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The Versatility of the Wing T

Throughout my 35 years of coaching at the High School and Collegiate levels I have been involved in teaching numerous offensive schemes and systems. One of the biggest misconceptions I have witnessed, especially with younger coaches, is the idea that the Wing T is strictly a

run/play action oriented offense. It has been my

experience that assumption is not necessarily accurate. Like most offenses, using multiple formations can create a versatile pass game which can easily be incorporated into the Wing T system. This can be especially effective at the high school level where often your best athletes are your

running backs. With some very simple modifications you

can utilize these athletes within your passing game. Being able to do this without mass substitutions can also broaden your playbook and make your offense so much more difficult to defend.

Ways to Make the Wing T a Passing Offense

(without personnel changes)

Part 1

1.

Introduction

2.

Wing

3.

Slot

4.

Wing Slot

Part 2

1.

Trips

2.

Double Slot

3.

Spread

4.

Additional Looks

PART 1

Ways to Make the Wing T a Passing Offense (without personnel changes)

There is no question that the Wing T offensive system is a very strong run/play action system. If you are using the Wing T then you already understand the reasons and philosophy behind the system. But with some formation adjustments and additions it can also

be a versatile and functional passing game scheme.

What this first part will cover is ways to use your Wing T personnel in the pass game simply but using multiple formations. The key philosophy here is to also use those multiple formations without having to bring different players onto the game field. Through out this first part we will attempt to demonstrate how to spread out and overload defenses as well as utilize your best athletes. We will begin by discussing formational alignments and movements and finish part 1 with some schematic ways to incorporate these formations into an actual passing attack or system. Since we all have various protection schemes we will not be covering any specific blocking assignments during this series. Also again, because we all teach different reads for our QB that is another area which will not be discussed here. This is just about using multiple formations within your Wing T system to enhance your pass game and example of pass plays to accomplish that.

Basic Wing T formations

Below are diagrams of the most common and basic

Wing T formations.

WING

L R
L
R

SLOT

R L
R
L

WING/SLOT

L R
L
R

DOUBLE SLOT

L R
L
R

We will go through each base formation and demonstrate ways to make them more pass game friendly either by

formations or movement. Beginning with the WING

WING (pro)

PRO

or movement. Beginning with the WING WING (pro) PRO R PRO FORMATION L --This is a

R

or movement. Beginning with the WING WING (pro) PRO R PRO FORMATION L --This is a

PRO FORMATION

L

Beginning with the WING WING (pro) PRO R PRO FORMATION L --This is a very simple

--This is a very simple adjustment that can be accomplished easily

by just flanking out a back or motioning one. The widening of the WB forces the defense to defend entire field.

Slot motion to PRO

L R
L
R

By motioning from slot to pro you not only spread the field but could

from slot to pro you not only spread the field but could R also cause coverage

R

also cause coverage mistakes, either by scheme or even alignment or personnel mismatches. (eg… Cover 3 to Cover 2 or man assignment mistakes)

(eg… Cover 3 to Cover 2 or man assignment mistakes) L We can also give our
(eg… Cover 3 to Cover 2 or man assignment mistakes) L We can also give our

L

(eg… Cover 3 to Cover 2 or man assignment mistakes) L We can also give our

We can also give our formation potential a extra receiver By putting the both RB to the same side --again by alignment or motion

EXAMPLE Pro

S

S

C

C

EXAMPLE Pro S S C C ALIGNMENT CHANGE C S widen area to cover S widen

ALIGNMENT CHANGE

C

S

widen area

to cover

S

Pro S S C C ALIGNMENT CHANGE C S widen area to cover S widen area

widen area

to cover

C

CHANGE C S widen area to cover S widen area to cover C SPREAD the field
CHANGE C S widen area to cover S widen area to cover C SPREAD the field

SPREAD the field & coverage area

S widen area to cover C SPREAD the field & coverage area C C F widen

C

S widen area to cover C SPREAD the field & coverage area C C F widen

C

F

S widen area to cover C SPREAD the field & coverage area C C F widen
S widen area to cover C SPREAD the field & coverage area C C F widen
S widen area to cover C SPREAD the field & coverage area C C F widen

widen area

to cover

S

C

widen area

to cover

F

S widen area to cover C SPREAD the field & coverage area C C F widen
S widen area to cover C SPREAD the field & coverage area C C F widen

ROUTE EXAMPLES PRO

SLANT (3 step)

MAN coverage

6

C
C
S C
S
C

Can go 1 receiver side if a favorable matchup

6 C S C Can go 1 receiver side if a favorable matchup 5 1-- Coaches

5

1--Coaches teach their pass reads differently as well so we also avoid talking specific QB reads. 2WR must drive hard to outside and plant hard or head fake (CB way inside could change to out or fade)

C
C

HOOKS solid (5 step)

S

could change to out or fade) C HOOKS solid (5 step) S 10-12 C 1 —
10-12 C
10-12
C

1CB is head up drive to inside should (get him to turn hips & run). CB inside drive to outside shoulder 2Plant outside foot when that happens (10-12 yards) and drive back hard to QB

ROUTE EXAMPLES PRO

SLANT (3 step)

COVER 3

ZONE coverage

F

Can go 1 receiver side if no under coverage

B

C

6

C

F Can go 1 receiver side if no under coverage B C 6 C SS 3
F Can go 1 receiver side if no under coverage B C 6 C SS 3
SS
SS
F Can go 1 receiver side if no under coverage B C 6 C SS 3
F Can go 1 receiver side if no under coverage B C 6 C SS 3

3 DEEP 1FLAT defender usually will determine read 2Slant drive toward outside hip of CB 3FLAT get width quickly

drive toward outside hip of CB 3 — FLAT get width quickly STICK (5 step) COVER

STICK (5 step)

COVER 2

F C Can go 1 receiver side if no under coverage
F
C
Can go 1 receiver side
if no under coverage
SS 5 C
SS
5
C

5

2 DEEP

1TE needs to keep LB on hip find open area/soft spot

2FLAT route must get width very quickly

EXAMPLE Slot motion to Pro

TRAILING MOTION

C

F

EXAMPLE Slot motion to Pro TRAILING MOTION C F S C MAN -- Trailing & chasing

S

C

MAN

--Trailing & chasing (out flank)

MOTION C F S C MAN -- Trailing & chasing (out flank) CHASE & BUMP --

CHASE & BUMP

--Trailing & chasing --Switching assignments (increase chance of mistake)

F

-- Switching assignments (increase chance of mistake) F C C S HI LOW ASSIGNMENT CHANGE --

C

C S

Switching assignments (increase chance of mistake) F C C S HI LOW ASSIGNMENT CHANGE -- Trailing

HI LOW ASSIGNMENT CHANGE

--Trailing & chasing --Switching assignments --Assignment change (increase chance of mistake)

C

CHANGE -- Trailing & chasing --Switching assignments -- Assignment change (increase chance of mistake) C S
CHANGE -- Trailing & chasing --Switching assignments -- Assignment change (increase chance of mistake) C S

S

F

C
C

EXAMPLE Slot motion to Pro

ZONE

EXAMPLE Slot motion to Pro ZONE MOVING READS/KEYS -- SS Late arriving & not able to
EXAMPLE Slot motion to Pro ZONE MOVING READS/KEYS -- SS Late arriving & not able to

MOVING READS/KEYS

--SS Late arriving & not able to read key --CB moving not reading

C

F

C

& not able to read key -- CB moving not reading C F C S HI

S

& not able to read key -- CB moving not reading C F C S HI
& not able to read key -- CB moving not reading C F C S HI

HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS

C

C F C S HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS C S F -- FS now

S

F

C F C S HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS C S F -- FS now

--FS now run force --SS now centerfield (not as proficient & different keys)

--CB moving not reading

C

proficient & different keys) -- CB moving not reading C COVERAGE CHANGE 3 to 2 deep
proficient & different keys) -- CB moving not reading C COVERAGE CHANGE 3 to 2 deep

COVERAGE CHANGE 3 to 2 deep

C S
C
S

1 st coverage change --Possible alignment mistakes --Movement not focus on keys --Different keys

F

deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus

C

deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus
deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus

ROUTE EXAMPLES (motion to Pro)

Y DART (2 step)

MAN coverage

C

EXAMPLES (motion to Pro) Y DART (2 step) MAN coverage C C S SS CHASES 1
C
C

S

SS CHASES

1TE must look QUICK and go off hip of WR 2Rub aim for front hip of SS (make him go over top)

SHALLOW flare/flat (5 step) F C 5 C S
SHALLOW flare/flat (5 step)
F
C
5
C
S

BUMP MEN HI LOW 1#1 work under and run away from defender 2--LB sit you have RB routes (either tag) 3--Must clear out Safeties

ROUTE EXAMPLES (motion to Pro)

ZONE coverage

CURL [check] (5 step)

C
C
C S
C
S

SS CHASES (COVER 3) 1--FLAT man usually determines read 2CURL drive to outside hip of CB and slide to open area 3--Can run a check by RB to keep LB from getting width/depth

PIPE (5 step)

C

S F C
S
F
C

BUMP MEN (COVER 3 to 2)

1Read play side SAFETY

SLOT (twins)

TWINS

L
L
R
R

TWINS FORMATION --Another simple adjustment that can be accomplished easily by just flanking out a back or motioning one

Slot motion to PRO

R L
R
L

We can give our formation potential a extra receiver by again putting both RB to the same side --again by alignment or motion

L
L
give our formation potential a extra receiver by again putting both RB to the same side

R

give our formation potential a extra receiver by again putting both RB to the same side

EXAMPLE TWINS

EXAMPLE TWINS MAN

MAN

EXAMPLE TWINS MAN

COMBO/RUB ROUTES

C S

EXAMPLE TWINS MAN COMBO/RUB ROUTES C S F -- GREAT for combo/rub routes (out flank) --

F

--GREAT for combo/rub routes (out flank) --Sprint out and overload one side --RB in routes can create mistakes

or openings/late covering

B
B

--TE can stay for blocking

C

Who has RB?

BUNCH POTENTIAL

--GREAT for combo/rub routes (out flank with RB) --BUNCH potential increase rubs --Sprint out and overload one side

C

S

F

C

for combo/rub routes (out flank with RB) -- BUNCH potential increase rubs -- Sprint out and

EXAMPLE TWINS

EXAMPLE TWINS ZONE

ZONE

EXAMPLE TWINS ZONE

ZONES (3 deep)

--Great combo routes --Large spacing between zones

--backside run support lacking

C

S

C S

(7 man fronts)

F

C

-- backside run support lacking C S (7 man fronts) F C ZONES (2 deep) C

ZONES (2 deep)

C

S

B

lacking C S (7 man fronts) F C ZONES (2 deep) C S B -- GREAT

--GREAT for overload routes (BY ADDING RB) --Vertical/horizontal openings --Large spacing between zones --2 quicker verticals

F

C

routes (BY ADDING RB) -- Vertical/horizontal openings -- Large spacing between zones -- 2 quicker verticals

ROUTE EXAMPLES (Twins)

MAN coverage

C S
C
S

corner

BUBBLE (2 step)

C

EXAMPLES (Twins) MAN coverage C S corner BUBBLE (2 step) C MAN 1 --CB should follow

MAN

1--CB should follow #1 WR when blocking #2 defender giving slot room outside (aim front hip make him go overtop) 2-- If defenders switch, you can run a CORNER with blocker later

STORM solid (5 step)

13 F C S
13
F
C
S

B

C

with blocker later STORM solid (5 step) 13 F C S B C MAN 1 --CURL

MAN 1--CURL route turns into a hook (drive and comeback to QB 2--Have UP and FLAT routes to also beat defender by speed or leverage

ROUTE EXAMPLES (Twins)

ZONE coverage

HITCH solid (3 step)

6 C S
6
C
S

F

C

(Twins) ZONE coverage HITCH solid (3 step) 6 C S F C COMBO 1 --FLAT defender

COMBO

1--FLAT defender usually determines read 2--#1 drive hard to outside shoulder of CB 3--#2 drive straight and make Flat defender decide (2 deep convert the inside hitch to smash)

FLOOD solid (5 step)

13 C S
13
C
S

F

C

5

inside hitch to smash) FLOOD solid (5 step) 13 C S F C 5 OVERLOAD 1

OVERLOAD 1#1 WR must clear out deep outside 1/3 2--#2 WR make break and either sits or moves outside (get open)--key get width as run the route 3--RB must get width quick (make Flat defender see him)

EXAMPLE motion to TWINS

ZONE

EXAMPLE motion to TWINS ZONE MOVING READS - -SS Late arriving & not able to read
EXAMPLE motion to TWINS ZONE MOVING READS - -SS Late arriving & not able to read

MOVING READS

--SS Late arriving & not able to read key --CB moving not reading

C

F

S

& not able to read key -- CB moving not reading C F S C HI

C

& not able to read key -- CB moving not reading C F S C HI

HI LOW ASSIGNMENT ALIGNMENT CHANGES

C

not reading C F S C HI LOW ASSIGNMENT ALIGNMENT CHANGES C F S --FS now

F

not reading C F S C HI LOW ASSIGNMENT ALIGNMENT CHANGES C F S --FS now

S

reading C F S C HI LOW ASSIGNMENT ALIGNMENT CHANGES C F S --FS now run

--FS now run force --SS now centerfield (not as proficient & different keys) --CB moving not reading

C

COVERAGE CHANGE 2 to 3 deep

S C
S
C

1 st coverage change --Movement not focus on keys --Different keys

F

C COVERAGE CHANGE 2 to 3 deep S C 1 s t coverage change -- Movement
C COVERAGE CHANGE 2 to 3 deep S C 1 s t coverage change -- Movement

C

C COVERAGE CHANGE 2 to 3 deep S C 1 s t coverage change -- Movement

EXAMPLE Slot motion to Twins

MAN coverage

EXAMPLE Slot motion to Twins MAN coverage MOVING READS/KEYS -- SS Late arriving & not able
EXAMPLE Slot motion to Twins MAN coverage MOVING READS/KEYS -- SS Late arriving & not able

MOVING READS/KEYS

--SS Late arriving & not able to read key --CB moving not reading

C

F

C

& not able to read key -- CB moving not reading C F C S HI

S

& not able to read key -- CB moving not reading C F C S HI
& not able to read key -- CB moving not reading C F C S HI

HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS

C

C F C S HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS C S F -- FS now

S

F

C F C S HI LOW ASSIGNMENT CHANGES MOVING READS/KEYS C S F -- FS now

--FS now run force --SS now centerfield (not as proficient & different keys)

--CB moving not reading

C

proficient & different keys) -- CB moving not reading C COVERAGE CHANGE 3 to 2 deep
proficient & different keys) -- CB moving not reading C COVERAGE CHANGE 3 to 2 deep

COVERAGE CHANGE 3 to 2 deep

C S
C
S

1 st coverage change --Possible alignment mistakes --Movement not focus on keys --Different keys

F

deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus

C

deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus
deep C S 1 s t coverage change -- Possible alignment mistakes -- Movement not focus

ROUTE EXAMPLES (motion to Twins)

MAN coverage

WHEEL solid (5 step)

C C S
C
C
S

CB CHASES (COVER 3) 1--#1 WR get to center field 2--#2 (motion) sell the out route

READ (sprint out) F 13 10 C S C BUMP HI LOW 1—#1 WR get
READ (sprint out)
F
13
10 C
S
C
BUMP HI LOW
1—#1 WR get to center field
2--#2 (motion) reads the outside 1/3 of field

OPEN run UP

CLOSED run COMEBACK (if in doubt run this route)

3--TE run away from defender (make him chase)

ROUTE EXAMPLES (motion to Twins)

ZONE coverage

UNDER solid (5 step)

8 C C S 5 6 SS TRAILS (3 deep)
8
C
C
S
5
6
SS TRAILS (3 deep)

1--FLAT defender must make a decision quickly and on move

2--WR sit in open area/zone 3--RB get width quickly

X HOOKS check (5 step)

10 F C S
10
F
C
S

C

BUMP HI LOW (3 deep)

1--#1 10 yard route to open area between Flat & ILB

2--#2 WR attack outside shoulder of CB 3--Check route could keep ILB from getting width

WING/SLOT (pro/slot)

WING/SLOT

L
L

R

WING/SLOT (pro/slot) WING/SLOT L R PRO/SLOT FORMATION (2 x 2) --Lining up in a PRO/SLOT gives

PRO/SLOT FORMATION (2 x 2) --Lining up in a PRO/SLOT gives you the ability to have 4 receivers in a route & spread the defense sideline to sideline. Increasing your play book dramatically. Use RB motion as well.

your play book dramatically. Use RB motion as well. L R Various TRIPS motioning to SPREADS

L

your play book dramatically. Use RB motion as well. L R Various TRIPS motioning to SPREADS

R

your play book dramatically. Use RB motion as well. L R Various TRIPS motioning to SPREADS

Various TRIPS motioning to SPREADS (2 X 2)

L

as well. L R Various TRIPS motioning to SPREADS (2 X 2) L R We can
R
R

We can also motion from our various Trips looks to give us a 2 x 2 or SPREAD look

L
L

R

EXAMPLE PRO/TWINS

EXAMPLE PRO/TWINS ZONE

ZONE

EXAMPLE PRO/TWINS ZONE

SPREAD OUT defense

C

widen area

F

widen area

S

widen area

C

SPREAD OUT defense C widen area F widen area S widen area C --Widen zones --COVER
SPREAD OUT defense C widen area F widen area S widen area C --Widen zones --COVER

--Widen zones --COVER sideline to sideline --4 viable receivers (no weak side) (good combo route game) --4 verticals

C

(no weak side) (good combo route game) --4 verticals C widen area B widen area S
widen area

widen area

widen area B

B

widen area

S

widen area S
widen area S

F

route game) --4 verticals C widen area B widen area S F C MAN MOFO (FS)

C

route game) --4 verticals C widen area B widen area S F C MAN MOFO (FS)

MAN

MOFO

(FS)

--NO FS help or

--LB on WR

C

FS/LB

S

C

route game) --4 verticals C widen area B widen area S F C MAN MOFO (FS)

ROUTE EXAMPLES (Pro/Slot)

MAN coverage

DOUBLE CROSS (5 step)

4

C
C
FS C 6 B S
FS
C
6 B
S

MAN FREE

1--2 inner most receivers run the crossing route

(L-guy on Left runs Lower at 4 yard--Right receiver runs at 6 ) Lower guys is responsible for a tight mesh

15+ C
15+
C
STOP (sprint out) 13 F S C
STOP (sprint out)
13
F
S
C

MAN (0) 1--#1 WR drive to outside shoulder of CB (turn his hips)-plant and work back and out (15 yards+) 2--TE run away from defender (make him chase)

ROUTE EXAMPLES (Pro/Slot)

ZONE coverage

 

C

3

DEEP

EXAMPLES (Pro/Slot) ZONE coverage   C 3 DEEP S WB MOTION Y RETURN influence (5 step)

S

WB MOTION

Y RETURN influence (5 step) FS C B
Y RETURN influence (5 step)
FS
C
B

1--TE must get width and then get under influence route 2--Influence the outer shoulder of LB & sit wider than ghost TE

FLIES/SEAMS (5 step)

2

S C B DEEP
S
C
B
DEEP

1-Read Safeties (determine inside or outside receiver) OUTSIDE RECEVER--5 yards from sideline INSIDE RECEIVERhash marks (TE has option to sit at 15 yards if Safety jumps him)

EXAMPLE motion PRO/SLOT

EXAMPLE motion PRO/SLOT MAN

MAN

EXAMPLE motion PRO/SLOT MAN

TRAILING MOTION

--Trailing & chasing (out flank) --No centerfield

F

C

-- Trailing & chasing (out flank) -- No centerfield F C C S BUMP & CHASE

C S

& chasing (out flank) -- No centerfield F C C S BUMP & CHASE C F

BUMP & CHASE

C

F

(out flank) -- No centerfield F C C S BUMP & CHASE C F S --

S

(out flank) -- No centerfield F C C S BUMP & CHASE C F S --

--Assignment switch (confusion/mistake) --Reading keys?

C

-- Assignment switch (confusion/mistake) -- Reading keys? C ASSIGNMENT CONFUSION -- Assignment confusion (who takes
-- Assignment switch (confusion/mistake) -- Reading keys? C ASSIGNMENT CONFUSION -- Assignment confusion (who takes

ASSIGNMENT CONFUSION

--Assignment confusion (who takes who)

C

switch (confusion/mistake) -- Reading keys? C ASSIGNMENT CONFUSION -- Assignment confusion (who takes who) C S

S

F

C
C
switch (confusion/mistake) -- Reading keys? C ASSIGNMENT CONFUSION -- Assignment confusion (who takes who) C S

EXAMPLE motion PRO/SLOT

EXAMPLE motion PRO/SLOT ZONE

ZONE

EXAMPLE motion PRO/SLOT ZONE

ASSIGNMENT CHANGES MOVING READS

--Trailing & chasing --Alignment moving --Not focused on reads/keys

C

F C S B
F
C
S
B
--Alignment moving --Not focused on reads/keys C F C S B COVERAGE CONFUSION C S B

COVERAGE CONFUSION

C

S

B

F

--WHO has flat/intermediate?? --Not focused on reads/keys

C

WHO has flat/intermediate?? -- Not focused on reads/keys C flat COVERAGE CHANGE 3 to 2 deep

flat

has flat/intermediate?? -- Not focused on reads/keys C flat COVERAGE CHANGE 3 to 2 deep C

COVERAGE CHANGE 3 to 2 deep

C S B
C
S
B

--WHO has where/what --Not focused on reads/keys

F

focused on reads/keys C flat COVERAGE CHANGE 3 to 2 deep C S B -- WHO

C

focused on reads/keys C flat COVERAGE CHANGE 3 to 2 deep C S B -- WHO
focused on reads/keys C flat COVERAGE CHANGE 3 to 2 deep C S B -- WHO

ROUTE EXAMPLES (motion to Pro/Slot)

MAN coverage

C
C

OUTS (3 step)

F S B C
F
S
B
C

CHASING

1--If # 1 WR doesn’t have ball by 3 step off break turn up

WHIRL (5 step)

C

have ball by 3 step off break turn up WHIRL (5 step) C F C S
F C S B
F
C
S
B

BUMP HI LOW 1#1 WR 3 or 4 th step plant outside foot and pivot back inside

ROUTE EXAMPLES (motion to Pro/Slot)

C

F

ZONE coverage

HITCH (3 step)

C

6 S 6 B
6
S
6
B

SS CHASE (COVER 3)

1Drive to outside hip of CB 2--#2 Arc release and make FLAT defender decide

CURL solid (5 step)

13

and make FLAT defender decide CURL solid (5 step) 13 F 5 C S B C
F 5 C S B
F
5 C
S
B

C

BUMP HI LOW (COVER 3) 1Go away from motion with a weaker person in coverage 2FLAT defender usually will determine read