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Yu-Jing. 1.0 (299 points) 3 infiltrators, 2 drop troops, 5 line holders with 1 hacker and 1 medic 1.

. Celestial Guard (13) a. Combi Rifle 2. Celestial Guard (13) a. Combi Rifle 3. Kuang Shi (5) 4. Kuang Shi (5) 5. Oniwaban (44) 6. Wu Ming (43) a. Heavy Machine Gun 7. Hac Tao (70) a. Combi-Rifle b. LI c. (Use Daofei Model with sword) 8. Tiger Soldier (31) a. Paramedic b. Combi Rifle + Light Flamethrower 9. Tiger Soldier (27) a. Combi Rifle + Light Flamethrower 10. Ninja (48) a. Hacker Yu-Jing. 1.1 (299 points) 3 infiltrators, 2 drop troops, 5 line holders with 1 hacker and 1 medic 1. Keisotsu butai (9) a. Combi Rifle 2. Keisotsu butai (9) a. Combi Rifle 3. Keisotsu butai (9) a. Combi Rifle 4. Keisotsu butai (9) a. Combi Rifle 5. Oniwaban (44) 6. Invincible (43) a. Heavy Machine Gun 7. Hac Tao (70) a. Combi-Rifle b. LI c. (Use Daofei Model with sword) 8. Tiger Soldier (31) a. Paramedic b. Combi Rifle + Light Flamethrower 9. Tiger Soldier (27) a. Combi Rifle + Light Flamethrower 10. Ninja (48) a. Hacker

Pan Oceanic (299) 5.5 SWCs. 1.0 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle

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Fusilier (10) a. Combi-Rifle 4. Kamua (20) a. Medic b. Combi-Rifle 5. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 6. Swiss Guard (67) a. HMG 7. Sikh Commando (23) a. Combi-Rifle 8. Sikh Commando (23) a. Combi-Rifle 9. Nisse (41) a. Multi Sniper Rifle 10. Nisse (36) a. HMG Pan Oceanic (298) 4.5 SWCs 2.0 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle 3. Fusilier (10) a. Combi-Rifle 4. Fusilier (14) a. Medic b. Combi-Rifle 5. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 6. Swiss Guard (67) a. HMG 7. Sikh Commando (23) a. Combi-Rifle 8. Croc Man (33) a. Combi Rifle + Light Shotgun + Antipersonnel Mines 9. Orc Trooper (41) a. HMG 10. Nisse (31) a. Combi Rifle + Light Shotgun Pan Oceanic (298) 6 SWCs 3.0 (for Fusiliers use Order Sergeants models + Medic use Kamua model) 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle 3. Fusilier (10) a. Combi-Rifle 4. Fusilier (14) a. Medic b. Combi-Rifle

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Aquila Guard (59) a. Multi-Rifle b. Lieutenant 6. Swiss Guard (67) a. HMG 7. Sikh Commando (23) a. Combi-Rifle 8. Sikh Commando (23) a. Combi-Rifle 9. Orc Trooper (41) a. HMG 10. Nisse (41) a. Multi Sniper Rifle Pan Oceanic (300) 4 SWCs 4.0 (Uses all models from Starter Set + Use Orca as Swiss Guard) 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle 3. Fusilier (10) a. Combi-Rifle 4. Fusilier (14) a. Medic b. Combi-Rifle 5. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 6. Croc Man (33) Lie in Ambush and kill one with Combi Rifle then retreat while laying mines a. Combi Rifle + Light Shotgun + Antipersonnel Mines 7. Croc Man (33) Lie in Ambush and kill one with Combi Rifle then retreat while laying mines a. Combi Rifle + Light Shotgun + Antipersonnel Mines 8. Swiss Guard (67) a. HMG 9. Sikh Commando (23) a. Combi-Rifle 10. Nisse (41) a. Multi Sniper Rifle Pan Oceanic (299) 6.0 SWCs 4.1 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle 3. Fusilier (10) a. Combi-Rifle 4. Fusilier (14) a. Medic b. Combi-Rifle 5. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 6. Croc Man (43) Lie in Ambush and kill one with Combi Rifle then retreat while laying mines a. Multi-Sniper Rifle + Antipersonnel Mines

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Bagh-Mari (26) a. Combi Rifle + Light Shotgun b. Medic 8. Swiss Guard (67) a. HMG 9. Sikh Commando (23) a. Combi-Rifle 10. Nisse (36) a. HMG Pan Oceanic (298) 6.0 SWCs 5.0 (Uses all Models from Montesa Starter Set) 1. Fusilier (10) a. Combi-Rifle 2. Fusilier (10) a. Combi-Rifle 3. Fusilier (10) a. Combi-Rifle 4. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 5. Croc Man (43) Lie in Ambush and kill one with Sniper Rifle then retreat while laying mines a. Multi-Sniper Rifle + Antipersonnel Mines 6. Bagh-Mari (27) a. HMG 7. Knights Hospitaller (52) a. Doctor b. Multi-Rifle 8. Sikh Commando (23) a. Combi-Rifle 9. Nisse (36) a. HMG 10. Kamua (28) a. Hacking Device b. Combi Rifle (Incorrect SWC values) USE SAME TACTICS Yu-Jing Japanese Sectorial Army (297 points) 2.0 5 SWCs (Uses all the models from the Japanese Sectorial List) Use Link Squad as bait to lure up enemy to midfield and then pounce on them with concealed ninja in midfield and hidden snipers E/M Ammo is used to suppress people from doing AROs to give Ninjas a free reign) Have Ninja snipers in place to target potential drop zones Ninja Snipers cover fire lanes and the movement plan for link squad 2 super ninjas guard choke points and bait points in midfield) 1. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 2. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 3. Oniwabon (44) 4. Oniwabon Shizune (50) 0.5 SWC 5. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad: a. Keisotsu Butai (12) i. Combi Rifle ii. Medi Kit

b. c. d.

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Keisotsu Butai (18) 0.5 SWC i. HMG Keisotsu Butai (14) 0.5 SWC i. Combi Rifle + Grenade Launcher Keisotsu Butai (21) 0.5 SWC i. Combi Rifle ii. Hacker Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant

Yu-Jing Japanese Sectorial Army (200 points) 4 SWCs 1. Ninja (50) 1 SWC a. Multi-Sniper Rifle 2. Oniwabon (44) 3. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 4. Linked Squad: a. Keisotsu Butai (12) i. Combi Rifle ii. Medi Kit b. Keisotsu Butai (9) i. Combi Rifle c. Keisotsu Butai (14) 0.5 SWC i. Combi Rifle + Grenade Launcher d. Keisotsu Butai (21) 0.5 SWC i. Combi Rifle ii. Hacker e. Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant 5. Kempeitai (24) a. Chain of Command b. Combi Rifle Yu-Jing Japanese Sectorial Army (150 points) 3 SWCs 1. Ninja (50) 1 SWC a. Multi-Sniper Rifle 2. Ninja (50) 1 SWC a. Multi-Sniper Rifle 3. Oniwabon (44) 4. Oniwabon Kitsune (50) 0.5 SWC 5. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad: a. Keisotsu Butai (12) i. Combi Rifle ii. Medi Kit b. Keisotsu Butai (18) 0.5 SWC i. HMG c. Keisotsu Butai (14) 0.5 SWC i. Combi Rifle + Grenade Launcher d. Keisotsu Butai (21) 0.5 SWC

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i. Combi Rifle ii. Hacker Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant

JSA. 1.0. 300 points. 1.0 5.5 SWCs (Uses all models from the JSA set) (4 Man Link Squad) 1. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 2. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 3. Ninja (36) a. Combi-Rifle + EXP CCW 4. Oniwabon (44) 5. Oniwabon Kitsune (50) 0.5 SWC Can use smoke grenades to cover escape 6. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 7. Linked Squad: a. Keisotsu Butai (12) i. Medic ii. Combi-Rifle b. Keisotsu Butai (9) i. Combi-Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant JSA. 2.0. 283 points. 1.1 6.0 SWCs (Uses all models from the JSA set) (5 Man + HMG Link Squad) 1. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 2. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 3. Oniwabon (44) 4. Oniwabon Kitsune (50) 0.5 SWC Can use smoke grenades to cover escape 5. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad: a. Keisotsu Butai (12) i. Medic ii. Combi-Rifle b. Keisotsu Butai (9) i. Combi-Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (18) 0.5 SWC i. HMG e. Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant

JSA. 2.0. 299 points. 2.0 6.0 SWCs (Uses all models from the JSA set) (5 Man + HMG Link Squad + Domaru Lieutenant) 1. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 2. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 3. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 4. Oniwabon Kitsune (50) 0.5 SWC Can use smoke grenades to cover escape 5. Domaru Butai (27) a. Chain Rifle + E/M Grenades + E/M Blade b. Lieutenant 6. Linked Squad: a. Keisotsu Butai (12) i. Medic ii. Combi-Rifle b. Keisotsu Butai (12) i. Medic ii. Combi-Rifle c. Keisotsu Butai (21) i. Combi Rifle ii. Hacking Device d. Keisotsu Butai (18) 0.5 SWC i. HMG e. Keisotsu Butai (9) 2 SWC i. Combi Rifle JSA. 1.0. 200 points. 1.0 3.5 SWCs (Uses all models from the JSA set) (5 Man Link Squad) 1. Ninja (50) 1.5 SWC a. Multi-Sniper Rifle 2. Ninja (36) a. Combi-Rifle + Shock CCW 3. Ninja (36) a. Combi-Rifle + Shock CCW 4. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 5. Linked Squad: a. Keisotsu Butai (12) i. Medic ii. Combi-Rifle b. Keisotsu Butai (9) i. Combi-Rifle c. Keisotsu Butai (9) i. Combi-Rifle d. Keisotsu Butai (9) i. Combi Rifle e. Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant

JSA. 200 points. 2.0 4.0 SWCs (Uses all models from the JSA set) (5 Man + HMG + Bike) 1. Ninja (38) a. Combi-Rifle + EXP CCW 2. Ninja (50) a. Multi-Sniper Rifle 3. Aragoto (25) a. Combi-Rifle + Light Shotgun 4. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 5. Linked Squad: a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle d. Keisotsu Butai (18) i. HMG e. Keisotsu Butai (9) i. Combi Rifle ii. Lieutenant JSA. 199 points. 2.1 4.0 SWCs (Uses all models from the JSA set) (5 Man + Grenade Launcher + Bike) 1. Onibowan (44) 2. Ninja (50) 1.5 SWCs a. Multi-Sniper Rifle 3. Aragoto (25) Use to harass weaker line troops a. Combi-Rifle + Light Shotgun 4. Domaru Butai (27) a. Chain Rifle + E/M Grenades + E/M Blade 5. Linked Squad: a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (14) i. Combi Rifle + Light Grenade Launcher e. Keisotsu Butai (9) i. Combi Rifle ii. Lieutenant JSA. 199 points. 2.1 4.0 SWCs (Uses all models from the JSA set) (5 Man + Kitsune + Bike) 1. Ninja (50) 1.5 SWCs a. Multi-Sniper Rifle 2. Onibowan Kitsune (50) (Smoke Grenades!!!!) 0.5 SWC 3. Aragoto (25) a. Combi-Rifle + Light Shotgun 4. Domaru Butai (27) (E/M Grenades!!!!! + Speculative shot into the smoke grenades)

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a. Chain Rifle + E/M Grenades + E/M Blade Linked Squad: - Use as bait to get enemy close to the Kitsune a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (9) i. Combi Rifle e. Keisotsu Butai (9) 2 SWCs i. Combi Rifle ii. Lieutenant

JSA. 1.0. 149 points. 1.0 2 SWCs (Uses all models from the JSA set) (5 Man Link Squad) 1. Ninja (36) a. Combi-Rifle + Shock CCW 2. Ninja (36) a. Combi-Rifle + EXP CCW 3. Domaru Butai (29) a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad: a. Keisotsu Butai (12) i. Medic ii. Combi-Rifle b. Keisotsu Butai (9) i. Combi-Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (9) i. Combi-Rifle e. Keisotsu Butai (9) 2 SWC i. Combi Rifle ii. Lieutenant JSA. 150 points. 2.0 2.5 SWCs (Uses all models from the JSA set) (5 Man + HMG + Bike) 1. Ninja (38) a. Combi-Rifle + EXP CCW 2. Aragoto (25) a. Combi-Rifle + Light Shotgun 3. Domaru Butai (29) a. Chain Rifle + E/M Grenades + EXP Blade 4. Linked Squad: a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle d. Keisotsu Butai (18)

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i. HMG Keisotsu Butai (9) i. Combi Rifle ii. Lieutenant

JSA. 149 points. 2.1 2.5 SWCs (Uses all models from the JSA set) (5 Man + Grenade Launcher + Bike) 1. Onibowan (44) 2. Aragoto (25) a. Combi-Rifle + Light Shotgun 3. Domaru Butai (27) a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad: a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (14) i. Combi Rifle + Light Grenade Launcher e. Keisotsu Butai (9) i. Combi Rifle ii. Lieutenant JSA. 149 points. 2.1 2.5 SWCs (Uses all models from the JSA set) (5 Man + Kitsune + Bike) 1. Onibowan Kitsune (50) (Smoke Grenades!!!!) 0.5 SWC 2. Aragoto (25) a. Combi-Rifle + Light Shotgun 3. Domaru Butai (27) (E/M Grenades!!!!! + Speculative shot into the smoke grenades) a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad: - Use as bait to get enemy close to the Kitsune a. Keisotsu Butai (9) i. Combi-Rifle b. Keisotsu Butai (12) i. Medi-Pack ii. Combi Rifle c. Keisotsu Butai (9) i. Combi Rifle d. Keisotsu Butai (9) i. Combi Rifle e. Keisotsu Butai (9) 2 SWCs i. Combi Rifle ii. Lieutenant

Pan Oceania. 200 points. 1.0 3 SWCs Use all models from the Starter Set 1. Aquila Guard (59) a. Multi-Rifle b. Lieutenant 2. Orc (41) 2 SWC a. HMG 3. Croc Man (33) a. Combi-Rifle + Light Shotgun + Anti-personnel mines 4. Trauma-Doc (14) 5. Fusilier (10) a. Combi-Rifle 6. Fusilier (10) a. Combi-Rifle 7. Fusilier (10) a. Combi-Rifle 8. Fusilier (19) 1 SWC a. HMG

Nomad. 1.0. 149 Points 3 SWCs 1. Senor Massacre (33) Keep putting smoke grenades on the Vertigo (protect Vertigo) 2. Vertigo Zond (34) 1 SWC a. Guided Missile Launcher 3. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Moran (24) 0.5 SWC see above a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 5. Linked Squad: - Move up Midfield a. Alguacil (10) b. Alguacil (14) i. Forward Observor, Deployable Repeater c. Alguacil (10) 1 SWC i. Lieutenant Nomad. 1.1. 149 Points 3 SWCs 1. Senor Massacre (33) Keep putting smoke grenades on the Vertigo (protect Vertigo) 2. Vertigo Zond (34) 1 SWC a. Guided Missile Launcher 3. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Moran (24) 0.5 SWC see above a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 5. Morlock (10) Move up to apply pressure (toss smoke grenades to cover advance) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW 6. Alguacil (14) a. Forward Observor, Deployable Repeater 7. Alguacil (10) 1 SWC protect vertigo a. Lieutenant

Nomad. 1.2. 149 Points 3 SWCs 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC see above have crazy koalas blocking off entry points to the Vertigo a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Morlock (10) Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW 5. Reverend Custodier Hacker (Can use hacking device as a forward observer, but avoid this hack remotely via Tomcat to mess up heavy infantry and allow Tomcat free reign) a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker 6. Tomcat (Attack backline) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Nomad. 1.2. 149 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Reverend full reign / wait until the enemy engineer has expended his order and then hack him 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC see above have crazy koalas blocking off entry points to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Morlock (10) Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW 5. Reverend Custodier Hacker (38) (Can use hacking device as a forward observer, but avoid this hack remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign) a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker 6. Tomcat (19) (Attack backline; Every turn, drop a marker) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Nomad. 1.3. 149 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Reverend full reign / wait until the enemy engineer has expended his order and then hack him 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC see above have crazy koalas blocking off entry points to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas

4. 5.

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b. Forward Observer Morlock (10) Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW Reverend Custodier Hacker (38) (Can use hacking device as a forward observer, but avoid this hack remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign) a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker Tomcat (19) (Attack backline; Every turn, drop a marker) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater

Nomad. 1.4. 150 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC see above have crazy koalas blocking off entry points to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Interventor (26) 0.5 SWC a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 5. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater 6. Sforza (23) Guard Vertigo and use holoprojections to spook enemy AROs and get full control of a fire lane Nomad. 1.4. 150 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Interventor (26) 0.5 SWC a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Alguacil (14) Help guard Vertigo and poke head out to mark targets for Vertigo a. Forward Observer and Deployable Repeater 5. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) a. Combi-Rifle + Light Flamethrower

6.

b. Deployable Repeater Senor Massacre (33) Use smoke grenades to guard the Vertigo

Nomad. 1.5. 150 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Interventor (26) 0.5 SWC a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Alguacil (14) Help guard Vertigo and poke head out to mark targets for Vertigo a. Forward Observer and Deployable Repeater 5. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater 6. Senor Massacre (33) Use smoke grenades to guard the Vertigo Nomad. 1.6. 149 Points 2.5 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Reverend Custodier (38) 0.5 SWC Fire both markers in first turn + fire as many missiles as possible via lieutenant and religious bonus orders a. Hacking Device Plus + Combi-Rifle + Marker (2) 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles 5. Sin Eater (29) Guard Vertigo a. MK12 6. Transductor Zond (8) Nomad. 1.7. 149 Points 3.0 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) Use Morlocks as a Skirmishing screen 1. Vertigo Zond (34) 1 SWC (attack enemies close up first)

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5. 6.

7. 8. 9.

a. Guided Missile Launcher Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood a. Hacking Device Plus b. Combi-Rifle c. Lieutenant Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles Transductor Zond (8) Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines Morlock (7) Morlock (7) Morlock (7)

Nomad. 1.7. 150 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) USE CHIMERAS AS SKIRMISHING SCREEN + Use their Zero-V grenades to block off visor fire lanes 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles 5. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 6. Zero (18) Camo attack a. Combi-Rifle + 3 Anti-personnel mines 7. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance a. Pupnik (1) b. Pupnik (1) Nomad. 1.7. 150 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethro wer Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the

board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) USE CHIMERAS AS SKIRMISHING SCREEN + Use their Zero-V grenades to block off visor fire lanes 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Transductor Zond (8) 5. Zero (18) a. Combi-Rifle + 3 Anti-personnel mines 6. Morlock (7) 7. Intruder (36) advance under cover of smoke and use V2 to fire through smoke a. Combi-Rifle + Light Flame Thrower + Grenades Nomad. 150. 3 SWCs. 2.0 No Irregular troops = Lots of Orders!! (2 Minelayers + 2 Morans = Map Control!) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 4. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 5. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 6. Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies guard Vertigo) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines 7. Zero (21) (camo in position for easy guiding of Vertigo) a. Forward Observer b. Combi-Rifle + Anti-personnel mines Nomad. 150. 3 SWCs. 2.1 No Irregular troops = Lots of Orders!! (2 Minelayers + 1 Morans = Map Control!) Doctor Uses all models!! 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Daktari (14) Heal Zeros and guard Vertigo a. Zondbot (3) 4. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus

5. 6.

7.

b. Combi-Rifle c. Lieutenant Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge Zero (19) 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies guard Vertigo) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines Zero (21) (camo in position for easy guiding of Vertigo) a. Forward Observer b. Combi-Rifle + Anti-personnel mines

Nomad. 150. 3.0 2.5 SWCs BEST LIST SO FAR 7 regular orders per turn + 2 orders specifically for chimera (2 orders for repeaters to move and then 3 missiles can be fired by GML includes lieutenant order) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use clockmaker model and use upper body of hassimlqate hacker (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 5. Tomcat (19) 0.5 SWC (Attack backline/attack from flanks, drop repeater behind to avoid ARO and then let heavens fury rain down on unfortunate; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater use this to guide missiles move onto table first turn to give order to army 6. Moderator (9) 7. Moderator (9) 8. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance a. Pupnik (1) b. Pupnik (1) c. Pupnik (1) Nomad. 150. 3.0 3.0 SWCs BEST LIST SO FAR 7 regular orders per turn + 2 orders specifically for chimera (2 orders for repeaters to move and then 3 missiles can be fired by GML includes lieutenant order) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use Acquial hacker body + greenstuff trenchcoat (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge

5.

6. 7. 8.

Zero (19) 0.5 SWC (mine off entries to Vertigo and choke points use camo attack to pick off weak enemies guard Vertigo) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines Morlock (7) support Chimera Moderator (11) 0.5 SWC a. Combi Rifle + Marker Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance a. Pupnik (1) b. Pupnik (1) c. Pupnik (1)

Nomad. 150. 4.0 3.0 SWCs 7 regular orders + Alguacil Lieutenant 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 3. Interventor (26) 0.5 SWC Use clockmaker model and use necron-deathmark helmet head (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle 4. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 5. Alguacil (10) 6. Alguacil (14) a. Forward Observor and Deployable Repeater 7. Alguacil (10) - 1 SWC a. Lieutenant 8. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance a. Pupnik (1) b. Pupnik (1) c. Pupnik (1) Nomad. 1.0. 199 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower GUARD THE VERTIGO!!! 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC see above have crazy koalas blocking off entry points to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Morlock (10) Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW 5. Reverend Custodier Hacker (38) (Can use hacking device as a forward observer, but avoid this hack remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign) a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker 6. Tomcat (19) (Attack backline) a. Combi-Rifle + Light Flamethrower

7. 8.

b. Deployable Repeater Senor Massacre (33) Smoke grenades and guard the vertigo Tomcat (19) (Flank Attack with one-shot DEP assassinate engineers) a. Combi-Rifle + Light Flamethrower + DEP

Nomad. 1.2. 200 Points 3.5 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Interventor (26) 0.5 SWC a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 5. Interventor (26) 0.5 SWC Use as the first wave of hacking to protect the Lieutenant a. Hacking Device Plus b. Combi-Rifle 6. Alguacil (14) Help guard Vertigo and poke head out to mark targets for Vertigo a. Forward Observer and Deployable Repeater 7. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) a. Combi-Rifle + Light Flamethrower b. Deployable Repeater 8. Senor Massacre (33) Use smoke grenades to guard the Vertigo Nomad. 1.3. 199 Points 3 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Reverend Custodier (38) 0.5 SWC Fire both markers in first turn + fire as many missiles as possible via lieutenant and religious bonus orders a. Hacking Device Plus + Combi-Rifle + Marker (2) 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles 5. Sin Eater (29) Guard Vertigo a. MK12 6. Transductor Zond (8)

7.

Interventor (26) a. Hacking Device Plus b. Combi Rifle 8. Morlock (7) 9. Morlock (7) 10. Morlock (7) Nomad. 1.4. 199 Points 4.0 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) TACTICAL GROUP ONE: 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) a. Combi-Rifle + Light Flamethrower + E/Mitter 5. Transductor Zond (8) 6. Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines 7. Morlock (7) 8. Morlock (7) 9. Morlock (7) 10. Intruder (44) 1.5 SWC Advance and fire through Morlocks smokescreen + camo afterwards a. HMG TACTICAL GROUP TWO 1. Morlock (7) Nomad. 1.5. 200 Points 3.5 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) Use Morlocks as a Skirmishing screen TACTICAL GROUP ONE: 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus

b. Combi-Rifle c. Lieutenant 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles 5. Transductor Zond (8) 6. Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines 7. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK) a. Pupnik (1) b. Pupnik (1) c. Pupnik (1) 8. Moran (21) 0.5 SWC a. Repeater, Combi Rifle, 2 x Crazy Koalas 9. Morlock (7) 10. Morlock (7) TACTICAL GROUP TWO 1. Morlock (7) 2. Morlock (7) Nomad. 200. 2.0 3.5 SWCs TACTICAL GROUP 1: 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) d. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 3. Interventor (26) 0.5 SWC Use clockmaker model and use upper body of hassimlqate hacker (guide GML and lock down HI) b. Hacking Device Plus c. Combi-Rifle d. Lieutenant 4. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 5. Alguacil (10) 6. Alguacil (14) e. Forward Observor and Deployable Repeater 7. Alguacil (15) Back-up for Forward Observor f. Combi-Rifle + Light Grenade Launcher 8. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance g. Pupnik (1) h. Pupnik (1) i. Pupnik (1) 9. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo j. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 10. Morlock (7) TACTICAL GROUP 2: 1. Morlock (7) 2. Morlock (7)

Nomad. 1.0. 300 Points 5.5 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 3. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer 4. Interventor (26) 0.5 SWC Use Reverend Cutorias Hand in air model a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 5. Interventor (26) 0.5 SWC Use as the first wave of hacking to protect the Lieutenant a. Hacking Device Plus b. Combi-Rifle 6. Alguacil (14) Help guard Vertigo and poke head out to mark targets for Vertigo Use crouching Spektor model a. Forward Observer and Deployable Repeater 7. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) Use Vortex Spec Ops model a. Combi-Rifle + Light Flamethrower b. Deployable Repeater 8. Senor Massacre (33) Use smoke grenades to guard the Vertigo 9. Morlock (10) Support the advance of the TAG with smoke grenades 10. Szalamdra TAG (90) Advance midfield Nomad. 2.0. 300 Points 6 SWCs If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcats flamethrower Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) Use Morlocks + Chimeras as a Skirmishing screen TACTICAL GROUP ONE: 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (21) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) 0.5 SWC Use clockmaker model and greenstuff a hood (guide GML and lock down HI) a. Hacking Device Plus b. Combi-Rifle c. Lieutenant 4. Tomcat (19) (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) 0.5 SWC a. Combi-Rifle + Light Flamethrower b. Deployable Repeater Reverend uses this to guide missiles 5. Transductor Zond (8)

Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines 7. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK) a. Pupnik (1) b. Pupnik (1) c. Pupnik (1) 8. Intruder (44) 1.5 SWC a. HMG 9. Intruder (37) 1 SWC (Hunt TAGs + Immobilize enemies) a. Light Flamethrower + Combi-Rifle + Adhesive Launcher 10. Zero 0.5 SWC (mine off entries to Vertigo and choke points force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines TACTICAL GROUP TWO 1. Moran (21) 0.5 SWC a. Repeater, Combi Rifle, 2 x Crazy Koalas 2. Morlock (7) 3. Morlock (7) 4. Morlock (7) 5. Morlock (7) Nomad. 299. 2.0 6 SWCs TACTICAL GROUP 1: 1. Vertigo Zond (34) 1 SWC (attack enemies close up first) a. Guided Missile Launcher 2. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo k. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 3. Interventor (26) 0.5 SWC Use clockmaker model and use upper body of hassimlqate hacker (guide GML and lock down HI) l. Hacking Device Plus m. Combi-Rifle 4. Transductor Zond (8) Fly up to 8 to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge 5. Alguacil (14) n. Forward Observor and Deployable Repeater 6. Alguacil (15) Back-up for Forward Observor a. Combi-Rifle + Light Grenade Launcher 7. Chimera (21) Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance o. Pupnik (1) p. Pupnik (1) q. Pupnik (1) 8. Zero (19) 0.5 SWC a. Minelayer b. Combi-Rifle + Anti-personnel Mines 9. Intruder (44) -1.5 SWC a. HMG TACTICAL GROUP 2: 1. Moran (24) 0.5 SWC Use Crazy Koalas to block off chokepoints and guard sniper position Crazy Koalas guard flanks close to the Vertigo

6.

2. 3. 4. 5. 6. 7. 8.

a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor Tom-Cat (19) 0.5 SWC a. Deployable Repeater, Combi-Rifle + Light Flamethrower Alguacil (10) Alguacil (10) Morlock (7) Morlock (7) Morlock (7) Morlock (7)

Neoterran. 1.0. 148 points 2 SWCs 1. Auxilia (20) a. Forward Observer b. Combi-Rifle c. Auxbot i. Forward Observer ii. Heavy Flamer 2. Auxilia (20) a. Forward Observer b. Combi-Rifle c. Auxbot i. Forward Observer ii. Heavy Flamer 3. Link Team a. Fusilier (10) i. Combi-Rifle b. Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 4. Clipper Dronebot a. GML 5. Sierra Dronebot a. HMG + Monofilament Mines Neoterran. 2.0. 150 points 3 SWCs 1. Link Team: a. Fusilier Lieutenant (10) Use Indigo Spec-Ops Model i. Combi-Rifle b. Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (10) i. Combi-Rifle e. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher

2.

3.

4.

Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower Swiss Guard (67) 2 SWCs a. HMG

Neoterran. 3.0. 147 points 2.0 SWCs 9 regular orders 1. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 3. Link Team a. Fusilier (14) i. Combi-Rifle ii. Medi-kit b. Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (19) 1 SWC i. HMG e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 4. Garuda TACBOT (22) Attack backline a. Combi-Rifle 5. DEVA (34) 1 SWC; Hunt out camouflaged enemies a. Spitfire + Nanopulsar b. Multi-spectral Visor L2 Neoterran. 3.0. 149 points 2.5 SWCs 9 regular orders 1. Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 3. Link Team a. Fusilier (10) i. Combi-Rifle

4. 5.

Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant Garuda TACBOT (22) Attack backline a. Combi-Rifle Hexa (38) 1.5 SWC (cover Link teams advance) a. Multi-sniper rifle

b.

Neoterran. 3.1. 149 points 2.0 SWCs 9 regular orders + attack via parabolic!!! (all helmets AWESOME!!) 1. Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 3. Link Team Use Necron Deathmark heads as helmets a. Fusilier (14) i. Combi-Rifle ii. Medi-kit b. Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 4. Garuda TACBOT (22) Attack backline a. Combi-Rifle 5. DEVA (34) 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2 Neoterran. 1.0. 198 points 2 SWCs 1. Auxilia (20) a. Forward Observer b. Combi-Rifle c. Auxbot i. Forward Observer ii. Heavy Flamer 2. Auxilia (20) a. Forward Observer

3.

4. 5.

Combi-Rifle Auxbot i. Forward Observer ii. Heavy Flamer Link Team a. Fusilier (10) i. Combi-Rifle b. Fusilier (10) i. Combi-Rifle c. Fusilier (10) i. Combi-Rifle d. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant Clipper Dronebot a. GML Sierra Dronebot a. HMG + Monofilament Mines

b. c.

Neoterran. 2.0. 199 points 3.5 SWCs 10 regular orders + attack via parabolic!!! (all helmets AWESOME!!) 1. Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 3. Link Team Use Necron Deathmark heads as helmets a. Fusilier (14) i. Combi-Rifle ii. Medi-kit b. Fusilier (22) i. Hacking Device + Combi-Rifle c. Fusilier (14) i. Combi-Rifle ii. Medi-Kit d. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 4. Garuda TACBOT (22) Attack backline a. Combi-Rifle 5. DEVA (34) 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2 6. Sierra Dronebot (34) 1 SWC (kill enemy heavy hitters using cheap auxilia as bait) a. HMG + Monofilament Mines Neoterran. 3.0. 250 points 4 SWCs 10 regular orders + TAG!!!

1.

2.

3.

4. 5.

6.

Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer Link Team Use Necron Deathmark heads as helmets a. Fusilier (10) i. Combi-Rifle b. Fusilier (10) i. Combi-Rifle c. Fusilier (14) i. Combi-Rifle ii. Medi-Kit d. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant Garuda TACBOT (22) Attack backline a. Combi-Rifle DEVA (34) 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2 Armored Cavalry (101) 2 SWC a. Multi-HMG b. Heavy Grenade Launcher

Neoterran. 1.0. 250 points 5 SWCs 1. Link Team: a. Fusilier Lieutenant (10) Use Indigo Spec-Ops Model i. Combi-Rifle b. Fusilier (14) i. Combi-Rifle ii. Medi-Kit c. Fusilier (10) i. Combi-Rifle d. Fusilier (10) i. Combi-Rifle e. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher 2. Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower 3. Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower

4.

5.

6. 7.

Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower Auxilia (14) a. Combi-Rifle b. Aux-Bot i. Heavy Flamethrower Swiss Guard (67) 2 SWCs a. HMG Aquila Guard (60) 2 SWCs a. HMG

Neoterran. 1.0. 300 points 5.5 SWCs 10 regular orders + attack via parabolic!!! (all helmets AWESOME!!) GROUP 1: 1. Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer 2. Link Team Use Necron Deathmark heads as helmets a. Fusilier (14) i. Combi-Rifle ii. Medi-kit b. Fusilier (22) i. Hacking Device + Combi-Rifle c. Fusilier (14) i. Combi-Rifle ii. Medi-Kit d. Fusilier (15) 1 SWC i. Combi-Rifle + Light Grenade Launcher e. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 3. Garuda TACBOT (22) Attack backline a. Combi-Rifle 4. DEVA (34) 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2 5. Sierra Dronebot (34) 1 SWC (kill enemy heavy hitters using cheap auxilia as bait) a. HMG + Monofilament Mines 6. Swiss Guard (67) 2 SWC (assassinate heavy hitters) a. HMG GROUP 2: 1. Auxilia (20) Mark Targets for Fusilier Grenade Launcher a. Combi-Rifle b. Forward Observer c. Auxbot i. Heavy Flamer ii. Forward Observer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle

3.

Auxbot i. Heavy Flamer Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer

b.

Hassassin Sectorial Army. 1.0. 149 points 2.5 SWCs 1. Linked Squad: a. Muyib Lieutenant (23) 1.5 SWC b. Muyib (25) i. Viral Mines ii. Minelayer c. Muyib (25) i. Viral Mines ii. Minelayer d. Muyib (27) i. Doctor e. Muyib (31) 1 SWC i. X-Visor ii. Spitfire 2. Daylami (9) 3. Daylami (9)

Steel Phalanx. 150 points. 1.0 1 SWCs 8 models 1. Fire team 1: a. Ajax (43) 0.5 SWC i. Lieutenant b. Thorakites (13) i. SMG c. Thorakites (16) i. SMG ii. Medikit d. Thorakites (13) i. SMG 2. Myrmidon (16) lob Smoke grenades and let Agema shoot through a. Chain Rifle 3. Agema (28) 0.5 SWC a. Mk12 4. Netrod (4) 5. Netrod (4) Steel Phalanx. 149 points. 2.0 2 SWCs 9 models 1. Fire team 1: a. Ajax (43) 0.5 SWC b. Myrmidon (16) i. Chain Rifle c. Myrmidon (16) i. Chain Rifle

2.

3. 4.

Fire team 2 a. Alke 1.5 SWC i. Lieutenant ii. Spitfire b. Thorakites (13) i. SMG c. Thorakites (16) i. SMG ii. Medikit d. Thorakites (13) i. SMG Netrod (4) Netrod (4)

Steel Phalanx. 150 points. 3.0 2 SWCs 9 models 1. Fire team 1: a. Myrmidon Officer (32) 0.5 SWC i. Boarding Shotgun + Zero-V Grenades b. Myrmidon (16) i. Chain Rifle c. Myrmidon (16) i. Chain Rifle 2. Fire team 2 a. Alke 1.5 SWC i. Spitfire b. Thorakites (13) i. SMG c. Thorakites (16) i. SMG ii. Medikit 3. Netrod (4) 4. Netrod (4) 5. Ekdromos (22) Use Martial Arts Lvl 3

Steel Phalanx. 149 points. 4.0 2 SWCs 7 models LEGAL LIST 1. Fire team 1: (attack and move forward with zero-v grenades) a. Machaon (39) 0.5 SWC i. Combi-Rifle + Zero-V Grenades b. Myrmidon (16) i. Chain Rifle c. Myrmidon (16) i. Chain Rifle 2. Fire team 2 a. Alke 1.5 SWC (Lieutenant) i. Spitfire b. Thorakites (13) i. SMG c. Thorakites (16) i. SMG ii. Forward Observer (for smoke grenades) 3. Ekdromos (22) Use Martial Arts Lvl 3

a.

Chain Rifle + DA

Steel Phalanx. 148 points. 4.0 2 SWCs 9 models LEGAL LIST (Rambo) 1. Fire team 1: (attack and move forward with zero-v grenades) a. Machaon (39) 0.5 SWC i. Combi-Rifle + Zero-V Grenades b. Myrmidon (16) i. Chain Rifle c. Myrmidon (16) i. Chain Rifle d. Myrmidon (16) i. Chain Rifle 2. Fire team 2 Guard Netrods a. Alke 1.5 SWC (Lieutenant) i. Spitfire b. Thorakites (13) i. SMG c. Thorakites (13) i. SMG 3. Netrod (4) 4. Netrod (4)

Yu-Jing. Imperial Court. 1.0 (150 points) 2.5 SWC 1. Celestial Guard (13) a. Combi Rifle b. Lieutenant 2. Celestial Guard (13) 0.5 SWC a. Combi Rifle + Light Smoke Grenade Launcher b. Kuang Shi Control Device 3. Linked Squad 1: a. Kuang Shi (5) b. Kuang Shi (5) c. Kuang Shi (5) d. Kuang Shi (5) e. Kuang Shi (5) 4. Ninja (38) a. Combi Rifle + Exp CCW 5. Hsien 2 SWC a. HMG

Tohaa (8 models) 3 SWC 150 points Fire Team 1: o Sakiel (26) Lieutenant Viral Rifle + Swarm Grenades o Kameal (12) o Kameal (12) Fire Team 2:

Sakiel (24) 1.5 SWC (for targets with high BTS) Spitfire o Kameal (12) o Kameal (12) Chaksa Auxiliary (cover Tohaa advance WATCH FOR FLAMERS!!) 25 (1 SWC) o HMG Clipsos (27) 0.5 SWC (ambush groups of low BTS groups with Swarm Grenades) o Combi-Rifle + Swarm Grenades

Aleph. 1.0. 149 points Deva (26) o Lieutenant o Dakini Bot Heavy Flamer Dasysus (46) o Hacker Dakini Bot (13) o Combi-Rifle Dakini Bot (13) o Combi-Rifle Dakini Bot (13) o Combi-Rifle Myrmidon (16) o Chain Rifle Garuda Bot (22) o Combi-Rifle

Neoterran. 3.0. 149 points 2.5 SWCs 9 regular orders 1. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 2. Auxilia (14) sweep mines/camo markers a. Combi-Rifle b. Auxbot i. Heavy Flamer 3. Link Team a. Fusilier (22) 0.5 SWC i. Combi-Rifle ii. Hacker b. Fusilier (10) i. Combi-Rifle c. Fusilier (19) 1 SWC i. HMG d. Fusilier (10) (Use Indigo Spec-Ops Model) i. Combi-Rifle ii. Lieutenant 4. Garuda TACBOT (22) Attack backline a. Combi-Rifle 5. Hexa (38) 1.5 SWC (cover Link teams advance)

a.

Multi-sniper rifle

Shaavasti Expeditionary Force 147 points. 3.0 SWC 1. Gwailos (24) a. Boarding Shotgun 2. Gwailos (24) a. Boarding Shotgun 3. Shrouded (25) 0.5 SWC Set up ambushes along Gwailos path nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it a. Minelayer 4. Shrouded (25) 0.5 SWC a. Minelayer 5. Answang (25) Follow Gwailos and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! 6. Shrouded (25) 2 SWC a. Lieutenant Shaavasti Expeditionary Force 150 points. 3.0 SWC 1. Gwailos (24) a. Boarding Shotgun 2. Seed Soldier (14) a. Combi-Rifle + Light Shotgun 3. Shrouded (25) 0.5 SWC Set up ambushes along Gwailos path nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it a. Minelayer 4. Shrouded (25) 0.5 SWC a. Minelayer 5. Answang (25) Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! 6. Maligonos (37) 2 SWC a. Lieutenant Shasvastii Expeditionary Force. 150 points. 1.0 SWC 1. Fire Team 1: a. Seed Embryo (14) b. Seed Embryo (14) c. Seed Embryo (14) d. Seed Embryo (14) 2. Notificer (23) ambush people who try to attack seed link team 3. Notificer (23) 4. Notificer (23) 1 SWC a. Lieutenant 5. Aswang (25) Feed from fallen seed embryos Shaavasti Expeditionary Force 149 points. 3.0 SWC 1. Seed Soldier (14) a. Combi-Rifle + Light Shotgun 2. Shrouded (25) 0.5 SWC Set up ambushes along Gwailos path nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it a. Minelayer

3.

4. 5. 6.

Shrouded (25) 0.5 SWC Set up ambushes along Gwailos path nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it a. Minelayer Notificer (23) Answang (25) Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! Maligonos (37) 2 SWC a. Lieutenant

Shaavasti Expeditionary Force 150 points. 2.0 SWC 1. Shrouded (24) 2. Shrouded (25) 0.5 SWC Set up ambushes along Gwailos path nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it a. Minelayer 3. Notificer (23) 4. Notificer (23) 5. Notificer (30) 1.5 SWC a. Spitfire 6. Answang (25) Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! a. Lieutenant Shaavasti Expeditionary Force 149 points. 3.0 SWC 1. Seed Soldier (14) a. Combi-Rifle + Light Shotgun 2. Seed Soldier (14) a. Combi-Rifle + Light Shotgun 3. Notificer (23) 4. Notificer (30) 1.5 SWC a. Spitfire 5. Answang (25) Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! a. Lieutenant 6. Maligonos (43) 1 SWC a. Monofilament Mines

Neoterran. 150 points. 3.0 SWC (For Swiss Guard model, use Missile launcher Swiss guard and convert on the HMG from the Indigo Spec-Ops Model) 1. Swiss Guard (67) 2 SWCs a. HMG 2. Auxilia (14) 3. Auxilia (14) 4. Link Team: a. Fusilier Lieutenant (10) b. Fusilier (10) c. Fusilier (10) d. Fusilier (10) e. Fusilier (15) 1 SWC i. Light Grenade Launcher

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