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Presented here is a brief set of conversion guidelines to allow you to quickly put your Forge World models to use

in games of sixth edition Warhammer 40,000. Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists or units, please send an e-mail, including examples of how this query has come up in play, entitled Imperial Armour rules query to forgeworld@gwplc.com. You can also call 0115 900 4995 within the UK, 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe. Thanks The Forge World Team

FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000

CHAOS DECIMATOR DAEMON ENGINE......................................................195 POINTS


Decimator WS 3 BS 3 S 8 Front Side Rear 13 12 11 I 3 A 4 HP 3 Unit Composition 1 Decimator Daemon Engine Unit Type Vehicle (Walker) Special Rules Daemon Unholy Vigour Daemonic Possession* *See Codex Chaos Space Marines Wargear Two Decimator siege claws with in-built heavy flamers (additional Attack included in profile) Options The Decimator may replace either of its Decimator siege claws and in-built heavy flamers with one of the following weapons. For each claw that is replaced its Attacks are reduced by -1. --Butcher cannon. ................................................................+20 points --Storm laser.......................................................................+15 points --Soul burner petard............................................................+10 points Or it may replace a single Decimator siege claw and in-built heavy flamer, reducing its Attacks by -1, with: --Heavy conversion beamer..................................................+35 points The Decimator may also take any of the following upgrades: --Searchlight. .......................................................................... +1 point --Smoke launchers.................................................................+3 points The Decimator may be further dedicated to one of the Chaos Powers so long as an Independent Character in the army also has either the same Mark of Chaos or is a Daemon of the same power: --Khorne.............................................................................+15 points --Nurgle..............................................................................+25 points --Slaanesh...........................................................................+15 points --Tzeentch...........................................................................+25 points Decimator relic weapons Range STR Siege claws - User Butcher cannon 36" 8 Storm laser 36" 6 Soul burner petard 24" 5

Unholy Vigour Whenever the Decimator suffers a Weapon Destroyed or Immobilised result, this can be ignored on a D6 roll of 5+. In addition, if the Decimator is Wrecked (but does not suffer an Explodes result on the Vehicle Damage table when destroyed), place it on its back or side or leave a marker on the table to represent its position. At the start of the owning players subsequent turns, before models are moved, roll a D6. On the result of a 6 the Decimator returns to play (place it as close to its original position as possible, but more than 1" away from any enemy models) just as if it had successfully arrived via Deep Strike, with its weapons and mobility restored and D3 Hull Points. On the result of a 1 the marker is removed and the Decimator is permanently Wrecked. On a result of 2-5 the Decimator remains Wrecked, but the owning player may attempt to roll again for Unholy Vigour on their next turn. Dedications of Chaos Dedication of Khorne: The Decimator gains the Rampage special rule. Dedication of Nurgle: The Decimator gains the It Will Not Die special rule. Dedication of Slaanesh: The Decimator counts as being equipped with both assault and defensive grenades. Dedication of Tzeentch: The Decimator may re-roll all To Hit rolls of 1 with its shooting attacks, and its heavy flamers (if it has any) gain the Soul Blaze special rule. A Decimator Daemon Engine is an Elites choice for either a Chaos Space Marine army or a Codex Daemons army.

Type Melee, Shred, Smash Heavy 4 Heavy D3+2 Ordnance 1, Large Blast (5"), Rending Heavy conversion Up to 18" 6 - Heavy 1, beamer Large Blast (5"), Firing Calibration 18" to 42" 8 4 Heavy 1, Large Blast (5"), Firing Calibration 42" to 72" 10 1 Heavy 1, Large Blast (5"), Firing Calibration When a building or transport takes a Penetrating hit from a Decimators Smash attack, any units inside suffer D6 heavy flamer hits for each heavy flamer the Decimator has in addition to any other damage inflicted. The Decimator can only benefit from the Smash rule as long as it has at least a single siege claw.

AP 2 4 3 5

Firing Calibration: This weapon may not be fired if the model carrying it has moved in the same turn, regardless of the Relentless special rule or if the carrying model is a vehicle, etc. It cannot move 72".

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