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Male Half-Elf Rogue 5 - CR 4 Chaotic Neutral Humanoid (Elf, Human); Deity: Gozreh ; Age: 24 ; Height: 5' 11" ; Weight: 155lb. ; Eyes: Dark Brown Brown ; Hair: Long Black ; Skin: Fair
Ability Score Modifier Temporary
STR
STRENGTH
13 17 14 12 11 10
Total Base Ability
+1 +3 +2 +1 0 0
Resist Misc Temp Notes
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
FORTITUDE
(CONSTITUTION)
+4 = +8 =
+1 +4
+2 +3
+1 +1
Skill Name Total Ability Ranks Temp
REFLEX
(DEXTERITY)
WILL
+2 =
+1
+1
Elven Immunities - Sleep
Size Natur Deflec Dodge Misc
Elven Immunities
Total Armor Shield Dex
AC
16
Touch AC
= 10
+3 13
+3 Flat-Footed AC
BAB Strength
13
Size Misc
+4 17
= = 10
+3
BAB
+1
Strength
Dexterity
Size
+3 +3 +5 30 ft
+1 HP
+3
38
See the AC section (above) for situational modifiers that may also apply to CMD
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate
Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography)
Damage / Current HP
DEX (3) INT (1) CHA (0) STR (1) CHA (0) DEX (3) CHA (0) DEX (3) DEX (3) WIS (0) CHA (0) INT (1) INT (1) INT (1) INT (1) INT (1) INT (1) WIS (0) DEX (3) WIS (0) DEX (3) DEX (3) WIS (0) STR (1) CHA (0)
5 1 1 4 1 3 3 1 1 1 1 1 1 5 3 3 5 1 3 4
Ride Sense Motive Sleight of Hand Stealth Survival Swim Use Magic Device
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Special Abilities
Elf Blood
You are counted as both elven and human for any effect relating to race.
Elven Reflexes
+2 Initiative
Evasion (Ex)
If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.
Precise Shot
You don't get -4 to hit when shooting or throwing into melee.
Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.
Rapid Shot
You get an extra attack with ranged weapons. Each attack is at -2.
Sniper's Eye (Ex) denied a Dexterity bonus to AC (whether the target actually has a Dexterity
A rogue this talent the cancharacter apply herflanks sneakher attack damage onthe ranged attacks bonus orwith not), or when target. Should character targeting foes within 30 that benefit from concealment. with total score a critical hit with afeet sneak attack, this extra damage is Foes not multiplied. concealment arecan stillcount immune. Ranged attacks as sneak attacks only if the target is within 30 feet.
+3
Gear
Total Weight Carried: 88/150lbs, Medium Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
+1 Composite shortbow (Str +1) 2 lbs +1 Safewing Amulet (+1 All Saves, -10' fall, Land Feet) 680gp +1 Vicious Shortsword (+1d12 Crit) 520gp 2 lbs Arrows x25 0.15 lbs Assorted Gems (worth 890 gp) Backpack (empty) 2 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Caltrops 2 lbs Chalk Climber's kit 5 lbs Cloak of elvenkind 1 lb Elvish Arrows (+1 Att/Dam, +50% Range) x50 0.075 lbs Flint and steel Grappling hook 4 lbs Iron spike 1 lb Marbles 2 lbs Masterwork Crossbow bolts x50 0.1 lbs Powder 0.5 lbs Rapier 2 lbs Sack (empty) 0.5 lbs Sheaf Arrows (+2 Damage) x50 0.15 lbs Silk rope 5 lbs String or twine 0.5 lbs Studded leather armor 20 lbs Thieves' tools 1 lb Trail rations x16 1 lb Traveller's Outfit (Free) -
With a weapon that deals nonlethal (like a to sap, whip, or an unarmed A character gains an intuitive sense damage that alerts her danger from traps, giving strike), a bonus character can make a sneak that deals nonlethal damage her a +1 on Reflex saves made attack to avoid traps and a +1 dodge bonus to instead of lethal damage. She cannot use a weapon that deals lethal damage AC against attacks made by traps. These bonuses rise to +2 when the to deal nonlethal damage in to a sneak attack, even 9th with the usual character reaches 6th level, +3 when she not reaches level, to +4 4 when she Trap Spotter (Ex) penalty. reaches 12th level, to +5 at 15th, and to +6 at 18th level. Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to target notice the trap. This should be The character must be able to see the well enough tocheck pick out a vital Trap sense bonuses gained from multiple classes stack. made in secret by able the GM. spot and must be to reach such a spot. A character cannot sneak attack while striking a creature with concealment.
Trapfinding +2
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Tracked Resources
Arrows
Trail rations
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Languages
Celestial Common Elven
Background
- Born: Ulsbrook, Tyriba. - Birthdate: 15th Kuthona (12th Month) the 790 year, of the 2nd era. - Mother: Human (Seeleena Hawk) - Father: Elf (Thaaron-aral) - Father vanished mysteriously at time of your birth. - You and mother moved to Anwich to live. - At age 23, your dying mother tasked you to find your father, to learn of your Elvish roots and reclaim your true Elf kin name. - Only clue: the name of an Elf messenger (Casmil-sar) that came from the Forrests of Aerion in the Kingdom of Elanion. Notes Ammo: Within 30' : +1 attack and damage Elven Arrow: +1 attack and damage + 50% range Sheaf Arrow: +2 damage
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.