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: Bahasa Inggeris : Crack the Code : Teaching and learning methods used in this best practice is to learn while playing. At first, students will be introduced to the sounds that the letters a, c, b, n, t, s, i. Then the teacher will introduce the code of each letter sound. Pupils will be divided into two groups. They will take the card code, and decode the numbers to get the hidden words.
LEARNING CONTENT
LEARNING ACTIVITY
MATERIALS / IMPACT
Picture cards
Picture cards
Letter cards
1. Teacher divides the Step 2 ( 5 minutes ) 1) Division of group 2) Demontrasion children into two group. Each group contents 4 members. 2. Teacher demonstrate on how to play the activity.
1. Each group play the Step 3 (12 minutes ) 1) Crack the code games together. 2. Firstly, children take the code. -white board
2) Game hooping
3. Children decode the code with the other group member to get the alphabets cards. 4. Children make the sounds of the alphabet while hopping in the hoop. 5. And then, children display the word on the mounting board. 6. Next, children repeat the same process. 7. Teacher sound the whistle to end the time. -mounting board -whistle -basket - alphabet cards - Number cards. (code) - Coil road
1. Teacher decide the Closing ( 3 minutes) Decide the winner. winner by counting the numbers of the words made by each group. 2. Group with the most words gets the prize. Prize
1) Bibliografi
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