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EIILM UNIVERSITY, SIKKIM

DIPLOMA CIVIL ENGINEERING, SEMESTER III, YEAR-2nd COMPUTER APPLICATION -I

Duration -3 Hours
Note: 1. Attempt any FIVE questions. 2. All questions carry equal marks. 1. Define operating system and its features? Ans1

Max Marks: 60

An operating system (OS) is a collection of software that manages computer hardware resources and provides common services for computer programs. The operating system is a vital component of the system software in a computer system. Application programs require an operating system to function. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware,[1][2] although the application code is usually executed directly by the hardware and will frequently make a system call to an OS function or be interrupted by it. Operating systems can be found on almost any device that contains a computerfrom cellular phones and video game consoles to supercomputers and web servers. Examples of popular modern operating systems include Android, BSD, iOS, Linux, Mac OS X, Microsoft Windows,[3] Windows Phone, and IBM z/OS. All these, except Windows and z/OS, share roots in UNIX. Real-time A real-time operating system is a multitasking operating system that aims at executing real-time applications. Real-time operating systems often use specialized scheduling algorithms so that they can achieve a deterministic nature of behavior. The main objective of real-time operating systems is their quick and predictable response to events. They have an event-driven or time-sharing design and often aspects of both. An event-driven system switches between tasks based on their priorities or external events while time-sharing operating systems switch tasks based on clock interrupts.

Multi-user A multi-user operating system allows multiple users to access a computer system concurrently. Time-sharing systems and Internet servers can be classified as multi-user systems as they enable multiple-user access to a computer through the sharing of time. Single-user operating systems, as opposed to multi-user operating systems, are usable by a single user at a time. Being able to use multiple accounts on a Windows operating system does not make it a multi-user system. Rather, only the network administrator is the real user. But for a UNIX-like operating system, it is possible for two users to log in at a time and this capability of the OS makes it a multi-user operating system. Multi-tasking vs. single-tasking When only a single program is allowed to run at a time, the system is grouped as a single-tasking system. However, when the operating system allows the execution of multiple tasks at one time, it is classified as a multi-tasking operating system. Multi-tasking can be of two types: pre-emptive or co-operative. In pre-emptive multitasking, the operating system slices the CPU time and dedicates one slot to each of the programs. Unix-like operating systems such as Solaris and Linux support pre-emptive multitasking, as does AmigaOS. Cooperative multitasking is achieved by relying on each process to give time to the other processes in a defined manner. 16-bit versions of Microsoft Windows used cooperative multitasking. 32-bit versions, both Windows NT and Win9x, used pre-emptive multitasking. Mac OS prior to OS X used to support cooperative multitasking. Distributed Further information: Distributed system A distributed operating system manages a group of independent computers and makes them appear to be a single computer. The development of networked computers that could be linked and communicate with each other gave rise to distributed computing. Distributed computations are carried out on more than one machine. When computers in a group work in cooperation, they make a distributed system. Embedded Embedded operating systems are designed to be used in embedded computer systems. They are designed to operate on small machines like PDAs with less autonomy. They are able to operate with a limited number of resources. They are very compact and extremely efficient by design. Windows CE and Minix 3 are some examples of embedded operating systems.

UNIX and UNIX-like operating systems

Evolution of Unix systems Main article: Unix Ken Thompson wrote B, mainly based on BCPL, which he used to write Unix, based on his experience in the MULTICS project. B was replaced by C, and Unix developed into a large, complex family of inter-related operating systems which have been influential in every modern operating system (see History). The UNIX-like family is a diverse group of operating systems, with several major subcategories including System V, BSD, and Linux. The name "UNIX" is a trademark of The Open Group which licenses it for use with any operating system that has been shown to conform to their definitions. "UNIX-like" is commonly used to refer to the large set of operating systems which resemble the original UNIX. Unix-like systems run on a wide variety of computer architectures. They are used heavily for servers in business, as well as workstations in academic and engineering environments. Free UNIX variants, such as Linux and BSD, are popular in these areas. Four operating systems are certified by the The Open Group (holder of the Unix trademark) as Unix. HP's HP-UX and IBM's AIX are both descendants of the original System V Unix and are designed to run only on their respective vendor's hardware. In contrast, Sun Microsystems's Solaris Operating System can run on multiple types of hardware, including x86 and Sparc servers, and PCs. Apple's Mac OS X, a replacement for Apple's earlier (non-Unix) Mac OS, is a hybrid kernel-based BSD variant derived from NeXTSTEP, Mach, and FreeBSD. Unix interoperability was sought by establishing the POSIX standard. The POSIX standard can be applied to any operating system, although it was originally created for various Unix variants.

BSD and its descendants


The first server for the World Wide Web ran on NeXTSTEP, based on BSD. Main article: Berkeley Software Distribution

A subgroup of the Unix family is the Berkeley Software Distribution family, which includes FreeBSD, NetBSD, and OpenBSD, PC-BSD. These operating systems are most commonly found on webservers, although they can also function as a personal computer OS. The Internet owes much of its existence to BSD, as many of the protocols now commonly used by computers to connect, send and receive data over a network were widely implemented and refined in BSD. The world wide web was also first demonstrated on a number of computers running an OS based on BSD called NextStep. BSD has its roots in Unix. In 1974, University of California, Berkeley installed its first Unix system. Over time, students and staff in the computer science department there began adding new programs to make things easier, such as text editors. When Berkely received new VAX computers in 1978 with Unix installed, the school's undergraduates modified Unix even more in order to take advantage of the computer's hardware possibilities. The Defense Advanced Research Projects Agency of the US Department of Defense took interest, and decided to fund the project. Many schools, corporations, and government organizations took notice and started to use Berkeley's version of Unix instead of the official one distributed by AT&T. Steve Jobs, upon leaving Apple Inc. in 1985, formed NeXT Inc., a company that manufactured high-end computers running on a variation of BSD called NeXTSTEP. One of these computers was used by Tim Berners-Lee as the first webserver to create the World Wide Web. Developers like Keith Bostic encouraged the project to replace any non-free code that originated with Bell Labs. Once this was done, however, AT&T sued. Eventually, after two years of legal disputes, the BSD project came out ahead and spawned a number of free derivatives, such as FreeBSD and NetBSD.

Mac OS X
The standard user interface of Mac OS X Main article: Mac OS X Mac OS X is a line of open core graphical operating systems developed, marketed, and sold by Apple Inc., the latest of which is pre-loaded on all currently shipping Macintosh computers. Mac OS X is the successor to the original Mac OS, which had been Apple's primary operating system since 1984. Unlike its predecessor, Mac OS X is a UNIX operating system built on technology that had been developed at NeXT through the second half of the 1980s and up until Apple purchased the company in early 1997. The operating system was first released in 1999 as Mac OS X Server 1.0, with a desktoporiented version (Mac OS X v10.0 "Cheetah") following in March 2001. Since then, six more distinct "client" and "server" editions of Mac OS X have been released, the most recent being OS X 10.8 "Mountain Lion", which was first made available on February

16, 2012 for developers, and was then released to the public on July 25th 2012. Releases of Mac OS X are named after big cats. The server edition, Mac OS X Server, is architecturally identical to its desktop counterpart but usually runs on Apple's line of Macintosh server hardware. Mac OS X Server includes work group management and administration software tools that provide simplified access to key network services, including a mail transfer agent, a Samba server, an LDAP server, a domain name server, and others. In Mac OS X v10.7 Lion, all server aspects of Mac OS X Server have been integrated into the client version.[5]

2.

What is the use and application of Windows structure? Ans2 Windows Forms (WinForms) is the name given to the graphical application programming interface (API) included as a part of Microsoft .NET Framework, providing access to native Microsoft Windows interface elements by wrapping the extant Windows API in managed code. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a paradigm comparable to Model ViewController. Some after-market and third party libraries have been created to provide this functionality. The most widely used of these is the User Interface Process Application Block, which is released by the Microsoft patterns & practices group as a free download that includes the source code for quick start examples.

Just like Abstract Window Toolkit (AWT), the equivalent Java API, Windows Forms was an early and easy way to provide graphical user interface components to the .NET Framework. Windows Forms is built on the extant Windows API and some controls merely wrap underlying Windows components[1] Windows Forms provides a cross-platform way to design graphical user interfaces. However Windows Forms is mainly a wrapper around the Windows API, and some of the methods allow direct access to Win32 callbacks, which are not available in other platforms than Windows[1]. With the release of .NET 3.0, Microsoft released a second API for rendering GUIs: Windows Presentation Foundation (WPF), together with a GUI declarative language called XAML. However, even though both Windows Forms and WPF offer comparable functionality, Windows Forms has not necessarily been superseded by WPF, but is

simply another tool for Windows desktop application that will continue to exist parallel to WPF.[2] Architecture A Windows Forms application is an event-driven application supported by Microsoft's .NET Framework. Unlike a batch program, it spends most of its time simply waiting for the user to do something, such as fill in a text box or click a button. Alternative implementation Mono is a project led by Xamarin (formerly by Ximian, then Novell) to create an Ecma standard compliant .NET compatible set of tools. Mono's support for System.Windows.Forms as of .NET 2.0 is announced as complete[3] ; also System.Windows.Forms 2.0 works natively on Mac OS X[4]. However, Windows.Forms is not actively developed on Mono[5], and full compatibility with .NET is not achieved and is not possible, because Windows Forms is mainly a wrapper around the Windows API, and some of the methods allow direct access to Win32 callbacks, which are not available in other platforms than Windows[1].

3.

hat is the difference between PDF files and Page maker Files? Which of you think is used for print purpose? Ans3

A policy is typically described as a principle or rule to guide decisions and achieve rational outcomes. The term is not normally used to denote what is actually done, this is normally referred to as either procedure[1] or protocol. Policies are generally adopted by the Board of or senior governance body within an organization whereas procedures or protocols would be developed and adopted by senior executive officers. Policies can assist in both subjective and objective decision making. Policies to assist in subjective decision making would usually assist senior management with decisions that must consider the relative merits of a number of factors before making decisions and as a result are often hard to objectively test e.g. work-life balance policy. In contrast policies to assist in objective decision making are usually operational in nature and can be objectively tested e.g. password policy.[citation needed] A Policy can be considered as a "Statement of Intent" or a "Commitment". For that reason at least, the decision-makers can be held accountable for their "Policy".[citation needed] The term may apply to government, private sector organizations and groups, and individuals. Presidential executive orders, corporate privacy policies, and parliamentary

rules of order are all examples of policy. Policy differs from rules or law. While law can compel or prohibit behaviors (e.g. a law requiring the payment of taxes on income), policy merely guides actions toward those that are most likely to achieve a desired outcome.[citation needed] Policy or policy study may also refer to the process of making important organizational decisions, including the identification of different alternatives such as programs or spending priorities, and choosing among them on the basis of the impact they will have. Policies can be understood as political, management, financial, and administrative mechanisms arranged to reach explicit goals. In public corporate finance, a critical accounting policy is a policy for a firm/company or an industry which is considered to have a notably high subjective element, and that has a material impact on the financial statements.[citation needed]

Intended effects
The intended effects of a policy vary widely according to the organization and the context in which they are made. Broadly, policies are typically instituted to avoid some negative effect that has been noticed in the organization, or to seek some positive benefit.[citation
needed]

Corporate purchasing policies provide an example of how organizations attempt to avoid negative effects. Many large companies have policies that all purchases above a certain value must be performed through a purchasing process. By requiring this standard purchasing process through policy, the organization can limit waste and standardize the way purchasing is done.[citation needed] The State of California provides an example of benefit-seeking policy. In recent years, the numbers of hybrid cars in California has increased dramatically, in part because of policy changes in Federal law that provided USD $1,500 in tax credits (since phased out) as well as the use of high-occupancy vehicle lanes to hybrid owners (no longer available for new hybrid vehicles). In this case, the organization (state and/or federal government) created an effect (increased ownership and use of hybrid vehicles) through policy (tax breaks, highway lanes).[citation needed]

Unintended effects
Policies frequently have side effects or unintended consequences. Because the environments that policies seek to influence or manipulate are typically complex adaptive systems (e.g. governments, societies, large companies), making a policy change can have counterintuitive results. For example, a government may make a policy decision to raise taxes, in hopes of increasing overall tax revenue. Depending on the size of the tax increase, this may have the overall effect of reducing tax revenue by causing capital flight or by creating a rate so high that citizens are deterred from earning the money that is taxed. (See the Laffer curve.)[citation needed]

The policy formulation process typically includes an attempt to assess as many areas of potential policy impact as possible, to lessen the chances that a given policy will have unexpected or unintended consequences. Because of the nature of some complex adaptive systems such as societies and governments, it may not be possible to assess all possible impacts of a given policy.[citation needed] Policies are typically promulgated through official written documents. Policy documents often come with the endorsement or signature of the executive powers within an organization to legitimize the policy and demonstrate that it is considered in force. Such documents often have standard formats that are particular to the organization issuing the policy. While such formats differ in form, policy documents usually contain certain standard components including[citation needed] :

A purpose statement, outlining why the organization is issuing the policy, and what its desired effect or outcome of the policy should be. An applicability and scope statement, describing who the policy affects and which actions are impacted by the policy. The applicability and scope may expressly exclude certain people, organizations, or actions from the policy requirements. Applicability and scope is used to focus the policy on only the desired targets, and avoid unintended consequences where possible. An effective date which indicates when the policy comes into force. Retroactive policies are rare, but can be found. A responsibilities section, indicating which parties and organizations are responsible for carrying out individual policy statements. Many policies may require the establishment of some ongoing function or action. For example, a purchasing policy might specify that a purchasing office be created to process purchase requests, and that this office would be responsible for ongoing actions. Responsibilities often include identification of any relevant oversight and/or governance structures. Policy statements indicating the specific regulations, requirements, or modifications to organizational behavior that the policy is creating. Policy statements are extremely diverse depending on the organization and intent, and may take almost any form.

Some policies may contain additional sections, including:

Background, indicating any reasons, history, and intent that led to the creation of the policy, which may be listed as motivating factors. This information is often quite valuable when policies must be evaluated or used in ambiguous situations, just as the intent of a law can be useful to a court when deciding a case that involves that law. Definitions, providing clear and unambiguous definitions for terms and concepts found in the policy document.[citation n

4.

Which file for we use for Vector Graphics and which we use for Raster graphics? Explain. Ans4

Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics. "Vector", in this context, implies more than a straight line. Vector graphics is based on images made up of vectors (also called paths, or strokes) which lead through locations called control points. Each of these points has a definite position on the x and y axes of the work plan. Each point, as well, is a variety of database, including the location of the point in the work space and the direction of the vector (which is what defines the direction of the track). Each track can be assigned a color, a shape, a thickness and also a fill. This does not affect the size of the files in a substantial way because all information resides in the structure; it describes how to draw the vector. There are instances when working with vector tools and formats is the best practice, and instances when working with raster tools and formats is the best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.

Standards
The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare. In recent years, SVG has become a significant format that is completely independent of the resolution of the rendering device, typically a printer or display monitor. SVG files are essentially printable text that describes both straight and curved paths, as well as other attributes. Wikipedia prefers SVG for images such as simple maps, line illustrations, coats of arms, and flags, which generally are not like photographs or other continuoustone images. Rendering SVG requires conversion to raster format at a resolution appropriate for the current task. SVG is also a format for animated graphics. There is also a version of SVG for mobile phones. In particular, the specific format for mobile phones is called SVGT (SVG Tiny version). These images can count links and also exploit anti-aliasing. They can also be displayed as wallpaper.

An original reference photograph before vectorization Detail can be added or removed from vector art. Vector illustrations can have their own color, allowing artists to achieve desired results.

Applications
The earliest 2D computer graphics were all vector graphics. One of the first uses of vector graphic displays was the US SAGE air defense system. Vector graphics systems were only retired from U.S. en route air traffic control in 1999, and are likely still in use in military and specialised systems. Vector graphics were also used on the TX-2 at the MIT Lincoln Laboratory by computer graphics pioneer Ivan Sutherland to run his program Sketchpad in 1963. Subsequent vector graphics systems, most of which iterated through dynamically modifiable stored lists of drawing instructions, include the IBM 2250, Imlac PDS-1, and DEC GT40. There was a home gaming system that used vector graphics called Vectrex as well as various arcade games like Asteroids and Space Wars. Storage scope displays, such as the Tektronix 4014, could display vector images but not modify them without first erasing the display. Modern vector graphics displays can sometimes be found at laser light shows, where two fast-moving X-Y mirrors position the beam to rapidly draw shapes and text as straight and curved strokes on a screen. Vector graphics can be created in hardcopy form using a pen plotter, a special type of printer that uses a series of ballpoint and/or felt-tip pens on a servo-driven mount that moves horizontally across the paper, with the plotter moving the paper back and forth through its paper path for vertical movement. Although a typical plot might easily require a few thousand paper motions, back and forth, the paper doesn't slip. In a tiny roll-fed plotter made by Alps in Japan, teeth on thin sprockets indented the paper near its edges on the first pass, and maintained registration on subsequent passes. Some Hewlett-Packard pen plotters had two-axis pen carriers and stationary paper (plot size was limited). However, the moving-paper H-P plotters had grit wheels (akin to machine-shop grinding wheels) which, on the first pass, indented the paper surface, and collectively maintained registration.

Present-day vector graphic files such as engineering drawings are typically printed as bitmaps, after vector-to-raster conversion. The term "vector graphics" is mainly used today in the context of two-dimensional computer graphics. It is one of several modes an artist can use to create an image on a raster display. Other modes include text, multimedia, and 3D rendering. Virtually all modern 3D rendering is done using extensions of 2D vector graphics techniques. Plotters used in technical drawing still draw vectors directly to paper. Information For example, consider a circle of radius r. The main pieces of information a program needs in order to draw this circle are 1. 2. 3. 4. 5. an indication that what is to be drawn is a circle the radius r the location of the center point of the circle stroke line style and color (possibly transparent) fill style and color (possibly transparent)

Advantages to this style of drawing over raster graphics:

This minimal amount of information translates to a much smaller file size compared to large raster images (the size of representation does not depend on the dimensions of the object), though a vector graphic with a small file size is often said to lack detail compared with a real world photo. Correspondingly, one can infinitely zoom in on e.g. a circle arc, and it remains smooth. On the other hand, a polygon representing a curve will reveal being not really curved. On zooming in, lines and curves need not get wider proportionally. Often the width is either not increased or less than proportional. On the other hand, irregular curves represented by simple geometric shapes may be made proportionally wider when zooming in, to keep them looking smooth and not like these geometric shapes. The parameters of objects are stored and can be later modified. This means that moving, scaling, rotating, filling etc. doesn't degrade the quality of a drawing. Moreover, it is usual to specify the dimensions in device-independent units, which results in the best possible rasterization on raster devices. From a 3-D perspective, rendering shadows is also much more realistic with vector graphics, as shadows can be abstracted into the rays of light from which they are formed. This allows for photo realistic images and renderings. 3D modeling

Main article: 3D modeling

In 3D computer graphics, vectorized surface representations are most common (bitmaps can be used for special purposes such as surface texturing, height-field data and bump mapping). At the low-end, simple meshes of polygons are used to represent geometric detail in applications where interactive frame rates or simplicity are important. At the high-end, where one is willing to trade-off higher rendering times for increased image quality and precision, smooth surface representations such as Bzier patches, NURBS or Subdivision surfaces are used. One can, however, achieve a smooth surface rendering from a polygonal mesh through the use of shading algorithms such as Phong and Gouraud.

6. Explain the types of Design Elements? Ans6 Design elements and principles describe fundamental ideas about the practice of good visual design. As William Lidwell's stated in Universal Principles of Design: "The best designers sometimes disregard the principles of design. When they do so, however, there is usually some compensating merit attained at the cost of the violation. Unless you are certain of doing as well, it is best to abide by the principles."[1] These principles, which may overlap, are used in all visual design fields, including graphic design, industrial design, architecture and fine art. Design elements are the basic units of a painting, drawing, design or other visual piece[2] and include:

Line
A fundamental mark or stroke used in drawing in which the length is longer than the width. It is straight and has two connected points form a line and every line has a length, width, and direction it is straight.[3]

This image contains contour lines (the outline of the birds) and decoration lines (hatching). Uses for lines in design Contour line: A line that defines or bounds an edge, but not always the outside edge, could represent a fold or color change.[3] Divide space: A line that defines the edge of space can also be created by a gap of negative space. Many uses include to separate columns, rows of type, or to show a change in document type.[3] Decoration: Lines are used in linear shapes and patterns to decorate many different substrates, and can be used to create shadows representing tonal value, called hatching.[3]

Color
Color can play a large role in the elements of design[4] with the color wheel being used as a tool, and color theory providing a body of practical guidance to color mixing and the visual impacts of specific color combination.

Color star containing primary, secondary, and tertiary colors. Types of color Primary color: The three colors that are equal distant on the color wheel and used to make up all other colors; red, yellow, and blue.[4] Secondary color: A mixture of two primary colors including green, violet, and orange. Secondary colors are a way to have more vibrant colors.[4] Tertiary color: Colors formed from a primary and a secondary color like yellow-green, red-violet, and yellow-orange.[4] Perceptual attributes of color Hue: The redness, blueness, and greenness of a color.[4] Value (lightness): Tints and shades of colors that are created by adding black to a color for a shade and white for a tint. Creating a tint or shade of a color reduces the saturation.[4] Saturation: Give a color brightness or dullness.[4] Ways color can guide the reader Aids organization: Develop a color strategy and stay consistent with those colors.[4] Gives emphasis: Create a hierarchy Provides direction: Using warm and cool colors to relate parts with each other. Warm colors move elements forward and cool colors move them back. Display text using warm colors behind a cool color background will stand out and direct the readers eye.[4]

Shape
A shape is defined as an area that stands out from the space next to or around it due to a defined or implied boundary, or because of differences of value, color, or texture.[5] All objects are composed of shapes and all other 'Elements of Design' are shapes in some way.[3] General Categories of Shapes Mechanical Shapes (Geometric Shapes): These are the shapes that can be drawn using a ruler or compass. Mechanical shapes, whether simple or complex, produce a feeling of control or order.[3] Organic Shapes: Freehand drawn shapes that are complex and normally found in nature. Organic shapes produce a natural feel.[3]

Texture (visual arts)

The tree's visual texture is represented here in this 2-D image. Meaning the way a surface feels or is perceived to feel. Texture can be added to attract or repel interest to an element, depending on the pleasantness of the texture.[3] Types of texture Tactile texture: The actual three-dimension feel of a surface that can be touched. Painter can use impasto to build peaks and create texture.[3] Visual texture: The illusion of the surfaces peaks and valleys, like the tree pictured. Any texture shown in a photo is a visual texture, meaning the paper is smooth no matter how rough the image perceives it to be.[3] Most textures have a natural feel but still seem to repeat a motif in some way. Regularly repeating a motif will result in a texture appearing as a pattern.[3]

Space
In design, space is concerned with the area the design will take place on. For a twodimensional design space concerns creating the illusion of a third dimension on a flat surface.[3] Major Methods of Controlling the Illusion of Space[3] Overlap: Where objects appear to be on top of each other. This illusion makes the top element look closer to the observer. There is no way to determine the depth of the space, only the order of closeness. Shading: Adding gradation marks to make an object of a two-dimensional surface seem three-dimensional.

Five Kinds of Shading Light: Together these shadows and highlights give an object a three-dimensional look.[3] Highlight Transitional Light Core of the Shadow Reflected Light Cast Shadow Linear Perspective: A concept relating to how an object seems smaller the farther away it gets. Atmospheric Perspective: Based on how air acts as a filter to change the appearance of distance objects.

1. 2. 3. 4. 5.

Form
Form is any three dimensional object. Form can be measured, from top to bottom (height), side to side (width), and from back to front (depth). Form is also defined by light and dark. There are two types of form, geometric (man-made) and natural (organic form). Form may be created by the combining of two or more shapes. It may be enhanced by tone, texture and color. It can be illustrated or constructed. Form follows function. Originally a principle associated with modern architecture and industrial design in the 20th century, the concept is now used more widely as an exhortation to base the form on the required functional use, and avoid ornamentation. Principles of Design Principles applied to the elements of design that bring them together into one design. How one applies these principles determines how successful a design may be.[2]

Unity
According to Alex White, author of The Element of Graphic Design, to achieve visual unity is a main goal of graphic design. When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the whole design. A good balance between unity and variety must be established to avoid a chaotic or a lifeless design.[4] Ways to achieve unity Proximity: Elements that are physically close, are considered related. Similarity: Elements that are related should share similar position, size, color, shape, or texture. Repetition and Rhythm: Recurring position, size, color, and use of a graphic element shows unity. When the repetition has a focal point interruption it is considered rhythm.

Theme with variation: Altering the basic theme achieves unity and helps keep interest.

Point, Line, and Plane (PLP)


PLP are the three most basic shapes in visual design and a good design contains all three. The key to using PLP is making the shapes overlap and share elements.[4]

Point: In design, a point can be the smallest unit of marking not simply a dot. Additionally, a point can be a small plane or a short line.[4] Line: The trace of a point in motion, a thin stroke, or even a narrow plane can be considered a line. Typed text automatically creates visual lines.[4] Plane: A plane can be perceived as a trace of a line in motion like dragging a piece of chalk across a blackboard sideways (long side down). Wide lines and large points may also create a plane.[4]

6.

Write short notes on a. DOS b. C c. UNIC

7.

Explain the following: a. Batch Processing Operating System b. Time Sharing Operating System c. Real Time Operating System

8. 9.

Explain Object Linking and Embedding with its benefits. Explain the functions of the following: a. Recycle Bin Icon b. Taskbar c. Network Neighborhood Icon

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