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Warhammer 40000

Advanced Rules
Using Aircraft in Warhammer 40K. Any army that has flyers can use them in their games. Each army can choose a flyer as a Fast Attack choice. Super Heavy flyers can be used in games of 2000+ points.

Aircraft and their rules and points can be found in the Imperial Armour series from Forgeworld. Imperial Guard Additional Units Flyers An Imperial guard army can choose a total of 0-1 Flyers as a fast attack choice unless the army has the Drop Troops Doctrine. Armour The imperial guard can use any vehicle from the imperial armour series from Forgeworld. Company Command Squad A company command squad can have the following additional advisors: Navy Officer Astropath Artillery Officer Bodyguard WS 3 3 3 4 BS 4 4 4 4 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 3 3 3 3 A 1 1 1 2 LD 8 8 8 8 SV 5+ 5+ 5+ 5+

A Navy Officer costs 15 points and allows the imperial guard to remove the limitation of the 0-1 Flyers. An Astropath costs 30 points and add +1 to your reserve rolls. An Artillery Officer costs 30 points and allows you an Artillery Strike. The Artillery Strike does not takeup any slot in the force orginisation chart and has the following points and profile:

Strike Pts Str AP Type Bombard 70 8 3 Ordnance, Massive Blast Manticore 60 9 2 Ordnance, Large Blast Basilisk 40 9 3 Ordnance, Large Blast Griffon 20 6 4 Ordnance, Large Blast An artillery strike can be called in by the artillery officer from turn 2. This then lands every turn at a point within line of sight to the artillery officer. Place the blast marker at a selected point, and roll a scatter dice and a D6. If a hit is scored the shot scatters D6" in the direction of the small arrow on the hit symbol. Reduce the range of the scatter by 4"(BS of officer) to compensate for his keen eye of guiding in the attack. If an arrow is rolled it scatters double the distance on the D6, with the reduction of 4". Any attacks that land on a unit causes a Pinning test. A bodyguard costs 15 points and up to 2 can be taken. Up to 2 wounds allocated to the company commander are resolved against the bodyguard instead. Commissar Lord 90pts WS BS S T W I A LD Lord 4 4 3 3 3 4 3 10 Weapons: Power Weapon & Bolt Pistol Carapace Armour & Refractor Field Wargear: Special Rules: Stubborn, Summary Execution, Its for your own Good, Independent Character, Aura of Discipline - Any friendly unit within 6" may use his of 10 for morale or pinning tests. A lord Commissar is a HQ choice for the Imperial Guard SV 4+/5++

Primaris Psyker 70pts WS BS S T W I A LD SV Psyker 4 4 3 3 2 3 3 9 5+/5++ Weapons: Laspistol & Force Weapon Wargear: Refractor Field P. Powers: Lightning Arc, Nightshroud Special Rules: Independent Character, Psyker Nightshroud This power is used at the start of the psykers movement phase. If succesful, any unit wishing to shoot at the psyker or the unit he is with must first pass a leadership test or forego their shooting phase(as they are busy locating their target). Vehicles count their leadership as per crewmen(so a chaos predator has LD 9). This lasts until the psykers next movement phase. Lightning Arc Range Str AP Type 24" 6 5 Assault 2D6 Lightning Arc is used in the shooting phase. A Primaris Psyker is a HQ choice for the Imperial Guard Using Super Heavy Vehicles in Warhammer 40K. The rules for using super heavy vehicles can be seen below. These vehicles can be used in games of 2000+ points.

Weapons Changes With aircraft being a part in the 40K universe, armies need AA weaponry. All anti aircraft weapons from the imperial armour books can be chosen. Furthermore all Missile launchers have now AA missiles with them, which is a krak missile that hits using the gunners BS instead of needing 6s, all other rules apply normally. Chaos Anti Aricraft Deadspitter 115pts F S R BS Deadspitter 11 11 10 4 Type: Tank Crew: Chaos Space Marine Weapons: Twin Linked Gatling Cannon Options: May be given any options from the chaos vehicle armoury Special Rules: Anti Aircraft Mount Gatling Cannon AP Type Range Str 48" 6 6 Heavy 10 A Deadspitter is a Heavy Support Choice for a Chaos Space Marine army. Allies This allies matrix allows you to use allied contingents in your games of warhammer 40K. Space marines is a catch all catogory and exceptions apply. These are noted below.

Codex Space Marine chapters may ally with eldar and tau as distrusted allies, with the exception of the Red Scorpions, who are to xenofobic.

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