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Part 2 Trips Double Slot Spread Additional Looks

TRIPS
TRIPS

We can give our formation potential a extra receiver by again putting both RB to the same side in a TRIPS look. Giving us the ability to flood or overload a defense. --again by alignment or motion

Motion TRIPS

L R

EXAMPLE TRIPS
COVERAGE

MAN
--GREAT for rub routes --Personnel mismatch (LB on WR/RB)

F C B

ASSIGNMENT CHANGES MOVING READS

--MOFO (no centerfielder) --Sill have rub combo routes

F S

TIGHT/BUNCH

--Tighten coverage --Mismatch personnel --Rub routes with more space --Perimeter game F C S C

EXAMPLE TRIPS
DICTATE COVERAGE (COVER 3 or MAN)
F C C

ZONE
--GREAT for overload routes --Vertical/horizontal openings

OPENING VS. COVER 2 (perimeter run game too)

--GREAT for overload routes --Vertical/horizontal openings

S C

F C

BUNCH POTENTIAL

--Tighten Defense then spread quickly --Still good combo/rub potential --Run game (quicker corner)

F C S B C

ROUTE EXAMPLES (Trips) F


C S B C

MAN coverage

RUB solid ( 5step)

MAN FREE 1#1 WR drive to outside hip of CB (time break) when #2 arrives plant and come under him right off his hip 2--#2 Drive hard at CB front hip and make him go over top
EZ
18 13

COMEBACK (sprint out)

MAN (0) 1#1 Drive to outside hip of CB and get his hips turned 2--#2 run to front flag of end zone 3TE run away from defender (QB read deep to across)

ROUTE EXAMPLES (Trips) F C S

ZONE coverage

DUPE solid (3 step) C

3 DEEP 1FLAT defender will usually determine read 2--#2 must get width quick

STICK solid (5 step)


F C S
5

3 DEEP 1TE needs to keep LB on hip find open area/soft spot 2FLAT route must get width very quickly

EXAMPLE motion TRIPS


CHASE or BUMP? (how do they adjust)
F

MAN
--GREAT for rub routes --Chasing & trailing

C
B

HI LOW ASSIGNMENT CHANGE (BUMP)


C B

F S C

--GREAT for rub routes --Adjustment mistakes --Not reading keys

CHASE & BUMP (multiple changes)


C F S C

--GREAT for rub routes --Adjustment mistakes --Not reading keys

ASSIGNMENT ADJUSTMENTS
F C S B C

--GREAT for rub routes --WHO has who --Late adjusting & who? --Mismatch personnel

EXAMPLE motion TRIPS


ALIGNMENT ADJUSTMENTS
F C S B B

ZONE
--GREAT for rub routes --Widen or move run support players? -Vertical/horizontal openings

COVERAGE ADJUSTMENT5 (Cover 4 across to 3)

--GREAT for rub routes --Who adjusts & are they the normal player for that position --Moving and reading key? --Late arriving? F B S C

COVERAGE ADJUSTMENT5 (cover 2 to 3)


S B F

--GREAT for rub routes --Moving reads/keys --All the coverage weakness still there PLUS less focus on keys (MISTAKES)

ROUTE EXAMPLES (motion TRIPS)

MAN coverage QUICK SCREEN (5 step)

F
#3

LB Anything backside

#2

CHASING 1Assignment based quick WR screen

OUTSIDE OPEN

READ (5 sprint out)

10

13

BUMP 1#1 WR get to center field 2--#2 (motion) reads the outside 1/3 of field OPEN run UP CLOSED run COMEBACK (if in doubt run this route) 3--TE run away from defender (make him chase)

ROUTE EXAMPLES (motion TRIPS)

ZONE coverage FLOOD solid (sprint out)

13

F C S B

C
5

OVERLOAD 1#1 WR must clear out deep outside 1/3 2--#2 WR make break and either sits or moves outside (get open)--key get width as run the route 3--RB must get width quick (make Flat defender see him) STORM solid (sprint out)
13

S C
5

F C

Cover 2 to 3 1CURL and read opening (FLAT defender will determine read) 2UP clear outside 1/3 and #3 get width quickly

TE TRIPS
TRIPS

L R We can give our formation potential a extra receiver by again putting both RB to the same side in a TRIPS look. Giving us the ability to flood or overload a defense. --again by alignment or motion L

Motion TE TRIPS
L R

TE TRIPS look can be accomplished by alignment or motioning to. We can overload a side and still spread out the defense from sideline to sideline.
R L

EXAMPLE TE TRIPS
COVERAGE

MAN
--GREAT for rub routes --Personnel mismatch (LB on WR/RB) --Spread the field

ASSIGNMENT CHANGES MOVING READS

--MOFO (no centerfielder) --Sill have rub combo routes

TIGHT/BUNCH

--Tighten coverage --Mismatch personnel --Rub routes with more space --Perimeter game F C B S C

EXAMPLE TE TRIPS
DICTATE COVERAGE (COVER 3 or MAN)
F C

ZONE
--GREAT for overload routes --Vertical/horizontal openings --Backside 1 on 1 usually

S B

OPENING VS. COVER 2 (perimeter run game too)

--GREAT for overload routes --Vertical/horizontal openings --Backside 1 on 1 usually

S C B

F C

BUNCH POTENTIAL

--Tighten Defense then spread quickly --Still good combo/rub potential --Run game (quicker corner)

F C S C

ROUTE EXAMPLES (te trips)

MAN coverage DOUBLE CROSS (5 step)

C
6

SS

MAN FREE 1--2 inner most receivers run the crossing route (L-guy on Left runs Lower at 4 yard--Right receiver runs at 6 ) Lower guys is responsible for a tight mesh TRIPLE CROSS (sprint out)
13

C
6

MAN 1All run away from defender (QB look crossing routes LO to HI)

ROUTE EXAMPLES (te trips)


UNDER (5 step) C B
6

ZONE coverage

Can go 1 receiver side if no under coverage

F
8

SS

3 deep 1--FLAT defender must make a decision quickly and on move 2--#2 WB sit in open area/zone 3--#3 TE get width quickly STICK (5 step)
Can go 1 receiver side if no under coverage

F
C B

C
S

3 deep 1TE needs to keep LB on hip find open area/soft spot 2FLAT route must get width very quickly

DOUBLE SLOT
The DOUBLE SLOT is a viable passing formation by itself however is can become a much more versatile scheme when motion and alignment variations are used.

TRIPS SPLIT

TRIPS SPLIT look can be accomplished by alignment or motioning to. We can overload a side and still spread out the defense from sideline to sideline.

motion to TRIPS SPLIT R L

EXAMPLE DOUBLE SLOT


MISMATCHES (OPENINGS) (MAN FREE)
F

MAN
--GREAT for rub routes --Personnel mismatch (LB on WR/RB) --Less blitz potential (more time)

COVER 0 (MOFO)

--MOFO (no centerfielder) --Still have rub combo routes

C F

2 DEEP MAN UNDER


S F

--GREAT for rub routes --Personnel mismatch (LB on WR/RB) --Tough to blitz with this (6 in coverage)
B C

EXAMPLE DOUBLE SLOT


COVER 3

ZONE
--GREAT for rub routes --Personnel mismatch (LB on WR/RB) --4 verticals C

F C

COVER 2
S

--MOFO (no centerfielder)


--Sill have some combo routes --4 verticals F C

COVERAGE 4 across

--MOFO (no centerfielder)


--Sill have some combo routes --Underneath routes --1 on 1 routes S B B F B C

ROUTE EXAMPLES (double slot )


RUB (5 step) F

MAN coverage

C SS

MAN FREE 1#1 WR drive to outside hip of CB (time break) when #2 arrives plant and come under him right off his hip 2--#2 Drive hard at CB front hip and make him go over top X-SEAMS (flies)(5 step)

MAN 1--#1 & #2 receivers switch assignment (hash and 5 yards from sideline) 2--QB looks for best match up

ROUTE EXAMPLES (double slot)


HOOKS ( 5 step) F C

ZONE coverage

SS

3 DEEP 1--#1 drive to outer hip of CB Plant (FLAT defender for read) 2--#2get width run to open area between flat & CB
SMASH (3 step) S C F C

2 DEEP 1--#1 run your hitch (could go slant) 2--#2 run smash keep S on hip run between S & C

EXAMPLE motion TRIPS SPLIT


CHASING MOTION

MAN
--GREAT for rub routes --Trailing motion --Personnel mismatch (LB on WR/RB)

HI LOW ADJUSTMENT
F

--GREAT for rub routes --Late or slow adjusting --Personnel mismatch (LB on WR/RB)

CHASING & BUMP

--MOFO (no centerfielder) --Sill have rub routes --Late and slow adjusting --Personnel mismatch? S B F C

EXAMPLE motion TRIPS SPLIT


TRAILING
F C

ZONE
--GREAT for rub routes--Late arriving --Moving & reading

HI LOW ASSIGNMENT CHANGE


F

--Sill have rub combo routes --Moving & reading --Assignment change (personnel wise) C

COVER CHANGE (Cover 2 to 3)


S F

--Sill have rub combo routes --Moving & reading --ALL Assignments change

ROUTE EXAMPLES (motion double slot ) DART (3 step) F

MAN coverage

SS

CHASES 1#3 WR must look QUICK and go off hip of WRs blocks 2#2 motion aim for front hip of SS (make him go over top) #1 WR aim for back hip of defender
READ (sprint out)

MAN BUMP 1#1 WR get to center field 2--#2 (motion) reads the outside 1/3 of field OPEN run UP CLOSED run COMEBACK (if in doubt run this route) 3--TE run away from defender (make him chase)

ROUTE EXAMPLES (motion double slot ) CURL (5 step)


Can go to singe WR if no under coverage

ZONE coverage

13

C B

C SS

3 DEEP 1Go away from motion with a weaker person in coverage 2FLAT defender usually will determine read BENCH (sprint out) F C S B
13 13

3 DEEP 1--#1 must clear outer 1/3 2--#2 motion get depth/width and break off at 13 yards 3--Backside WR cheat and get across field on drag

SPREADS (2 x 2)
The Double Slot can very easily be converted to a 2 X 2 SPREAD formation by just widening the slot RB, providing you with even more versatility in pass game formations.

OTHER 2 X 2 looks L

OTHER LOOKS
Another asset of the multiple looks is if one of your backs is a significantly better receiver than the other you can manipulate you formation calls by using motion in place of Base alignments. --R is the better receiver--motion him to WR position when his natural alignment doesnt call for it.

R L Motion to TWINS instead of just aligning in it

The final option that is very easily adopted is the ability to use the shot gun aspect of the modern passing game will any and all of these multiple formations L Q R

ADDITIONAL PASS GAME LOOKS


On the following pages are additional diagrams describing potential pass routes by specific formations and other points that may be helpful with the information in this series.

PASS GAME examples (pro)


SLANT (3 step) GOOD VS. COVER 3/MAN

Two additional points: 1--Since there are a variety of blocking schemes to use for these examples--we will not talk blocking schemes. 2--Coaches teach their pass reads differently as well so we also avoid talking specific QB reads. OUTS (3 step) GOOD VS. COVER 3/MAN

examples (pro) 2
13 CURL (5 step)

With our blocking schemes we make RB responsible for ILB, Which means by adding a TAG word (influence,flare,flat) it tells our RB if ILB doesnt stunt to run the tag route called.

SHALLOW flare (5 step)

MOFO

MOFC

examples (pro) 3
DIG influence (7 step) 15 5 10 7

Because of the length of time to run the DIG it is one of the few plays we use a 7 step drop. CHOICE route has used influence or flat tags depending on the defensive scheme. Y CHOICE influence/flat (5 step) MOFC MOFO

10

PASS GAME examples (twins)


GOOD VS. COVER 3/MAN HITCH solid (3 step)

HITCH routes--the outside WR attacks DB outside shoulder & the # 2 WR attacks an area to challenge flat defender BUBBLE route the SE will lock on the most dangerous DB either the widest #1 or #2. This is a play the receiver has to make a tackler miss many times. GOOD VS. MAN or loose CB #1 #2 FS BUBBLE (3 step)

examples (twins) 2
10+ HOOKS solid [te blocks] (5 step)

The 10+ or distance of the HOOK routes will be determined by the opponents scheme, personnel and the WR abilities. WR drives for outside shoulder of defender plant outside foot & drive back hard to the QB For us the WHEEL is usually a predetermined route but we will Read the FS (middle of field) WHEEL (5 step) GOOD VS. COVER 3/MAN

examples (twins) 3
FLOOD solid (5 step-overloads) 13 GOOD VS. COVER3/2 (man with flat route) 5

SOLID tag means the TE is staying in to block. We can also send Both RB to same side (opposite solid) to handle * man front OLB. Vertical stretch routes we usually look high to low. Whenever We run a single back in the route as well as keep the TE solid The other RB must replace the back in pattern for blocking assignment STORM solid (5 step-overloads) 13 GOOD VS. COVER 2/3/MAN 5

examples (twins) 4
16 Front EZ flag COMEBACK (sprint out) 13

13

GOOD VS. COVER 2/3/MAN When we sprint out we always make the RB or backs responsible for EMOL and scraping LB. COMEBACK route is another route where we may adjust the distance of the route (again based on defensive scheme or speed of WR. GOOD VS. COVER 2/3/MAN 13 13 BENCH (sprint out)

PASS GAME examples (pro/slot)


SLANT (5 step-overloads)

6 5

In single back formations with a TE we will always send RB opposite of TE. Usually we solid call these but if we send TE out we have a partial hot release route by somebody on his side.

HITCH-solid (3 step) 6

examples (pro/slot) 2
FLIES (5 step)

Most times when we use a spread (2 x 2) look we will use all 4 receivers and use the 1 RB as safety valve and flare him. DOUBLE CROSS route the left (L) side receiver always runs the lower route. DOUBLE CROSS (5 step) GOOD VS. MAN 6

examples (pro/slot) 3
SWING crack (5 step) FS #1 #2

SWING the RB must get depth and QB must use fast drop. We arc release inner most receiver (RB) to block widest DB & WR cracks on #2.

GOOD VS. COVER 3 5

INS--solid (5 step)

PASS GAME examples (trips)


GOOD VS. COVER 3/MAN DUPE solid (3 step)

Sometimes we will run a slant and a bubble (when OLB/SS plays way inside)
READ CB IF he jumps slant we go bubble If he drops we go slant SLANT BUBBLE--solid (3 step)

examples (trips)
13

CURL solid (5 step)

With our TRIPS look we often use the slot as a check route. Especially if we are running curls/hooks etcHe aims for a point over the OG at about 5 yard (this is to prevent the LB from getting width and is also a safety valve vs. stunts. Crossing the HOOKS route just gives you different angles and a different look for the secondary/LB to cover

10+

X HOOKS solid (5 step) GOOD VS. COVER 3/MAN 5

examples (trips)
8 5

UNDER--solid (5 step-overload)

GOOD VS. COVER 2/3/MAN

Horizontal stretch zone routes in which were are trying to create a gap between flat and curl defender.
#3 receiver in STICK route will work inside out always trying to keep ILB on his back hip. STICKsolid (5 step overload)

GOOD VS. COVER 2/3/(MAN)

examples (trips)
10+

HOOKS (sprint out)

READ is a route where the #2 receiver reads the outside third Of the field. --If the outer third is open he runs an up route --If the outer third has a man in it he breaks off at 10 yards (when in doubt break off into comeback)
OPEN 10 13 READ (sprint out)

GOOD VS. COVER 2/3/MAN

PASS GAME examples (te trips)


GOOD VS. COVER 3/MAN WHIP solid (3 step)

WHIP route is a shorter slant with a pivot turn back to the outside route. QB must pump fake to sell the slant.
More times then not we will run a backside slant (1 WR side)

GOOD VS. COVER 2/3/MAN

UNDER (5 step)

examples (te trips) 2


WHEEL solid (5 step)

Again the WHEEL is often a predetermined route but we will Initially glance at the middle of the field (S)

STICK (5 step)

5 5

examples (te trips) 3


25 13 5 TRIPLE CROSS (sprint out)

Read the TRIPLE CROSS route low to high --look short cross, drag, post

15

STOP (sprint out) 13

(throwback)

GOOD VS. COVER 2/3/MAN

PASS GAME examples (double slots)


SLANT/HITCH (3 step)

HITCH

SLANT

You can MITCH & MAX routes in the 2 x 2 with double words. We usually went right to left when calling the play.

HOOKS/CURL (5 step)

examples (double slots) 2


X FLIES (5 step)

GOOD VS. COVER 2/3/MAN 4 flies we will read the FS or safeties --1 S we will go to one of the inside seam routes (whatever direction he favors go the opposite) --2 S read whether they stay inside or go outside (usually we end up going to one of the outside guys) DOUBLE CROSS (5 step)

6 4

PASS GAME examples (trips split)


HITCH (3 step)

6 5

These are just some examples of routes from the 3 x 1 Trips split formation.

STICK (5 step--overload)

65

examples (trips split) 2


SCREEN (5 step)

SCREEN --2 count then OT/OG/OC release OT-looks outside OG- looks up field OC- looks inside

COMEBACK (sprint out)


13

EZ 15 13

SUMMARY
Obviously there are many additional options that can be used within the framework of the Wing T offensive system. I hope that this broad analysis can assist in making our football programs better and more productive. Please feel free to contact fastandfuriousfootball.com If you have any questions for me. I am sure they will provide you with any information that will be needed. Best of luck to you and keep plugging away!
Rick Jones

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