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Elamros Huntinghawk

Male Half-Elf Rogue 5 - CR 4 Chaotic Neutral Humanoid (Elf, Human); Deity: Gozreh ; Age: 24 ; Height: 5' 11" ; Weight: 155lb. ; Eyes: Dark Brown Brown ; Hair: Long Black ; Skin: Fair
Ability Score Modifier Temporary

STR
STRENGTH

13 17 14 12 11 10
Total Base Ability

+1 +3 +2 +1 0 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+4 = +8 =

+1 +4

+2 +3

+1 +1
Skill Name Total Ability Ranks Temp

Elven Immunities : +2 vs. enchantments

REFLEX
(DEXTERITY)

Trap Sense : +1 bonus vs. traps, Elven Immunities : +2 vs. enchantments


(WISDOM)

WILL

+2 =

+1

+1
Elven Immunities - Sleep
Size Natur Deflec Dodge Misc

Elven Immunities : +2 vs. enchantments

Elven Immunities
Total Armor Shield Dex

AC

16

Touch AC

= 10

+3 13

+3 Flat-Footed AC
BAB Strength

13
Size Misc

Trap Sense : +1 bonus vs. traps

CM Bonus CM Defense Base Attack Initiative Speed

+4 17

= = 10

+3
BAB

+1
Strength

Dexterity

Size

+3 +3 +5 30 ft

+1 HP

+3

38

See the AC section (above) for situational modifiers that may also apply to CMD

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate
Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography)

Damage / Current HP

+1 Composite shortbow (Str +1)

Knowledge (local) Knowledge (nature) Knowledge (planes) Perception


Crit: x3 Rng: 70' 2-Hand, P

+10 +5 +4 +9 +4 +10 +0 +8 +2 +0 +0 +5 +2 +2 +5 +3 +2 +13 +2 +6 +8 +15 +4 +6 +7

DEX (3) INT (1) CHA (0) STR (1) CHA (0) DEX (3) CHA (0) DEX (3) DEX (3) WIS (0) CHA (0) INT (1) INT (1) INT (1) INT (1) INT (1) INT (1) WIS (0) DEX (3) WIS (0) DEX (3) DEX (3) WIS (0) STR (1) CHA (0)

5 1 1 4 1 3 3 1 1 1 1 1 1 5 3 3 5 1 3 4

Ranged, Both Hands: +7, 1d6+2

Trapfinding : +2 to locate traps

+1 Vicious Shortsword (+1d12 Crit) 520gp

Mainhand: +5, 1d6+2


Rapier

Crit: 19-20/x2 Light, P Crit: 18-20/x2 1-Hand, P

Ride Sense Motive Sleight of Hand Stealth Survival Swim Use Magic Device

Child of Nature : +2 Trait bonus to find food and water

Mainhand: +4, 1d6+1 Both Hands: +4, 1d6+1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Feats, Traits & Flaws


Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Experience & Wealth


Experience Points: 17458/23000 Current Cash: 5 PP, 68 GP, 10 SP, 890 GP of Valuables

Child of Nature (Survival)


+2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.

Special Abilities
Elf Blood
You are counted as both elven and human for any effect relating to race.

Elven Reflexes
+2 Initiative

Point Blank Shot


+1 to attack and damage rolls with ranged weapons at up to 30 feet.

Evasion (Ex)
If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.

Precise Shot
You don't get -4 to hit when shooting or throwing into melee.

Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.

Rapid Shot
You get an extra attack with ranged weapons. Each attack is at -2.

Sneak Attack +3d6


If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be

Rogue Weapon Proficiencies


You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Sniper's Eye (Ex) denied a Dexterity bonus to AC (whether the target actually has a Dexterity

Skill Focus (Perception)


You get a +3 bonus on all checks involving the chosen skill.

A rogue this talent the cancharacter apply herflanks sneakher attack damage onthe ranged attacks bonus orwith not), or when target. Should character targeting foes within 30 that benefit from concealment. with total score a critical hit with afeet sneak attack, this extra damage is Foes not multiplied. concealment arecan stillcount immune. Ranged attacks as sneak attacks only if the target is within 30 feet.

Trap Sense +1 (Ex)

Studded leather armor

+3

Max Dex: +5, Armor Check: -1 Spell Fail: 15%, Light

Gear
Total Weight Carried: 88/150lbs, Medium Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
+1 Composite shortbow (Str +1) 2 lbs +1 Safewing Amulet (+1 All Saves, -10' fall, Land Feet) 680gp +1 Vicious Shortsword (+1d12 Crit) 520gp 2 lbs Arrows x25 0.15 lbs Assorted Gems (worth 890 gp) Backpack (empty) 2 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Caltrops 2 lbs Chalk Climber's kit 5 lbs Cloak of elvenkind 1 lb Elvish Arrows (+1 Att/Dam, +50% Range) x50 0.075 lbs Flint and steel Grappling hook 4 lbs Iron spike 1 lb Marbles 2 lbs Masterwork Crossbow bolts x50 0.1 lbs Powder 0.5 lbs Rapier 2 lbs Sack (empty) 0.5 lbs Sheaf Arrows (+2 Damage) x50 0.15 lbs Silk rope 5 lbs String or twine 0.5 lbs Studded leather armor 20 lbs Thieves' tools 1 lb Trail rations x16 1 lb Traveller's Outfit (Free) -

With a weapon that deals nonlethal (like a to sap, whip, or an unarmed A character gains an intuitive sense damage that alerts her danger from traps, giving strike), a bonus character can make a sneak that deals nonlethal damage her a +1 on Reflex saves made attack to avoid traps and a +1 dodge bonus to instead of lethal damage. She cannot use a weapon that deals lethal damage AC against attacks made by traps. These bonuses rise to +2 when the to deal nonlethal damage in to a sneak attack, even 9th with the usual character reaches 6th level, +3 when she not reaches level, to +4 4 when she Trap Spotter (Ex) penalty. reaches 12th level, to +5 at 15th, and to +6 at 18th level. Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to target notice the trap. This should be The character must be able to see the well enough tocheck pick out a vital Trap sense bonuses gained from multiple classes stack. made in secret by able the GM. spot and must be to reach such a spot. A character cannot sneak attack while striking a creature with concealment.

Trapfinding +2

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Uncanny Dodge (Ex)


You gain the ability to react to danger before her senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.

Tracked Resources

Arrows

Elvish Arrows (+1 Att/Dam, +50% Range)

Masterwork Crossbow bolts

Sheaf Arrows (+2 Damage)

Trail rations

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Languages
Celestial Common Elven

Background
- Born: Ulsbrook, Tyriba. - Birthdate: 15th Kuthona (12th Month) the 790 year, of the 2nd era. - Mother: Human (Seeleena Hawk) - Father: Elf (Thaaron-aral) - Father vanished mysteriously at time of your birth. - You and mother moved to Anwich to live. - At age 23, your dying mother tasked you to find your father, to learn of your Elvish roots and reclaim your true Elf kin name. - Only clue: the name of an Elf messenger (Casmil-sar) that came from the Forrests of Aerion in the Kingdom of Elanion. Notes Ammo: Within 30' : +1 attack and damage Elven Arrow: +1 attack and damage + 50% range Sheaf Arrow: +2 damage

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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