Академический Документы
Профессиональный Документы
Культура Документы
Enter caster level here; remember that even for an identical spell, caster level cleric/druid/wizard are different from sorcerer, bard, and paladin/ranger. Enter spell level here, the max spell level of a potion is 3rd level.
0.00
Enter the spells component xp cost (if any) here.
0
Eberron Campaign Modifiers
2,100.00
##
84 1,050 2 2,100.00
omponents here.
e.
Scroll Creator Caster Level Spell Level Component Cost Spell XP Cost Base Cost Crafter's XP Creation Cost Days to Create Market Price 1 1 0.00 0 25.00 1 12.00 1 25.00 1 1 0.00 0 25.00 1.00 12.00 1 25.00 Eberron Campaign Modifiers
Enter Craft Reserve Points Used
ers
Exceptional Artisan (Time) Extraordinary Artisan (Gold) Legendary Artisan (XP)
Time Gold XP
Wand Creator
Caster Level Spell Level Component Cost Spell XP Cost Charges Base Cost Crafter's XP Creation Cost Days to Create Market Price
0.00 0 50 21,000.00 840 10,500.00 11 21,000.00 Eberron Campaign Modifiers
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
0.5 1 2 3 4 Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th
23 24 25 26 27 28 29 30 31
paign Modifiers
Exceptional Artisan (Time) TRUE Extraordinary Artisan (Gold) TRUE FALSE Legendary Artisan (XP)
TRUE
FALSE FALSE
Staff Creator
Masterwork Staff Charges Caster Level 350 50 14
Battlestaff
Magic Missile spell uses 1 charge
Eberron Campai
Spell Number
Spell Name
Spell Level
Charges
Gold Cost
Spell #1 Spell #2 Spell #3 Spell #4 Spell #5 Spell #6 Spell #7 Spell #8 Spell #9 Spell #10 Market Price Creation Cost XP Cost Creation Time
Magic Missile
7 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
37 days
##
Gold Cost
XP Cost
0 0 0 0 0 0 0 0 0 0 TRUE
Base XP 1470 0 0 0 0 0 0 0 0 0
To Hit
GP Cost
18
Weight
12
300
Base Weapon Enhancement (Must be minimum of +1) 1 1 2nd Weapon Enhancement 1 3rd Weapon Enhancement 1
Scythe, Masterwork
31 ##
Total Bonuses
#N/A
Market Price
2000 ##
2,318.00 1,477.00 ## 80 80
#N/A
Creation Cost Attack Bonus Damage Bonus(s)
+1
2d4+1
XP Cost
80
Undead
Caster Level
7 7 8 16 15 8 14 10 12 8 9 7 10 10 5 8 8 10 7 12 5 5 7 9 18 10
Value Cost
2 2 1 4 4 1 2 1 2 1 1 2 2 1 1 1 1 2 3 1 1 1 2 1 5 2
To hit Modifier
Damage Modifier
2d6 2d6 2d6
1 Choose Enhancement
2 Anarchic 3 Axiomatic 7 7 2 2 2d6 2d6
4 Bane
5 Brillant Energy 6 Distance 7 Flaming 8 Flaming Burst 9 Frost 10 Ghost Touch 11 Holy 12 Icy Burst 13 Keen
8
16
1
4
2d6
6
10 12 8 9 7 10 10
1
1 2 1 1 2 2 1 1d6 1d6 1d6 2d6 1d6
14 Merciful 15 Returning
1d6
16 Seeking
17 Shock 18 Shocking Burst 19 Speed 20 Thundering 21 Unholy
7 12
8 10 7 5 7
1 1
1 2 3 1 2 1d6 1d6 1d6 2d6
Cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Non-plus enhancement ability Cure light wounds 3x/day (1st lvl) 0 1080
XP
0 43
Detail 3
Detail 4
Mage Armor 3x/day (3rd lvl) Detect Magic 3x/day (1st lvl) Detect Evil 3x/day (1st lvl) Detect Undead 3x/day (1st lvl) Daylight 1/day (5th lvl) Dimension Door 1x/day (7th lvl) Mirror Image 2x/day (2nd lvl)
Damage Die
Damage Type
Chaos Law Bane
Special Effect
deals 2d6 damage vs lawful deals 2d6 damage vs chaos gain +2 attack and 2d6 damage vs. ignores nonliving matter (armor/shield) when attacking will dance for 4 rounds may transfer its weapon bonus to AC undead must make a will save DC14 or be destroyed deals 1d6 fire damage deals 1d6 fire damage, plus 1d10 on criticals deals 1d6 cold damage allows you to hit incorporeal creatures deals 2d6 damage versus evil deals 1d6 cold damage, plus 1d10 on criticals doubles weapon's threat range all damage dealt is non-lethal grants the wielder one extra cleave attack deals 1d6 electricity damage deals 1d6 electricity damage, plus 1d10 on criticals grants 1 extra attack on a full attack action, does not stack with Haste holds 1 spell of up to 3rd level weapon can be thrown (10' range increments) deals 1d8 damage on criticals and must make a DC 14 fort save or be deafened permanently deals 2d6 damage versus good deals 2d6 damage to the target and 1d6 damage to the wielder on a critical 20 only it will remove a target's head (if applicable) each hit deals 1 point of constitution loss
Electric Electric
Sonic Unholy
Chaos Law
Bane
deals 2d6 damage vs lawful deals 2d6 damage vs chaos gain +2 attack and 2d6 damage vs. ignores nonliving matter (armor/shield) when attacking
1d8
100
3
Enter Bow Strength
300
Base Weapon Enhancement (Must be minimum of +1) 5 5 2nd Weapon Enhancement 4 3rd Weapon Enhancement 4
2d6
Bane
2d6 2 1
Bane
Bow, Long Composite, Masterwork with Bane vs. Aberrations and Bane vs. Dragons
Total Bonuses
+5
1d8+8
XP Cost
###
Strength Cost
300
2 Aberrations
Select Bane Creature Type (if any)
Dragons
99
5
Material/Quality Type
100
-2
Check Penalty Mod Weight Mod
1
Base Weapon Enhancement (Must be minimum of +1)
2
1st Armor Enhancement
1
2nd Armor Enhancement
1
1st Armor Special Ability
+
GP Cost
1
2nd Armor Special Ability
1
Chain shirt, Masterwork with the following enhancements and/or abilities
Total Bonuses
40
40 40
on Table
Weight
25
Weight Mod
0
DM Cost Modifier 100% DM XP Modifier 100% DM Time Modifier 100%
TRUE
Exceptional Artisan (Time) TRUE Extraordinary Artisan (Gold)
Days to Create
Special Ability 1 Choose Special Ability 2 Acid resistance (armor/shield) 3 Acid Resistance, Greater (armor/shield) 4 Acid Resistance, Improved (armor/shield) 5 Cold resistance (armor/shield) 6 Cold Resistance, Greater (armor/shield) 7 Cold Resistance, Improved (armor/shield) 8 Electricity resistance (armor/shield) 9 Electricity Resistance, Greater (armor/shield) 10 Electricity Resistance, Improved (armor/shield) 11 Etherealness (Armor Only) 12 Fire resistance (armor/shield) 13 Fire Resistance, Greater (armor/shield) 14 Fire Resistance, Improved (armor/shield) 15 Glamered (Armor Only) 16 Shadow (Armor Only) 17 Shadow, Greater (Armor Only) 18 Shadow, improved (Armor Only) 19 Silent Moves (Armor Only) 20 Silent Moves, Greater (Armor Only) 21 Silent Moves, Improved (Armor Only) 22 Slick (Armor Only) 23 Slick, Greater (Armor Only) 24 Slick, Improved (Armor Only) 25 Sonic resistance (armor/shield) 26 Sonic Resistance, Greater (armor/shield) 27 Sonic Resistance, Improved (armor/shield) 28 Undead Controlling (armor/shield) Enhancement 1 Choose Enhancement 2 Animated (Shield Only) 3 Arrow Catching (Shield Only) 4 Arrow Deflection (Shield Only) 5 Bashing (Shield Only) 6 Blinding (Shield Only) 7 Fortification, heavy (armor/shield) 8 Fortification, light (armor/shield) 9 Fortification, moderate (armor/shield) 10 Ghost touch (armor/shield) 11 Invulnerability (Armor Only) 12 Reflecting (Shield Only) 13 Spell resistance (13) (Armor Only) 14 Spell resistance (15) (Armor Only) 15 Spell resistance (17) (Armor Only)
Base Price Modifier 0 18000 66000 42000 18000 66000 42000 18000 66000 42000 49000 18000 66000 42000 2700 3750 33750 15000 3750 33750 15000 3750 33750 15000 18000 66000 42000 49000 Base Price Modifier 0 2 1 2 1 1 5 1 3 3 3 5 2 3 4
5 3
Materials
AC Bonus 0 0 0 0 0
DR 0 1 0 0 0
1 2 3 4 5
Armor/ Shield Armor 1 Choose your armor/shield 2 Banded mail 3 Breastplate 4 Buckler 5 Chain shirt 6 Chainmail 7 Full plate 8 Half-plate 9 Hide 10 Leather 11 Padded 12 Scale mail 13 Shield, heavy steel 14 Shield, heavy wooden 15 Shield, light steel 16 Shield, light wooden 17 Shield, tower 18 Splint mail 19 Studded leather Armor spikes Gauntlet, locked Shield spikes Cost 250 200 15 100 150 1,500 600 15 10 5 50 20 7 9 3 30 200 25 50 8 10 Armor Type Bonus 6 5 1 4 5 8 7 3 2 1 4 2 2 1 1 0 6 3
H M S L M H H M L L M S S S S S H L
Bonus Enhancement
1 2 3 4 5 6 7 8 9 10
Cost Medium Cost Heavy 10000 500 4000 250 15000 500 9000 250
hardness 20 10 15 5
-1 0
-3
-2
Arcane Spell Failure Chance 35% 25% 5% 20% 30% 35% 40% 20% 10% 5% 25% 15% 15% 5% 5% 50% 40% 15%
4
(30 ft.) 20 ft.2 20 ft. 30 ft. 20 ft. 20 ft.2 20 ft.2 20 ft. 30 ft. 30 ft. 20 ft. 20 ft.2 30 ft.
(20 ft.) 15 ft.2 15 ft. 20 ft. 15 ft. 15 ft.2 15 ft.2 15 ft. 20 ft. 20 ft. 15 ft. 15 ft.2 20 ft.
DR
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
Base Price
1
1st Magical Buff
0
Body Affinity Revised Base Price Spell Level
1
2nd Magical Buff
0
Material Component
1
3rd Magical Buff
1
4th Magical Buff
1 1 1 1 1 1
0 0
1
Skill Bonus
1
Skill Bonus
1 1 1 1
1
Skill Bonus
1
Skill Bonus
Spells of "instanteous" duration should not be made into wondrous items with useactivated and continuous activation methods. Custom Ability Creator
Body Affinity Analyze Dweomer Spell Level Caster Level
1 1
54
6
Material Component
9
XP Component
Caster Level 9
1800 1 77760
## ## ##
TRUE