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4-3

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DB/LB RULES
DB/LB RULES

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DB/LB ADJUSTMENTS (Continued)

DB/LB ADJUSTMENTS (Continued) 7
DB/LB ADJUSTMENTS (Continued) 7
DB/LB ADJUSTMENTS (Continued) 7
DB/LB ADJUSTMENTS (Continued) 7

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DB/LB ADJUSTMENTS (Continued) 7
DB/LB ADJUSTMENTS (Continued) 7
DB/LB ADJUSTMENTS (Continued) 7

DB/LB ADJUSTMENTS (Continued)

DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8

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DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8
DB/LB ADJUSTMENTS (Continued) 8

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LINEBACKER WRIST COACH INSERTS

LINEBACKER WRIST COACH INSERTS BASE INSERT AND PROCEDURE 1. Cut out the insert and laminate it.

BASE INSERT AND PROCEDURE

1. Cut out the insert and laminate

it. Insert into Linebacker Wrist Coach.

2. Left or Right will be called by

Mike to set the defense.

3. The 1st digit tells the Call Side

where to align.

4. The 2nd digit tells the Back Side

where to align.

How do the Linebackers use their Wrist Coach Inserts?

NEED 3 COPIES FOR THE LINEBACKERS

Cheat Sheets for Linebackers take the place of Wrist Coach Inserts. Each Linebacker gets one during pre season practice.

Sheets for Linebackers take the place of Wrist Coach Inserts . Each Linebacker gets one during

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Sheets for Linebackers take the place of Wrist Coach Inserts . Each Linebacker gets one during
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DEFENSIVE NUMBERING SYSTEM

DEFENSIVE NUMBERING SYSTEM The Front 7 will use the above defensive numbering system to properly align

The Front 7 will use the above defensive numbering system to properly align on the offensive formation.

On INSIDE SHOULDER ALIGNMENTS the defensive player will align his nose on the inside shoulder of the offensive player.

On HEAD UP ALIGNMENTS the defensive player will align his nose head up on the offensive player.

On OUTSIDE SHOULDER ALIGNMENTS the defensive player will align his inside shoulder on the outside shoulder of the offensive player.

DEFENSIVE SIGNAL CALLING

EVEN FRONTS ARE CALLED WITH THE FOLLOWING TWO DIGIT NUMBERS:

BASE 31

OTHER 32i 32 33 34i 4i1 4i2 4i3 4i4i

BASE 13

OTHER 11 12i 12 14i 2i1 2i2i 2i2 2i3 2i4i

BASE 22

OTHER 21 22i 23 24i Slant31 Slant13 Slant11 Slant33

ODD FRONTS ARE CALLED WITH THE FOLLOWING TWO DIGIT NUMBERS:

BASE 03

OTHER 02 04i 04 05

BASE 30

OTHER 20 4i0 40 50

BASE Stack40 Stack30 Stack0

SHORT YARDAGE/GOAL LINE FRONTS ARE CALLED WITH THE FOLLOWING THREE DIGIT NUMBERS:

BASE 413 OTHER 411 412i 412 4i11 4i12i 4i12 4i13 BASE 303 OTHER 4i03

Reo or Larry will be called by the Quick End to set the Defensive Ends. Right or Left will be called by Mike to set the Defensive Tackles. Roger or Louie will be called by Sam to set the Defensive Secondary.

The 1st digit tells the Call Side Defensive Linemen and Mike where to align.

The 2nd digit tells the Back Side Defensive Linemen and Will where to align.

DT aligns to the Call Side unless the 2nd digit is larger than the 1st digit then the NT aligns to the Call Side.

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3-4

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DB/LB RULES
DB/LB RULES

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DB/LB ADJUSTMENTS

DB/LB ADJUSTMENTS 27
DB/LB ADJUSTMENTS 27
DB/LB ADJUSTMENTS 27
DB/LB ADJUSTMENTS 27

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DB/LB ADJUSTMENTS 27
DB/LB ADJUSTMENTS 27
DB/LB ADJUSTMENTS 27

DB/LB ADJUSTMENTS (Continued)

DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28

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DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28
DB/LB ADJUSTMENTS (Continued) 28

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LINEBACKER WRIST COACH INSERTS

LINEBACKER WRIST COACH INSERTS BASE INSERT AND PROCEDURE 1. Cut out the insert and laminate it.

BASE INSERT AND PROCEDURE

1. Cut out the insert and laminate

it. Insert into Linebacker Wrist Coach.

2. Left or Right will be called by

Mike to set the defense.

3. The 1st digit tells the Call Side

where to align.

4. The 2nd digit tells the Back Side

where to align.

How do the Linebackers use their Wrist Coach Inserts?

NEED 3 COPIES FOR THE LINEBACKERS

Cheat Sheets for Linebackers take the place of Wrist Coach Inserts. Each Linebacker gets one during pre season practice.

Sheets for Linebackers take the place of Wrist Coach Inserts . Each Linebacker gets one during

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Sheets for Linebackers take the place of Wrist Coach Inserts . Each Linebacker gets one during

DEFENSIVE NUMBERING SYSTEM

DEFENSIVE NUMBERING SYSTEM The Front 7 will use the above defensive numbering system to properly align

The Front 7 will use the above defensive numbering system to properly align on the offensive formation.

On INSIDE SHOULDER ALIGNMENTS the defensive player will align his nose on the inside shoulder of the offensive player.

On HEAD UP ALIGNMENTS the defensive player will align his nose head up on the offensive player.

On OUTSIDE SHOULDER ALIGNMENTS the defensive player will align his inside shoulder on the outside shoulder of the offensive player.

DEFENSIVE SIGNAL CALLING

EVEN FRONTS ARE CALLED WITH THE FOLLOWING TWO DIGIT NUMBERS:

BASE 31

OTHER 32i 32 33 34i 4i1 4i2 4i3 4i4i

BASE 13

OTHER 11 12i 12 14i 2i1 2i2i 2i2 2i3 2i4i

BASE 22

OTHER 21 22i 23 24i Slant31 Slant13 Slant11 Slant33

ODD FRONTS ARE CALLED WITH THE FOLLOWING TWO DIGIT NUMBERS:

BASE 03

OTHER 02 04i 05

BASE 30

OTHER 20 4i0 50

BASE Stack40 Stack30 Stack50

SHORT YARDAGE/GOAL LINE FRONTS ARE CALLED WITH THE FOLLOWING THREE DIGIT NUMBERS:

BASE 413 OTHER 411 412i 412 4i11 4i12i 4i12 4i13 BASE 303 OTHER 4i03

Right or Left will be called by Mike to set the Defensive Linemen. Roger or Louie will be called by Sam to set the Defensive Secondary.

The 1st digit tells the Call Side Defensive Linemen and Mike where to align.

The 2nd digit tells the Back Side Defensive Linemen and Will where to align.

DT aligns to the Call Side unless the 2nd digit is larger than the 1st digit then the NT aligns to the Call Side.

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Secondary

Section

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4-SPOKE SECONDARY

The way the 4-Spoke Secondary is played, it starts out as a 9-Man Front with 2-Deep. On Pass Plays it becomes a 7-Man Front with 4-Deep/3-Under. On Running Plays it becomes an 8-Man Front with 3-Deep. The defense is designed to out flank the offense and to be strong in the off tackle hole.

RUN FORCE CALLS

Covers 1-9 are all zone coverages. The # called by the coach tells each Safety whether to make a "Sky" or a "Cloud" call.

Remember, as long as the Safety and the Corner are together on their call, they are in a sound coverage.

are together on their call, they are in a sound coverage. Cover 0 Cover 1 Cover

Cover 0

Cover 1

Cover 2

Cover 3

Cover 4

COVERAGES

Cover 5

Cover 6

Cover 7

Cover 8

Cover 9

ADJUSTMENTS

Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule Switch Rule Inside Rule Motion Rule

Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule
Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule
Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule
Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule
Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule
Backers Trade Two Men Out Rule Three Men Out Rule Four Men Out Rule Polecat Rule

Funnel

Hawk

Eagle

Press

Bail

Tight

Man

2 DIGIT COVERAGE CALLS

A two digit coverage call tells Sam to declare strength to the most receivers. The 2nd digit tells the secondary what to play versus a 1 Back-Trips set. The 1st digit tells the secondary what to play versus a a set that is not a 1 Back-Trips set.

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NO WIDEOUT

NO WIDEOUT

Cloud Call

NO WIDEOUT Cloud Call
NO WIDEOUT Cloud Call 38
NO WIDEOUT Cloud Call 38
NO WIDEOUT Cloud Call 38
NO WIDEOUT Cloud Call 38

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WIDEOUT

WIDEOUT

Sky Call

WIDEOUT Sky Call
WIDEOUT Sky Call 39
WIDEOUT Sky Call 39
WIDEOUT Sky Call 39
WIDEOUT Sky Call 39

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WIDEOUT

WIDEOUT

Cloud Call

WIDEOUT Cloud Call
WIDEOUT Cloud Call 40
WIDEOUT Cloud Call 40
WIDEOUT Cloud Call 40
WIDEOUT Cloud Call 40

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Coverage

Strongside

Wideout Call

Coverage Strongside Wideout Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky
Coverage Strongside Wideout Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky

1 Sky

2 Cloud

3 Sky

4 Sky

5 Cloud

6 Sky

7 Cloud

Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8
Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8
Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8
Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8
Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8
Call 1 Sky 2 Cloud 3 Sky 4 Sky 5 Cloud 6 Sky 7 Cloud 8

8 Cloud

Weakside

Wideout Call

5 Cloud 6 Sky 7 Cloud 8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB

Sky Cloud

6 Sky 7 Cloud 8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB Depth vs

Sky @ LB Depth vs 2 Backs

Sky

8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB Depth vs 2 Backs Sky Sky

Sky Cloud

8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB Depth vs 2 Backs Sky Sky
8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB Depth vs 2 Backs Sky Sky

Sky @ LB Depth vs 2 Backs Sky

8 Cloud Weakside Wideout Call Sky Cloud Sky @ LB Depth vs 2 Backs Sky Sky

SKY

Sky Callside (Wideout)

Sky Backside (Wideout)

SKY Sky Callside (Wideout) Sky Backside (Wideout) 42
SKY Sky Callside (Wideout) Sky Backside (Wideout) 42
SKY Sky Callside (Wideout) Sky Backside (Wideout) 42
SKY Sky Callside (Wideout) Sky Backside (Wideout) 42

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CLOUD

Cloud Callside (Wideout)

Cloud Backside (Wideout)

CLOUD Cloud Callside (Wideout) Cloud Backside (Wideout) 43
CLOUD Cloud Callside (Wideout) Cloud Backside (Wideout) 43
CLOUD Cloud Callside (Wideout) Cloud Backside (Wideout) 43
CLOUD Cloud Callside (Wideout) Cloud Backside (Wideout) 43

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NO WIDEOUT

NO WIDEOUT

Cloud Callside (No Wideout)

Cloud Backside (No Wideout)

NO WIDEOUT Cloud Callside (No Wideout) Cloud Backside (No Wideout) 44
NO WIDEOUT Cloud Callside (No Wideout) Cloud Backside (No Wideout) 44
NO WIDEOUT Cloud Callside (No Wideout) Cloud Backside (No Wideout) 44
NO WIDEOUT Cloud Callside (No Wideout) Cloud Backside (No Wideout) 44

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COVER 0 (Man)

COVER 0 (Man)

Sky Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 0 (Man) Sky Strong Side (Wideout) Sky Weak Side (Wideout) 45
COVER 0 (Man) Sky Strong Side (Wideout) Sky Weak Side (Wideout) 45
COVER 0 (Man) Sky Strong Side (Wideout) Sky Weak Side (Wideout) 45
COVER 0 (Man) Sky Strong Side (Wideout) Sky Weak Side (Wideout) 45

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COVER 1

COVER 1

Sky Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 1 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 46
COVER 1 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 46
COVER 1 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 46
COVER 1 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 46

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COVER 2

COVER 2

Cloud Strong Side (Wideout)

Cloud Weak Side (Wideout)

COVER 2 Cloud Strong Side (Wideout) Cloud Weak Side (Wideout) 47
COVER 2 Cloud Strong Side (Wideout) Cloud Weak Side (Wideout) 47
COVER 2 Cloud Strong Side (Wideout) Cloud Weak Side (Wideout) 47
COVER 2 Cloud Strong Side (Wideout) Cloud Weak Side (Wideout) 47

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COVER 3

COVER 3

Sky Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 3 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 48
COVER 3 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 48
COVER 3 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 48
COVER 3 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 48

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COVER 3

COVER 3

Sky Callside (Wideout)

Sky Backside (No Wideout)

COVER 3 Sky Callside (Wideout) Sky Backside (No Wideout) 49
COVER 3 Sky Callside (Wideout) Sky Backside (No Wideout) 49
COVER 3 Sky Callside (Wideout) Sky Backside (No Wideout) 49
COVER 3 Sky Callside (Wideout) Sky Backside (No Wideout) 49

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COVER 4

COVER 4

Sky Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 4 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 50
COVER 4 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 50
COVER 4 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 50
COVER 4 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 50

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COVER 5 vs 2 Men Out & 2 Back Set

COVER 5 vs 2 Men Out & 2 Back Set

Cloud Strong Side (No Wideout)

Sky Weak Side (Wideout)

COVER 5 vs 2 Men Out & 2 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 2 Men Out & 2 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 2 Men Out & 2 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 2 Men Out & 2 Back Set Cloud Strong Side (No Wideout) Sky

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COVER 5 vs 3 Men Out & 1 Back Set

COVER 5 vs 3 Men Out & 1 Back Set

Cloud Strong Side (No Wideout)

Sky Weak Side (Wideout)

COVER 5 vs 3 Men Out & 1 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 3 Men Out & 1 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 3 Men Out & 1 Back Set Cloud Strong Side (No Wideout) Sky
COVER 5 vs 3 Men Out & 1 Back Set Cloud Strong Side (No Wideout) Sky

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COVER 5 vs UNBALANCED

COVER 5 vs UNBALANCED

Sky Strong Side (Wideout)

Cloud Weak Side (No Wideout)

COVER 5 vs UNBALANCED Sky Strong Side (Wideout) Cloud Weak Side (No Wideout) 55
COVER 5 vs UNBALANCED Sky Strong Side (Wideout) Cloud Weak Side (No Wideout) 55
COVER 5 vs UNBALANCED Sky Strong Side (Wideout) Cloud Weak Side (No Wideout) 55
COVER 5 vs UNBALANCED Sky Strong Side (Wideout) Cloud Weak Side (No Wideout) 55

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COVER 6

COVER 6

Sky Strong Side (Wideout)

Cloud Weak Side (Wideout)

COVER 6 Sky Strong Side (Wideout) Cloud Weak Side (Wideout) 56
COVER 6 Sky Strong Side (Wideout) Cloud Weak Side (Wideout) 56
COVER 6 Sky Strong Side (Wideout) Cloud Weak Side (Wideout) 56
COVER 6 Sky Strong Side (Wideout) Cloud Weak Side (Wideout) 56

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COVER 7

COVER 7

Cloud Strong Side (Wideout)

Sky Weak Side (No Wideout)

COVER 7 Cloud Strong Side (Wideout) Sky Weak Side (No Wideout) 58
COVER 7 Cloud Strong Side (Wideout) Sky Weak Side (No Wideout) 58
COVER 7 Cloud Strong Side (Wideout) Sky Weak Side (No Wideout) 58
COVER 7 Cloud Strong Side (Wideout) Sky Weak Side (No Wideout) 58

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COVER 8

COVER 8

Cloud Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 8 Cloud Strong Side (Wideout) Sky Weak Side (Wideout) 59
COVER 8 Cloud Strong Side (Wideout) Sky Weak Side (Wideout) 59
COVER 8 Cloud Strong Side (Wideout) Sky Weak Side (Wideout) 59
COVER 8 Cloud Strong Side (Wideout) Sky Weak Side (Wideout) 59

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COVER 9

COVER 9

Sky Strong Side (Wideout)

Sky Weak Side (Wideout)

COVER 9 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 60
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 60
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 60
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (Wideout) 60

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COVER 9

COVER 9

Sky Strong Side (Wideout)

Sky Weak Side (No Wideout)

COVER 9 Sky Strong Side (Wideout) Sky Weak Side (No Wideout) 61
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (No Wideout) 61
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (No Wideout) 61
COVER 9 Sky Strong Side (Wideout) Sky Weak Side (No Wideout) 61

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4-SPOKE SECONDARY COVERAGES

4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
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4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
4- SPOKE SECONDARY COVERAGES 62
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Question:

What do you look for in each position?

4-3 Answer:

Mike-Biggest/Strongest LB. Instinct over Quickness. Plays to Tight End Side unless you declare strength away from Tight End. Run 1st/Pass 2nd.

Will-Smaller/Quicker LB. Plays to the side opposite Mike. Needs to pursue well on Run. 2nd best LB on Pass Coverage.

Sam-DB/LB type player. Needs to be able to play the run and the pass. Best LB of the three on pass coverage.

LDE-Biggest/Strongest DE. Can be declared to Tight End side or Field. Strength over quickness.

RDE-Smaller/Quicker DE. Can be declared to Split End side or Boundary. Quickness over size.

DT-Biggest/Strongest DT. Strength over quickness.

NT-Smaller/Quicker DT. Quickness over size.

3-4 Answer:

Mike-Biggest/Strongest LB. Instinct over Quickness. Plays to Tight End Side unless you declare strength away from Tight End. Run 1st/Pass 2nd.

Will-Smaller/Quicker LB. Plays to the side opposite Mike. Needs to pursue well on Run. 2nd best LB on Pass Coverage.

Sam-DB/LB type player. Needs to be able to play the run and the pass. Best LB of the three on pass coverage.

Rush LB-DL/LB type player, able to play in Two Point Stance, Strength over quickness, Run 1st/Pass 2nd.

DE-Smaller/Quicker DE. Quickness over size.

Rush End-Biggest/Strongest DE. Strength over quickness.

NT-Smallest DL. Quickness over size.

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Question:

What pass coverage do linebackers have?

4-3 Answer:

Sam-Bracket Coverage on #2 & #1 Receivers Mike-Bracket Coverage on #3, #2 & #1 Receivers Will-Bracket Coverage on #2 & #1 Receivers

3-4 Answer:

Sam-Bracket Coverage on #2 & #1 Receivers Mike-Bracket Coverage on #3, #2 & #1 Receivers Will-Bracket Coverage on #2 & #1 Receivers

Question:

What techniques do the defensive lineman play?

Answer:

Attack the shoulder of the offensive lineman and control the gap.

Slant from a head up or outside shoulder technique into the next lineman's (inside shoulder or head up). Objective is to keep the next lineman from blocking the linebacker.

Angle from a head up or inside shoulder technique into the next lineman's (outside shoulder or head up). Objective is to keep the next lineman from blocking the linebacker.

The smaller and quicker your down linemen are, the more you can slant and angle.

Question:

How do you teach all the defenses?

Answer:

Don't teach defenses, teach alignments and how to read the wrist coach inserts. Each player's wrist coach insert will place him in the proper alignment. Regardless of the defense called all 8 gaps are covered:

4-3 Call Side

A

C

D

Back Side

A

C

D

3-4 Call Side

A

C

D

Back Side

A

C

D

3-4 Call Side

A

C

D

Back Side

A

C

D

& B Gaps-DT & Mike Gap-DE

Gap-Sam & Secondary

& B Gaps-DT & Will

Gap-DE

Gap-Secondary

& B Gaps-RE & Mike Gap- RLB

Gap-Sam & Secondary

& B Gaps-NT & Mike Gap- DE

Gap-Sam & Secondary

& B Gaps-NT & Will

Gap-DE

Gap-Secondary

& B Gaps-RE & Will

Gap-RLB

Gap-Secondary

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Question:

How do you teach the alignments?

Answer:

Get an old fire hose and paint the alignments and gaps on it.

an old fire hose and paint the alignments and gaps on it. If you teach alignments

If you teach alignments and you want more than one unit going at a time, you can paint up as many fire hoses as you have units. May want to paint each hose a different color. Also if you use your offensive line splits when you paint the hoses, you can use the hoses when the offensive backs practice plays or when the offensive team practices plays. The fire hose will also help the scout team defense to line up correctly.

Question:

How do you use the Defensive Hit Sheet to call defenses?

Answer:

The Defensive Hit Sheet shows you where the Defensive Lineman are aligned and what gaps they are responsible for. The Linebackers are responsible for the uncovered gaps, which are called the soft spots. Offenses like to run at the soft spots in a defense. The Defensive Hit Sheet helps you to visualize those soft spots and put a Defensive Lineman in that soft spot.

If the offense keeps running over the Center then call a 0, Stack 0, or Stack 40.

If the offense keeps running in the A gap then call a 1 or a 2i.

If the offense keeps running over the Guard then call a 2.

If the offense keeps running in the B gap then call a 3 or a 4i.

If the offense keeps running over the Tackle then call a 4.

If the offense keeps running in the C gap then call a 1, 2i, 2, or a 5.

If the offense keeps running over the End to the Weak Side then call a 4.

If the offense keeps running around the End to the Weak Side then call a 5.

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Question:

How do the Defensive Linemen use their Wrist Coach Inserts?

Answer:

Huddle Call is a 31.

The second digit 1 tells the back side tackle to play a 1. Both Defensive
The second digit 1 tells
the back side tackle to
play a 1. Both Defensive
Tackles start in a 1.
The first digit 3 tells the
call side tackle to play a
3. When strength is
declared to the left the
Left Tackle plays a 3.
The first digit 3 tells the
call side tackle to play a
3. When strength is
declared to the right the
Right Tackle plays a 3.

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The second digit 1 tells the back side end to play a 5. Both Defensive
The second digit 1 tells the
back side end to play a 5.
Both Defensive Ends start in
a 5.
The first digit 3 tells the
call side end to play a 7.
When strength is declared to
the left the Left End plays
a 7.
The first digit 3 tells the
call side end to play a 7.
When strength is declared to
the right the Right End
plays a 7.

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Question:

How do the Linebackers use their Wrist Coach Inserts?

Answer:

Huddle Call is a 31.

When strength is declared to the Left, the first digit 3 tells Mike to align
When strength is declared to
the Left, the first digit 3
tells Mike to align in a 2
to the left and Sam to align
in a 9 to the left.
The 2nd
digit 1 tells Will to align
in a 4 to the right.
When strength is declared to
the Right, the first digit 3
tells Mike to align in a 2
to the right and Sam to
align in a 9 to the right.
The 2nd digit 1 tells Will
to align in a 4 to the left.

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Question:

How do you use the colors to Blitz Mike, Will & Sam?

Answer:

do you use the colors to Blitz Mike, Will & Sam? Answer: Using the three basic

Using the three basic colors (Red, Blue and Yellow) allows you to Blitz 1, 2 or 3 Linebackers with only 1 color and most importantly keeps the signal calling from getting too wordy.

EACH LINEBACKER IS GIVEN A BASIC COLOR Mike is given the color Red. Will is given the color Blue. Sam is given the color Yellow.

SIGNAL SYSTEM FOR COLORS Red is hand on top of the head. Blue is hand on the nose. Yellow is hand on the chin.

Purple is hand on top of the head and hand on the nose. Orange is hand on top of the head and hand on the chin. Green is hand on the nose and hand on the chin.

Brown is both hands on top of the head.

BLITZ 1 LINEBACKER WITH 1 COLOR To Blitz Mike you would call Red. To Blitz Will you would call Blue. To Blitz Sam you would call Yellow.

BLITZ 2 LINEBACKERS WITH 1 COLOR To Blitz Mike and Will you would call Purple. If you mix the colors Red and Blue you get the color Purple.

To Blitz Mike and Sam you would call Orange. If you mix the colors Red and Yellow you get the color Orange.

To Blitz Will and Sam you would call Green. If you mix the colors Blue and Yellow you get the color Green.

BLITZ 3 LINEBACKERS WITH 1 COLOR To Blitz Mike, Will and Sam you would call Brown. If you mix the colors Red, Blue and Yellow you get the color Brown.

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Question:

How would you defense a Double Wing or Flex Bone type of offense?

Answer:

Whether the offense runs a tight end/wing to both sides, a split end/slot to both sides, or a tight end/wing to one side and a split end/slot to the other side. The offense is balanced to both sides and the defense must be balanced to both sides.

1. Strong Safety declares to same side as Front 7.

2. The Front 7 declares strength to the Most Linemen side unless offense is balanced

then Mike declares to Wide Side of Field.

3. I would play a 2i3. To the call side you have Defensive Tackle, Defensive End and

Mike to take the fullback. Sam has the QB. The Safety "Sky" or Corner "Cloud" has the

pitch. The other Defensive Back has Deep 1/3 first and run support second.

4. To the back side you have the Defensive Tackle and Will to take the fullback. The

Defensive End has the QB. The Safety "Sky" or Corner "Cloud" has the pitch. The other

Defensive Back has Deep 1/3 first and run support second.

5. The offense will try to attack the back side C gap by blocking down on your 3

technique and stepping the guard around on your Will LB.

6. Don't sit in a 3 technique. You could run a Slant 13, Stem 2i3, 13 Angle, 04, 05.

7. You could also have the Front 7 declare strength to the Fewest Linemen side.

8. In a long yardage situation, you could run 33 to the Wide Side of the Field. This

would move your Defensive Ends out to a 7 technique.

Question:

What are the responsibilities on an option play?

4-3 Answer:

DTs, Mike & Will are responsible for the Fullback. DEs are responsible for the Quarterback unless Sam gives you a "Me" call then Sam is responsible for the Quarterback and the DE is responsible for the Fullback. Sky call, Safety is responsible for the Pitch and Corner is responsible for Deep 1/3. Cloud call, Corner is responsible for the Pitch and Safety is responsible for Deep 1/3.

3-4 Answer:

DTs, Mike & Will are responsible for the Fullback. DEs are responsible for the Quarterback unless Sam gives you a "Me" call then Sam is responsible for the Quarterback and the DE is responsible for the Fullback. Sky call, Safety is responsible for the Pitch and Corner is responsible for Deep 1/3. Cloud call, Corner is responsible for the Pitch and Safety is responsible for Deep 1/3.

*Rush is Counted as a DE

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Question:

What kind of offense does the 7-Man Front Best Defend?

Answer:

The key to a good defense is how easily and well it can adjust to any offense. I personally like the 7-Man Front Defense because you only have to have two inside linebackers. That only gives the offense one soft spot to run at on each side. Three secondary players are committed to pass first and run second. The fourth secondary player is committed to run first and pass second. His job is to outflank the offense and force the ball back inside to the Front 7. The Front 7 are committed to the run first and pass second.

Question:

How do you align against an Unbalanced formation?

Answer:

Defensive linemen do not shift one man over against an unbalanced formation.

Spoke Secondary is what keeps the Defense from getting out flanked by the offense.

The 4-

Remember, strength is declared to the Most Linemen side. The linemen past the Center to both sides are counted. If one side has three and the other side has two, strength is declared to the three side. If both sides have three or both sides have two, strength is declared to the Most Receiver Side, Wide Side of Field, and finally Left Side of Field to break the tie.

Option 1 Alignment:
Option 1 Alignment:

31, Cover 4 is the huddle call. In the diagram the Defensive Secondary is set to the left to the most linemen and the secondary checks to Cover 5 to the unbalanced set strong.

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Question:

How do you align against a Twins or Slot formation?

Answer:

Option 1 Alignment:
Option 1 Alignment:

31, Cover 4 is the huddle call. Cover 4 tells the secondary to play Cover 4 and check to Cover 5 versus a 1x2 or 1x3 formation. In the diagram the Defensive Secondary is set to the right to the most linemen and the secondary checks to Cover 5 to the left to the 1x2 formation.

Option 2 Alignment:
Option 2 Alignment:

31, Cover 4 Strong is the huddle call. Strong tells the the Sam to set the Defensive Secondary to the Most Receivers. Cover 4 tells the secondary to play Cover 4 and check to Cover 5 versus a 1x2 or 1x3 formation. In the diagram the Defensive Secondary is set to the left to the most receivers and the secondary plays Cover 4 to the 2x1 formation.

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Question:

How do you align against a Pro/Twins formation?

Answer:

Option 1 Alignment:
Option 1 Alignment:

31, Cover 4 is the huddle call. Cover 4 tells the secondary to play Cover 4 and check to Cover 5 versus a 1x2 or 1x3 formation. In the diagram the Defensive Secondary is set to the right to the most linemen and the secondary plays Cover 4 to the 2x2 formation.

Option 2 Alignment:
Option 2 Alignment:

31, Cover 4 Strong is the huddle call. Strong tells the the Sam to set the Defensive Secondary to the Most Receivers. Cover 4 tells the secondary to play Cover 4 and check to Cover 5 versus a 1x2 or 1x3 formation. In the diagram the Defensive Secondary is set to the left to the most receivers and the secondary plays Cover 4 to the 2x2 formation.

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Question:

How do you teach the Wrong Arm Technique?

Answer:

Start out by teaching FIT THE BLOCKER-OUTSIDE SHOULDER TECHNIQUE and FIT THE BLOCKER- INSIDE SHOULDER TECHNIQUE. Then you teach the WRONG ARM TECHNIQUE.

FIT THE BLOCKER-OUTSIDE SHOULDER TECHNIQUE Defensive Linemen put their inside hand in the chest of the Offensive Blocker (grab the jersey) and their other hand on the arm of the Offensive Blocker (grab the jersey). Defensive Linemen extend their arms and get up on their toes. Defensive Linemen close their eyes and react to the Offensive Blocker. Offensive Blockers can not use their hands (only their feet). Coach tells Offensive Blockers to execute one of the following blocks:

1. Drive Block (feet only)

2. Reach Block (feet only)

3. Pass Block (feet only)

4. Down Block (feet only)

FIT THE BLOCKER-INSIDE SHOULDER TECHNIQUE Defensive Linemen put their outside hand in the chest of the Offensive Blocker (grab the jersey) and their other hand on the arm of the Offensive Blocker (grab the jersey). Defensive Linemen extend their arms and get up on their toes. Defensive Linemen close their eyes and react to the Offensive Blocker. Offensive Blockers can not use their hands (only their feet). Coach tells Offensive Blockers to execute one of the following blocks:

1. Drive Block (feet only)

2. Reach Block (feet only)

3. Pass Block (feet only)

4. Down Block (feet only)

DEFENSIVE TACKLE DRILL DOWN BLOCK VS GUARD TRAP (WRONG ARM TECHNIQUE) Step 1: Have Defensive Tackle Fit The Blocker. Step 2: Defensive Tackle's inside or outside hand in the chest of the Offensive Blocker (grab jersey). Step 3 : Defensive Tackle's other hand on the arm of the Offensive Blocker (grab jersey). Step 4: Have Defensive Tackle Open His Eyes for this Drill. Step 5: Defensive Tackle will naturally turn inside when Offensive Blocker Blocks Down. Step 6: Defensive Tackle sees the Pulling Guard on the LOS. Step 7: Defensive Tackle attacks the Pulling Guard with his outside arm. Coaching Points: To make it simple, tell the Left Tackle to use his left arm and the Right Tackle to use his right arm. Step 8: Defensive Tackle is responsible to make the play bounce outside. Step 9: Defensive Tackle and Guard can hold dummies to prevent from beating each other up.

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DEFENSIVE END DRILL DOWN BLOCK VS FULLBACK KICKOUT (WRONG ARM TECHNIQUE) Step 1: Have Defensive End Fit The Blocker. Step 2: Defensive End's inside or outside hand in the chest of the Offensive Blocker (grab jersey). Step 3 : Defensive End's other hand on the arm of the Offensive Blocker (grab jersey). Step 4: Have Defensive End Open His Eyes for this Drill. Step 5: Defensive End will naturally turn inside when Offensive Blocker Blocks Down. Step 6: Defensive End sees the Fullback. Step 7: Defensive End attacks the Fullback with his outside arm. Coaching Points: To make it simple, tell the Left End to use his left arm and the Right End to use his right arm. Step 8: Defensive End is not responsible for contain. Step 9: Defensive End is responsible to make the play bounce outside. Step 10: Defensive End and Guard can hold dummies to prevent from beating each other up.

DEFENSIVE END DRILL DOWN BLOCK VS GUARD KICKOUT (WRONG ARM TECHNIQUE) Step 1: Have Defensive End Fit The Blocker. Step 2: Defensive End's inside or outside hand in the chest of the Offensive Blocker (grab jersey). Step 3 : Defensive End's other hand on the arm of the Offensive Blocker (grab jersey). Step 4: Have Defensive End Open His Eyes for this Drill. Step 5: Defensive End will naturally turn inside when Offensive Blocker Blocks Down. Step 6: Defensive End sees the Pulling Guard on the LOS. Step 7: Defensive End attacks the Pulling Guard with his outside arm. Coaching Points: To make it simple, tell the Left End to use his left arm and the Right End to use his right arm. Step 8: Defensive End is not responsible for contain. Step 9: Defensive End is responsible to make the play bounce outside. Step 10: Defensive End and Guard can hold dummies to prevent from beating each other up.

DEFENSIVE END DRILL DOWN BLOCK VS GUARD PULLING & OFF LOS (BOOTLEG) Step 1: Have Defensive End Fit The Blocker. Step 2: Defensive End's inside or outside hand in the chest of the Offensive Blocker (grab jersey). Step 3 : Defensive End's other hand on the arm of the Offensive Blocker (grab jersey). Step 4: Have Defensive End Open His Eyes for this Drill. Step 5: Defensive End will naturally turn inside when Offensive Blocker Blocks Down. Step 6: Defensive End sees the Pulling Guard off the LOS. Step 7: Defensive End works up field and puts his inside hand in the Pulling Guard's chest. Step 8: Defensive End is responsible for contain. Step 9: Defensive End and Guard can hold dummies to prevent from beating each other up.

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Question:

How do you handle Z Motion?

Answer:

Anytime the offense aligns in or motions to a 1x2 or 1x3 formation the defense is outnumbered and the secondary must check to Cover 5.

CP: Think of motion as, what is the formation when the ball is snapped.

Huddle call is Cover 4. The secondary checks to Cover 5 to the 1x2 formation
Huddle call is Cover 4. The secondary
checks to Cover 5 to the 1x2 formation and
checks back to Cover 4 when the Z back
motions across to a 2x1 formation.
Huddle call is Cover 4. The secondary plays
Cover 4 to the 2x1 formation. Sam's Motion
Rule tells him that anytime he is aligned
outside and #1, #2 or #3 wide receiver
goes in motion that he is to run with
motion.

Question:

Can you recommend some resource materials on Numbering Defenses?

Answer:

TITLE: Building a CHAMPIONSHIP Football Team AUTHOR: Paul W. "Bear" Bryant PUBLISHER: Englewood Cliffs, NJ Prentice-Hall, Inc. ©1960 PAGES: 28-41 LIBRARY OF CONGRESS #: 60-53173

TITLE: Football's Master Defense Guide AUTHOR: Robert Troppmann PUBLISHER: West Nyack, NY Parker Publishing Company, Inc. ©1969 PAGES: 8, 15-24, 161-226 LIBRARY OF CONGRESS #: 69-11496

MANUAL: 1995 Nike Duffy Daugherty Coach of the Year Clinics Football Manual SPEAKER: Bob Davie-University of Notre Dame SUBJECT: Irish Pressure Defense PAGES: 47-55

MANUAL: 1997 Nike Coach of the Year Clinics Football Manual SPEAKER: Spike Dykes-Texas Tech University SUBJECT: Basic Defensive Alignment and Adjustments PAGES: 64-70

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