing bandwidth
Maximum frequency with which tactile and force stimuli can be sensed.

Manipulation bandwidth
The speed (rapidity) with which humans can respond/act.

The sensing and manipulation loops are asymmetric


Sensing band/bandwidth is much higher and larger than the manipulation ones, i.e, we sense haptic stimuli much faster than we can respond to them.
The ability of the hand and fingers to exert forces: 5 ~10 Hz Force sensing : up to 30 Hz (or some people say 50 Hz) Tactile sensing: 0.4Hz up to 10KHz ( it is reported that it is up to 10K Hz for very fine feature recognition. In most literature, this number is 1 K Hz) Also, the finger is sensitive to up to 10,000 Hz vibrations when sensing textures, and is most sensitive at approximately 230 Hz.

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Human finger sensing and manipulation bandwidth

Implications in INS Systems


Haptic feedback is critical for the success or efficiency of manipulation tasks Haptic interface design
Maximum and sustained force exertion Tactile and force kinesthetic sensitivity (absolute threshold, JND) Temporal and spatial resolution Sensing and manipulation bandwidth

System Design
Input/output asymmetry Stability vs. Fidelity
For fidelity, high-frequency feedback is required For stability, high frequency should be filtered out

Data Transmission
Transmission rate (depending on types of haptic signals) Data volume (depending on spatial resolution)

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Final Remarks on I/O Channels


Chemical channels: smell and taste
extremely complex and poorly understood

We also can sense:


time (protensity) Probability Intensity

Purpose of perception
Not actual values But a mental image

Interactive effects of the sensory channels.

Sensory Substitution

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Stimulus vs. Sensation Magnitudes


A common experience for everyone
For a specific sensory modality, whenever the stimulus increases, the intensity of the sensation grows accordingly.

A common basic principle governing the correspondence between stimulus magnitude and sensation magnitude.
the sensation magnitude grows as a power function of the stimulus magnitude

where: k: constant depending on the unit of measurement : differing from one sensory modality to another.

Perceptual magnitude can be scaled by quantity.

Cross-modality Mapping
Can a scaling relation be created between two distinct sensory modalities?
The modality 1 stimulus is applied to the subjects. The subjects are asked what would be the sensation magnitude in modality 2 by matching numbers and making direct comparison between the two different sensory modalities.

Yes, there is a relation between any two distinct sensory modalities [Stevens 1975].
The cross-modality matching is common in nature. [Stevens 1959 1966 1975; Stevens et al. 1963; Marks 1986; and Hubbard 1993]

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Sensory Substitution
Sensory substitution is the provision to the brain of information that is usually in one sensory domain (for example haptic information) by means of the stimuli, receptors, pathways and brain areas of another sensory system (for example auditory sensory system). [Bach et al. 1987]. The "sensory substitution" systems transform stimuli characteristic of one sensory modality (for example, haptic) into stimuli of another sensory modality (for example, auditory).

Sensory Substitution
Originally for aid for handicapped persons
Vision through touch
Braille for the blind: information acquired visually (reading) is, instead, acquired through the fingertips

Sound through vision


Sign language for deaf

In this course, we will see how and whether it can be used in INS systems

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Projects
Flying airplanes as early as 1936 [deFlorez, 1936]
Apparently a pilot was dependent on external visual references to maintain flight under clear weather conditions. In fog, even the most experienced pilot could not maintain a proper orientation without suitable instruments. Research was conducted to establish aural reference axes that could be substituted for visual ones during instrument flying conditions.
providing a turn indication consisting of an increase in sound intensity in one ear and a decrease in the other having changes in the sounds pitch represent changes in airspeed.

It was demonstrated that blindfolded pilots could fly airplanes when two of their instrument indications were presented aurally.

Projects
Further research in this area was conducted to determine the accuracy and speed of pilot response to a variety of auditory cues at Harvard University in the early to mid 1940s [Forbes 1946] .
what types of auditory signals could be followed with greatest ease, with what accuracy such signals could be utilized, how many simultaneous auditory signals could be followed successfully.

It was found that


if the signals were properly designed, up to four auditory indications could be followed without hurting overall flying performance. three characteristics of a single signal could be combined to indicate turn, bank, and airspeed.
repetitive or sweeping type of motion of the signal from left to right to indicate a change in directional heading a change in the pitch of the signal to represent a certain tilt or orientation of the airplane, a putt sound that would change its rate of occurrence in association with the sound of the airplane motor to indicate a change in airspeed.

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Projects
The tactile vision substitution system (TVSS) for the blind [since 1969; Bach-y-Rita ]
A head-mounted video camera captures image of the environment. The image is then converted into a "tactile image". The tactile image is produced by a matrix of 400 activators ( 20 rows and 20 columns of solenoids of one millimeter diameter). The matrix is placed either on the back, or on the chest. Equipped with the TVSS, blind (or blindfolded) subjects are almost immediately able to detect simple targets and to orient themselves. They are also rapidly able to discriminate vertical and horizontal lines, and to indicate the direction of movement of mobile targets. The recognition of simple geometric shapes requires some learning (around 50 trials to achieve 100% correct recognition). More extensive learning is required in order to identify ordinary objects in different orientations. The latter task requires 10 hours of learning in order to achieve recognition within 5 seconds.

Projects
Auditory and tactile senses were studied to substitute kinesthetic feedback in time-delayed teleoperation [Massimino, MIT 1993, 1995]
The force feedback is substituted by the auditory sensations A task of inserting a rectangular peg into a rectangular hole
To indicate force from contact at the left or right side of the hole, a medium pitch (1000Hz) tone sounded in the left or right ear (the subject wore earphones). To indicate contact at the top or bottom, the tone was at high (3500Hz) or low (350Hz) pitch in the both ears, which made the tone appear to the subjects as from the middle of the head. The loudness of the tone was to indicate the magnitude of the force.

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Projects
M. Kitagawa, D. Dokko, A. M. Okamura, and D. D. Yuh, "Effect of Sensory Substitution on Suture Manipulation Forces for Robotic Surgical Systems," Journal of Thoracic and Cardiovascular Surgery, Vol. 129, No. 1, pp. 151-158, 2005. (The Johns Hopkins University ) Work was done to substitute direct haptic feedback with visual and auditory cues in robotic surgical systems.

Substitution for Force Feedback in INS Systems


Sound cues:
Pitch, loudness, direction and duration

Visual cues
An active role in our daily life. For examples:
Traffic signals, which use colorful lights, warn people for attention to create correct reactions to different traffic conditions. Animals have severe reactions to some aggressive colors, such as red and yellow. We can estimate the rough temperature of flame by observing its color.

What visual cues we can use


Color, brightness ..

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Pros and Cons of Substitution for Kinesthetic Feedback


Advantages:
Avoiding instability due to transmission time delay
Bidirectional => unidirectional Energy-exchange => information exchange

No need for expensive and bulky haptic devices

Disadvantage:
Accuracy Opposite to the human-centric principle
Not intuitive. May not work when the user is tired or in fatigue.

Mismatching is possible
For example, if used for tactile feedback: dynamic bandwidth of up to 1 kHz is required for realistic force reflection, yet visual cues run very much slower.

One Last Question?


Are blind persons using tactile-vision sensory substitution actually seeing?
Depends However,
if blind subjects were given similar information to that which causes the sighted to see, and if the blind subjects were capable of giving similar responses; we can say blind subjects do use the information in the same way that sighted people do.

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