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THE TIFFIN TIFFIN BLANK CARD

GAME DECK GAME DECK GAME DECK

Damnation!
The player must immediately surrender all his bonus cards but one.

Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.

SENTRY
GAME DECK BONUS DECK BONUS DECK

Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.

Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.

For King and Country


Oldest player in the room gets a bonus move for a Big Man.

BONUS DECK

BONUS DECK

BONUS DECK

Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.

Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.

Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.

BONUS DECK

BONUS DECK

BONUS DECK

Ammunition
Replenishes a Groups stocks of ammunition and powder.

Ammunition
Replenishes a Groups stocks of ammunition and powder.

Ammunition
Replenishes a Groups stocks of ammunition and powder.

BONUS DECK

BONUS DECK

BONUS DECK

Forced March Forced March


Any Group or Formation on a road may take an additional move in column or on a blind. Any Group or Formation on a road may take an additional move in column or on a blind.

Bugle Call
A cavalry Group or Formation may attack with lan.

BONUS DECK

BONUS DECK

BONUS DECK

Sweltering
The heat! This counters any card with extra movement.

Sweltering
The heat! This counters any card with extra movement.

At the Double!
One Group or Formation may add one dice to its movement. This may not be played if attempting a Formation change.

BONUS DECK

BONUS DECK

BONUS DECK

At the Double!
One Group or Formation may add one dice to its movement. This may not be played if attempting a Formation change.

Payara!
Poor fire discipline. If the player commands troops with poor fire discipline that have not been activated in this turn one Group or Formation must fire a ragged volley at the enemy, irrespective of range. If all his troops have been activated he may discard the card. If the player does not have any such troops he may retain the card and play it when an enemy unit with poor fire discipline fires, removing any Big Man bonus they would normally get. Any unit firing on this card will end its turn unloaded.

Payara!
Poor fire discipline. If the player commands troops with poor fire discipline that have not been activated in this turn one Group or Formation must fire a ragged volley at the enemy, irrespective of range. If all his troops have been activated he may discard the card. If the player does not have any such troops he may retain the card and play it when an enemy unit with poor fire discipline fires, removing any Big Man bonus they would normally get. Any unit firing on this card will end its turn unloaded.

BONUS DECK

BONUS DECK

BONUS DECK

Ambu{cade
Any troops uncloaking from a blind and firing or entering fisticuffs may, for this turn, count as ambushing their opponent.

Ambu{cade
Any troops uncloaking from a blind and firing or entering fisticuffs may, for this turn, count as ambushing their opponent.

Dead of Night
Included for night fighting games. One Group that is not firing or illuminated may return to a Blind.

BONUS DECK

BONUS DECK

BONUS DECK

Dead of Night
Included for night fighting games. One Group that is not firing or illuminated may return to a Blind.

Sweltering
The heat! This counters any card with extra movement.

The Devil'{ Own Luck

BONUS DECK

BONUS DECK

SPECIAL CARD

The Devil'{ Own Luck

The Devil'{ Own Luck

The Devil'{ Own Luck

SPECIAL CARD

SPECIAL CARD

SPECIAL CARD

SHARP SHARP SHARP PRACTICE PRACTICE PRACTICE

SHARP SHARP SHARP PRACTICE PRACTICE PRACTICE

SHARP SHARP SHARP PRACTICE PRACTICE PRACTICE

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

BONUS DECK

GRASP THE I
GAME DECK

GRASP THE II
GAME DECK

GRASP THE III


GAME DECK

CHAPATTI CHAPATTI CHAPATTI

HAVILDAR CHAPATTI HERO

GRASP THE IV

RING OF FIRE
BONUS DECK

GAME DECK

BONUS DECK

RING OF FIRE
BONUS DECK

GRASP THE II
GAME DECK

GRASP THE III


GAME DECK

CHAPATTI CHAPATTI

BIG BIG BIG MAN MAN MAN I II III


GAME DECK GAME DECK GAME DECK

BIG BIG BIG MAN MAN MAN IV V VI


GAME DECK GAME DECK GAME DECK

INDOSTAN BLINDS CHAPATTI CHAPATTI

GRASP THE I

GRASP THE II

GAME DECK

GAME DECK

GAME DECK

GRASP THE NETTLE I


GAME DECK

GRASP THE NETTLE II


GAME DECK

GRASP THE NETTLE III


GAME DECK

GRASP THE NETTLE IV


GAME DECK

THIN RED LINE


BONUS DECK

THIN RED LINE


BONUS DECK

THIN RED LINE


BONUS DECK

THIN RED LINE


BONUS DECK

TALLY HO!
BONUS DECK

BIG BIG BIG MAN MAN MAN I II III


GAME DECK GAME DECK GAME DECK

BIG BIG BIG MAN MAN MAN IV V VI


GAME DECK GAME DECK GAME DECK

TALLY SHARP BRITISH PRACTICE BLINDS HO!


BONUS DECK GAME DECK GAME DECK

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