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Electronic drums are used more now than they were during the late 70's and 80's. Why and how were they invented? how do they work? and what are their benefits?
Electronic drums are used more now than they were during the late 70's and 80's. Why and how were they invented? how do they work? and what are their benefits?
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Electronic drums are used more now than they were during the late 70's and 80's. Why and how were they invented? how do they work? and what are their benefits?
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Attribution Non-Commercial (BY-NC)
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Скачайте в формате PDF, TXT или читайте онлайн в Scribd
clt \, 0 1 J' 0 lao._ - v---\ t- 1 r -t-\Jl a v { fJ\o...\..1) o..v 1 Psshhh Tsssss Kouuuhhh Teewww and similar sounds are mimicd by people who have been asked to remember the 80's drum sounds . When asking the same question about today's contemporary music 1 people won't know what to say or mimic ( they will probably even say electronic drums are no longer used ) . Yet electronic drums are used more now than they were during the late 70's and 80's . Why and how were they invented ? How do they work ? Who used them ? And what are their benefits ? These are ali valid questions which I shall try to answer to the fullest of my knowledge throughout this essay . It will become obvious that the name Simmons will be mentioned regularly. This is because that brand are the pioneers and the most significant name in this topic . Saying Simmons Electronic Drums were popular would be an understatement 1 why ? 1 because no other brand produced the sounds mentioned above as purely or brought the electronic drums in the market and to the people as elegantly . This brand is my inspiration to electronic drumming and hence brought forth th!s topic . 1) History 2) Session Musicians 3) Acoustic 1 Electronical Comparison 4) Basic Buildup of a Drumbrain 5) Timeline Eprom MIDI Intelligent Drumpads 6) Hall Of Fame 7) How does the Drummer play them ? 8 )The 90's 9 ) The Millenium 10 ) My Conclusion e..... -. jlJ..;.... dow.J-oJ 1 . ) History Let's go back in time during the 60's . A large majority of musicians and technicians , especially in the UK needed a new grasp of air after having endured a highly dominated pop culture runned by The Beatles and The Shadows ( just to name a few ) and started getting interested in the further development of electronic instruments. Having the Mellotron ( built in +- 1963) as the pioneer of sampling allowing a new wave of experimentation and changing popular music , this instrument introduced sampling in its most primitive form and can be considered as a starting point which led to an evolution of contemporary music . Its concept is simple yet operation and mainteance was a roadie's nightmare . In its basics , a Mellotron played pre-recorded tapes at the touch of a key ( or several keys ) . Ever since the Mellotron was made public with such notable early clients such as Paul McCartney and John Lennon into the market , engineers , after having witnessed the success continued further developing synthesizers ( musical instruments which create sound through manipulating soundwaves created by oscillators) . The very first Synthesizer is concidered to be the Hammond Novachord built in 1939 . Misunderstood by meny as being an Organ , the Novachord was the very first substractive synthesis synthesizer . It is capable of simulating a variety of sounds through various filters, circuits, and an analog vibrato . Having been neglected due to the Second World War , it was only a few decades later that further developing the Novachord's principle became interesting . This was done by Robert Moog and his Signature Synthesizer . After these milestones were placed , the foundations were set for a whole new breed of instruments . Being restricted only by electronic development and intellect , manufacturers and engineers in co-operation with Record labels understood that a big investment ( affordable at the time ) would allow this new breed of instruments to create a new breed of music. So let experimentation begin ! . Progressive Rock is the name , and what a progression it was . Bands such as King Crimson , The Moody Blues , Gentle Giant , Yes , Pink Floyd , early Genesis , UK and other greats emerged in the United Kingdom , while overseas , one of the most notable acts and by far my favorite , Canada's Rush. These are just a few of the bands which where pioneers giving music new paths and to listeners not only odd form music but new sonor treats . With ali this having been said , piano's , organs and other members of that family having been replaced by electronic instruments and guitars being plugged into more than 8 or 9 synthetic modules ( as done by Robert Fripp and Adrian Belew of King Crimson ), engineers soon realized they had overlooked another domain vital to any record at the time , and perhaps a domain being played by the most expensive , time filling and quite often the most demanding musicians ..... you guessed it , the long haired , sometimes too drugged to play time straight drummers ! To people who do not play the instrument , drummers are people who hit things with sticks . Such simple fundamentals to an observing listener yet such a characteristic and individual instrument , which , as easy as it may look , demands a great need of attention and practice in order to create a style or the most common word ( Groove ) . It is that last word which will play a major role throughout the essay . Greats at the time before the 60's were , Buddy Rich , Joe Morello and Louie Bellson in the big band era , while the pop drummers throughout the 60's were The Beatles' Ringo Starr , Brian Bennett and Dennis Wilson from The Beach Boys ,a bit later , the rock world started becoming more popular and brought such notable drummers as Keith Moon from The Who , Ginger Baker from Cream , Carmine Appice from Black Sabbath ..... A style where the biggest variety of drummers could be found , only because becoming another rock drummer was another pebble in a very vast shallow pond , while trying to become a notable Jazz drummer can be described as entering a small pond but perhaps not as shallow. In other words , becoming a jazz legend such as Max Roach , El vin Jones or Tony Williams was not an ordinary thing ... This big variety of drummers showed producers at the time that every drummer had his own sound and groove , and that not every drummer was suitable for a recording session , either because he was a pain in the behind , his sound didn't match the record or simply because he didn't follow time properly enough . 2 . ) Session Musicians Amongst the most prolific session musicians , The Wrecking Crew were most known for being a bunch of Los Angeles based session musicians that would play on literally thousands of tracks , saving time , money and transportation hassles . These groups of friends were miracle workers but most important outstanding musicians . Let us go through the steps of what would be a recording scenario at the time with a session drummer. After having been contacted by a producer or interested musicians , the session drummer wouldn't be given time enough to practice the material correctly before the recording dates took place . Thats the whole point , a professional session musician is ' on paper ' supposed to enter the studio have a read through the given charts and nail the piece of music at a go or two . Let it be clear that for most types of music this type of perfection was seldom achieved . Session musicians can also be seen as life-savers , with that i mean that it wasn't rare that a band had booked their studio weil in advance , ali the arrangements were made properly , gear had been rented and already paid for , guest-appearances were scheduled and suddenly out of the blue , the band's drummer broke a wrist while barbecuing . Or even worse like Toto's former drummer Jeff Porcaro , passing away from heart failure after having sprayed insecticides on a hot Californian day . This is where the session musician kicks in and saves the day . However , no matter how good a musician can be ( in this topic the drummer ) , it is always possible that what has been recorded doesn't feel right . After having set up the drums and microphones , testing different positions , playing with diffuser panels , lets say in professional situations this could last a day or even two before everyone is satisfied and in extreme scenarios it can even out pass 2 days . Next step is recording , a 10 track album with an average time of 04:00 minutes the track, and 4 takes to nal each song , with ali the necessary gaps in between and the amount of times the mixes where listened ( approved disapproved ), the discussions , perhaps new alterations of microphone positions e.t.c , it is soon obvious that time is needed and surely for less big bands and record labels renting big studios , this is ali much too costly . So why not find something to simplify life greatly ? Weil yes , it soon became obvious that electronic drums were available to replace drummers in such scenarios . With the easy settings and programing , these perfect straight time machines played flawlessly and assured a tight rhythm section which was very suitable for the commercial music appearing throughout the 80's . I believe it is thanks to drum machines that 80's music today can be distinguished so easily . However , before reaching the early 80's , electronic drums had already been prototyped and used in the progrock era . These where Drumbrains which could be triggered by an electrical impulse . The first models which appeared can be compared to an analog synthesizer only that , instead of pressing a key and working with control voltage 1 gate , these analog drumbrains were triggered by a minimum of SmV to l.SV Max voltages 3.) Acoustic 1 Electronic Comparison This is a comparison between Acoustic drums and electronic drums . A list showing how electronic drumbrains were adapted to resemble acoustic drums as much as possible - The sound of sticks hitting a plastic drumhead surface gives a short noise sound ( This is the Click parameter found in most drumbrains ) This produces the simulation of drumsticks hitting different surfaces from soft calf-skinned skins to heavy 2-ply standard plastic drumheads and in more extreme experimentation , boosting this click will give unnatural sharp attack sounds. - Drumheads on real drums vibrate at a certain pitch depending on how tight a head has been tuned , this is emulated as the pitch control of a drumbrain . - When hitting a drumskin , you will obtain variations of pitch as the head is being struck to its position of rest , this is the Note bend parameter. - The sound of any drum contains noise ( attack noise and the fundamental followed by its harmonies after-wards , as the drumsound falls and gently fades away , the pitch and brightness of a drum follows the descend . This is the Noise parameter and the noise-tone balance parameter . - Finally the drumsound dies completely . An acoustic drum can vary between short or long decay times depending on the drumskin , tensioning and dampening factor . This is the Decay feature on an Drumbrain . 4. ) Basic buildup of a Drumbrain To demonstrated how a drumbrain is put together , and to able to explain it's usual features , I shall use ( with much pride ) my Simmons SDS7 1983 drumbrain . This drumbrain is a 1980's gem and has been used by many artists throughout the progressive rock and rock domain . Most notable users include Neil Peart from Rush , Bill Bruford from King Crimson , Latin percussionists from Brazil's Los Van Van e.t.c .... This drumbrain was Simmons first Analog and Digital combined drumbrain , offering not only an LFO sound source , but the use of Eproms ( a digital source ) which will be discussed in detail further along this essay . The SDS7 has been stated to be one of the most influential drumbrains in history . Not only due to its outstanding performances and sound used on many hit records , but also thanks to the trouble that most people had in keeping this machine happy . Let's start with the front of the SDS7. Capacitor slots ( 12 available in total) This is how the 5D57 looks like in front ( front panel has been removed ) . With an option of 12 Module slots , this drumbrain is equipped with 8 ( having more than 8 is known to bring issues to the drumbrain as the machine will overheat and eventually cease functioning ) . Each Module card is installed into a slot which is fixed onto the drumbrains main board . That mainboard feeds the control panel ( pictured below) . The control panel plays the role of the 'brain' in drumbrain . The parameters found are divided into 4 layers . - Analog - Filter - Digital - Noise Generator -The Ana log section commands the LFO of the drumbrain , allowing the user to fine-adjust the Pitch , Bend , Modulation and Level . -The Digital section commands the Eprom using the same parameters . -The Filter section lets you work on the Filter's frequency , it's bend , it's Resonance and it's Decay . -Finally , the noise generator provides WhiteNoise , Click and the total Modulation speed . This last aspect works by modulating the VCO by an internai modulation oscillator wish sweeps the frequency of the VCO either slowly ( e.g. de-tuning and tuning a drum ) or quickly to produce bell and metallic- like sounds . The last red button allows you to enter the brain's programing in order to customize the parameters to your likings . Ali the available adjustments are displayed on the screen situated above the Incrementer Rotor ( its function is to choose how much each element is adjusted ranging from 0 to 255 ) . Typical Drumbrain issues Behind this control panel lies the drumbrain's battery providing the luxury of storing presets which have been saved by the factory or your persona! favorites . The known problem however is that these batteries are time sensitive and have an estimated life spam of 5 to 7 years . Once passed this amount of time ,the battery dies , erasing ali the factory presets . I bought this drumbrain with a dead battery . And unfortunately Simmons never kept a list of presets available to users , ( or perhaps they did ) but after their bankruptcy , no one has bothered bringing the schematics to public . Other problems which may occur to drumbrains after having been submitted to age , are oxidation problems which will inhibit the machine working properly as moisture ( drummer's sweat ! ) attaches itself to components and the electrical pathways . It is common job for users to open up the machine once in a while and dean ali metal strips . The SDS7 has the reputation of being a very difficult machine to maintain ( perhaps the most difficult ). Named the Simmons Cabassa after it was released, the machine proved to be sensitive to shocks which will cause the module cards to slip out of their sockets just enough to cause reading errors between the modules and the motherboard . I have had the rare opportunity of owning the authentic Dave Simmons 'faxes of despair' sent to ali his technicians around the world to make modifications for the many SDS7ens which were serviced saon after their release . Amongst Simmons fans ,the analysis was made that these faxes marked the beginning of the Sim mons bankruptcy . " 1 have added one of the several 'fax of despair' pages in the extra folder on this cd " Signal Flow of the Simmons SDS7 CAAO PAD SlfS . PUL5 This is the signal flow of an SDS7 Drumbrain . SDS 1 Bt..ocr.< S/{,NAL Ftow - " Vcf.fqJe _"Noise - .. /A., Si<yool I have chosen this schematic because it offers a clear image of the signais flow inside a drumbrain ( let's neglect the Digital Eprom function at this stage , as it shall be explained in further detail throughout the essay ) As you can see , the voltage emitted by the pad enters through various steps throughout the drumbrain , feeding 3 bend generators simultaneously ( 1 of the bends feed the digital side ). The Analog domain of this drum brain is created by the VCO sourced by the current once passed the bend generator . This VCO makes the Analog signal which travels to feed a VCF ( Voltage controlled Filter ) , that filter also being attached to a bend generator can be tweaked to the users taste . And finally the common pathway-end, is done by the VCF feeding a Voltage Controlled Amplifier which is sent to one of the Drumbrain's module ca rd outputs . A noise source is attached in parallel to offer a luxury of further experimenting with sounds , this noise generator needs to be amplified before it reaches the filter , there is no choice of noise , so white noise is the only form which will be outputted . " 1 have added a few short samples of the SDS7 drumbrain , you will hear the difference between the machine in a cold state and warmer state ( time needed for capacitors to fillup properly , and the machine's Hum created by the voltage controllers which need a changing ! Il 5 . ) TIME LINE - 70's ( The innovation begins ) The Drumbrain has been created MOOG The very first electrical drumpad was considered to be the Moog Model 1130 Drum Controller released in 1973. This was an eight inch little tom which was connected to a moog synthesizer , holding two CV outputs to control volume and pitch . SYNDRUM The father of electrical drums is said to be Joe Pollard who was the original Beach Boys drummer . While there is controversy in this domain , as some people believe the original Moody Blues drummer ( Graeme Edge ) to be the very first who experimented the concept at Sussex University with Professor Brian Groves . Graeme Edge stated : " We worked up an electronic drum kit, a marvelous idea. 1 had the control panel in front of me, it's old hat now but we were the first to do it. There were pieces of rubber with silver paper on the back with a silver coil that moved up and down inside a magnet that produced a signal, so it was touch sensitive. 1 had 5 snares across the top and then ten tom-toms and then a whole octave of bass drums underneath my feet" I believe this may be true that Mr Edge and Professor Graves were the first to truly experiment this new concept 1 however 1 it was Syndrum by Joe Pollard that started the very first commercially available electronic drumbrain module. Joe Pollard is the man responsible for having started a market and heavy manufacturing of models for musicians in 1976 under the name Pollard Syndrum . The very first model to be brought in public by Pollard Syndrum was the single drum named 177. Syndrum 177 This Syndrum 177 was attached to a little panel named the Syndrum 178 which offered the synthesis functions of the drum . Using a standard Unsymmetrical cable 1 connection was made between the jack on the bottom of the drum and the jack input on the back of the 178 module. To keep a low impedance for recording or live situations 1 the user had to connect the output of the module through a DI ( Direct Box ) . This will 1 as it does for a guitar 1 provide a signal to the mixer to be recorded and the same signal via an Amplifier ( Live situations ) . The Syndrum sound module featured a range of knobs and sliders but had no presets or memory unit. The manual included guides on how to create a basic selection of sounds. The Syndrum became famous for its "dooooooom" sound, a long decaying tom-like sound . This was the very first time musicians could buy a separate Analog Sound module and a single or set of Pads to be connected in the Module. The world's very first Analog Drumbrain (1976) the Syndrum Quad Star Instruments This is company is responsible for having released the very first ali in one package 1 namely 1 the Synare (1 1 2 1 3) . As the name states 1 this deviee as a synthesizer snare in one . The Synare 1 ( 1976) SYNARE 1 Four rubber pads connected to a main module with one oscillator producing pulse and sawtooth waveforms. Including a noise generator, Low Frequency Oscillator (LFO) with triangle and pulse waveforms, a small mixer and a low- pass filter with Resonance and Cutoff contrais. It also had an envelope generator with attack, decay, sustain, and release. Built a little while after the Syndrum Analog Module . The Synare 2 (1977) This was the flagship synare model at the time of its release and retailed for $1,395. Fully Analog VCO and Noise generator Voltage Controlled Filter (24db, assignable to LFO and ENV) - Voltage controlled Amplifier (two-stage envelope generator)- 12 trigger pads . A big innovation was the introduction of an advanced sequencer with different patterns for a drumbrain , and the ability to change patterns and octaves. You could also adjust the speed and the note(s) sounded by the sequencer. Synare 3 ( Approx 1977-1978) Ali the drummer had to do was mount this pad on a snare stand or a cymbal stand via a clamp and he'd have a little synthesizer next to him with a rubber pad cover which was trigger sensitive to feed the synthesizer . This UFO looking deviee offered a great flexibility for drummers and roadies as its operation was simple and maintenance was rarely needed . This deviee was known to be able to withstand a thrashing before it would collapse . Having the freedom of placing those little synthesizers around a drumkit gave the drummers a great variety of sounds capable of providing interesting sounding drum solo's audiences weren't unaccustomed . The way it works is simple ; It could run on batteries , had 2 oscillators with no variable waveforms, a white noise generator, and a sweep function, e.g. up, or down to get that descending "booooooooooooh" sound used mainly on disco records of the time. Oscillator 1 was the noise generator with a tune function . While the amplifier section had volume, attack, and decay contrais .. 70's Innovation Sequencing started with the Synare 2 This was an exciting development realized to allow people ( engineers , musicians, producers .. ) who didn't play the drums to create patterns and program drumbrains any way they pleased . This however wasn't sequencing in its most primitive form .Drummers in the studio using drumbrains when they were first created in the mid 70's, had the cunning idea of recording a drumpart by playing the drumpads attached straight into the mixing table which fed a multitrack at the time. This way ali electrical impulses where recorded on a multitrack , which later played the role of a sequencer, feeding the drumbrain. This allowed freedom to the engineers in choosing and tweaking sounds which left the drumbrain as many times as they wish , instead of 'destructively' recording a drumbrain via its main outputs. This also gave the liberty to engineers to eut up the recording tape and re-arrange the pattern to their likings ( to a certain extend ) . Sequencers at first were used by drummers in order to create rhythmic loops they could play to in a live situation . Either for a band tour ( filling the space of a percussionist ) or for a drummer's clinic . A great example of a drummer who used sequencers to play against loops and interact musically with is Vinnie Colaiuta . Not only did he use them live with Frank Zappa , he usually brought these systems to Clinics where he'd program a beat and perform with it and against it .( There is a video clip of him in action attached on the Cd ) . At the meantime producers and engineers had creative sessions themselves imitating the drummer with the sequencer's easy functions . The picture above is a good example of how a well - built Step sequencer at the time looked like . This main panel allows the drummer or engineer to choose different elements of a drumkit and using the graph in the middle section recreate 1 imitate or innovate new types of beats for the appropriate music . The element of your choice is chosen on the left panel e.g. Bass 1 Snare e.t.c while the lower array of buttons lets you build the pattern you wish to create . There were limitations of course as no machine in those days could fully representa real drummer . The grid of the panel could only reach 32nd notes (where 'step' derives it's name) and time was either straight or in triplet form . The more luxurious models offered a swing butten as wei l . Users had the luxury of saving patterns that they created inside the sequencer. Most sequencers had an internai memory of approximately 8Kbytes . The memory is used up as you program patterns and sequences . A complicated pattern does not necessarily use more memory than a simple one . Dynamic patterns use more memory in proportion to the number of dynamics stored in the pattern . Each channel 1 each note on the grid has a dynamic function which allows the user to play more with a drumpatterns feel 1 making it sound less rigid and robotic . This works by altering the dynamics of certain elements e.g. having a hihat which maves in dynamics or a kick drum giving accents in the beat . The memory required is powered by a back-up battery so your patterns and sequences are stored when the power is turned off . The batteries are re-charged every time your machine is switched on again and it was estimated that the life expectancy of a backup battery would consist of 3 years without having needed being switched on . Connecting a sequencer to a drumbrain This was achieved by using unsymmetrical jack to jack 6.35mm cables . Assuming that the drumbrain bought was of good quality 1 sequencer input slots were found at the drumbrain's back panel underneath the different individual module audio outputs . Every module had it's individual sequencer input. *****The message is sent via the Control Voltage 1 Gate system also utilized in synthesizers . *********** Sequencer Output ~ Drumbrain SEQ Input ~ Drumbrain Individual Module Outputs ~ Mixing table ~ Multitrack Recorder . Creating Sequences Sequences are a series of patterns played consecutively . You would normally arrange sequences to represent choruses , verses , bridges e.t.c. So that when you compose a song , it's ready to shuffle the verses and choruses around , as each is represented by a sequence number . e.g. seql+seq2+seq3+seq2+seq2+seq1 for the entire structure of a song. The tempo set on the tempo controls of the sequencer is usually a Iso stored in the sequences . When the sequence is played , it will be played at the same tempo as set when it was programmed . ARP 2600 Sequencer Then the 80's arrived with new functions which marked the future of new music and innovation in the electrical instrument world. Early 80's ( The drumbrain steals the show ) Drumbrains in the early 80's started appearing with new innovative features , such as MIDI and Eprom Sampling functions which we shall see now. During the early 80's , Engineers wanted to benefit from the sampling era which took place and try to incorporate this innovation to drumbrains. This was considered as the starting point of Analog 1 Digital Drum brains Drum brains capable of using samples had small chips placed onto the card modules named Eproms . These Eproms could play acoustically recorded sounds recorded on 8bit chips ( a Byte chip ) . 1.) Eprom - Depending on the capacity of the selected Eprom , usually sounds between 0.4 and 3 seconds could be recorded ( ideal for percussive synthesis ) - Eprom stands for Erasable Programmable Read Only Memory. The memory itself consists of cells of information . These cells are referred to as a Bit. These Bits can represent a digital 0 = ali bits or a bit 1 = 255 values . Using Digital 0 and 1 1 waveforms can be recreated using 255 values = 8 bits Definition . - The highest definition an Eprom could achieve in its early development years was the 2716 Eprom .Kin Kbytes has a value of 1 1 024 bits 1 16 x 1 1 024 = 16 1 384 bits Divided by the 8 bit Eprom = 2.048 bytes = 2 Kbytes . This last number expresses the Eprom's Weight - The number of bytes of information that a Eprom can contain depends on the size of the silicon chip inside . ( Bigger the chip 1 the more expensive) - Read only memory means that the Eprom can only output data Data will be able to be stored into an already existing Eprom . - The Eprom's little brother is the Prom ( Programmable Read Only Memory ) . The Prom was used by most manufacturers to ensure you wouldn't be able to re-write the Proms bought with your drumbrain . - Downside of this Eprom system is its weakness against light . The top's of those (E)prom chips are known to have a little Quartz window which exposes the silicon layer underneath . If the Chip is exposed to ultra violet light for a tao long duration ( more than 30 minutes can be enough ) any information stored will be erased permanently. However once erased 1 the Eprom can be re- programmed while the Prom dies . - The rules of sampling come into this domain 1 meaning that whatever sound you wish to record needs a sampling frequency of at least twice the highest frequency of the source e.g. a tom peaking 8 kHz will need a sampling frequency of 16kHz This however means that a 16kHz Eprom is Sampled 16.000 times a second . So if the sound recorded lasts longer than 1 second you will need to increase the size of the Eprom or slow down its sampling rate which means a loss of bandwidth and quality of sound (loss of data ) How to Store Acoustic Sound on an Eprom - This is done with the aid of a deviee named the Eprom Burner . The Burner's function is to play the role of an Analog to Digital converter 1 to allow analog sound in and store in a digital format 1 only to be played afterwords again in an analog format . The same operation as a sampler . This is how it works - In the more advanced Eprom Burners 1 RAM is stored in two blacks of 8 Kbytes each to total a 16Kbyte system . - The length of your sound wave you are interested in recording on your Eprom plays a vital role ( especially during the early development of this system ) because long sounds will require the total 16kbyte capacity( full-rate) while shorter sounds allow you to use an 8 Kbyte (half-rate) of the Eprom burner , halving the sampling rate . The interest in using the 8Kbytes lies only in costs . Allowing you to buy lighter Eproms ( 8Kbits ) costing less than half of the heavier 2716 Eprom( 16Kbits) - Next step is to select the Sampled sound you wish to record and make sure the duration of that sample is properly trimmed to avoid needing extra Eprom space for the remaining blanco sound of your sample . - Something many users had to be careful with during this 'burning' of samples on Eproms , was to ensure that the sample had a Level high enough to mask the machine's noise derived from ali electrical components , the Signal to Noise Ratio . The first attempt in trying to control various synthesizers through one was named USI ( Universal Synthesizer Interface) created in 1981 by Dave Smith , Chet Wood and Ted Oberheim . This system offered to inter-connect severa! synthesizer together via V4 Inch phone jacks . Having feared that this system would allow too many restrictions , and cause a decent in synthesizer sales ,the creation of MIDI soon followed ( Musical Instrument Digital Interface ) created in 1983 mainly thanks to the involvement of the Asian Roland and Yamaha. MIDI allowed the further development and control of more aspects between synthesizers and another domain , stage lighting . Engineers soon tried to incorporate this new innovation to drumbrains. You would ask yourself why it was necessary after having invented the sequencer allowing control over a drumbrain ? But MIDI not only offered the same features as a sequencer , it added the ability of daisy chaining severa! instruments together playing the same or different keys ( in other words , an entire band could be replaced by MIDI ) This is due to the MIDI Language , its code superimposed to analog equipment , and the ability to trigger gear between analog and digital deviees . The Eprom function offered the first steps into the digital domain for drumbrains , whereas MIDI allowed drumbrains to be completely manipulated or manipulative . The early Interfaces created were 8 channeled units designed to translate audio signais into MIDI code and MIDI signais into triggers to drive other analog synthesizers . These interfaces were made for drumbrains which weren't MIDI compatible . They can now control synthesizers or sequencers and can be used to add such effects as compression of the drumpad's dynamic range as weil as adding repeat echoes or slap back echo to the drumbrain and MIDI controlled sounds . These Midi interfaces can be used in severa! ways inside a studio , where acoustic sounds are required to trigger drum voices from drumbrains or any other MIDI controlled voicing system . e.g. Hitting an acoustic tom can act as the trigger of a whole sequence of notes and drum sounds . Trigger Processing This allows the cleanup of messy incoming audio signais and processes threshold , compression and dynamics to produce clean trigger signais for the drumbrain or other synthesizers . Output Processing provides the following : -The dynamic control of pulse heights and width . -The routing of channel inputs and channel outputs under a program control. -Incoming triggers route able to MIDi note and channel to play voices of other synthesizers -AIIows Midi to change drumbrain presets throughout a song . - Provides a vast memory of more than 100 patches internai to the Interface to recall setups . This is how the back of a Midi Interface would typically look like . -Trigger inputs contain XLR 1 Jack Inputs for Audio -Analog trigger outputs used to trigger the drumbrains of your choice . -A Stereo socket for dual Foot switch steps backwards or forwards through the patch sequences of your choice done via a pedal installed as close as possible to the user . -The OinS Midi connecter In 1 Out 1 Thru to control midi equipped synthesizers and recorders . Midi Interface Threshold The Threshold is the level to which an incoming audio signal must reach before it is recognized as a trigger . This level is programmed for each channel in each process and allows the user to exclude background noise and unclean signais entries . Hold-Off Any threshold that is set intercepts a normal audio signal at more than one location . Only the first trigger is required to set off the trigger therefore the remaining triggers bellow the threshold are removed to avoid unwanted notes being played .To gate out these multiple triggers the user is allowed to program a 'hold-off' period to suit the audio signal . During this hold-off , no incoming audio signal will be accepted as the a new trigger. This hold-off can be programmed individually for each channel in each process and ranges from 8msec to 4 seconds. In the scenario above , ali new incoming audio signais are ignored during the hold-off period , and this is acceptable as long as the audio signais that you want to use as triggers are spaced out properly to avoid flams or miss-read off-holds which will create unwanted trigger outcomes . There lies however a problem in the working of this hold-off system as it is not capable of telling at what point it should close further incoming strokes which might be wanted e.g. a snare drum roll which starts with a first trigger while the remaining roll is less heavy in dynamics . Take an average snare sound of half a second ( Impact of the stick on the snare head , the drum resonating , room ambiance due to early reflections and the resulting reverb ) . The user wou Id set the hold-off time to half of a second to prevent multi triggering as the snaredrum's snares were buzzing and the reverb would intercept between the notes played during a snaredrum roll . How can the interface tell the difference between the hit lasting half a second and the severa! notes played throughout the half second du ration snareroll . Let's compare this next feature to the hysteresis of a gate. Only that interfaces called it the envelope function . This envelope is the signal that the interface works on to determine when the snare has been hit ( initial trigger ) . !':-.. in this picture you are shawn how the interface reads a soundwave of a struck snaredrum . The envelope contours the wave entirely . -------- : : - : : : : : ~ - . _ . . . - - - However , once a second hit has been made ( less loud than the original trigger ) , the envelope will show this by changing the smooth decay and introducing the spike of the second hit . These extra spikes are considered to be new triggers because the user has programmed them to be so , this is calculated in a percentage system . Like a gate's Hysteresis you have control to what extent the hits played during your hold-off period are attenuated . 100 /o = initial trigger 80/o = less heavy trigger 30/o = soft trigger e.t.c By setting the percentage of your liking , the hold-off period will adjust and allow anything above the percentage of your choice . CON = this means every trigger you wish can be allowed in , whether you play a note heavily or softly the output remains a trigger of the sa me output level = neglecting dynamics . Solution = Dynamic Hold-off The parameter of the sound that is important in deriving a clean , single trigger from each hit of the drum is the length of that sound , and this is the parameter that varies a lot when a drum is stuck with differing amounts of force . Hit a tom tom hard and the sound needs a longer period of ti me for the shell to stop resonating or the RT60/30/20 to reach an attenuation of 60/30or 20 dB . If the drum is struck harder , a longer envelope would be produced and hence the end of the signal will fall outside the hold-off period that has been programmed inside the interface which will lead the interface to think the drum had been struck again . The solution to long hold-off periods was the introduction of the dynamic hold off . This will enable you to program a hold off time in proportion to the incoming signal level . A loud sound will be assigned to a longer hold-off than a short sound . This means that thresholds can be set up that are sensitive enough to pick up fast delicate hits on a drum , but not be overclouded by a loud hit , this will prevent false triggers made by overlapping envelopes . Trigger and Midi Messages After the signal has passed the tests previously mentioned , it would be time for the interface to decide what it does with the trigger . Either - generate a dynamic trigger Output signal - or generate a MIDI note 'on' signal . The output Trigger signal is a positive pulse which can be used to trigger synthesizer via their 'gate in ' or ' trigger input ' sockets. The Midi signal is a stream of data which can tell a Midi equipped synthesizer which note to play . Both of these signais are sensitive to dynamics . If the interface receives a larger trigger , it will generate a larger gate signal and a loud midi note . If the synthesizer which will receive the message is sensitive to the varying gate and Midi signais , the sounds they will produce will vary in function with the dynamic fluctuations sent . This means the musician has dynamic control . Compression and Expansion Compression or expansion is added to the incoming input signal '0 1(' 11 1 1 1{1 IIJili ,.' 1'1 1
_lliWl.l.V.ll.\/.LVJL.lJ..lVJ!.V_1.:_ 'LYJ _ _ _ 'DLJL.lL:! _ji_ .V.J INPUT SIGNAL CURVE OUTPUT SIGNAL 1 11'1 11 r1 .JMLVALWlLli.J l{l!:JJ/ J L _ _ _ Ui i ILY .l_ - The amount of compression or expansion added at the input signal can be represented by the shape of the curve . The point at which compression or expansion start to affect the signal can be represented by different shaped curves. These compression and expansion curves can be applied in exactly the same way to trigger signais that have been derived by the interface from acoustic signais. The amount of compression or expansion can be represented by the shape of the curve. The point at which compression or expansion starts to affect the signal can also be represented by different shaped curves. These compression and expansion curves can be applied in exactly the same way to trigger signais that have been derived by the interface from acoustic signais . Some interfaces provide presets of curves which are imposed onto the incoming triggers .This will allow you , for example , to make sure a snare drum trigger sent to a synthesizer which isn't treated to dynamic curves won't pass the same dynamic messages to the synthesizer(s). So when the snaredrum is struck normally , the synthesizer outputs a quiet level , while a heavy snaredrum hit outputs a strong synthesizer output . These are some of the dynamic curves you can chose out of an interface presets : -Positive linear ramp -Exponential2 -Positive ramp with flat top -Negative ramp ( small hit = laud ) -s curve - e.t.c ... -Exponential1 3.)Intelligent Drumpads ( started in 1988) Created in the Mid to Late 80's , this was the next step for future drumbrains and their pads . Engineers felt some of the aspects of the instrument were overlooked in during the revolution of the late 80's . The tonal change when striking the center and edge of a drumhead 1 or the depth of expression available by varying the power of each stroke to the drum hadnlt been achieved by any manufacturer yet . Simmons Drums where the pioneers in creating the future of drumbrains and pads . They marketed the SDX and stated it to be 1 the definitive percussion system 1 and they were right . This new monster of a drumbrain was in fact a big sampler and sequencer. - Zone intelligent pads - 16 Full-bandwidth Voices - 16bit with a 44.1kHz sampling rate ( CD Quality ) - 8 Mb of internai memory - 20 Mb Internai Harddrive memory ( optional ) " I have added a video fragment of a solo performed by Bill Bruford during a ABWH tour in 1988 . This is a good example of what the SDX was capable of and how it achieved a cult status as one of the very best drumbrains of the 80's . ( please refer to the folder on the cd ) ." Their patented Zone Intelligent Pads were actually pads comprising 9 different samples each 1 meaning the pad had 9 different triggers 1 each triggering a different sample throughout the different zones on the pad . e.g. hitting the center of the pad will give you the most depth of the drum while nearing the edge will create a more high pitched tone as you would obtain on a real drum when approaching the metal rim and tighter surface of the drumskin . The SDX was in fact a stand-alone computer containing several interfaces such as MIDI 1 SCSI for external harddrive usage and SMPTE for synchronizing with video and audio equipment . The main problem of this SDX Module was its sensitivity to many factors . As you can imagine 1 in those days finding something more fragile than a big computer was hard to find . It was very sensitive to heavy vibrations ( when placing the SDX too close to speakers ) . The SDX was everything but water proof and with it came a genius little tool . That tool was an internai shock sensor to indicate if the module had suffered too greatly from vibrations e.g. having been dropped too roughly or if you were unlucky 1 sim ply by having coped with too many vibrations .. And once that sensor was activated 1 Simmons Dealerships had to inform the customer that their warranty had elapsed due to miss-treatment . Simmons SDX Module ( 1988) This innovation in drumming history by Simmons sadly holds a more dark side for the company . These units were extremely limited due to their priee tags. In 1988 when they were first released 1 an SDX Module without internai harddrive and with 5 pads could reach 9 to 10.000 dollars . It has been thought that the production of the SDX 1 and due to their limited number 1 was a final attempt by Simmons to escape from financial troubles they had been facing due to strong competition and mass production of other brands delivering cheaper drumbrains . 6.) Hall Of Fame The models previously described are ali worthy of being in the hall of fame 1 yet since I have already spoken about them 1 we will continue with further models that marked their presence throughout the early 80's until the early 90's . Linn Electronics LM-1 Drumcomputer (1980) This was the very first drumbrain to incorporate the Eprom chip system explained earlier . Digital samples of acoustic drums were attached to analog cards. Designed by Roger Linn and brought to the market with a priee tag of 5000 dollars . This machine was featured on many musicians wish list including Depeche Mode 1 Jean-Michel Jarre 1 Kraftwerk e.t.c .... According to Roger Linn 1 the first persan who brought up the idea of using digital samples was by Toto's Steve Porcarco . Being the beginning of the 80's 1 and with the invention of these drummachines 1 session drummers truthfully feared they would be put out of business . So instead 1 session drummers bought the drumbrain and offered services as programers to studios . The very first single featuring the LM-1 that reached number 1 in the UK pop chart was on the Humans League song ' Don't You Want Me ' 1981. Oberheim DMX (1981) If ever someones asks you why those early Hiphop beats sit so weil 1 then this is their answer . The Oberheim DMX is considered to be the grandfather of ali Hiphop beats . Having been built soon after the release of the Linn Drum LM-1 1 this was Ted's attempt in profiting off the LM-1 success . With the priee tag having been brought down strategically 1 this was serious competition for the LM-1 . The DMX aswell 1 offered real drum-recorded samples as Eprom sources and with the ability of easily 'humanizing' the grooves and adding swing 1 this was a simple and ideal tool for the beginning scenes of Hiphop. Another unique feature that Oberheim featured with the DMX was the ability to use his own pre-MIDI version ( Oberheim Parallel Bus ) system to connect severa! Oberheim instruments to sync together and follow the DMX's tempo settings throughout its sequences and songs . New Order's hit Blue Monday released in 1982 is a good example of the DMX in action . Simmons SDSS(V) (1981) This is without a doubt the most famous 1 most recorded 1 most featured and just simply the most 80's Drumbrain . It is with the SDSS or named SDSV 1 that Simmons became the leaders in analog drumbrains . The build up of this brain can be compared to the SDS7 1 only that this machine is purely Analog ( Eprom-less ) . Its popularity was founded by the musicians who used them and the album they featured on 1 with a palmares so long it would take another essay sorne names included are 1 Vinnie Colaiuta with Frank Zappa 1 Depeche mode 1 Saga 1 Talk Talk 1 Tears For Fears 1 Cozy Powell 1 Neil Peart with Rush 1 Bill Bruford with Yes and King Crimson 1 Roger Taylor with Queen 1 Chester Thompson with Genesis and one of the most famous customers being Rick Allen from Def Leppard . After having lost an arm due to a car accident 1 Simmons were the first offering their full support in trying to make a setup as comfortable as possible 1 including numerous foot triggers to compensate what his hand would have done otherwise . The SDSS was a Iso one of the first Drumbrains to offer a Hihat Module card 1 which like real hihats 1 had the possibility of opening and closing using a Pedal . This pedal had a separate input at the back of the module and modulated the Hihat card . But it was soon obvious 1 that even though drummers loved these new inventions and sounds 1 the Cymbal section failed seriously . It felt wrong 1 it sounded wrong and it looked wrong 1 Simmons were the only to have attempted creating a pad that was cymbal looking Needless to say that this was an attempt in trying to imitate real drums to a too large extent . No drummer used this and instead 1 incorporated real cymbals with electronic drums . These Hihat 1 Cymbal pads however as you can imagine 1 have become true collector items and sell for big bucks on the internet . Roland TR 909 (1984) Roland TR-909 Rhythm Composer is a partially analog 1 partially sample- based drummachine built by Roland in 1984. It featured 48 kinds of Rhythms Patterns and the availability of programing 4 rhythms tracks in one bank . Each sound source contains A level 1 Decay and Tune control . The user had the choice in triggering this deviee either by MIDI or he/she cou Id create the sequences by choosing the element of choice which needed to be programmed . The TR-909 1 being the TR-808's little brother 1 offered a new work method and a new sound source which was used in extend for the electronic music world . Most known for featuring on dance tracks 1 this machine quickly gained the status of dance and trance drum pattern pioneer . Today these TR drummachines by Roland are highly sought after by dj's and producers and can be found occasionally on the internet at heavy priees ! . That's what happens when gear is considered to have become cult and legendary . When Akai released their 5612 ( the first MIDI Sampler) , electric drum manufacturers felt obliged to incorporate the same features and profit from a new market which opened . This is how Dynacord Germany entered the market , with their Add One drum brain , offering 12 Bit resolution samples with a sampling rate reaching a staggering 50kHz which was unseen before .There was the possibility of halving the sampling rate to 25kHz , certain fans of the Add One have written reviews stating the 'core ' of the drumbrain was heavier at 25kHz , and hence preferred lowering their sampling rate for a guttier sound. Other features include tigger buttons on the main panel to allow rapid programing . This Add One drumbrain was a good attempt by Dynacord to compete among other manufacturers . Due to it's heavy pricetag , Dynacord , much like many manufacturers at the time tried to reach as many users as possible and therefore created the Add Two . The Add two reached a few homes , but being largely inferior to most competition , the machine was soon halted from production . 7 . ) How does the drummer play them ? With the exception of the bassdrum , ali of the drum pads are usually the sa me . They conta in a piezo-electric captor placed in the center of the drum pad which outputs a voltage after contact has been made by the drumstick or bassdrum pedal . The level of this voltage is dependent upon how much the piezo-electric captor transducer moves ( the force of the stroke ) . Usually the tom and snare pads are identical while the bassdrum pad is larger and has a mounting plate at the base for a pedal and a mounting bracket on either side for stabilizer feet . I have removed the back cover of a Simmons SDS9 bassdrum pad to show how simplistic these futuristic looking pads actually function . The bassdrum pedal impact allow the middle plate to move freely .This movement is captured by the Piezo conductor which sends the current to the trigger output of the bassdrum pad . This system is identical to ali drum pads . And even today many electronic drumpads haven't evolved significantly . sdrum sockets These pads came in ali kinds of shapes and colors depending on their manufacturer . From the round Syndrum to the hexagonal drums made by Tama ( imitating Simmons ) or the triangular Roland pads . Sorne of the very first prototyped pads were made by moog and Drumset pioneers Premier . This was a simple little wooden construction holding a dull plastic head . While Simmons' first pads 1 which came with their SDSV(S) where hexagonal of shape 1 the striking surfaced brought problems to the drummers . Having been made from a point of view that they were supposed to last for decades 1 Simmons created the striking shells from a polymer plastic a Iso used in Police riot shields ! ! . This not only brought problems when mixing electronic pads with acoustic drums during a recording 1 due to the microphones picking up the sharp attack frequencies of the plastic being in contact with a heavy stick 1 but more importantly they were extremely unhealthy for wrists . My first pad set was an SDSV(S) and I can assure after having played them 15 minutes 1 I knew I had the get rid of them . Let it be clear that ali the companies put together couldn't compete with Simmons' drum pads . They were the first company to bring forth the hexagonal design ( inspired by a bee's nest honey storage form) 1 they chose the perfect timing 1 the perfect artists to promote the design and the perfect advertising . Still found for sale on Ebay nowadays are old Simmons advertisements showing the kits setup underneath spot lights or in dark corners with a moon-like gleam reflecting off the surfaces and giving the drummers of the 80's a look into the future . 8 . ) The 90's (Drumbrains, exit stage left .. . ) Ah yes 1 there is a time for everything 1 and unfortunately for Analog drum programing and sound creation fans 1 the 90's brought their popularity down dreadfully . This is mainly due to a few factors I have researched . First one being the start of Generation X or also named ( The MTV generation ) 1 a youth interested in expressing their political thoughts through music ( the entry of a new musical genre named Grunge ) mainly brought popular by Nirvana in Seattle and other smaller bands such as Kuyss that profited off Nirvana's success allowing them to create a style which shared similar aspects 1 named Stonerrock . These styles were a blend of metal and psychedelic rock of the late 60's early 70's . No need in LFO's there then ... The second culpable was Akai's MPC ( MIDI Production Center) which 1 thanks to further developments in the MIDI domain 1 allowed much more flexibility and better sequencing functions proven to be highly respected in the Hiphop community . Ironically 1 one of the most important names in Analog Drumbrains 1 Roger Linn 1 turned out to be one of the persans responsible for having brought Analog drumming down. As it was Mr Linn in cooperation with the Japanese Akai company that created the first MPC around 1988 . Ofcourse 1 developments in the digital domain 1 bringing grooveboxes underneath the spotlight 1 and the growing success of more electronically flavoured music play vital roles in the decent of these Drumbrains . The entire Pop industry changed 1 having had a rock tinted 70's and 80's 1 the masses became more interested in listening to electronic music . With the shooting popularity of House and Hiphop 1 european artists influenced by those movements and the Disco style which seemed invincible at the time 1 started creating the Dance 1 Techno and later 1 trance genres . With ali these new styles appearing thanks to the melting pot of the 80's decade 1 new styles deliberately neglected drumbrains due to what they did for the 80's. Throughout the 90's 1 real drummers started being used more on recordings on the Alternative 1 grunge rock side of the decade 1 while the electronic side remained with MPC's 1 samplers 1 or 1 and this is where the 90's became innovating in the digital world 1 the apparition of DAWs ( Digital Audio Workstations . The very first DAWs were infact made in the early 80's 1 examples being the Fairlight CMI or the Synclavier 1 but those system didn't offer playback functions and the manipulation of audio files . Its during the late 80's that Apple Macintosh and Atari ST systems began having enough power to handle editing functions for Digital audio . When in 1994 a Californian company named ose produced the first 4 track editing and recording digital application named DECK which ran on a hardware system named Digidesign was brought public 1 studios witnessed the ease of this new approach to recording and editing 1 and concidered to switch to the Digidesign DAW named Protools . Only a few years later in 1996 1 The german company Steinberg released Cubase VST which was the first Software application that allowed simultaneous recording of up to 32 tracks of digital audio on an Apple Macintosh without the need of hardware attached to work as DSP ( digital signal processing ) . 1.) Some Advantages which come with DAWs What struck most with DAWs were their ease of use . Being software 1 this allowed users to work on small workstations without the need of racks filled with hardware gear . The Computer's mouse and keyboard made editing music notation and audio files on the sequencer faster and less time- consuming ( time being money ! ) . The priee of these systems have an important role to play aswell . Hardware 1 being built into keyboard or samplers cause the priee to raise 1 ( electronic aspect costs 1 quality of the components 1 time needed in assembling e.t.c) while a software program is creating and edited by a few technicians and put on cd . The next aspect would be the upgrade factor of software . Having the ability to improve your sound 1 the power of your pc or mac 1 interface cards e.t.c .. With hardware 1 this is only possible (for some companies ) by improving the RAM or harddrive memory of a unit 1 this however would be the harddrive machine's limit as nothing extra would be able to be installed . 2.) 90's Electronic Drums With the success of MIDI 1 sampling and the popularity of DAWs rising. And with the (pop) masses taste in music changing dramatically 1 Electronic drumming took on another aspect . Instead of manufacturers trying to sell electronic drums as a replacement for acoustic kits 1 and creating a major influence on records using unique sounds 1 the 90's electronical drums created 1 tried to mimic acoustic drum as much as possible . This was the new objective 1 make drums for musicians which can be played 1 feeling as authentic as possible . A new market had opened 1 not for the performing professional drummers but for the amateurs and the semi professionals allowing the chance to practice playing the drums in highly stacked apartment blocks without having the neighbours bang your walls . Some names which competed with each other striving the new market were 1 Pintech 1 Ddrum 1 Yamaha and the most successful 1 Roland . One of the first Roland Pro Kits (+-1996) Acoustic Drum Triggers Having been invented in the Mid 80's 1 it was only during the 90's that this new method of playing and triggering sounds appeared . Little triggers ( the most famous being by Ddrum ) were placed on top of acoustic drumshells and attached to the ri ms of the drum . This was typically used in the Metal and Hardrock world 1 as drums had to sound unnaturally large and full . This system permits the sending of triggers each ti me an acoustic drumhead was hit . That acoustic drumsound recorded by microphones was then mixed in parallel with the sound created by the triggers 1 often feeding a sampler with heavily processed samples . In the more extreme cases of metal 1 the drums weren't even recorded by microphones in live situations ( expect of the cymbals) . This provided only the use of samples 1 interesting for metal drummers as the big problem in that domain was the maintenance of heavy double bassdrum parts which had to sound even in strokes to provide power ( a technique mastered by few drummers ) . So now the bassdrums triggered bassdrum samples which were programmed at a constant dynamic level ( no matter how hard you strike the pedal ) . This would provide the machine gun-like doublebass parts . to act 9 . ) The Millenium (2000 onwards .. ) Once passed the Millenium 1 not much had changed for drumbrain and electronic drumkit manufacturers 1 as the goal was to create electronic drums that could reach the authenticity of real drums as close as possible . But at the mean time 1 in the minds of producers run by the record labels 1 the changing pop music field forced to find solutions where budgets could get eut much more significantly as during the previous decade . couldn't get sold as easily due to pirating availability coming from the d1g1tal world and the evolving internet facilities . With those conciderable lasses 1 and the time is money philosophy that led and unfortunately still leads the pop industry 1 record labels were in search of artists and producers that could record an album in less than half the time needed throughout the 80's . Of course the digital world enables this luxury 1 however this also means less time is spent in perfecting sound recording . Due to the reliability of software emerging to a higher degree 1 the new philosophy was ( we'll deal with sound later ) . In other words , calculus and digital plugins were and still are the engineer's best friend. Most of those plugins are being made by brands and manufacturers that created legendary analog gear in the past , and to ensure their name and legacy continues , they participate in the digital domain . Examples being Lexicon wlt h brand n w Reverb Plugins and most of the Audio software emulating the old or other dynamiC tools of the past ... ( Limiters , Expanders e.t.c ) . Let's use the 'Time is Money' concept for the next paragraph of this essay . - Producers are sent on a hunt by their representing record labels in search of new talent . _ Suddenly a Producer has heard of a fellow engineer that there's a phenomenal singer with a demo of a poprock inspired song that has had a demo recording . _ The producer will contact the musician , and out demo was made using a sequencer and sorne bad soundmg MIDI f1les representing the instruments . . .. _ Instead of finding the best possible sess1on mus1e1ans ( done throughout ali previous decades ) the Producer , er of th_e record label , will have to find the cheapest and t1me solut1on _ This is where the DAW comes in action and instead of usmg the m?st popular recording and editing program ( ) most by Macintosh will be used for its more user fnendly approach m creatmg music. . . _ Now , with the use of any major software program 1 mus1e1an excluding the singer can be replaced by pre-recorded samples .This has gone to such an extreme that even Nat1ve Instruments have managed to created Abbey Road 60s Drums featuring 2 highly prestigious drumkits from the 60's 1 a REDD.17 valve recording desk 1 a Studer J37 4-track recorder and the authentic microphones used at the time such as the STC 4033 or the AKG D 20 for kickdrums 1 the Neumann KM57 for snares and the AKG D 19 for tom applications . And ali these samples having been recorded at Abbery Road - Having plugins that simulate sorne of the worlds finest recording booths and rooms with plenty of preset choices 1 add one of those in the mix and your new project could be made in less than a week instead of the months it took throughout previous decades . - Not only does the record label save money due to not having had to hire session musicians 1 they save on the big studios for good acoustics and perhaps on renting equipment e.t.c ... This is how most of the pop and rock artists of our time bring out several singles and sometimes albums every year . So coming back to the very first paragraph of the essay 1 I do believe 1 Electronic drums are being used more today than ever before . This can be interpreted in meny ways by different people . There will be people who find this time-winning easy solution a blessing 1 while other people 1 sorne musicians and music fans recognize the programmed drums and feel it alienates the instrument to the rest of the track or album . Of course there are benefits to this new way of thin king and the technological advancements which have been realized . Any musician 1 professional or not 1 has the luxury of being able to be as creative as they can be without having to pay literally thousands of dollars 1 euros e.t.c on equipment. A drummer today like myself can record in a small room through microphones 1 a simple Analog to Digital using a converter entering a laptop and into a sequencer 1 where audio can be treated properly to my likings or that of the band I have recorded for . This digital freedom and simplicity 1 whether it would be downloading music illegally or doing studio work independently 1 provides cheaper ways for people to act creative 1 to the ex penses of expensive studios .... Like much in life 1 there is a balance 1 a ying and yang . While thousands of people now have this new liberty of working with music 1 the former big shots that have ruled in supremacy paying ridiculous costs to sorne artists face the consequences . 10.) My Conclusion The 80's musical scene in a nutshell in my opinion 1 means synthesizers and drummers being replaced by machines . I believe partly