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KAHOOTZ 3 Teachers Guide

Kahootz Teachers Guide

Acknowledgments & Information

This User Guide has been developed and written by Frances Greenaway, Peter Johnson and Peter Cope, TAG Learning Limited and the Australian Childrens Television Foundation (ACTF). Many thanks go to the following people who have supported this guide with their resources. Without their help this guide would not have been possible. In particular wed like to thank: Paul Turner and the pupils at Round Diamond Primary School, Stevenage, Herts. for their ideas and examples. Peter Maggs, Head of New Media at ACTF, one of the principal creators of Kahootz 3.

Permissible Use of Copyright Material

We know you want to work within the copyright laws and we have developed these guidelines to help you work within the law while you make use of the Resource Pack to the advantage of your children. You may make use of the text and images in this Teachers Resource Pack as long as the use is not for profit and is used in your classroom for teaching. You are free to make multiple copies of this material for classroom use. Copying is not permitted for work of a commercial nature or where it comprises part of a package that is sold. If you need any additional clarification were here to help and advise. Give us a call or send us an email as detailed below. Please attribute any use of this material with the inclusion of 2008 TAG Learning Limited.

More Information
For more information about Kahootz 3, TAG Learning and our products, write to us at: TAG Learning Limited, 25 Pelham Road, Gravesend, Kent DA11 OHU, or contact us:
Email: Tel: Web: Resources: 01474 357350

Kahootz Teachers Guide

Kahootz 3 Teachers Guide

Welcome to the Kahootz 3 Teachers Guide. We hope you and your pupils are going to enjoy using Kahootz 3 to become designers, inventors, animators and artists.

Table of Contents
1. How can Kahootz 3 be used across the curriculum at your school? ...... 4 2. Introduction to Kahootz 3 ......................................................................... 5 What is Kahootz 3? What's new in Kahootz 3? Kahootz 3 Online 3. 4. Getting Started........................................................................................... 6 Classroom Activities for KS2 and 3 overview ..................................... 9 ICT Activities: English Activities Science Activities Art and Design Activities Design and Technology (KS3) Activities A glossary of terms used in Kahootz can be found at the end of this Teachers Guide.

Kahootz Teachers Guide


How can Kahootz 3 be used across the curriculum at your school?

In lots of different ways! The matrix below gives some ideas on how to use Kahootz 3 at your school.
game environment for a younger age group.

animation could be created including text, sound and graphics.


Pupils create a rainforest habitat with appropriate creatures inhabiting it with weather effects such as rain. Pupils produce an Xpression to demonstrate their knowledge of different forces and how they affect us.

Art & Design

Create a virtual art gallery world showing images following a trip to a museum or art gallery.

Pupils create an Xpression to show how a chair is made. They narrate and record their ideas.

Pupils present ideas about natural disasters such as earthquakes, volcanoes and tsunamis.

Create a 3D world from the past such as Ancient Egypt with pyramids and the River Nile.

KS2 Pupils create a A poem

Pupils create an interactive multimedia presentation on their favourite pastime or favourite place to visit. movie about an imaginary world in the future, including sound commentary and sound effects.

Help pupils explore and visualise 3D shapes by taking a flying tour around them. Pupils narrate and record their observations and the properties of the shapes. Pupils create an Pupils create adventure story simple counting animation, game/animation including text and for younger sound. children, including sound.

KS3 Pupils create a Pupils recreate

scenes from a book they are reading, showing character relationships and setting. They include narrated recordings of thoughts and views. Pupils create Pupils create TV an interactive advertisement quest where with persuasive gamers are language and given choices visual and sound as to how they effects to engage proceed the audience through an adventure.

Pupils create number game involving participants finding the answers to number sentences, equations or problems. Pupils create a design of a golf hole thinking about size, shape and perspective that can be viewed from 3 different viewpoints.

Pupils design their dream room and create a virtual tour around it. Pupils can narrate why they have chosen items in the room. Pupils produce Pupils create a Pupils present video of virtual art gallery the production predator/ world showing of a consumer/ images of self promotional producer life and text and product such cycle model, narration about as a T shirt, for example in themselves. including a a lake commentary ecosystem. about the process. Pupils produce an Xpression to demonstrate their knowledge of the solar system and planet movement. Pupils create promotional animation to sell interactive quest game and consider packaging and materials needed.

Pupils produce Pupils create animation animation for a showing the historical event effects of such as the different Spanish weather such Armada. They as rain or snow narrate what on a happened and landscape. explain the consequences. Pupils create Pupils create ideal worlds 3D scenes to that they would represent life like to live in in medieval and compare England. these to real life.

Pupils present Pupils show ideas of how to changes that change an have environment happened in using irrigation, society due to wind power technological and solar advances. energy. Include narration about the changes, considering whether they have improved society.

. For more ideas and Kahootz 3 examples sign up for your schools Kahootz website login now. See Kahootz 3 Online information on page 6 and find out how to sign up.
Kahootz Teachers Guide 4


Introduction to Kahootz 3

The Teachers Guide will help you become familiar with Kahootz 3, guide you through the skills you will need to create 3D animated worlds and give you ideas for how Kahootz 3 can enliven lessons across the curriculum. The Teachers Guide should be used in conjunction with the online help files that are included in your software.

What is Kahootz 3?
Kahootz 3.0 allows children aged 7-16 to easily create, explore and invent in 3D. Create fantastic multimedia 3D stories, animations or inventions that combine: A rich library of animated 3D characters. A diverse range of city, country, underwater and space settings. Sound effects and your own voice over. Special visual effects and animated movie fly-throughs. The potential for interactive games others can play. Kahootz 3 creations can be exported as AVI or QuickTime movies.

Whats New in Kahootz 3?

If youve used Kahootz before, heres a summary of whats new with Kahootz 3: New Interface: youll notice that the interface has been modified. Its now even easier to use. Functions such as Tools (drop, clone, copy and sizing) are now on the top level. Kahootz Soundtracks: Create your own multi-track soundtracks that can feature your own voice, imported sounds and music and any of over 250 new Kahootz sounds. These new sounds also include extended atmosphere tracks to give impressive ambient sounds. New 3D Objects and Worlds: There are over 200 new 3D objects and 25 new worlds in Kahootz 3. These include some subject specific, culturally diverse and scientific-based elements. Special Effects: pupils can create and control 3D natural effects such as fog, snow, water, fire and electricity. Effects can be animated and lighting can be altered to produce effects from sunrise to sunset.

Kahootz Teachers Guide

Game Making Actions: pupils can now engage with a greater level of interactivity using the enhanced action functions. This allows for more comprehensive game making possibilities and are particularly suitable for meeting the needs of older and more gifted pupils. Integrated Movie Exporting: there is now a greater level of integration of the movie export functions that help pupils more easily create digital video that can be combined with blue/green screen techniques. Presets make it simple to export movies for replay on computers, via DVD or on the web/email. Animated GIFs: import animated GIFs produced in other software applications to your Swatch library to create the effect of movement within Kahootz scenes. Swatch Faces on to Kahootz Characters: a new character, blockhead, allows pupils to import their own or other faces and paste them on to the character.

Kahootz 3 Online
Log on to for: Showcase: Explore more than 80 curriculum activities submitted by teachers from the UK, Australia and New Zealand in the 'Showcase' area. Search Recently Uploaded Xpressions: check out recently uploaded Xpressions by classrooms in the Kahootz community. Choose 'Search' and select 'A month ago' from the pull-down menu under 'Last Upload'.

As well as the application you have on your CD you also have FREE access to your own Kahootz School Website. This online space has been developed for schools, teachers and pupils using the Kahootz 3 software to upload and download Xpressions (Kahootz 3 projects). Your Kahootz School Website enables teachers to have full control over the creation and management of project spaces, and access to forums that are aimed at sharing, supporting and discussing the use of Kahootz 3 across a large number of curriculum activities and classroom environments. Logging onto Kahootz Online gives you many more features, including: Sharing teacher ideas on specific curriculum content via the forums. Use of the powerful search tool to find other Kahootz projects. The ability to personally contact other teachers in the Kahootz community for world wide collaborative work. Publish your pupils Kahootz 3 projects and see how many times they are viewed by over 2000 Kahootz schools around the world.
Kahootz Teachers Guide 6

Teachers will receive Email newsletters during the year which feature Kahootz 3 tips, curriculum examples, links to Kahootz 3 projects, news on Kahootz 3 updates.

If you have not received your Kahootz online login, activate your Kahootz Online area NOW. To do this you can: Email: with the following details: School name and address. Kahootz Contact Name. Tel Number. Fax Number. Email.

OR send details to: By email to: By Fax to: 01474 537 887 By Post to: Kahootz Online, TAG Learning, 25 Pelham Road, Kent DA11 OHU


Getting Started

The best place to start is with the basic terminology used in Kahootz 3 (theres a more detailed glossary of many more of the terms used at the end of this guide). Xpressions: When you create any file while working in Kahootz 3 it is saved as an Xpression. Xpressions can be shared easily with others in the Kahootz community as they have very small file sizes. Scenes: When opening an Xpression the first thing that will appear is a Scene. Scenes are where you place Worlds and Objects to help communicate stories or present ideas. Worlds: Worlds help to establish a location for a Scene. As Kahootz 3 is a Three Dimensional program, so too are the Worlds. This offers an amazing number of locations and starting points. Objects: Objects are three-dimensional components used in Kahootz to make Xpressions. The library of objects includes people, food, animals, plants and many more. Objects are used to communicate a story, present ideas, link to other Scenes, make sounds and help provide meaning to an Xpression.

Kahootz Teachers Guide

These four important components will enable you to use Kahootz as a clean slate on which to work, imagine and build. An example of the Kahootz 3 program screen is shown below:

Movement control panel

Scene Views Camera and scene controls

Function Tabs

There is additional help and information about getting started with Kahootz 3 in the help option within the program. You can access this using the Features menu at the top of the Kahootz screen. You can also access this feature by pressing CTRL-?

Kahootz Teachers Guide


Classroom Activities for KS2 and 3

The following teaching activities are ideas that have been tried and tested in UK classrooms. We have included full references to the National Curriculum and appropriate strategies. We have suggested Kahootz 3 example Xpressions which may give further ideas. These can be downloaded from the TAG Learning Kahootz website at To activate your own schools Kahootz 3 website see page 6 and 7 of this guide. Scroll to see UK Sample Teacher and choose UK Teacher Guide from the drop down menu. Click Go and you will see and can download all the related Xpressions.

Kahootz Teachers Guide


In this document youll find a selection of Classroom Activities designed to correlate with curriculum topics and exploit the power of Kahootz 3. For further information contact TAG Learning, or visit the website. Details are at the bottom of this page Classroom Activities KS2 ICT Activity: KS3 ICT Activity: KS2 English Activity: KS3 English Activity: KS2 Science Activity: KS3 Science Activity: KS2 Art and Design Activity: KS3 Art and Design Activity: KS3 Design and Technology Activity: Illustrating a Poem Create a game environment for younger children Creating an Adventure Story Animation Television Advertisement Investigating Habitats Ponds The Solar System and Beyond Visiting a museum, art gallery or site Looking at self image Production of promotional materials e.g. t-shirts

TAG Learning Limited Email: Tel: 01474 357350 Web:

Kahootz Teachers Guide



ICT Activity

Illustrating a Poem
3b. to be sensitive to the needs of the audience and think carefully about the content and quality when communicating information 4a. review what they and others have done to help them develop their ideas

National Curriculum Links: KS2 ICT Programme of Study 2a. how to develop and refine ideas by bringing together, organising and reorganising text, tables, images and sound as appropriate [for example, desktop publishing, multimedia presentations] 3a. how to share and exchange information in a variety of forms, including e-mail QCA Scheme of Work Link ICT Unit 3a Combining text and graphics Learning Objectives Children should learn that text and graphics can be combined to communicate information. to alter font type, size and colour for emphasis and effect. to amend text and save changes. to combine text and graphics to communicate information. Suggested Activity


Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Animate objects. Adding 3D text. Moving objects. Object keypoints.

Assessment Children have produced a Kahootz Xpression that includes text and a suitable scene with objects that illustrates the verse of a poem. Children are able to justify the choices they have made.

Choose a poem that has Kahootz, a number of small verses Example that could be illustrated Xpression eg: Caribbean Counting (see below), rhyme. poem text Following class split into discussion, split the verses. verses between groups or pairs in the class and ask the children to design a An interactive scene that the verse whiteboard or could be placed in. projection Children add appropriate facilities to aid objects to illustrate the whole class poem. discussion Children add 3D text of would be the verse, deciding which useful. is the best font and colour to use. Kahootz example Xpression: Five by Five (you will need to download this

Link to other subjects Literacy


Extension Activity: Literacy focused: Children could create their own verse to add to the poem and illustrate it within Kahootz.

Kahootz Teachers Guide


KS3 ICT Activity

Create a game environment for younger children

National Curriculum Links: KS3 ICT Programme of Study (2008) 1.1a. Using a range of ICT tools in a purposeful way to tackle 1.2a. Exploring the ways that ICT can be used to communicate, questions, solve problems and create ideas and solutions of value. collaborate and share ideas on a global scale, allowing people to work together in new ways and changing the way in which knowledge is created. 1.3a. Solving problems creatively by using ICT to explore ideas and 1.5b. Reviewing and reflecting critically on what they and others try alternatives. produce using ICT. Pupils should be able to: 2.1a. consider systematically the information needed to solve a problem, complete a task or answer a question, and explore how it will be used 2.3a. use a range of ICT tools to present information in forms that are fit for purpose, meet audience needs and suit the content 3a. use of a range of information, with different characteristics, structures and purposes, and evaluation of how it matches requirements and its fitness for purpose 2.2a. select and use ICT tools and techniques appropriately, safely and efficiently 2.2b. solve problems by developing, exploring and structuring information, and deriving new information for a particular purpose 2.4b. reflect on their own and others uses of ICT to help them develop and improve their ideas and the quality of their work 4b. work creatively and collaboratively

Learning Objectives To be able to analyse games for younger children and be able to discuss what attracts them to these games. To be able to create a game like 3D environment with moving objects. To be able to reflect critically on their own and others work and to improve their ideas.

Suggested Activity Students find out about popular childrens games. They evaluate and analyse games designed especially for younger children, looking at their style and what attracts children to these games. They discuss common themes. They plan their own game environments using the knowledge they have gained. Using Kahootz Worlds they create environments

Resources Childrens games such as Noddy, Pokemon, Super Mario, Disney related titles etc. Kahootz. Internet.

Kahootz Skills Needed Create scene. Place world into scene. Swatching of worlds. Place objects into scene. Animate objects. Adding 3D text. Create links. between scenes. Moving objects. Object keypoints. Adding sounds. Adding sounds to an object.

Assessment Students ability to discuss features of childrens games. Students ability to create a suitable game environment and discuss it with others.

Link to other subjects Literacy D&T Art & Design

Kahootz Teachers Guide


suitable for younger children, including moving objects, text that could be motivational and interactive, suitable sound effects and recordings of instructions or motivational messages. Students appraise each others game environments and reflect on their own work.

An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Recording sounds. Importing sounds. Creating triggers for actions.

Kahootz example Xpression: Frogzilla (you will need to download this from

Kahootz Teachers Guide


KS2 English Activity

Primary Framework for Literacy

Creating an Adventure Story Animation

Creating and Shaping texts Y4 Develop and refine ideas in writing using planning and problem-solving strategies Use settings and characterisation to engage readers interest Show imagination through the language used to create emphasis, humour, atmosphere or suspense Choose and combine words, images and other features for particular effects

Y5 Reflect independently and critically on their own writing and edit and improve it Vary the pace and develop the viewpoint through the use of direct and reported speech, portrayal of action and selection of detail Create multi-layered texts, including use of hyperlinks and linked web pages

Y6 Use different narrative techniques to engage and entertain the reader Select words and language drawing on their knowledge of literary features and formal and informal writing Integrate words, images and sounds imaginatively for different purposes

National Curriculum Links

En2 Reading 1d. to read with fluency, accuracy and understanding, pupils should be taught to use contextual understanding 3c. obtain specific information through detailed reading 3d. draw on different features of texts, including print, sound and image, to obtain meeting En3 Writing 1a. Pupils should be taught to choose form and content to suit a particular purpose. 1c. use language and style appropriate to the reader

Learning Objectives Pupils should learn: To read an adventure story and extract the main characteristics and parts from it. To illustrate the story using Kahootz animation. To present the story to others in their class.

Suggested Activity Children read part of an adventure story, discussing the main features. They write shortened form of the part of story they will animate, ensuring they have beginning, action and ending. They may script out words for characters to speak.

Resources Adventure stories. Kahootz. Microphone or mp3 recorder. An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Animate objects. Adding 3D text. Moving objects. Object keypoints. Adding sound. Recording sound. Adding sounds to an object. Create links between scenes.

Assessment Pupil can create a Kahootz Xpression that illustrates an adventure story, with clear structure and characters.

Link to other subjects History Geography

Kahootz Teachers Guide


They plan out the story scenes they will animate, considering how to portray the characters, action and setting. They create the animation scenes with characters. They include 3D text, sound effects and possibly narration, linked scenes.

Extension or alternative idea Children could write their own adventures and animate them using Kahootz. Kahootz Example Xpressions: Dreamtime worms, Fast and Furious (you will need to download these from

Kahootz Teachers Guide


KS3 English Activity

Television Advertisement
The authors craft l. how writers uses of language and rhetorical, grammatical and literary features influence the reader m. how writers present ideas and issues to have an impact on the reader n. how form, layout and presentation contribute to effect 2.3 Writing b. write imaginatively, creatively and thoughtfully, producing texts that interest and engage the reader d. adapt style and language appropriately for a range of forms, purposes and readers f use imaginative vocabulary and varied linguistic and literary techniques to achieve particular effects n. use persuasive techniques and rhetorical devices

National Curriculum Links KS3 Programmes of Study (2008)

2.2 Reading a. extract and interpret information, events, main points and ideas from texts g. understand how audiences and readers choose and respond to texts i. understand how meaning is created through the combination of words, images and sounds in multimodal texts

Learning Objectives Pupils should learn: To understand the conventions used in advertisements eg; bright colours, large text, clear images. to appreciate what influences people to buy a product and how that is portrayed. to storyboard and script an advert using persuasive language and images. To evaluate and discuss critically their own and others work.

Suggested Activity Show adverts to the pupils and discuss any similarities between them. Discuss what attracts someone to a product. Discuss persuasive language used and what can be used in a television advert. Brainstorm ideas for products that the pupils suggest. These products can be invented by the pupils or real products.

Resources Advertisements from the television and magazines. Microphone or mp3 recorder. Kahootz. An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Kahootz Skills Needed Create scene. Place world into scene. Animate world. Place objects into scene. Animate objects. Add 3D text. Move objects. Use object keypoints. Link scenes. Import images. Adding sound. Recording sound. Adding sounds to an object.

Assessment Pupil can create a Kahootz Xpression advertisement that engages the viewer and persuades them to buy the product.

Link to other subjects History Geography

Kahootz Teachers Guide


In groups, pupils storyboard and script their advertisement. They create the advert using Kahootz worlds and objects. Pupils record voiceovers or narrations and include sound effects to create multimodal text. Pupils show their adverts to each other and appraise them. Would the other pupils buy the product after watching the advert?

Kahootz Teachers Guide


KS2 Science Activity

Investigating Habitats Ponds

SC2 5b. about the different plants and animals found in different habitats

National Curriculum Links KS2 Programmes of Study

SC1 2h. use a wide range of methods, including diagrams, drawings, tables, bar charts, line graphs and ICT, to communicate data in an appropriate and systematic manner

QCA Scheme of Work Link Unit 4B Habitats Learning Objectives Pupils should learn to: identify pond habitat. name some of the organisms that live there. identify organisms. distinguish between those which eat plants and those which eat animals. Suggested Activity Resources Pond. Reference. books about pond creatures. CD Rom/ Internet research material. Kahootz. An interactive whiteboard or projection facilities to aid whole class discussion would be useful. Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Animate objects. Move objects. Object keypoints. Adding sound. Recording sound. Adding sounds to an object. Assessment Children have produced Kahootz Xpression that shows appropriate pond life and food for different organisms. Link to other subjects ICT Literacy

Pupils investigate local pond and see what animals live there.* Pupils use reference books, the internet or CD-ROMS to find more information about animals particularly what they eat. Pupils use Kahootz to build a pond world that shows plant and animal habitat. They add 3D animated objects of pond animals and can add other objects if they wish to show their knowledge of this habitat. Pupils could record a commentary about the animals and plants and how they are adapted to live in this environment. * If there are no ponds in the local area the children could go

on a virtual pond dip at:

Kahootz Example file: Exploring the Pond ((you will need to download this from

Kahootz Teachers Guide


KS3 Science Activity

The Solar System and Beyond

3.4b. astronomy and space science provide insight into the nature and observed motions of the sun, moon, stars, planets and other celestial bodies

National Curriculum Links KS3 Programmes of Study (2008)

2.2a. obtain, record and analyse data from a wide range of primary and secondary sources, including ICT sources, and use their findings to provide evidence for scientific explanations 2.3a. use appropriate methods, including ICT, to communicate scientific information and contribute to presentations and discussions about scientific issues.

Learning Objectives Pupils should learn to: Select information from secondary sources and evaluate the strength of evidence from data. Describe and explain a phenomenon of the solar system. Describe ways in which evidence about the solar system has been collected. Describe the relative positions of the planets and their conditions compared to Earth. Describe how the Moon orbits the Earth and the Earth spins while orbiting the Sun.

Suggested Activity Pupils will have studied the solar system including the Earth and Moon and movement of these around the sun. They find out about where in the solar system each planet is. They find information about the planets and the conditions on each planet, including surface, temperature, atmosphere, day length, year length. Pupils present this information in a Kahootz Xpression, animating position of planets and movement around the sun.

Resources Secondary sources eg Internet, CD-ROMS, photographs , video clips, reference books Kahootz. An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Animate objects. Adding 3D text. Move objects. Object keypoints. Link scenes. Notepad text.

Assessment Children have produced a Kahootz Xpression with a number of scenes demonstrating their knowledge of the Solar system and planet movement.

Link to other subjects ICT

Kahootz Example Xpression: Planets_Sunbury (you will need to download this from

Kahootz Teachers Guide


KS2 Art and Design Activity

Visiting a museum, art gallery or site

Pupils should be taught the knowledge and understanding through: 5a. using a range of different materials and process, including ICT

National Curriculum Links KS2 Programmes of Study Pupils should be taught to: 1a. record from experience and imagination, to select and record from firsthand observation and to explore ideas for different purposes 1c. collect visual and other information to help them develop their ideas 2c. use a variety of methods and approaches to communicate observations, ideas and feelings, and to design and make images and artefacts 4a. visual and tactile elements including colour, pattern and texture,

QCA Scheme of Work links Unit 9gen Visiting a museum, gallery or site

Learning Objectives Pupils should learn: To make thoughtful observations about starting points for their work. To select and record from first hand observation. To use these observations and adapt them for Kahootz display. To create a virtual gallery tour within Kahootz demonstrating what they have seen and learnt.

Suggested Activity Discuss the museum or art gallery visited. Show examples of work. Decide with the pupils what evidence they are going to bring back from the visit, eg postcards, sketches, photographs (if allowed). Pupils collect visit information and observations At school, pupils scan their sketches and draw out ideas in art package. Pupils create Kahootz scene with the scanned images as if in virtual art gallery. Pupils make notes of features in paintings or photographs.

Resources Internet Sketchbooks Art package such as ImageBlend er or Colour Magic Digital camera Scanner Kahootz An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Import objects into scene. Animate objects.

Assessment Pupils should be able to make observational sketches and drawings within art package. They should be able to create Kahootz scene to illustrate this work.

Link to other subjects Geography, History. ICT

Kahootz Example Xpression: Photography Exhibition (you will need to download this from
Kahootz Teachers Guide 20

KS3 Art and Design Activity

Looking at self image

3b. exploration of media, processes and techniques in 2D, 3D and new technologies 4f. engage in interdisciplinary and multidisciplinary practice within the arts g. make links between art and design and other subjects and areas of the curriculum QCA Scheme of Work links Unit 7A Self Image and Unit 9A Life Events

National Curriculum Links KS3 Programmes of Study (2008)

1.4a. Exploring visual, tactile and other sensory qualities of their own and others work. b. Engaging with ideas, images and artefacts, and identifying how values and meanings are conveyed. 2.1a. develop ideas and intentions by working from first-hand observation, experience, inspiration, imagination and other sources c. reflect on and evaluate their own and others work, adapting and refining their own images and artefacts at all stages of the creative process d. analyse, select and question critically, making reasoned choices when developing personal work

Learning Objectives Pupils should learn: To discuss and question a range of visual information to help them develop ideas for independent work. To select from a range of visual information. To organise and present information in different ways. To investigate, combine and manipulate materials and images, taking account of purpose and audience. To analyse and evaluate others work and express opinions.

Suggested Activity Discuss the idea with pupils of representing who they are to others. Would this be in words, images or both? Look at self portraits. Pupils collect photographs and other autobiographical information to build up a picture of themselves. Pupils could scan drawings and use Kahootz to build up a virtual sketchbook about themselves, incorporating text and sound commentary as well as images.

Resources Pictures of self portraits and sculpted heads. Digital camera. Photographs. Scanner. Kahootz. An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Import objects into scene. Animate objects. Inserting text. Inserting 3D text. Adding sound. Recording sound. Adding sounds to an object.

Assessment Pupils can discuss, compare and comment on ideas, methods and approaches used in self image. They should select appropriate images and text and organise their work to create a presentation in Kahootz, which represents themselves. They should reflect critically on their own work and that of others and explain their opinions clearly.

Link to other subjects ICT PHSE

Kahootz Teachers Guide


About the continuity and change in the purposes and audiences of artists.

Pupils present their Kahootz Xpressions to each other to see if they have made a visual impact on others. Discuss how this method of portraying self is similar or different to how people in the past did it.

Kahootz Example Xpression: Virtual Gallery (you will need to download this from

Kahootz Teachers Guide


KS3 Design and Technology Activity Production of promotional materials e.g.; t-shirts
National Curriculum Links KS3 Programmes of Study (2008) 1.1b. Applying knowledge of materials and production processes to design products and produce practical solutions that are relevant and fit for purpose. d. Exploring how products have been designed and made in the past, how they are currently designed and made, and how they may develop in the future. 1.2b. Exploring how products contribute to lifestyle and consumer choices. 1.4a. Analysing existing products and solutions to inform designing and making 2a. generate, develop, model and communicate ideas in a range of ways, using appropriate strategies 2d. use their understanding of others designing to inform their own 2h. reflect critically when evaluating and modifying their ideas and proposals to improve products throughout their development and manufacture. QCA Scheme of Work links Unit 07biii Designing and making for yourself Focus textiles 3c. the criteria used to judge the quality of products, including fitness for purpose, the extent to which they meet a clear need and whether resources have been used appropriately 3e. aesthetic, technical, constructional and relevant wider issues that may influence designing, selection of materials, making and product development. 3n. the practical application of systems and control in design proposals 3o. electrical, electronic, mechanical, microprocessor and computer control systems and how to use them effectively 4a. analyse products to learn how they function 4f. use ICT as appropriate for image capture and generation; data acquisition, capture and handling; controlling; and product realisation

Learning Objectives Pupils should learn: to discuss marketing techniques for products. to research the production processes of particular products. to demonstrate how a production process takes place, the machinery involved and how long each process lasts.

Suggested Activity Discuss with pupils the range of promotional materials companies produce to market their products e.g. posters, t-shirts, models. Pupils choose a product to research.

Resources Examples of promotional items, such as models or t- shirts Internet Kahootz.

Kahootz Skills Needed Create scene. Place world into scene. Place objects into scene. Animate objects. Adding 3D text. Move objects. Object keypoints. Timing during fly through. Notepad text. Adding sound. Recording sound. Adding sounds to an object.

Assessment Pupils are able to show the results of their research by demonstrating their knowledge of a particular production process through the Kahootz Xpression.

Link to other subjects ICT English

Kahootz Teachers Guide


To evaluate their own research and that of others.

Pupils research the production process of a particular product. They will see that the system is often made up of a number of sub systems. They use Kahootz to demonstrate that process including identifying the machinery used and time each machine would take. Pupils could add recorded commentary about the process. Pupils evaluate each others work exploring each part of each machine in detail.

An interactive whiteboard or projection facilities to aid whole class discussion would be useful.

Add appropriate sound effects.

Sample Kahootz Xpression: Making a Shirt (you will need to download this from

Kahootz Teachers Guide


Glossary of terms in Kahootz 3


An Action is something that happens in response to an event or Trigger in your Xpression. For example, you could set up a trigger and action so that when the viewer clicks an Object, the Xpression jumps to a new Scene. In this case: the click on the Object is the trigger, and the jump to another Scene is the resulting action. Triggers and actions are applied to Objects, and are set up on the Objects > Actions tab. A number of Worlds and Objects have animation or movement built into them. You can change the speed of this animation. Attach to Camera links the Camera to a specific Object in the Scene, so that the Object is always displayed in the same place in the viewing area, even when the Camera moves. Bounce is a setting where the animation cycle plays forward from start to finish, then backwards from the finish back to the start. It best suits animations containing forward and back motion such as hands on a steering wheel or the slalom motion of a surfer or skateboarder.

Animation Attach to Camera



Compare with Cycle. Chorus is a Sound effect that simulates many instruments playing (or voices singing) the same thing at the same time. The Chorus control is on the Controls tab, in the red Sound tab. Cloning is a special way to make copies of an Object. Clones are linked to each other so that any change you make to one clone is automatically applied to all of the clones as well. You can even cut and paste clones into separate Scenes within the same Xpression and they will still retain their links to each other. Crop is a viewing format for exported movies. The proportions of a cropped movie are similar to a standard (non-widescreen) TV. Compare with Letterbox. Cycle is an animation mode in which the movements in the animation cycle are played




Kahootz 3 Teachers Guide


over and over again from start to finish. When the animation sequence reaches the finish it jumps straight back to the start and plays again from start to finish. Cycle is best used for repetitive animations that run in one direction only e.g. wheels turning on a car, or a person walking. Compare with Bounce. Detach Camera removes the link between the Camera and an attached Object, so that the Camera and Object can be animated independently of one another. Dropping an Object lowers it onto the next available solid surface. In areas covered by water e.g. swimming pools, rivers, ocean Dropping the Object will actually drop it into the water and place it on riverbed or sea floor. Duplicating a Scene enables you to insert an exact copy of an existing Scene into your Xpression. Duplicating a Scene can be much quicker than setting up a new Scene to match an existing one. Echo is a Sound effect that simulates Sounds coming from far away or from an empty room. The Echo control is on the Controls tab, in the red Sound tab. Exporting a Sound, image or movie file means you are saving it in a format other than a standard Kahootz Xpression. For example you can: export the Soundtrack from a Kahootz Scene as a .WAV file. export an entire Xpression as a QuickTime movie file. Fly is a method of animating the Camera using your mouse. When you record the Camera in Fly Mode, Kahootz generates all of the Keypoints for you, saving you time. Fog is controlled in the Lighting tab in the blue Worlds tab. You can add fog to any Scene in Kahootz, and you can control the colour and density of the fog. Fog can be Keypoint animated to produce realistic smoke, sandstorm and mist effects. Frames is an export option on the Movie tab. If you select Frames, your Scene or Xpression will be saved as a series of JPG image files.

Detach Camera








Kahootz 3 Teachers Guide



Hardware mode

Grouping a set of Objects links them together so that they can be moved, rotated, copied and Keypoint animated as though they were one Object. Hardware mode means the computer is displaying (or rendering) graphics using a hardware graphics card. Computers without a dedicated graphics card are forced to render graphics using the application software that is, they are running in software mode. Wireframe view is only available on computers running in hardware mode. Keypoints allow you to create a simple animated path for either an Object or the Camera. In the case of Objects you can then attach different internal animations to each Keypoint to bring them to life. Keypoints are also used for sounds. In addition to providing start and stop points for sounds, Keypoints can contain changes to sound settings such as pitch, volume, echo and so on. Kahootz automatically creates gradual changes to the sounds in all the frames between the keypoints, resulting in sounds that smoothly change from soft to loud, low to high and so on. Letterbox is a view setting for exported Kahootz movies. Movies exported in letterbox format have a screen shape that is a little bit wider than normal. This is how letterbox gets its name it looks like the mail slot on a letterbox! View settings and other movie export settings are controlled on the purple Movie tab. These are large groups of 3 dimensional Objects and Worlds that can be used in Kahootz. These have been sorted into categories to make Object and World selection easier. Lighting is controlled in the Lighting tab in the blue Worlds tab. You have control over the lighting in each Scene in Kahootz. Lighting options include the colour and direction of the light. Lighting can be Keypoint animated to produce interesting light transitions and other special effects. A Link is a connection between two Scenes in an Xpression.






Kahootz 3 Teachers Guide



Looping Movie

Some links are activated automatically at the end of each Scene; others are activated by the actions of the viewer for example, clicking on an Object and triggering a preconfigured link. Locking the Camera or an Object means that other viewers of your Xpression cannot move it. Looping means making a Sound play over and over again. A Movie is a Scene or Xpression saved in a format that viewers without access to Kahootz can use for example: QuickTime Windows AVI JPG frames. Its important to remember that interactive features of your Xpression such as triggers and actions, variables, Scene links and so on will not be available in other formats. Xpressions simply play like a movie when viewed in a different format. Notepad is a collection of useful tools for quickly and easily adding 2D artwork and images to your Xpression. The tools in Notepad include: Drawing Stamps and Stencils Imported 2D images 2D text. Objects are the 3D components used in Kahootz to make Xpressions. The Objects available include people, food, animals, plants, text, images and more. Objects are controlled using the Objects tab and the Movement Controls. Pitch is a measurement of how high or low a Sound is. For example, on a piano the pitch gets higher as you move to the right, and lower as you move to the left. The Pitch control is on the Controls tab, in the red Sound tab. Reset is a button that is found on many control panels in Kahootz. On Worlds and Objects, Reset returns the World or Object to its original position and appearance. On Sound or Camera controls, Reset returns the control to its original position and settings.





Kahootz 3 Teachers Guide



When opening an Xpression, the first thing that will appear is a Scene. Scenes are where you place Worlds and Objects to help communicate stories or present ideas. An Xpression can consist of a single Scene, or it may have many Scenes linked together. Scenes are controlled using the Scenes tab in Kahootz. A Swatch is a colour or pattern used to fill in the surfaces of a World or Object. Swatches can be changed, enabling you to transform the appearance of the Worlds and Objects in your Xpressions. Swatches are controlled on the Swatches tabs. World Swatches are controlled on the Swatches tab in the blue Worlds tab. Object Swatches are controlled on the Swatches tab in the green Objects tab. The Timeline is a visual representation of time in a Scene, including all of the things that are set up to happen during that time. The Worlds, Objects and Sound tabs all have a Timeline tab. The Timeline can show all of the items in a Scene the Camera, all of the Objects, and all of the Sounds. Each item is shown on a separate row in the Timeline. In addition, the Worlds and Objects tabs have a Keypoint Timeline on the Keypoints tab, which is a simplified Timeline used for setting up Camera and Object animations. Tremolo is an effect that makes a Sound more wobbly or quavery. The Tremolo control is on the Controls tab, in the red Sound tab. A Trigger is an event set up on an Object, so that when that event occurs a special Action happens. For example, you could set up a trigger and action so that when the viewer clicks an Object, the Xpression jumps to a new Scene. In this case: the click on the Object is the trigger, and the jump to another Scene is the resulting action. Triggers and actions are applied to Objects, and are set up on the Objects > Actions tab. Ungroup turns a set of grouped Objects back into separate Objects again. Using Variables , you can create games and set challenges in your Xpressions.





Ungroup Variable

Kahootz 3 Teachers Guide


Variables are counters that can be set up to track specific things that your audience does when they view your Xpression e.g. every time the viewer clicks a certain Object, the counter is increased by 1. We can set up the variable so that when the counter reaches a certain number, a special event happens e.g. a special Sound file plays, or the Xpression links to a secret Scene. You can create as many variables as you like in each Xpression, but the counter for each variable only goes up to 99. Volume is a measurement of how loud or soft a Sound is. The volume control is on the Controls tab, in the red Sound tab. Walls are solid vertical surfaces in a Kahootz Scene. Send to Wall positions an Object against a nearby wall. In an indoor World, this will literally mean the wall of the room, while in an outdoor World e.g. a city street this might mean the wall of a building. Some outdoor Worlds e.g. in the middle of the ocean have no walls at all. The Send to Wall button is not available in these Worlds. Kahootz Worlds are made up of lots of coloured surfaces. Toggle Wireframe View enables you to make the surfaces temporarily disappear, so that only the thin outlines (or Wireframes ) are shown. This is a helpful feature if you accidentally position an Object behind or under a surface, and you want to get it back. The keyboard shortcut for Toggle Wireframe View is Ctrl+W. Press it once to switch to Wireframe view, and press it again to return to normal view. This feature will work only in Hardware Acceleration Mode Worlds provide the location for each Scene in your Xpression for example, a beach, a city street, or a planet in outer space. Kahootz comes with an amazing range of Worlds. All of these Worlds are 3D and be easily customised using different Swatches. Worlds are controlled using the Worlds tab in Kahootz.



Wireframe View


Kahootz 3 Teachers Guide



An Xpression is a file created and saved in Kahootz. Xpressions can be shared with other Kahootz users. The Zoom slider enables you to zoom in and out without actually moving the Camera just like you can with a real Camera. The Zoom slider is available on the Movement Controls panel when youre in World mode i.e. no Objects selected. Zooming in (by dragging the slider to the right or clicking the plus button) makes things look closer. Zooming out (by dragging the slider to the left or clicking the minus button) makes things look further away.


Kahootz 3 Teachers Guide