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Swedish Comp System

Composition template for warhammer fantasy battles

v. 1.7.1 February 18, 2013

Contents
1 Introduction 2 Calculating composition 3 Beastmen 4 Bretonnia 5 Chaos Dwarfs 6 Daemons of Chaos 7 Dark Elves 8 Dwarfs 9 Empire 10 High Elves 11 Lizardmen 2 5 6 10 13 16 21 26 29 35 39

12 Ogre Kingdoms 13 Orcs and Goblins 14 Skaven 15 Tomb Kings 16 Vampire Counts 17 Warriors of Chaos 18 Wood Elves 19 War Machines

43 46 52 56 59 65 71 74

Introduction

New to the Swedish Comp System?


This is a compositions template made for Warhammer Fantasy Battles 8th edition. While it might appear very complicated at rst sight, most people nd it rather simple once they understand how it works. The main idea is to give each army a composition score of 0 - 20, which represent the overall strength of the army. A very rough scale would look something like this: 0 - 7: A powerful army 8 - 13: An average army 14 - 20: A friendly army These values should be taken with a grain of salt, it is mainly the relative dierence between armies that matters, and tells which of the armies is considered stronger. Also note that these scales are for armies within the comp system, a player that is used to uncomped or very lightly comped Warhammer would probably consider all armies above 0 as rather weak. The template is not made to work for values outside the range of 0 to 20. Also note that there are no rules changes built in the comp system as is the case for most other comp systems. If you are testing this system for the rst time, do not plug your usual tournament army into the system, this will almost always give you a lower score than you deserve. Instead look at the composition list for your army book and build a new army list from scratch with the comp values in mind. As the document can not take all possible variables into consideration, heavily themed armies will often get penalised more than they deserve.

Goals
The main goal of the system is to evaluate the strength of an army. There are however also a few secondary goals: - Promote creativity in list writing - Minimize rock/paper/scissor list types - Direct the meta game away from play styles that is (by many) perceived as boring (such as very defensive castle play, deathstars, avoidance-point denial, few enormous units etc)

Scenarios
The composition template is written with the scenario battle line in mind. The reason for this is that using all or some of the rule book scenarios would not be a very good representation of what scenarios are actually being played at tournaments, where a very large multitude of dierent scenarios are being used. It would be impossible to take all types of scenarios into consideration, and thus all units are comped for there strength in the a regular battle line scenario. This does not mean that we discourage the use of other scenarios, but tournament organizers should have this in mind when creating/choosing scenarios for a tournament that uses this comp system. Scenarios that greatly changes the usefulness or roles of certain units (such as allowing cheap and very mobile units to claim objectives or rewarding extra victory points for destroying certain types of units) might not work well with the composition template.

Rules
This composition template is made under the assumption that the rules interpretations from SWFAC are used. Note that at the end of this document there is a section regarding open/semi-closed lists. The composition template should work for both open and semi-closed lists.

How to use the document


This template is made to work for armies around 2400 points. Armies of points values to far from this will not get very accurate composition scores (2200 to 2600 should be ne). The composition values can be used for many things, some of the more common and tested uses are: - Comp Threshold: To have a legal army your comp score must be above a certain predetermined value. Pros: A very simple approach that forces all armies to be of somewhat equal strength. - Classic Bonus Comp Points: At the end, beginning or middle of a tournament, each players comp score is added to his total score. Pros: Each player can play whatever he want, and players that brings softer armies are rewarded. - Active Comp: At the end of each battle, the result of the game is eected by the dierence in comp score between the players. The easiest way of doing this is to give bonus victory points to the player with the higher comp score. Comp dierence * 100 vp works well, but this can easily be modied to have more or less impact from the comp. Pros: Most fair system where the luck of the draw is taken into consideration, and players that faces stronger armies are compensated more than players that faces weaker armies. Note that there might be a good idea to have a maximum and minimum allowed comp score to avoid high comp 3

armies gaining too much of an advantage over low comp armies, thus creating a meta game where high comp armies that plays for draws are to powerful. - Pairings: The comp is taken into account when determining pairings (who plays who). For example, in the rst game players will face other players with a comp score dierence of 2, in the second game the interval is changed to 4 (and similar battle points), the third game to 6 and so on. Pros: Ensures that the games are as even as possible, where both the skill of the players (normal swiss) and the strength of the army (comp) is taken into account. - Other: Be creative, there are many types of advantages/disadvantages that could be used to equalize games between armies of dierent comp scores.

Updates and feedback


The Swedish comp system is regularly updated, a few times each year. The latest version can always be found here: Swedish Comp System This document is in many ways a community eort. Feedback and suggested changes are gathered from the warhammer tournament community, and a group of a few veteran players and authors sorts through the feedback and implements some of the ideas. There are two ways to give feedback: - In the relevant threads on the Swedish Warhammer tournament forum. Most posts are in Swedish, but it is perfectly acceptable to post in English. - Email to us, swedishcompsystem@gmail.com Note that the comp system changes the meta game quite a lot, which means that choices that are not very good in other environments might be much stronger under the Swedish comp system, and vice versa. We therefore strongly engorges people to play a few games with (and against) armies created under the comp before providing any feedback.

Authors: Erik Aronson, Rikard Aslund Tr oger Co-authors: Johan Lagmo, Emil Fr ojd, Henrik Hostr om, Anders Gustavsson, Robert Johansson, Bj orn Ericson

Calculating composition
All armies start at a composition score of 300. For each unit in your army, the corresponding entry in this document species the composition score for that unit, deduct (or add in some rare cases) this value to your overall comp score. Do this for each unit in your army list separately. All entries in this document should be applied individually for each unit unless stated otherwise. After all units have been taken into consideration, divide your total score by 10. If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together. For many units the composition is given based on the size of the unit, in these cases use the composition score that corresponds to the number of models in the unit (including command group, but not models such as weapon teams, fanatics or Skulkers). Note that since all units should be considered individually unless noted otherwise, the additional penalties for models over the xed values are applied for each unit individually. Each army list composition is divided into lords, heroes, core, special and rare. Any units that can be taken from dierent categories (such as units made to core because of some character) should be given their composition scores from the category they originally comes from (i.e. you can not avoid composition points by taking a unit as core instead of special where it is listed). There is also a generic part, where penalties based on the number of a type of unit or options that several units can take are listed. All units in the army that has options from the generic list should pay for these, just as if they were listed under the units themselves. In some cases we have written things as for every 2 x -4, -4 for each 2 x or similar. This means that you get -4 for every full 2 x you take. You should always round fractions down unless stated otherwise. Whenever a composition point is followed by brackets with another composition score inside, use the value in the brackets instead of the value outside the brackets if the conditions are met. In some cases the composition score in the brackets are listed as additional..., in these cases, you should add this to the composition score outside the brackets. If a composition score is not inside brackets, it is always in addition to other applicable composition scores. If there are several brackets, use all applicable brackets. When the composition diers from the rst and second unit of that type, you are free to choose which unit is the rst and which is the second if it matters.

After all units have been considered, you should divide your total score by 10 to reach your nal composition value (between 0 and 20). ( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = nal composition score (0-20) 5

Beastmen

Generic
Magic No wizards in the army +5 Magic items Chalice of Dark Rain -6 Crown of Command -25 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death or Shadow) Fozzriks Folding Fortress -100 Jagged Dagger -3 Power Scroll -4 Power Stone -4 Shard of the Herdstone -6 for each wizard in the army (additional -1 for each wizard with Lore of Shadow) Stone of Spite -5 Banners Banner of Discipline -4 The Beast Banner -7

Malagor, the Dark Omen -30 Lore of Death -10 Lore of Shadow -10 Lore of the Wild +6 Taurox, the Brass Bull -25 Doombull -18 Axes of Khorgor -4 Gnarled Hide -7 Charmed Shield -2 Sword of Swift Slaying -5 The Brass Cleaver -3 Ramhorn Helm -2 (-5 if combined with Dawn Stone) Beastlord -10 Ramhorn Helm -3 (only if combined with Dawn Stone) Gnarled Hide -2 Great Bray-shaman -17 Level 4 wizard -8 Lore of Death -10 Lore of Shadow -10 Lore of the Wild +6

Lords
Khazrak the One-Eye -20 Gorthor the Beastlord -8 Note additional penalty under Tuskgor Chariot/Razorgor Chariot

Heroes
Morghur, Master of Skulls -10 Slugtongue -18 Lore of Death -2 (-4 if other level 1 or level 2 wizards with lore of Death present in the army) Moonclaw, son of Morrslieb -7 Lore of the Wild +2 Wargor -3 Battle standard bearer -10 Gnarled Hide -2 Gorebull -5 Battle standard bearer -10 Gnarled Hide -2 Bray-shaman -5 Level 2 wizard -2 Lore of Death -2 (-4 if other level 1 or level 2 wizards with lore of Death present in the army) Lore of the Wild +2

Core
Gor Herd 10-12 -3 13-17 -4 18-22 -6 23-26 -9 27-30 -12 31+ -16 Each Gor after 35 -1 Each Gor after 45 additional -4 Ungor Raiders 1st unit 0 2nd unit -2 Each unit after the 2nd -5 Each Ungor Raider in the army after 30 -1 Ungor Herd 10-12 -1 13-17 -1 18-22 -2 23-26 -3 27-30 -5 31-35 -6 36-40 -7 41+ -8 Each Ungor after 40 -1 Each Ungor after 50 additional -4

Tuskgor Chariot/Razorgor Chariot (including chariots taken as character mounts) 1st chariot -4 2nd chariot -7 Each chariot after the 2nd -10 Each chariot after the 6th additional -5 Each Razorgor Chariot additional -2 If a character mount +2 Chaos Warhounds 1st unit 0 2nd unit -2 Each unit after the 2nd -5 Each Warhound in the army after 30 -1

Harpies 1st unit -5 2nd unit -9 3rd unit -12 Each Harpy in the army after 25 -1 Bestigor Herd 10-12 -5 13-17 -10 18-22 -15 23-26 -21 27-30 -28 31+ -36 Each Bestigor after 35 -2 Each Bestigor after 45 additional -8 Razorgor Herd 1 -2 (-4 for each unit after the 1st of this size) 2-3 -4 4-5 -7 6-7 -11 8+ -15 Each Razorgor after 9 -5 Each Razorgor after 15 additional -10

Special
Minotaurs 3 -5 4-5 -8 6-7 -12 8+ -16 Each Minotaur after 9 -5 Each Minotaur after 15 additional -10 Centigors 5-6 -3 7-9 -5 10+ -8 Each model after 12 -2 Each model after 18 additional -8 8

Rare
Chaos Spawn 0 Cygor -2 Ghorgon -6 Giant -2 Jabberslythe 0

Bretonnia

Fay Enchantress -50 Lore of Life -15 Grail Guardians count as Grail Knights Bretonnian Lord -8 Additional -4 for each Bretonnian Lord on a warhorse after the 1st Royal Pegasus -4 Virtue of Heroism -7 Virtue of Audacity -2 Prophetess of the Lady -18 Level 4 wizard -8 Lore of Beasts +2 Lore of Life -15

Generic
Magic No wizards in the army +5 Flying Characters 2nd character with ying -4 3rd character with ying -10 Each character with ying after the 3rd -15 Magic items Chalice of Maleur -5 Crown of Command -35 Dispel Scroll/The Silver Mirror -7 (-10 for each after the 1st) Earthing Rod -3 (-5 if combined with Lore of Life) Fozzriks Folding Fortress -100 Power Scroll -4 Power Stone -4 Banners Standard of Discipline -4

Heroes
Paladin -4 Additional -3 for each Paladin on warhorse after the 2nd Battle standard bearer -10 Royal Pegasus -4 Damsel of the Lady -5 Level 2 wizard -2

Lords
King Louen Leoncoeur -40 The Green Knight -40

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Core
Knights of the Realm 5-6 -7 7-9 -12 10-12 -16 13-15 -19 Knights Errant 5-6 -6 7-9 -10 10-12 -14 13-15 -17 Errantry Banner -2 Peasant Bowmen 10-12 -2 13-17 -2 18-22 -3 23+ -4 Each Bowman after 30 -1 Skirmish -1

Men-at-Arms 10-12 -1 13-17 -1 18-22 -2 23-26 -3 27-30 -4 31-35 -6 36+ -8 Each Man-at-Arm after 40 -1 Each Man-at-Arm after 50 additional -2

Special
Mounted Yeomen -3 Each Mounted Yeoman in the unit after 15 -2 Questing Knights 5-6 -5 7-9 -11 10-12 -15 Pegasus Knights Each Pegasus Knight -2 1st unit -2 2nd unit -10 3rd unit -20

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Grail Reliquae with Battle Pilgrims 6-8 Battle Pilgrims -4 9-12 Battle Pilgrims -5 13-17 Battle Pilgrims -6 18-22 Battle Pilgrims -8 23-26 Battle Pilgrims -10 27-30 Battle Pilgrims -12

Rare
Field Trebuchet 1st Field Trebuchet -17 2nd Field Trebuchet -25 Grail Knights 3-4 -5 5-6 -12 7-8 -20 9-10 -28 11-12 -35

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Chaos Dwarfs

Generic
Magic No wizards in the army +5

Fozziks Folding Fortress -70 Power Scroll -4 Power Stone -4 Banners Standard of Discipline -4

War machines Lords Some war machines and other unit in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document) Drazhoath the Ashen -70 for details. Sorcerer-Prophet -21 Level 4 wizard -8 Daemonsmiths Each model with the Daemonsmith special rule counts as controlling up Lore of Death -10 to two war machines*. Each controlled war machine is worth additional Lore of Hashut -12 wmp. Each war machine can one be controlled once. Use the war Lore of Metal +2 Blood of Hashut -2 (-5 if combined with a ying mount) machines that is worth the most additional wmp. Great Taurus -5 *Including Hellcannons Bale Taurus -20 Each Dreaquake mortar 2 wmp (3 wmp if it has a Slave Ogre) Lammasu -5 Each Hellcannon 2 wmp Lore of Death -3 Each Deathshrieker Rocket Launcher 1 wmp Level 2 wizard -2 Each Magma Cannon 1 wmp Sorcerous Exhalation -5 Magic Items Chalice of Blood and Darkness -20 (additional -5 if level 3 or level 4 Heroes wizard present in the army) (additional -5 if spells from lore of Death Daemonsmith Sorcerer -5 or lore of Hashut present in the army) Level 2 wizard -2 Crown of Command -25 Lore of Death -4 (-4 if other level 1 or level 2 wizards with lore of Death Daemonask of Ashak -5 (only if mounted) present in the army) Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death or Hashut) 13

Infernal Castellan -15 Each Infernal Castellan after the 1st additional -10 Battle standard bearer -10 Bull Centaur Taurruk -11 Hobgoblin Khan -2 Giant Wolf -2 (-4 for each after the 1st)

Special
Chaos Dwarf Infernal Ironsworn 10-12 -3 13-17 -6 18-22 -12 23-26 -18 27-30 -24 31+ -31 Each Infernal Ironsworn after 35 -2 Each Infernal Ironsworn after 45 additional -3 Bull Centaur Renders 3 -7 4-5 -13 6-7 -20 8+ -28 Each Bull Centaur Render after 9 -5 Each Bull Centaur Render after 15 additional -10 Kdaai Fireborn 3 -5 4-5 -9 6-7 -14 8+ -19 Each Kdaai Fireborn after 9 -6 Each Kdaai Fireborn after 15 additional -9

Core
Chaos Dwarf Infernal Guard 10-12 -3 13-17 -6 18-22 -11/-9* 23-26 -17/-14* 27-30 -24/-20* 31+ -32/-26* Each Infernal Guard after 35 -2 Each Infernal Guard after 45 additional -3 *if no additional equipment Hobgoblin Cutthroats 20-22 -2 23-26 -3 27-30 -4 31-35 -5 36-40 -6 41+ -7 Each Hobgoblin Cutthroat after 45 -1 Each Hobgoblin Cutthroat after 55 additional -2 14

Magma Cannon -18 Each Magma Cannon is worth 5 wmp Deathshrieker Rocket Launcher -15 Each Deathshrieker Rocket Launcher is worth 4 wmp Iron Daemon War Engine Each Iron Daemon War Engine is worth 3 wmp 1st Iron Daemon War Engine -12 Each Iron Daemon War Engine after the 1st -18 Hellbound -4 Skullcracker +2

Rare
Hobgoblin Wolf Raiders -3 Each model in the unit after 15 -1 Dreadquake Mortar -8 Each Dreadquake Mortar is worth 2 wmp Slave Ogre is worth 2 wmp Kdaai Destroyer 1st Kdaai Destroyer -70 2nd Kdaai Destroyer -140 -15 if Bale Taurus present in the army Hellcannon Each Hellcannon is worth 5 wmp 1st Hellcannon -30 2nd Hellcannon -60 Chaos Siege Giant -5 Runes of Hate -2

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Daemons of Chaos

Generic
Magic No wizards in the army +5 (only if Banner of Sundering is not present in the army) Daemonic gifts Power Vortex -8 (-15 for each after the 1st) Spellbreaker/Spell Destroyer -7 (-10 for each after the 1st) (additional -3 for each Spell Destroyer) Daemonic icons Great Banner of Despair -10 Great Standard of Sundering -5 (-8 if one or more wizards of level 2 or more in the army) (additional -2 if taken on a Herald of Tzeentch) Standard of Chaos Glory -10

Blood Thirster -25 Armour of Khorne -8 Axe of Khorne -5 Dark Insanity -3 Firestorm Blade -6 Immortal Fury -13 Obsidian Armour -8 Lord of Change Level 2 wizard -27 Level 3 wizard -29 Level 4 wizard -31 Dark Magister -4 Master of Sorcery: 0 if Lore of Beast, Heavens, Fire or Metal -5 if Lore of Light or Shadow -7 if Lore of Death or Life Twin Heads -1 for each wizard level Tzeentchs Will -12 Great Unclean One -27 Level 2 wizard -2 Level 3 wizard -4 Level 4 wizard -6 Balesword -10 Noxious Vapors -2 Pestilence Mucus -5 Stream of Bile -6 Trappings of Nurgle -5

Lords
Skarbrand, the Exiled One -60 Kugath Plaguefather -40 Kairos Fateweaver, Oracle of Tzeentch -190

16

Keeper of Secrets -25 Level 2 wizard -2 Level 3 wizard -4 Level 4 wizard -6 Siren Song -30 Spirit Swallower -5 Torment Blade -2 Daemon Prince 0 Master of Sorcery: -6 if Lore of Beast, Heavens, Fire or Metal -13 if Lore of Light or Shadow -18 if Lore of Death or Life Siren Song -25 Steam of Bile -5 Winged Horror -3

Herald of Khorne -6 Battle standard bearer -10 Armour of Khorne -2 Firestorm Blade -3 Obsidian Armour -1 Herald of Tzeentch -7 Battle standard bearer -10 Winged Horror -5 Master of Sorcery: -10 if Lore of Beast, Heavens, Fire or Metal -18 if Lore of Light -20 if Lore of Death or Shadow -23 if Lore of Life Each Master of Sorcery present in the army after the 1st -10 Herald of Nurgle -4 Battle standard bearer -10 Noxious Vapours -3 (only if combined with Palaquin of Nurgle) Slime Trail -4 Sta of Nurgle -5 Stream of Bile -5 Herald of Slaanesh -4 Battle standard bearer -6 Siren Song -40 Torment Blade -1

Heroes
Skulltaker -25 Chariot of Khorne -5 The Blue Scribes of Tzeentch -15 If one or more Power Vortex present in the army -7 Epidemus, Tallyman of Nurgle -30 The Masque of Slaanesh -12 If Great Banner of Despair present in the army -10

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Core
Bloodletters of Khorne 10-12 -5/-8 13-17 -12/-16 18-22 -17/-22 23-26 -25/-31 27+ -33/-40 Each Bloodletter after 30 -3 Each Bloodletter after 40 additional -7 Icon of endless war -1 for each 6 Blood Letters Each unit with more than 22 models after the 1st -10 See bottom of page Pink horrors of Tzeentch 10-15 -5/-6 16-20 -8/-10 21-25 -12/-14 26-30 -20/-23 31+ -22/-25 Each Horror after 35 -1 Each Horror after 45 additional -9 Icon of Sorcery -2 The Changeling -3 See bottom of page Chaos Furies 1st unit -6 2nd unit -10 Each unit after the 2nd -13 Each Fury in the army after 25 -1

Plaguebearers of Nurgle 10-12 -3/-5 13-17 -6/-8 18-22 -12/-15 23-26 -17/-22 27+ -22/-28 Each Plaguebearer after 30 -2 Each Plaguebearer after 40 additional -8 Standard of Seeping Decay -4 See bottom of page Daemonettes of Slaanesh 10-12 -4/-6 13-17 -8/-11 18-22 -11/-16 23-26 -16/-24 27+ -22/-33 Each Deamonette after 30 -2 Each Daemonette after 40 additional -8 Banner of ecstasy -3 Siren Standard -6 See bottom of page Use this value if you have a herald with the corresponding mark in the army. Only use this value once for each herald. If you have several units that could use the same herald, use the composition values that gives the largest penalty (this should normally be the largest units) and use one herald for each unit. Always ignore heralds mounted on chariots.
For example, if you have 2 Heralds of Slaanesh and 3 units of Daemonettes (30, 24 and 15 man strong), the total composition penalty should be (-33 -24 -8).

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Special
Flesh Hounds of Khorne 5-6 -9 7-9 -15 10+ -21 Each Flesh Hound after 12 -3 Each Flesh Hound after 15 additional -7 Karnak, Hound of Vengeance -3 Screamers of Tzeentch Each Screamer -1 1st unit -2 Each unit after the 1st -4 Flamers of Tzeentch Each Flamer -1 Nurglings Each 3 Nurgling bases -2 Seeker Chariot -3

Seekers of Slaanesh 5-6 -4/-5 7-9 -6/-7 10+ -8/-10 Each Seeker after 12 -2/-3 Each Seeker after 18 additional -8/-7 Siren Standard -6 See above. Only count Heralds of Slaanesh that are mounted on a Steed of Slaanesh.

Rare
Beasts of Nurgle Each Beast of Nurgle -3 Bloodcrushers of Khorne 1 -3/-3 (-5 for 2nd unit of this size) 2-3 -8/-8 4-5 -12/-14 6-7 -17/-21 8+ -23/-27 Icon of endless war -4 See above. Only count Heralds of Khorne that are mounted on a Juggernaut of Khorne. Exalted Seeker Chariot -5 Hellayer -3

19

Soul Grinder 1st Soul Grinder -16 2nd Soul Grinder -30 Daemonbone Claw -4 Baleful Torrent -10 Phlegm Bombardment -7 Fiends of Slaanesh 1 -5 (-9 for 2nd unit of this size) 2-3 -12 4-5 -22 6-7 -33 8+ -45 Each Fiend after 9 -10 2 Fiend units with 3 or more models additional -10

20

Dark Elves

Generic
Magic No wizards in the army +5 Power of Darkness Count all wizards with access to the Power of Darkness spell in the army, except the Black Sta 1st Power of Darkness* -1/-3* 2nd Power of Darkness* -5/-7* Each Power of Darkness* after the 2nd -13/-15* *If the wizard has 4 or more spells (including Power of Darkness, and excluding bound spells) Flying Characters* 2nd character with ying -7 3rd character with ying -10 Each character with ying after the 3rd -15 *2nd Dread Lord mounted on Dark Steed counts as a ying character Repeater crossbows Each model with one or more repeater crossbows after 35 -1 Magic items Armour of Darkness -2 Armour of Eternal Servitude -2 (only if mounted) Black Dragon Egg -3 (-6 if mounted)(-10 if mounted on ying mount) Black Sta -2 21

Cloak of Hag Graef -6 (-12 if combined with Dawnstone) (only if mounted) Crown of Command -25 (additional -10 if mounted) (additional -25 if combined with Pendant of Khaeleth) Darkstar Cloak -7 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death or Shadow) Focus Familiar -2 (-6 if combined with Lore of Death) Fozzriks Folding Fortress -100 Life Taker -3 Power Scroll -4 Power Stone -4 Ring of Hotek -2 (only if mounted) Sacrical Dagger -8 for each spell the bearer knows Seal of Ghrond -7 Tome of Furion -3 Whip of Agony -2 Banners Banner of Murder -2 Hydra Banner -6 (only if mounted) Standard of Discipline -4 Standard of Hag Graef -3 (-6 if mounted) (if mounted also additional -3 for each non-wizard character mounted on dark steed and/or cold one present in the army)

Lords
Malekith, the Witch King -50 Black dragon -20 Cold One -5 Morathi, the Hag Sorceress -40 Additional penalties for magic items, see generic magic item list Crone Hellbron, The Hag Queen -25 Dread Lord -10 Black Dragon -20 Cold One or Dark Steed -2 Dark Pegasus -9 Pendant of Khaeleth -12 (-25 if mounted) (-35 if mounted on ying mount) Supreme Sorceress -21 Level 4 wizard -8 Lore of Death -14 Lore of Dark Magic -2 Lore of Fire -2 Lore of Metal +3 Lore of Shadow -14 Black Dragon -15 Pendant of Khaeleth -5 (-10 if mounted on ying mount)

Heroes
Lokhir Fellheart, Captain of the Tower of the Blessed Dread -20 Shadowblade, Master of Assassins -20 Malus Darkblade, Scion of Hag Graef -5 Master -4 Battle standard bearer -10 Cold One or Dark Steed -1 Dark Pegasus -10 Pendant of Khaeleth -4 (-15 if mounted) (-35 if mounted on ying mount) Sorceress -8 Level 2 wizard -2 Lore of Shadow -3 for each spell the Sorceress knows from Lore of Shadow Lore of Death -2 for each spell the Sorceress knows from Lore of Death (additional -3 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -5 if mounted) Pendant of Khaeleth -4 (-6 if mounted on ying mount) Death Hag -1 Battle standard bearer -8 Rune of Khaine -1 Couldron of Blood -20

22

Core
Assassin -1 1st Assassin with Rending Stars -3 Each Assassin with Rending Stars after the 1st -7 Manbane -1 (-4 if combined with Rending Stars) Rune of Khaine -2 Touch of Death -2 Repeater Crossbowmen 10-12 -7 13-17 -10 18-22 -13 23-26 -16 27+ -20 Each Repeater Crossbowman after 30 -1 Black Arc Corsairs 10-12 -4/-5* 13-17 -5/-6* 18-22 -7/-9* 23-26 -10/-13* 27-30 -14/-16* 31+ -19/-21* Each Black Arc Corsair after 35 -1/-1* Each Black Arc Corsair after 45 additional -5/-5* *If armed with hand bows Sea Serpent Standard -3

Dark Elf Warriors 10-12 -3 13-17 -4 18-22 -6 23-26 -8 27-30 -11 31+ -15 Each Warrior after 35 -1 Each Warrior after 45 additional -5 Dark Riders (with repeater crossbows) 1st unit -5 2nd unit -7 Each unit after the 2nd -12 Each Dark Rider in the unit after 7 -1 Each Dark Rider with repeater crossbow in the army after 15 -2 (note additional penalty for Dark Riders in the army after 20) Dark Riders (without repeater crossbows) 1st and 2nd unit -3 each Each unit after the 2nd -5 Each Dark Rider in the unit after 12 -1 Each Dark Rider in the army (with and without crossbows) after 20 -2 Harpies 1st unit -6 2nd unit -10 Each unit after the 2nd -13 Each Harpy in the army after 25 -1

23

Special
Cold One Knights 5-6 -9 7-8 -15 9+ -22 Each Cold One Knight after 10 -3 Each Cold One Knight after 15 additional -7 Each non-wizard character mounted on Dark Steed or Cold One -6 (only if more than 10 models in the unit) (only use this penalty for the largest unit) Each non-wizard character mounted on Dark Steed or Cold One present in the army after the 2nd -7 (only use this penalty for the rst unit of Cold One Knights) -3 if Cauldron of Blood present in the army (-6 if more than 8 models in the unit) Witch Elves 5-8 -4 9-12 -7 13-17 -11 18-22 -16 23-26 -24 27+ -31 Each Witch Elf after 30 -2 Each Witch Elf after 40 additional -8 -2 if Cauldron of Blood present in the army (-3 if more than 8 models in the unit)

Shades 1st unit -4 2nd unit -6 3rd unit -15 Each Shade up to 6 in the army -1 Each Shade after 6 in the army -2 Each Shade in the unit after 10 additional -4 Black Guards of Naggarond 5-8 -5 9-12 -8 13-16 -13 17-20 -18 -1 if Cauldron of Blood present in the army (-2 if more than 12 models in the unit) Har Ganeth Executioners 5-8 -3 9-12 -5 13-17 -11 18-22 -15 23-26 -20 27-30 -25 31+ -31 Each Executioner after 35 -2 Each Executioner after 45 additional -2 -1 if Cauldron of Blood present in the army (-2 if more than 12 models in the unit)

24

Cold One Chariot (including chariots taken as character mounts) 1st Chariot -6 Each Chariot after the 1st -9 If taken as a character mount +2

Rare
Repeater Bolt Thrower 1st Bolt Thrower -4 2nd Bolt Thrower -6 Each Bolt Thrower after the 2nd -11 War Hydra 1st War Hydra -40 2nd War Hydra -80 -2 if Cauldron of Blood present in the army

25

Dwarfs

Heroes
Josef Bugman -3

Generic

War machines Thane -3 Some war machines and other unit in this army has a wmp-score associ- Battle standard bearer -10 ated with it. See section 19 war machines (at the end of this document) for details. Rune Smith -7 Runes Master Rune of Balance -12 Master Rune of Challenge -15 Master Rune of Gromil -3 Rune of Spellbreaking/Spelleater Rune -7 (-10 for each after the 1st) Dragon Slayer 0 Master Engineer 0 Each Master Engineer is worth 1 wmp

Core
Warriors 10-12 -1/-2* 13-17 -2/-5* 18-22 -4/-8* 23-26 -6/-12* 27-30 -8/-16* 31+ -10/-20* Each Warrior after 35 -1/-2* Each Warrior after 45 additional -4/-3* *If armed with great weapons

Lords
Thorgrim Grudgebearer -40 Thorek IronBrow -60 Dwarf Lord -6 Shield Bearers -2 Rune Lord -17 Anvil of Doom -3 Each Anvil of Doom is worth 6 wmp Daemon Slayer +4 (1st Daemon Slayer only)

26

Long Beards 10-12 -2/-3* 13-17 -3/-6* 18-22 -5/-11* 23-26 -8/-16* 27-30 -13/-23* 31+ -19/-31* Each Long Beard after 35 -1/-2* Each Long Beard after 45 additional -4/-3* *If armed with great weapons Thunderers/Quarrellers 10-12 -4/-5* 13-17 -6/-8* 18-22 -8/-11* 23-26 -10/-15* 27+ -12/-18* Each Thunderer/Quarreller after 30 -1/-2* *If armed with great weapons

Iron Breakers 5-8 -2 9-12 -3 13-17 -5 18-22 -7 23-26 -10 27-30 -15 31+ -20 Each Iron Breaker after 35 -2 Each Iron Breaker after 45 additional -3 *If armed with great weapons Slayers 5-8 -1 9-12 -1 13-17 -5 18-22 -9 23-26 -12 27-30 -16 Each Giant Slayer -1 Miners 5-8 -3/-7* 9-12 -4/-8* 13-17 -7/-14* 18-22 -10/-20* 23-26 -13/-25* 27+ -17/-30* Each Miner after 30 -2/-3* Each Miner after 40 additional -3/-2* *If Anvil of Doom present in the army 27

Special
Hammerers 5-8 -5 9-12 -6 13-17 -10 18-22 -17 23-26 -25 27+ -34 Each Hammerer after 30 -2 Each Hammerer after 40 additional -6

Cannon -11 Each Cannon is worth 4 wmp Rune of Forging is worth 2 wmp Bolt thrower -2 Each Bolt thrower is worth 1 wmp Each Bolt thrower after the 2nd if worth 1 additional wmp Grudge Thrower -8 Each Grudge Thrower is worth 3 wmp Rune of Accuracy is worth 2 wmp 1st Rune of Penetrating is worth 1 wmp 2nd and 3rd Rune of Penetrating worth 2 wmp each

Rare
Gyrocopter -2 Flame Cannon +1 Note that Flame Cannon is not worth any wmp Organ Gun -6 Each Organ Gun is worth 3 wmp

28

Empire

Power Scroll -4 Power Stone -4 Van Horstmans Speculum -2 (-4 if mounted) Banners Standard of Discipline -4 Steel Standard -2

Generic
Magic No wizards in the army +5

War machines Lords Some war machines and other unit in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document) The Emperor Karl Franz -18 Deathclaw -7 for details. Imperial Dragon -15 Imperial Pegasus -4 Flying Characters Warhorse -2 2nd character with ying -4 Ghal Maraz -2 3rd character with ying -10 Each character with ying after the 3rd -15 Kurt Helborg -20 Detachments* Balthasar Gelt -30 1st and 2nd Detachment -1* each 3rd and 4th Detachment -2* each Volkman the Grim, the Grand Theogonist -6 Each Detachment after the 4th -5* The War Altar of Sigmar -12 (additional -2 for each Wizard with Lore *Additional -2 if more than 15 models of Light) Note that all detachments also generates penalties based on their unit type and size Marius Leitdorf -16 Magic items Crown of Command -25 Dispel scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow) Fozzriks Folding Fortress -100 29

General of the Empire -5 Grion -4 Blood roar -3 Imperial Pegasus -4 Warhorse -2 Battle Wizard Lord -18 Level 4 wizard -8 Lore of Beasts +2 Lore of Death -10 Lore of Life -15 Lore of Metal +3 Lore of Shadow -10 Lore of Light -5 (additional -3 if two or more other wizard with Lore of Light present in the army) Arch Lector of Sigmar -10 Warhorse -2 The War Altar of Sigmar -12 (additional -2 for each wizard with Lore of Light present in the army) Grand Master -7

Captain of the Empire -3 Battle standard bearer -10 Imperial Pegasus -5 Warhorse -1 Battle Wizard -5 Level 2 wizard -2 Lore of Death -2 (-4 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -3 if mounted) Warrior Priest -5 Warhorse -1 Master Engineer Each Master Engineer is worth 1 wmp Each Hellblaster Volley Gun present in the army is worth an additional 2 wmp (only count this penalty for the 1st Master Engineer) 1st Pigeon Bomb -2 2nd Pigeon Bomb -5 Each Pigeon Bomb after the 2nd -10 Witch Hunter -2 Each Witch Hunter after the 2nd additional -3

Heroes
Ludwig Schwartzhelm -18 Luthor Huss, Prophet of Sigmar -8 Markus Wulfhart, Huntsmarchal of the Empire -2

30

Core
Swordsmen (and Swordsmen Detachments) 5-9 0 10-12 -1 13-17 -1 18-22 -2 23-26 -3 27-30 -4 31-35 -5 36-40 -6 41+ -8 Each Swordman after 45 -1 Each Swordman after 55 additional -2 Spearmen (and Spearmen Detachments) 5-9 0 10-12 -1 13-17 -1 18-22 -2 23-26 -3 27-30 -4 31-35 -5 36-40 -6 41+ -8 Each Spearman after 45 -1 Each Spearman after 55 additional -2

Halberdiers (and Halberdier Detachments) 5-9 0 10-12 -1 13-17 -2 18-22 -3 23-26 -5 27-30 -7 31-35 -9 36+ -12 Each Halberdier after 40 -1 Each Halberdier after 50 additional -2 Free Company (and Free Company Detachments) 5-9 0 10-12 -1 13-17 -1 18-22 -1 23-26 -1 27-30 -2 31-35 -3 36-40 -4 41-45 -5 46+ -7 Each Free Company Fighter after 50 -1 Each Free Company Fighter after 60 additional -2

31

Archers/Crossbowmen/Handgunners (and Detachments) 5-9 -1 10-12 -2 13-17 -4 18-22 -5 23+ -8 Each model after 30 -1 Note additional penalty for detachment

Special
Greatswords 10-12 -4 13-17 -6 18-22 -9 23-26 -13 27-30 -17 31+ -23 Each Greatsword after 35 -2 Each Greatsword after 45 additional -6

Knightly Orders 5-6 -5/-7* Demigryph Knights 7-9 -8/-12* 3 -18 10+ -12/-20* 4 -25 Each Knight after 12 -2/-3* 5 -33 Each Knight after 18 additional -9/-8* 6+ -42 *If upgraded to Inner Circle Knights Each Demigryph Knight after 6 -10 Each non-wizard non-engineer character mounted on Warhorse present in Each unit after the 1st -4 (-10 of more than 7 Demigryph Knights present the army after the 2nd -4 (only use this penalty for the rst unit of in the army) Knightly Order or Reiksguard Knights)

32

Great Cannon -13 Reiksguard Knights Each Great Cannon is worth 5 wmp 5-6 -9 7-8 -15 9+ -23 Mortar -2 Each Knight after 10 -4 Each Mortar is worth 1 wmp Each Knight after 15 additional -6 Each Reiksguard Knigh unit after the 1st additional -7 Flagellant Warband Each non-wizard non-engineer character mounted on Warhorse present in 10-12 -2 the army after the 2nd -4 (only use this penalty for the rst unit of 13-17 -4 Knightly Order or Reiksguard Knights) 18-22 -7 23-26 -11 Huntsmen -2 27-30 -16 Each huntsman in the army after 25 -1 31+ -21 Each Flagellant after 35 -2 Pistoliers -3 Each Pistolier in the unit after 15 -2 Outriders Each unit of Outriders is worth 1 wmp 5-6 -4 7-9 -5 10+ -7 Each Outrider after 12 -2

33

Rare
Hellblaster Volley Gun -6 Each Hellblaster Volley Gun is worth 3 wmp Helstorm Rocket Battery -2 Each Helstorm Rocket Battery is worth 1 wmp Steam Tank Each Steam Tank is worth 4 wmp 1st Steam Tank -35 2nd Steam Tank -80 Celestial Hurricanum 1st Celestial Hurricanum -12 2nd Celestial Hurricanum -4 Luminark of Hych 1st Luminark of Hych -8 2nd Luminark of Hych -4

34

10

High Elves

Generic
Magic No wizards in the army +5 Flying Characters 2nd character with ying -3 Each character with ying after the 2nd -10 Magic items Annulian Crystal -12 Armour of Caledor -2 (-4 if mounted on dragon) Crown of Command -25 Dispel Scroll/Sigil of Asuryan -7 (-10 for each after the 1st) (additional -3 for Sigil of Asuryan) Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow) Fozzriks Folding Fortress -100 Jewel of Dusk -7 (-20 if Book of Hoeth/Teclis/Banner of Sorcery present in the army) Loremasters Cloak -5 (-8 if Banner of World Dragon present in the army) Power Scroll -4 Power Stone -4 Radiant Gem of Hoeth -2 (-5 if Lore if Death or Light) Ring of Corin -3 Ring of Fury -5 Silver wand -3 (-5 if combined with Lore of Life) Sta of Solidity -6 The Vortex Shard -5

The Seersta of Saphery -5 (-10 if another wizard with the same lore as the wearer is present in the army) The Skeinsliver -3 Banners Banner of Sorcery -30 (-60 if Book of Hoeth/Teclis is in the army) Banner of the World Dragon -12 (-16 if one or more Archmages present in the army) Standard of Discipline -4

Lords
Tyrion -20 Teclis -190 Lore of Shadow, Lore of Death or Lore of Life -50 Eltharion -12 Lore of Death -3 (-6 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -4 if mounted) Alith Anar -10 Prince -10 Elven Steed -2 Great Eagle -4 Dragon Armour -3 (only if mounted on a Dragon) Sun Dragon -3 Moon Dragon -14 Star Dragon -22

35

Archmage -18 Level 4 wizard -8 Lore of Beasts +2 Lore of Death -12 Lore of Life -15 Lore of Light -1 for each other wizard with lore of Light in the army Lore of Metal +3 Lore of Shadow -12 Moon Dragon -2 Folraiths Robe -5 (-7 if combined with Talisman of Saphery) Book of Hoeth -40 (-60 if Lore of Death or Lore of Life) (-80 if Lore of Shadow)

Dragon Mage 0 Level 2 wizard -3

Core
Lothen Sea Guard 10-12 -4 13-17 -5 18-22 -7 23-26 -10 27-30 -13 31+ -17 Each Lothen Sea Guard after 35 -1 Each Lothen Sea Guard after 45 additional -4 Spearmen 10-12 -3 13-17 -4 18-22 -6 23-26 -9 27-30 -12 31+ -16 Each Spearman after 35 -1 Each Spearman after 45 additional -4

Heroes
Caradryan -12 Korhil -15 Noble -4 Battle standard bearer -10 Elven Steed -1 Great Eagle -5 Mage -5 Level 2 wizard -2 Lore of Death -3 (-6 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -4 if mounted) Lore of Light -1 for each other wizard with lore of Light in the army Lore of Shadow -3

36

Archers 10-12 -4 13-17 -6 18-22 -8 23-26 -11 27+ -14 Each Archer after 30 -1 Each Archer in the army after 40 -1

Special
Silver Helms 5-6 -3 7-9 -6 10+ -12 Each Silver Helm after 12 -3 Each Silver Helm after 15 additional -7 Each non-wizard character mounted on Elven Steed -6 (only if more than 10 models in the unit) (only use this penalty for the largest unit of Silver Helms or Dragon Princes) Each non-wizard character mounted on Elven Steed present in the army after the 2nd -6 (only use this penalty for the rst unit of Silver Helms or Dragon Princes)

Dragon Princes of Caledor 5-6 -9 7-8 -14 9+ -19 Each Dragon Prince after 10 -3 Each Dragon Prince after 15 additional -7 Each non-wizard character mounted on Elven Steed -6 (only if more than 10 models in the unit) (only use this penalty for the largest unit of Silver Helms or Dragon Princes) Each non-wizard character mounted on Elven Steed present in the army after the 2nd -6 (only use this penalty for the rst unit of Silver Helms or Dragon Princes) Ellyrian Reavers -3 Each Ellyrian Reaver in the unit after 15 -2 Tiranoc Chariot/Lion Chariot (including chariots taken as character mounts) 1st Chariot -4 2nd Chariot -6 Each Chariot after the 2nd -10 If taken as a character mount +2

37

Sword Masters of Hoeth 5-8 -6 9-12 -9 13-17 -15 18-22 -21 23-26 -28 27+ -37 Each Sword Master after 30 -2 Each Sword Master after 40 additional -8 White Lions of Chrace 5-8 -6 9-12 -10 13-17 -18 18-22 -28 23-26 -38 27+ -48 Each White Lion after 30 -3 Each White Lion after 40 additional -7 Each unit after the 1st -3 (-8 of more than 45 White Lions in the army)

Phoenix Guard 5-8 -3 9-12 -5 13-17 -10 18-22 -16 23-26 -23 27+ -31 Each Phoenix Guard after 30 -2 Each Phoenix Guard after 40 additional -8 Shadow Warriors Each Shadow Warrior after 10 in the army -1

Rare
Repeater Bolt Thrower 1st Bolt Thrower -4 2nd Bolt Thrower -6 Each Bolt Thrower after the 2nd -11 Great Eagle 1st Great Eagle -5 2nd Great Eagle -9 Each Great Eagle after the 2nd -12

38

11

Lizardmen
Lord Kroak -45 Kroq-Gar -20 Tehenhauin -5 Slann Mage-Priest -30 Lore of Beasts +3 Lore of Death -10 (-13 if combined with Bane Head) Lore of Life -15 Lore of Light -4 Lore of Metal +2 Lore of Shadow -5 Battle standard bearer -12 Becalming Cogitation -15 Focus of Mystery -5 (-8 if combined with Lore of Life) The Focused Rumination -7 for each spell the Slann knows Higher State of Consciousness -5 (-15 if combined with Crown of Command) Soul of Stone -5 (-7 if combined with Lore of Death, Life or Shadow) Bane Head -7 (only if combined with Feedback Scroll) Cupped Hands of the Old Ones -25 Forbidden Rod -10 Saurus Oldblood -8 Carnosaur -6 Cold One or Horned One -2

Generic
Magic No wizards in the army +5 Magic items Crown of Command -25 Diadem of Power -7 Dispel Scroll/Cube of Darkness -7 (-10 for each after the 1st) Earthing Rod -3 (-5 if combined with Lore of Death or Life or Shadow) Fozzriks Folding Fortress -100 Plaque of Tepok -3 (-5 if combined with Lore of Life) Power Scroll -4 Power Stone -4 Banners Standard of Discipline -4

Lords
Lord Mazdmundi -70 Lore of Beasts +3 Lore of Death -10 Lore of Life -15 Lore of Light -4 Lore of Metal +2 Lore of Shadow -5 Note that Zlaaq count as an Ancient Stegadon 39

Heroes
Chakax -6 -3 if a Slann or Lord Kroak is present in the army Gor-Rok -18 TettoEko -60 Tiktaqto -3 Oxyotl -4 Saurus Scar-Veteran -5 Cold One or Horned One -2 Battle standard bearer -10 Skink Priest -5 Level 2 wizard -2 Cupped Hands of the Old Ones -15 Skink Chief -1 Battle standard bearer -6 Terradon -1

Core
Saurus warriors 10-12 -3 13-17 -6 18-22 -9 23-26 -13 27-30 -18 31+ -24 Each Saurus Warrior after 35 -2 Each Saurus Warrior after 45 additional -6 Skinks 10-12 Skinks -2 13-17 Skinks -2 18-22 Skinks -3 23-26 Skinks -4 27-30 Skinks -4 31-35 Skinks -5 36+ Skinks -6 Each Skink after 40 -1 Each Skink after 50 additional -2 Each Kroxigor -2 (-3 if more than 25 Skinks in the unit) Each unit that cost less than 90 points after the 2nd additional -3

40

Skink Skirmishers (including Chameleon Skinks) 1st unit -3 2nd unit -4 3rd unit -6 4th unit -8 5th unit -10 Each unit after the 5th -15 Jungle Swarm -1 Each Jungle Swarm base after the 4th -1

Cold One Cavalry 5-6 -6 7-8 -10 9+ -14 Each Cold One Rider after 10 -3 Each Cold One Rider after 15 additional -7 Each mounted Saurus character -4 (only if more than 10 models in the unit) (only use this penalty for the largest unit) Each mounted Saurus character present in the army after the 2nd -5 (only use this penalty for the rst unit of Cold One Cavalry) Temple Guard 10-12 -4 13-17 -7 18-22 -10 23-26 -15 27-30 -20 31+ -26 Each Temple Guard after 35 -2 Each Temple Guard after 45 additional -8 Kroxigors 3 -4 4-5 -8 6-7 -12 8+ -17 Each Kroxigor after 9 -5 Each Kroxigor after 15 additional -10

Special
Chameleon Skinks Each Chameleon Skink after 5 up to 12 in the army -1 Each Chameleon Skink after 12 in the army -2 (Note additional penalty from the Skink Skirmishers entry) Terradon Riders Each Terradon Rider -2 1st unit -1 2nd unit -6 3rd unit -15

41

Stegadons/Ancient Stegadon (including Stegadons taken as character mounts) 1st Stegadon of any type -12 2nd Stegadon of any type -20 Each Stegadon of any type after the 2nd -35 Each Ancient Stegadon (including Engine of the Gods) -4 If taken as a character mount +5

Rare
Salamander 1 Salamander 2 Salamander 3 Salamander 2nd unit -10 Hunting Pack -10 -25 -45

Razordon Hunting Pack Each Razordon -3

42

12

Ogre Kingdoms

Tyrant -17 Slaughtermaster -24 Level 4 wizard -8 Lore of Death -5

Generic
Magic No wizards in the army +5 Magic items Crown of Command -35 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death) Forbidden Rod -10 Fozzriks Folding Fortress -100 Gruts Sickle -3 (only if taken on a level 4 wizard) Power Stone -4 Power Scroll -4 Hellheart -25 (-30 if Dispel Scroll present in the army) Banners Banner of Discipline -4 Dragonhide Banner -8 (only if bearer on foot) Rune Maw -1 for each model in the largest unit (ignore units of Gnoblars and Sabertusks)

Heroes
Golfag Maneater -40 +35 if Crown of Command taken by another character or if accompanied by Golfags Maneaters Bragg the Gutsman -5 Bruiser -6 Battle standard bearer -10 Hunter -4 Butcher -5 Level 2 wizard -2 Lore of Death -2 (-4 if other level 1 or level 2 wizards with lore of Death present in the army) Firebelly -10 Level 2 wizard -2

Lords
Greasus Gooldtooth -40 Skrag the Slaughterer -50 Each Gorger unit after the 3rd -10

43

Core
Ogres 3 -6 4-5 -10 6-7 -14 8+ -19 Each Ogre after 9 -5 Each Ogre after 15 additional -10 Ironguts 3 -7 4-5 -13 6-7 -19 8+ -26 Each Irongut after 9 -7 Each Irongut after 15 additional -8 Each non-Hunter character in the army -3 (only if 7 or more models in the unit) (only count this penalty for the largest unit) Gnoblar Fighters 10-40 -2 41+ -3 Each Gnoblar after 50 -1 Each unit after the 2nd -3

Special
Leadbelchers 3 * -9 4 * -13 5 * -18 6 * -24 7 * -31 8 * -39 9 * -48 10 +* -58 Each Leadbelcher after 10 * -10 *Count all Leadbelchers in the army Maneater 3 -8 4-5 -16 6-7 -25 8+ -35 Each Maneater after 9 -7 Each Maneater after 15 additional -8 Each Maneater with ogre pistol or brace of ogre pistols -1 (-2 if combined with poisoned attacks) Sniper -1 per model with ogre pistol or brace of ogre pistols Stubborn -2 per model Scout -1 per model Unit with vanguard -2

44

Sabretusk Pack 1 -3 (-6 for the 2nd unit, -10 for the 3rd unit) 2-4 -3 5-6 -5 7-10 -7 Yethees 3 -3 4-5 -5 6-7 -9 8+ -13 Each Yethee after 9 -4 Each Yethee after 15 additional -11 Mournfang Cavalry 2 -12 3 -20 4 -30 5 -41 6+ -53 Each Mournfang after 6 * -15 Each unit after the 1st -7 (additional -8 of more than 5 Mournfang present in the army) (additional -20 of also more than 8 Mournfang present in the army) Each model with neither ironsts nor heavy armour +2 Dragonhide Banner -4 for each Mornfang model in the unit Gorger 1st Gorger -4 2nd Gorger -7 Each Gorger after the 2nd -10 45

Rare
Gnoblar Scraplauncher -6 Ironblaster 1st Ironblaster -25 2nd Ironblaster -40 Giant -2 Stonehorn (including Stonehorns taken as character mounts) 1st Stonehorn -15 Each Stonehorn after the 1st -25 If taken as a character mount +5 Thundertusk -12

13

Orcs and Goblins

Lords
Gorbad Ironclaw -20

Generic
Magic No wizards in the army +5 Magic items Dispel Scroll -7 Crown of Command -25 (-10 if Lucky Shrunken Head present in the army) Earthing Rod -3 Fozzriks Folding Fortress -100 Lucky Shrunken Head -1 for each 5 Savage Orc Boyz/Savage Orc Boar Boyz (or -1 for each 3 Big Uns) in a single unit (use the unit that gives the largest penalty) Power Scroll -4 Power Stone -4 Banners Standard of Discipline -4 Azhag the Slaguterer -20 Grimgor Ironhide -20 Each 2 black orcs upgraded to Immortulz -1 Wurrzag de Great Green Prophet -41 Grom the Paunch of Misty Mountain -16 Note that he does not counts towards the chariot penalty Skarsnik, Warlord of the Eight Peaks -12 Orc Warboss -9 War Boar -1 Wyvern -9 Savage Orc Warboss -7 Wyvern -6

War machines Black Orc Warboss -12 Some war machines in this army has a wmp-score associated with it. See War Boar -1 section 19 war machines (at the end of this document) for details. Wyvern -6 Goblin Warboss -4 Night Goblin Warboss -4

46

Orc Great Shaman -21 Level 4 wizard -8 Savage Orc Great Shaman -21 Level 4 wizard -8 Goblin Great Shaman -14 Level 4 wizard -6 +2 if no Wizards with Spells of da Big Waaagh! present in the army Night Goblin Great Shaman -18 Level 4 wizard -7 +2 if no Wizards with Spells of da Big Waaagh! present in the army

Goblin Big Boss -2 Giant Wolf/Giant Spider -1 (-3 for each after the 2nd) (additional -1 for Giant Wolf) Battle standard bearer -8 Night Goblin Big Boss -2 Battle standard bearer -8 Orc Shaman -5 Level 2 wizard -2 Savage Orc Shaman -5 Level 2 wizard -2 Goblin Shaman -4 Level 2 wizard -2 +1 if no Wizards with Spells of da Big Waaagh! present in the army Night Goblin Shaman -7 Level 2 wizard -3 +1 if no Wizards with Spells of da Big Waaagh! present in the army

Heroes
Gitilla da Hunter -5 Snagla Grobspit -5 Orc Big Boss -3 Battle standard bearer -10 War Boar -1 Savage Orc Big Boss -3 Battle standard bearer -10 Black Orc Big Boss -6 Battle standard bearer -10 War Boar -1

47

Core
Goblins 20-22 -1 23-26 -2 27-30 -2 31-35 -3 36-40 -4 41+ -5 Each Goblin after 50 -1 Night Goblins 20-22 -3 23-26 -4 27-30 -4 31-35 -5 36-40 -6 41+ -7 Each Night Goblin after 50 -1 Nets -3 (-5 if more than 40 Night Goblins in the unit) 1st and 2nd fanatic in the army -2 each 3rd and 4th fanatic in the army -3 each Each fanatic in the army after 4 -5

Orc Arrer Boyz 10-12 -1 13-17 -2 18-22 -3 23-26 -5 27-30 -7 31+ -10 Each Orc Arrer Boy after 35 -1 Each Orc Arrer Boy after 45 additional -4 Orc Boyz 10-12 -1/-2* 13-17 -2/-3* 18-22 -3/-6* 23-26 -5/-9* 27-30 -7/-12* 31+ -10/-15* Each Orc Boy after 35 -1/-2* Each Orc Boy after 45 additional -4/-3* *If armed with additional hand weapon Orc Boyz Big Uns 10-12 -3/-4* 13-17 -6/-9* 18-22 -11/-15* 23-26 -16/-21* 27-30 -21/-27* 31+ -27/-34* Each Big Un after 35 -2/-2* Each Big Un after 45 additional -8/-8* *If armed with additional hand weapon 48

Special
Savage Orc Boyz 10-12 -1/-2* 13-17 -2/-4* 18-22 -4/-7* 23-26 -7/-10* 27-30 -10/-14* 31+ -14/-18* Each Savage Orc Boy after 35 -1/-2* Each Savage Orc Boy after 45 additional -4/-3* *If armed with additional hand weapon Savage Orc Boyz Big Uns 10-12 -4/-8* 13-17 -9/-14* 18-22 -14/-20* 23-26 -19/-27* 27+ -25/-35* Each Big Un after 30 -2/-2* Each Big Un after 40 additional -8/-8* *If armed with additional hand weapon If Obsidian Lodestone or Wurrzag (or Obsidian Amulet and Lucky Shrunken Head) present in the army -1 for each 6 Savage Orc Big Uns (only count this penalty for the largest unit) Goblin Wolf Riders/Forest Goblin Spider Riders 1st and 2nd unit -3 each Each unit after the 2nd -5 Each unit of Spider Riders +1 Each model in the unit after 15 -1 Each Spider/Wolf Rider model in the army after 30 -1 49 Goblin Wolf Chariots/Orc Boar Chariots (including chariots taken as character mounts) 1st unit of chariots (including single chariots) -1 2nd unit of chariots -2 Each unit of chariots after the 2nd -4 Each Goblin Wolf Chariot -3 Each Orc Boar Chariot -4 If taken as a character mount +2 Black Orcs 10-12 -4 13-17 -9 18-22 -15 23-26 -21 27-30 -28 31+ -36 Each Black Orc after 35 -2 Each Black Orc after 45 additional -8 Orc Boar Boyz 5-6 -4/-6* 7-9 -5/-8* 10-12 -7/-11* 12+ -10/-15* Each Orc Boar Boy after 15 -2/-3* Each Orc Boar Boy after 20 additional -8/-7* *If upgraded to Big Uns

Savage Orc Boar Boyz 5-6 -4/-6* 7-9 -5/-8* 10-12 -7/-11* 12+ -10/-15* Each Savage Orc Boar Boy after 15 -2/-3* Each Savage Orc Boar Boy after 20 additional -8/-7* Additional hand weapon -2 *If upgraded to Big Uns Trolls 1 -2 (-4 for each unit after the 1st of this size) 2-3 -7 4-5 -13 6-7 -20 8+ -28 Each Troll after 9 -7 Each Troll after 15 additional -8 Night Goblin Squig Herd 5-12 models* -5 13-17 models* -8 18-22 models* -11 23-26 models* -13 27-30 models* -16 31+ models* -21 Each model* after 35 -2 Each model* after 45 additional -3 *Each 2 Goblin Squig Herders counts as 1 model Night Goblin Squig Hoppers -2 50

Snotlings 0 Each Snotling base after the 4th -1 Goblin Spear Chukka -2 Each Goblin Spear Chukka is worth 1 wmp Each Goblin Spear Chukka after the 3rd is worth 1 additional wmp

Rare
Goblin Rock Lobber -7 Each Goblin Rock Lobber is worth 3 wmp Goblin Doom Diver Catapult -11 Each Goblin Doom Diver Catapult is worth 6 wmp Arachnarok Spider (including spiders taken as character mounts) 1st Arachnarok Spider -15 Each Arachnarok Spider after the 1st -20 If taken as a character mount +5 Catchweb Spidershrine -3 for each wizard after the 3rd Mangler Squigs 1st Mangler Squig -7 2nd Mangler Squig -12 Snotling Pump Wagon 1st Snotling Pump Wagon -3 Each Snotling Pump Wagon after the 1st -4 Spiky Rollers -1

Giant -2 River Trolls 1 -3 2-3 -6 4-5 -12 6-7 -19 8+ -27 Each River Troll after 9 -7 Each River Troll after 15 additional -8 Stone Trolls 1 -3 2-3 -6 4-5 -12 6-7 -19 8+ -27 Each Stone Troll after 9 -7 Each Stone Troll after 15 additional -8

51

14

Skaven

Lords
Lord Skrolk -15

Generic
Magic No wizards in the army +5 Magic items Crown of Command -10 Dispel Scroll -7 Earthing Rod -3 (-5 if taken on Grey Seer) Fozzriks Folding Fortress -100 Power Scroll -4 (-30 if taken on grey seer) Power Stone -4 Warp Energy Condenser -3 (-4 if taken on Warlock Engineer) Warpstone Tokens (excluding starting tokens) -2 each Banners Standard of Discipline -4 Storm Banner -15 Weapons teams 2nd weapon team* additional -2 Each weapon team* after the 2nd additional -5 Ratling Gun -1 Doom-fayer 0 Poisoned Wind Mortar -4 Warpire Thrower -4 Warp Grinder +2 (1st only) *Excluding Warp Grinders 52

Thanquol & Boneripper -60 Ikit Klaw -27 Throt the Unclean -10 Queek Headtaker -15 A Storm Vermin unit that is upgraded to Queeks bodyguard doubles its composition penalty (excluding magic banners and weapons teams) Vermin Lord -8 Warlord -7 Rat Ogre Bonebreaker -2 Grey Seer -41 Screaming Bell -7 Skalm -3

Heroes
Deathmaster Snikch -5 Trench Craventail 0 Assassin -2 -2 if Screaming Bell present in the army

Warlock Engineer -3 Each Warlock Engineer with a cost of 35 points or less after the 1st -10 Level 1 wizard -2 Level 2 wizard -4 Brass Orb -6 Doomrocket -20 Chieftain -2 Each Chieftain that cost less that 70 points additional -1 Battle standard bearer -10 Plague Priest -4 Level 2 Wizard -2

Rat Swarms 1st unit -3 Each unit after the 2nd -6 Each Rat Swarm base after the 4th -1 Clanrats 20-22 -2 23-26 -3 27-30 -4 31-35 -5 36-40 -7 41+ -9 Each Clanrat after 45 -1 Each Clanrat after 55 additional -2 Stormvermin 10-12 -2 13-17 -3 18-22 -4 23-26 -6 27-30 -9 31-35 -12 36+ -15 Each Stormvermin after 40 -1 Each Stormvermin after 50 additional -5

Core
Skaven Slaves 20-22 -4 23-26 -4 27-30 -6 31-35 -8 36-40 -10 41+ -13 Each Slave after 45 -1 Each Slave unit after the 2nd -5

53

Giant Rats 6-22 models -2 23-26 models -3 27-30 models -4 31-35 models -5 36-40 models -6 41+ models -8 Each model after 45 -1 Each model after 55 additional -2 Skweel Gnawtooth -1 for each 4 Giant Rats Each unit that cost less than 100 points after the 1st additional -3 Night Runners 10-17 -1 18-22 -2 23-26 -3 27+ -4 If the unit is armed with slings -1 Each Night Runner in the unit after 30 -1 Each Night Runner in the unit after 40 additional -4 Each unit after the 2nd -5

Special
Gutter Runners 1st unit -3 2nd unit -5 3rd unit -10 Each Gutter Runner in the unit without sling after the rst 8 -1 Each Gutter Runner armed with sling in the army up to 8 * -1 Each Gutter Runner armed with sling in the army after 8 * -2 *Count all Gutter Runners armed with slings in the army Warplock Jezzails Each 2 or part of 2 Warplock Jezzail teams -1 Each Warplock Jezzail team in the army after 10 -1 Rat Ogres 2-3 Rat Ogres -3 4-5 Rat Ogres -6 6-7 Rat Ogres -10 8+ Rat Ogres -13 Each Rat Ogre after 9 -5 Each Rat Ogre after 15 additional -10 Skweel Gnawtooth -2 for each Rat Ogre

54

Plague Monks 10-12 -1/-7* 13-17 -3/-12* 18-22 -4/-16* 23-26 -6/-20* 27-30 -8/-25* 31+ -11/-30* Each Plague Monk after 35 -1/-2* Each Plague Monk after 45 additional -4/-3* Plague Banner -7 * If Plague Furnace present in army (you must use it on the most numerous units). Only use this value once for each Plague Furnace (use the second most numerous unit for the second Plague Furnace) Plague Censer Bearers Each 5 Plague Censer Bearers in the army -1 If one or more Plague Furnaces present in the army -1 Poisoned Wind Globandiers 1st unit -1 Each unit after the 1st -3

Rare
3rd rare choice* additional -10 Each rare choice* after the 3rd additional -20 *Excluding the 1st Plagueclaw Catapult Hellpit Abomination 1st Hellpit Abomination -40 2nd Hellpit Abomination -80 Doomwheel 1st Doomwheel -13 2nd Doomwheel -25 Warp Lightning Cannon 1st Warp Lightning Cannon -18 2nd Warp Lightning Cannon -27 Plagueclaw Catapult 1st Plagueclaw Catapult -5 2nd Plagueclaw Catapult -8

55

15

Tomb Kings

Generic
Magic items Cloak of the Dunes -3 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death) Fozzriks Folding Fortress -100 Neferras Scrolls of Mighty Incantations -50 (-8 on Liche Priest) Power Scroll -4 Power Stone -4 Sphinxes 2nd Sphinx -5 Each Sphinx after the 2nd -15

Liche high priest -16 Level 4 wizard -8 Lore of Death -6 Lore of Light -2 (additional -3 if two or more other wizard with Lore of Light present in the army) Tomb king -8 Golden Death mask of Kharnut -3

Heroes
The Herald Nekaph -7 Prince Apophas -10 Ramhotep the Visionary -8 If one or more units of Necropolis Knights present in the army -8 Tomb prince -4 Tomb Herald 0 Battle standard bearer -4 Liche priest -4 Level 2 wizard -2 Lore of Death -3 (-6 if other level 1 or level 2 wizards with lore of Death present in the army) Necrotect -1

Lords
Settra the Imperishable -25 High queen Khalida Neferher -12 Each Skeleton Archer after 25 in the largest unit -2 Arkhan the Black -50 Grand Hierophant Khatep -40

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Core
Skeleton Warriors 10-26 -1 27-30 -2 31-35 -3 36-40 -4 41+ -5 Each Skeleton Warrior after 50 -1 Each Skeleton Warrior after 60 additional -2 Skeleton Archers 10-12 -4 13-17 -6 18-22 -8 23-26 -12 27+ -14 Each Archer after 30 -1 Each Archer in the army after 40 -1 Skeleton Horse Archers -3 Master of Scouts -1 Each Skeleton Horse Archer in the unit after 15 -1 Skeleton Horsemen -2 Each Skeleton Horseman in the unit after 15 -1 Skeleton Chariots Each unit -2 Each chariot in the unit -2 Each chariot in the unit after 10 additional -8

Special
Tomb Guards 10-12 -2/-3* 13-17 -4/-7* 18-22 -9/-13* 23-26 -13/-18* 27+ -18/-24* Each Tomb Guard after 30 -1/-2* Each Tomb Guard after 40 additional -6/-5* -2 if one or more Tomb Kings/Princes on foot in the army (only count this once for each par of Tomb Kings/Princes and Tomb Guard units) *If armed with halberds Necropolis Knights 3 -13 4 -18 5 -23 6+ -29 Each Necropolis Knight after 6 -10 Each unit after the 1st -4 (-10 of more than 7 Necropolis Knights present in the army) Sepulchral Stalkers 3 -4 4-5 -6 6-7 -9 8+ -12 Each Sepulchral Stalker after 9 -4 Each Sepulchral Stalker after 15 additional -10

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Ushabtis 3 -4 4-5 -7 6-7 -10 8+ -14 Each Ushabti after 9 -5 Each Ushabti after 15 additional -10 If the unit is armed with great bows -2 Each great bow in the army after 8 -1 Carrions Each Carrion -1 1st unit -3 2nd unit -7 Each unit after the 2nd -9 Tomb Swarms 0 Tomb Scorpion -4 Khemrian Warsphinx (including Warsphinxs taken as character mounts) Each Khemrian Warsphinx -17 Fiery Roar -5 If taken as a character mount +10

Rare
Necrolith Colossus -8 Hierotitan -9 Necrosphinx -15 Screaming Skull Catapult 1st Screaming Skull Catapult -8 2nd Screaming Skull Catapult -14 Casket of Souls 1st Casket of Souls -25 2nd Casket of Souls -5

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16

Vampire Counts

Lords
Vlad von Carstein -33 Count Mannfred -68 Nightmare -3 Hellsteed -4 Heinreich Kemmler -35 Additional -2 for each unit of Skeletons in the army Note that Heinreich Kemmler counts as a ying and ethereal character Vampire Lord -15 Level 2 wizard -4 Level 3 wizard -10 Level 4 wizard -18 Hellsteed -4 Nightmare -3 Zombie Dragon -5 Flying Horror -2 Aura of dark Majesty -2 for each Death Shriek in the army Master of Black Arts -10 Quickblood -5 Red Fury -10 (additional -5 if combined with Quickblood) (additional -10 if combined with a magic weapon) (additional -3 if combined with Potion of Strength)

Generic
Flying Characters 2nd character with ying -3 Each character with ying after the 2nd -10 Ethereal units/character 2nd unit -3 3rd unit -10 Each ethereal unit after the 3rd -15 Magic items Black Periapt -7 Book of Arkhan -5 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death) Fozzriks Folding Fortress -100 Power Stone -4 Power Scroll -4 Rod of Flaming Death -5 The Cursed Book -3 Banners Banner of the Barrows -5

59

Master Necromancer -21 Level 4 wizard -8 Lore of Death -10 Master of the Dead -2 for each unit of Skeletons in the army Strigoi Ghoul King -16 Aura of dark Majesty -2 for each Death Shriek in the army Flying Horror -3 Master of Black Arts -10 Red Fury -15 (additional -10 if combined with a magic weapon) (additional -3 if combined with Potion of Strength)

Vampire -7 Level 2 wizard -2 Lore of Death -4 (-6 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -2 if mounted) Battle standard bearer -5 (-7 if mounted) Hellsteed -3 Nightmare -1 Coven Throne -10 Aura of dark Majesty -2 for each Death Shriek in the army Quickblood -3 Red Fury -7 (additional -3 if combined with a magic weapon) (additional -2 if combined with Potion of Strength) Necromancer -5 Level 2 wizard -2 Lore of Death -4 (-6 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -3 if mounted) Master of the Dead -1 for each unit of Skeletons in the army Wight King -4 Battle standard bearer -7 Skeletal Steed -1 Tomb Banshee/Carin Wraith 1st Tomb Banshee/Carin Wraith -8 2nd Tomb Banshee/Carin Wraith -11 Each Tomb Banshee/Carin Wraith after the 2nd -16 Each Tomb Banshee additional -2

Heroes
Mannfred the Acolyte -15 Nightmare -2 Krell, Lord of the Undeath -8 Konrad von Carstein -10 Isabella von Carstein -4 If Vlad von Carstein present in the army -2

60

Core
Zombies 20-22 -4 23-26 -4 27-30 -5 31-35 -6 36-43 -8 44+ -11 Each Zombie after 50 -1 2nd unit -3 3rd unit -5 Each unit after the 3rd -10 Skeleton Warriors 10-12 -1 13-17 -1 18-22 -2 23-26 -2 27-30 -3 31-35 -4 36-40 -5 41+ -6 Each Skeleton Warrior after 45 -1 Each Skeleton Warrior after 55 additional -2

Crypt Ghouls 10-12 -2 13-17 -5 18-22 -8 23-26 -11 27-30 -14 31+ -18 Each Ghoul after 35 -1 Each Ghoul after 45 additional -4 Dire Wolves 5-8 -3 9-12 -3 13-16 -5 17+ -7 Doom Wolf -1 2nd unit -2 Each unit after the 2nd -6

61

Special
Corpse Cart -3 (including Corpse Carts taken as character mounts) Unholy Lodestone -1 for each unit of zombies (and units of skeletons if a character with Master of the dead present in the army) Grave Guards 10-12 -2/-3* 13-17 -5/-8* 18-22 -8/-14* 23-26 -12/-20* 27+ -17/-27* Each Grave Guard after 30 -1/-2* Each Grave Guard after 40 additional -9/-8* Banner of Barrows -1 for each 5 model with great weapons (in addition to generic penalty) *If armed with great weapons Crypt Horrors 3 -7 4-5 -14 6-7 -24 8+ -36 Each Crypt Horrors after 10 -7 Each Crypt Horrors after 15 additional -8 2nd unit -1 for for each Crypt Horror in the 2nd unit 3rd unit -1 for for each Crypt Horror in the 3rd unit

Black Knights 5-6 -8 7-8 -15 9+ -20 Each Black Knight after 10 -3 Each Black Knight after 15 additional -7 Each non-Necromancer character mounted on Nightmare, Skeletal Steed or Hellsteed -8 (only if more than 10 models in the unit) (only use this penalty for the rst unit of Black Knights or Blood Knights) Each non-Necromancer character mounted on Nightmare, Skeletal Steed or Hellsteed present in the army after the 2nd -7 (only use this penalty for the rst unit of Black Knights or Blood Knights) Fell Bats 1st unit -5 2nd unit -9 3rd unit -12 Each Fell Bat in the army after 15 -1 Bat Swarms Each Bat Swarm -1 1st unit -1 Each unit after the 1st -3

62

Spirit Hosts 1 -6 2-3 -8 4-6 -16 7-10 -28 Hexwraiths 5-6 -17 7-8 -28 9-10 -40 2nd unit -7 Vargheist 3 -8 4-5 -16 6-7 -25 8+ -35 Each Vargheist after 9 -6 Each Vargheist after 15 additional -9 2nd unit -3 3rd unit -5

Rare
Varghulf 1st Varghulf -10 2nd Varghulf -15 Blood Knights 4 -5 5-6 -8 7-8 -15 9+ -20 Each non-Necromancer character mounted on Nightmare, Skeletal Steed or Hellsteed -8 (only if more than 10 models in the unit) (only use this penalty for the rst unit of Black Knights or Blood Knights) Each non-Necromancer character mounted on Nightmare, Skeletal Steed or Hellsteed present in the army after the 2nd -7 (only use this penalty for the rst unit of Black Knights or Blood Knights) Cairn Wraiths 3-4 -12 5-6 -20 7-8 -30 9-10 -42 Black Coach -12

63

Terrorgheist (including Terrorgheists taken as character mounts) 1st Terrorgheist -25 Each Terrorgheist after the 1st -40 If taken as character mount +5 Mortis Engine Each Mortis Engine -17 1st Mortis Engine -1 for each 2 Crypt Horrors present in the army Blasphemous Tome -2 for each wizard with Lore of Vampires present in the army (only count this penalty for the rst Blasphemous Tome)

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17

Warriors of Chaos

Generic
Magic No wizards in the army +5 Flying Models* 2nd ying model* -5 3rd ying model* -10 Each ying model* after the 3rd -15 *Each character mounted on Steed of Slaanesh after the 1st counts as a ying model Magic items Crown of Command -25 (additional -10 if mounted) (additional -12 if combined with 3+ ward save ) (additional -8 if combined with Third Eye of Tzeentch) Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Death or Shadow) Fozzriks Folding Fortress -100 Power Scroll -4 Power Stone -4 Hellre Sword -2 (only if mounted) Helm of many Eyes -2 (only if mounted) Skull of Katam -7 (-5 if taken on Sorcerer Lord or Daemon Prince) Chalice of Chaos -2

Chaos mutations and powers Chaos Familiar -4 Flaming Breath -3 (-6 if mounted or Daemon Prince) (additional -4 if ying) Third Eye of Tzeentch -3 (-25 if combined with 3+ ward save ) Scaled Skin -3 (+/-0 on Daemon Prince) Soul Feeder -2 (-7 if on Daemon Prince) Banners Blasted Standard -3 (-5 f taken on battle standard bearer) Standard of Discipline -4 3+ ward saves These two combinations are dened as 3+ ward save for other comp purposes Talisman of Preservation combined with Mark of Tzeentch -6 (-4 if taken on a character with 2 wounds) Armour of Destiny combined with Mark of Tzeentch -4 (-2 if taken on a character with 2 wounds)

Lords
Archaon the Everchosen -50 Droghar -10 Lore of Death -3 Each Chaos Knights upgraded to The Swords of Chaos -1 Galrauch, the Great Drake -50 Kholek Suneater -50

65

Sigvald the Magnicent -35 Valkia the Bloody -18 Vilitch the Curseling -40 Chaos Lord -8 Mark of Nurgle -2 Chaos Dragon -19 Chaos Steed, Juggernaut, Daemonic Mount or Steed of Slaanesh -3 Disc of Tzeentch -7 Deamon Prince -18 Level 1 wizard -4 Level 2 wizard -6 Level 3 wizard -10 Level 4 wizard -18 Lore of Death -3 for each spell Lore of Nurgle -2 for each spell Lore of Shadow -1 for each spell Lore of Tzeentch -1 for each spell Daemon of Nurgle -7 Armour save (in close combat): 4+ -3 3+ -7 2+ -12 1+ -17 Charmed Shield -3 Shield of Ptolos -2 Daemonic Flight -7

Sorcerer Lord -20 Level 4 wizard -8 Lore of Death -8 Lore of Shadow -6 Lore of Nurgle -6 Lore of Slaneesh -2 Lore of Fire +2 Mark of Nurgle -1 Disc of Tzeentch -4 Chaos Dragon -12

Heroes
Wulfrik the Wanderer -6 Throgg -40 -1 for each Chaos Troll taken in a core unit Festus the Leechlord -12 -1 Each 2 models (or each 3 Marauders) in a single infantry unit with mark of Nurgle (use the unit that gives the largest penalty) Scyla Anngrimm -8 +4 if Scyla Anngrimm must be your general Exalted Hero -4 Battle standard bearer -10 Mark of Nurgle -1 Chaos Steed or Steed of Slaanesh -2 Juggernaut -3 Disc of Tzeentch or Daemonic Mount -5 66

Sorcerer -5 Level 2 wizard -2 Lore of Death -2 (-4 if other level 1 or level 2 wizards with lore of Death present in the army) (additional -3 if mounted) Mark of Nurgle -1 Disc of Tzeentch or Daemonic Mount -2

Core

Chaos Warriors 10-12 -5/-7* 13-17 -8/-13* 18-22 -13/-19* Forsaken 23-26 -19/-25* 5-8 -4/-7* 27+ -25/-31* 9-12 -7/-11* Each Chaos Warrior after 30 -2/-3* 13-17 -11/-16* Each Chaos Warrior after 40 additional -8/-7* 18-22 -16/-22* *If armed with halberds 23-26 -23/-29* Mark of Slaanesh -1 27+ -30/-37* Mark of Tzeentch (if armed with shields and no other weapon options) -2 Each Forsaken after 30 -2 Mark of Nurgle -1 for each 4 models Each Forsaken after 40 additional -8 *If Forsaken of Khorne Chaos Warhounds Forsaken of Slaanesh -2 5-8 -2 9-12 -2 13-16 -4 17+ -6 Each Warhound after 20 -1 2nd unit -2 Each unit after the 2nd -6 Vanguard -1 67

Chaos Marauders 10-12 -1/-2* 13-17 -2/-3* 18-22 -3/-4* 23-26 -4/-5* 27-30 -5/-7* 31-35 -6/-9* 36+ -7/-12* Each Marauder after 40 -1/-2* Each Marauder after 50 additional -4/-2* *If armed with great weapons or ails

Chaos Chariot/Gorebeast Chariot (including chariots taken as character mounts) 1st Chariot -8 2nd Chariot -11 Each Chariot after the 2nd -16 Each Gorebeast Chariot additional -5 (-10 after the 1st) Mark of Nurgle -1 Mark of Khorne -1 Mark of Slaanesh -1 If taken as a character mount +3 Marauder Horsemen 1st and 2nd unit -3 each Each unit after the 2nd -5 Each Marauder Horseman in the unit after 15 -2 Each Marauder Horseman in the army after 20 -1

Chosen 5-8 -3/-4* 10-12 -5/-7* 13-17 -9/-13* 18-22 -14/-20* 23-26 -20/-28* 27+ -28/-37* Each Chosen after 30 -2/-3* Each Chosen after 40 additional -8/-7* *If armed with halberds Mark of Slaanesh -1 Mark of Tzeentch -2 Mark of Nurgle -1 for each 4 models If one or more Warshrines present in the army -5 Chaos Knights 5-6 -12/-14* 7-8 -17/-20* 9+ -24/-27* Each Chaos Knight after 10 -6/-6* Each Chaos Knight after 15 additional -6/-6* *If armed with ensorcelled weapons Each character mounted on Chaos Steed or Steed of Slaanesh -6 (only if more than 10 models in the unit) (only use this penalty for the largest unit) Each character mounted on Chaos Steed or Steed of Slaanesh present in the army after the 2nd -7 (only use this penalty for the 1st unit of Chaos Knights) Mark of Slaanesh -1 Mark of Tzeentch -2 Mark of Nurgle -1 for each 2 models 68

Special
Hellstriders of Slaanesh 5-6 -3 7-9 -5 10+ -7 Each Hellstrider after 12 -2 Each Hellstrider after 15 additional -6

Chaos Ogres 3 -5/-6* 4-5 -9/-12* 6-7 -13/-18* 8+ -18/-25* Each Ogre after 9 -5/-7* Each Ogre after 15 additional -5/-8* *If armed with great weapons Mark of Slaanesh -2 Mark of Nurgle -2 for each 3 models Dragon Ogres 3 -8/-9* 4-5 -14/-16* 6-7 -17/-20* 8+ -24/-27* Each Dragon Ogre after 9 -7/-7* Each Dragon Ogre after 15 additional -8/-8* *If armed with halberds or great weapons Chaos Trolls 3 -7/-8* 4-5 -13/-15* 6-7 -20/-23* 8+ -28/-32* Each Troll after 9 -7/-8* Each Troll after 15 additional -8/-9* *Additional hand weapon

Chimera 1st Chimera -15 2nd Chimera -25 3rd Chimera -50 Flaming Breath -5 (-10 after the 1st) (additional -10 if the model has Regenerating Flesh) Regenerating Flesh -10 (-25 after the 1st) Chaos Warshrine (including Warshrines taken as character mounts) Each Warshrine -5 If taken as a character mount +3

69

Rare
Hellcannon 1st Hellcannon -20/-30* 2nd Hellcannon -50/-70* *If Lore of Tzeentch, Slaneesh or Death present in the army Dragon Ogre Shaggoth -7 Chaos Giant -2 Giant of Nurgle -1 Chaos Spawn 0 Skullcrushers of Khorne 3 -17 4 -24 5 -32 6+ -41 Each Skullcrusher after 6 -10 Ensorcelled weapons -2 2nd unit -10 Slaughterbrute -3 Extra Claws -2 Mutalith Vortex Beast -6

70

18

Wood Elves

Lord
Orion -10 Drycha -20 Naestra and Arahan -15 GwindaLore -10 Ceithin-Har -15 Highborn -6 Great Eagle -3 Forest Dragon -12 Spellweaver -17 Level 4 wizard -8 Lore of Athel Loren +8 Lore of Beast +2 Lore of Life -15 Ranus Heartstone -2 Wand of Wych Elm -9 Treeman Ancient -18 An Annoyance of Netlings -2

Generic
Magic No wizards in the army +5 Large Targets 2nd large target -5 Each large target after the 2nd -15 Magic items Bow of Loren -5 (only if combined with Arcane Bodkins) Crown of Command -10 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with Lore of Life) Fozzriks Folding Fortress -100 Hail of Doom Arrow -10 Moonstone of the Hidden Ways -4 Stone of Crystal Mere -5 (only if mounted on Dragon) Stone of Rebirth -2 Power Stone -4 Power Scroll -4 Spites A Cluster of Radiants -7 Banners Banner of Discipline -4

71

Heroes
Noble -2 Battle standard bearer -10 Great Eagle -4 Spellsinger -1 Branchwraith 0

Dryads 8-9 -5 10-12 -7 13-17 -9 18-20 -11

Special
Wild Riders 5-6 -4 7-9 -6 10+ -8 Each Wild Rider after 12 -2 Each Wild Rider after 18 additional -8 Wardancer 5-8 -4 9-15 -6 Eternal Guard 10-12 0 13-17 -1 18-22 -3 23-26 -5 27-30 -7 31+ -9 Each Eternal Guard after 35 -1 Each Eternal Guard after 45 additional -4

Core
Glade Guards 10-12 -7 13-17 -9 18-22 -12 23+ -18 Each Glade Guard in the army after 32 -1 Each Glade Guard in the army after 40 additional -1 Scouts -3 Glade Riders 1st and 2nd unit -3 each Each unit after the 2nd -5 Each Glade Rider in the army after 20 -1

72

Warhawk Riders 1st unit 0 2nd unit -2 3rd unit -5 Tree Kin 3 -9 4-5 -16 6-7 -23 8+ -31 Each Tree Kin after 9 -7 Each Tree Kin after 15 additional -8

Rare
Great Eagle 1st Great Eagle -5 2nd Great Eagle -9 Treeman -20 Waywatchers Each Waywatcher -1 2nd unit additional -2

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19

War Machines

Add up the number of WMP (War Machine Points) in your army. This chart gives a composition penalty based on you total amount of WMP. 0-6 wmp: 0 7 wmp: -1 8 wmp: -2 9 wmp: -3 10 wmp: -4 11 wmp: -5 12 wmp: -6 13 wmp: -8 14 wmp: -10 15 wmp: -12 16 wmp: -14 17 wmp: -16 18 wmp: -18 19 wmp: -21 20 wmp: -24 21 wmp: -27 22 wmp: -30 23 wmp: -34 24 wmp: -38 25 wmp: -42 26 wmp: -46 27 wmp: -50 28 wmp: -54 29 wmp: -58 30+ wmp: -62 Each wmp after 30: additional -7 74

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