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Discipline: Sanguine Libra

Level One Literate It grants the ability to read any written language for a scene. Cost: Dice Pool: Intelligence + Academics + Discipline Action: Instant Roll modifiers: Language based on characters, pictograms, or hieroglyphs (-3 dice), Dead Languages (-4 dice) Alien Languages (5 dice) Level Two Osmosis This power grants the ability to absorb the contents of a book for a scene. The number of books that can be retained equals the intelligence rating of the character. The kindred must touch the book in order to use this level of power. Systematically this grants not only knowledge that is used in-game but also adds a +1 to any relevant dice rolls. Cost: 1 Vitae Dice Pool: None Action: Instant Roll modifiers: None Level Three Stolen Knowledge With this level of the power the kindred has advanced enough to absorb the knowledge that is held within others. The kindred must touch their target before using this level of power. If successfully used on another the kindred gains the desired knowledge at the rating of the target with any and all related specialties attached to that skill. This rating does not add to the levels of the skill that the kindred may have, but instead supersedes it, granting the knowledge and understanding of the skill the same way the target would know it. This power copies what the target knows, it does not actually take away the skill. The kindred can only retain one knowledge at a time. Cost: 1 Willpower Dice Pool: Intelligence + Investigation + Discipline vs. Resolve + Blood Potency Action: Contested Reflexive Roll Roll modifiers: used on blood ties (+2), each use after first time in one night (-1) Level Four Knowledge In A Drop The kindred can now share their knowledge with others by transferring it through the blood. This mystical transfer changes the Vitae so that its usual addictive qualities are negated. This knowledge only lasts a scene, but can share any mental skill and its related specialties, whether stolen through a previous level of this power, or owned naturally. Cost: 1 Vitae Dice Pool: None, or Wits + Academics + Discipline Resolve; if sharing stolen skills. Action: Instant Roll modifiers: used on blood ties (+2), used on ghoul (+1), used on resisting target (-3) Level Five Collector The Kindred can now absorb the knowledge that they so long to know and retain it indefinitely. The kindred may copy and retain a single dot of a single knowledge if the target has that knowledge one point higher than they do. Otherwise, if the target retains a specialty that the kindred do not have, they may take that instead. If used on a book, the kindred now can be considered to be able to access its contents as though they have the Eidetic Memory Merit permanently for that text. Again, contact must be made to utilize this level of power. Cost: 1 Dot of Willpower Dice Pool: None, or Wits + Academics + Discipline vs. Resolve + Blood Potency; when used on kindred. Action: Instant/Contested against Kindred Roll modifiers: blood ties (+2)

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