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Introduction A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. PC games, also known as computer games, are video games played on a general-purpose personal computer rather than a dedicated video game console or arcade machine. Electronic gaming, a curiosity twenty years ago, is now one of the most popular forms of entertainment and a pervasive part of global culture. The ubiquity and growth of games requires that we understand them not only as commercial products, but as aesthetic objects, learning contexts, technical constructs, and cultural phenomena. Providing the increasing use of technology today, Researchers thinks of developing a PC game that will allure the interest of users having the concept of Olympic Games. This game will introduce Olympic Games in computers and this will result to a real-life-like Olympics in cyber world. This game includes some but not all the games in Olympics. Such as track and field, shooting, swimming, taekwondo, sailing, archery and boxing.

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Objectives To design a game that is interesting and will attract user. To design a user-friendly game that has a high quality design and interface. To develop a game that introduces a real-life-like Olympic Games in computers. Significance of the study Players This study will introduce the games in Olympics to the players and will let them play in a real-life-like Olympic Games. Playing the game may help the players to let them know what sport will captivate their interest and may lead them to join the real Olympics Competition. This will also let the non-athletic players to experience playing games of their choice in Olympic Game like games. And will also let the players experience representing the country in a competition while enjoying and no pressure. Country This study aims to be one of the pillars of the 2D games industry in the Philippines that helps a child to learn in such a way that the children will have enthusiasm and positive approach in playing, learning, and socializing at the same time.

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Researchers This study will serve as a springboard for other researchers who will want to make a study with the similar topic. IV. Scope and Limitation The core concept was to develop an Olympic-game-like game utilizing PC keyboard and mouse controls. The game itself was to be a game with different kind of sports in Olympics. The player will choose their country they belong and will compete in the games they want to play. The players will represent their country in every phase of the competition. The player that will win the competition will get gold medal and their county will be the golden medalist of the years competition. There are also other awardees that will get the silver and bronze medal for the second and third place in the competition just like the real Olympics. This game is limited for the multi player games in the Olympics. The other Game Design Document will be consulted for further information. The engine of choice for this project was Unity, A fully-fledge game engine and development environment primarily chosen for its PC integration and its user-friendly and graphical interface. Related Literature/Related Study Related Literature Creative Expression Creative expression is very closely tied to play, and computer games are very sophisticated tools for creative expression. Through the device of a game, learning can be a product of the player's observation, analysis, and action, and often the players, even of the most narrowly defined learning games, will devise winning (i.e., learning) strategies and methods that are not intended by the original designer -- yet are still the result of a profound understanding, on the part of the player, of whatever science, skills, or area of expertise the designer intended to highlight. Social Relationships One of the hallmarks of a typical computer game is this: there is one computer, one monitor, one chair, and (almost always) one user of these three things. So how might a computer game enhance social relationships? First, there is the oftforgotten relationship between the user (in this case, a game player) and the designer. Even though not physically present, the designer, months or even years before, was obliged to create challenges for the player, and to attempt to guess at every conceivable decision and action that player would choose. The best games, no matter what the subject, are those in which the player feels that he or she is interacting with human characters, not with rigidly scripted avatars whose actions can always be predicted in advance. The longer this fantasy endures, the better the game design, and the more successful the game's ultimate purpose.

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Challenges to the Player to Prioritize among Competing Objectives Computer games give the designer -- and therefore the teacher, and through the teacher, the student -- the ability to set multiple objectives. The player, faced with more than one possible path through a game, is then obliged to choose that which seems most likely to lead to success. The designer can make these choices as obvious, or as obscure, as desired. One additional bonus that computer games can offer is the potential for objectives, and their relative priorities, to be changed on the fly, during a game session, or at the beginning of a new session. Choices that might have seemed easy, or obvious, in a previous game session can now be entirely different, due to the addition of new game objectives, or changes to other variables in the game's scenario. (Federation of American Scientists, 2008) Interactive computer programs using real-life video to teach social skills to children and adolescents Systems developed in the field of Computer games for social skills development According to Texas Autism (2006), as a way to improve social reciprocity in more natural social contexts, peer-mediated interventions are used to provide social learning opportunities through peer interaction, peer modeling, and peer reinforcing (Texas Autism, 2006). If peer-mediated interventions didn't work at all, you might as well use technology; in this case, computer games containing social applications will be the answer. Roe and Muijs (1998) found that increasing proficiency at computer games may afford players a temporary sense of mastery, control and achievement that they had hitherto felt themselves to be lacking. Such artificial raising of self-esteem may lead to interactions with computer games becoming a substitute for social relationships (Roe & Muijs, 1998) Make computers fun for all the family By: Challenge Newsline Journal Parent-child relationship ties a big influence on a child's social skills development. 'Parents who play computer games with their children can share in a positive relationship building experience,' says national charity Care for the Family. The advice comes as a survey carried out by the charity shows that 92% of parents are concerned over computer game content and 83% of parents have refused to buy computer games for their children. The survey also showed that negative effects of computer gaming such as length of time playing (28 hours a week for some children), frustration, arguments, inability to sleep, desensitization and addiction were real problems for many parents. Peer pressure for the next 'must have game' also causes significant tension in many households. However, 69.5% of the 1477 parents who completed the survey felt that one of the most positive benefits of playing computer games with their children was that they spent time together as a family. Others commented that they cancelled the generation gap and gave a rare opportunity for one-to-one time with their

children. Katharine Hill, Head of Family Life at Care for the Family says "Whether we like it or not, the age of technology means that computer games are here to stay. Parents do need to set boundaries for their children when playing console games, but they can also act positively and take some time out to play the games with their children." This way they are more likely to get a positive response when suggesting homework, a bike ride or other family activity 'Time together as a family is crucial. It forms the foundation for good strong relationships, opens up communication and will build memories that last a lifetime' says Katharine. 'And even playing computer games with your children can be part of that. One family wrote and told us they have a Wii night - playing games and then they watch a DVD. It shows how technology can bring families closer together, if families are willing to use it!' (Challenge Newsline, 2009) Related Studies A study about Computer Games was focused on how social learning participates on its game play. According to Raybourn & Waern (2004), designing games also provides the design team an opportunity to practice new behaviors and experiment with skills, attitudes, behavioral models, and theoretical perspectives. The act of game construction and playing forces us to specify fully scenarios and processes; it challenges imagination and logic. It forces us to pay attention to completeness and consistency, but above all to process and playability." It might be said that game design is itself a game for many designers, and hence an opportunity to become engaged in creative, imaginative, highly focused play. For conventional software, design is usually driven by a specification or set of requirements. In game design, the driving force is the user's experience. Game designers try to imagine what players will experience as they work their way through the game, trying to deliver the most exciting and compelling experience possible." quoted in the study (Raybourn & Waern, 2004).

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