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Codex Harlequin Edition 5.

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Codex Harlequin Edition 5.4
Codex Harlequins Fluff Free

Having published my last one with a shed load of mistakes it I hope this one is a bit better. This codex is about the game. I
hope it works as a codex list as well as captures that early Harlequin Army ferocity that has sadly left it of recent years. GW
has done a good job on the fluff, as have the many other fans, so rather than repeat I have chosen to concentrate on the
list.

Cheers Krom‟ Lek (AKA the Snot-Goblin)

With thanks to:


(And if you like fluff also check them out)
Citadel Journal 39 and 44
GW „official‟ codex published 2000
www.rasmushome.com
http://www.nso-mod.com/files/Codex-Harlequins.pdf
GW 1st, 2nd, 3rd, Edition Codex Eldar
Bill Napier‟s website
Harlequin‟s dance website
www.kalland.net
The guys who let me know about my mistakes in the last one (that‟ll teach me to be a cocky know it all!)

Disclaimer:
This fan made codex is completely unofficial and in no way endorsed by Games Workshop Limited.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel,
Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol
devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo,
Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the
Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron,
Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine,
Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the
Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated
marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer
40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and
other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.

Contents:
Page 3 – Rules Summary
Page 4 – HQ
Page 5 – Elites
Page 6 – Troops
Page 7 – Fast Attack
Page 8 – Heavy Support
Page 9 – Armoury and Rules

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Codex Harlequin Edition 5.4

Holo Suit 5+ invulnerable save


-1 on enemy‟s weapon skill and Initiative in close combat.
Flip Belts Ignore difficult terrain
All within 2” may use full attacks.
Fear Mask In close combat reduce opponents‟ leadership by 1
Fleet of foot Can assault after running
Dispersed 4” unit coherency
Dance of Death Furious assault and hit and run special rules from 40k rulebook
Blitz Attack Can assault 12” each unused “ = +1 extra attack up to a maximum of 8 attacks
Spiritless No leadership tests ever and no effect on anything that requires a Leadership Test
Infiltrate See Warhammer Rule Book
Monstrous Creature See Warhammer Rule Book
Eldar Jetbike Can move 6”in assault phase
Wraith Sight Needs a psyhcer within 2” or must roll d6 on 1 remains inactive

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Codex Harlequin Edition 5.4
HQ:
Great Harlequin - Leader
Points WS BS S T W I A LD SV
100 7 5 3 3 3 8 4 10 -

Equipment
POWER WEAPON
DIGITAL WEAPONRY
SHURIKEN PISTOL
May choose any extra equipment from the Harlequin Armoury

Rules
Holo Suit
Flip Belts
Fleet of foot
Dispersed
Dance of Death
Independent Character

Shadowseer - Psycher
Points WS BS S T W I A LD SV
100 6 5 3 3 3 7 3 10 -

Equipment
SHURIKEN PISTOL
DREAD MASK
May choose any extra equipment from the Harlequin Armoury

Rules
Holo Suit
Flip Belts
Fleet of foot
Dispersed
Dance of Death
Independent Character

Psychic Powers (See Warhammer 40000 Psychic Powers section)


Power Effects
Phantasm (misdirect) Any enemy wishing to charge the shadowseer or their unit must make a test on 3d6
Veil of Tears Any enemy wishing to shoot at the shadowseer or their unit must roll 2 d6 x3 to see how far
they can see
He who Laughs Last Cast on any unit within 12” that unit counts as fearless

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Codex Harlequin Edition 5.4
Elites:
Solitaire
Points WS BS S T W I A LD SV
100 8 5 3 3 3 8 4 - -

Equipment
May choose from
Harlequin‟s Kiss 10
Neuro Disruptor 20
Plasma Pistol 15
Power Weapon 10

Rules
Holo Suit
Flip Belts
Blitz Attack
Spiritless
Fleet of foot
Dispersed
Independent Character

Mimes
Points WS BS S T W I A LD SV
28 5 4 3 3 1 6 2 9 -
+20 5 4 3 3 1 6 3 10 -
Unit Size 5

Equipment
HARLEQUIN‟S KISS
HAND FLAMER
May upgrade
1 x Power Weapon for Kiss Free
1 x Fusion Pistol for hand flamer +10
Hallucinogen Grenades + 2 per model
Plasma Grenades + 2 per model
Tanglefoot Grenades + 4 per model
Haywire Grenades + 3 per model
1 mime can upgrade to Mimemaster (+20) the Master can take any equipment from the Harlequin armoury up to 30pts
worth.

Rules
Holo Suit
Flip Belts
Fleet of foot
Fear Mask
Dispersed
Dance of Death
Infiltrate

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Codex Harlequin Edition 5.4
Troops:
Troupe
Points WS BS S T W I A LD SV
25 5 4 3 3 1 6 2 9 -
+20 5 4 3 3 1 6 3 10 -
Unit Size 5 -10

Equipment
CLOSE COMBAT WEAPON
SHURIKEN PISTOL

May upgrade
1 in 3 models may take a Power Weapon +5
1 in 4 models may have a Harlequin‟s Kiss +5
1 in 3 may take a Fusion Pistol or a Plasma Pistol FP +10 PP + 7
1 in 5 may take a Scorpion‟s Chainsword +5
Plasma Grenades + 2 per model
Tanglefoot Grenades + 4 per model
Haywire Grenades + 3 per model
1 Trouper can upgrade to Troupemaster (+20) the Master can take any equipment from the Harlequin armoury up to 40pts
worth.

Rules
Holo Suit
Flip Belts
Fleet of foot
Fear Mask
Dispersed
Dance of Death

Transport Option:
Venom
Points Front Armour Side Armour Rear Armour BS
50 10 10 10 4
Type: Fast, Skimmer, Open Topped.
Transport: 6 +1 independent Character.
Weapons: Twin linked Shuriken Catapults

May upgrade
Twin Linked to Cannon +10

Twin Linked to Fusion Gun +5

Holo Field +35

Vectored Engines +20

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Codex Harlequin Edition 5.4
Fast Attack:
Jet Bike Troupe
Troupe
Points WS BS S T W I A LD SV
38 5 4 3 3(4) 3 6 2 9 3+
+20 5 4 3 3(4) 3 6 3 10 3+
Unit Size 3 -10

Equipment
CLOSE COMBAT WEAPON
SHURIKEN PISTOL

May upgrade
1 in 3 models may take a Power Weapon +5

1 in 2 Twin Linked to Cannon +10

1in 5 Twin Linked to Fusion Gun +5

1 in 5 may take a Scorpion‟s Chainsword +5

1 Trouper can upgrade to Troupemaster (+20) the Master can take any equipment from the Harlequin armoury up to 60pts
worth.

Rules
Holo Suit
Fear Mask
Eldar Jetbike
Dance of Death

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Codex Harlequin Edition 5.4
Heavy Support:
Death Jesters
Points WS BS S T W I A LD SV
50 5 5 3 3 1 4 2 9 -
Unit Size 1 – 3 Death Jesters per Troupe

Equipment
SHURIKEN CANNON
RICTUS MASK

Each may upgrade


Power blades 15
Bright Lance +10
Shrieker Cannon +5

Rules
Holo Suit
Flip Belts
Fleet of foot
Dispersed
Dance of Death
Independent Characters

Spirit Stalkers
Points WS BS S T W I A LD SV
120 5 5 10 8 3 4 3 10 3+

Equipment
FLAMER
SHURIKEN CATAPULT
SHRIEKER CANNON
WRAITH BLADES

Rules
Holo Field
Monstrous Creature
Fearless
Wraith sight

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Codex Harlequin Edition 5.4

Weaponry
Each Character can have 125 pts of wargear and no duplicates
Points Points
Single Handed weapons Wargear
Cost Cost
Fusion Pistol 20 Bio Explosive Ammunition 5
Harlequin‟s Kiss 10 Domino Field 25
Neuro Disruptor 20 Dread Mask 30
Plasma Pistol 15 Jet Bikes (HQ only) 35
Power Weapon 10 Hallucinogen Grenades 2
Rive Blades 15 Haywire Grenades 3
Shuriken Pistol 1 Plasma Grenades 2
Hand flamer Phase Field
5 15
(Independent Characters Only)
Scorpion Chainsword 10 Power Blades 15
Digital Weaponry 10 Rictus Mask 25
Wraith Blades (Stalker Only) 10 Tanglefoot Grenades 4
Webway Portal (Shadowseers only) 50
Bright lance (Death Jesters only) 20
Shuriken Cannon (Death Jesters only) 15
Shrieker Cannon (Death Jesters and vehicles
10
only)
Vectored Engines (Vehicles Only) 20
Holo Fields (Vehicles Only) 20
Fusion Gun (Vehicles Only) 10
Shuriken Catapults (Vehicles Only) 5

Rules

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Codex Harlequin Edition 5.4
Weaponry
Name Range Strength AP Type Rules
Fusion Pistol 6” 8 1 Pistol Melta
Neuro Disruptor Flame 8 1 Pistol Strength Vs Ld
Plasma Pistol 12” 7 1 Pistol
Shuriken Pistol 12” 4 5 Pistol
Hand Flamer Flame 3 5 Pistol
Flamer Flame 4 5 Assault 1
Harlequin Bright lance 24” 8 2 Assault 1 Lance
Shuriken Cannon 24” 6 5 Assault 3
Shrieker Cannon 24” 6 5 Assault 3 Pinning
Fusion Gun 12” 8 1 Assault 1 Melta
Shuriken Catapults 12” 4 5 Assault 2

Single Handed weapons Wargear


Bio Explosive Ammunition (Shuriken only) always wounds on a 2+ if save failed then
victim explodes with ST = victims T and AP = Save and
forces a pinning test
Harlequin‟s Kiss Close combat weapon with rending special rule and AP 5
Domino Field 4+ invulnerable save and in close combat always needs a 6
to hit
Dread Mask Enemy must test LD using 3d6 (no effect on fearless
models)
Power Weapon No armour save
Rive Blades As power weapon but on a to wound roll of 6 instant kills
(Even a carnifex)
Power Blades As power weapon but +1 attack
Phase Field Nominate a direction and model moves 3d6 in that direction
(Independent Characters Only) – Impassable terrain = death. Can phase instead of running
but can shoot and assault as normal
Scorpion Chainsword + 1 to strength
Digital Weaponry Re Roll to hits in close combat
Wraith Blades (Stalker Only) Re Roll to hits in close combat
Hallucinogen Grenades 1st Round of combat reduces enemy‟s I to 1
Haywire Grenades Against vehicles (walkers) roll d6, 1 no effect, 2-4 glancing
hit, 5-6 Penetrating Hit
Plasma Grenades Negate the effects of cover in close combat
Rictus Mask Any unit trying to attack this character or their unit must
pass a LD test or they are incapable of attacking back
Tanglefoot Grenades Enemy Units must pass a LD test or they cannot follow up
an assault allowing the beaten harlequins escape.
Webway Portal (Shadowseers only) Once activated any reserves can enter through this and
units can retreat to any table edge
Vectored Engines (Vehicles Only) Can make a forced landing instead of being immobilised
and destroyed.
Holo Fields (Vehicles Only) Rolls 2 dice and apply lowest result on armour pen
-1 on enemy‟s weapon skill and Initiative in close combat.

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