Вы находитесь на странице: 1из 3

Vertumnus, Theoi Change and Gardens Vertumnus was a Roman god of fertility and look instead at the same

time god of change and fruit trees, and therefore both the change of seasons and the ripening of the fruit. It was a masculine principle, and they are matched Pomona. The mysterious Etruscans worshiped him and devoted cities, and even later in Rome had a statue in his honor, and considered that could change in every way he wanted. Some of the ancient shrines that had been saved by him, and their presence can be found in some of the gardens dedicated to him especially in the Court of Rome, but some wizards have located his residence in places apparently similar for some other places, along with remains or relics that correspond to some Mercury Cult shrines (usually the auras of this type have alignments Herbam or transformative effects, or are very healthy to live there consultation Covenants and Realms of Power Magic for more information on auras specials. ). Several rituals to ward him are known, but several of them (including theurgic secrets) were lost. If watching Mystery Cults who would plot is not sure, but seems to be convened to create auras in appropriate places. You know it is a magical creature because it is not a being of the borders, not tied at all to the time of the change, but it is your driver. Not a Genii Loci (at least not now), but sometimes it has been confused is it possible that a similar spirit is his face? Is it true that it is a friendly face of the mysterious Etruscan Tinias supreme god? His volatile and changing face leave no certainties in this mystery figure. Magic Power: 35 (Vim) Season: Autumn Features: Intelligence +3, Perception +2, +2 Presence, Communication +1, Force 0, Vitality +3, Speed +3, Dexterity +3. Confidence rating: 1 (3) Virtues and Flaws: Spirit Magic, Daimon, Improved Features x8, Default Essentials Mayor (Changeling) Qualities and inferiority Spell: Focused Power x6 (Master of Change, Protest, Lord of the Fruit), Power Plus x2 (Presence, Dressing the Veil Corporal), Enhanced Power x4, Power Ritual (Anchor Material), Default (Air Magic *) Personality Traits: Moody +6, Sweet, +2, +3 Fruit Protector Reputation: +3 change Deity (Hermetic), Fruit Tree Protector +2 (Hermetic and Local) Fatigue levels: OK, 0, -1, -3, -5, unconscious * Penalties for Injuries: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21 +) * * (Only if materialized in human form, and killed an aspect not the real creature that lives in the Magic Kingdom. Adjusts its physical form as transformations) Skills: Alertness 2 (in gardens), Athletics 2 (Animal Form), Form 6 Change (In Garden), Concentration 6 (Herbam), Culture Magic 6 (Deities), Philosophy 6 (Meteorology), Latin 6 (Sacro), Manufacturing : Gardener 6 (Fruit Trees), Penetration June (Herbam) Accuracy 6 (Herbam). Powers: Anchor Material, 1, 2, 3 or 4 points; Vim. R: Touch, D: Momentary, O: Individual. This power similar to an arcane ritual to create connections with people or objects in connections make himself lasting hours or days for a 1 point, weeks or months for 2 points, years or decades indefinitely 3 and by 4. Requires penetrate targets magical resistance. No equivalent Watertight: Ritual Power. Presence, 0 points, constant Imaginem R: Arc, D: Solar, O: Individual Vertumno can be aware of everything that happens in one of their gardens. The gardens are quite dedicated to him, but if he calls one of its aspects in a different location, use the anchor to make it, then you can use this power then. Once this constant awareness that allows you to use other

powers better, plus Force Tie count as to the calculation of the aura 6 (With what almost certainly produce an aura). Once done, place produce Vis (usually 4 points per year), what makes you conjure some Hermetic Theurgists. The Vis is usually Herbam, Muto, Rego and Vim, but the proportion or presence of any of them depends on the location and appearance. In the court of Rome, many gardens were sacred, creating auras in these because of their consecration, and still are. Inim 30 (base 2 +4 Arcane Connection, +2 Sun, +1 constant effect, +1 effects hermetic) Higher Power (30 levels, the cost of power -3) Wearing the Veil Corporeal, 0 points, Initiative +2, Corpus. R: Touch, D: Sun, O: Individual Vertumno materializes in the form of a man, usually young and vital. However, each time you use their features are different, and can even take the form of a woman (due to being a creature of pure exchange), and also requires use and then transformed into other creatures. Physical form therefore, although not explained above attributes changes, it does when it switches to animals. See below for more details. Cr (Re) Co 25 (Base 5, +1 Touch, +2 Sun, +1 requirement) Higher Power (-3 Power Cost, +2 Initiative) Manifestation, 4 or more points equals Initiative (+3-Points spent), Herbam. R: Touch, D: Concentration, O: Group Control plants as focus, always in the place where he made his Spiritual Anchor power or presence. You can increase the mass of 10 spending 2 additional power points increase. Vertumno besides the plants to move at will, to flourish and bear fruit gardens and fruit trees. Rehe 20 (Base 10, +1 Touch, +1 Concentration): Focused Power x2 (Sobran 30 levels to penetration). Lord of the Fruit, variables points, Initiative +4-points spent, Herbam: A: varies, D: varies, O: varies. Duplicate any ritual spell Herbam not related to fruit trees in your yard to a maximum level of 35. (Focused Power x2): (25 +20 +1 levels) Master Change, 1, 2, 3 or 4 points equals Initiative (+3-Points spent), Vim. R: Touch, D: Momentary, O: Individual. This power allows Vertumno use your Power Dressing the Veil Corporeal and Forms Changes Ability You will still get virtually. For a period, before using any of his powers or unimportant slightly changes its shape (only the appearance or gender of the form chosen, or only minor features such as race horse of a dog or other larger sized unchanged) , by 2 points can switch to forms not within range but possible for their skill, by 3 can switch to lesser forms of -5 or greater than +2, and +4 can change inanimate forms or similar (forms imitating elementary or trees for example). As always continue to require total pull your Vitality + Change Forms to +9 difficulty, except for slightly alter its shape does not. Muto Vim 40 (Base 30, +1 Touch, +1 Hermetic no effect): Focused Power x2 (10 px leftovers). Powers and Surpluses for improved concentration, penetration and accuracy. Vis: Embodied, an Aspect dead up in your body 7 Muto Vis pawns in his heart. Appearance: When materialized form begins with a man but constantly changes randomly, sometimes while talking to someone, although it is very difficult to communicate with him, his mood changing constantly. When it materializes, looks equally voluble but immaterial. Sometimes remaining invisible, especially when engaged in producing or protecting fruit crop, but sometimes takes a form that intimidates, as a predatory animal or powerful. His changing behavior and dedication to their gardens will make it easy to treat, and is not unusual to find in places Alliances or other places where they meet strange Wizards. When to characters, roll a die, and if you take the number exceeding the time or turn that leads to random changes, spending power points or pulling the appropriate skill. It serves well as a guardian or monster of an Alliance. Spending Herbam Reins General MuVi Range: Touch, Duration: Solar, Target: Individual This spell ensures control of Herbam basic spell is released while he to another, provided the

next spell is of a level equal to or below the level of Spending +5 Herbam Reins of longer duration than Momentary . This spell does not change the objective, and requires the pitcher exceeds a roll of Intelligence + Concentration at difficulty 9. This spell is popular Herbam natural magicians, who empelan to make a plant acquires consciousness first, and then move only guided by the same plant thrilled. (General Base, +1 Touch)

Вам также может понравиться