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Potion Creator

Caster Level Spell Level Material Component Cost XP Component Cost 14 3


Enter the cost (if any) of any special material components here.

Enter caster level here; remember that even for an identical spell, caster level cleric/druid/wizard are different from sorcerer, bard, and paladin/ranger. Enter spell level here, the max spell level of a potion is 3rd level.

0.00
Enter the spells component xp cost (if any) here.

0
Eberron Campaign Modifiers

Base Cost Crafter's XP Creation Cost Days to Create Market Price

2,100.00

##

Enter Craft Reserve Points Used

### Exceptional Artisan (Time) ### ### Legendary Artisan (XP)

Extraordinary Artisan (Gold)

84 1,050 2 2,100.00

r an identical spell, caster levels for bard, and paladin/ranger.

potion is 3rd level.

omponents here.

e.

Scroll Creator Caster Level Spell Level Component Cost Spell XP Cost Base Cost Crafter's XP Creation Cost Days to Create Market Price 1 1 0.00 0 25.00 1 12.00 1 25.00 1 1 0.00 0 25.00 1.00 12.00 1 25.00 Eberron Campaign Modifiers
Enter Craft Reserve Points Used

TRUE Exceptional Artisan (Time) TRUE


Extraordinary Artisan (Gold) TRUE Legendary Artisan (XP)

ers
Exceptional Artisan (Time) Extraordinary Artisan (Gold) Legendary Artisan (XP)

FALSE FALSE FALSE

Exceptional Extraordinary Legendary

Time Gold XP

Wand Creator
Caster Level Spell Level Component Cost Spell XP Cost Charges Base Cost Crafter's XP Creation Cost Days to Create Market Price
0.00 0 50 21,000.00 840 10,500.00 11 21,000.00 Eberron Campaign Modifiers

7 5 50 #### 840 #### 11 ####


Enter Craft Reserve Points Used

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

0.5 1 2 3 4 Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th Max Level Spell is 4th

23 24 25 26 27 28 29 30 31

paign Modifiers
Exceptional Artisan (Time) TRUE Extraordinary Artisan (Gold) TRUE FALSE Legendary Artisan (XP)

TRUE

FALSE FALSE

Staff Creator
Masterwork Staff Charges Caster Level 350 50 14

Battlestaff
Magic Missile spell uses 1 charge

Eberron Campai

Spell Number

Spell Name

Spell Level

Charges

Gold Cost

Spell #1 Spell #2 Spell #3 Spell #4 Spell #5 Spell #6 Spell #7 Spell #8 Spell #9 Spell #10 Market Price Creation Cost XP Cost Creation Time

Magic Missile

7 0 0 0 0 0 0 0 0 0 37100 ## 18375 1470

7 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1

37 days

Eberron Campaign Modifiers # ## ##


Exceptional Artisan (Time)

##

Extraordinary Artisan (Gold) Legendary Artisan (XP)

Gold Cost

XP Cost

0 0 0 0 0 0 0 0 0 0 TRUE

Base Cost 36750 0 0 0 0 0 0 0 0 0

Base XP 1470 0 0 0 0 0 0 0 0 0

Magical Melee Weapon Creation Table


Weapon, Melee 47 Material/Quality Type 1
Damage 2d4

To Hit

GP Cost
18

Weight
12

300

Base Weapon Enhancement (Must be minimum of +1) 1 1 2nd Weapon Enhancement 1 3rd Weapon Enhancement 1
Scythe, Masterwork

Plus Cost Value


1 1

Select Bane Creature Type (if a

31 ##

Total Bonuses

#N/A
Market Price

2000 ##
2,318.00 1,477.00 ## 80 80

#N/A
Creation Cost Attack Bonus Damage Bonus(s)

+1

2d4+1

XP Cost

80

Non-Plus Weapon Ability 1 1 1 0 0 0 0 0 0

Select Bane Creature Type (if any)

Select Bane Creature Type

Undead

Eberron Campaign Modifiers


TRUE Exceptional Artisan (Time)
Days to Create

FALSE FALSE FALSE

Enter Craft Reserve Points Used

TRUE Extraordinary Artisan (Gold) TRUE Legendary Artisan (XP) FALSE

Enhancement Name 1 Choose Enhancement


2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Anarchic Axiomatic Bane Brillant Energy Dancing Defending Disruption Flaming Flaming Burst Frost Ghost Touch Holy Icy Burst Keen Merciful Mighty Cleaving Shock Shocking Burst Speed Spell Storing (3rd level or lower spell..) Throwing Thundering Unholy Vicious (2d6 on opponent, 1d6 on wielder) Vorpal (Decapitate upon successful critical) Wounding

Caster Level
7 7 8 16 15 8 14 10 12 8 9 7 10 10 5 8 8 10 7 12 5 5 7 9 18 10

Value Cost
2 2 1 4 4 1 2 1 2 1 1 2 2 1 1 1 1 2 3 1 1 1 2 1 5 2

To hit Modifier

Damage Modifier
2d6 2d6 2d6

1d6 1d6 1d6 2d6 1d6 1d6 1d6 1d6

1d6 2d6 2d6

1 Choose Enhancement
2 Anarchic 3 Axiomatic 7 7 2 2 2d6 2d6

4 Bane
5 Brillant Energy 6 Distance 7 Flaming 8 Flaming Burst 9 Frost 10 Ghost Touch 11 Holy 12 Icy Burst 13 Keen

8
16

1
4

2d6

6
10 12 8 9 7 10 10

1
1 2 1 1 2 2 1 1d6 1d6 1d6 2d6 1d6

14 Merciful 15 Returning

1d6

16 Seeking
17 Shock 18 Shocking Burst 19 Speed 20 Thundering 21 Unholy

7 12
8 10 7 5 7

1 1
1 2 3 1 2 1d6 1d6 1d6 2d6

Cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Non-plus enhancement ability Cure light wounds 3x/day (1st lvl) 0 1080

XP
0 43

Detail 3

Detail 4

Mage Armor 3x/day (3rd lvl) Detect Magic 3x/day (1st lvl) Detect Evil 3x/day (1st lvl) Detect Undead 3x/day (1st lvl) Daylight 1/day (5th lvl) Dimension Door 1x/day (7th lvl) Mirror Image 2x/day (2nd lvl)

3240 1080 1620 2160 8100 10080 12960

129 43 64 86 324 403 518

Damage Die

Damage Type
Chaos Law Bane

Special Effect
deals 2d6 damage vs lawful deals 2d6 damage vs chaos gain +2 attack and 2d6 damage vs. ignores nonliving matter (armor/shield) when attacking will dance for 4 rounds may transfer its weapon bonus to AC undead must make a will save DC14 or be destroyed deals 1d6 fire damage deals 1d6 fire damage, plus 1d10 on criticals deals 1d6 cold damage allows you to hit incorporeal creatures deals 2d6 damage versus evil deals 1d6 cold damage, plus 1d10 on criticals doubles weapon's threat range all damage dealt is non-lethal grants the wielder one extra cleave attack deals 1d6 electricity damage deals 1d6 electricity damage, plus 1d10 on criticals grants 1 extra attack on a full attack action, does not stack with Haste holds 1 spell of up to 3rd level weapon can be thrown (10' range increments) deals 1d8 damage on criticals and must make a DC 14 fort save or be deafened permanently deals 2d6 damage versus good deals 2d6 damage to the target and 1d6 damage to the wielder on a critical 20 only it will remove a target's head (if applicable) each hit deals 1 point of constitution loss

Fire Fire Cold Holy Cold

Electric Electric

Sonic Unholy

Chaos Law

Bane

deals 2d6 damage vs lawful deals 2d6 damage vs chaos gain +2 attack and 2d6 damage vs. ignores nonliving matter (armor/shield) when attacking

doubles range increments


Fire Fire Cold Holy Cold deals 1d6 fire damage deals 1d6 fire damage, plus 1d10 on criticals deals 1d6 cold damage allows you to hit incorporeal creatures deals 2d6 damage versus evil deals 1d6 cold damage, plus 1d10 on criticals doubles weapon's threat range

all damage dealt is non-lethal

returns to thrower just before his next turn negates concealment


Electric Electric Sonic Unholy deals 1d6 electricity damage deals 1d6 electricity damage, plus 1d10 on criticals grants 1 extra attack on a full attack action, does not stack with Haste deals 1d8 damage on criticals and must make a DC 14 fort save or be deafened permanently deals 2d6 damage versus good

Magical Ranged Weapon Creation Table


Weapon, Melee 8 Material/Quality Type 1
Damage To Hit GP Cost Weight

1d8

100

3
Enter Bow Strength

300

Base Weapon Enhancement (Must be minimum of +1) 5 5 2nd Weapon Enhancement 4 3rd Weapon Enhancement 4

Plus Cost Value


5 5

2d6

Bane
2d6 2 1

Bane

Bow, Long Composite, Masterwork with Bane vs. Aberrations and Bane vs. Dragons
Total Bonuses

7 98,700.00 ### 49,700.00 ### 3920 ###

A Bane weapon: gain +2 attack and 2d6 damage vs. Aberrations


Market Price

A Bane weapon: gain +2 attack and 2d6 damage vs. Dragons


Creation Cost Attack Bonus Damage Bonus(s)

+5

1d8+8

XP Cost

###

Strength Cost

300

Select Bane Creature Type (if any)

2 Aberrations
Select Bane Creature Type (if any)

Dragons

Eberron Campaign Modifiers


TRUE Exceptional Artisan (Time)
Days to Create

FALSE FALSE FALSE

99

Enter Craft Reserve Points Used

TRUE Extraordinary Artisan (Gold) TRUE Legendary Artisan (XP) FALSE

Magical Armor/Shield Creation Table


Armor/Shield
AC DR GP Cost Check Penalty

5
Material/Quality Type

100

-2
Check Penalty Mod Weight Mod

1
Base Weapon Enhancement (Must be minimum of +1)

Plus Cost Value

2
1st Armor Enhancement

1
2nd Armor Enhancement

1
1st Armor Special Ability

+
GP Cost

1
2nd Armor Special Ability

1
Chain shirt, Masterwork with the following enhancements and/or abilities

Total Bonuses

1 1,100.00 ### 600.00 600


Days to Create

Choose Enhancement, Choose Enhancement


Market Price

Choose Special Ability, Choose Special Ability


Creation Cost AC Bonus 5 DR 0 Check Penalty -2 Weight 0 Ibs XP Cost

40

40 40

on Table
Weight

25
Weight Mod

0
DM Cost Modifier 100% DM XP Modifier 100% DM Time Modifier 100%

Eberron Campaign Modifiers


Enter Craft Reserve Points Used

TRUE
Exceptional Artisan (Time) TRUE Extraordinary Artisan (Gold)

#### #### ####

TRUE Legendary Artisan (XP) FALSE

Days to Create

Special Ability 1 Choose Special Ability 2 Acid resistance (armor/shield) 3 Acid Resistance, Greater (armor/shield) 4 Acid Resistance, Improved (armor/shield) 5 Cold resistance (armor/shield) 6 Cold Resistance, Greater (armor/shield) 7 Cold Resistance, Improved (armor/shield) 8 Electricity resistance (armor/shield) 9 Electricity Resistance, Greater (armor/shield) 10 Electricity Resistance, Improved (armor/shield) 11 Etherealness (Armor Only) 12 Fire resistance (armor/shield) 13 Fire Resistance, Greater (armor/shield) 14 Fire Resistance, Improved (armor/shield) 15 Glamered (Armor Only) 16 Shadow (Armor Only) 17 Shadow, Greater (Armor Only) 18 Shadow, improved (Armor Only) 19 Silent Moves (Armor Only) 20 Silent Moves, Greater (Armor Only) 21 Silent Moves, Improved (Armor Only) 22 Slick (Armor Only) 23 Slick, Greater (Armor Only) 24 Slick, Improved (Armor Only) 25 Sonic resistance (armor/shield) 26 Sonic Resistance, Greater (armor/shield) 27 Sonic Resistance, Improved (armor/shield) 28 Undead Controlling (armor/shield) Enhancement 1 Choose Enhancement 2 Animated (Shield Only) 3 Arrow Catching (Shield Only) 4 Arrow Deflection (Shield Only) 5 Bashing (Shield Only) 6 Blinding (Shield Only) 7 Fortification, heavy (armor/shield) 8 Fortification, light (armor/shield) 9 Fortification, moderate (armor/shield) 10 Ghost touch (armor/shield) 11 Invulnerability (Armor Only) 12 Reflecting (Shield Only) 13 Spell resistance (13) (Armor Only) 14 Spell resistance (15) (Armor Only) 15 Spell resistance (17) (Armor Only)

Base Price Modifier 0 18000 66000 42000 18000 66000 42000 18000 66000 42000 49000 18000 66000 42000 2700 3750 33750 15000 3750 33750 15000 3750 33750 15000 18000 66000 42000 49000 Base Price Modifier 0 2 1 2 1 1 5 1 3 3 3 5 2 3 4

16 Spell resistance (19) (Armor Only) 17 Wild (armor/shield)

5 3

Materials

Cost Modifier 150 L L L L

AC Bonus 0 0 0 0 0

DR 0 1 0 0 0

Weight Mod. 1 1 1 1 0.5

1 2 3 4 5

Masterwork Adamantine Dragonhide Mithral Darkwood

Armor/ Shield Armor 1 Choose your armor/shield 2 Banded mail 3 Breastplate 4 Buckler 5 Chain shirt 6 Chainmail 7 Full plate 8 Half-plate 9 Hide 10 Leather 11 Padded 12 Scale mail 13 Shield, heavy steel 14 Shield, heavy wooden 15 Shield, light steel 16 Shield, light wooden 17 Shield, tower 18 Splint mail 19 Studded leather Armor spikes Gauntlet, locked Shield spikes Cost 250 200 15 100 150 1,500 600 15 10 5 50 20 7 9 3 30 200 25 50 8 10 Armor Type Bonus 6 5 1 4 5 8 7 3 2 1 4 2 2 1 1 0 6 3

Maximum Dex Bonus 1 3 4 2 1 0 4 6 8 3 2 0 5

H M S L M H H M L L M S S S S S H L

Bonus Enhancement
1 2 3 4 5 6 7 8 9 10

Adj Cost 150 5000 400 1000 400

Cost Light 5000 500 1000 250

Cost Medium Cost Heavy 10000 500 4000 250 15000 500 9000 250

Shield 5000 500 1000 250

hardness 20 10 15 5

Hit Points 1.33 10 30 10

Armor Check Penalty Mod.

-1 0
-3

-2

Armor Check Penalty -6 -4 -1 -2 -5 -6 -7 -3 0 0 -4 -2 -2 -1 -1 -10 -7 -1 Special

Arcane Spell Failure Chance 35% 25% 5% 20% 30% 35% 40% 20% 10% 5% 25% 15% 15% 5% 5% 50% 40% 15%
4

(30 ft.) 20 ft.2 20 ft. 30 ft. 20 ft. 20 ft.2 20 ft.2 20 ft. 30 ft. 30 ft. 20 ft. 20 ft.2 30 ft.

(20 ft.) 15 ft.2 15 ft. 20 ft. 15 ft. 15 ft.2 15 ft.2 15 ft. 20 ft. 20 ft. 15 ft. 15 ft.2 20 ft.

Weight1 35 30 5 25 40 50 50 25 15 10 30 15 10 6 5 45 45 20 +10 lb. +5 lb. +5 lb.

DR

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Wondrous Item Creation Table


Enter Masterwork Cost of Item (Ring, vest, helm, bracelet,etc)

Item Name Identification Platform Slot


Caster Level

0
Base Price

Spells of "inst activated and

1
1st Magical Buff

0
Body Affinity Revised Base Price Spell Level

1
2nd Magical Buff

0
Material Component

1
3rd Magical Buff

1
4th Magical Buff

1 1 1 1 1 1

0 0

1
Skill Bonus

1
Skill Bonus

1 1 1 1

1
Skill Bonus

1
Skill Bonus

Choose Slot, with the following enhancements and/or abilities


No Selection No Selection No Selection No Selection Choose a skill +2 Ranks Choose a skill +2 Ranks Choose a skill +2 Ranks Choose a skill +2 Ranks Analyze Dweomer Command Activated Activation Usable 1x per day Caster Level 9 Days to Create Creator XP Cost Creation Cost Market Price

Spells of "instanteous" duration should not be made into wondrous items with useactivated and continuous activation methods. Custom Ability Creator
Body Affinity Analyze Dweomer Spell Level Caster Level

1 1
54

6
Material Component

9
XP Component

Caster Level 9

Spell Duration (modifier for use activated and continuous items) 4 2


Activation Method

Rounds per level Command Activated Activation Usable 1x per day

3 Charges Per Day 2

1800 1 77760

## ## ##

77760 77760 38880 3110 78


DM XP Modifier 100.00% DM Time Modifier 100.00% DM Cost Modifier 100.00%

Eberron Campaign Modifiers


TRUE
Enter Craft Reserve Points Used Exceptional Artisan (Time) Extraordinary Artisan (Gold)

TRUE

TRUE Legendary Artisan (XP) FALSE

Exceptional Artisan (Time) Extraordinary Artisan (Gold) Legendary Artisan (XP)

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