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Rivalry,
All half-elf champions wish to show how great they are in front of their Lords and Kings.
For each core warrior warband (not archers or noble cavalry) not encaged roll a d6, if 6 the
unit rushes an extra 2d6 towards the enemy. If this brings them into contact with an
enemy unit it counts as a charge, if this brings them into contact with any sort of terrain
the unit must halt and remains unformed.
Characters
0-1999 Max 3 Chars 0 lords 3 heroes
2000 + Max 4 Chars 1 lords 4 heroes
3000 + Max 6 chars 2 lords 6 heroes
4000 + Max 8 Chars 3 lords 8 Heroes
+ 1000 + 2 max + 1 lord + 2 heroes
War Beasts
These can be chosen as mounts at the costs shown.
Name M WS BS S T W I A LD SV Cost
Dragon 6 6 0 6 6 6 3 5 8 3+ + 320
Griffon 6 5 0 5 5 4 5 4 7 * + 200
Great Eagle 2 5 0 4 4 3 4 2 8 * + 50
Pegasus 8 3 0 4 4 3 4 2 7 * + 50
All can fly; the griffon is a large target and causes terror. The dragon causes terror, is a large target, it has
scaly skin and can breathe fire.
Lords
Warchief
Name M WS BS S T W I A LD SV
Warchief 5 7 6 4 3 3 8 4 10 *
Warhorse 9 3 0 3 3 1 4 1 5 *
125 points
May Choose:
A lance +6, a spear + 6, a great weapon + 6 or an extra hand weapon +
6.
A longbow + 15
May wear light armour + 3, Heavy armour + 6 and carry a shield +3.
May ride a dragon, a griffon, an eagle or a Pegasus, or an elven steed +
18.
May have Barding at + 6
Heroes
Sage
Sages are Heroes that are really too old to fight but their tactical wisdom
and calmness steady many troops. They are taken from the hero allocations
90 points
May Choose:
A lance + 6, a spear + 6, a great weapon + 6 or an extra hand weapon + 6.
A longbow + 15
May wear light armour + 3, Heavy armour + 6 and carry a shield +3.
May ride an eagle or a Pegasus, or an elven steed + 18.
May have Barding at + 6
Name M WS BS S T W I A LD SV
Sage 5 4 4 3 3 3 5 2 10 *
Warhorse 9 3 0 3 3 1 4 1 5 *
Dragon Centaur
An ancient and wise creature often found as guardians of Dragons
brood sites, they advise the Forgotten and aid them in their
struggles against darkness, occasionally one of these will join with
them for battle and vent their rage upon un suspecting foes
65 pts
Rending claws
May have a double handed weapon +20 pts
Scaly Skin
Name M WS BS S T W I A LD SV
Sage 6 5 3 5 6 4 5 4 10 3+
Companions
70 points
May Choose:
A lance + 4, a spear + 4, a great weapon + 4 or an extra hand weapon + 4.
A longbow + 10
May wear light armour + 2, Heavy armour + 4 and carry a shield +2.
May ride an eagle or a Pegasus, or an elven steed + 12.
May have Barding at + 5
Name M WS BS S T W I A LD SV
Companion 5 6 6 4 3 2 7 3 9 *
Warhorse 9 3 0 3 3 1 4 1 5 *
Name M WS BS S T W I A LD SV
Harrier * 4 3 4 3 1 4 1 8 6+
Chieftain * 5 3 4 3 1 4 2 9 6+
Warhorse 9 3 * 3 3 * 4 1 5 *
Noble Cavalry
19 per model
Hand weapon, Spear, light Armour, Barded Steed
May upgrade to a Chieftain for 14 pts
May upgrade to a standard bearer for 14 pts
May upgrade to a Musician for 7 pts
May have shield +2, Replace spear for lance +2, Replace light armour for
heavy + 2, Longbow + 3 (but cannot take lance and longbow)
Name M WS BS S T W I A LD SV
Noble * 4 3 4 3 1 4 1 9 4+
Chieftain * 5 3 4 3 1 4 2 9 4+
Warhorse 9 3 * 3 3 * 4 1 5 *
Noble Kinbands
Max Size 25
12 per model
Hand weapon,
May upgrade to a Chieftain for 12 pts
May upgrade to a standard bearer for 12 pts
May upgrade to a Musician for 6 pts
May have shield +1, spear + 1, Light armour + 2
Name M WS BS S T W I A LD SV
Warrior 5 4 4 4 3 1 5 1 9 *
Chieftain 5 4 4 4 3 1 5 2 9 *
Wain Riders
85 per model
(You may have two chariots for 1
special choice slot)
Hand weapon, spear and longbow
2 crew
May upgrade any 1 crew to a
Chieftain for 18 pts
Name M WS BS S T W I A LD SV
Crew * 4 4 3 * * 5 1 8 5+
Chieftain * 5 4 3 * * 5 2 9 5+
Chariot * * * 5 4 4 * * *
Warhorse 9 3 * 3 * * 4 1 * *
Warrior Kinbands
Max Size 25
8 per model
Hand weapon,
May upgrade to a Chieftain for 10 pts
May upgrade to a standard bearer for 10 pts
May upgrade to a Musician for 5 pts
May have shield +1, spear + 1, Great weapon + 3, Light armour + 3
Name M WS BS S T W I A LD SV
Warrior 5 4 4 3 3 1 5 1 8 *
Chieftain 5 4 4 3 3 1 5 2 9 *
Archer Kinbands
Max Size 25
8 per model
Longbow and Hand weapon,
May upgrade to a Huntsman for 12 pts
May upgrade to a standard bearer for 12 pts
May upgrade to a Musician for 6 pts
May have shield +1 one unit may have light armour at + 2 pts
Name M WS BS S T W I A LD SV
Archer 5 4 4 3 3 1 5 1 8 *
Huntsman 5 4 5 3 3 1 5 1 9 *
Skirmisher Kinbands
Max Size 16
14 per model
Longbow and Hand weapon,
May upgrade to a Huntsman for 14 pts
May upgrade to a standard bearer for 14 pts
May upgrade to a Musician for 7 pts
May have shield +1
Can skirmish
Name M WS BS S T W I A LD SV
Skirmisher 5 4 5 3 3 1 5 1 8 *
Huntsman 5 4 6 3 3 1 5 1 9 *
Special units
Cymbrogi
14 per model
Maximum unit size 10
2 hand weapons (Extra Attack included in profile), Light armour or
Shield
May upgrade to a War Crafter for 18 pts
Frenzy, Skirmishers
Name M WS BS S T W I A LD SV
Cymbrogi 5 5 3 4 3 1 4 3 9 6+
War Crafter 5 6 3 4 3 1 4 4 9 6+
Each bolt thrower can be fired once or as rapid fire. Rapid fire cannot be aimed so nominate a target and
roll 2 d6 to see how many of the 12 shots hit. Each shot is strength 3 and resolved as normal
T7
W3
Mountain Kindred
40pts per model
Spear and Longbow
May have shield (+3 pts)
May upgrade 1 to a Craggeye
Flying cavalry, hit and run
Name M WS BS S T W I A LD SV
Half Elf 5 4 4 3 3 2 5 1 8 *
Craggeye 5 4 4 3 3 2 5 2 9 *
War Hawk 1 4 0 4 3 * 5 1 5 *
Beast Packs
13 points + cost of beasts (minimum of 1 master and 1 beast)
Masters have 2 hand weapons, unless hawkers who need one arm free to carry their hawk
May have war dogs at 18 pts each
May have enraged forest boars at 8 pts each
May have feral cats at 18pts each
May have hawk, at 5 pts each maximum 1 hawk per master. The hawk is used in the shooting phase like a
missile weapon and has unlimited range as long as the target is in sight. The hawks are trained to attack
vulnerable parts of the target so get a minus 1 on the target’s saving through.
Packs may be mixed, unless hawkers, who band together
Name M WS BS S T W I A LD SV
Master 5 4 4 4 3 1 5 1 8 *
War Dog 5 4 * 3 3 2 5 1 5 *
Forest Boar 5 4 * 4 4 1 5 1 5 *
Feral Cat 5 4 * 3 3 1 5 2 5 *
Hawk * * * 3 * * * 2 * -1
Rare Units
0 – 6 Centaurs
(Must form one unit)
35pts per model
Light Armour
Huge Axe, (Use choppa rule from the orcs)
May have shield + 4 pts
May upgrade to Lord + 18 pts
May upgrade to standard bearer +18 pts
May upgrade to musician +9points
Name M WS BS S T W I A LD SV
Centaur 9 3 3 4 5 2 3 2 7 5+
Centaur Lord 9 3 3 4 5 2 3 3 8 5+
Name M WS BS S T W I A LD SV
Cymbrogi 5 5 3 4 3 1 4 3 9 6+
War Crafter 5 6 3 4 3 1 4 4 9 6+
Warhorse 9 3 * 3 3 * 4 1 5 *
Steward (maximum 1 per warchief)
95 pts per model
Light armour, great weapon, (Such is the size of a warchief’s steward that he can wield a great weapon one
handed and it still has all its benefits, he will strike last however, Battle horn (automatically rallies any
fleeing warband within 12”)
May exchange Battle horn for a shield +18pts
Causes fear, large target
Name M WS BS S T W I A LD SV
Steward 5 4 3 5 5 4 3 4 8 6+