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Scenario can be played as a stand alone game, but to play it as a campaign, you will need the PANZER KORPS CAMPAIGNS supplement.
The Battle Zone Apart from the woods, towns and villages shown on the map, the terrain is hilly and sandy. Vierville, St. LaurentHeavy Cover Stone Structures and each Town zone is 6in.x 6in. Woods Medium Cover Road does give a road bonus for formations starting on it and in Transit Column. The scenario can last up to 2 complete battle days and begins at 6am Rain/Fog/Mist will reduce visibility in the open to 20 inches and in the Woods to 2 inches Cliff face is impassable for any vehicleFor ease of play, consider the Mountain areas as one level higher than the flat lands. Since visibility will plague the game, it will not be an issue. Follow normal rules for vehicles when entering woods or mountains when not on the road in Transit column. BeachNon-tracked vehicles must always roll for breakdown on in the mud. Sea WallIt must be breached with a dozer equipped formation or destroyed by engineers. It provides Heavy cover and any troops prone or kneeling cannot be fired at directly or seen. MinesThe German player has 4 mine fields to place along with 2 false ones. Sea minesA tracked formation or a formation with a dozer can clear a path at the same width at the formation itself. Every Landing craft after the 1 wave, will need to throw 1d6. With a 1 showing the formation hit a mine and take an appropriate amount of DMs. Treat as if hit by 60mm mortar Regulars.
BATTLE ZONE
Dragons Teeth Obstacles
20mm/15mm ScaleBattle Zones is represented by a 12 feet x 7 feet 6mm/10mm ScaleBattlefield is simply an 8 x 4 table
Sea Wall
Bunker
Wire
Hill
Road
Hedge
EASY GREEN
St. Laurent
Vierville
CHARLIE
Cliff/Earthen Face
Entrenchments
Radar
Town
Woods
1 X HMG Co. 2 X FO
Force Commands: Players are allowed to create force commands before play or play the entire Force Group (the Division) as one Command for Decision Dice purposes. Combat Notes: The 352nd division was deployed the morning of June 6th as it had been for several weeks with the standard rotation of its components in various positions of readiness. For the Omaha Invasion scenario only, adhere to the requirements for releasing the other components of the division at their appropriate time. Remember that the campaign ends if the division surrenders or is destroyed on the beaches.
Special Rules: 1. SupplyAll allied divisions are assumed to start with one supply column unless destroyed in the game. After Each battle, roll a d6 with a 1 means the division is out of supply for the coming battle unless Air Supplied. 2. Air SupportNormal rules apply for air support. Roll a d6 with a 1 having a German controlled airfield on the upcoming battlefield per Campaign Rules 3. Air SupplyThe Allies and the Germans follow the same rules for Air Supply. Any Division or Force Command which is either beleaguered or out of supply may be re-supplied by Air. At least one transport Squadron must survive any air combat and any AA morale rolls for it to deliver a complete re-supply. All formations of a resupplied division which are not isolated (having a gap of at least 3 inches toward re-supply point) have been fully re-supplied. 4. BeleagueredAny Division or Force Command that finds itself cut off (no gap of 3 inches or more from the closest friendly Division or Force Command) is considered Beleaguered. Beleaguered Divisions or Force Command cannot be re-supplied by land, any formation cannot attempt to engage in Close Combat unless passing a Command Roll d10 on the leader rating before the normal close assault morale test. Beleaguered Formations will also receive a +1 to the Leader Close Combat roll for desperation bonus. 5. St. LoThis is classified as a Minor City. The St. Lo battlefield, if defended, will be created following the normal rules after the St. Lo City sections have been placed. St. Lo is created by the defender placing 5 city sections in any order or arrangement beginning from the center of the battlefield. Place one airfield after the city sections are placed, but before the rest the terrain. There is a main road that runs east to west and another that runs north to south as well as a rail yard made up of 2 city sections with a rail link connecting east to west. All city sections, except the rail yard, are considered heavy cover. The first city section placed is the Cathedral and is Super Heavy Cover. 6. 2 DC-3 Transport squadrons are assigned to the Normandy Area for the allies and cannot be replaced once lost. They can be used for re-supply flights.