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This tutorial shows you how to get around in Maya by creating a textured
box from a polygonal primitive, how to export the box to Virtools and how
to smooth the box into a sphere.
3- Map the color attribute with a 2d texture file. Create the texture.
Although the following illustrations show how to text a cube with a double-
extrusion, the same texturing process takes place inside a single extrusion
cube.
Step 1 select “as Projection”
Step 2 LMB click on “File”
Step 3 Go to Work Area
MMB, Middle Mouse Button, click on Projection icon + drag on Shader 1 icon,
in the pull down menu delect “default”. A green link is created between the
icons projection and shader 1
Step 1 Double click on the projection icon. The projection 1 Attribute Editor
window shows up.
Step 2 Press Interactive Placement and Fit to Box icons
Step 3 The interactive placement manipulator shows up in the cube.
Let’s add a texture;
Step 1 LMB click on the File 1 icon.
Step 2 The file 1 Attribute Editor window shows up. LMB on the file icon, load
the texture file created for example in Photoshop. .
Step 3 Go to Shading menu, check the following parameters;
You can select either the object in Object mode, select the object (cube
turns with green edges. Select Polygons > smooth.
Please note that by default Maya turns backface culling off. In this case,
Maya lets you select only the faces ( also called polygons) of the object
located in front of the camera or the faces of object visible by the camera.
Sometimes you may want to select all faces of an object. In this case, go to
Display > Custom Polygon Display > and turn Backface Culling =
on
2- You can use UV maps in order to control how to project and how to size the
texture on the 3D model. Click on the object with RMB and select Face.
Select the faces of the object that you want to texture or the faces already
textured that you want to edit. Hold the shift key in order to add faces to the
selection
3- Create planar mapping Edit polygons > Texture > Planar Mapping.
Position the planar projection.
4- Select Window > UV Texture Editor. Drag the yellow and green arrows,
rotate the mesh and play with the positions of the texture. See the updated
texture in the 3D view window.
5- Save scene. Finish the model. Delete history Edit > Delete by type >
History.
6- File > Save Scene as