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Text used for building names and descriptions Lines that begin with this character are comments

s and should not be translated or altered {generic_repair} REPAIR {generic_repair_desc} REPAIR DAMAGE TO BUILDING {generic_repair_desc_short} REPAIR DAMAGE TO BUILDING {generic_dismantle} DISMANTLE {generic_dismantle_desc} DISMANTLE BUILDING, RECOUPING SOME OF THE VALUE OF THE BUILDING {generic_dismantle_desc_short} DISMANTLE BUILDING, RECOUPING SOME OF THE VALUE OF THE BUILDING {settlement_upgrade_fort} UPGRADE FORT {settlement_upgrade_fort_desc} UPGRADE FORT TO A VILLAGE {settlement_upgrade_fort_desc_short} UPGRADE FORT TO A VILLAGE {settlement_upgrade_village} UPGRADE VILLAGE {settlement_upgrade_village_desc} UPGRADE VILLAGE TO TOWN {settlement_upgrade_village_desc_short} UPGRADE VILLAGE TO TOWN {settlement_upgrade_town} UPGRADE TOWN {settlement_upgrade_town_desc} UPGRADE TOWN TO A LARGE TOWN {settlement_upgrade_town_desc_short} UPGRADE TOWN TO A LARGE TOWN {settlement_upgrade_large_town} UPGRADE LARGE TOWN {settlement_upgrade_large_town_desc} UPGRADE TOWN TO A CITY {settlement_upgrade_large_town_desc_short} UPGRADE TOWN TO A CITY {settlement_upgrade_city} UPGRADE CITY {settlement_upgrade_city_desc} UPGRADE CITY TO A LARGE CITY {settlement_upgrade_city_desc_short} UPGRADE CITY TO A LARGE CITY {settlement_upgrade_large_city} UPGRADE LARGE CITY {settlement_upgrade_large_city_desc} UPGRADE CITY TO A HUGE CITY {settlement_upgrade_large_city_desc_short} UPGRADE CITY TO A HUGE CITY

The following text items are used to describe strings of buildings on the tech t ree summary screen {defenses_name} Walls - improve settlement defences {barracks_name} Barracks - train infantry melee units {equestrian_name} Stables - train cavalry units {missiles_name} Ranges - train missile-armed units {market_name} Traders - create taxable income {smith_name} Smiths - improve weapons and armour quality {port_buildings_name} Ports - build ships and improve trade {health_name}

Water Supply - improve public health and population growth {hinterland_farms_name} Farms - increase food supply and population growth {hinterland_roads_name} Roads - allow faster army movement and better trade {hinterland_mines_name} Mines - create taxable wealth from mineral resources {academic_name} Academies - characters gain skills and knowledge {amphitheatres_name} Amphitheatres - improve population happiness {theatres_name} Theatres - improve population happiness {despotic_law_name} Law Enforcement - suppress population unhappiness {core_building_name} Government - enable settlement growth {caravans_name} Caravans - improve taxable trade income {taverns_name} Taverns - improve population happiness ********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 01/03/2004 13:57:59 * ********************************************************************************* ******* ********************************************************************************* *******

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{temple_of_battle_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_battleforge_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_farming_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_fertility_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_forge_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_fun_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_governors_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_healing_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_horse_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_hunting_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_justice_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_law_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_leadership_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_love_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_naval_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_one_god_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_trade_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_victory_name}

Temples - effects are dependant on the particular god worshipped at a temple {temple_of_violence_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_horse_2_name} Temples - effects are dependant on the particular god worshipped at a temple ********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 01/07/2004 09:00:00 * ********************************************************************************* ******* ********************************************************************************* *******

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********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 01/09/2004 09:00:00 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{governors_house} Governor's House

{governors_house_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! GOVERNORS HOUSE {governors_house_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! GOVERNORS HOUSE {governors_house_barbarian} Warrior's Hold

{governors_house_barbarian_desc} A warrior's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThi s is where workers are called in time of war, and where orders are issued for ne w buildings in times of peace. By sword-right, the warrior's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_barbarian_desc_short} A warrior's hold is the place where lesser men gather to do a leader's bidding. It is the heart of a settlement, and the place where all decisions are made. {governors_house_carthaginian} Raider's Hold {governors_house_carthaginian_desc} A desert raider's hold is the place where lesser men gather to do a leader's bid ding. Without his say-so nothing happens, making this the heart of the village.\ n\nThis is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the raider's hold is the la rgest and most 'magnificent' construction amid the surrounding squalor.

{governors_house_carthaginian_desc_short} A desert warrior's hold is the place where lesser men gather to do a leader's bi dding. It is the heart of a settlement, and the place where all decisions are ma de. {governors_house_eastern_desc} The governor's house is the centre for all administrative functions in a settlem ent. This is the power of the state made solid for the people who live here.\n\n The administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.\n\nWhile not exactly luxurious, the governor's house is usually the best building in the sett lement, and locals try to build their own houses close by so that some prestige rubs off on them! {governors_house_eastern_desc_short} The governor's house is the controlling hub of the settlement, and the basis of all state power. Without the enlightened state's presence, nothing else can deve lop. {governors_house_hun} Chieftan's Hold

{governors_house_hun_desc} A chieftain's hold is the place where lesser men gather to do a leader's bidding . Without his say-so nothing happens, making this the heart of the village.\n\nT his is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the chieftain's hold is the lar gest and most 'magnificent' construction amid the surrounding squalor. {governors_house_hun_desc_short} A chieftain's hold is the place where lesser men gather to do a leader's bidding . Without his say-so nothing happens, making this the heart of the village. {governors_house_nomad} Warrior's Hold {governors_house_nomad_desc} A warrior's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThi s is where workers are called in time of war, and where orders are issued for ne w buildings in times of peace. By sword-right, the warrior's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_nomad_desc_short} A warrior's hold is the place where lesser men gather to do a leader's bidding. It is the heart of a settlement, and the place where all decisions are made. {governors_house_roman_desc} The governor's house is the centre for all administrative functions in a settlem ent. This is the power of the Roman state made real for the people who live here .\n\nThe administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.\n\nWhile not exactly luxurious, the governor's house is usually the best building in the settlement. Competition for an invitation to dinner is often fierce, and the lo cals also try to build their own houses close by so that some Roman prestige rub s off on them! {governors_house_roman_desc_short} The governor's house is the controlling hub of the settlement, and the basis of all state power. Without firm Roman government, nothing else can develop.

{governors_house__desc} 24/02/2005 18:10:03 {governors_house__desc_short} 2 -------------{governors_villa} Governor's Villa

{governors_villa_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! GOVERNORS VILLA {governors_villa_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! GOVERNORS VILLA {governors_villa_barbarian} Warlord's Hold

{governors_villa_barbarian_desc} A warlord's hold is needed for a settlement to develop from its humble beginning s. This is a richly decorated long hall, fit for a man who gives brave leadershi p in war and motivates his people to work hard in more peaceful times. This is t he centre of the settlement, and without the many servants who work here no orga nised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavis hed upon it. {governors_villa_barbarian_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_carthaginian} Chieftan's Hold {governors_villa_carthaginian_desc} A desert chieftain's hold is needed for a settlement to develop from its humble beginnings. This is a richly decorated hall, fit for a man who gives brave leade rship in war and motivates his people to work hard in more peaceful times. This is the centre of the settlement, and without the many servants who work here no organised work for the benefit of the community would be done.\n\nBy sword-right , a chieftain makes this building the finest in a settlement, and much effort is lavished upon it. {governors_villa_carthaginian_desc_short} A desert chieftain's hold is needed for a settlement to develop from its humble beginnings. This is the heart of the settlement. {governors_villa_eastern_desc} The governor's villa is the place where important decisions are made, and it giv es the locals a taste of grandeur. It serves as a training ground in basic poli tics and the uses of power. The Villa is also a sign that the state's domination is permanent and secure. \n\nThe villa allows development in a settlement to be gin in earnest, as improvements to existing structures and new building projects are now possible. {governors_villa_eastern_desc_short} The governor's villa is the centre of the settlement: the place where important decisions are made. It gives a touch of class to the town and allows further dev elopment.

{governors_villa_hun}

Warlord's Hold

{governors_villa_hun_desc} A warlord's hold is needed for a settlement to develop from its humble beginning s. This is a richly decorated long hall, fit for a man who gives brave leadershi p in war and motivates his people to work hard in more peaceful times. This is t he centre of the settlement, and without the many servants who work here no orga nised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavis hed upon it. {governors_villa_hun_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_nomad} Warlord's Hold {governors_villa_nomad_desc} A warlord's hold is needed for a settlement to develop from its humble beginning s. This is a richly decorated long hall, fit for a man who gives brave leadershi p in war and motivates his people to work hard in more peaceful times. This is t he centre of the settlement, and without the many servants who work here no orga nised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavis hed upon it. {governors_villa_nomad_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_roman_desc} The governor's villa is the place where important decisions are made, and it giv es the locals a taste of Roman grandeur. It also serves as a training ground in basic politics and the uses of power. The villa is also a sign that Roman influe nce is permanent and secure. \n\nThe villa allows development in a settlement to begin in earnest, as it marks the town as a place where investments are worthwh ile. Improvements to existing structures and new building projects are now possi ble. {governors_villa_roman_desc_short} The governor's villa is the centre of the settlement: the place where important decisions are made. It brings a small touch of class to a town and allows furthe r development. {governors_villa_} {governors_villa__desc} 24/02/2005 18:10:03 {governors_villa__desc_short} 5 -------------{governors_palace} Governor's Palace Governor's House

{governors_palace_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! GOVERNORS PALACE

{governors_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! GOVERNORS PALACE {governors_palace_barbarian} High King's Hall

{governors_palace_barbarian_desc} The high king's hall is needed for a barbarian settlement to reach its full pote ntial. The home of a truly mighty leader draws to it all the skilled artisans an d traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbar ian settlement. It is the wealth of the king and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all importan t decisions are made, and woe betide any who defy the rulings made within its wa lls! {governors_palace_barbarian_desc_short} The high king's hall is a splendid building: richly carved and the most magnific ent in any settlement. Its wealth can encourage further growth. {governors_palace_carthaginian} Warlord's Hold {governors_palace_carthaginian_desc} The desert warlord's hold is needed for a Berber settlement to reach its full po tential. The home of a truly mighty leader draws to it all the skilled artisans and traders needed to make a successful town in its shadow.\n\nThis is a splendi d building: richly carved and the most magnificent in any otherwise-squalid sett lement. It is the wealth of the desert leader and his people given a solid shape , intended to overawe visitors and lesser men alike. It is here that all importa nt decisions are made, and woe betide any who defy the rulings made within its w alls! {governors_palace_carthaginian_desc_short} The desert warlord's hold is a splendid building: richly decorated and the most magnificent in any settlement. Its wealth can encourage further growth. {governors_palace_eastern_desc} A governor's palace is a deliberately impressive symbol of authority and power. Its grandeur shows the locals the benefits of royal rule and the futility of reb ellion. Because it is a major centre of government, diplomats receive training h ere too. \n\nThe palace allows development to continue in the settlement around it: improvements to existing structures and new, advanced building projects can now be carried out. {governors_palace_eastern_desc_short} The governor's palace is an important centre of political power, and a deliberat ely impressive symbol of the state's authority. {governors_palace_hun} High King's Hall {governors_palace_hun_desc} The high king's hall is needed for a barbarian settlement to reach its full pote ntial. The home of a truly mighty leader draws to it all the skilled artisans an d traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbar ian settlement. It is the wealth of the King and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all importan t decisions are made, and woe betide any who defy the rulings made within its wa lls! {governors_palace_hun_desc_short}

The High King's Hall is a splendid building: richly carved and the most magnific ent in any settlement. Its wealth can encourage further growth. {governors_palace_nomad} High King's Hall

{governors_palace_nomad_desc} The High King's hall is needed for a barbarian settlement to reach its full pote ntial. The home of a truly mighty leader draws to it all the skilled artisans an d traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbar ian settlement. It is the wealth of the King and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all importan t decisions are made, and woe betide any who defy the rulings made within its wa lls! {governors_palace_nomad_desc_short} The High King's Hall is a splendid building: richly carved and the most magnific ent in any settlement. Its wealth can encourage further growth. {governors_palace_roman_desc} A Governor's Palace is a deliberately impressive symbol of Roman political might and authority. Its grandeur shows the locals the benefits of Roman rule and the futility of rebellion. Because it is a major centre of government, diplomats re ceive training here too. \n\nThe Palace allows further development to continue i n the settlement around it, as the town becomes a place that attracts wealth and influence. The finer things in life - such as entertainment and education - bec ome available as a result. Improvements to existing structures and new, advanced building projects can now be carried out. {governors_palace_roman_desc_short} The Governor's Palace is an important centre of political power, and a deliberat ely impressive symbol of Roman might and authority. {governors_palace_} {governors_palace__desc} 24/02/2005 18:10:03 {governors_palace__desc_short} 7 -------------{proconsuls_palace} Pro-Consul's Palace Governor's Villa

{proconsuls_palace_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! PRO-CONSULS PALACE {proconsuls_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! PRO-CONSULS PALACE {proconsuls_palace_barbarian} Great Hall

{proconsuls_palace_barbarian_desc} The Great Hall is an unmissable statement of might. The building's size and gran deur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'bus iness of empire'. The Great Hall allows for sophisticated development in the cit y outside its walls, as costly building works can now be undertaken. All aspects

of government - civic, military and religious - can be improved as a result. {proconsuls_palace_barbarian_desc_short} The Great Hall is an unmissable symbol of the tribe's might. Those who live in i ts shadow can have no doubts as to who is in charge. {proconsuls_palace_carthaginian} Chieftan's Palace

{proconsuls_palace_carthaginian_desc} The Desert Chieftain's Palace is an unmissable statement of might. The building' s size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and car ry out the 'business of empire'. The Desert Chieftain's Palace allows for sophis ticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - c an be improved as a result. {proconsuls_palace_carthaginian_desc_short} The Desert Chieftain's Palace is an unmissable symbol of the tribe's might. Thos e who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_eastern} Councillors' Chambers

{proconsuls_palace_eastern_desc} The Councillors' Chambers are an unmissable symbol of the state's might: the bui lding's size and luxury are intended to impress everyone. The bureaucrats based here collect taxes, manage improvements to the city and efficiently carry out al l the business of empire. \n\nThe Chambers allow advanced developments to occur in a city, as costly building projects can be undertaken. All aspects of life wi thin the city can be improved as a result: religious, military and economic. {proconsuls_palace_eastern_desc_short} The Councillors' Chambers is an unmissable symbol of the state's authority. Thos e who live in their shadow can have no doubts as to who is in charge. {proconsuls_palace_hun} Great Hall {proconsuls_palace_hun_desc} The Great Hall is an unmissable statement of might. The building's size and gran deur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'bus iness of empire'. The Great Hall allows for sophisticated development in the cit y outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_hun_desc_short} The Great Hall is an unmissable symbol of the tribe's might. Those who live in i ts shadow can have no doubts as to who is in charge. {proconsuls_palace_nomad} Great Hall

{proconsuls_palace_nomad_desc} The Great Hall is an unmissable statement of might. The building's size and gran deur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'bus iness of empire'. The Great Hall allows for sophisticated development in the cit y outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_nomad_desc_short}

The Great Hall is an unmissable symbol of the tribe's might. Those who live in i ts shadow can have no doubts as to who is in charge. {proconsuls_palace_roman_desc} A Pro-Consul's Palace is unmissable as a symbol of Roman authority. The building 's size and luxury are intended to impress everyone in a city. The bureaucrats b ased here collect taxes, manage improvements to the city and efficiently carry o ut all the business of empire. \n\nA Pro-Consul's Palace allows advanced develop ment, as the most costly building projects can be undertaken. All aspects of lif e within the city can be improved: religious, military and economic. {proconsuls_palace_roman_desc_short} The Pro-Consul's Palace is an unmissable symbol of Roman might and authority. Th ose who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_} Governor's Palace

{proconsuls_palace__desc} 24/02/2005 18:10:03 {proconsuls_palace__desc_short} 9 -------------{wooden_pallisade} Wooden Palisade

{wooden_pallisade_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! WOODEN PALISADE {wooden_pallisade_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! WOODEN PALISADE {wooden_pallisade_barbarian_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_barbarian_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_carthaginian_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_carthaginian_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_eastern_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo

r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_eastern_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_hun_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_hun_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_nomad_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_nomad_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_roman_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from strayin g at night. That said, a palisade like this is cheap and easy to erect - even fo r an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_roman_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade__desc} 24/02/2005 18:10:03 {wooden_pallisade__desc_short} 2 -------------{wooden_wall} Wooden Wall

{wooden_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! WOODEN WALL {wooden_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! WOODEN WALL {wooden_wall_barbarian} Stockade {wooden_wall_barbarian_desc}

A Stockade is a better defence than a palisade of stakes, but it is still not mu ch of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised att ackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permane nce to a town. These walls are easy to construct with an unskilled workforce. I mproving the walls also adds grain stores to extend the time a settlement can re sist a siege. {wooden_wall_barbarian_desc_short} A Stockade is a better defence than a crude palisade, but it is not likely to pr esent much of a problem to attackers. {wooden_wall_carthaginian_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is sti ll not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More orga nised attackers will, however, break the wall down sooner rather than later.\n\n The wall also keeps locals and their livestock safe at night and gives a sense o f permanence to a town. These walls are easy to construct with an unskilled work force. Improving the walls also adds grain stores to extend the time a settleme nt can resist a siege. {wooden_wall_carthaginian_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not lik ely to present much of a problem to attackers. {wooden_wall_eastern_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is sti ll not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More orga nised attackers will, however, break the wall down sooner rather than later.\n\n The wall also keeps locals and their livestock safe at night and gives a sense o f permanence to a town. These walls are easy to construct with an unskilled work force. Improving the walls also adds grain stores to extend the time a settleme nt can resist a siege. {wooden_wall_eastern_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not lik ely to present much of a problem to attackers. {wooden_wall_hun_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is sti ll not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More orga nised attackers will, however, break the wall down sooner rather than later.\n\n The wall also keeps locals and their livestock safe at night and gives a sense o f permanence to a town. These walls are easy to construct with an unskilled work force. Improving the walls also adds grain stores to extend the time a settleme nt can resist a siege. {wooden_wall_hun_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not lik ely to present much of a problem to attackers. {wooden_wall_nomad_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is sti ll not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More orga nised attackers will, however, break the wall down sooner rather than later.\n\n

The wall also keeps locals and their livestock safe at night and gives a sense o f permanence to a town. These walls are easy to construct with an unskilled work force. Improving the walls also adds grain stores to extend the time a settleme nt can resist a siege. {wooden_wall_nomad_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not lik ely to present much of a problem to attackers. {wooden_wall_roman_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is sti ll not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More orga nised attackers will, however, break the wall down sooner rather than later.\n\n The wall also keeps locals and their livestock safe at night and gives a sense o f permanence to a town. These walls are easy to construct with an unskilled work force. Improving the walls also adds grain stores to extend the time a settleme nt can resist a siege. {wooden_wall_roman_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not lik ely to present much of a problem to attackers. {wooden_wall_} Wooden Palisade {wooden_wall__desc} 24/02/2005 18:10:03 {wooden_wall__desc_short} 3 -------------{stone_wall} Stone Wall

{stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! STONE WALL {stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! STONE WALL {stone_wall_barbarian_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. Even with towers and gatehouses, these formidable defences are no t completely impregnable.\n\nThese are defences that can protect the local peopl e and offer protection to rural folk who flee from invaders. They are also an ob vious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_barbarian_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement , but truly determined attackers will be able to breach them. {stone_wall_carthaginian_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. Even with towers and gatehouses, these formidable defences are no t completely impregnable.\n\nThese are defences that can protect the local peopl e and offer protection to rural folk who flee from invaders. They are also an ob

vious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_carthaginian_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement , but truly determined attackers will be able to breach them. {stone_wall_eastern_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. With towers and gatehouses, these are formidable defences but not completely impregnable. \n\nThe need for security - and national pride - will m ean that stone walls are desirable. These are defences that can protect the loca l people and offer protection to rural folk who flee from raiders. Improving th e walls also adds grain stores to extend the time a settlement can resist a sieg e. {stone_wall_eastern_desc_short} Stone walls are fairly substantial and give a degree of security to a town, but truly determined attackers will be able to breach them. {stone_wall_hun_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. Even with towers and gatehouses, these formidable defences are no t completely impregnable.\n\nThese are defences that can protect the local peopl e and offer protection to rural folk who flee from invaders. They are also an ob vious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_hun_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement , but truly determined attackers will be able to breach them. {stone_wall_nomad_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. Even with towers and gatehouses, these formidable defences are no t completely impregnable.\n\nThese are defences that can protect the local peopl e and offer protection to rural folk who flee from invaders. They are also an ob vious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_nomad_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement , but truly determined attackers will be able to breach them. {stone_wall_roman_desc} Stone walls are fairly substantial but truly determined attackers will be able t o breach them. With towers and gatehouses, these are formidable defences but not completely impregnable. \n\nThe need for security - and Roman pride - will mean that stone walls are desirable. These are defences that can protect the local p eople and offer protection to rural folk who flee from raiders. Improving the wa lls also adds grain stores to extend the time a settlement can resist a siege. {stone_wall_roman_desc_short} Stone walls are fairly substantial and give a degree of security to a town, but truly determined attackers will be able to breach them. {stone_wall_} Wooden Wall

{stone_wall__desc} 24/02/2005 18:10:03 {stone_wall__desc_short} 6 -------------{large_stone_wall} Large Stone Wall

{large_stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! LARGE STONE WALL {large_stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! LARGE STONE WALL {large_stone_wall_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_eastern_desc} Large stone walls are substantial with strong towers and gatehouses. Even organi sed enemies will have a hard time scaling them or breaking into the city and wil l need time and specialised siege equipment to succeed.\n\nImproving the walls a lso adds grain stores to extend the time a settlement can resist a siege. The wa ll is, however, expensive and time consuming to construct. Usually only prestigi ous or rich towns are worth protecting, they are monuments to the governors who build them! {large_stone_wall_eastern_desc_short} Large walls are substantial, and even organised enemies will have a hard time sc aling them or breaking into the city. {large_stone_wall_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_nomad_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_roman_desc} Large stone walls are substantial with strong towers and gatehouses. Even organi sed enemies will have a hard time scaling them or breaking into the city and wil l need time and specialised siege equipment to succeed.\n\nImproving the walls a lso adds grain stores to extend the time a settlement can resist a siege. The wa ll is, however, expensive and time consuming to construct. Usually only prestigi ous or rich towns are worth protecting, they are monuments to the governors who build them! {large_stone_wall_roman_desc_short} Large walls are substantial, and even organised enemies will have a hard time sc aling them or breaking into the city. {large_stone_wall_} {large_stone_wall__desc} 24/02/2005 18:10:03 {large_stone_wall__desc_short} 8 -------------{epic_stone_wall} Epic Stone Wall Stone Wall

{epic_stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! EPIC STONE WALL {epic_stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! EPIC STONE WALL {epic_stone_wall_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_eastern_desc} These awesome walls are an extremely strong array of towers, gatehouses and batt lements. They are difficult to breach - almost impossible without the right equi pment - and a severe stumbling block to the plans of any conqueror. Raiding armi es will sometimes turn back rather than futilely waste their time in front of su ch defences!\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. Construction of these walls is slow and immensely expensive, making them unlikely to be used except to protect capitals and citie s of enormous wealth and importance.

{epic_stone_wall_eastern_desc_short} These awesome walls will present all attackers with an apparently impregnable ba rrier when assaulting a protected city. {epic_stone_wall_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE W ALL {epic_stone_wall_roman_desc} These awesome walls are an extremely strong array of towers, gatehouses and batt lements. They are difficult to breach - almost impossible without the right equi pment - and a severe stumbling block to the plans of any conqueror. Raiding armi es will sometimes turn back rather than futilely waste their time in front of su ch defences!\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. Construction of these walls is slow and immensely expensive, making them unlikely to be used except to protect capitals and citie s of enormous wealth and importance. {epic_stone_wall_roman_desc_short} These awesome walls will present all attackers with an apparently impregnable ba rrier when assaulting a protected city. {epic_stone_wall_} {epic_stone_wall__desc} 24/02/2005 18:10:03 {epic_stone_wall__desc_short} 14 -------------{muster_field} Barracks {muster_field_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! BARRACKS {muster_field_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! BARRACKS {muster_field_barbarian} Muster Field Large Stone Wall

{muster_field_barbarian_desc} A muster field provides a space for training warriors to work together in battle . The field can be improved as the settlement grows, but will always have a purp ose. The men are here to be toughened up - and to learn the skills that will kee

p them alive in battle! {muster_field_barbarian_desc_short} A muster field provides the basics for training warriors in the business of orga nised fighting. It can be upgraded as the settlement grows. {muster_field_carthaginian} Muster Field

{muster_field_carthaginian_desc} A muster field provides a space for training warriors to work together in battle . The field can be improved as the settlement grows, but will always have a purp ose. The men are here to be toughened up - and to learn the skills that will kee p them alive in battle! {muster_field_carthaginian_desc_short} A muster field provides the basics for training warriors in the business of orga nised fighting. It can be upgraded as the settlement grows. {muster_field_eastern_desc} Barracks provide the basics for training a local force for defence. They can be upgraded as the city grows to produce better troops.\n\nBarracks are not salubri ous or comfortable, but then they don't have to be - the men aren't here for a r est cure, but to be toughened up and to learn enough drill to be useful in war! {muster_field_eastern_desc_short} Barracks provide the basics for training soldiers. They can be upgraded as the t own grows to produce better troops. {muster_field_hun} Muster Field

{muster_field_hun_desc} A muster field provides a space for training warriors to work together in battle . The field can be improved as the settlement grows, but will always have a purp ose. The men are here to be toughened up - and to learn the skills that will kee p them alive in battle! {muster_field_hun_desc_short} A muster field provides the basics for training warriors in the business of orga nised fighting. It can be upgraded as the settlement grows. {muster_field_nomad} Muster Field

{muster_field_nomad_desc} A muster field provides a space for training warriors to work together in battle . The field can be improved as the settlement grows, but will always have a purp ose. The men are here to be toughened up - and to learn the skills that will kee p them alive in battle! {muster_field_nomad_desc_short} A muster field provides the basics for training warriors in the business of orga nised fighting. It can be upgraded as the settlement grows. {muster_field_roman_desc} Barracks provide the basics for training a local force for defence. They can be upgraded as the city grows to produce better troops.\n\nBarracks are often not e xactly salubrious, but then they don't have to be - the men aren't here for a re st cure, but to be toughened up and to learn enough drill to be useful in defend ing Rome's territory! {muster_field_roman_desc_short}

Barracks provide the basics for training soldiers. They can be upgraded as the t own grows to produce better troops. {muster_field_} Governor's House {muster_field__desc} 24/02/2005 18:10:03 {muster_field__desc_short} 2 -------------{militia_barracks} Militia Barracks

{militia_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MILITIA BARRACKS {militia_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! MILITIA BARRACKS {militia_barracks_barbarian} Meeting Hall

{militia_barracks_barbarian_desc} A meeting hall gives older warriors somewhere to pass on their skills to the nex t generation of fighters. These warriors have chosen to defend their homes, love d ones and the tribe, but they may not be as 'professional' as paid soldiers. Th eir hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_barbarian_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_carthaginian} Meeting Hall {militia_barracks_carthaginian_desc} A meeting hall gives older warriors somewhere to pass on their skills to the nex t generation of fighters. These warriors have chosen to defend their homes, love d ones and the tribe, but they may not be as 'professional' as paid soldiers. Th eir hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_carthaginian_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_eastern_desc} Militia barracks have better facilities to train and house semi-regular soldiery . They can be improved as the town, its population and wealth grow. Being citize ns-at-arms, these men have chosen to defend their homes and loved ones, but they may not be as 'professional' as full time soldiers. Their barracks are clean, b ut lack creature comforts - these men are here to learn the skills of war and de fend the state, not enjoy themselves! {militia_barracks_eastern_desc_short} Militia barracks have better facilities to train and house regular soldiers. The

y can be improved as the town grows. {militia_barracks_hun} Meeting Hall {militia_barracks_hun_desc} A meeting hall gives older warriors somewhere to pass on their skills to the nex t generation of fighters. These warriors have chosen to defend their homes, love d ones and the tribe, but they may not be as 'professional' as paid soldiers. Th eir hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_hun_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_nomad} Meeting Hall

{militia_barracks_nomad_desc} A meeting hall gives older warriors somewhere to pass on their skills to the nex t generation of fighters. These warriors have chosen to defend their homes, love d ones and the tribe, but they may not be as 'professional' as paid soldiers. Th eir hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_nomad_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_roman_desc} Militia barracks have better facilities to train and house semi-regular soldiery . They can be improved as the town, its population and wealth grow. Being citize ns-at-arms, militia have chosen to defend their homes and loved ones, but they m ay not be as 'professional' as full time soldiers. Their barracks are clean, but lack creature comforts - these men are here to learn the skills of war and defe nd Rome, not enjoy themselves! {militia_barracks_roman_desc_short} Militia barracks have better facilities to train and house semi-regular soldiery . They can be improved as the town, its population and economy grow. {militia_barracks_} {militia_barracks__desc} 24/02/2005 18:10:03 {militia_barracks__desc_short} 4 -------------{city_barracks} City Barracks {city_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CITY BARRACKS {city_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CITY BARRACKS Barracks

{city_barracks_barbarian}

Hall of Heroes

{city_barracks_barbarian_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. I n this manly setting, warriors learn their skills, boast of bravery and plan fut ure conquests! {city_barracks_barbarian_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseles s, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY BARRACK S {city_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY BARRACK S {city_barracks_eastern_desc} A city barracks is a major building in any town, allowing many troops to be trai ned here. It is a symbol of the military might of the state, and a vital part of the army's support structure.\n\nThe men trained here have a real stake in the community, one worth defending. The skills gained allow them to fight as organis ed formations, something that takes time and discipline to learn to do properly. {city_barracks_eastern_desc_short} City barracks are a major structure allowing many troops to be trained. They are a highly visible military presence, and can be developed further. {city_barracks_hun} Hall of Heroes

{city_barracks_hun_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. I n this manly setting, warriors learn their skills, boast of bravery and plan fut ure conquests! {city_barracks_hun_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseles s, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_nomad} Hall of Heroes

{city_barracks_nomad_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. I n this manly setting, warriors learn their skills, boast of bravery and plan fut ure conquests!

{city_barracks_nomad_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseles s, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_roman} Legion Barracks

{city_barracks_roman_desc} A legion barracks is a major structure in any town, allowing many troops to be t rained. Before the reforms of Marius, the troops trained here are citizen-warrio rs: men who have a real stake in defending the community. After Marius' changes, the soldiers are hardened professionals.\n\nAll barracks for the Roman Legions are built to an efficient standardized ground plan: no matter where in the world a Legionary is sent to enforce Roman peace, he will always know his way around, and where he is expected to be at all times. {city_barracks_roman_desc_short} A legion barracks is a major structure in any town, allowing many troops to be t rained. It is a highly visible base for Rome's military power. {city_barracks_} {city_barracks__desc} 24/02/2005 18:10:03 {city_barracks__desc_short} 6 -------------{stables} Stables Militia Barracks

{stables_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! STABLES {stables_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! STABLES {stables_barbarian_desc} This is the basic building required for training cavalry units. Stables can be i mproved as the settlement grows so that a wider range of cavalry types - that re quire different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bre d for war, not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having one is a matter of status amon g an aristocracy. {stables_barbarian_desc_short} This is the basic building required for training all cavalry units and also warh ounds. Stables can be improved as the settlement grows. {stables_carthaginian_desc} This is the basic building required for training cavalry units. Stables can be i mproved as the settlement grows so that a wider range of cavalry types - that re quire different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bre d for war, not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having one is a matter of status amon g an aristocracy.

{stables_carthaginian_desc_short} This is the basic building required for training all cavalry units and also warh ounds. Stables can be improved as the settlement grows. {stables_eastern_desc} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - tha t require different types of horse - can be trained. \n\nHorses are far too valu able to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using nation is highly stratifie d, as horses are expensive to rear and keep. Having the skills to ride one is a mark of belonging to the aristocracy. {stables_eastern_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_hun_desc} This is the basic building required for training cavalry units. Stables can be i mproved as the settlement grows so that a wider range of cavalry types - that re quire different types of horse - can be trained. \n\nHorses are wealth, and are bred for war not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having more than one is a matter of status among an aristocracy. {stables_hun_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_nomad_desc} This is the basic building required for training cavalry units. Stables can be i mproved as the settlement grows so that a wider range of cavalry types - that re quire different types of horse - can be trained. \n\nHorses are wealth, and are bred for war not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having more than one is a matter of status among an aristocracy. {stables_nomad_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_roman_desc} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - tha t require different types of horse - can be trained. \n\nHorses are far too valu able to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using nation is highly stratifie d, as horses are expensive to rear and keep. Having the skills to ride one is a mark of belonging to the aristocracy. After the reforms of Marius, Rome gave its cavalry forces a much more professional basis. {stables_roman_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_} Governor's Villa, Barracks

{stables__desc} 24/02/2005 18:10:03

{stables__desc_short} 4 -------------{hippodrome} Hippodrome

{hippodrome_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HIPPODROME {hippodrome_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HIPPODROME {hippodrome_barbarian} Royal Stables {hippodrome_barbarian_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger. {hippodrome_barbarian_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_eastern} Elite Cavalry Stables

{hippodrome_eastern_desc} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. Horses and men are looked after in considerable luxury - at least compare d to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. \n\nThese stable s may also include facilities for training and housing other war beasts, such as elephants. This alone can make the building a valuable part of the military inf rastructure.\n\nThis building cannot be upgraded. {hippodrome_eastern_desc_short} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. They may also include facilities for training other war beasts, such as e lephants. This building cannot be upgraded. {hippodrome_hun} Royal Stables

{hippodrome_hun_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger.

{hippodrome_hun_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_nomad} Royal Stables

{hippodrome_nomad_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger. {hippodrome_nomad_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_roman_desc} The Hippodrome is a place where horse and chariot races are staged. The expertis e this requires can be transferred to the military.\n\nHorses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. {hippodrome_roman_desc_short} The Hippodrome is a place where horse and chariot races are staged. The expertis e in horse flesh found here also helps train cavalry forces. This building can b e upgraded further when the settlement grows. {hippodrome_} Cavalry Stables, City Barracks

{hippodrome__desc} 17/05/2005 16:42:38 {hippodrome__desc_short} 8 -------------{circus_maximus} Circus Maximus

{circus_maximus_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CIRCUS {circus_maximus_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CIRCUS {circus_maximus_barbarian} Great King's Stables

{circus_maximus_barbarian_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_barbarian_desc_short} The Great King's stables are the best cavalry buildings available to a barbarian people.

{circus_maximus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_hun} Great Kings Stables

{circus_maximus_hun_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_hun_desc_short} The Great King's stables are the best cavalry buildings available to a horse-lov ing people. {circus_maximus_nomad} Great Kings Stables {circus_maximus_nomad_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also to found here, making it possible to produce any kind of cavalry unit. {circus_maximus_nomad_desc_short} The Great King's stables are the best cavalry buildings available to a horse-lov ing people. {circus_maximus_roman_desc} The circus is a prestige building, used to stage highly popular races. The skill s needed to handle horses here are used to train elite cavalry units to defend t he Empire.\n\nIt is, however, the races that make this building popular, as thes e are fast, dramatic and dangerous. Individual teams attract fanatical following s, and race days can provoke powerful loyalties in the plebian mob. Deaths among the crowd are not unknown as rival supporters fight after close-run races - an d those where there has been a lot of cheating! {circus_maximus_roman_desc_short} The circus is a prestige building, used to stage highly popular races. The skill s needed to handle horses here are used to train elite cavalry forces. {circus_maximus_} {circus_maximus__desc} 17/05/2005 15:59:27 {circus_maximus__desc_short} Hippodrome, Royal Barracks

10 -------------{practice_field} Practice Range

{practice_field_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! PRACTICE RANGE {practice_field_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! PRACTICE RANGE {practice_field_barbarian_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the t actics of movement and disengagement to be passed on, all of which need space by contrast a swordsman can be taught wherever there is enough room to swing a b lade! {practice_field_barbarian_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid batt le line. Space is needed to train warriors to do this effectively in groups. {practice_field_carthaginian_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the t actics of movement and disengagement to be passed on, all of which need space by contrast a swordsman can be taught wherever there is enough room to swing a b lade! {practice_field_carthaginian_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid batt le line. Space is needed to train warriors to do this effectively in groups. {practice_field_eastern_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured troops can safely practice with missile weapons. There are also the tac tics of movement and disengagement to be practiced, which also needs more space than a simple yard for close-order drills. {practice_field_eastern_desc_short} The arts of skirmishing are not the same as fighting in a close battle line. Spa ce is needed to train troops to do this effectively. {practice_field_hun_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the t actics of movement and disengagement to be passed on, all of which need space by contrast a swordsman can be taught wherever there is enough room to swing a b lade! {practice_field_hun_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid batt le line. Space is needed to train warriors to do this effectively in groups. {practice_field_nomad_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the t actics of movement and disengagement to be passed on, all of which need space -

by contrast a swordsman can be taught wherever there is enough room to swing a b lade! {practice_field_nomad_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid batt le line. Space is needed to train warriors to do this effectively in groups. {practice_field_roman_desc} A practice range is the space needed to muster and train light troops. The arts of skirmishing and missile are not the same as fighting in a battle line. Space is needed to train troops to do this effectively.\n\nThe most famous of these fi elds is probably the Campus Martia - the Field of Mars - in the eternal city of Rome itself. {practice_field_roman_desc_short} The arts of skirmishing and missile are not the same as fighting in a battle lin e. Space is needed to train troops to do this effectively. {practice_field_} {practice_field__desc} 24/02/2005 18:10:03 {practice_field__desc_short} 4 -------------{archery_range} Archery Range {archery_range_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ARCHERY RANGE {archery_range_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARCHERY RANGE {archery_range_barbarian_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_barbarian_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_carthaginian_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_carthaginian_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_eastern_desc} Governor's Villa, Barracks

Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_eastern_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_hun_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_hun_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_nomad_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_nomad_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_roman_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know h ow to use a bow while hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to practice group tactics.\n\nThe s ame clear firing field also helps when military engineers make larger missile we apons. {archery_range_roman_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_} {archery_range__desc} 24/02/2005 18:10:03 {archery_range__desc_short} 6 -------------{catapult_range} Catapult Range Practice Range, Militia Barracks

{catapult_range_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CATAPULT RANGE

{catapult_range_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CATAPULT RANGE {catapult_range_barbarian_desc} It is always better to attack an enemy from a distance, for then he cannot alway s strike back. A catapult range lets artillerists, archers and javelinmen fire a way to their hearts content during training - and all without the risk of killin g too many innocent bystanders! The skilled men needed to build large artillery weapons are nearby, and can assist in the training of crews. {catapult_range_barbarian_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their he arts content during training - and all without the risk of killing too many inno cent bystanders! {catapult_range_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_eastern_desc} It is always better to attack an enemy from a distance, for then he cannot alway s strike back. A catapult range lets artillerists, archers and javelinmen fire a way to their hearts content during training - and all without the risk of killin g too many innocent bystanders! The engineers needed to build large artillery we apons are nearby, and can assist in the training of crews. {catapult_range_eastern_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their he arts content during training - and all without the risk of killing too many inno cent bystanders! {catapult_range_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RAN GE {catapult_range_roman_desc} It is always better to attack an enemy from a distance, for then he cannot alway s strike back. A catapult range lets artillerists, archers and javelinmen fire a way to their hearts' content during training - and all without the risk of killi ng too many innocent bystanders! The engineers needed to build large artillery w eapons are nearby, and can assist in the training of crews. {catapult_range_roman_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their he

arts content during training - and all without the risk of killing too many inno cent bystanders! {catapult_range_} {catapult_range__desc} 24/02/2005 18:10:03 {catapult_range__desc_short} 8 -------------{siege_engineer} Siege Engineer Archery Range, City Barracks

{siege_engineer_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SIEGE ENGINEER {siege_engineer_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! SIEGE ENGINEER {siege_engineer_barbarian_desc} A Siege Engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in fi eld battles. Their construction requires skilled work and an understanding of ma ny engineering principles. In addition to making the weapons, a siege engineer a lso makes sure that the crew know enough to be a danger to the enemy and not the mselves!\n\nThere is also a practice range allowing other missile armed troops t o be trained here. {siege_engineer_barbarian_desc_short} A Siege Engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. {siege_engineer_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER {siege_engineer_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER {siege_engineer_eastern_desc} A Siege Engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in fi eld battles. Their construction requires skilled work and an understanding of ma ny engineering principles. In addition to making the weapons, a siege engineer a lso makes sure that the crew know enough to be a danger to the enemy and not the mselves!\n\nThere is also a practice range allowing other missile armed troops t o be trained here. {siege_engineer_eastern_desc_short} A Siege Engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. {siege_engineer_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER

{siege_engineer_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER {siege_engineer_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER {siege_engineer_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINE ER {siege_engineer_roman_desc} A siege engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in fi eld battles. Their construction requires skilled work and an understanding of ma ny engineering principles. In addition to making the weapons, a siege engineer a lso makes sure that the crew know enough to be a danger to the enemy and not the mselves!\n\nThere is also a practice range allowing other missile armed troops t o be trained here. {siege_engineer_roman_desc_short} A siege engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. {siege_engineer_} {siege_engineer__desc} 24/02/2005 18:10:03 {siege_engineer__desc_short} 10 -------------{trader} Trader Catapult Range, Army Barracks

{trader_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! TRADER {trader_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! TRADER {trader_barbarian_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgrade d. {trader_barbarian_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_carthaginian_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are

mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgrade d. {trader_carthaginian_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_eastern_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and nations flourish when they are mutually supporting, not attempting to be entirely self sufficient.\n\nTrade ca n, of course, be taxed. It can also be improved when this building is upgraded. {trader_eastern_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_hun_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgrade d. {trader_hun_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_nomad_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgrade d. {trader_nomad_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_roman_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because empires flourish when they are mutually suppor ting, not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_roman_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_} Governor's House

{trader__desc} 24/02/2005 18:10:03 {trader__desc_short}

4 -------------{market} Market

{market_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! MARKET {market_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MARKET {market_barbarian_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_barbarian_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price. {market_carthaginian_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_carthaginian_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price. {market_eastern_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_eastern_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price. {market_hun_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_hun_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price.

{market_nomad_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_nomad_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price. {market_roman_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch u p on gossip. Many goods are available, including information - at the right pric e.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_roman_desc_short} An organised Market allows locals to trade and brings in outside traders too. Ma ny goods are available, including information - at the right price. {market_} Trader

{market__desc} 24/02/2005 18:10:03 {market__desc_short} 7 -------------{forum} Forum {forum_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FORUM {forum_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FORUM {forum_barbarian} Great Market

{forum_barbarian_desc} Trade flourishes where it is encouraged. The great market is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy place anything and everythi ng is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of cou rse, be taxed. It can also be improved when this building is upgraded. {forum_barbarian_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy gr eat market anything can be bought and sold - even life and death! {forum_carthaginian} Bazaar

{forum_carthaginian_desc}

Trade flourishes where it is encouraged. The bazaar is a meeting place as much a s a trading centre, and almost anything can be bought here, when the price is ri ght. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_carthaginian_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy ba zaar anything can be bought and sold - even life and death! {forum_eastern} Bazaar {forum_eastern_desc} Trade flourishes where it is encouraged. The bazaar is a meeting place as much a s a trading centre, and almost anything can be bought here, when the price is ri ght. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_eastern_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy ba zaar anything can be bought and sold - even life and death! {forum_hun} Bazaar

{forum_hun_desc} Trade flourishes where it is encouraged. The bazaar is a meeting place as much a s a trading centre, and almost anything can be bought here, when the price is ri ght. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_hun_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy ba zaar anything can be bought and sold - even life and death! {forum_nomad} Great Market

{forum_nomad_desc} Trade flourishes where it is encouraged. The great market is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy place anything and everythi ng is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of cou rse, be taxed. It can also be improved when this building is upgraded. {forum_nomad_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy gr eat market anything can be bought and sold - even life and death! {forum_roman} Forum

{forum_roman_desc} Trade flourishes where it is encouraged. The forum is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is rig ht. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden removal!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_roman_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy fo

rum anything can be bought and sold - even life and death! {forum_} Market

{forum__desc} 24/02/2005 18:10:03 {forum__desc_short} 9 -------------{great_forum} Great Forum

{great_forum_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! GREAT FORUM {great_forum_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! GREAT FORUM {great_forum_barbarian} Guildhall {great_forum_barbarian_desc} If it can't be bought or sold somewhere among the traders in and around the guil dhall then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or hi s death - can be bought when the price is right.\n\nSuch extensive trading activ ity can, of course, be taxed. {great_forum_barbarian_desc_short} If it can't be bought or sold somewhere among the traders in and around the guil dhall, then 'it' probably isn't worth bothering about! {great_forum_carthaginian} Grand Bazaar

{great_forum_carthaginian_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the kno wn world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can , of course, be taxed. The grand bazaar can also be upgraded, improving trading in the process. {great_forum_carthaginian_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about! {great_forum_eastern} Grand Bazaar

{great_forum_eastern_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the kno wn world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can , of course, be taxed. The grand bazaar can also be upgraded, improving trading in the process.

{great_forum_eastern_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about! {great_forum_hun} Grand Bazaar

{great_forum_hun_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the kno wn world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can , of course, be taxed. {great_forum_hun_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about! {great_forum_nomad} Grand Bazaar

{great_forum_nomad_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the kno wn world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can , of course, be taxed. {great_forum_nomad_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, t hen 'it' probably isn't worth bothering about! {great_forum_roman} Great Forum

{great_forum_roman_desc} If it can't be bought or sold somewhere among the traders in the great forum, th en 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the know n world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. The great forum can also be upgraded, improving trading in the process. {great_forum_roman_desc_short} If it can't be bought or sold somewhere among the traders in the great forum, th en 'it' probably isn't worth bothering about! {great_forum_} Forum {great_forum__desc} 24/02/2005 18:10:03 {great_forum__desc_short} 11 -------------{curia} Curia

{curia_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! CURIA {curia_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CURIA {curia_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_carthaginian} Merchants' Quarter

{curia_carthaginian_desc} A merchants' quarter is the commercial hub of a province, a whole section of a c ity where trade is king! And trade flourishes when the merchant and ruling class es mingle. Anything and everything is available to a man with gold in his purse! \n\nThe merchants control all trade within a region, bringing in riches and exot ic goods in the process. They supply luxuries to guarantee the goodwill of the p olitical class; if trade is taxed (to the hilt, if need be) that is just the cos t of doing business! {curia_carthaginian_desc_short} A merchants' quarter is the commercial hub of a province, a whole section of a c ity where trade is king! {curia_eastern} Merchants' Quarter {curia_eastern_desc} A merchants' quarter is the commercial hub of a province, a whole section of a c ity where trade is king! And trade flourishes when the merchant and ruling class es mingle. Anything and everything is available to a man with gold in his purse! \n\nThe merchants control all trade within a region, bringing in riches and exot ic goods in the process. They supply luxuries to guarantee the goodwill of the p olitical class; if trade is taxed (to the hilt, if need be) that is just the cos t of doing business! {curia_eastern_desc_short} A merchants' quarter is the commercial hub of a province, a whole section of a c ity where trade is king! {curia_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_roman_desc} A curia is the commercial hub of a province, a place where the great and the goo d meet. Trade flourishes when the merchant and ruling classes mingle. Anything a nd everything is available to a man with gold in his purse!\n\nThe merchants con trol all trade within a region, bringing in riches and exotic goods in the proce

ss. They supply luxuries to guarantee the goodwill of the political class; if tr ade is taxed (to the hilt, if need be) that is just the cost of doing business! {curia_roman_desc_short} A curia is the commercial hub of a settlement, and trade flourishes when the mer chant and ruling classes mingle. {curia_} Great Forum

{curia__desc} 24/02/2005 18:10:03 {curia__desc_short} 11 -------------{blacksmith} Blacksmith

{blacksmith_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! BLACKSMITH {blacksmith_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! BLACKSMITH {blacksmith_barbarian_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_barbarian_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se ttlement. This building can be developed further. {blacksmith_carthaginian_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_carthaginian_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se ttlement. This building can be developed further. {blacksmith_eastern_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_eastern_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se

ttlement. This building can be developed further. {blacksmith_hun_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_hun_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se ttlement. This building can be developed further. {blacksmith_nomad_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_nomad_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se ttlement. This building can be developed further. {blacksmith_roman_desc} A blacksmith provides superior quality weaponry for any warriors from this settl ement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the commu nity, as good weapons are always valued by the men who have to use them. A Black smith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_roman_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the se ttlement. This building can be developed further. {blacksmith_} Governor's Villa

{blacksmith__desc} 24/02/2005 18:10:03 {blacksmith__desc_short} 3 -------------{smiths_workshop} Armourer

{smiths_workshop_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ARMOURER {smiths_workshop_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARMOURER {smiths_workshop_barbarian} {smiths_workshop_barbarian_desc} Weaponsmith

A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made can sword often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_barbarian_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_eastern_desc} An armourer works closely with a smith, and produces fine armour to match the sm ith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_eastern_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match t he smith's superior weapons. {smiths_workshop_hun} Weaponsmith

{smiths_workshop_hun_desc} A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made sword can often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_hun_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_nomad} Weaponsmith {smiths_workshop_nomad_desc} A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made sword often means the difference between life and death! His ski lls ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_nomad_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_roman_desc} An armourer works closely with a smith, and produces fine armour to match the sm ith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_roman_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match t he smith's superior weapons. {smiths_workshop_} Blacksmith

{smiths_workshop__desc} 17/05/2005 16:46:49 {smiths_workshop__desc_short} 4 -------------{foundry} Foundry

{foundry_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FOUNDRY {foundry_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FOUNDRY {foundry_barbarian_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the hig hest standard possible, making them formidable in combat, providing of course, t hat they are well motivated and properly commanded! {foundry_barbarian_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. {foundry_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FOUNDRY {foundry_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FOUNDRY {foundry_eastern_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the hig hest standard possible, making them formidable in combat, providing of course, t hat they are well motivated and properly commanded! {foundry_eastern_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. {foundry_hun} Swordsmith

{foundry_hun_desc} A swordsmith is a master craftsman who supervises lesser smiths to produce the f inest blades, weapons and items of armour. His skills are such that he is worth his weight in gold, and any weapon he works upon will be truly remarkable! {foundry_hun_desc_short} A swordsmith produces only the finest weapons in his workshop. Warriors are will ing to kill - sometimes literally - to own his work! {foundry_nomad} Swordsmith

{foundry_nomad_desc} A swordsmith is a master craftsman who supervises lesser smiths to produce the f inest blades, weapons and items of armour. His skills are such that he is worth his weight in gold, and any weapon he works upon will be truly remarkable! {foundry_nomad_desc_short} A swordsmith produces only the finest weapons in his workshop. Warriors are will ing to kill - sometimes literally - to own his work! {foundry_roman_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the hig hest standard possible, making them formidable in combat, providing of course, t hat they are well motivated and properly commanded! {foundry_roman_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. {foundry_} Armourer, Imperial Palace

{foundry__desc} 24/02/2005 18:10:03 {foundry__desc_short} 5 -------------{port} Port {port_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! PORT {port_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! PORT {port_barbarian_desc} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. Access to the sea is vital for all long distance trade. The sea lan es are the true highways of the world, and carrying goods by ship is the only wa y to move them in bulk and make a profit. Indeed, it is usually cheaper and quic ker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equi pment needed to build a fleet. {port_barbarian_desc_short} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. {port_carthaginian_desc} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. Access to the sea is vital for all long distance trade. The sea lan es are the true highways of the world, and carrying goods by ship is the only wa y to move them in bulk and make a profit. Indeed, it is usually cheaper and quic ker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equi

pment needed to build a fleet. {port_carthaginian_desc_short} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. {port_eastern_desc} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. Access to the sea is vital for all long distance trade. The sea lan es are the true highways of the world, and carrying goods by ship is the only wa y to move them in bulk and make a profit. Indeed, it is usually cheaper and quic ker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equi pment needed to build a fleet. {port_eastern_desc_short} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. {port_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PORT {port_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PORT {port_nomad_desc} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. Access to the sea is vital for all long distance trade. The sea lan es are the true highways of the world, and carrying goods by ship is the only wa y to move them in bulk and make a profit. Indeed, it is usually cheaper and quic ker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equi pment needed to build a fleet. {port_nomad_desc_short} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. {port_roman_desc} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. Access to the sea is vital for all long distance trade. The sea lan es are the true highways of the world, and carrying goods by ship is the only wa y to move them in bulk and make a profit. Indeed, it is usually cheaper and quic ker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equi pment needed to build a fleet. {port_roman_desc_short} A port brings trade and wealth to a settlement, and allows the construction of s imple ships. {port_} Governor's Villa, Trader {port__desc} 24/02/2005 18:10:03 {port__desc_short} 4

-------------{shipwright} Shipwright

{shipwright_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SHIPWRIGHT {shipwright_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SHIPWRIGHT {shipwright_barbarian_desc} A shipwright can build the bigger ships needed for a strong fleet, while the imp roved port facilities allow more goods to be landed at and forwarded from the se ttlement.\n\nAs a port grows, wealth flows into a province, and all manner of go ods become available to the people.\n\nMilitarily, the improvements in ship-buil ding usually lead to better ship-handling and tactics. {shipwright_barbarian_desc_short} A shipwright can build the warships needed for a strong fleet, while the improve d port facilities allow more goods to be landed at and forwarded from the settle ment. {shipwright_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_eastern_desc} A shipwright can build the warships needed for a strong fleet, while the improve d port facilities allow more goods to be landed at and forwarded from the settle ment.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_eastern_desc_short} A shipwright can build the warships needed for a strong fleet, while the improve d port facilities allow more goods to be landed at and forwarded from the settle ment. {shipwright_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_nomad_desc} A shipwright can build the bigger ships needed for a strong fleet, while the imp roved port facilities allow more goods to be landed at and forwarded from the se ttlement.\n\nAs a port grows, wealth flows into a province, and all manner of go ods become available to the people.\n\nMilitarily, the improvements in ship-buil ding usually lead to better ship-handling and tactics. {shipwright_nomad_desc_short} A shipwright can build the warships needed for a strong fleet, while the improve d port facilities allow more goods to be landed at and forwarded from the settle ment. {shipwright_roman_desc} A shipwright can build the warships needed for a strong fleet, while the improve

d port facilities allow more goods to be landed at and forwarded from the settle ment.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_roman_desc_short} A shipwright can build the warships needed for a strong fleet, while the improve d port facilities allow more goods to be landed at and forwarded from the settle ment. {shipwright_} Port, Market

{shipwright__desc} 24/02/2005 18:10:03 {shipwright__desc_short} 5 -------------{dockyard} Dockyard

{dockyard_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! DOCKYARD {dockyard_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! DOCKYARD {dockyard_barbarian_desc} A dockyard has the skilled craftsmen needed to construct the best ship designs a vailable, while the port can speedily handle many merchant vessels.\n\nLocal mer chants can easily send their cargoes to almost any port in the world, adding gre atly to the wealth of the city. In return exotic goods from all over the world p ass through these docks. {dockyard_barbarian_desc_short} A dockyard has the skilled craftsmen needed to construct the largest and most ad vanced warships afloat, while the port can speedily handle many merchant vessels . {dockyard_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_eastern_desc} A dockyard has the equipment and skilled craftsmen needed to construct the large st and most advanced warships afloat, while the port can speedily handle many me rchant vessels.\n\nThe city's merchants can easily send their cargoes to almost any port in the world, adding greatly to the wealth of the city. In return exoti c goods from all over the world pass through the docks.\n\nThe dockyard can prod uce any warship required by the fleet, and provide the crews of slave rowers req uired by these large and powerful ships. {dockyard_eastern_desc_short} A dockyard has the equipment and skilled craftsmen needed to construct the large st and most advanced warships afloat, while the port can speedily handle many me rchant vessels.

{dockyard_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_roman_desc} A dockyard has the equipment and skilled craftsmen needed to construct the large st and most advanced warships afloat, while the port can speedily handle many me rchant vessels.\n\nThe city's merchants can easily send their cargoes to almost any port in the world, adding greatly to the wealth of the city. In return exoti c goods from all over the world pass through the docks.\n\nThe dockyard can prod uce any warship required by the fleet, and provide the crews of slave rowers req uired by these large and powerful ships. {dockyard_roman_desc_short} A dockyard has the equipment and skilled craftsmen needed to construct the large st and most advanced warships afloat, while the port can speedily handle many me rchant vessels. {dockyard_} Shipwright, Forum

{dockyard__desc} 24/02/2005 18:10:03 {dockyard__desc_short} 7 -------------{sewers} Sewers

{sewers_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! SEWERS {sewers_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SEWERS {sewers_barbarian} Cesspit

{sewers_barbarian_desc} Cesspits improve - slightly - the level of cleanliness in a settlement by provid ing each dwelling with a pit for all their rubbish and ordure. These reeking hol es have to be emptied from time to time and the contents or 'nightsoil' dumped e lsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspits do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! {sewers_barbarian_desc_short} Cesspits improve - slightly - the level of cleanliness in a settlement by provid ing each dwelling with a pit for all their rubbish and ordure.

{sewers_carthaginian}

Cesspit

{sewers_carthaginian_desc} Cesspits improve - slightly - the level of cleanliness in a settlement by provid ing each dwelling with a pit for all their rubbish and ordure. These reeking hol es have to be emptied from time to time and the contents or 'nightsoil' dumped e lsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspits do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! {sewers_carthaginian_desc_short} Cesspits improve - slightly - the level of cleanliness in a settlement by provid ing each dwelling with a pit for all their rubbish and ordure. {sewers_eastern_desc} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell much sweeter. Indeed, one measure of civilization might be the dist ance between one's nose and the final resting place of one's bowel movements! Se wers are therefore a mark of superiority and civilization! {sewers_eastern_desc_short} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell sweeter and therefore healthier for the people. {sewers_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_roman_desc} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell much sweeter. Indeed, one measure of civilization might be the dist ance between one's nose and the final resting place of one's bowel movements! Se wers are therefore a mark of superiority and civilization! {sewers_roman_desc_short} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell sweeter and therefore healthier for the people. {sewers_} Governor's Villa

{sewers__desc} 24/02/2005 18:10:03 {sewers__desc_short} 7 -------------{baths} Public Baths

{baths_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! PUBLIC BATHS {baths_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! PUBLIC BATHS {baths_barbarian} Cesspool

{baths_barbarian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a pit for all their rubbish and ordure. These reeking ho les have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of th e community. While cesspools do at least mean that filth is removed from people' s immediate living area, they can still flood in times of heavy rains, depositin g everything back inside people's homes! \n\nThis is a stepping stone to the nex t level of public health. {baths_barbarian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a large pit for all their rubbish and ordure. {baths_carthaginian} Cesspool

{baths_carthaginian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a pit for all their rubbish and ordure. These reeking ho les have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of th e community. While cesspools do at least mean that filth is removed from people' s immediate living area, they can still flood in times of heavy rains, depositin g everything back inside people's homes! \n\nThis is a stepping stone to the nex t level of public health {baths_carthaginian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a large pit for all their rubbish and ordure. {baths_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_roman_desc} Public baths are often among the most magnificent of public buildings, and inclu de cunning heating systems and many slaves to look after the needs of the citize

ns. They play an important role in public life in the Roman world. They are a si gn of 'Roman-ness', that the town is part of the larger Empire.\n\nBaths are not only a place to get clean, but also a place where a man can socialise with his colleagues, argue about politics and religion -and catch up on the local juicy g ossip! {baths_roman_desc_short} Public baths play an important part in the social life of the town; they are a p lace to meet as much as somewhere to get clean. {baths_} Sewers

{baths__desc} 18/05/2005 10:18:59 {baths__desc_short} 9 -------------{farms} Farms {farms_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FARMS {farms_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FARMS {farms_barbarian} Land Clearance

{farms_barbarian_desc} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_barbarian_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_carthaginian} Land Clearance

{farms_carthaginian_desc} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_carthaginian_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_eastern} Land Clearance {farms_eastern_desc}

An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_eastern_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_hun} Land Clearance

{farms_hun_desc} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_hun_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_nomad} Land Clearance

{farms_nomad_desc} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_nomad_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_roman} Land Clearance

{farms_roman_desc} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage population growth.\n\nSubsistence farming, w here people can only just feed themselves and their families, does not free peop le to do anything more than scrabble for a living. However, if agriculture impro ves even marginally, there will be growth in a settlement.\n\nThis kind of farmi ng can be upgraded as the settlement grows. {farms_roman_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances al low a surplus of food and encourage growth. {farms_} Governor's House

{farms__desc} 24/02/2005 18:10:03 {farms__desc_short} 2

-------------{farms+1} Farms+1

{farms+1_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FARMS+1 {farms+1_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FARMS+1 {farms+1_barbarian} Communal Farming

{farms+1_barbarian_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth.\n\nThis kin d of farming can be upgraded as the settlement grows. {farms+1_barbarian_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_carthaginian} Communal Farming {farms+1_carthaginian_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth.\n\nThis kin d of farming can be upgraded as the settlement grows. {farms+1_carthaginian_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_eastern} Communal Farming

{farms+1_eastern_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth.\n\nThis kin d of farming can be upgraded as the settlement grows. {farms+1_eastern_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_hun} Communal Farming

{farms+1_hun_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve

ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth. {farms+1_hun_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_nomad} Communal Farming {farms+1_nomad_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth. {farms+1_nomad_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_roman} Communal Farming {farms+1_roman_desc} Once slash-and-burn agriculture has worn out the land, one response is for farmi ng communities to organise, and work collectively. Communal farming produces a s urplus through minor economies of scale: tools and resources are pooled, and eve ryone works as a team to gather the harvest. Individual failures are minimised b y these methods, and the increased output adds to population growth.\n\nThis kin d of farming can be upgraded as the settlement grows. {farms+1_roman_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_} Farms

{farms+1__desc} 24/02/2005 18:10:03 {farms+1__desc_short} 4 -------------{farms+2} Farms+2

{farms+2_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FARMS+2 {farms+2_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FARMS+2 {farms+2_barbarian} Crop Rotation

{farms+2_barbarian_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth.

{farms+2_barbarian_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_carthaginian} Crop Rotation {farms+2_carthaginian_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth. {farms+2_carthaginian_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_eastern} Crop Rotation

{farms+2_eastern_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth. Us ing slaves to supplement the peasant farmers also helps production.\n\nThis styl e of agriculture can be further upgraded. {farms+2_eastern_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_hun_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth. {farms+2_hun_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_nomad_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth. {farms+2_nomad_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_roman} Crop Rotation {farms+2_roman_desc} Crop rotation and basic land management stop farms from becoming rapidly exhaust ed. By changing field usage every year and allowing land to lie fallow or be use d as pasture, the goodness of the land is slowly restored. Crop yields and surpl uses improve as a result, and the increased output adds to population growth. Us ing slaves to supplement the peasant farmers also helps production.\n\nThis styl e of agriculture can be further upgraded.

{farms+2_roman_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapi dly exhausted; yields and surpluses improve as a result. {farms+2_} Farms+1

{farms+2__desc} 24/02/2005 18:10:03 {farms+2__desc_short} 6 -------------{farms+3} Farms+3

{farms+3_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FARMS+3 {farms+3_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FARMS+3 {farms+3_barbarian} Large Feudal Estate

{farms+3_barbarian_desc} Diverting rivers to water fields is labour intensive, but the pay offs can be sp ectacular. It's also something that can only be done on feudal estates, where th e lord of the manor controls enough lands to make the major work worthwhile. Thi s improves all farm production, creating larger surpluses that can be sent to su pport a growing town population.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+3_barbarian_desc_short} Large feudal estates allow improved improved farm production, creating larger su rpluses that can be sent to support a growing population. {farms+3_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_eastern} Irrigation

{farms+3_eastern_desc} Diverting rivers and using waterwheels to raise water to fields is labour intens ive, but the pay off can be spectacular. In some parts of the world it's even po ssible to gather more than one harvest a year when irrigation is used. Overall, extensive irrigation systems improve all farm production, creating even larger s urpluses that can be sent to support a growing urban population. {farms+3_eastern_desc_short} Extensive irrigation systems improve farm production, creating larger surpluses that can be sent to support a growing urban population. {farms+3_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3

{farms+3_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_roman} Irrigation {farms+3_roman_desc} Diverting rivers and using waterwheels to raise water to fields is labour intens ive, but the pay offs can be spectacular. In some parts of the world it's even p ossible to gather more than one harvest a year when irrigation is used. Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\n\nThis kind o f farming can be upgraded as the settlement grows. {farms+3_roman_desc_short} Extensive irrigation systems improve farm production, creating larger surpluses that can be sent to support a growing urban population. {farms+3_} Farms+2

{farms+3__desc} 28/02/2005 15:49:49 {farms+3__desc_short} 8 -------------{farms+4} Farms+4

{farms+4_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! FARMS+4 {farms+4_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! FARMS+4 {farms+4_barbarian} Huge Feudal Estate

{farms+4_barbarian_desc} The need to grow even more food leads to increases in the size and efficiency of farms. Huge feudal estates are put together by confiscating land from peasant f armers. Worked by their former owners, these giant estates produce huge surpluse s and are very profitable to the new owners. It's all down to economies of scale in the operation. {farms+4_barbarian_desc_short} Feudal Estates are enormous (and efficient) farms that are created by confiscati ng land from peasant farmers. {farms+4_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4

{farms+4_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_roman} Great Estate {farms+4_roman_desc} The need to grow even more food leads to increases in the size and efficiency of farms. Great estates are put together by legally confiscating land from peasant farmers, and then legally tying the farmers to the land anyway! Worked by virtu al slaves, they produce huge surpluses and are very profitable to the owners. Ev eryone (except the dispossessed peasants and the slaves) does very well out of t he estate system. {farms+4_roman_desc_short} Estates are enormous (and efficient) farms that are created by legally confiscat ing land from peasant farmers. Economies of scale are the main benefit. {farms+4_} Farms+3

{farms+4__desc} 28/02/2005 15:47:02 {farms+4__desc_short} 10 -------------{roads} Roads {roads_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! ROADS {roads_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ROADS {roads_barbarian_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over ge nerations.\n\nThe builders improve these ancient ways a little with simple bridg es, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_barbarian_desc_short}

Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_carthaginian_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over ge nerations. \n\nThe builders improve these ancient ways a little with simple brid ges, a stony roadbed in marshy spots and by cutting back vegetation. They are no t ideal but are certainly better than nothing. {roads_carthaginian_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_eastern_desc} These minor roads have been made usable by the military only where necessary, an d for the most part they are ancient tracks worn into the landscape, created ove r generations. \n\nMilitary engineers improve these ancient ways a little with s imple bridges, a stony roadbed in marshy spots and by cutting back vegetation. T hey are not ideal but are certainly better than nothing. {roads_eastern_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_hun_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over ge nerations. \n\nThe builders improve these ancient ways a little with simple brid ges, a stony roadbed in marshy spots and by cutting back vegetation. They are no t ideal but are certainly better than nothing. {roads_hun_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_nomad_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over ge nerations. \n\nThe builders improve these ancient ways a little with simple brid ges, a stony roadbed in marshy spots and by cutting back vegetation. They are no t ideal but are certainly better than nothing. {roads_nomad_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_roman_desc} These minor roads have been made usable by the military only where necessary, an d for the most part they are ancient tracks worn into the landscape, created ove r generations. \n\nMilitary engineers improve these ancient ways a little with s imple bridges, a stony roadbed in marshy spots and by cutting back vegetation. T hey are not ideal but are certainly better than nothing. {roads_roman_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any thre at. {roads_} Governor's House

{roads__desc} 24/02/2005 18:10:03 {roads__desc_short} 2 -------------{paved_roads} Paved Roads

{paved_roads_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! PAVED ROADS {paved_roads_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! PAVED ROADS {paved_roads_barbarian_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are car efully surveyed and constructed, often including cuttings and extensive causeway s. They will not degenerate into muddy rivers in winter or dusty tracks in summe r, no matter how hard the usage. {paved_roads_barbarian_desc_short} These improved roads allow armies to assemble swiftly and then march great dista nces to meet approaching enemies. {paved_roads_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_eastern_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are car efully surveyed and constructed, often including cuttings and extensive causeway s. They will not degenerate into muddy rivers in winter or dusty tracks in summe r, no matter how hard the usage. {paved_roads_eastern_desc_short} These improved roads allow armies to assemble swiftly and then march great dista nces to meet approaching enemies. {paved_roads_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_roman_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are car

efully surveyed and constructed, often including cuttings and extensive causeway s. They will not degenerate into muddy rivers in winter or dusty tracks in summe r, no matter how hard the usage. {paved_roads_roman_desc_short} These improved roads allow armies to assemble swiftly and then march great dista nces to meet approaching enemies. {paved_roads_} Governor's Villa, Roads {paved_roads__desc} 24/02/2005 18:10:03 {paved_roads__desc_short} 4 -------------{highways} Highways

{highways_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! HIGHWAYS {highways_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HIGHWAYS {highways_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_eastern} Royal Road

{highways_eastern_desc} These Royal roads allow swift movement by large armies to defend the Empire. As engineering works, they are matched only in the Roman world.\n\nThe neatness of these roads hides the genius that has gone into their careful construction as th ey can carry almost limitless military and trade traffic. {highways_eastern_desc_short} These superb roads allow very swift movement by massed Sassanid armies to defend the Empire. {highways_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS

{highways_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_roman_desc} These Roman roads allow swift movement by large armies to defend the Empire. As engineering works, they are unmatched in the rest of the world.\n\nThe straightline simplicity of these roads hides the genius that has gone into their careful construction (few other nations can match Roman engineering), as they can carry almost limitless military traffic. {highways_roman_desc_short} These superb roads allow very swift movement by massed Roman armies to defend th e Empire. {highways_} Paved Roads

{highways__desc} 24/02/2005 18:10:03 {highways__desc_short} 7 -------------{mines} Mines {mines_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! MINES {mines_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MINES {mines_barbarian_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_barbarian_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_carthaginian_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_carthaginian_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_eastern_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very

deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_eastern_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_hun_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_hun_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_nomad_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_nomad_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_roman_desc} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of o re into hillsides (drift mining), rather than having vertical mine shafts.\n\nWh ere gold and silver are to be found, mining is sure to be a priority of the land 's overlords. {mines_roman_desc_short} Mines are needed to exploit the natural wealth of a province, although the dange rous underground work costs the lives of many slaves. {mines_} Governor's House

{mines__desc} 24/02/2005 18:10:03 {mines__desc_short} 2 -------------{mines+1} Mines+1

{mines+1_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! MINES+1

{mines+1_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MINES+1 {mines+1_barbarian_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table.\n\nIn addition to the miners , teams of slaves are used to lift water out of the workings using treadmill-pow ered waterwheels. Working in a mine like this is usually a deferred death senten ce.\n\nThe wealth extracted by these mines is more than enough to make a handsom e profit and pay for a constant influx of new slave labourers. {mines+1_barbarian_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table. {mines+1_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_eastern_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table.\n\nIn addition to the miners , teams of slaves are used to lift water out of the workings using treadmill-pow ered waterwheels. Working in a mine like this is usually a deferred death senten ce.\n\nThe wealth extracted by these mines is more than enough to make a handsom e profit and pay for a constant influx of new slave labourers. {mines+1_eastern_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table. {mines+1_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_roman_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table.\n\nIn addition to the miners , teams of slaves are used to lift water out of the workings using treadmill-pow ered waterwheels. Working in a mine like this is usually a deferred death senten ce.\n\nThe wealth extracted by these mines is more than enough to make a handsom e profit and pay for a constant influx of new slave labourers. {mines+1_roman_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing sea ms of ore to be dug out even below the water table. {mines+1_} Mines

{mines+1__desc} 24/02/2005 18:10:03 {mines+1__desc_short} 3 -------------{academy} Academy

{academy_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! ACADEMY {academy_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ACADEMY {academy_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_eastern_desc} The Academy is a training school where leaders can acquire the basic skills of g overnment before they assume the weighty responsibilities of command. Teaching r anges from the purely philosophical to the practical skills of waging war and pr oducing good governance.\n\nTowns with an Academy will tend to be well run becau se of the pool of educated men that is produced.\n\nAn Academy can be upgraded a s the settlement grows. {academy_eastern_desc_short} The Academy is a training school where leaders can acquire the basic skills of g overnment before they assume weighty responsibilities. {academy_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_roman_desc} The Academy is a training school where leaders can acquire the basic skills of g overnment before they assume the weighty responsibilities of command. Teaching r anges from the purely philosophical to the practical skills of waging war and pr oducing good governance.\n\nTowns with an Academy will tend to be well run becau se of the pool of educated men that is produced.\n\nAn Academy can be upgraded a s the settlement grows.

{academy_roman_desc_short} The Academy is a training school where leaders can acquire the basic skills of g overnment before they assume weighty responsibilities. {academy_} Governor's Palace

{academy__desc} 24/02/2005 18:10:03 {academy__desc_short} 3 -------------{scriptorium} Scriptorium

{scriptorium_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SCRIPTORIUM {scriptorium_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! SCRIPTORIUM {scriptorium_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_eastern_desc} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. Built upon the solid educational foundations of an Academy, this place brings together many te achers and thinkers who, through cogent argument and disputation, impart knowled ge to all those willing to listen and learn.\n\nA city with a Scriptorium will t end to be efficiently governed because of the educated men that are drawn here.\ n\nThis building can be upgraded as the settlement grows. {scriptorium_eastern_desc_short} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. {scriptorium_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM

{scriptorium_roman_desc} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. Built upon the solid educational foundations of an Academy, this place brings together many te achers and thinkers who, through cogent argument and disputation, impart knowled ge to all those willing to listen and learn.\n\nA city with a Scriptorium will t end to be efficiently governed because of the educated men that are drawn here.\ n\nThis building can be upgraded as the settlement grows. {scriptorium_roman_desc_short} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. {scriptorium_} Academy {scriptorium__desc} 24/02/2005 18:10:03 {scriptorium__desc_short} 4 -------------{ludus_magnus} Ludus Magna {ludus_magnus_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! LUDUS MAGNA {ludus_magnus_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_eastern} Great School {ludus_magnus_eastern_desc} The Great School attracts wise teachers, keen to pass on their learning to all p otential leaders who know that greatness is found in the mind as well as the swo rd-arm. This kind of education is only found in the largest cities and represent s the very finest training for a ruling elite. Individuals trained here will gai n a solid understanding of all human wisdom, including the arts of war, statesma nship and good government.\n\nA great city with a Great School will tend to be s uperbly run because of the talented and educated men that can always be found he re. {ludus_magnus_eastern_desc_short} The Great School attracts wise teachers, who can pass on their learning to all t hose who know that greatness is found in the mind as well as the sword-arm.

{ludus_magnus_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_roman_desc} The 'Ludus Magna' or Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind a s well as the sword-arm. This kind of education is only found in the largest cit ies and represents the very finest training for a ruling elite. Individuals trai ned here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Ludus Magna w ill tend to be superbly run because of the talented and educated men that can al ways be found here. {ludus_magnus_roman_desc_short} The Great School attracts wise teachers, who can pass on their learning to all t hose who know that greatness is found in the mind as well as the sword-arm. {ludus_magnus_} Scriptorium {ludus_magnus__desc} 13/04/2005 14:38:40 {ludus_magnus__desc_short} 5 -------------{hermitage} Hermitage

{hermitage_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HERMITAGE {hermitage_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HERMITAGE {hermitage_barbarian_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as a settlement grows in size. {hermitage_barbarian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence.

{hermitage_carthaginian_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as a settlement grows in size. {hermitage_carthaginian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_nomad_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as the settlement grows in size. {hermitage_nomad_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_roman_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_roman_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_} Christian Church

{hermitage__desc} 15/04/2005 16:17:36 {hermitage__desc_short}

3 -------------{monastary} Monastery

{monastary_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MONASTERY {monastary_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! MONASTERY {monastary_barbarian_desc} A monastery is a community as much as a building, a group of anchorites who have retreated from the world and its temptations in an attempt to find God's peace. They live simply, earning a deliberately meagre living by hard work and giving away any excess funds beyond their needs, as well as performing other charitable acts. They spend their remaining hours in contemplation and learning, trying to purify their souls.\n\nThe monastic tradition of Christianity began in Egypt, w here the desert provided perfect solitude.\n\nA monastery can be upgraded. {monastary_barbarian_desc_short} A monastery is a community of Christians who have retreated from the temptations of the world, and who inspire others by example. {monastary_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_roman_desc} A monastery is a community as much as a building, a group of anchorites who have retreated from the world and its temptations in an attempt to find God's peace. They live simply, earning a deliberately meagre living by hard work and giving away any excess funds beyond their needs, as well as performing other charitable acts. They spend their remaining hours in contemplation and learning, trying to purify their souls.\n\nThe monastic tradition of Christianity began in Egypt, w here the desert provided perfect solitude.\n\nA monastery can be upgraded. {monastary_roman_desc_short}

A monastery is a community of Christians who have retreated from the temptations of the world, and who inspire others by example. {monastary_} Hermitage, Christian Church

{monastary__desc} 24/02/2005 18:10:03 {monastary__desc_short} 4 -------------{abbey} Abbey {abbey_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! ABBEY {abbey_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ABBEY {abbey_barbarian_desc} An abbey is a large, almost self-sufficient community of souls who have chosen a life of contemplation and solitude so that they can study the teachings of the Church. They are a centre of Christian learning, and an inspiration to the secul ar locals. The temptations of the flesh are put to one side, hard work and priva tion are emphasised, and religious disputation can become quite heated!\n\nThe a nchorites - men and women are equally welcome - keep only a little of what they earn, enough to maintain themselves and the buildings, and charitably give the r est of their money away. {abbey_barbarian_desc_short} An abbey is a large, self-sufficient community, and a centre of Christian learni ng. {abbey_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY

{abbey_roman_desc} An abbey is a large, almost self-sufficient community of souls who have chosen a life of contemplation and solitude so that they can study the teachings of the Church. They are a centre of Christian learning, and an inspiration to the secul ar locals. The temptations of the flesh are put to one side, hard work and priva tion are emphasised, and religious disputation can become quite heated!\n\nThe a nchorites - men and women are equally welcome - keep only a little of what they earn, enough to maintain themselves and the buildings, and charitably give the r est of their money away. {abbey_roman_desc_short} An abbey is a large, self-sufficient community, and a centre of Christian learni ng. {abbey_} Monastery

{abbey__desc} 24/02/2005 18:10:03 {abbey__desc_short} 5 -------------{stone_amphitheatre} Arena

{stone_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARENA {stone_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARENA {stone_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA

{stone_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_roman_desc} This provincial arena allows small-scale Games to be staged for the entertainmen t and satisfaction of all true Romans. The Games are part of what makes Romans p roperly 'Roman', even though many Christians object to the Games.\n\nThe Arena a lso bolsters Romans' happiness to know that they are a superior people: when eve n the condemned die with courage, can a true Roman do any less in the face of de ath?\n\nAn Arena can be upgraded as the settlement grows in size and importance. {stone_amphitheatre_roman_desc_short} This provincial arena allows small-scale Games to be staged for the entertainmen t of all true Romans. Some Christians condemn the spectacles, of course. {stone_amphitheatre_} Governor's Palace

{stone_amphitheatre__desc} 24/02/2005 18:10:03 {stone_amphitheatre__desc_short} 3 -------------{urban_amphitheatre} Amphitheatre

{urban_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! AMPHITHEATRE {urban_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! AMPHITHEATRE {urban_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE

{urban_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_roman_desc} This rather grand amphitheatre allows Games that reflect the glory of Rome. Weak -kneed foreigners may faint, but the home crowd know how to appreciate the Games ! So what if some spoiled rich boy wants to impress everyone? Let him! Let the G ames commence! The disapproving Christian spoilsports still manage to turn up an d watch, of course, just to make sure they are right in their disapproval.\n\nAn Amphitheatre can be upgraded as the city grows in size and importance. {urban_amphitheatre_roman_desc_short} This rather grand amphitheatre allows Games that properly reflect the glory of R ome. Weak-kneed foreigners may faint, but the home crowd know how to appreciate the Games! {urban_amphitheatre_} Arena

{urban_amphitheatre__desc} 24/02/2005 18:10:03 {urban_amphitheatre__desc_short} 6 -------------{great_amphitheatre} Coliseum

{great_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! COLISEUM {great_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! COLISEUM {great_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM

{great_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_roman_desc} This magnificent setting allows the staging of great Games. Gladiators willingly face death, knowing that their courage will be celebrated by a knowledgeable an d appreciative crowd! There are Christians, of course, who disapprove of the who le business, but this is a magnificent public building for all Romans to enjoy a s equals. No expense is spared in collecting savage and rare beasts from all ove r the world for a performance. \n\nThere's always an excuse to put on some kind of show too: games to influence local elections, mark victories, or show respect to a great man. {great_amphitheatre_roman_desc_short} This magnificent setting allows Games that satisfy all true Romans. Gladiators w illingly face the sword, knowing that their courage will be celebrated! {great_amphitheatre_} Amphitheatre

{great_amphitheatre__desc} 24/02/2005 18:10:03 {great_amphitheatre__desc_short} 9 -------------{execution_square} Execution Square

{execution_square_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! EXECUTION SQUARE {execution_square_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! EXECUTION SQUARE {execution_square_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_carthaginian_desc} An execution square does much to quell all rebellious spirits, and introduces a certain happiness with their lot to the common folk.\n\nFear is a splendid way o f ensuring public loyalty and ensuring obedience. The loss of one or even a hund red people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age. {execution_square_carthaginian_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendi d way of ensuring public loyalty. {execution_square_eastern_desc} An execution square does much to quell all rebellious spirits, and introduces a

certain happiness with their lot to the common folk.\n\nFear is a splendid way o f ensuring public loyalty and ensuring obedience. The loss of one or even a hund red people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age.\n\nAn executio n square can be upgraded as the town grows and the need for further law and orde r measures becomes pressing. {execution_square_eastern_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendi d way of ensuring public loyalty. {execution_square_hun_desc} An execution square does much to quell all rebellious spirits, and introduces a certain happiness with their lot to the common folk.\n\nFear is a splendid way o f ensuring public loyalty and ensuring obedience. The loss of one or even a hund red people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age. {execution_square_hun_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendi d way of ensuring public loyalty. {execution_square_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQ UARE {execution_square_} {execution_square__desc} 24/02/2005 18:10:03 {execution_square__desc_short} 3 -------------{secret_police_hq} Secret Police HQ Governor's Palace

{secret_police_hq_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SECRET POLICE {secret_police_hq_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! SECRET POLICE {secret_police_hq_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E

{secret_police_hq_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_eastern_desc} The secret police make sure that foolish and rebellious people simply disappear. Peace, good order and tranquility are maintained. But sometimes it is not enoug h simply to execute naysayers and the disloyal. Those who question the order of things must be rooted out before they can cause their fellow subjects to become unhappy.\n\nThe secret police can be improved as the city grows in size. {secret_police_hq_eastern_desc_short} The secret police make sure that foolish and rebellious people simply disappear. Peace and tranquility are maintained. {secret_police_hq_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E {secret_police_hq_} {secret_police_hq__desc} 24/02/2005 18:10:03 {secret_police_hq__desc_short} 6 -------------{secret_police_network} Secret Police Network Execution Square

{secret_police_network_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! SECRET POLICE 2 {secret_police_network_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SECRET POLICE 2 {secret_police_network_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_eastern_desc} Better even than the secret police are a network of informers. Far better to hav e hidden servants listening to the words - and watching for the deeds - that bet ray unhappiness. And when anyone might be a servant of the state, everyone watch es: failure to report on disloyalty can be construed as disloyalty also. Good or der is thus maintained and enhanced by these unsung heroes of the people: the re bellious tongue remains still when it may be cut off! {secret_police_network_eastern_desc_short} Better even than the secret police are a network of informers. When anyone may b e listening, the disloyal and rebellious tongue remains still. {secret_police_network_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLIC E 2 {secret_police_network_} Secret Police HQ

{secret_police_network__desc} 24/02/2005 18:10:03 {secret_police_network__desc_short} 9 -------------{caravan} Trade Caravan

{caravan_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! TRADE CARAVAN {caravan_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! TRADE CARAVAN {caravan_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_eastern_desc} Goods from the mysterious East are carried across the trackless wastes by a cara van, increasing the trading wealth of the settlement. Exotic goods from as far a way as the Indus and China reach the Mediterranean world carried on the backs of long camel trains. \n\nA caravan can be upgraded as the settlement grows in siz e and importance. {caravan_eastern_desc_short} Goods from the mysterious East are carried across the trackless wastes by a cara van, increasing the trading wealth of the settlement. {caravan_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N

{caravan_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVA N {caravan_} Governor's Palace

{caravan__desc} 24/02/2005 18:10:03 {caravan__desc_short} 3 -------------{frankincense_rd} Spice Road

{frankincense_rd_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SPICE ROAD {frankincense_rd_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! SPICE ROAD {frankincense_rd_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_eastern_desc} A handful of nutmeg, for example, can make a man wealthy for the rest of his day s. That the spice has to be carried across the world to gain these riches is uni mportant. The 'Spice Road' trade route from the East brings some of this trading wealth to a town.\n\nSpices - thanks to their rarity - are a valuable, transpor table commodity, and their use is a sign of sophistication and wealth. The deman d for exotic tastes and flavours cannot be sated, even by the many camel loads o f spice that make the risky journey West. \n\nA Spice Road trading route can be upgraded as the city increases in size. {frankincense_rd_eastern_desc_short} A handful of nutmeg can make a man wealthy for the rest of his days. The 'Spice Road' trade route to the East brings some of this wealth to a town. {frankincense_rd_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD

{frankincense_rd_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_} {frankincense_rd__desc} 24/02/2005 18:10:03 {frankincense_rd__desc_short} 6 -------------{silk_rd} Silk Road Trade Caravan

{silk_rd_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! SILK ROAD {silk_rd_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! SILK ROAD {silk_rd_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_eastern_desc} The 'Silk Road' trade route brings all the finest of goods from the distant East to a city. Silks are only part of the trade: rare spices, ivory, precious gems and all kinds of exotic items are carried in camel loads to be traded in the Wes t. Men can grow fabulously rich on the proceeds of this trade, and their wealth trickles down through society. It can also be lucratively taxed, because 'protec ting' all that wealth can be an expensive business! {silk_rd_eastern_desc_short} The 'Silk Road' trade route brings all the finest of goods from the distant East to a city. Men can grow fabulously rich on the proceeds of this trade. {silk_rd_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD

{silk_rd_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_} Spice Road

{silk_rd__desc} 24/02/2005 18:10:03 {silk_rd__desc_short} 9 -------------{tavern} Tavern

{tavern_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! TAVERN {tavern_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! TAVERN {tavern_barbarian_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!\n\nA Tave rn can be replaced as the settlement grows in size and stature. {tavern_barbarian_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! {tavern_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_hun_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro

wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_hun_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! {tavern_nomad_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_nomad_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! {tavern_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_} Governor's Villa

{tavern__desc} 26/04/2005 11:50:41 {tavern__desc_short} 3 -------------{bardic_circle} Bardic Circle {bardic_circle_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! BARDIC CIRCLE {bardic_circle_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! BARDIC CIRCLE {bardic_circle_barbarian_desc} The bards' tales remind old warriors of their glories, inspire young men to batt le, and remind everyone about belonging to a great people! Good companionship an d strong ale wash away troubles, and the bards' stories entertain everyone and k eep out the cold of the long winters' nights. This is a place for competitions i n stories bravely retold, for salty insults to outsiders to be further elaborate d upon, and for all to laugh and drink until sunrise! {bardic_circle_barbarian_desc_short} The bards' tales remind old warriors of their glories, inspire young men to batt le, and remind everyone about belonging to a great people! {bardic_circle_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_carthaginian_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCL E {bardic_circle_} {bardic_circle__desc} 24/02/2005 18:10:03 {bardic_circle__desc_short} 4 -------------{temple_of_battle_shrine} Temple of Battle Shrine Tavern

{temple_of_battle_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_barbarian} Shrine to Donar

{temple_of_battle_shrine_barbarian_desc} This shrine is dedicated to Donar, or Thor, the powerful god of thunder. He is a protector against the forces of evil, and a good example to all warriors with h is strength and bravery. Pulled through the skies in his chariot by two goats, l

ightning follows him wherever he throws his mighty war hammer, Mjollnir.\n\nThe worship of Donar makes people feel happy to know that they have such a god defen ding them. His shrine can be improved as the settlement grows. {temple_of_battle_shrine_barbarian_desc_short} This shrine is dedicated to Donar the thunder-god, a guardian against evil, and inspiration to warriors. {temple_of_battle_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_nomad} Shrine to Dzarowit {temple_of_battle_shrine_nomad_desc} This shrine is dedicated to the worship of Dzarowit, the Slav war god, and shiel d to his people. Indeed, his symbol is an enormous shield. He may have been the springtime aspect of Swiantowid, the god who 'covers the plains with grass and t he forests with leaves'.\n\nThe worship of Dzarowit makes people feel happy to k now that they have such a god defending them. His shrine can be improved as the settlement grows. {temple_of_battle_shrine_nomad_desc_short} This shrine is dedicated to the worship of the war god Dzarowit, the shield of h is people. {temple_of_battle_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRIN E {temple_of_battle_shrine__desc} 24/02/2005 18:10:03 {temple_of_battle_shrine__desc_short} 3

-------------{temple_of_battle_temple} Temple of Battle Temple

{temple_of_battle_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_barbarian} Sacred Grove of Donar

{temple_of_battle_temple_barbarian_desc} This sacred grove is dedicated to Donar, or Thor, the powerful god of thunder. H e is a protector against the forces of evil, and a good example to all warriors with his strength and bravery. Pulled through the skies in his chariot by two go ats, lightning follows him wherever he throws his mighty war hammer, Mjollnir.\n \nThe worship of Donar makes people feel happy to know that they have such a god defending them. His grove can be improved as the settlement grows. {temple_of_battle_temple_barbarian_desc_short} This sacred grove is dedicated to Donar the thunder-god, a guardian against evil , and inspiration to warriors. {temple_of_battle_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_nomad} Sacred Grove of Dzarowit {temple_of_battle_temple_nomad_desc} This sacred grove is dedicated to the worship of Dzarowit, the Slav war god, and shield to his people. Indeed, his symbol is an enormous shield. He may have bee n the springtime aspect of Swiantowid, the god who 'covers the plains with grass and the forests with leaves'.\n\nThe worship of Dzarowit makes people feel happ y to know that they have such a god defending them. His sacred grove can be impr oved as the settlement grows. {temple_of_battle_temple_nomad_desc_short}

This sacred grove is dedicated to the worship of the war god Dzarowit, the shiel d of his people. {temple_of_battle_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPL E {temple_of_battle_temple_} {temple_of_battle_temple__desc} 24/02/2005 18:10:03 {temple_of_battle_temple__desc_short} 4 -------------{temple_of_battle_large_temple} Temple of Battle Large Temple {temple_of_battle_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_barbarian} Sacred Circle of Donar Temple of Battle Shrine

{temple_of_battle_large_temple_barbarian_desc} This sacred circle is dedicated to Donar, or Thor, the powerful god of thunder. He is a protector against the forces of evil, and a good example to all warriors with his strength and bravery. Pulled through the skies in his chariot by two g oats, lightning follows him wherever he throws his mighty war hammer, Mjollnir.\ n\nThe worship of Donar makes people feel happy to know that they have such a go d defending them. {temple_of_battle_large_temple_barbarian_desc_short} This sacred circle is dedicated to Donar the thunder-god, a guardian against evi l, and inspiration to warriors. {temple_of_battle_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE

{temple_of_battle_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_nomad} Sacred Circle of Dzarowit

{temple_of_battle_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Dzarowit, the Slav war god, an d shield to his people. Indeed, his symbol is an enormous shield. He may have be en the springtime aspect of Swiantowid, the god who 'covers the plains with gras s and the forests with leaves'.\n\nThe worship of Dzarowit makes people feel hap py to know that they have such a god defending them. {temple_of_battle_large_temple_nomad_desc_short} This sacred circle is dedicated to the worship of the war god Dzarowit, the shie ld of his people. {temple_of_battle_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_} {temple_of_battle_large_temple__desc} 24/02/2005 18:10:03 {temple_of_battle_large_temple__desc_short} 6 -------------{temple_of_battleforge_shrine} Temple of Battleforge Shrine {temple_of_battleforge_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_barbarian} Shrine to Goibhniu Temple of Battle Temple

{temple_of_battleforge_shrine_barbarian_desc} This shrine is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, making him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinking man' s god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_shrine_barbarian_desc_short} This shrine is to honour Goibhniu, the smith and sword-maker of the Celtic gods.

{temple_of_battleforge_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_hun} Shrine to Chinglu

{temple_of_battleforge_shrine_hun_desc} This shrine is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung -nu' people. He is a war-spirit, and quite a bloody one as he expects blood and human sacrifices - fortunately for his worshippers, this is the sacrifice of cap tives taken in battle. Swords, being an important part of keeping what belongs t o the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes p eople feel reassured that they have such a god watching over them. This shrine c an be improved as the settlement grows. {temple_of_battleforge_shrine_hun_desc_short} This shrine is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_shrine_nomad} Shrine to Agni

{temple_of_battleforge_shrine_nomad_desc} This shrine is dedicated to the worship of Agni, a deity incorporated as 'akinak es', an iron sword, and to some as a god of fires. He demanded the sacrifice of cattle, horses and even human beings, but these were usually captives. He is a d angerous god to enemies, and a useful friend to his worshippers.\n\nThe respect shown to Agni gives confidence to the people that their needs will be looked aft er by a powerful deity, and makes them happier in their daily lives. The Shrine can be improved as the settlement grows. {temple_of_battleforge_shrine_nomad_desc_short} This shrine is to Agni, a fire and sword deity, and aid to his worshippers. {temple_of_battleforge_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine__desc} 16/03/2005 11:46:04 {temple_of_battleforge_shrine__desc_short} 3

-------------{temple_of_battleforge_temple} Temple of Battleforge Temple {temple_of_battleforge_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_barbarian} Sacred Grove of Goibhniu

{temple_of_battleforge_temple_barbarian_desc} This sacred grove is to honour Goibhniu, the smith of the Celtic gods. He is a m aster metalworker, and forges cunning swords that never miss their target, makin g him a fitting diety for a warrior people! He is also responsible for brewing t he ale of immortality that the gods enjoy, making him a good choice as a drinkin g man's god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_temple_barbarian_desc_short} This sacred grove is to honour Goibhniu, the smith and sword-maker of the Celtic gods. {temple_of_battleforge_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_hun} Sacred Grove of Chinglu

{temple_of_battleforge_temple_hun_desc} This sacred grove is dedicated to the worship of Chinglu, a sword-deity of the ' Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects bloo d and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what bel ongs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu m akes people feel reassured that they have such a god watching over them. The gro ve can be improved as the settlement grows. {temple_of_battleforge_temple_hun_desc_short} This grove is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_temple_nomad} Sacred Grove of Agni

{temple_of_battleforge_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinake s', an iron sword, and to some as a god of fires. He demanded the sacrifice of c attle, horses and even human beings, but these were usually captives. He is a da

ngerous god to enemies, and a useful friend to his worshippers.\n\nThe respect s hown to Agni gives confidence to the people that their needs will be looked afte r by a powerful deity, and makes them happier in their daily lives. The sacred g rove can be improved as the settlement grows. {temple_of_battleforge_temple_nomad_desc_short} This grove is dedicated to Agni, a fire and sword deity, and aid to his worshipp ers. {temple_of_battleforge_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_} Temple of Battleforge Shrine {temple_of_battleforge_temple__desc} 24/02/2005 18:10:03 {temple_of_battleforge_temple__desc_short} 4 -------------{temple_of_battleforge_large_temple} Temple of Battleforge Large Temple

{temple_of_battleforge_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_barbarian} Sacred Circle of Goibhniu {temple_of_battleforge_large_temple_barbarian_desc} This sacred circle is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, maki ng him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinki ng man's god too!\n\nThe worship of Goibhniu makes people feel happy to know tha t they have such a god helping their defenders. {temple_of_battleforge_large_temple_barbarian_desc_short} This sacred circle is to honour Goibhniu, the smith and sword-maker of the Celti c gods. {temple_of_battleforge_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE

LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_hun} Sacred Circle of Chinglu

{temple_of_battleforge_large_temple_hun_desc} This sacred circle is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blo od and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what be longs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. {temple_of_battleforge_large_temple_hun_desc_short} This circle is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_large_temple_nomad} Sacred Circle of Agni

{temple_of_battleforge_large_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinake s', an iron sword, and to some as a god of fires. He demanded the sacrifice of c attle, horses and even human beings, but these were usually captives. He is a da ngerous god to enemies, and a useful friend to his worshippers.\n\nThe respect s hown to Agni gives confidence to the people that their needs will be looked afte r by a powerful deity, and makes them happier in their daily lives. {temple_of_battleforge_large_temple_nomad_desc_short} This circle is dedicated to Agni, a fire and sword deity, and aid to his worship pers. {temple_of_battleforge_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_} Temple of Battleforge Temple

{temple_of_battleforge_large_temple__desc} 17/05/2005 12:15:34 {temple_of_battleforge_large_temple__desc_short} 6 -------------{temple_of_farming_shrine} Temple of Farming Shrine

{temple_of_farming_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING SHRINE

{temple_of_farming_shrine_barbarian}

Shrine to Frigg

{temple_of_farming_shrine_barbarian_desc} This shrine is dedicated to Frigg, the wife of Wotan, and the patron goddess of marriage, motherhood, love and fertility. In her final aspect she is the mistres s of the fields and crops, bringing life to what ever she touches. She also has the ability to know the destiny of everyone, although she will never reveal what fate has in store.\n\nA shrine to Frigg makes people content because it will he lp guarantee a good harvest. It can be improved as the settlement grows in size. {temple_of_farming_shrine_barbarian_desc_short} This shrine is dedicated to Frigg, the goddess of fertility in all things, inclu ding harvests. {temple_of_farming_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRI NE {temple_of_farming_shrine__desc} 24/02/2005 18:10:03 {temple_of_farming_shrine__desc_short} 3

-------------{temple_of_farming_temple} Temple of Farming Temple

{temple_of_farming_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_barbarian} Sacred Grove of Frigg

{temple_of_farming_temple_barbarian_desc} This sacred grove is dedicated to Frigg, the wife of Wotan, and the patron godde ss of marriage, motherhood, love and fertility. In her final aspect she is the m istress of the fields and crops, bringing life to what ever she touches. She als o has the ability to know the destiny of everyone, although she will never revea l what fate has in store.\n\nA grove dedicated to Frigg makes people content bec ause it will help guarantee a good harvest. It can be improved as the settlement grows in size. {temple_of_farming_temple_barbarian_desc_short} This grove is dedicated to Frigg, the goddess of fertility in all things, includ ing harvests. {temple_of_farming_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP

LE {temple_of_farming_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMP LE {temple_of_farming_temple_} {temple_of_farming_temple__desc} 24/02/2005 18:10:03 {temple_of_farming_temple__desc_short} 4 -------------{temple_of_farming_large_temple} Temple of Farming Large Temple Temple of Farming Shrine

{temple_of_farming_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_barbarian} Sacred Circle of Frigg

{temple_of_farming_large_temple_barbarian_desc} This sacred circle is dedicated to Frigg, the wife of Wotan, and the patron godd ess of marriage, motherhood, love and fertility. In her final aspect she is the mistress of the fields and crops, bringing life to what ever she touches. She al so has the ability to know the destiny of everyone, although she will never reve al what fate has in store.\n\nA circle dedicated to Frigg makes people content b ecause it will help guarantee a good harvest. {temple_of_farming_large_temple_barbarian_desc_short} This circle is dedicated to Frigg, the goddess of fertility in all things, inclu ding harvests. {temple_of_farming_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_hun_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARG E TEMPLE {temple_of_farming_large_temple_} {temple_of_farming_large_temple__desc} 24/02/2005 18:10:03 {temple_of_farming_large_temple__desc_short} 6 -------------{temple_of_fertility_shrine} Temple of Fertility Shrine Temple of Farming Temple

{temple_of_fertility_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_barbarian_desc} This shrine is dedicated to Brigit, the goddess of healing, fire and fertility. She is also a goddess who helps smiths in their work, but at this shrine her asp ect of fertility goddess is celebrated. The shrine makes people feel content to know that their gods are being properly honoured.\n\nHistorically, Brigit was la ter adopted by the Christians as St Brigit, but her areas of responsibility such as new borns and midwives still show her ancient past as a fertility diety. {temple_of_fertility_shrine_barbarian_desc_short} This shrine honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE

{temple_of_fertility_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_nomad} Shrine to Matka

{temple_of_fertility_shrine_nomad_desc} This shrine is dedicated to Makta, the Slavic earth mother and fertility goddess . No farming can be carried out without her blessing, and no plough should turn the earth before the spring days associated with her cult. She protects respectf ul farmers and guards villages against plagues and epidemics too.\n\nThe shrine makes the people feel happy to know that the goddess is being properly honoured, and now watches over them. The shrine can be improved as the settlement grows. {temple_of_fertility_shrine_nomad_desc_short} This shrine is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SH RINE {temple_of_fertility_shrine__desc} 24/02/2005 18:10:03 {temple_of_fertility_shrine__desc_short} 3 -------------{temple_of_fertility_temple} Temple of Fertility Temple

{temple_of_fertility_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_barbarian_desc} This sacred grove is dedicated to Brigit, the goddess of healing, fire and ferti lity. She is also a goddess who helps smiths in their work, but at this shrine h er aspect of fertility goddess is celebrated. The grove makes people feel conten t to know that their gods are being properly honoured.\n\nHistorically, Brigit w as later adopted by the Christians as St Brigit, but her areas of responsibility such as new borns and midwives still show her ancient past as a fertility diety .

{temple_of_fertility_temple_barbarian_desc_short} This sacred grove honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_nomad} Sacred Grove of Matka

{temple_of_fertility_temple_nomad_desc} This sacred grove is dedicated to Makta, the Slavic earth mother and fertility g oddess. No farming can be carried out without her blessing, and no plough should turn the earth before the spring days associated with her cult. She protects re spectful farmers and guards villages against plagues and epidemics too.\n\nThe g rove makes the people feel happy to know that the goddess is being properly hono ured, and now watches over them. The shrine can be improved as the settlement gr ows. {temple_of_fertility_temple_nomad_desc_short} This grove is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TE MPLE {temple_of_fertility_temple_} Temple of Fertility Shrine

{temple_of_fertility_temple__desc} 24/02/2005 18:10:03 {temple_of_fertility_temple__desc_short} 4 --------------

{temple_of_fertility_large_temple}

Temple of Fertility Large Temple

{temple_of_fertility_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_barbarian_desc} This sacred circle is dedicated to Brigit, the goddess of healing, fire and fert ility. She is also a goddess who helps smiths in their work, but at this shrine her aspect of fertility goddess is celebrated. The circle makes people feel cont ent to know that their gods are being properly honoured.\n\nHistorically, Brigit was later adopted by the Christians as St Brigit, but her areas of responsibili ty such as new borns and midwives still show her ancient past as a fertility die ty. {temple_of_fertility_large_temple_barbarian_desc_short} This sacred circle honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_nomad} Sacred Circle of Matka

{temple_of_fertility_large_temple_nomad_desc} This sacred circle is dedicated to Makta, the Slavic earth mother and fertility goddess. No farming can be carried out without her blessing, and no plough shoul d turn the earth before the spring days associated with her cult. She protects r espectful farmers and guards villages against plagues and epidemics too.\n\nThe circle makes the people feel happy to know that the goddess is being properly ho noured, and now watches over them. {temple_of_fertility_large_temple_nomad_desc_short} This circle is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE

{temple_of_fertility_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LA RGE TEMPLE {temple_of_fertility_large_temple_} {temple_of_fertility_large_temple__desc} 24/02/2005 18:10:03 {temple_of_fertility_large_temple__desc_short} 6 -------------{temple_of_healing_shrine} Temple of Healing Shrine Temple of Fertility Temple

{temple_of_healing_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_nomad} Shrine to Pai

{temple_of_healing_shrine_nomad_desc} This shrine is dedicated to Pai, the sky god of the Sarmatians. All life happens

beneath his gaze, and nothing can grow or flourish without his help. Here, he i s being worshipped in his aspect of healing and nurturing. The shrine makes the people feel happy to know that the god is being properly honoured, and now watch es over them at all times.\n\nThe shrine can be improved as the settlement grows . {temple_of_healing_shrine_nomad_desc_short} This shrine is dedicated to Pai, the all-powerful Sarmatian god of the sky. {temple_of_healing_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRI NE {temple_of_healing_shrine__desc} 24/02/2005 18:10:03 {temple_of_healing_shrine__desc_short} 3 -------------{temple_of_healing_temple} Temple of Healing Temple

{temple_of_healing_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP

LE {temple_of_healing_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_nomad} Sacred Grove of Pai

{temple_of_healing_temple_nomad_desc} This sacred grove is dedicated to Pai, the sky god of the Sarmatians. All life h appens beneath his gaze, and nothing can grow or flourish without his help. Here , he is being worshipped in his aspect of healing and nurturing. The grove makes the people feel happy to know that the god is being properly honoured, and now watches over them at all times.\n\nThis grove can be improved as the settlement grows. {temple_of_healing_temple_nomad_desc_short} This sacred grove is dedicated to Pai, the all-powerful Sarmatian god of the sky . {temple_of_healing_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMP LE {temple_of_healing_temple_} {temple_of_healing_temple__desc} 24/02/2005 18:10:03 {temple_of_healing_temple__desc_short} 4 -------------{temple_of_healing_large_temple} Temple of Healing Large Temple Temple of Healing Shrine

{temple_of_healing_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_carthaginian_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_nomad} Sacred Circle of Pai {temple_of_healing_large_temple_nomad_desc} This sacred circle is dedicated to Pai, the sky god of the Sarmatians. All life happens beneath his gaze, and nothing can grow or flourish without his help. Her e, he is being worshipped in his aspect of healing and nurturing. The circle mak es the people feel happy to know that the god is being properly honoured, and no w watches over them at all times. {temple_of_healing_large_temple_nomad_desc_short} This sacred circle is dedicated to Pai, the all-powerful Sarmatian god of the sk y. {temple_of_healing_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARG E TEMPLE {temple_of_healing_large_temple_} {temple_of_healing_large_temple__desc} 24/02/2005 18:10:03 {temple_of_healing_large_temple__desc_short} 6 -------------{temple_of_horse_shrine} Temple of Horse Shrine Temple of Healing Temple

{temple_of_horse_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_hun} Shrine of Ragrehs

{temple_of_horse_shrine_hun_desc} This shrine is dedicated to the worship of Ragrehs, who embodies all the great q ualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the hor se herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horsepeople. {temple_of_horse_shrine_hun_desc_short} This shrine is dedicated to the worship of Ragrehs, the horse-spirit of the step pes. {temple_of_horse_shrine_nomad} Shrine of Kolaksay {temple_of_horse_shrine_nomad_desc} This shrine is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and wa s the first to break a horse and ride from dusk til dawn. He ensures that the ho rse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can b e improved as the settlement expands, and its presence is inspiring to any horse -people. {temple_of_horse_shrine_nomad_desc_short} This shrine is dedicated to the worship of Kolaksay, the horse-spirit of the ste ppes. {temple_of_horse_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine__desc} 13/04/2005 14:49:23 {temple_of_horse_shrine__desc_short} 3 --------------

{temple_of_horse_temple}

Temple of Horse Temple

{temple_of_horse_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_hun} Sacred Grove of Ragrehs g a t c h

{temple_of_horse_temple_hun_desc} This sacred grove is dedicated to the worship of Ragrehs, who embodies all the reat qualities of a horseman. He is the master of the hunt on the open steppe, nd was the first to break a horse and ride from dusk til dawn. He ensures that he horse herds breed, and that every worthy warrior has a mount.\n\nThis grove an be improved as the settlement expands, and its presence is inspiring to any orse-people.

{temple_of_horse_temple_hun_desc_short} This grove is dedicated to the worship of Ragrehs, the horse-spirit of the stepp es. {temple_of_horse_temple_nomad} Sacred Grove of Kolaksay {temple_of_horse_temple_nomad_desc} This sacred grove is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_nomad_desc_short} This grove is dedicated to the worship of Kolaksay, the horse-spirit of the step pes. {temple_of_horse_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE

{temple_of_horse_temple_} {temple_of_horse_temple__desc} 13/04/2005 14:49:30

Temple of Horse Shrine

{temple_of_horse_temple__desc_short} 4 -------------{temple_of_horse_large_temple} Temple of Horse Large Temple {temple_of_horse_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_hun} Sacred Circle of Ragrehs

{temple_of_horse_large_temple_hun_desc} This sacred circle is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_hun_desc_short} This circle is dedicated to the worship of Ragrehs, the horse-spirit of the step pes. {temple_of_horse_large_temple_nomad} Sacred Circle of Kolaksay

{temple_of_horse_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Kolaksay, who embodies all the

great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circl e is inspiring to any horse-people. {temple_of_horse_large_temple_nomad_desc_short} This circle is dedicated to the worship of Kolaksay, the horse-spirit of the ste ppes. {temple_of_horse_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_} Temple of Horse Temple {temple_of_horse_large_temple__desc} 13/04/2005 14:49:39 {temple_of_horse_large_temple__desc_short} 6 -------------{temple_of_hunting_shrine} Temple of Hunting Shrine

{temple_of_hunting_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_barbarian} Shrine to Cocidius

{temple_of_hunting_shrine_barbarian_desc} This shrine is in honour of Cocidius, the Celtic god of hunting and woodlands an d therefore a diety that puts food on the table and gives young men training for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior carrying a spear and shield.\n\nThis shrine can be improved as the settlement grows, but it makes the people content as they see that their gods are being treated in th e proper style. {temple_of_hunting_shrine_barbarian_desc_short} This shrine is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE

{temple_of_hunting_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine__desc} 24/02/2005 18:10:03 {temple_of_hunting_shrine__desc_short} 3 -------------{temple_of_hunting_temple} Temple of Hunting Temple

{temple_of_hunting_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_barbarian} Sacred Grove of Cocidius

{temple_of_hunting_temple_barbarian_desc} This sacred grove is in honour of Cocidius, the Celtic god of hunting and woodla nds and therefore a diety that puts food on the table and gives young men traini ng for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior ca rrying a spear and shield.\n\nThe grove can be improved as the settlement grows, but it makes the people content as they see that their gods are being treated i n the proper style. {temple_of_hunting_temple_barbarian_desc_short} This grove is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE

{temple_of_hunting_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_} {temple_of_hunting_temple__desc} 24/02/2005 18:10:03 {temple_of_hunting_temple__desc_short} 4 -------------{temple_of_hunting_large_temple} Temple of Hunting Large Temple Temple of Hunting Shrine

{temple_of_hunting_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_barbarian} Sacred Circle of Cocidius

{temple_of_hunting_large_temple_barbarian_desc} This sacred circle is in honour of Cocidius, the Celtic god of hunting and woodl ands and therefore a diety that puts food on the table and gives young men train ing for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior c arrying a spear and shield.\n\nThe circle makes the people content as they see t hat their gods are being treated in the proper style. {temple_of_hunting_large_temple_barbarian_desc_short} This circle is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T

EMPLE {temple_of_hunting_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE T EMPLE {temple_of_hunting_large_temple_} {temple_of_hunting_large_temple__desc} 24/02/2005 18:10:03 {temple_of_hunting_large_temple__desc_short} 6 -------------{temple_of_hunting_lots_shrine} Temple of Hunting Lots Shrine {temple_of_hunting_lots_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_barbarian} Shrine to Ull Temple of Hunting Temple

{temple_of_hunting_lots_shrine_barbarian_desc} This shrine honours Ull, 'the brilliant one' and the stepson of Thor. He is the god of justice, dueling and agriculture, but here he is celebrated for his skill s with a bow and his love of the hunt. Ull was married to the giantess Skadi, an d this shrine makes the people feel content that their god is being correctly wo rshipped. The shrine can be improved if or when the settlement grows in size. {temple_of_hunting_lots_shrine_barbarian_desc_short} This shrine honours Ull, the stepson of Thor and celebrates his love of hunting.

{temple_of_hunting_lots_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SH RINE {temple_of_hunting_lots_shrine__desc} 24/02/2005 18:10:03 {temple_of_hunting_lots_shrine__desc_short} 3 -------------{temple_of_hunting_lots_temple} Temple of Hunting Lots Temple {temple_of_hunting_lots_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_barbarian} Sacred Grove of Ull

{temple_of_hunting_lots_temple_barbarian_desc} This sacred grove honours Ull, 'the brilliant one' and the stepson of Thor. He i s the god of justice, dueling and agriculture, but here he is celebrated for his skills with a bow and his love of the hunt. Ull was married to the giantess Ska di, and this grove makes the people feel content that their god is being correct ly worshipped. It can be improved if or when the settlement grows in size. {temple_of_hunting_lots_temple_barbarian_desc_short} This grove honours Ull, the stepson of Thor and celebrates his love of hunting. {temple_of_hunting_lots_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TE MPLE {temple_of_hunting_lots_temple_} {temple_of_hunting_lots_temple__desc} 24/02/2005 18:10:03 {temple_of_hunting_lots_temple__desc_short} 4 -------------Temple of Hunting Lots Shrine

{temple_of_hunting_lots_large_temple}

Temple of Hunting Lots Large Temple

{temple_of_hunting_lots_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_desc_short} DO NOT TRANSLATE! WARNIN G! This baseline description should never appear on screen! HUNT LOTS LARGE TEMP LE {temple_of_hunting_lots_large_temple_barbarian} Sacred Circle of Ull {temple_of_hunting_lots_large_temple_barbarian_desc} This sacred circle honours Ull, 'the brilliant one' and the stepson of Thor. He is the god of justice, dueling and agriculture, but here he is celebrated for hi s skills with a bow and his love of the hunt. Ull was married to the giantess Sk adi, and this circle makes the people feel content that their god is being corre ctly worshipped. {temple_of_hunting_lots_large_temple_barbarian_desc_short} This sacred circle honours Ull, the stepson of Thor and celebrates his love of h unting. {temple_of_hunting_lots_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_roman_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LA RGE TEMPLE {temple_of_hunting_lots_large_temple_} Temple of Hunting Lots Temple {temple_of_hunting_lots_large_temple__desc} 24/02/2005 18:10:03 {temple_of_hunting_lots_large_temple__desc_short} 6 -------------{temple_of_law_shrine} Temple of Law Shrine {temple_of_law_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! LAW SHRINE {temple_of_law_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW SHRINE {temple_of_law_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_nomad} Shrine to Papay

{temple_of_law_shrine_nomad_desc} This shrine is dedicated to Papay, the old sky god of the Scythians, one of the mightiest horse-people to rule the steppes. All life happens beneath his gaze, a nd nothing unjust can flourish in his sight. Here, he is being honoured as a bri nger of justice to his followers. The shrine makes the people feel happy to know that the great Papay is being properly honoured, and now watches over them at a ll times.\n\nIt can be improved as the settlement grows. {temple_of_law_shrine_nomad_desc_short} This shrine is dedicated to Papay, the every-watchful sky god. {temple_of_law_shrine_roman_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine__desc} 16/03/2005 11:47:16 {temple_of_law_shrine__desc_short} 3 -------------{temple_of_law_temple} Temple of Law Temple {temple_of_law_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! LAW TEMPLE {temple_of_law_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW TEMPLE {temple_of_law_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_nomad} Sacred Grove of Papay

{temple_of_law_temple_nomad_desc} This sacred grove is dedicated to Papay, the old sky god of the Scythians, one o f the mightiest horse-people to rule the steppes. All life happens beneath his g aze, and nothing unjust can flourish in his sight. Here, he is being honoured as a bringer of justice to his followers. The grove makes the people feel happy to know that the great Papay is being properly honoured, and now watches over them at all times.\n\nIt can be improved as the settlement grows. {temple_of_law_temple_nomad_desc_short} This sacred grove is dedicated to Papay, the every-watchful sky god. {temple_of_law_temple_roman_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_} Temple of Law Shrine {temple_of_law_temple__desc} 16/03/2005 11:47:16 {temple_of_law_temple__desc_short} 4 -------------{temple_of_law_large_temple} Temple of Law Large Temple

{temple_of_law_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_nomad} Sacred Circle of Papay

{temple_of_law_large_temple_nomad_desc} This sacred circle is dedicated to Papay, the old sky god of the Scythians, one

of the mightiest horse-people to rule the steppes. All life happens beneath his gaze, and nothing unjust can flourish in his sight. Here, he is being honoured a s a bringer of justice to his followers. The circle makes the people feel happy to know that the great Papay is being properly honoured, and now watches over th em at all times. {temple_of_law_large_temple_nomad_desc_short} This sacred circle is dedicated to Papay, the every-watchful sky god. {temple_of_law_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TE MPLE {temple_of_law_large_temple_} Temple of Law Temple

{temple_of_law_large_temple__desc} 16/03/2005 11:47:16 {temple_of_law_large_temple__desc_short} 6 -------------{temple_of_leadership_shrine} Temple of Leadership Shrine

{temple_of_leadership_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_barbarian_desc} This shrine is dedicated to the worship of Mogons, the 'Great One', here honoure d for his place as a leader among the gods and for the inspiration that he gives his mortal followers. The worship of Mogons makes people feel content with thei r leaders and their own place in the grand scheme of things.\n\nThe shrine can b e improved as the settlement itself grows. {temple_of_leadership_shrine_barbarian_desc_short} This shrine is dedicated to Mogons, the 'Great One', an inspirational leader am ong the gods. {temple_of_leadership_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_eastern_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRIN E {temple_of_leadership_shrine_nomad} Shrine to Svarog

{temple_of_leadership_shrine_nomad_desc} This shrine is dedicated to Svarog, the sky god of the Slavs. All life happens b eneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The shrine makes the people feel happy to know that the great Svarog is being properly honoured, and now watches over and guides them at all times.\n\nIt can be improved as the settlement grows. {temple_of_leadership_shrine_nomad_desc_short} This shrine is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_shrine_roman} Shrine to Sol Invictus

{temple_of_leadership_shrine_roman_desc} This shrine is dedicated to Sol Invictus, the Unconquerable Sun, whose travels a cross the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe shrin e makes his followers happy that their deity is being properly honoured. It can be improved as the settlement grows. {temple_of_leadership_shrine_roman_desc_short} This shrine is dedicated to Sol Invictus, the god of the Unconquerable Sun. {temple_of_leadership_shrine__desc} 24/02/2005 18:10:03 {temple_of_leadership_shrine__desc_short} 3 -------------{temple_of_leadership_temple} Temple of Leadership Temple

{temple_of_leadership_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_barbarian_desc} This sacred grove is dedicated to the worship of Mogons, the 'Great One', here h onoured for his place as a leader among the gods and for the inspiration that he gives his mortal followers. The worship of Mogons makes people feel content wit h their leaders and their own place in the grand scheme of things.\n\nThe grove

can be improved as the settlement itself grows. {temple_of_leadership_temple_barbarian_desc_short} This sacred grove is dedicated to Mogons, the 'Great One', an inspirational lea der among the gods. {temple_of_leadership_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPL E {temple_of_leadership_temple_nomad} Sacred Grove of Svarog

{temple_of_leadership_temple_nomad_desc} This sacred grove is dedicated to Svarog, the sky god of the Slavs. All life hap pens beneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The grove m akes the people feel happy to know that the great Svarog is being properly honou red, and now watches over and guides them at all times.\n\nIt can be improved as the settlement grows. {temple_of_leadership_temple_nomad_desc_short} This sacred grove is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_temple_roman} Temple of Sol Invictus

{temple_of_leadership_temple_roman_desc} This temple is dedicated to Sol Invictus, the Unconquerable Sun, whose travels a cross the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe templ e makes his followers happy that their deity is being properly honoured. It can be improved as the settlement grows. {temple_of_leadership_temple_roman_desc_short} This temple is dedicated to Sol Invictus, the god of the Unconquerable Sun. {temple_of_leadership_temple_} Temple of Leadership Shrine {temple_of_leadership_temple__desc}

24/02/2005 18:10:03 {temple_of_leadership_temple__desc_short} 4 -------------{temple_of_leadership_large_temple} Temple of Leadership Large Temple

{temple_of_leadership_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_barbarian_desc} This sacred circle is dedicated to the worship of Mogons, the 'Great One', here honoured for his place as a leader among the gods and for the inspiration that h e gives his mortal followers. The worship of Mogons makes people feel content wi th their leaders and their own place in the grand scheme of things. {temple_of_leadership_large_temple_barbarian_desc_short} This circle is dedicated to Mogons, the 'Great One', an inspirational leader am ong the gods. {temple_of_leadership_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_nomad} Sacred Circle of Svarog

{temple_of_leadership_large_temple_nomad_desc} This sacred circle is dedicated to Svarog, the sky god of the Slavs. All life ha ppens beneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The sancti fied circle makes the people feel happy to know that the great Svarog is being p roperly honoured, and now watches over and guides them at all times.\n\nIt can b e improved as the settlement grows.

{temple_of_leadership_large_temple_nomad_desc_short} This sacred circle is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_large_temple_roman} Large Temple of Sol Invictus

{temple_of_leadership_large_temple_roman_desc} This large temple is dedicated to Sol Invictus, the Unconquerable Sun, whose tra vels across the sky each day illuminate men's lives. An unquenchable power, ever ything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, a nd his birthday on December 25 is a major celebration by his worshippers.\n\nThe temple makes his followers happy that their deity is being properly honoured. I t can be improved as the settlement grows. {temple_of_leadership_large_temple_roman_desc_short} This large temple is dedicated to Sol Invictus, the god of the Unconquerable Sun . {temple_of_leadership_large_temple_} Temple of Leadership Temple

{temple_of_leadership_large_temple__desc} 24/02/2005 18:10:03 {temple_of_leadership_large_temple__desc_short} 6 -------------{temple_of_leadership_awesome_temple} Temple of Leadership Awesome Temple

{temple_of_leadership_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_desc_short} DO NOT TRANSLATE! WARNIN G! This baseline description should never appear on screen! LEADER AWESOME TEMPL E {temple_of_leadership_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO

ME TEMPLE {temple_of_leadership_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_roman} Awesome Temple of Sol Invictus

{temple_of_leadership_awesome_temple_roman_desc} This awesome temple is dedicated to Sol Invictus, the Unconquerable Sun, whose t ravels across the sky each day illuminate men's lives. An unquenchable power, ev erything that happens beneath his fiery course is visible, and nothing escapes h is gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nT he temple makes his followers happy that their deity is being properly honoured. {temple_of_leadership_awesome_temple_roman_desc_short} This awesome temple is dedicated to Sol Invictus, the god of the Unconquerable S un. {temple_of_leadership_awesome_temple_} Temple of Leadership Large Temple {temple_of_leadership_awesome_temple__desc} 26/04/2005 10:54:58 {temple_of_leadership_awesome_temple__desc_short} 8 -------------{temple_of_one_god_shrine} Temple of One god Shrine

{temple_of_one_god_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_carthaginian_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_eastern} Zoroastrian Shrine

{temple_of_one_god_shrine_eastern_desc} This Zoroastrian shrine is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrine s of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_shrine_eastern_desc_short} This Zoroastrian shrine is a centre for the religion of the Sassanid Empire. {temple_of_one_god_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRI NE {temple_of_one_god_shrine__desc} 24/02/2005 18:10:03 {temple_of_one_god_shrine__desc_short} 3 -------------{temple_of_one_god_temple} Temple of One god Temple

{temple_of_one_god_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD TEMPLE

{temple_of_one_god_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_eastern} Zoroastrian Temple

{temple_of_one_god_temple_eastern_desc} This Zoroastrian temple is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrine s of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_temple_eastern_desc_short} This Zoroastrian temple is a centre for the religion of the Sassanid Empire. {temple_of_one_god_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMP LE {temple_of_one_god_temple_} {temple_of_one_god_temple__desc} 24/02/2005 18:10:03 {temple_of_one_god_temple__desc_short} Temple of One god Shrine

4 -------------{temple_of_one_god_large_temple} Temple of One god Large Temple

{temple_of_one_god_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_eastern} Zoroastrian Large Temple

{temple_of_one_god_large_temple_eastern_desc} This large Zoroastrian temple is a centre for the teachings of Zoroaster, the re ligion of the Sassanid Empire. This revealed faith was the first to teach the do ctrines of heaven and hell, free will, a resurrection of the body, a Last Judgem ent on mankind and an everlasting life for the faithful, as laid out in the prop het's works.\n\nThis shrine makes the people feel content, as they have somewher e that gives spiritual comfort. It can be improved as the settlement grows in si ze. {temple_of_one_god_large_temple_eastern_desc_short} This large Zoroastrian temple is a centre for the religion of the Sassanid Empir e. {temple_of_one_god_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE

{temple_of_one_god_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARG E TEMPLE {temple_of_one_god_large_temple_} {temple_of_one_god_large_temple__desc} 24/02/2005 18:10:03 {temple_of_one_god_large_temple__desc_short} 6 -------------{temple_of_one_god_awesome_temple} Temple of One god Awesome Temple Temple of One god Temple

{temple_of_one_god_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_eastern} Zoroastrian Awesome Temple

{temple_of_one_god_awesome_temple_eastern_desc} This awesome Zoroastrian temple is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judg ement on mankind and an everlasting life for the faithful, as laid out in the pr ophet's works.\n\nThis shrine makes the people feel content, as they have somewh ere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_awesome_temple_eastern_desc_short} This awesome Zoroastrian temple is a centre for the religion of the Sassanid Emp ire. {temple_of_one_god_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES

OME TEMPLE {temple_of_one_god_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWES OME TEMPLE {temple_of_one_god_awesome_temple_} {temple_of_one_god_awesome_temple__desc} 24/02/2005 18:10:03 {temple_of_one_god_awesome_temple__desc_short} 8 -------------{temple_of_one_god_pantheon} Temple of One god Pantheon Temple of One god Large Temple

{temple_of_one_god_pantheon_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_eastern} Zoroastrian Temple Complex

{temple_of_one_god_pantheon_eastern_desc}

This Zoroastrian temple complex is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judg ement on mankind and an everlasting life for the faithful, as laid out in the pr ophet's works.\n\nThis shrine makes the people feel content, as they have somewh ere that gives spiritual comfort. {temple_of_one_god_pantheon_eastern_desc_short} This Zoroastrian temple complexe is a major centre for the religion of the Sassa nid Empire. {temple_of_one_god_pantheon_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_} Temple of One god Awesome Temple

{temple_of_one_god_pantheon__desc} 26/04/2005 10:55:45 {temple_of_one_god_pantheon__desc_short} 10 -------------{temple_of_mithras_shrine} Temple of Mithras Shrine

{temple_of_mithras_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI

NE {temple_of_mithras_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRI NE {temple_of_mithras_shrine_roman} Shrine to Mithras

{temple_of_mithras_shrine_roman_desc} This shrine to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of s trength, and emphasises ordeals to advance through the levels as new mysteries a re revealed and explained. Mithraism does not allow the worship of other gods, s o this shrine makes its adherents loyal to the cult.\n\nIt can be improved as th e settlement grows in size. {temple_of_mithras_shrine_roman_desc_short} This shrine is dedicated to the Invincible god, Mithras, a source of strength to his followers. {temple_of_mithras_shrine__desc} 23/03/2005 16:33:07 {temple_of_mithras_shrine__desc_short} 3 -------------{temple_of_mithras_temple} Temple of Mithras Temple

{temple_of_mithras_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip

tion should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMP LE {temple_of_mithras_temple_roman} Temple of Mithras

{temple_of_mithras_temple_roman_desc} This temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of s trength, and emphasises ordeals to advance through the levels as new mysteries a re revealed and explained. Mithraism does not allow the worship of other gods, s o this temple makes its adherents loyal to the cult.\n\nIt can be improved as th e settlement grows in size. {temple_of_mithras_temple_roman_desc_short} This temple is dedicated to the Invincible god, Mithras, a source of strength to his followers. {temple_of_mithras_temple_} Temple of Mithras Shrine

{temple_of_mithras_temple__desc} 23/03/2005 16:33:07 {temple_of_mithras_temple__desc_short} 4 -------------{temple_of_mithras_large_temple} Temple of Mithras Large Temple

{temple_of_mithras_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARG E TEMPLE {temple_of_mithras_large_temple_roman} Large Temple of Mithras

{temple_of_mithras_large_temple_roman_desc} This large temple to Mithras celebrates one of the mystery cults from the East t hat a large part of the Roman army adopted. The cult of Invincible Mithras is on e of strength, and emphasises ordeals to advance through the levels as new myste ries are revealed and explained. Mithraism does not allow the worship of other g ods, so this temple makes its adherents loyal to the cult.\n\nIt can be improved as the settlement grows in size. {temple_of_mithras_large_temple_roman_desc_short} This large temple is dedicated to the Invincible god, Mithras, a source of stren gth to his followers. {temple_of_mithras_large_temple_} {temple_of_mithras_large_temple__desc} 23/03/2005 16:33:07 {temple_of_mithras_large_temple__desc_short} 6 -------------{temple_of_mithras_awesome_temple} Temple of Mithras Awesome Temple Temple of Mithras Temple

{temple_of_mithras_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_hun_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_roman} Awesome Temple of Mithras

{temple_of_mithras_awesome_temple_roman_desc} This awesome temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mys teries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult. {temple_of_mithras_awesome_temple_roman_desc_short} This awesome temple is dedicated to the Invincible god, Mithras, a source of str ength to his followers. {temple_of_mithras_awesome_temple_} {temple_of_mithras_awesome_temple__desc} 26/04/2005 10:54:37 {temple_of_mithras_awesome_temple__desc_short} 8 -------------{church_christianity_shrine} Christian Shrine Temple of Mithras Large Temple

{church_christianity_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_barbarian_desc} This Christian shrine provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe shrine brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_shrine_barbarian_desc_short} This Christian shrine is a centre of religious learning for the community. {church_christianity_shrine_carthaginian_desc} This Christian shrine provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity r eceived official sanction when Constantine made it the state religion. The counc il of Nicaea in 325 helped establish church dogma and therefore unite Christians

under one banner.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_carthaginian_desc_short} This Christian shrine is a centre of learning and spiritual peace for the commun ity. {church_christianity_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SH RINE {church_christianity_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SH RINE {church_christianity_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SH RINE {church_christianity_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SH RINE {church_christianity_shrine_nomad_desc} This Christian shrine provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe shrine brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_shrine_nomad_desc_short} This Christian shrine is a centre of religious learning for the community. {church_christianity_shrine_roman_desc} This Christian shrine provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity r eceived official sanction when Constantine made it the state religion. The counc il of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_roman_desc_short} This Christian shrine is a centre of learning and spiritual peace for the commun ity. {church_christianity_shrine__desc} 12/04/2005 14:47:21 {church_christianity_shrine__desc_short} 3 -------------{church_christianity_chapel} Christian Chapel

{church_christianity_chapel_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL

{church_christianity_chapel_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_barbarian_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe chapel brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_chapel_barbarian_desc_short} This Christian chapel is a centre of learning and spiritual strength for the com munity. {church_christianity_chapel_carthaginian_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish church dogma and therefore unite Christians under one banner.\n\nThe chape l gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_carthaginian_desc_short} This Christian chapel is a centre of learning and spiritual peace for the commun ity. {church_christianity_chapel_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_nomad_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe chapel brings order to l ife in the settlement, and can be improved as the place grows. {church_christianity_chapel_nomad_desc_short} This Christian chapel is a centre of learning and spiritual strength for the com munity. {church_christianity_chapel_roman_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i

t the state religion, and at his urging the council of Nicaea in 325 helped esta blish church dogma and therefore unite Christians under one banner.\n\nThe chape l gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_roman_desc_short} This Christian chapel is a centre of learning and spiritual peace for the commun ity. {church_christianity_chapel_} Christian Shrine

{church_christianity_chapel__desc} 12/05/2005 12:35:17 {church_christianity_chapel__desc_short} 4 -------------{church_christianity_church} Christian Church

{church_christianity_church_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe church brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_church_barbarian_desc_short} This Christian church is a centre of learning and spiritual strength for the com munity. {church_christianity_church_carthaginian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish dogma and therefore unite Christians under one banner.\n\nThe church bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_church_carthaginian_desc_short} This Christian church is a centre of learning and spiritual peace for the commun ity. {church_christianity_church_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_hun_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_nomad_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe church brings order to l ife in the settlement, and can be improved as the place grows. {church_christianity_church_nomad_desc_short} This Christian church is a centre of learning and spiritual strength for the com munity. {church_christianity_church_roman_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish dogma and therefore unite Christians under one banner.\n\nThe church bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_church_roman_desc_short} This Christian church is a centre of learning and spiritual peace for the commun ity. {church_christianity_church_} Christian Chapel

{church_christianity_church__desc} 12/05/2005 12:35:02 {church_christianity_church__desc_short} 6 -------------{church_christianity_cathedral} Christian Cathedral {church_christianity_cathedral_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_barbarian_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the

community. {church_christianity_cathedral_carthaginian_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a relig ion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establi sh dogma and therefore unite Christians under one banner.\n\nThe cathedral bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_carthaginian_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace f or the community. {church_christianity_cathedral_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_nomad_desc} This Christian cathedral provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifi stic religion of the dispossessed and slaves within the Roman world, Christianit y in many forms has spread beyond the Empire, its Arian form in particular findi ng favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_nomad_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_roman_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a relig ion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establi sh dogma and therefore unite Christians under one banner.\n\nThe cathedral bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_roman_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace f or the community. {church_christianity_cathedral_} {church_christianity_cathedral__desc} 15/04/2005 11:53:32 {church_christianity_cathedral__desc_short} Christian Church

8 -------------{church_christianity_basilica} Christian Basilica {church_christianity_basilica_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_barbarian_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifis tic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular findin g favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_barbarian_desc_short} This Christian basilica is a centre of learning and spiritual strength for the c ommunity. {church_christianity_basilica_carthaginian_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one G od. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicae a in 325 helped establish dogma and therefore unite Christians under one banner. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_carthaginian_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace . {church_christianity_basilica_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_nomad_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifis tic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular findin g favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement.

{church_christianity_basilica_nomad_desc_short} This Christian basilica is a centre of learning and spiritual strength for the c ommunity. {church_christianity_basilica_roman_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one G od. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicae a in 325 helped establish dogma and therefore unite Christians under one banner. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_roman_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace . {church_christianity_basilica_} Christian Cathedral {church_christianity_basilica__desc} 17/05/2005 14:55:06 {church_christianity_basilica__desc_short} 10 -------------{temple_of_violence_shrine} Temple of Violence Shrine

{temple_of_violence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_barbarian_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Capti ves are offered in sacrifice, and their weapons are hung around the shrine to gl orify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. \n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_shrine_barbarian_desc_short} This shrine is consecrated to Tyz, the Gothic war god. {temple_of_violence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR

INE {temple_of_violence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_nomad} Shrine to Tagimsad

{temple_of_violence_shrine_nomad_desc} This shrine is consecrated to Tagimsad, the bloody-handed war god. Captives are offered in sacrifice, and their weapons are hung around the shrine to glorify Ta gimsad - and reflect well on the martial prowess of his worshippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_shrine_nomad_desc_short} This shrine is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHR INE {temple_of_violence_shrine__desc} 24/02/2005 18:10:03 {temple_of_violence_shrine__desc_short} 3 -------------{temple_of_violence_temple} Temple of Violence Temple

{temple_of_violence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_barbarian_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around t he grove to glorify Tyz - and to reflect well on the martial prowess of the Goth s! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_temple_barbarian_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_violence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE

{temple_of_violence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_nomad} Sacred Grove of Tagimsad

{temple_of_violence_temple_nomad_desc} This sacred grove is consecrated to Tagimsad, the bloody-handed war god. Captive s are offered in sacrifice, and their weapons are hung on trees around the grove to glorify Tagimsad - and to reflect well on the martial prowess of his worship pers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_temple_nomad_desc_short} This sacred grove is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEM PLE {temple_of_violence_temple_} Temple of Violence Shrine

{temple_of_violence_temple__desc} 24/02/2005 18:10:03 {temple_of_violence_temple__desc_short} 4 -------------{temple_of_violence_large_temple} Temple of Violence Large Temple

{temple_of_violence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE

{temple_of_violence_large_temple_barbarian_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths . Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the G oths! The worship of Tyz gives his followers a sense of being protected in war a nd peace by the god. {temple_of_violence_large_temple_barbarian_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_violence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_nomad} Sacred Circle of Tagimsad {temple_of_violence_large_temple_nomad_desc} This sacred circle is consecrated to Tagimsad, the bloody-handed war god. Captiv es are offered in sacrifice, and their weapons are hung on trees outside the cir cle to glorify Tagimsad - and to reflect well on the martial prowess of his wors hippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_} {temple_of_violence_large_temple__desc} 26/04/2005 10:56:29 Temple of Violence Temple

{temple_of_violence_large_temple__desc_short} 6 -------------{temple_of_ultraviolence_shrine} Temple of UltraViolence Shrine

{temple_of_ultraviolence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_barbarian} Shrine to the Morrigan

{temple_of_ultraviolence_shrine_barbarian_desc} This shrine is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someon e who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis shrine propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_shrine_barbarian_desc_short} This shrine is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_nomad} Shrine to Tyz {temple_of_ultraviolence_shrine_nomad_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Capti ves are offered in sacrifice, and their weapons are hung around the shrine to gl orify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. \n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_shrine_nomad_desc_short}

This shrine is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine__desc} 15/04/2005 15:36:06 {temple_of_ultraviolence_shrine__desc_short} 3 -------------{temple_of_ultraviolence_temple} Temple of UltraViolence Temple

{temple_of_ultraviolence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_barbarian} Sacred Grove of the Morrigan

{temple_of_ultraviolence_temple_barbarian_desc} This sacred grove is dedicated to the Morrigan, the Great Queen and triple godde ss of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help war riors, while choosing those who will die.\n\nThis grove propitiates the Morrigan , and brings strength to her followers. It can be improved as the settlement gro ws. {temple_of_ultraviolence_temple_barbarian_desc_short} This sacred grove is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE

{temple_of_ultraviolence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_nomad} Sacred Grove of Tyz {temple_of_ultraviolence_temple_nomad_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around t he grove to glorify Tyz - and to reflect well on the martial prowess of the Goth s! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_temple_nomad_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_} {temple_of_ultraviolence_temple__desc} 15/04/2005 15:36:06 {temple_of_ultraviolence_temple__desc_short} 4 -------------{temple_of_ultraviolence_large_temple} Temple of UltraViolence Large Temple {temple_of_ultraviolence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_desc_short} DO NOT TRANSLATE! WARNIN G! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_barbarian} rigan Sacred Circle of the Mor Temple of UltraViolence Shrine

{temple_of_ultraviolence_large_temple_barbarian_desc} This sacred circle is dedicated to the Morrigan, the Great Queen and triple godd ess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help wa rriors, while choosing those who will die.\n\nThis circle propitiates the Morrig an, and brings strength to her followers. {temple_of_ultraviolence_large_temple_barbarian_desc_short} This sacred circle is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE

{temple_of_ultraviolence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_nomad} Sacred Circle of Tyz

{temple_of_ultraviolence_large_temple_nomad_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths . Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the G oths! The worship of Tyz gives his followers a sense of being protected in war a nd peace by the god. {temple_of_ultraviolence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_} Temple of UltraViolence Temple {temple_of_ultraviolence_large_temple__desc} 26/04/2005 10:56:53 {temple_of_ultraviolence_large_temple__desc_short} 6

{temple_of_viking_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_mithras_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_church_christianity_name}

Christian Buildings - Effects are dependant on the religious belief of a settlem ent {temple_of_ultraviolence_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Christian Buildings - Effects are dependant on the religious belief of a settlem ent and your faction {temple_of_hunting_lots_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Hermitages and larger buildings - aid the spread of Christianity {temple_church_christianity_name} Christian churches - aid the spread of Christianity ********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 23/05/2005 16:44:15 * ********************************************************************************* ******* ********************************************************************************* *******

********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 13/04/2005 11:48:00 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{ludus_magnus} Ludus Magna {ludus_magnus_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! LUDUS MAGNA {ludus_magnus_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA

{ludus_magnus_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_eastern} Great School {ludus_magnus_eastern_desc} The Great School attracts wise teachers, keen to pass on their learning to all p otential leaders who know that greatness is found in the mind as well as the swo rd-arm. This kind of education is only found in the largest cities and represent s the very finest training for a ruling elite. Individuals trained here will gai n a solid understanding of all human wisdom, including the arts of war, statesma nship and good government.\n\nA great city with a Great School will tend to be s uperbly run because of the talented and educated men that can always be found he re. {ludus_magnus_eastern_desc_short} The Great School attracts wise teachers, who can pass on their learning to all t hose who know that greatness is found in the mind as well as the sword-arm. {ludus_magnus_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_roman_desc} The 'Ludus Magna' or Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind a s well as the sword-arm. This kind of education is only found in the largest cit ies and represents the very finest training for a ruling elite. Individuals trai ned here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Ludus Magna w ill tend to be superbly run because of the talented and educated men that can al ways be found here. {ludus_magnus_roman_desc_short} The Great School attracts wise teachers, who can pass on their learning to all t hose who know that greatness is found in the mind as well as the sword-arm. {ludus_magnus_} Scriptorium {ludus_magnus__desc} 13/04/2005 14:38:40 {ludus_magnus__desc_short} 5

-------------{hermitage} Hermitage

{hermitage_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HERMITAGE {hermitage_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HERMITAGE {hermitage_barbarian_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as a settlement grows in size. {hermitage_barbarian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_carthaginian_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as a settlement grows in size. {hermitage_carthaginian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_nomad_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to l ive with nearby anchorites, but eventually disdained even their company and live d alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by oth er structures as the settlement grows in size.

{hermitage_nomad_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_roman_desc} A hermitage is a place known to be the home of a religiously inspired individual . This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit o nly really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_roman_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_} Christian Church

{hermitage__desc} 15/04/2005 16:17:36 {hermitage__desc_short} 3 -------------{temple_of_horse_shrine} Temple of Horse Shrine

{temple_of_horse_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_hun} Shrine of Ragrehs

{temple_of_horse_shrine_hun_desc} This shrine is dedicated to the worship of Ragrehs, who embodies all the great q

ualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the hor se herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horsepeople. {temple_of_horse_shrine_hun_desc_short} This shrine is dedicated to the worship of Ragrehs, the horse-spirit of the step pes. {temple_of_horse_shrine_nomad} Shrine of Kolaksay {temple_of_horse_shrine_nomad_desc} This shrine is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and wa s the first to break a horse and ride from dusk til dawn. He ensures that the ho rse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can b e improved as the settlement expands, and its presence is inspiring to any horse -people. {temple_of_horse_shrine_nomad_desc_short} This shrine is dedicated to the worship of Kolaksay, the horse-spirit of the ste ppes. {temple_of_horse_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine__desc} 13/04/2005 14:49:23 {temple_of_horse_shrine__desc_short} 3 -------------{temple_of_horse_temple} Temple of Horse Temple

{temple_of_horse_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_hun} Sacred Grove of Ragrehs g a t c h

{temple_of_horse_temple_hun_desc} This sacred grove is dedicated to the worship of Ragrehs, who embodies all the reat qualities of a horseman. He is the master of the hunt on the open steppe, nd was the first to break a horse and ride from dusk til dawn. He ensures that he horse herds breed, and that every worthy warrior has a mount.\n\nThis grove an be improved as the settlement expands, and its presence is inspiring to any orse-people.

{temple_of_horse_temple_hun_desc_short} This grove is dedicated to the worship of Ragrehs, the horse-spirit of the stepp es. {temple_of_horse_temple_nomad} Sacred Grove of Kolaksay {temple_of_horse_temple_nomad_desc} This sacred grove is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_nomad_desc_short} This grove is dedicated to the worship of Kolaksay, the horse-spirit of the step pes. {temple_of_horse_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_} {temple_of_horse_temple__desc} 13/04/2005 14:49:30 {temple_of_horse_temple__desc_short} 4 -------------{temple_of_horse_large_temple} Temple of Horse Large Temple {temple_of_horse_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE Temple of Horse Shrine

TEMPLE {temple_of_horse_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_hun} Sacred Circle of Ragrehs

{temple_of_horse_large_temple_hun_desc} This sacred circle is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_hun_desc_short} This circle is dedicated to the worship of Ragrehs, the horse-spirit of the step pes. {temple_of_horse_large_temple_nomad} Sacred Circle of Kolaksay

{temple_of_horse_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circl e is inspiring to any horse-people. {temple_of_horse_large_temple_nomad_desc_short} This circle is dedicated to the worship of Kolaksay, the horse-spirit of the ste ppes. {temple_of_horse_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_} Temple of Horse Temple {temple_of_horse_large_temple__desc} 13/04/2005 14:49:39

{temple_of_horse_large_temple__desc_short} 6 -------------{church_christianity_cathedral} Christian Cathedral {church_christianity_cathedral_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_barbarian_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_carthaginian_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a relig ion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establi sh dogma and therefore unite Christians under one banner.\n\nThe cathedral bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_carthaginian_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace f or the community. {church_christianity_cathedral_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CA THEDRAL {church_christianity_cathedral_nomad_desc} This Christian cathedral provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifi stic religion of the dispossessed and slaves within the Roman world, Christianit y in many forms has spread beyond the Empire, its Arian form in particular findi

ng favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_nomad_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_roman_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a relig ion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establi sh dogma and therefore unite Christians under one banner.\n\nThe cathedral bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_roman_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace f or the community. {church_christianity_cathedral_} {church_christianity_cathedral__desc} 15/04/2005 11:53:32 {church_christianity_cathedral__desc_short} 8 -------------{temple_of_ultraviolence_shrine} Temple of UltraViolence Shrine Christian Church

{temple_of_ultraviolence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_barbarian} Shrine to the Morrigan

{temple_of_ultraviolence_shrine_barbarian_desc} This shrine is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someon e who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis shrine propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_shrine_barbarian_desc_short} This shrine is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC

E SHRINE {temple_of_ultraviolence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_nomad} Shrine to Tyz {temple_of_ultraviolence_shrine_nomad_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Capti ves are offered in sacrifice, and their weapons are hung around the shrine to gl orify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. \n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_shrine_nomad_desc_short} This shrine is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E SHRINE {temple_of_ultraviolence_shrine__desc} 15/04/2005 15:36:06 {temple_of_ultraviolence_shrine__desc_short} 3 -------------{temple_of_ultraviolence_temple} Temple of UltraViolence Temple

{temple_of_ultraviolence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_barbarian} Sacred Grove of the Morrigan

{temple_of_ultraviolence_temple_barbarian_desc} This sacred grove is dedicated to the Morrigan, the Great Queen and triple godde ss of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help war riors, while choosing those who will die.\n\nThis grove propitiates the Morrigan , and brings strength to her followers. It can be improved as the settlement gro ws.

{temple_of_ultraviolence_temple_barbarian_desc_short} This sacred grove is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_nomad} Sacred Grove of Tyz {temple_of_ultraviolence_temple_nomad_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around t he grove to glorify Tyz - and to reflect well on the martial prowess of the Goth s! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_temple_nomad_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E TEMPLE {temple_of_ultraviolence_temple_} {temple_of_ultraviolence_temple__desc} 15/04/2005 15:36:06 {temple_of_ultraviolence_temple__desc_short} 4 Temple of UltraViolence Shrine

{temple_of_viking_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_mithras_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_church_christianity_name} Christian Buildings - Effects are dependant on the religious belief of a settlem ent {temple_of_ultraviolence_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Christian Buildings - Effects are dependant on the religious belief of a settlem ent and your faction {temple_of_hunting_lots_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Hermitages and larger buildings - aid the spread of Christianity {temple_church_christianity_name} Christian churches - aid the spread of Christianity ********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 24/04/2005 15:21:00 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{tavern} Tavern

{tavern_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! TAVERN {tavern_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! TAVERN {tavern_barbarian_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!\n\nA Tave rn can be replaced as the settlement grows in size and stature. {tavern_barbarian_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people!

{tavern_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_hun_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_hun_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! {tavern_nomad_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! A Tave rn is the perfect place for everyone to enjoy themselves, and let worries be dro wned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_nomad_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic st ories to tell! Let everyone hear how great it is to be one of our people! {tavern_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_} Governor's Villa

{tavern__desc} 26/04/2005 11:50:41 {tavern__desc_short} 3 -------------{temple_of_leadership_awesome_temple} Temple of Leadership Awesome Temple

{temple_of_leadership_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_desc_short} DO NOT TRANSLATE! WARNIN G! This baseline description should never appear on screen! LEADER AWESOME TEMPL E

{temple_of_leadership_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESO ME TEMPLE {temple_of_leadership_awesome_temple_roman} Awesome Temple of Sol Invictus

{temple_of_leadership_awesome_temple_roman_desc} This awesome temple is dedicated to Sol Invictus, the Unconquerable Sun, whose t ravels across the sky each day illuminate men's lives. An unquenchable power, ev erything that happens beneath his fiery course is visible, and nothing escapes h is gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nT he temple makes his followers happy that their deity is being properly honoured. {temple_of_leadership_awesome_temple_roman_desc_short} This awesome temple is dedicated to Sol Invictus, the god of the Unconquerable S un. {temple_of_leadership_awesome_temple_} Temple of Leadership Large Temple {temple_of_leadership_awesome_temple__desc} 26/04/2005 10:54:58

{temple_of_leadership_awesome_temple__desc_short} 8 -------------{temple_of_one_god_pantheon} Temple of One god Pantheon

{temple_of_one_god_pantheon_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_eastern} Zoroastrian Temple Complex

{temple_of_one_god_pantheon_eastern_desc} This Zoroastrian temple complex is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judg ement on mankind and an everlasting life for the faithful, as laid out in the pr ophet's works.\n\nThis shrine makes the people feel content, as they have somewh ere that gives spiritual comfort. {temple_of_one_god_pantheon_eastern_desc_short} This Zoroastrian temple complexe is a major centre for the religion of the Sassa nid Empire. {temple_of_one_god_pantheon_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON

{temple_of_one_god_pantheon_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANT HEON {temple_of_one_god_pantheon_} Temple of One god Awesome Temple

{temple_of_one_god_pantheon__desc} 26/04/2005 10:55:45 {temple_of_one_god_pantheon__desc_short} 10 -------------{temple_of_mithras_awesome_temple} Temple of Mithras Awesome Temple

{temple_of_mithras_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWES OME TEMPLE {temple_of_mithras_awesome_temple_roman} Awesome Temple of Mithras

{temple_of_mithras_awesome_temple_roman_desc} This awesome temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mys teries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult. {temple_of_mithras_awesome_temple_roman_desc_short} This awesome temple is dedicated to the Invincible god, Mithras, a source of str ength to his followers. {temple_of_mithras_awesome_temple_} {temple_of_mithras_awesome_temple__desc} 26/04/2005 10:54:37 {temple_of_mithras_awesome_temple__desc_short} 8 -------------{temple_of_violence_large_temple} Temple of Violence Large Temple Temple of Mithras Large Temple

{temple_of_violence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_barbarian_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths . Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the G oths! The worship of Tyz gives his followers a sense of being protected in war a nd peace by the god. {temple_of_violence_large_temple_barbarian_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_violence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE

{temple_of_violence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_nomad} Sacred Circle of Tagimsad {temple_of_violence_large_temple_nomad_desc} This sacred circle is consecrated to Tagimsad, the bloody-handed war god. Captiv es are offered in sacrifice, and their weapons are hung on trees outside the cir cle to glorify Tagimsad - and to reflect well on the martial prowess of his wors hippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LAR GE TEMPLE {temple_of_violence_large_temple_} {temple_of_violence_large_temple__desc} 26/04/2005 10:56:29 {temple_of_violence_large_temple__desc_short} 6 -------------{temple_of_ultraviolence_large_temple} Temple of UltraViolence Large Temple {temple_of_ultraviolence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_desc_short} DO NOT TRANSLATE! WARNIN G! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_barbarian} rigan Sacred Circle of the Mor Temple of Violence Temple

{temple_of_ultraviolence_large_temple_barbarian_desc} This sacred circle is dedicated to the Morrigan, the Great Queen and triple godd ess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help wa

rriors, while choosing those who will die.\n\nThis circle propitiates the Morrig an, and brings strength to her followers. {temple_of_ultraviolence_large_temple_barbarian_desc_short} This sacred circle is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_nomad} Sacred Circle of Tyz

{temple_of_ultraviolence_large_temple_nomad_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths . Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the G oths! The worship of Tyz gives his followers a sense of being protected in war a nd peace by the god. {temple_of_ultraviolence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENC E LARGE TEMPLE {temple_of_ultraviolence_large_temple_} Temple of UltraViolence Temple {temple_of_ultraviolence_large_temple__desc} 26/04/2005 10:56:53 {temple_of_ultraviolence_large_temple__desc_short} 6

********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 07/05/2005 12:00:00 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{church_christianity_chapel} Christian Chapel

{church_christianity_chapel_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_barbarian_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe chapel brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_chapel_barbarian_desc_short} This Christian chapel is a centre of learning and spiritual strength for the com munity. {church_christianity_chapel_carthaginian_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish church dogma and therefore unite Christians under one banner.\n\nThe chape l gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_carthaginian_desc_short} This Christian chapel is a centre of learning and spiritual peace for the commun ity. {church_christianity_chapel_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL

{church_christianity_chapel_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH APEL {church_christianity_chapel_nomad_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe chapel brings order to l ife in the settlement, and can be improved as the place grows. {church_christianity_chapel_nomad_desc_short} This Christian chapel is a centre of learning and spiritual strength for the com munity. {church_christianity_chapel_roman_desc} This Christian chapel provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish church dogma and therefore unite Christians under one banner.\n\nThe chape l gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_roman_desc_short} This Christian chapel is a centre of learning and spiritual peace for the commun ity. {church_christianity_chapel_} Christian Shrine

{church_christianity_chapel__desc} 12/05/2005 12:35:17 {church_christianity_chapel__desc_short} 4 -------------{church_christianity_church} Christian Church

{church_christianity_church_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe church brings order to li fe in the settlement, and can be improved as the place grows. {church_christianity_church_barbarian_desc_short} This Christian church is a centre of learning and spiritual strength for the com munity.

{church_christianity_church_carthaginian_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish dogma and therefore unite Christians under one banner.\n\nThe church bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_church_carthaginian_desc_short} This Christian church is a centre of learning and spiritual peace for the commun ity. {church_christianity_church_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CH URCH {church_christianity_church_nomad_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people can gather to learn of the teachings of Jesus. Originally a pacifisti c religion of the dispossessed and slaves within the Roman world, Christianity i n many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe church brings order to l ife in the settlement, and can be improved as the place grows. {church_christianity_church_nomad_desc_short} This Christian church is a centre of learning and spiritual strength for the com munity. {church_christianity_church_roman_desc} This Christian church provides a spiritual centre for the settlement, a place wh ere people gather to learn of the teachings of Jesus. Originally a pacifistic re ligion of the dispossessed and slaves within the Roman world, Constantine made i t the state religion, and at his urging the council of Nicaea in 325 helped esta blish dogma and therefore unite Christians under one banner.\n\nThe church bring s order to life in the settlement, and can be improved as the place grows. {church_christianity_church_roman_desc_short} This Christian church is a centre of learning and spiritual peace for the commun ity. {church_christianity_church_} Christian Chapel

{church_christianity_church__desc} 12/05/2005 12:35:02 {church_christianity_church__desc_short} 6

********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 13/05/2005 * ********************************************************************************* ******* ********************************************************************************* *******

********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 16/05/2005 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{hippodrome} Hippodrome

{hippodrome_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HIPPODROME {hippodrome_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! HIPPODROME {hippodrome_barbarian} Royal Stables {hippodrome_barbarian_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger. {hippodrome_barbarian_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_carthaginian_desc_short}

DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_eastern} Elite Cavalry Stables

{hippodrome_eastern_desc} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. Horses and men are looked after in considerable luxury - at least compare d to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. \n\nThese stable s may also include facilities for training and housing other war beasts, such as elephants. This alone can make the building a valuable part of the military inf rastructure.\n\nThis building cannot be upgraded. {hippodrome_eastern_desc_short} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. They may also include facilities for training other war beasts, such as e lephants. This building cannot be upgraded. {hippodrome_hun} Royal Stables

{hippodrome_hun_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger. {hippodrome_hun_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_nomad} Royal Stables

{hippodrome_nomad_desc} Royal stables train some of the finest mounted warriors available to any army. H orses and men are well looked after - at least when compared to the conditions f ootsoldiers are expected to endure - as horses are valuable animals! Farriers, w eapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement bec omes larger. {hippodrome_nomad_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_roman_desc} The Hippodrome is a place where horse and chariot races are staged. The expertis e this requires can be transferred to the military.\n\nHorses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. {hippodrome_roman_desc_short} The Hippodrome is a place where horse and chariot races are staged. The expertis e in horse flesh found here also helps train cavalry forces. This building can b e upgraded further when the settlement grows. {hippodrome_} Cavalry Stables, City Barracks

{hippodrome__desc} 17/05/2005 16:42:38

{hippodrome__desc_short} 8 -------------{circus_maximus} Circus Maximus

{circus_maximus_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CIRCUS {circus_maximus_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CIRCUS {circus_maximus_barbarian} Great King's Stables

{circus_maximus_barbarian_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_barbarian_desc_short} The Great King's stables are the best cavalry buildings available to a barbarian people. {circus_maximus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_hun} Great Kings Stables

{circus_maximus_hun_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_hun_desc_short} The Great King's stables are the best cavalry buildings available to a horse-lov ing people. {circus_maximus_nomad} Great Kings Stables {circus_maximus_nomad_desc} The Great King's stables are the best cavalry buildings available. Any type of h orseman trained here has been given the best practical education, mount and war

gear that his people can provide. He has also been housed in some comfort, becau se a horseman is a natural nobleman and should expect to be well treated! The mo st talented horsebreakers, farriers, weapon makers and specialised armourers are also to found here, making it possible to produce any kind of cavalry unit. {circus_maximus_nomad_desc_short} The Great King's stables are the best cavalry buildings available to a horse-lov ing people. {circus_maximus_roman_desc} The circus is a prestige building, used to stage highly popular races. The skill s needed to handle horses here are used to train elite cavalry units to defend t he Empire.\n\nIt is, however, the races that make this building popular, as thes e are fast, dramatic and dangerous. Individual teams attract fanatical following s, and race days can provoke powerful loyalties in the plebian mob. Deaths among the crowd are not unknown as rival supporters fight after close-run races - an d those where there has been a lot of cheating! {circus_maximus_roman_desc_short} The circus is a prestige building, used to stage highly popular races. The skill s needed to handle horses here are used to train elite cavalry forces. {circus_maximus_} {circus_maximus__desc} 17/05/2005 15:59:27 {circus_maximus__desc_short} 10 -------------{smiths_workshop} Armourer Hippodrome, Royal Barracks

{smiths_workshop_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ARMOURER {smiths_workshop_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARMOURER {smiths_workshop_barbarian} Weaponsmith

{smiths_workshop_barbarian_desc} A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made can sword often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_barbarian_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_eastern_desc} An armourer works closely with a smith, and produces fine armour to match the sm

ith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_eastern_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match t he smith's superior weapons. {smiths_workshop_hun} Weaponsmith

{smiths_workshop_hun_desc} A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made sword can often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_hun_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_nomad} Weaponsmith {smiths_workshop_nomad_desc} A weaponsmith produces superb weaponry. His work is highly valued by military me n - a well-made sword often means the difference between life and death! His ski lls ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_nomad_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. Hi s work is highly prized amongst the warrior elite. {smiths_workshop_roman_desc} An armourer works closely with a smith, and produces fine armour to match the sm ith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_roman_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match t he smith's superior weapons. {smiths_workshop_} {smiths_workshop__desc} 17/05/2005 16:46:49 {smiths_workshop__desc_short} 4 -------------{baths} Public Baths {baths_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! PUBLIC BATHS {baths_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! PUBLIC BATHS Blacksmith

{baths_barbarian}

Cesspool

{baths_barbarian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a pit for all their rubbish and ordure. These reeking ho les have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of th e community. While cesspools do at least mean that filth is removed from people' s immediate living area, they can still flood in times of heavy rains, depositin g everything back inside people's homes! \n\nThis is a stepping stone to the nex t level of public health. {baths_barbarian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a large pit for all their rubbish and ordure. {baths_carthaginian} Cesspool

{baths_carthaginian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a pit for all their rubbish and ordure. These reeking ho les have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of th e community. While cesspools do at least mean that filth is removed from people' s immediate living area, they can still flood in times of heavy rains, depositin g everything back inside people's homes! \n\nThis is a stepping stone to the nex t level of public health {baths_carthaginian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by provi ding each dwelling with a large pit for all their rubbish and ordure. {baths_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_roman_desc} Public baths are often among the most magnificent of public buildings, and inclu de cunning heating systems and many slaves to look after the needs of the citize ns. They play an important role in public life in the Roman world. They are a si gn of 'Roman-ness', that the town is part of the larger Empire.\n\nBaths are not only a place to get clean, but also a place where a man can socialise with his colleagues, argue about politics and religion -and catch up on the local juicy g ossip!

{baths_roman_desc_short} Public baths play an important part in the social life of the town; they are a p lace to meet as much as somewhere to get clean. {baths_} Sewers

{baths__desc} 18/05/2005 10:18:59 {baths__desc_short} 9 -------------{temple_of_battleforge_large_temple} Temple of Battleforge Large Temple

{temple_of_battleforge_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_barbarian} Sacred Circle of Goibhniu {temple_of_battleforge_large_temple_barbarian_desc} This sacred circle is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, maki ng him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinki ng man's god too!\n\nThe worship of Goibhniu makes people feel happy to know tha t they have such a god helping their defenders. {temple_of_battleforge_large_temple_barbarian_desc_short} This sacred circle is to honour Goibhniu, the smith and sword-maker of the Celti c gods. {temple_of_battleforge_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_hun} Sacred Circle of Chinglu

{temple_of_battleforge_large_temple_hun_desc} This sacred circle is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blo od and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what be

longs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. {temple_of_battleforge_large_temple_hun_desc_short} This circle is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_large_temple_nomad} Sacred Circle of Agni

{temple_of_battleforge_large_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinake s', an iron sword, and to some as a god of fires. He demanded the sacrifice of c attle, horses and even human beings, but these were usually captives. He is a da ngerous god to enemies, and a useful friend to his worshippers.\n\nThe respect s hown to Agni gives confidence to the people that their needs will be looked afte r by a powerful deity, and makes them happier in their daily lives. {temple_of_battleforge_large_temple_nomad_desc_short} This circle is dedicated to Agni, a fire and sword deity, and aid to his worship pers. {temple_of_battleforge_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_} Temple of Battleforge Temple

{temple_of_battleforge_large_temple__desc} 17/05/2005 12:15:34 {temple_of_battleforge_large_temple__desc_short} 6 -------------{church_christianity_basilica} Christian Basilica {church_christianity_basilica_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_barbarian_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifis tic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular findin g favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_barbarian_desc_short} This Christian basilica is a centre of learning and spiritual strength for the c ommunity. {church_christianity_basilica_carthaginian_desc}

This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one G od. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicae a in 325 helped establish dogma and therefore unite Christians under one banner. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_carthaginian_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace . {church_christianity_basilica_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BA SILICA {church_christianity_basilica_nomad_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifis tic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular findin g favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_nomad_desc_short} This Christian basilica is a centre of learning and spiritual strength for the c ommunity. {church_christianity_basilica_roman_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one G od. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicae a in 325 helped establish dogma and therefore unite Christians under one banner. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_roman_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace . {church_christianity_basilica_} Christian Cathedral {church_christianity_basilica__desc} 17/05/2005 14:55:06 {church_christianity_basilica__desc_short} 10

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********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 01/06/2005 09:45:25 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{royal_barracks} Royal Barracks

{royal_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ROYAL BARRACKS {royal_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ROYAL BARRACKS {royal_barracks_barbarian} Palatine Barracks

{royal_barracks_barbarian_desc} Palatine barracks are extremely large and well-appointed - copying Roman opulenc e - as might be expected of a people's most important military buildings. The b arracks themselves are deliberately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although discipline is hard. As a result, the elite trained her e are expected to be the finest, bravest men sent into battle. {royal_barracks_barbarian_desc_short} Palatine barracks are extremely large and well-appointed, as might be expected o f a people's most important military facilities. {royal_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ROYAL BARRAC KS

{royal_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ROYAL BARRAC KS {royal_barracks_eastern_desc} Royal barracks are extremely large and well-appointed, as might be expected of a country's most important military buildings. They include extensive drill and t raining facilities: the very best that can be provided. The barracks themselves are deliberately imposing to show the world the true might of the state.\n\nThe soldiers live relatively well, although discipline is hard. As a result, the eli te trained here are expected to be the finest, bravest soldiers that are sent in to battle. {royal_barracks_eastern_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a country's most important military facilities. {royal_barracks_hun_desc} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military buildings. The barracks themselves are deliber ately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although disc ipline is hard. As a result, the elite trained here are expected to be the fines t, bravest men sent into battle. {royal_barracks_hun_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military facilities. {royal_barracks_nomad_desc} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military buildings. The barracks themselves are deliber ately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although disc ipline is hard. As a result, the elite trained here are expected to be the fines t, bravest men sent into battle. {royal_barracks_nomad_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military facilities. {royal_barracks_roman} Urban Barracks {royal_barracks_roman_desc} Urban barracks are extremely large and well-appointed, as might be expected of R ome's most important military facilities. They include extensive drill and train ing facilities: the very best that can be provided. The barracks themselves are deliberately imposing to show the world the true might of Rome.\n\nThe soldiers live relatively well, although discipline is hard. As a result, the elite traine d here are expected to be the finest, bravest soldiers that Rome sends into batt le. {royal_barracks_roman_desc_short} Urban barracks are extremely large and well-appointed, as might be expected of R ome's most important military facilities. {royal_barracks_} {royal_barracks__desc} 03/06/2005 11:56:40 Army Barracks

{royal_barracks__desc_short} 10 -------------{temple_of_viking_shrine} Temple of Viking Shrine

{temple_of_viking_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_barbarian} Shrine to Wotan

{temple_of_viking_shrine_barbarian_desc} This shrine is to honour Wotan, the one-eyed father of the Gods. He traded one o f his eyes for wisdom, and sacrificed himself to himself in exchange for the mag ical power and knowledge of the runes. His two ravens bring him reports from thr oughout the worlds of gods, giants and men. From him, mankind has learned much a nd travelled far as a result.\n\nThis shrine can be improved as the settlement g rows in size. {temple_of_viking_shrine_barbarian_desc_short} This shrine is to honour Wotan, the one-eyed father of the Gods and source of wi sdom. {temple_of_viking_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E

{temple_of_viking_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRIN E {temple_of_viking_shrine__desc} 07/06/2005 11:11:12 {temple_of_viking_shrine__desc_short} 3 -------------{temple_of_viking_temple} Temple of Viking Temple

{temple_of_viking_temple_desc} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_barbarian} Sacred Grove of Wotan

{temple_of_viking_temple_barbarian_desc} This sacred grove is to honour Wotan, the one-eyed father of the Gods. He traded one of his eyes for wisdom, and sacrificed himself to himself in exchange for t he magical power and knowledge of the runes. His two ravens bring him reports fr om throughout the worlds of gods, giants and men. From him, mankind has learned much and travelled far as a result.\n\nThis grove can be improved as the settlem ent grows in size. {temple_of_viking_temple_barbarian_desc_short} This sacred grove is to honour Wotan, the one-eyed father of the Gods and source of wisdom. {temple_of_viking_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E

{temple_of_viking_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPL E {temple_of_viking_temple_} {temple_of_viking_temple__desc} 07/06/2005 11:14:00 {temple_of_viking_temple__desc_short} 4 -------------{temple_of_viking_large_temple} Temple of Viking Large Temple {temple_of_viking_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_barbarian} Sacred Circle of Wotan Temple of Viking Shrine

{temple_of_viking_large_temple_barbarian_desc} This sacred circle is to honour Wotan, the one-eyed father of the Gods. He trade d one of his eyes for wisdom, and sacrificed himself to himself in exchange for the magical power and knowledge of the runes. His two ravens bring him reports f rom throughout the worlds of gods, giants and men. From him, mankind has learned much and travelled far as a result. {temple_of_viking_large_temple_barbarian_desc_short} This sacred circle is to honour Wotan, the one-eyed father of the Gods and sourc e of wisdom. {temple_of_viking_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE

{temple_of_viking_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_} {temple_of_viking_large_temple__desc} 07/06/2005 11:14:16 {temple_of_viking_large_temple__desc_short} 6 Temple of Viking Temple

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********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 17/06/2005 14:48:01 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{imperial_palace} Imperial Palace

{imperial_palace_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! IMPERIAL PALACE {imperial_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! IMPERIAL PALACE {imperial_palace_barbarian} Castrum

{imperial_palace_barbarian_desc} A Castrum is the ultimate expression in stone of a warlord's authority. The cast rum's imposing size is intended to impress everyone in a city, and visitors as w ell. Those who live in the looming shadow of the place can be allowed no doubt a s to who is in charge, and who controls every aspect of life. Wealth and luxury are also to be found within.\n\nThe castrum allows the most advanced constructio n to take place, letting the settlement grow to great size. {imperial_palace_barbarian_desc_short} A Castrum is the ultimate expression in stone of a warlord's authority. The cast rum's imposing size is intended to impress everyone. {imperial_palace_carthaginian} Warlord's Palace {imperial_palace_carthaginian_desc} A Desert Warlord's Palace is the ultimate expression of authority. The building' s imposing size and ultimate luxury are intended to cow everyone. Those who live nearby have no doubts as to where power lies, while those inside control every aspect of life within the city.\n\nThe Desert Warlord's Palace allows the most a dvanced construction works in a city: magnificence in all things can be the resu lt. {imperial_palace_carthaginian_desc_short} A Desert Warlord's Palace is the ultimate expression in marble and stone of the state's power. Those who live outside its walls can have no doubt as to where po wer resides. {imperial_palace_eastern} Royal Palace

{imperial_palace_eastern_desc} A Royal Palace is the ultimate expression of authority. The building's imposing size and ultimate luxury are intended to cow everyone. Those who live nearby hav e no doubts as to where power lies, while those inside control every aspect of l ife within the city.\n\nThe Royal Palace allows the most advanced construction w orks in a city: magnificence in all things can be the result.

{imperial_palace_eastern_desc_short} A Royal Palace is the ultimate expression in marble and stone of the state's pow er. Those who live outside its walls can have no doubt as to where power resides . {imperial_palace_hun} Royal Palace

{imperial_palace_hun_desc} A Royal Palace is the ultimate expression of authority. The building's imposing size and ultimate luxury are intended to cow everyone. Those who live nearby hav e no doubts as to where power lies, while those inside control every aspect of l ife within the city.\n\nThe Royal Palace allows the most advanced construction w orks in a city: magnificence in all things can be the result. {imperial_palace_hun_desc_short} A Royal Palace is the ultimate expression in marble and stone of the state's pow er. Those who live outside its walls can have no doubt as to where power resides . {imperial_palace_nomad} Castrum {imperial_palace_nomad_desc} A Castrum is the ultimate expression in stone of a warlord's authority. The cast rum's imposing size is intended to impress everyone in a city, and visitors as w ell. Those who live in the looming shadow of the place can be allowed no doubt a s to who is in charge, and who controls every aspect of life. Wealth and luxury are also to be found within.\n\nThe castrum allows the most advanced constructio n to take place, letting the settlement grow to great size. {imperial_palace_nomad_desc_short} A Castrum is the ultimate expression in stone of a warlord's authority. The cast rum's imposing size is intended to impress everyone. {imperial_palace_roman_desc} An Imperial Palace is the ultimate expression in marble and stone of Roman autho rity. The building's imposing size and ultimate luxury are intended to impress e veryone in a city. Those who live beneath its walls can have no doubt as to wher e power lies, while those inside control every aspect of the city. This Palace e ven has its own military elite, quite separate from the army.\n\nAn Imperial Pal ace allows the most advanced construction in a city, allowing magnificent buildi ngs to be built. {imperial_palace_roman_desc_short} An Imperial Palace is the ultimate expression in marble and stone of Roman autho rity. Those who live outside its walls can have no doubt as to where power lies. {imperial_palace_} {imperial_palace__desc} 17/06/2005 14:49:23 {imperial_palace__desc_short} 12 Pro-Consul's Palace

********************************************************************************* ******* ********************************************************************************* ******* * ***** Changes made after 17/06/2005 14:51:32 * ********************************************************************************* ******* ********************************************************************************* ******* -------------{aqueduct} Aqueduct

{aqueduct_desc} DO NOT TRANSLATE! WARNING! This baseline description should neve r appear on screen! AQUEDUCT {aqueduct_desc_short} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! AQUEDUCT {aqueduct_barbarian} Open Sewer

{aqueduct_barbarian_desc} Open sewers are little better than broad gutters in the streets, where everyone throws their rubbish, ordure, dead dogs, and everything else unwanted. They're a popular spot for dumping awkward drunks too! Mostly, the rubbish and filth are washed out of the settlement, making the place a little cleaner (if no sweeter s melling). In practice, they actually flush much of the waste of a town away from rich people's homes towards poor people's homes! Unfortunately, when it rains t oo heavily the place will flood and every repulsive lump of, well, whatever, wil l float back to its original owner or next door neighbour.\n\nOn balance, though , open sewers probably do make a town a better, healthier place to live in, prov iding that you live at the top of a slope. {aqueduct_barbarian_desc_short} Open sewers are little better than broad gutters in the streets, where everyone throws their rubbish and ordure so that it is washed away. {aqueduct_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT

{aqueduct_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_roman_desc} The aqueduct supplies fresh, clean water to the city throughout the year. Apart from that used for drinking and washing, there is usually more than enough left over for public fountains and gardens as well, even after illegal diverting of t he public water supply has been taken into account. {aqueduct_roman_desc_short} What have the Romans ever done for us? This, that's what. {aqueduct_} Public Baths

{aqueduct__desc} 20/06/2005 11:08:06 {aqueduct__desc_short} 11 -------------{city_plumbing} City Plumbing {city_plumbing_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CITY PLUMBING {city_plumbing_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CITY PLUMBING {city_plumbing_barbarian} Large Open Sewer

{city_plumbing_barbarian_desc} Large open sewers are little better than broad gutters in the streets, where eve ryone throws their rubbish, ordure, dead dogs, and everything else unwanted. The y're a popular spot for dumping awkward drunks too! Mostly, the rubbish and filt h are washed out of the settlement, making the place a little cleaner (if no swe eter smelling). In practice, they actually flush much of the waste of a town awa y from rich people's homes towards poor people's homes! Unfortunately, when it r ains too heavily the place will flood and every repulsive lump of, well, whateve r, will float back to its original owner or next door neighbour.\n\nOn balance, though, open sewers probably do make a town a better, healthier place to live in , providing that you live at the top of a slope. {city_plumbing_barbarian_desc_short} Large open sewers are little better than broad gutters in the streets, where eve ryone throws their rubbish and ordure so that it is washed away. {city_plumbing_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN

G {city_plumbing_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBIN G {city_plumbing_roman_desc} Adequate supplies of fresh water ensure that the people can be clean, their clot hing washed, and their houses kept clean. Simple facilities like this can improv e health hugely.\n\nThe more 'enterprising' citizens are not above making their own 'modifications' to the system, and piping extra water into their homes! {city_plumbing_roman_desc_short} Lead pipes run fresh water directly into houses, and are some of the most sophis ticated engineering works of the Roman world. {city_plumbing_} {city_plumbing__desc} 20/06/2005 10:59:07 {city_plumbing__desc_short} 11 Aqueduct

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{army_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! ARMY BARRACKS {army_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! ARMY BARRACKS {army_barracks_barbarian} Hundredmen Hall

{army_barracks_barbarian_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skil ls, learn the new ways of war and swap tales of enemies defeated - and enemies w orthy of respect. There is also a good deal of manly carousing, joking and casua l violence, of course, but the warriors here have little to prove. {army_barracks_barbarian_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMY BARRACK S {army_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMY BARRACK S {army_barracks_eastern_desc} These imposing barracks are often the largest buildings in a city after the pala ce, and include extensive drill and training yards. Army Barracks are also delib erately large to make it quite clear where the power lies to anyone harbouring d isloyal thoughts!\n\nDiscipline is often harsh, but the soldiers who are trained here are among the best available to the state. {army_barracks_eastern_desc_short} These imposing Army Barracks are often the largest buildings in a city after the palace. They include extensive drill and training facilities. {army_barracks_hun_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skil ls, learn the new ways of war and swap tales of enemies defeated - and enemies w orthy of respect. There is also a good deal of manly carousing, joking and casua l violence, of course, but the warriors here have little to prove. {army_barracks_hun_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_nomad} Hundredmen Hall

{army_barracks_nomad_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skil ls, learn the new ways of war and swap tales of enemies defeated - and enemies w orthy of respect. There is also a good deal of manly carousing, joking and casua

l violence, of course, but the warriors here have little to prove. {army_barracks_nomad_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_roman_desc} These imposing barracks are often the largest buildings in a city after the pala ce, and include extensive drill and training yards. No matter where they are bui lt within the Empire, the design is standardized, helping to make the army effic ient. Discipline is harsh, but the resulting Legionaries are the best regular so ldiers in the world. {army_barracks_roman_desc_short} These large and imposing barracks are often the largest buildings in a city afte r the palace. They include extensive drill and training facilities. {army_barracks_} {army_barracks__desc} 20/06/2005 11:28:47 {army_barracks__desc_short} 8 City Barracks

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{cavalry_barracks}

Cavalry Stables

{cavalry_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description sho uld never appear on screen! CAVALRY STABLES {cavalry_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline descrip tion should never appear on screen! CAVALRY STABLES {cavalry_barracks_barbarian} Warlord's Stables

{cavalry_barracks_barbarian_desc} A warlord's stables produces superior horses, required for advanced horsemen. It also includes training yards where sophisticated horsemanship skills can be pas sed on, creating a superior cavalry force. In addition, horses will not willingl y charge towards men, and they need schooling before they can be used effectivel y in war.\n\nThis building can be further upgraded. {cavalry_barracks_barbarian_desc_short} A warlord's stables produces the superior horses that are then used when advance d horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_carthaginian_desc} Cavalry stables produce the superior horses that are needed to train horsemen fo r more advanced kinds of units. They include training yards where superior horse manship can be taught to the men, and the horses schooled to face the noise and terror of battle (something that does not come naturally to them).\n\nThis build ing can be upgraded further when the settlement grows. {cavalry_barracks_carthaginian_desc_short} Cavalry stables produce the superior horses that are then used when advanced cav alrymen are trained. This building can be upgraded further when the settlement g rows. {cavalry_barracks_eastern_desc} Cavalry stables produce the superior horses that are needed to train horsemen fo r more advanced kinds of units. They include training yards where superior horse manship can be taught to the men, and the horses schooled to face the noise and terror of battle (something that does not come naturally to them).\n\nThis build ing can be upgraded further when the settlement grows. {cavalry_barracks_eastern_desc_short} Cavalry stables produce the superior horses that are then used when advanced cav alrymen are trained. This building can be upgraded further when the settlement g rows. {cavalry_barracks_hun} Warlord's Stables {cavalry_barracks_hun_desc} A warlord's stables helps in the breeding of superior horses, as required for ad vanced horsemen. It also includes some training yards where horsemanship skills can be passed on, creating a superior cavalry force. In addition, horses will no t willingly charge towards men, and they too need schooling before they can be u sed effectively in war.\n\nThis building can be further upgraded. {cavalry_barracks_hun_desc_short} A warlord's stables produces the superior horses that are then used when advance d horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_nomad} Warlord's Stables

{cavalry_barracks_nomad_desc} A warlord's stables helps in the breeding of superior horses, as required for ad vanced horsemen. It also includes some training yards where horsemanship skills can be passed on, creating a superior cavalry force. In addition, horses will no t willingly charge towards men, and they too need schooling before they can be u sed effectively in war.\n\nThis building can be further upgraded. {cavalry_barracks_nomad_desc_short} A warlord's stables produces the superior horses that are then used when advance d horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_roman_desc} Cavalry stables produce the superior horses that are needed to train horsemen fo r more advanced kinds of units. After Marius' reforms take effect, the Roman cav alry become a much more 'professional' force.\n\nThe stables include training ya rds where superior horsemanship can be taught, and the horses schooled to face t he noise and terror of battle (something that does not come naturally to them).\ n\nThis building can be upgraded further when the settlement grows. {cavalry_barracks_roman_desc_short} Cavalry stables produce the superior horses that are then used when advanced cav alrymen are trained. This building can be upgraded further when the settlement g rows. {cavalry_barracks_} {cavalry_barracks__desc} 29/07/2005 14:17:56 {cavalry_barracks__desc_short} 6 Stables, Militia Barracks

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