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Please note: Don't copy as it is. These are just guess work. These may be wrong.

1) The memory in a frame buffer must be fast enoughto allow the display to be
refreshed at a rate sufficiently high to avoid flicker. A typical workstation
display can have a resolution of 1280*1024 pixels. If it is refreshed 72 times per
second, how fast must be the memory be? That is, how much time can we take to read
one pixel from memory? What is the number for a 480*640 display that operates at
60Hz but is interlaced?

Consider 1280*1024 display, which is noninterlaced.

Memory speed >= Total pixels*Refresh rate


Therefore speed >= 1280*1024*72
>=94.37Mhz

Consider 480*640 display, which is interlaced. As it is interlaced, the actual


refresh rate is halved.
Memory speed>=480*640*(60/2)
>=9.216Mhz

2)Movies are generally filmed on 35mm film that has a resolution of approximately
2000*3000 pixels. What implication does this have for producing animated images
for television as compared with film?

Resolution of the animated images is generally 1230 X 680.

Source: Google

3)In a typical shadow mask crt, if we want to have a smooth display, the width of
a pixel must be three times the width of triad. Assume that a monitor displays
1280*1024 pixels, has a CRT diametre of 50cm, and has a depth of 25 cm. Estimate
the spacing between holes in the shadow mask.

Not sure about the correctness because the depth is not used. May involve
trignometric calculations.

Total area =3.1424*radius^2


=3.1428*0.25m^2
=0.1963m^2
Area occupied by 1280*1024 pixels is 0.1963m^2
Therfore area occupied by 1 pixel is 0.1963/(1280*1024)
149.80nm
Each pixel has 3 triads. So the area of one triad is 149.80/3=49.934pm
Assuming one to one relationship between spacing between triad and the spacing
between holes in the shadow mask, the spacing between holes is 49.934pm.

(Each hole in shadow mask is used to direct a colour beam to a particular coloured
phosphor. Refer to Edward Angel. Page No 9)

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