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Object Oriented Programming

A Helpful Hand

LAB MANUAL

Object Oriented Programming A Helpful Hand LAB MANUAL DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING © Copyright

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

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Object Oriented Programming

OBJECT ORIENTED PROGRAMMING:

LAB MANUAL

Oriented Programming OBJECT ORIENTED PROGRAMMING: LAB MANUAL OOP Concepts: The object oriented paradigm is built on

OOP Concepts:

The object oriented paradigm is built on the foundation laid by the structured programming concepts. The fundamental change in OOP is that a program is designed around the data being operated upon rather upon the operations themselves. Data and its functions are encapsulated into a single entity.OOP facilitates creating reusable code that can eventually save a lot of work. A feature called polymorphism permits to create multiple definitions for operators and functions. Another feature called inheritance permits to derive new classes from old ones. OOP introduces many new ideas and involves a different approach to programming than the procedural programming.

Benefits of object oriented programming:

Data security is enforced. Inheritance saves time. User defined data types can be easily constructed. Inheritance emphasizes inventions of new data types.

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Object Oriented Programming

LAB MANUAL

Large complexity in the software development cn be easily managed.

Basic C++ Knowledge:

C++ began its life in Bell Labs, where Bjarne Stroustrup developed the language in the early 1980s. C++ is a powerful and flexible programming language. Thus, with minor exceptions, C++ is a superset of the C Programming language. The principal enhancement being the object –oriented concept of a class. A Class is a user defined type that encapsulates many important mechanisms. Classes enable programmers to break an application up into small, manageable pieces, or objects.

Basic concepts of Object oriented programming:

Object:

Objects are the basic run time entities in an object-oriented system. thy may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

Class:

The entire set of data and code of an object can be made of a user defined data type with the help of a class. I fact, Objects are variables of the type class. Once a class has been defined, we can create any number of objects belonging to that class A class is thus a collection of objects of similar type. for example: mango, apple, and orange are members of the class fruit.

ex:

fruit.

fruit mango; will create an object mango belonging to the class

Data Abstraction and Encapsulation:

The wrapping up of data and functions in to a single unit is known as encapsulation. Data encapsulation is the most striking feature of a class. The data is not accessible to the outside world, and only those functions which are wrapped in the class can access. This insulation of the data from direct access by the program is called data hiding.

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Object Oriented Programming

Abstraction :

LAB MANUAL

Abstraction referes to the act of representing essential features without including the background details or explanations. since the classes use the concept of data abstraction ,thy are known as abstraction data type(ADT).

Inheritance :

Inheritance is the process by which objects of one class acquire the properties of objects of another class. Inheritance supports the concept of hierarchical classification. for example:

 
Bird Attributes: Feathers
Bird
Attributes:
Feathers

Lay eggs

Bird Attributes: Feathers Lay eggs
Bird Attributes: Feathers Lay eggs
 

Flying

 

Non flying

bird

bird

Attributes:

Attributes:

-----------

-----------

----------

-----------

Robin Attributes: Swallow Attributes:
Robin Attributes:
Robin
Attributes:
Robin Attributes: Swallow Attributes:
Swallow Attributes:
Swallow
Attributes:
Penguin Attributes:
Penguin Attributes:
Penguin
Attributes:
Kiwi Attributes:
Kiwi Attributes:
Kiwi
Attributes:

The bird 'robin ' is a part of the class 'flying bird' which is agian a part of the class 'bird'. The concept of inheritance provide the idea of reusability.

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Object Oriented Programming

LAB MANUAL

POLYMORPHISM:

Polymorphism is another important oop concept. Polymorphism means the ability to take more than one form. an operation may exhibit different instances. The behavior depends upon the types of data used in the operation. The process of making an operator to exhibit different behaviors in different instance is known as operator overloading. Polymorphism plays an important role in allowing objects having different internal structures to share the same external interface. Polymorphism is extensively used if implementing inheritance.

Shape Draw() Circle Object Box Object Triangle Object Draw() Draw() Draw()
Shape
Draw()
Circle Object
Box Object
Triangle Object
Draw()
Draw()
Draw()

The Object-Oriented Approach The fundamental idea behind object-oriented languages is to combine into a single program entity both data and the functions that operate on that data. Such an entity is called an object. An object's functions, called member functions in C++ (because they belong to a particular class of objects), typically provide the only way to access its data. If you want to read a data item in an object, you call a member function in the object. It will read the item and return the value to you. You can't access the data directly. The data is hidden, so it is safe from accidental alteration. Data and its functions are said to be encapsulated into a single entity. Encapsulation and data hiding are key terms in the description of object-oriented languages.

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Object Oriented Programming

Java History:

LAB MANUAL

Java is a general-purpose; object oriented programming language developed by Sun Microsystems of USA in 1991. Originally called “oak” by James Gosling, one of the inventors if the language. This goal had a strong impact on the development team to make the language simple, portable, highly reliable and powerful language. Java also adds some new features. While C++ is a superset of C. Java is neither a superset nor a subset of C or C++.

C++ Java C
C++
Java
C

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LAB MANUAL

Process of building and running java application programs:

Text Editor

Java Source

Code

Javac

HTML Javadoc files
HTML
Javadoc
files
Java Class Header Javah File Files
Java Class
Header
Javah
File
Files

Java (only file name)

Java (only file name) Jdb (database)
Java (only file name) Jdb (database)
Java (only file name) Jdb (database)

Jdb (database)

Java (only file name) Jdb (database)
Java program Output
Java
program
Output

The way these tools are applied to build and run application programs is create a program. We need create a source code file using a text editor. The source code is then compiled using the java compiler javac and executed using the java interpreter java. The java debugger jdb is used to find errors. A complied java program can be converted into a source code.

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LAB MANUAL

JAVA PROGRAMMING LAB PROGRAMS LIST

1. Write a Java program that prints all real solutions to the quadratic equation ax 2 +bx+c = 0. Read in a, b, c and use the quadratic formula. If the discriminant b 2 -4ac is negative, display a message stating that there are no real solutions.

2. The Fibonacci sequence is defined by the following rule. The first 2 values in the sequence are 1, 1. Every subsequent value is the sum of the 2 values preceding it. Write a Java program that uses both recursive and non-recursive functions to print the n th value of the Fibonacci sequence.

3. WAJP that prompts the user for an integer and then prints out all the prime numbers up to that Integer.

4. WAJP that checks whether a given string is a palindrome or not. Ex: MADAM is a palindrome.

5. WAJP for sorting a given list of names in ascending order.

6. WAJP to multiply two given matrices.

7. WAJP that reads a line of integers and then displays each integer and the sum of all integers. (use StringTokenizer class)

8. WAJP that reads on file name from the user, then displays information about whether the file exists, whether the file is readable, whether the file is writable, the type of file and the length of the file in bytes.

9. WAJP that reads a file and displays the file on the screen, with a line number before each line.

10.WAJP that displays the number of characters, lines and words in a text.

11.WAJP that:

(a) Implements a Stack ADT

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LAB MANUAL

(b)

Converts Infix expression to Postfix expression

(c)

Evaluates a Postfix expression

12.Write an Applet that displays a simple message.

13.Write an Applet that computes the payment of a loan based on the amount of the loan, the interest rate and the number of months. It takes one parameter from the browser: Monthly rate; if true, the interest rate is per month, otherwise the interest rate is annual.

14.WAJP that works as a simple calculator. Use a grid layout to arrange buttons for the digits and for the + - x / % operations. Add a text field to display the result.

15.WAJP for handling mouse events.

16.WAJP for creating multiple threads.

17.WAJP that correctly implements Producer-Consumer problem using the concept of Inter Thread Communication.

18.WAJP that lets users create Pie charts. Design your own user interface (with Swings & AWT).

19.WAJP that allows user to draw lines, rectangles and ovals.

20.WAJP that implements a simple client/server application. The client sends data to a server. The server receives the data, uses it to produce a result and then sends the result back to the client. The client displays the result on the console. For ex: The data sent from the client is the radius of a circle and the result produced by the server is the area of the circle.

21.WAJP that illustrates how runtime polymorphism is achieved.

22.WAJP to generate a set of random numbers. Find its sum and average. The program should also display ‘*’ based on the random numbers generated.

23.WAJP to create an abstract class named Shape, that contains an empty method named numberOfSides(). Provide three classes named Trapezoid, Triangle and

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LAB MANUAL

Hexagon, such that each one of the classes contains only the method numberOfSides(), that contains the number of sides in the given geometrical figure.

24.WAJP to implement a Queue, using user defined Exception Handling (also make use of throw, throws).

25.WAJP that creates 3 threads by extending Thread class. First thread displays “Good Morning” every 1 sec, the second thread displays “Hello” every 2 seconds and the third displays “Welcome” every 3 seconds. (Repeat the same by implementing Runnable)

26.WAJP that will compute the following series:

(a)

1 + 1/2 + 1/3+ …….+ 1/n

(b)

1 + 1/2 + 1/ 2 2 + 1/ 2 3 + … … + 1/ 2 n

(c)

e x = 1 + x/1! + x 2 /2! + x 3 /3! + … …

27.WAJP to do the following:

(a)

To output the question “Who is the inventor of Java?”

(b)

To accept an answer

(c)

To printout “GOOD” and then stop if the answer is correct

(d)

To output the message “TRY AGAIN”, if the answer is wrong

(e) To display the correct answer, when the answer is wrong even at the third attempt

28.WAJP to transpose a matrix using ‘arraycopy’ command.

29.Create an inheritance hierarchy of Rodent, Mouse, Gerbil, Hamster etc. In the base class provide methods that are common to all Rodents and override these in the derived classes to perform different behaviors, depending on the specific type of Rodent. Create an array of Rodent, fill it with different specific types of Rodents and call your base class methods.

30.WAJP to print a chessboard pattern.

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Object Oriented Programming

Program Statement :

LAB MANUAL

Write a Java program that prints all real solutions to the quadratic equation ax 2 +bx+c = 0. Read in a, b, c and use the quadratic formula. If the discriminant b 2 -4ac is negative, display a message stating that there are no real solutions.

Program :

import java.io.*; class Quadratic

{

public static void main(String args[])throws IOException

{

double x1,x2,disc,a,b,c;

InputStreamReader obj=new InputStreamReader(System.in); BufferedReader br=new BufferedReader(obj);

System.out.println("enter a,b,c values");

a=Double.parseDouble(br.readLine()); b=Double.parseDouble(br.readLine()); c=Double.parseDouble(br.readLine());

disc=(b*b)-(4*a*c);

if(disc==0)

{

System.out.println("roots are real and equal ");

x1=x2=-b/(2*a);

System.out.println("roots are "+x1+","+x2);

}

else if(disc>0)

{

System.out.println("roots are real and unequal");

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Object Oriented Programming

x1=(-b+Math.sqrt(disc))/(2*a);

x2=(-b+Math.sqrt(disc))/(2*a);

System.out.println("roots are "+x1+","+x2);

}

else

{

System.out.println("roots are imaginary");

}

}

}

Input & Output :

LAB MANUAL

are imaginary"); } } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com

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Object Oriented Programming

Program Statement :

LAB MANUAL

The Fibonacci sequence is defined by the following rule. The first 2 values in the sequence are 1, 1. Every subsequent value is the sum of the 2 values preceding it. Write a Java program that uses both recursive and non-recursive functions to print the n th value of the Fibonacci sequence.

Program :

/*Non Recursive Solution*/ import java.util.Scanner; class Fib { public static void main(String args[ ]) { Scanner input=new Scanner(System.in); int i,a=1,b=1,c=0,t; System.out.println("Enter value of t:"); t=input.nextInt(); System.out.print(a); System.out.print(" "+b); for(i=0;i<t-2;i++) { c=a+b; a=b; b=c; System.out.print(" "+c);

}

System.out.println(); System.out.print(t+"th value of the series is: "+c);

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 14

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Object Oriented Programming

/* Recursive Solution*/ import java.io.*; import java.lang.*;

class Demo { int fib(int n) {

if(n==1)

return (1);

else if(n==2)

return (1);

else return (fib(n-1)+fib(n-2));

}

}

LAB MANUAL

class RecFibDemo { public static void main(String args[])throws IOException {

InputStreamReader obj=new InputStreamReader(System.in); BufferedReader br=new BufferedReader(obj);

System.out.println("enter last number"); int n=Integer.parseInt(br.readLine());

Demo ob=new Demo();

System.out.println("fibonacci series is as follows"); int res=0; for(int i=1;i<=n;i++) { res=ob.fib(i); System.out.println(" "+res);

}

System.out.println(); System.out.println(n+"th value of the series is "+res);

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 16

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that prompts the user for an integer and then prints out all the prime numbers up to that Integer.

Program :

Import java.util.* class Test { void check(int num) { System.out.println ("Prime numbers up to "+num+" are:");

for (int i=1;i<=num;i++) for (int j=2;j<i;j++) {

if(i%j==0)

break; else if((i%j!=0)&&(j==i-1)) System.out.print(“ “+i);

}

}

} //end of class Test

class Prime { public static void main(String args[ ]) {

Test obj1=new Test(); Scanner input=new Scanner(System.in); System.out.println("Enter the value of n:"); int n=input.nextInt();

obj1.check(n);

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 18

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that checks whether a given string is a palindrome or not. Ex: MADAM is a palindrome.

Program :

import java.io.*; class Palind { public static void main(String args[ ])throws IOException { BufferedReader br=new BufferedReader(new InputStreamReader(System.in)); System.out.println("Enter the string to check for palindrome:"); String s1=br.readLine();

StringBuffer sb=new StringBuffer();

sb.append(s1);

sb.reverse(); String s2=sb.toString();

if(s1.equals(s2))

System.out.println("palindrome");

else

System.out.println("not palindrome");

}

}

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Object Oriented Programming

LAB MANUAL

Input &

Output

Object Oriented Programming LAB MANUAL Input & Output © Copyright cserockz08, 2009 www.cserockz.com Page 20

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP for sorting a given list of names in ascending order.

Program :

import java.io.*; class Test { int len,i,j; String arr[ ];

Test(int n) { len=n; arr=new String[n];

}

String[ ] getArray()throws IOException { BufferedReader br=new BufferedReader (new InputStreamReader(System.in)); System.out.println ("Enter the strings U want to sort----"); for (int i=0;i<len;i++) arr[i]=br.readLine(); return arr;

}

String[ ] check()throws ArrayIndexOutOfBoundsException { for (i=0;i<len-1;i++) { for(int j=i+1;j<len;j++) { if ((arr[i].compareTo(arr[j]))>0) { String s1=arr[i]; arr[i]=arr[j];

}

}

arr[j]=s1;

}

}

return arr;

void display()throws ArrayIndexOutOfBoundsException {

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Object Oriented Programming

System.out.println ("Sorted list is---"); for (i=0;i<len;i++) System.out.println(arr[i]);

}

} //end of the Test class

LAB MANUAL

class Ascend { public static void main(String args[ ])throws IOException { Test obj1=new Test(4);

obj1.getArray();

obj1.check();

obj1.display();

}

}

Input & Output :

obj1.check(); obj1.display(); } } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 22

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Object Oriented Programming

Program Statement :

WAJP to multiply two given matrices.

Program :

import java.util.*; class Test { int r1,c1,r2,c2;

Test(int r1,int c1,int r2,int c2) {

this.r1=r1;

this.c1=c1;

this.r2=r2;

this.c2=c2;

}

LAB MANUAL

int[ ][ ] getArray(int r,int c) { int arr[][]=new int[r][c]; System.out.println("Enter the elements for "+r+"X"+c+" Matrix:"); Scanner input=new Scanner(System.in); for(int i=0;i<r;i++) for(int j=0;j<c;j++) arr[i][j]=input.nextInt(); return arr;

}

int[ ][ ] findMul(int a[ ][ ],int b[ ][ ]) { int c[][]=new int[r1][c2]; for (int i=0;i<r1;i++) for (int j=0;j<c2;j++) {

c[i][j]=0;

for (int k=0;k<r2;k++) c[i][j]=c[i][j]+a[i][k]*b[k][j];

}

return c;

}

void putArray(int res[ ][ ]) {

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Object Oriented Programming

LAB MANUAL

System.out.println ("The resultant "+r1+"X"+c2+" Matrix is:"); for (int i=0;i<r1;i++) { for (int j=0;j<c2;j++) System.out.print(res[i][j]+" "); System.out.println();

}

}

} //end of Test class

class MatrixMul { public static void main(String args[ ])throws IOException { Test obj1=new Test(2,3,3,2); Test obj2=new Test(2,3,3,2);

}

int x[ ][ ],y[ ][ ],z[ ][ ];

System.out.println("MATRIX-1:");

x=obj1.getArray(2,3);

//to get the matrix from user

System.out.println("MATRIX-2:");

}

y=obj2.getArray(3,2);

z=obj1.findMul(x,y);

obj1.putArray(z);

//to perform the multiplication // to display the resultant matrix

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 25

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that reads a line of integers and then displays each integer and the sum of all integers. (use StringTokenizer class)

Program :

// Using StringTokenizer class import java.lang.*; import java.util.*;

class tokendemo { public static void main(String args[ ]) { String s="10,20,30,40,50"; int sum=0; StringTokenizer a=new StringTokenizer(s,",",false); System.out.println("integers are "); while(a.hasMoreTokens()) { int b=Integer.parseInt(a.nextToken()); sum=sum+b; System.out.println(" "+b);

}

System.out.println("sum of integers is "+sum);

}

}

// Alternate solution using command line arguments

class Arguments { public static void main(String args[ ]) { int sum=0; int n=args.length; System.out.println("length is "+n);

int arr[]=new int[n]; for(int i=0;i<n;i++) arr[i]=Integer.parseInt(args[i]);

System.out.println("The enterd values are:");

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Object Oriented Programming

for(int i=0;i<n;i++) System.out.println(arr[i]);

System.out.println("sum of enterd integers is:"); for(int i=0;i<n;i++) sum=sum+arr[i]; System.out.println(sum);

}

}

Input & Output :

LAB MANUAL

System.out.println(sum); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 27

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that reads on file name from the user, then displays information about whether the file exists, whether the file is readable, wheteher the file is writable, the type of file and the length of the file in bytes.

Program :

import java.io.File;

class FileDemo { static void p(String s) { System.out.println(s);

}

public static void main(String args[ ]) { File f1 = new File(args[0]); p("File Name: " + f1.getName()); p("Path: " + f1.getPath()); p("Abs Path: " + f1.getAbsolutePath()); p("Parent: " + f1.getParent()); p(f1.exists() ? "exists" : "does not exist"); p(f1.canWrite() ? "is writeable" : "is not writeable"); p(f1.canRead() ? "is readable" : "is not readable"); p("is " + (f1.isDirectory() ? "" : "not" + " a directory")); p(f1.isFile() ? "is normal file" : "might be a named pipe"); p(f1.isAbsolute() ? "is absolute" : "is not absolute"); p("File last modified: " + f1.lastModified()); p("File size: " + f1.length() + " Bytes");

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

:
:

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that reads a file and displays the file on the screen, with a line number before each line.

Program :

import java.io.*; class LineNum{

public static void main(String args[]){ String thisline; for(int i=0;i<args.length;i++)

{

try{

LineNumberReader br=new LineNumberReader(new FileReader(args[i])); while((thisline=br.readLine())!=null)

{

System.out.println(br.getLineNumber()+"."+thisline);

}

}catch(IOException e){ System.out.println("error:"+e);

}

}

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 31

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that displays the number of characters, lines and words in a text file.

Program :

import java.io.*; public class FileStat { public static void main(String args[ ])throws IOException { long nl=0,nw=0,nc=0; String line; BufferedReader br=new BufferedReader(new FileReader(args[0])); while ((line=br.readLine())!=null) { nl++; nc=nc+line.length(); int i=0; boolean pspace=true; while (i<line.length()) { char c=line.charAt(i++); boolean cspace=Character.isWhitespace(c); if (pspace&&!cspace) nw++; pspace=cspace;

}

}

System.out.println("Number of Characters"+nc); System.out.println("Number of Characters"+nw); System.out.println("Number of Characters"+nl);

}}

// Alternate solution using StringTokenizer import java.io.*; import java.util.*; public class FileStat { public static void main(String args[ ])throws IOException { long nl=0,nw=0,nc=0; String line; BufferedReader br=new BufferedReader(new FileReader(args[0])); while ((line=br.readLine())!=null) { nl++;

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Object Oriented Programming

nc=nc+line.length(); StringTokenizer st = new StringTokenizer(line); nw += st.countTokens();

}

LAB MANUAL

System.out.println("Number of Characters"+nc); System.out.println("Number of Characters"+nw); System.out.println("Number of Characters"+nl);

}}

Input & Output :

of Characters"+nl); }} Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 33

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Object Oriented Programming

Program Statement :

WAJP that:

LAB MANUAL

(a) Implements a Stack ADT

(b) Converts Infix expression to Postfix expression

(c) Evaluates a Postfix expression

Program :

import java.io.*;

interface stack

{

void push(int item);

int pop();

}

class Stackimpl

{

private int stck[]; private int top;

Stackimpl(int size)

{

 

stck=new int[size];

top=-1;

}

void push(int item)

{

if(top==stck.length-1)

System.out.println("stack is full insertion is not possible");

else

stck[++top]=item;

}

int pop()

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Object Oriented Programming

{

if(top==-1)

{

LAB MANUAL

System.out.println("stack is empty deletion is not possible"); return 0;

}

else

return stck[top--];

}

}

class Stackdemo

{

public static void main(String args[])throws IOException

{

int a[];

BufferedReader br=new BufferedReader(new InputStreamReader(System.in));

System.out.println("enter the size of the array"); int n=Integer.parseInt(br.readLine());

Stackimpl obj1=new Stackimpl(n);

a=new int[n];

System.out.println("enter numbers into the stack");

for(int i=0;i<n;i++) a[i]=Integer.parseInt(br.readLine());

System.out.println("numbers are inserted"); for(int i=0;i<n;i++)

obj1.push(a[i]);

System.out.println("The following numbers are poped out.");

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for(int i=0;i<n;i++) System.out.println(" "+obj1.pop());

}

}

Input & Output :

LAB MANUAL

"+obj1.pop()); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 36

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Object Oriented Programming

Program Statement :

Write an Applet that displays a simple message.

Program :

import java.awt.*; import java.applet.*;

LAB MANUAL

/*

 

<applet

code = “HelloJava”

width = 200 height = 60 >

</applet>

*/

public class HelloJava extends Applet { public void paint(Graphics g) { g.drawString(“Hello Java”, 10, 100);

}

}

Input & Output :

g.drawString(“Hello Java”, 10, 100); } } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page

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Object Oriented Programming

LAB MANUAL

Object Oriented Programming LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 38

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Object Oriented Programming

Program Statement :

LAB MANUAL

Write an Applet that computes the payment of a loan based on the amount of the loan, the interest rate and the number of months. It takes one parameter from the browser: Monthly rate; if true, the interest rate is per month, otherwise the interest rate is annual.

Program :

import java.awt.*; import java.awt.event.*; import java.applet.*;

/* <applet code = "LoanPayment" width=500 height=300 > <param name = monthlyRate value=true> </applet> */

public class LoanPayment extends Applet implements ActionListener { TextField amt_t, rate_t, period_t; Button compute = new Button("Compute"); boolean monthlyRate;

public void init() { Label amt_l = new Label("Amount: "); Label rate_l = new Label("Rate: ", Label.CENTER); Label period_l = new Label("Period: ", Label.RIGHT);

amt_t = new TextField(10); rate_t = new TextField(10); period_t = new TextField(10);

add(amt_l);

add(amt_t);

add(rate_l);

add(rate_t);

add(period_l);

add(period_t);

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add(compute);

amt_t.setText("0");

rate_t.setText("0");

period_t.setText("0");

LAB MANUAL

monthlyRate = Boolean.valueOf(getParameter("monthlyRate"));

amt_t.addActionListener(this);

rate_t.addActionListener(this);

period_t.addActionListener(this);

compute.addActionListener(this);

}

public void paint(Graphics g) { double amt=0, rate=0, period=0, payment=0; String amt_s, rate_s, period_s, payment_s;

g.drawString("Input the Loan Amt, Rate and Period in each box and press Compute", 50,100); try {

amt_s = amt_t.getText(); amt = Double.parseDouble(amt_s); rate_s = rate_t.getText(); rate = Double.parseDouble(rate_s); period_s = period_t.getText(); period = Double.parseDouble(period_s);

}

catch (Exception e) { }

if (monthlyRate) payment = amt * period * rate * 12 / 100;

else

payment = amt * period * rate / 100;

payment_s = String.valueOf(payment);

g.drawString("The LOAN PAYMENT amount is: ", 50, 150); g.drawString(payment_s, 250, 150);

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Object Oriented Programming

}

public void actionPerformed(ActionEvent ae) { repaint();

}

}

Input & Output :

LAB MANUAL

ae) { repaint(); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com
ae) { repaint(); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com

© Copyright cserockz08, 2009

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that works as a simple calculator. Use a grid layout to arrange buttons for the digits and for the + - x / % operations. Add atext field to display the result. Program :

import javax.swing.*; import java.awt.*;

import java.awt.event.*; //<applet code=Calculator height=300 width=200></applet> public class Calculator extends JApplet { public void init() { CalculatorPanel calc=new CalculatorPanel(); getContentPane().add(calc);

}

}

class CalculatorPanel extends JPanel implements ActionListener { JButton

n1,n2,n3,n4,n5,n6,n7,n8,n9,n0,plus,minus,mul,div,dot,equal;

static JTextField result=new JTextField("0",45); static String lastCommand=null; JOptionPane p=new JOptionPane(); double preRes=0,secVal=0,res;

private static void assign(String no)

{

if((result.getText()).equals("0"))

result.setText(no); else if(lastCommand=="=")

{

result.setText(no);

lastCommand=null;

}

else

result.setText(result.getText()+no);

}

public CalculatorPanel() {

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setLayout(new BorderLayout()); result.setEditable(false);

result.setSize(300,200);

add(result,BorderLayout.NORTH); JPanel panel=new JPanel(); panel.setLayout(new GridLayout(4,4));

n7=new JButton("7");

panel.add(n7);

n7.addActionListener(this);

n8=new JButton("8");

panel.add(n8);

n8.addActionListener(this);

n9=new JButton("9");

panel.add(n9);

n9.addActionListener(this);

div=new JButton("/"); panel.add(div); div.addActionListener(this);

n4=new JButton("4");

panel.add(n4);

n4.addActionListener(this);

n5=new JButton("5");

panel.add(n5);

n5.addActionListener(this);

n6=new JButton("6");

panel.add(n6);

n6.addActionListener(this);

mul=new JButton("*"); panel.add(mul); mul.addActionListener(this);

LAB MANUAL

n1=new JButton("1");

panel.add(n1);

n1.addActionListener(this);

n2=new JButton("2");

panel.add(n2);

n2.addActionListener(this);

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Object Oriented Programming

n3=new JButton("3");

panel.add(n3);

n3.addActionListener(this);

minus=new JButton("-"); panel.add(minus); minus.addActionListener(this);

LAB MANUAL

dot=new JButton("."); panel.add(dot); dot.addActionListener(this); n0=new JButton("0");

panel.add(n0);

n0.addActionListener(this);

equal=new JButton("="); panel.add(equal); equal.addActionListener(this); plus=new JButton("+"); panel.add(plus); plus.addActionListener(this); add(panel,BorderLayout.CENTER);

}

public void actionPerformed(ActionEvent ae)

{

if(ae.getSource()==n1) assign("1"); else if(ae.getSource()==n2) assign("2"); else if(ae.getSource()==n3) assign("3"); else if(ae.getSource()==n4) assign("4"); else if(ae.getSource()==n5) assign("5");

else if(ae.getSource()==n6) assign("6"); else if(ae.getSource()==n7) assign("7"); else if(ae.getSource()==n8) assign("8"); else if(ae.getSource()==n9) assign("9"); else if(ae.getSource()==n0) assign("0"); else if(ae.getSource()==dot)

{

if(((result.getText()).indexOf("."))==-1)

result.setText(result.getText()+".");

}

else if(ae.getSource()==minus)

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Object Oriented Programming

LAB MANUAL

{

preRes=Double.parseDouble(result.getText());

lastCommand="-";

result.setText("0");

}

else if(ae.getSource()==div)

{

preRes=Double.parseDouble(result.getText()); lastCommand="/";

result.setText("0");

}

else if(ae.getSource()==equal)

{

secVal=Double.parseDouble(result.getText()); if(lastCommand.equals("/")) res=preRes/secVal; else if(lastCommand.equals("*")) res=preRes*secVal; else if(lastCommand.equals("-")) res=preRes-secVal; else if(lastCommand.equals("+")) res=preRes+secVal; result.setText(" "+res); lastCommand="=";

}

else if(ae.getSource()==mul)

{

preRes=Double.parseDouble(result.getText());

lastCommand="*";

result.setText("0");

}

else if(ae.getSource()==plus)

{

preRes=Double.parseDouble(result.getText()); lastCommand="+";

result.setText("0");

}

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 46
Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 46

© Copyright cserockz08, 2009

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Page 46

Object Oriented Programming

Program Statement :

WAJP for handling mouse events.

Program :

LAB MANUAL

import java.awt.*; import java.awt.event.*; import java.applet.*; /* <applet code="MouseEvents" width=300 height=100> </applet> */

public class MouseEvents extends Applet implements MouseListener, MouseMotionListener {

String msg = ""; int mouseX = 0, mouseY = 0; // coordinates of mouse

public void init() { addMouseListener(this); addMouseMotionListener(this);

}

// Handle mouse clicked. public void mouseClicked(MouseEvent me) { // save coordinates mouseX = 0; mouseY = 10; msg = "Mouse clicked."; repaint();

}

// Handle mouse entered. public void mouseEntered(MouseEvent me) { // save coordinates mouseX = 0; mouseY = 10;

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Object Oriented Programming

msg = "Mouse entered."; repaint();

}

// Handle mouse exited. public void mouseExited(MouseEvent me) { // save coordinates mouseX = 0; mouseY = 10; msg = "Mouse exited."; repaint();

}

// Handle button pressed. public void mousePressed(MouseEvent me) { // save coordinates mouseX = me.getX(); mouseY = me.getY(); msg = "Down"; repaint();

}

// Handle button released. public void mouseReleased(MouseEvent me) { // save coordinates mouseX = me.getX(); mouseY = me.getY(); msg = "Up"; repaint();

}

LAB MANUAL

// Handle mouse dragged. public void mouseDragged(MouseEvent me) { // save coordinates mouseX = me.getX(); mouseY = me.getY(); msg = "*"; showStatus("Dragging mouse at " + mouseX + ", " + mouseY); repaint();

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Object Oriented Programming

}

LAB MANUAL

// Handle mouse moved. public void mouseMoved(MouseEvent me) { // show status showStatus("Moving mouse at " + me.getX() + ", " + me.getY());

}

// Display msg in applet window at current X,Y location. public void paint(Graphics g) { g.drawString(msg, mouseX, mouseY);

}

}

Input & Output :

g) { g.drawString(msg, mouseX, mouseY); } } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com
g) { g.drawString(msg, mouseX, mouseY); } } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com

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Object Oriented Programming

Object Oriented Programming Program Statement : LAB MANUAL WAJP for creating multiple threads. Program : class
Object Oriented Programming Program Statement : LAB MANUAL WAJP for creating multiple threads. Program : class

Program Statement :

LAB MANUAL

WAJP for creating multiple threads.

Program :

class NewThread implements Runnable { String name; // name of thread Thread t; NewThread(String threadname) { name = threadname; t = new Thread(this, name); System.out.println("New thread: " + t); t.start(); // Start the thread

}

// This is the entry point for thread. public void run() { try {

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Object Oriented Programming

for(int i = 5; i > 0; i--) { System.out.println(name + ": " + i);

Thread.sleep(1000);

}

}

catch (InterruptedException e) { System.out.println(name + "Interrupted");

}

System.out.println(name + " exiting.");

}

}

class MultiThreadDemo { public static void main(String args[]) { new NewThread("One"); // start threads new NewThread("Two"); new NewThread("Three");

try { // wait for other threads to end

Thread.sleep(10000);

}

catch (InterruptedException e) { System.out.println("Main thread Interrupted");

}

System.out.println("Main thread exiting.");

}

}

LAB MANUAL

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 52

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that correctly implements Producer-Consumer problem using the concept of Inter Thread Communication.

Program :

class Q { int n; boolean valueSet = false;

synchronized int get() { if (!valueSet) try {

wait();

} catch (InterruptedException e) { }

System.out.println(“Got: “ + n); valueSet = false; notify(); return n;

}

synchronized void put(int n) { if (valueSet) try {

wait();

} catch (InterruptedException e) { }

this.n = n; valueSet = true; System.out.println(“Put: “ + n); notify();

}

}

class Producer implements Runnable { Q q;

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Object Oriented Programming

Producer(Q q) { this.q = q; new Thread(this, “Producer”).start();

}

public void run() { int i = 0;

while(true) { q.put(i++);

}

}

}

class Consumer implements Runnable { Q q;

Consumer(Q q) { this.q = q; new Thread(this, “Consumer”).start();

}

public void run() { while(true) { q.get();

}

}

}

class PC { public static void main (String args[ ]) { Q q = new Q(); new Producer(q); new Consumer(q);

System.out.println(“Press Ctrl-C to stop”);

}

}

LAB MANUAL

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 55

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that lets users create Pie charts. Design your own user interface (with Swings & AWT).

Program :

import java.awt.*; import java.applet.*;

/*<applet code=PiChart.class width=600 height=600></applet>*/

public class PiChart extends Applet { public void paint(Graphics g) setBackground(Color.green); g.drawString("PI CHART",200,40);

{

g.setColor(Color.blue);

g.fillOval(50,50,150,150);

g.setColor(Color.white);

g.drawString("40%",130,160);

g.setColor(Color.magenta);

g.fillArc(50,50,150,150,0,90);

g.setColor(Color.white);

g.drawString("25%",140,100);

g.setColor(Color.yellow);

g.fillArc(50,50,150,150,90,120);

g.setColor(Color.black);

g.drawString("35%",90,100);

g.setColor(Color.yellow);

g.fillOval(250,50,150,150);

g.setColor(Color.black);

g.drawString("15%",350,150);

g.setColor(Color.magenta);

g.fillArc(250,50,150,150,0,30);

g.setColor(Color.black);

g.drawString("5%",360,120);

g.setColor(Color.blue);

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Object Oriented Programming

g.fillArc(250,50,150,150,30,120);

g.setColor(Color.white);

g.drawString("30%",330,100);

g.setColor(Color.black);

g.fillArc(250,50,150,150,120,180);

g.setColor(Color.white);

g.drawString("50%",280,160);

}

}

Input & Output :

LAB MANUAL

} } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 57

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Object Oriented Programming

LAB MANUAL

Object Oriented Programming LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 58

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that allows user to draw lines, rectangles and ovals.

Program :

import javax.swing.*; import java.awt.Graphics;

public class choice extends JApplet

{

int i,ch;

public void init()

{

String input; input=JOptionPane.showInputDialog("enter

rectangles,3-ovals)");

ch=Integer.parseInt(input);

}

public void paint(Graphics g)

{

switch(ch)

your

{

case 1:{

for(i=1;i<=10;i++)

{

g.drawLine(10,10,250,10*i);

}

break;

}

choice(1-lines,2-

case 2:{

for(i=1;i<=10;i++)

{

g.drawRect(10*i,10*i,50+10*i,50+10*i);

}

break;

}

case 3:{

for(i=1;i<=10;i++)

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Object Oriented Programming

LAB MANUAL

{

g.drawOval(10*i,10*i,50+10*i,50+10*i);

}}}}

}

break;

Input & Output :

}}}} } break; Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 60
}}}} } break; Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 60

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Object Oriented Programming

Object Oriented Programming LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 61
Object Oriented Programming LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 61

LAB MANUAL

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that implements a simple client/server application. The client sends data to a server. The server receives the data, uses it to produce a result and then sends the result back to the client. The client displays the result on the console. For ex: The data sent from the client is the radius of a circle and the result produced by the server is the area of the circle.

Program :

// Server Program import java.io.*; import java.net.*; import java.util.*;

public class Server { public void static main (String args [ ] ) { try {

// create a server socket ServerSocket s = new ServerSocket(8000);

// start listening for connections on srver socket Socket connectToClient = s.accept();

// create a buffered reader stream to get data from client BufferedReader isFromClient = new BufferedReader(new InputStreamReader (connectToClient.getInputStream()));

// create a buffer reader to send result to client PrintWriter osToClient = new PrintWriter(connectToClient.getOutputStream(), true);

// continuously read from client, process, send back while (true) { // read a line and create string tokenizer StringTokenizer st = new StringTokenizer(isFromClient.readLine());

//convert string to double

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double radius = new Double(st.nextToken()).doubleValue();

LAB MANUAL

// display radius on console System.out.println(“Radius received from client: “ +

radius);

// comput area double area = radius * radius *Math.PI;

// send result to client osToClient.println(area);

// print result on console System.out.println(“Area found: “ +area);

}

} catch (IOException e) { System.err.println(e);

}

}

}

// Client Program import java.io.*; import java.net.*; import java.util.*;

public class Client { public void static main (String args [ ] ) { try {

// create a socket to connect to server Socket connectToServer = new Socket(“local host”, 8000);

// create a buffered input stream to get result from server BufferedReader isFromServer = new BufferedReader(new InputStreamReader (connectToServer.getInputStream()));

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Object Oriented Programming

LAB MANUAL

// create a buffer output stream to send data to server PrintWriter osToServer = new PrintWriter(connectToClient.getOutputStream(), true);

// continuously send radius and get area while (true) { Scanner input=new Scanner(System.in); System.out.print(“Please enter a radius: “); double radius =input.nextDouble();

// display radius on console osToServer.println(radius);

// get area from server StringTokenizer st = new StringTokenizer(isFromServer.readLine());

// convert string to double Double area = new Double(st.nextToken()).doubleValue();

// print result on console System.out.println(“Area received from the server is: “

+area);

}

} catch (IOException e) { System.err.println(e);

}

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 65
Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 65

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that illustrates how runtime polymorphism is achieved.

Program :

class Figure { double dim1; double dim2;

Figure(double a, double b) { dim1 = a; dim2 = b;

}

double area() { System.out.println("Area for Figure is undefined."); return 0;

}

}

class Rectangle extends Figure { Rectangle(double a, double b) { super(a, b);

}

// override area for rectangle double area() { System.out.println("Inside Area for Rectangle."); return dim1 * dim2;

}

}

class Triangle extends Figure { Triangle(double a, double b) { super(a, b);

}

// override area for right triangle

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double area() { System.out.println("Inside Area for Triangle."); return dim1 * dim2 / 2;

}

}

class FindAreas { public static void main(String args[]) { Figure f = new Figure(10, 10); Rectangle r = new Rectangle(9, 5); Triangle t = new Triangle(10, 8);

Figure figref;

figref = r; System.out.println("Area is " + figref.area());

figref = t; System.out.println("Area is " + figref.area());

figref = f; System.out.println("Area is " + figref.area());

}

}

LAB MANUAL

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 68

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP to generate a set of random numbers. Find its sum and average. The program should also display ‘*’ based on the random numbers generated.

Program :

import java.util.*; class RandNum { public static void main(String ax[ ]) { int a[ ]=new int[5]; int sum=0; Random r=new Random(); for (int i=0;i<5;i++) {

a[i]=r.nextInt(10);

System.out.print(a[i]); for(int y=0;y<a[i];y++) System.out.print(" *"); System.out.println("");

}

for(int i=0;i<5;i++)

sum=sum+a[i];

System.out.println("Sum="+sum);

System.out.println("Avg="+(double)sum/a.length);

}

}

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Object Oriented Programming

Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 70

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Program Statement :

LAB MANUAL

WAJP to create an abstract class named Shape, that contains an empty method named numberOfSides(). Provide three classes named Trapezoid, Triangle and Hexagon, such that each one of the classes contains only the method numberOfSides(), that contains the number of sides in the given geometrical figure.

Program :

abstract class Shape

{

abstract void numberOfSides();

}

class Trapezoid extends Shape{ void numberOfSides() { System.out.println(" Trapezoidal has four sides");

}

}

class Triangle extends Shape {

void numberOfSides()

{

System.out.println("Triangle has three sides");

}

}

class Hexagon extends Shape { void numberOfSides()

{

System.out.println("Hexagon has six sides");

}

}

class ShapeDemo { public static void main(String args[ ]) { Trapezoid t=new Trapezoid(); Triangle r=new Triangle(); Hexagon h=new Hexagon(); Shape s; s=t; s.numberOfSides();

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s=r;

s.numberOfSides();

s=h;

s.numberOfSides();

}

}

Input & Output :

LAB MANUAL

s=h; s.numberOfSides(); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page

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Program Statement :

LAB MANUAL

WAJP to implement a Queue, using user defined Exception Handling (also make use of throw, throws).

Program :

import java.util.Scanner;

class ExcQueue extends Exception {

ExcQueue(String s) super(s);

}

}

{

class Queue { int front,rear; int q[ ]=new int[10];

Queue() {

rear=-1;

front=-1;

}

void enqueue(int n) throws ExcQueue { if (rear==9) throw new ExcQueue("Queue is full"); rear++; q[rear]=n; if (front==-1)

}

front=0;

int dequeue() throws ExcQueue { if (front==-1) throw new ExcQueue("Queue is empty"); int temp=q[front]; if (front==rear)

front=rear=-1;

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else

front++;

return(temp);

}

}

class UseQueue { public static void main(String args[ ]) { Queue a=new Queue(); try {

a.enqueue(5);

a.enqueue(20);

}

catch (ExcQueue e) { System.out.println(e.getMessage());

}

 

try {

System.out.println(a.dequeue()); System.out.println(a.dequeue()); System.out.println(a.dequeue());

}

catch(ExcQueue e) { System.out.println(e.getMessage());

}

}

}

Input & Output :

LAB MANUAL

} } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 74

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP that creates 3 threads by extending Thread class. First thread displays “Good Morning” every 1 sec, the second thread displays “Hello” every 2 seconds and the third displays “Welcome” every 3 seconds. (Repeat the same by implementing Runnable)

Program :

// Using Thread class class One extends Thread { public void run() { for ( ; ; ) { try{

sleep(1000);

}catch(InterruptedException e){} System.out.println("Good Morning");

}

}

}

class Two extends Thread {

public void run() for ( ; ; ) { try{

{

sleep(2000);

}catch(InterruptedException e){} System.out.println("Hello");

}

}

}

class Three extends Thread { public void run() { for ( ; ; ) { try{

sleep(3000);

}catch(InterruptedException e){} System.out.println("Welcome");

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}

}

}

class MyThread { public static void main(String args[ ]) { Thread t = new Thread(); One obj1=new One(); Two obj2=new Two(); Three obj3=new Three(); Thread t1=new Thread(obj1); Thread t2=new Thread(obj2); Thread t3=new Thread(obj3);

t1.start();

try{

t.sleep(1000);

}catch(InterruptedException e){}

t2.start();

try{

t.sleep(2000);

}catch(InterruptedException e){}

t3.start();

try{

t.sleep(3000);

}catch(InterruptedException e){}

}

}

LAB MANUAL

// Using Runnable interface class One implements Runnable {

One( ) { new Thread(this, "One").start(); try{

Thread.sleep(1000);

}catch(InterruptedException e){}

}

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Object Oriented Programming

public void run() { for ( ; ; ) { try{

Thread.sleep(1000);

LAB MANUAL

}catch(InterruptedException e){} System.out.println("Good Morning");

}

}

}

class Two implements Runnable {

Two( ) { new Thread(this, "Two").start(); try{

Thread.sleep(2000);

}catch(InterruptedException e){}

}

public void run() for ( ; ; ) { try{

{

Thread.sleep(2000);

}catch(InterruptedException e){} System.out.println("Hello");

}

}

}

class Three implements Runnable {

Three( ) { new Thread(this, "Three").start(); try{

Thread.sleep(3000);

}catch(InterruptedException e){}

}

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public void run() { for ( ; ; ) { try{

Thread.sleep(3000);

}catch(InterruptedException e){} System.out.println("Welcome");

}

}

}

class MyThread { public static void main(String args[ ]) { One obj1=new One(); Two obj2=new Two(); Three obj3=new Three();

}

}

Input & Output :

LAB MANUAL

Two(); Three obj3=new Three(); } } Input & Output : LAB MANUAL © Copyright cserockz08, 2009

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Object Oriented Programming

Program Statement :

WAJP that will compute the following series:

(a)

1 + 1/2 + 1/3+ …….+ 1/n

(b)

1 + 1/2 + 1/ 2 2 + 1/ 2 3 + … … + 1/ 2 n

(c)

e x = 1 + x/1! + x 2 /2! + x 3 /3! + … …

Program :

// (a)

import java.util.Scanner; class Series1 { public static void main(String arg[ ]) { int n; double sum=0,i; Scanner input= new Scanner(System.in); System.out.println("enter value of n:"); n=input.nextInt();

1 + 1/2 + 1/3+ …….+ 1/n

for(i=1;i<=n;i++)

sum=sum+(double)(1/i);

System.out.println("Result:"+sum);

}

}

Input & Output :

LAB MANUAL

} } Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 79

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Object Oriented Programming

// (b)

1 + 1/2 + 1/ 2 2 + 1/ 2 3 + … … + 1/ 2 n

import java.util.Scanner; class Series2 { public static void main(String arg[ ]) int n; double sum=0,i; Scanner input= new Scanner(System.in); System.out.println("enter value of n:"); n=input.nextInt();

{

for(i=1;i<=n;i++)

LAB MANUAL

sum=sum+(double)(1/Math.pow(2,i-1));

System.out.println("Result:"+sum);

}

}

Input & Output :

} } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 80

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Object Oriented Programming

// (c)

e x = 1 + x/1! + x 2 /2! + x 3 /3! + … …

import java.util.*; class Series3{ public static void main(String arg[ ]) { int n,x; double sum=0,i,d=1; Scanner input= new Scanner(System.in); System.out.println("enter value of n:"); n=input.nextInt(); System.out.println("enter value of x:"); x=input.nextInt(); for (i=1;i<=n;i++) {

LAB MANUAL

sum=sum+(double)((Math.pow(x,i-1)/d));

d=d*i;

}

System.out.println("Result :"+sum);

}

}

Input & Output :

:"+sum); } } Input & Output : © Copyright cserockz08, 2009 www.cserockz.com Page 81

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Program Statement :

WAJP to do the following:

LAB MANUAL

(a)

To output the question “Who is the inventor of Java?”

(b)

To accept an answer

(c)

To printout “GOOD” and then stop if the answer is correct

(d)

To output the message “TRY AGAIN”, if the answer is wrong

(e) To display the correct answer, when the answer is wrong even at the third attempt

Program :

import java.io.*; class Ask { public static void main(String a[ ])throws Exception { String str1,str2; int count=0; str1="James Gosling"; BufferedReader br=new BufferedReader(new InputStreamReader(System.in)); System.out.println("Who is the inventor of Java ?"); while(count!=3) {

str2=br.readLine();

if(str1.equalsIgnoreCase(str2)) { System.out.println("!!! GOOD !!!"); break;

}

else {

 

if(count<2)

System.out.println("TRY AGAIN !"); count++;

}

}

if(count==3)

System.out.println("Correct Answer is : "+str1);

}

}

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LAB MANUAL

Input & Output :

:
:

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Object Oriented Programming

Program Statement :

LAB MANUAL

WAJP to transpose a matrix using ‘arraycopy’ command.

Program :

class TransMatrix { public static void main(string args[ ]) { int i,j,k=0; int rows,cols,r,c; int a[ ][ ]={{1,2,3,4},{5,6,7,8}};

rows=a.length;

cols=a[0].length;

int b[ ][ ]=new int[rows*cols]; int s[ ]=new int[rows*cols]; int d[ ]=new int[rows*cols];

for (i=0;i<rows;i++) for (j=0;j<cols;j++,k++) s[k]=a[i][j];

i=j=k=r=c=0;

while(r<rows) { while(c<cols) { System.arraycopy(s,i,d,i,l); b[j++][k]=d[i++]; c++;

}

}

j=c=0;

k++;

t++;

System.out.println("a matrix:"); for (i=0;i<rows;i++) {

for(j=0;j<cols;j++)

System.out.print(" "+a[i][j]); System.out.println();

}

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System.out.println("\nb matrix:"); for(i=0;i<cols;i++) {

for(j=0;j<rows;j++)

System.out.print(" "+b[i][j]); System.out.println();

}

}

}

Input & Output :

INPUT :

OUTPUT :

LAB MANUAL

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Program Statement :

LAB MANUAL

Create an inheritance hierarchy of Rodent, Mouse, Gerbil, Hamster etc. In the base class provide methods that are common to all Rodents and override these in the derived classes to perform different behaviors, depending on the specific type of Rodent. Create an array of Rodent, fill it with different specific types of Rodents and call your base class methods.

Program :

import java.util.Random; class Rodent{ void place() {} void tail() {} void eat() {} public static Rodent randRodent(){ Random rr=new Random();

switch (rr.nextInt(4)) {

case 0: return new Mouse(); case 1: return new Gerbil (); case 2: return new Hamster (); case 3: return new Beaver ();

}

return new Rodent();

}

}

class Mouse extends Rodent { void place() { System.out.println(“Mice are found all over the world”);

}

void tail() { System.out.println(“Mice have long and hairless tail”);

}

void eat() { System.out.println(“Mice eat cardboards, papers,

clothes”);

}

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}

LAB MANUAL

class Gerbil extends Rodent { void place() { System.out.println(“Gerbils are found in arid parts of

Africa and Asia”);

}

void tail() { System.out.println(“Gerbils have long tail”);

}

void eat() { System.out.println(“Gerbils eat seeds, roots, insects, parts

of plants”);

}

}

class Hamster extends Rodent { void place() {

System.out.println(“Hamsters are found in Western Europe to China – Dry regions only”);

}

void tail() { System.out.println(“Hamsters have short tail”);

}

void eat() { System.out.println(“Hamsters eat cereals”);

}

}

class Beaver extends Rodent {

void place() { System.out.println(“Beavers are found in Northern Europe and North America”);

}

void tail() { System.out.println(“Beavers have broad tail”);

}

void eat() { System.out.println(“Beavers eat bark”);

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}

}

public class Rodents{ public static void main(String args[ ]) { Rodent r[] = new Rodent[6]; for (int i=0; i<r.length; i++) r[i] = Rodent.randRodent();

for (int i=0; i<r.length; i++) { r[i].place(); r[i].tail(); r[i].eat();

}

}

}

LAB MANUAL

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Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 89

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Program Statement :

WAJP to print a chessboard pattern.

Program :

import java.awt.*; import java.applet.*;

LAB MANUAL

public class ChessBoard extends Applet { /* This applet draws a red-and-black checkerboard. It is assumed that the size of the applet is 160 by 160 pixels.

*/ /* <applet code="ChessBoard.class" width=200 height=160> </applet> */

public void paint(Graphics g) {

int row;

// Row number, from 0 to 7

int col;

// Column number, from 0 to 7

int x,y;

// Top-left corner of square

for ( row = 0; for ( col = 0;

row < 8; col < 8;

row++ ) { col++) {

x

= col * 40;

y

= row * 40;

if

( (row % 2) == (col % 2) ) g.setColor(Color.white);

else

g.setColor(Color.black); g.fillRect(x, y, 40, 40);

}

} // end for row

} // end paint() } // end class

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Input & Output :

LAB MANUAL

Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 91
Object Oriented Programming Input & Output : LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 91

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LAB MANUAL

VIVA VOCE QUESTIONS

1) What is a method? And What is OOPS? 2) What is the signature of a method? 3) What is the difference between an instance variable and a class variable? 4) What is an abstract method? 5) What is an abstract class?

6)What is an object reference? 7) What is an exception? 8) Why does the compiler complain about Interrupted Exception when I try to use Thread's sleep method? 9) Why do methods have to declare the exceptions they can throw? 10) What's the difference between a runtime exception and a plain exception-why don't you runtime exceptions have to be declared?

11) What is an applet? 12) . How do applets differ from applications? 13) . Can I write Java code that works both as an applet and as a stand- alone application? 14). What is the difference between an application, an applet, and a servlet? 15) Several applet methods seem special, in that I need to define them even if my own code doesn't invoke them--what are the methods, and when (and by whom) are they invoked?

16). Should applets have constructors? 17) . How can my applet tell when a user leaves or returns to the web page containing my applet? 18) . How do I read number information from my applet's parameters, given that Applet's getParameter method returns a String?

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LAB MANUAL

19) . When I subclass Applet, why should I put setup code in the init() method? Why not just a constructor for my class? 20). Can I use an http URL to write to a file on the server from an applet?

21) . Can applets launch programs on the server? 22) . Can applets launch programs on the client? 23) . How do you do file I/O from an applet? 24) . How do I access remote machine's file system through Java Applet? 25) What is a thread?

26) . How do I create a thread and start it running? 27) . How many threads can I create? 28) . How does Thread's stop method work--can I restart a stopped thread? 29) . If I create a thread, and then null out the reference to it, what happens to the thread? Does it get interrupted or what? 30) . How should I stop a thread so that I can start a new thread later in its place?

31) .How do I specify pause times in my program? 32) Why is thread synchronization important for multithreaded programs? 33) . What is a monitor? 34) . How does the synchronized keyword work? 35) . What objects do static synchronized methods use for locking?

36) . How do the wait and notifyAll/notify methods enable cooperation between threads?

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LAB MANUAL

37) . How do I achieve the effect of condition variables if the Java platform provides me with only wait and notifyAll/notify methods? 38) . How do I make one thread wait for one or more other threads to finish? 39) . What do I use the yield method for? 40) . Does the Java Virtual Machine protect me against deadlocks?

41) . I have several worker threads. I want my main thread to wait for any of them to complete, and take action as soon as any of them completes. I don't know which will complete soonest, so I can't just call Thread.join on that one. How do I do it? 42) How do I do keyboard (interactive) I/O in Java? 43) . Is there a way to read a char from the keyboard without having to type carriage-return? 44). How do I read a line of input at a time? 45) . How do I read input from the user (or send output) analogous to using standard input and standard output in C or C++? 46) . Is there a standard way to read in int, long, float, and double values from a string representation? 47) . How do I read a String/int/boolean/etc from the keyboard? 48) . I try to use "int i = System.in.read();" to read in an int from the standard input stream. It doesn't work. Why? 49) . I use the following to read an int. It does not work. Why? 50). I'm trying to read in a character from a text file using the DataInputStream's readChar() method. However, when I print it out, I get?’s.

51) . Why do I get garbage results when I use DataInputStream's readInt or readFloat methods to read in a number from an input string? 52). How do I read data from a file? 53) . How do I write data to a file? 54). How do I append data to a file? 55). When do I need to flush an output stream?

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LAB MANUAL

56) . Why do I see no output when I run a simple process, such as r.exec("/usr/bin/ls")?

57) . Can I write objects to and read objects from a file or other stream?

58) . How do I format numbers like C's printf()?

59). How do I do file I/O in an applet? 60) . How do I do I/O to the serial port on my computer

61) . How do I do formatted I/O like printf and scanf in C/C++? 62). How do I read a file containing ASCII numbers? 63) . Why do I have trouble with System.out.println()? 64). How do I write to the serial port on my PC using Java? 65) . Is it possible to lock a file using Java ?

66) . How do I make the keyboard beep in Java? 67). How do I make I/O faster? My file copy program is slow. 68). How do I do formatted I/O of floating point numbers? 69). How do I read numbers in exponential format in Java? 70) . How do I delete a directory in Java? 71). How do I tell how much disk space is free in Java? 71) . How do I get a directory listing of the root directory C:\ on a PC? 72). I did a read from a Buffered stream, and I got fewer bytes than I specified 73) . How do I redirect the System.err stream to a file? 74) . What are the values for the Unicode encoding schemes? 75) . How do I print from a Java program?

76) . What are the properties that can be used in a PrintJob? 77) . How do I get Java talking to a Microsoft Access database? 78). How do I do I/O redirection in Java using exec()?

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79) What is the signature of a method?

LAB MANUAL

81) How do I create an instance of a class? 82) . Why do I get the java.lang.UnsatisfiedLinkError when I run my Java program containing Native Method invocations? 83) Given a method that doesn't declare any exceptions, can I override that method in a subclass to throw an exception? 84) What's the difference between a runtime exception and a plain exception-why don't runtime exceptions have to be declared? 85) Why do methods have to declare the exceptions they can throw?

86) Why does the compiler complain about Interrupted Exception when I try to use Thread's sleep method? 87) What is an exception? 88) I can't seem to change the value of an Integer object once created. 89) How can I safely store particular types in general containers? 90) Why is the String class final? I often want to override it.

91) . How do static methods interact with inheritance? 92) Where can I find examples of the use of the Java class libraries? 93) How can I find the format of a .class file/any file? 94) What are "class literals"? 95) What is an object reference?

96) What does it mean that a method or class is abstract? 97) What is an abstract class? 98) What is an abstract method? 99) How do I create an instance of a class? 100) What is an object reference?

101) What are "class literals"? 102) What are the values for the Unicode encoding schemes? 103) How do I print from a Java program? 104) How do I get a directory listing of the root directory C:\ on a PC?

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105) How do I delete a directory in Java?

LAB MANUAL

106) How do I read numbers in exponential format in Java? 107) How do I do formatted I/O of floating point numbers? 108) How do I make I/O faster? My file copy program is slow. 109) Is it possible to lock a file using Java ? 110) How do I write to the serial port on my PC using Java? .

111) Why do I have trouble with System.out.println()? 112) How do I read a file containing ASCII numbers? 113) How do I do formatted I/O like printf and scanf in C/C++? 114) How do I do I/O to the serial port on my computer? 115) How do I do file I/O in an applet?

116) Can I write objects to and read objects from a file or other stream? 117) Why do I see no output when I run a simple process, such as r.exec("/usr/bin/ls")? 118) When do I need to flush an output stream? 119) How do I append data to a file? 120) How do I write data to a file?

121) How do I read data from a file? 122) Explain the Polymorphism principle. 123) Why do methods have to declare the exceptions they can throw? 124) Explain the different forms of Polymorphism. 125) Describe the principles of OOPS

126) What is the difference between encapsulation and datahiding.explain with example 127) What is the use/advantage of function overloading 128) Explain the Inheritance Principle 129) Can we inherit private members of class ?

130) Why do you need abstraction?

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LAB MANUAL

131) How macro execution is faster than function ?

132) What is size of class having no variable & 1 function which returns int

133) Difference between object-oriented programming and procedure oriented programming

is

presistent,transient object.

134)

What

do

you

mean

by

realization

in

oops,

what

135)What is the use of procedure overriding

136) What are enumerators? and what are in-line functions? giv ans with eg.

137) Is it possible to change the address of an array?

138) What is the race condition?

139) What are the advantages of Object Oriented Modeling?

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Object Oriented Programming

REFERENCES:

BOOKS:

1. Thinking in Java – Bruce Eckel

2. Beginning Java 2- Ivbor horton

3. Just Java 1.2- Peter van der linder

4. Big Java 2-Cay Horstmann

LAB MANUAL

5. Introduction to java programming-Y.Daniel Liang

WEBSITES:

1. www.java.com

2. www.java.sun.com

3. www.roseindia.net

4. www.javalobby.org

5. www.javabeat.net

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LAB MANUAL

PROCEDURE FOR INSTALLING JAVA 1.5/1.6 VERSION

STEP 1:

First install the java version (1.5/1.6) Ur having

STEP 2:

GO TO MY COMPUTER

!

the java version (1.5/1.6) Ur having STEP 2: GO TO MY COMPUTER ! © Copyright cserockz08,

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Object Oriented Programming

LAB MANUAL

THEN go to the drive where u have installed java… For e.g.:

1. Go to c:drive

drive where u have installed java… For e.g.: 1. Go to c:drive © Copyright cserockz08, 2009

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Object Oriented Programming

LAB MANUAL

2. In PROGRAM FILES

Object Oriented Programming LAB MANUAL 2. In PROGRAM FILES 3. GO TO JAVA © Copyright cserockz08,

3. GO TO JAVA

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LAB MANUAL

Object Oriented Programming LAB MANUAL 4. GO to…jdk (1.5/1.6).0_01 © Copyright cserockz08, 2009 www.cserockz.com Page

4. GO to…jdk (1.5/1.6).0_01

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LAB MANUAL

Object Oriented Programming LAB MANUAL © Copyright cserockz08, 2009 www.cserockz.com Page 104

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Page 104

Object Oriented Programming

LAB MANUAL

Object Oriented Programming LAB MANUAL 5. Go to bin…. 6. Go to lib…. STEP 3: My

5. Go to bin….

Object Oriented Programming LAB MANUAL 5. Go to bin…. 6. Go to lib…. STEP 3: My

6. Go to lib….

Programming LAB MANUAL 5. Go to bin…. 6. Go to lib…. STEP 3: My computer--- Properties

STEP 3:

My computer--- Properties

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LAB MANUAL

Object Oriented Programming LAB MANUAL Properties--- Advanced © Copyright cserockz08, 2009 www.cserockz.com Page 106

Properties--- Advanced

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Object Oriented Programming

LAB MANUAL

Object Oriented Programming LAB MANUAL Advanced--- Environmental variables © Copyright cserockz08, 2009

Advanced--- Environmental variables

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Object Oriented Programming

LAB MANUAL

Object Oriented Programming LAB MANUAL Environmental variables--- System variables--- NEW © Copyright cserockz08,

Environmental variables--- System variables--- NEW

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LAB MANUAL

Object Oriented Programming LAB MANUAL Variable name: PATH Variable value: C:\Program Files\Java\jdk1.6.0_01\bin ;

Variable name: PATH Variable value: C:\Program Files\Java\jdk1.6.0_01\bin; **NOTE: For this go to step 2:-- 5 th step!

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LAB MANUAL

Object Oriented Programming LAB MANUAL Environmental variables--- System variables--- NEW © Copyright cserockz08,

Environmental variables--- System variables--- NEW

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Object Oriented Programming LAB MANUAL Variable name: CLASSPATH Variable value: C:\Program Files\Java\jdk1.6.0_01\lib\

Variable name: CLASSPATH

Variable value:

C:\Program Files\Java\jdk1.6.0_01\lib\rt.jre;

**NOTE: For this go to step 2:-- 6 th step!

****//THE RED COLOURED PATH SHOULD BE ADDED….***//

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Object Oriented Programming LAB MANUAL Then click OK ! © Copyright cserockz08, 2009 www.cserockz.com Page 112
Object Oriented Programming LAB MANUAL Then click OK ! © Copyright cserockz08, 2009 www.cserockz.com Page 112

Then click OK !

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Object Oriented Programming LAB MANUAL JAVA INSTALLATION IS FINISHED ! © Copyright cserockz08, 2009 www.cserockz.com

JAVA INSTALLATION IS FINISHED !

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Object Oriented Programming LAB MANUAL EMAIL: cserockz08@gmail.com srinivas30k@gmail.com

EMAIL:

cserockz08@gmail.com

srinivas30k@gmail.com

LAB MANUAL EMAIL: cserockz08@gmail.com srinivas30k@gmail.com

www.cserockz.comwww.cserockz.comwww.cserockz.comwww.cserockz.com Keep Watching for Regular Updates….!!

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