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http://grognardia.blogspot.com/2009/03/s-psionics-part-ii.html
Psionic Combat
In addition to employing psionic powers (see below), psionic creatures can also engage in psionic combat with one another through the use of psionic attack and defense modes. Psionic combat functions similarly to melee and missile combat, with an attack roll made against a target's psionic armor class (PAC). If successful, attacks deal damage that reduce the target's current psionic power points, just as melee and missile attacks reduce the target's hit points. If psionic power points are reduced to zero, the psionic creature may no longer use psionic attack/defense modes or psionic powers. Such defenseless psionic creatures are even more susceptible to psionic attacks than are non-psionic creatures, as noted below.
Empty Mind Mind Thrust Ego Whip Id Insinuation Psychic Crush Mind Blast -3 1 -2 -5 3
Intellect Fortress 6 -2 1 4 0
Mental Barrier 1 -1 -4 3 -3
Thought Shield 4 -3 -1 2 -2
All psionic attack modes suffer a -8 attack penalty against non-psionic creatures, except for mind blast, which
gains a +4 bonus. Conversely, all attack modes gain a +8 attack bonus against psionic creatures who no longer possess any power points.
Ego Whip
Attack Mode Range: 8ft Duration: Immediate Power Point Cost: 3 An ego whip targets the I or self and, overwhelming it with negative or vicious feelings that inhibit its ability to function properly. As such, this attack mode is only usable against a sentient being. A successful use of an ego whip deals 1d6 points of power point damage to a psionic target, while non-psionic creatures are stunned for 1d4 rounds.
Empty Mind
Defense Mode Range: Self Duration: Immediate Power Point Cost: 1 This defense mode induces a low-level meditative trance in which the mind of the creature using it becomes less distinct from the world around it.
Id Insinuation
Attack Mode Range: 120ft Duration: Immediate Power Point Cost: 3 Id insinuation attacks a target's basest instincts, freeing them temporarily from the control of his or her higher psyche in order to induce confusion. A successful use of this attack mode deals 1d8 points of power point damage to a psionic creature, while non-psionic creatures are stunned for 1d6 rounds.
Intellect Fortress
Defense Mode Range: Self Duration: Immediate Power Point Cost: 5
This defense mode summons the strength of the higher psyche to create a powerful bulwark against psychic attack.
Mental Barrier
Defense Mode Range: Self Duration: Immediate Power Point Cost: 3 This defense mode draws on innocuous, repetitive thoughts to shield the mind against unwanted intrusions.
Mind Blast
Attack Mode Range: 40ft. Duration: Immediate Power Point Cost: 9 This attack mode blasts the minds of all creatures in a 40-foot cone with mental energy, dealing 1D12 points of power point damage to a psionic creature. A non-psionic creature is more susceptible to mind blast than to other psionic attack modes. On a failed saving throw, a non-psionic creature is stunned for 3d4 rounds.
Mind Thrust
Attack Mode Range: 60ft Duration: Immediate Power Point Cost: 1 This attack mode shapes mental energy into a psychic blade with which to stab the mind of the target. This deals 1d4 points of power point damage to a psionic creature, while non-psionic creatures are stunned for 1 round.
Psychic Crush
Attack Mode Range: 25ft. Duration: Immediate Power Point Cost: 5 This attack mode uses neural impulses to assault the target's mind, thereby rendering mental activity more difficult. A successful attack deals 1D10 points of power point damage to a psionic creature, while a nonpsionic creature is stunned for 2d4 rounds.
Thought Shield
Defense Mode Range: Self
Duration: Immediate Power Point Cost: 1 This defense uses ephemeral, surface thoughts to protect the mind from attack.