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The second component of the analysis is GameStops trend of revenue. Using GameStops 2011 annual report, GameStop revenue and amount of stores in operation were reviewed. GameStop displayed a positive trend in revenue growth. GameStop total revenue has increased yearly since 2008. According to the GameStops 2011 Annual Report, GameStop earned $9,550 billion in revenue in 2011, up $774 million since 2008. In terms of shares, GameStops earnings per share were $2.87. In terms of revenue and earnings per share, GameStop has been steadily increasing (2011, pg. 5). Two big facts that stood out from the report were the fact that GameStop received a large amount of revenue from used games and closed a significant portion of stores. In 2011, GameStop made $2,602.02 billion in revenue from used games sales alone. This is shown to be an upward trend. In 2010, GameStop earned $2,496.8 billion. In 2011, the total revenue increased $132.22 million. GameStop lowered their operating expense by closing down their least profitable stores. As evidenced by the graph from GameStops 2011 Annual Report, GameStop lowered their total store count by 33. This was a factor in the large increase in GameStops revenue (2011, pg. 5). The method of analysis was content from primary and secondary sources. The primary source was GameStops 2011 Annual Report. The 2011 Annual Report provided information such as revenue, earnings per share, used games sales, total stores in operation. The secondary sources were 24/7 Wall St, Glassdoor and CustomerServiceScoreboard.com. The secondary sources provided an external outlook of GameStop. After analyzing the information obtained about GameStop. A recommendation was made about the franchise. It is recommended that the Knights Investment Group acquire GameStop to expand their entertainment division.
The Knights Investment Group KIG was founded on October 25, 1999. KIG is a specialized private investment management firm. KIG acquires, develops and operates entertainment franchises all over the United States. KIG owns $30.5 billion in assets in industries such as entertainment, sports, restaurant, and hospitality. KIG plans to expand their entertainment division. They are looking to acquire an established franchise that has room to grow in the next ten years. KIG is looking into acquiring video game and software retailer, GameStop, to add to their entertainment division.
Figure 1 Courtesy of Inquisitr.com GameStop is the world's largest video game retailer. According to GameStop, GameStop began as a store called Babbage in 1996. After a series of mergers, the now defunct Funco changed its name to GameStop in 2002 (2011). According to GameStop.com, currently, GameStop has over 6,000 stores located throughout the United States and 17 countries worldwide. GameStop is the owner of companies: EBgames, MovieStop, Micromania, Kongrgate, Gameinformer, Impulse, and Jolt Online Gaming (2013). GameStop has established itself as a brand as well as a household name. GameStop has emerged as a market leader in the video game industry. GameStop has a distinctive business model. GameStop buys and sells both used and new video game software, hardware, and accessories. A unique feature of GameStop is the trade in program, which allows consumer to sell their used games to GameStop. GameStop then sells the used games for a much lower price than new games. This has served as a profitable business model for GameStop. It also provided them with a large with repeat customer base.
GameStop sells a variety items such as: New and preowned video game software New and preowned consoles New and preowned video game accessories New and preowned electronics
GameStop generates most of its revenue from selling software for consoles such as the Xbox 360, PlayStation 3, Nintendo 3DS, and Nintendo Wii.
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Figure 2 Source: GameStops 2011 Annual Report GameStop total revenue has increased yearly since 2008. According to figure 2 from GameStops 2011Annual Report, GameStop earned $9,550 billion in revenue in 2011, up $774 million since 2008. In terms of shares, GameStops earnings per share were $2.87. In terms of revenue and earnings per share, GameStop has been steadily increasing (2011). This can be attributed to two factors. GameStop has an increase in used game sales. Plus, GameStop has reduced operational cost by closing down low profit stores. According to GameStops 2011 Annual Report, We will continue to rationalize our international store base, closing stores that are underperforming and opening new stores where financially viable.
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Figure 3 Source: GameStop 2011 Annual Report Figure 3 from GameStops 2011 Annual Report shows the preowned sales and store count for GameStop from 2008 to 2011 (pg. 5, 2011).As evidenced by the graph from figure 3 from GameStops 2011 Annual Report, GameStop made $2,602.02 billion in revenue from used games sales alone. This is shown to be an upward trend. In 2010, GameStop earned $2,496.8 billion. In 2011, the total revenue increased $132.22 million. GameStop lowered their operating expense by closing down their least profitable stores. GameStop lowered their total store count by 33. This contributed to an overall increase in GameStops revenue (pg. 5, 2011.)
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