Академический Документы
Профессиональный Документы
Культура Документы
edu, phone: 864-503-5613 Current Vice-Chair: Cody Hanson, Acting Director of Web Development, University of Minnesota Libraries, @codyh, e-mail: codyhanson@umn.edu Wiki: http://gamemakinginterestgroup.wikispaces.com/ ALA Connect Page: http://connect.ala.org/node/167042 Gamification Presentation LibGuide: http://guides.library.harvard.edu/gamification
Suggested Readings
Games in Libraries
Galloway, Beth. Game On! Gaming at the Library. New York: Neal-Schuman Publishers, 2009. Harris, A. & Rice, S. E. (Eds.). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: Association of College and Research Libraries, 2008. Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play to Connect and Instruct. Jefferson, NC: McFarland & Company, Available December 7, 2013. Neiburger, Eli. Gamersin the Library?! The Why, What, and How of Videogame Tournaments for All Ages. Chicago: American Library Association, 2007. Nicholson, Scott. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, NJ: Information Today, 2010.
Gamification
Kapp, Karl M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco: Pfeiffer, 2012. Werbach, Kevin, and Dan Hunter. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press, 2012. Zichermann, Gabe, and Christopher Cunningham. Gamification By Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: OReilly Media, Inc., 2011.
Game Making/Design
Cinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008. Koster, Raph. Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph Press, 2005. McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: The Penguin Press, 2011. Schell, Jesse. The Art of Game Design: A Book of Lenses. Boston: Morgan Kaufmann, 2008. Szulborski, Dave. This Is Not a Game: A Guide to Alternate Reality Gaming. Macungie: New Fiction Publishing, 2005. Trefry, Gregory. Casual Game Design: Designing Play for the Gamer in All of Us. Boston: Morgan Kaufmann, 2010.
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