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CHAPTER 3 - MAIN QUEST WALKTHROUGH ********************************** So then, the main quest walkthrough.

At almost ANY point in the game, you can stop this, and go adventuring around dungeons, towns, horse riding and doing the many guild or town quests. Which is good, if your REALLY stuck. The good thing about Oblivion is that the difficulty isn't that hard really. Going through the story-line quest, you won't find an enemy that your so badly stuck at, you just won't play the game again. With the new Combat system, the game is even more realistic, and easier, so it's not some sort of Hack and slash crap. Anyway, lets get on with the guide! NOTE: This guide won't be of the best of quality, I will add more things and more detail for the hard parts soon. IMPERIAL CITY PRISON OK, you will start by creating your character. OK, once you have done that, you will gain control. I prefer to play in first person mode, but by pressing the R key, you can switch to third person. Remember, you don't get a crosshair in third person. Anyways, after admiring the scenery (you do have all the sliders on full, if not buy a better graphics card!) walk over to the door. You will find the prisoner across the room talking to you, but don't listen. Soon, three guards will come and unlock your door, with the emperor behind them. They will walk in, and open up a secret passage behind your bed. The Emperor will talk to you first, saying your from his dreams. He will thus instantly trust you! Yay. Anyway, the guards are part of the Blades, whom you will join later, and may remember them from Morrowind (the organisation). Anyway, follow them through the passage. Stay back abit first, because something is going to happen which may kill you already. The blades are ambushed by Assassins, so once they are all dead, your told that you should stay in this room, and not follow them. Instead, you should take this oppurtunity to escape! Find the guard that died, and take her equipment, and anything else you think might be usefull to you. Eventually, some giant rats and goblins will break through the wall, so kill them. Go through the passage they opened up, and tutorial messages will tell you the basics of the game. Read the messages, and continue through the rooms. Finally, you will get to a large room. Here is a goblin witch, so kill her. She has a dangerous staff which shoots electric every time it's swung. Take it and equip it if you want to, and kill the rest of the enemies. Go through the only passage, and you will find the Emperor and his guards again. This time, you should fight when your ambushed, as the assassins will come for you this time! This is the time you must choose your birth sign, so choose one you like! Keep following the guards, and eventually, you will find a locked gate. AMBUSH!!! You must do your best to protect the emperor, but you will fail. One of the blades is killed, and so is the emperor. But the Emperor gives you his amulet, that big red one. You can't wear it, so don't try. Kill all the assassins, and then talk to the remaining blade. Here, choose your class, specialization and all that crap, then continue on! Finally, save it before the big door leading to outside. You can tell it goes outside, because of the light. Save it, and you get the chance to change your characters class, appearance, and everything else you choose whilst in your prison escape. If you happy with you character, proceed through the door to Cyrodiil! TO WEYNON PRIORY AND KVATCH OK, checking the map your outside the Imperial City. You should enter and find some equipment to buy, and some quests. Once your finished, make sure the story-line quest is your active quest, and you should see a red arrow on your compass. You should follow this arrow which leads to Weynon Priory. You can also check on the big map to see exactly where it is. So when your finished in the Imperial City, start going in that direction. My advice is to run across the fields, as you really need to follow the path. If you do, be careful, you might run into a bandit asking for 100 gold. Just kill him, but it might a tough battle. Keep going, until your at your destination, so enter the building. Your looking for Jauffre, so find him and talk to him. Give him the amulet, and tell him all about what went on. You are told to find Martin, the emperor Septims son, who is a priest in Kvatch. OK, so you must find him now. So head to Kvatch. You will notice the red sky, and the chaos. Kvatch has been attacked! You will soon find a big red gate, which looks like the Oblivion logo, well actually, it is! Talk to the guards nearby. Martin is trapped inside Kvatch, and you must close gate before you can get inside.

Now, I reccommend having all your weapons and armour with full condition, because you may be inside for a while. You can trek back out, but it depends on if you can be bothered. And get lots of healing potions/items! When your ready, head on in! OBLIVION Your now inside Oblivion, a red, fiery, dark and evil place. You will notice the main enemy is Scamps. These may take quite a few hits to kill. You will notice a giant bridge in front of you. Near it, should be a live Kvatch guard. Talk to him, he tells you to rescue his friend, who was captured and is in the tower. Tell him to help you, you will need help for this part! He will start following you, so you have extra help for killing monsters. Follow the path to the left from when you enter, going forward across the bridge, leads to a giant locked gate. To the right is a dead end. OK, keep going and killing the enemies you find on the way. I don't remember what they look like, but I think there is green viney plants that let off a green poisnous gas and hurt you. Be careful of these. Once you find the tower, enter. In here are 2 monsters, one should be a scamp, and another should be a guy in deadric armour. It's a shame you can't pick it up! Anyways, kill them and take note of the two mana shrines which will restore your mana for you! OK, now you will have to travel up the tower, through rending halls, blood feast, corridors of salvation, back to blood feast, and to a big locked door. You must go to a door, leading to another tower. Walk across the really thin bridge, and into the next tower. Kill the daedra, and take his key. Talk to the guy if you want to, and search the dead corspes for stuff like gold. Head back to the door, and go through. You should be inside a giant circular room, with two big black and red things leading up on either side. Kill the deadra and scamps first, then go up either one of the steps. Keep going until your up at the top. You should see a stone in the middle. Save your game, get everything you want, then collect the stone. You have now closed the Oblivion gate, well done! The stone you have can now enchant your weapons or armour for special abilities, so use it if you want to. BATTLE FOR KVATCH Phew, you did it! But it's not over yet. Talk to the guards, and they will ask you to swarm the city with them. You will have to do so to get Martin. First repair all your armour and weapons at the camp, before entering. OK, talk to the guards, and say your ready! Enter Kvatch, and kill the enemies, it's easy because of the guards. Once they are all dead, check their bodies, and enter the church. Find Martin, he is in a brown robe. Talk to him, and tell him everything. How nice of him to trust us strait away! Tell him to wait, and talk to the guard. He wants your help, meaning your quite the warrior! So accept, if you want enchanted armour! You don't have to accept though, if you don't want to do more fighting. If not, go onto the next section. Anyways, you will follow im outside. Keep following him, and killing all the enemies along the way for their stuff. Eventually, you will find the gate to the castle is locked, and cannot be opened from outside. It has to be opened from the inside. Your told to go back to the church. Go back, and talk to the guy with the key. He will follow you, so follow him instead so you know where your going. Some other guards will follow you too. OK, keep going and eventually you will reach to the inside of the castle. If the guy with the key dies, just take his stuff and his key. Open the gate to get inside the castle, and the guards from before will flood in, killing the monsters. Now it's time to find the count, and see if he's alright! OK, so follow the guards into a really big and long room with his throne at the end. Kill the monsters, and collect all the items. Now go through the door behind the throne, on the floor above. You will reach the guards room soon. He's unfortunately dead, so take his ring for proof. Go back to the guard leader, show him the ring. He will give you the enchanted armour. OK, head back to Martin, and tell him to follow you. WEYNON PRIORY OK, after making Martin follow you, quick travel to Weynon Priory. A farmer tells you that the place has been attacked! So kill the assassins (they're the same ones from the prison) and look in the praying shrine for Juaffre. Fortunately he's still alive, talk to him and tell him you found Martin! He will tell you to look with him for the amulet. OK, so follow him into the secret room. Damn, they've taken the amulet. OK, Juaffre tells you to take Martin to Cloud Ruler temple, and he's following you. So find Prior Maborels horse, as he's dead. This will be YOUR horse for the time being until you can afford your own, so now fast travel to Cloud Ruler Temple. CLOUD RULER TEMPLE

OK, here take Martin, and you will meet some more Blades. Listen to Martins speech, and your now part of the Blades, just like in Morrowind. OK, juaffre tells you of someone that might now how to get the amulet back, so you must head to Barus in the Imperial city. It seems that Buarus is the only blade that survived the emperors assassination. IMPERIAL CITY Use fast travel to go to the Imperial city. Even if your not on your horse, it comes with you, as if you're riding it. A message at the top of the screen should say "Your horse is stabled at the stable outside of the city" or something like that. OK, so head to the bar Buarus is at. Talking to him, he seems abit angry, and tells you nothing but to sit down next to him. So do so. Talk to him again, and he believes someone is watching him. So wait for him to go into the basement, and follow the person thats following Barus. Inside the basement, kill the assassin, then search the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus. It seems you need these 4 books. He tells you to talk to a mage at the university just outside of town. So talk to her. She gives you the second volume of Commentaries of the Mysterium Xarxe. She says you should visist the book shop, the First Edition to find the third and fouth volumes of these books. OK, so head to the market district and find the First Edition. Go inside, and talk to the owner about the book. He says he has it, but some one has special ordered it. Talk about this person, then exit conversation. Immediately the guy will walk in. Wait for him to buy his book, the talk to him. Tell him how they killed the emperor, don't mention about you buying it. He will say he doesn't want anything to do with the cult, and gives you the book. Now, ask him about the 4th book. He will say he was going to meet a cult member for the book. So find Buarus, he should be at the place you first found him, in the bar! Talk to him, he says he knows that part of the sewers well, so follow him in. After walking through the sewers, killing the enemies (they're only goblins, rats and mud crabs, no big deal), you will reach your destination. He says he will go in, don't argue with him. Let him,then walk up the stairs to the left. Go through the door, and save. Unsheath your weapon, and get ready. They will find out Buarus didn't come alone, and you will be attacked by 3 cult members. Possibly, 2 of them will appear infront of you, so try to get them before they transform into their armoured forms. Kill all 3. It doesn't matter if Buarus dies. Try to make him live though. Once all 3 are dead, search all 3 bodies until you get the 4th book. OK, now head back to Tar-Meena at the University. Talk to her, she says you should study the books for a code. It appears, if you wait for 4 days, she gives you the code. If your feeling up to finding it yourself, you must read the first word of every paragraph, the word begginning with the big red letter. Use these to find the code. Anyways, the code is "Green Emperor Way, where tower touches sun." So you must head to Green Emperors way. Once there, look for a princes tomb. It looks like a small dome kind of tomb. Anyways, if your stuck, just wait until it's noon (12PM) and look around the tombs, until you find a red map on the wall. Then pressing the space bar will mark the location on your map. You have found the Mythic Dawn Shrine. Well done! MYTHIC DAWN SHRINE Once you have fast traveled to Cheydinhal, use your horse/feet to travel to the lake at which the cave is. Once there, you should look for a cave. As soon as you find it, go in. Save your game. OK, walk in and don't attack the guy. He thinks your good, so don't do anything. Once your past him, the other guy will ask you something. There are 2 ways of doing this part, killing everyone, or sneaking through. Anyways, the guy asks drop to take all your armour, weapons, items and gold, meaning you cannot get them back. If you still want to sneak through, drop your items in the corner of the first room, and then continue. Make sure you don't have too much gold though, you can't drop that. Anyways, if you don't drop your stuff, he will attack you. Kill him and the door guard if you want to. And remember, you can't take that cool looking armour that appears on them! Into the next room, head forwards, and left. You won't be able to go through this gate, remember this. Anyways, kill the mythic dawn guy, and go back to the entrance, then go right. Through this passage, you will find a door to the left, but don't go through yet. If your good at the annoying lock-picking mini-game, then keep going. At the end, is a locked gate, hard level. Pick the lock, and go through, down into the dead end. This dead end has quite a couple of items in it, so take want you want, then pick the average lock on the chest. You can get 200 gold (around that anyways) and some scrolls I think. Head back up through this door we found, now on the right if you went down to the dead end room. You SHOULD have the key for it, so go through. In here, is where everything is going on. Walk through, and notice

the gate. It's not closed. Yet. Anyways, if your sneaking, wait for all the people to go after the sacrifice, and you will realise that the main guy, the master, has the amulet, and has fled to Paradise. You can't get the amulet, but what about their book, their bible? So quickly, nab that, killing the mythic dawn people if your that kind. As soon as you have the book, it doesn't matter if you sneaked your way through. Everyone in this cave wants you dead. Anyways, if the sacrifice isn't dead, activate him, and watch his efforts of escape. Oh dead, that giant statue fell on him. He should have some gold on him, so take it. OK, from where you got the book, you should be facing back where you came in. So go there, and the gate should be shut. If not, lucky you, go through and escape. Although I am almost certain it's always closed. So instead, turn around, and go left. Go down the stairs, but not the stairs to the right. Instead, carry on and you will find a door to the left. Go through. Here, you might want to run past the 20 odd mythic dawn guys. Anyways, keep going until you appear at a big room, with people either side of a statue, I think. Here, if your running, go left, jump up the rock, onto the top floor. If you nearly killed any mythic dawn people, you should see them running in this direction. Follow them. You will come to the next part, you have a choice. Go left, or right. Don't go left, it leads to that gate we found earlier, and its locked. Go right, and keep going until you in the next part of the cave. Pilfer the room, then press the handle you should see on the wall. Down the passage way, you should see the rock move away, go through and you will find yourself back at the first room! Go through the door to outside. Phew, you made it through this what I think is actually quite hard! Well done! CLOUD RULER TEMPLE Arriving back at Cloud ruler temple, you must find and talk to Martin. Give him the book, and he says he will read it, and try and figure out what the book means. Talk to Jauffre, and he tells you all about how spies are all around Bruma. You must find these spies, see what they're planning, and kill them. OK, so you must talk to the leader guard of Bruma. BRUMA OK, find the leader guard, he's wandering around the castle. Talk to him, and he will tell you that there's been no activity apart from one person. Head over to their house, and you will realise that it's locked. Pick the lock, and enter. There will be 2 people that will attack you, they are spies. Kill them (they are just mythic dawn people) and search their bodies. On one of them is a basement key, take it and look for the trapdoor. It's slightly hidden underneath the carpet near the bed. Unlock it and go through. Once in the basement, you will see a table with a book and a scroll on it. Read the scroll, this reveals the cults plans. Take it, and head back to Cloud Ruler Temple. CLOUD RULER TEMPLE Give Jauffre the scroll, he will congratulate you, and tell you to talk to Martin. Do so. He gives you a long and complicated lecture on this paradise buisness. He will tell you, that you need some items. The first on the list is some deadra lords blood. You will only need an deadric item though. So where can we get one? Well, reading one of his books on the table, there is a particular shrine, Azuras shrine. In the walkthrough we will go here, as it isn't far from here. Get the place marked on your map, and get going! NOTE: Remember, your a blade. If your low on decent armour (if you have Iron) then I suggest going into the east wing (if its not that, its West wing). Here, go downstairs, to get your very OWN set of Blades armour, and a katana/dai katana! It's all free, and it's not stealing. You will now also look really cool until you get better armour. So then, your almost finished with the game's main story line. It's not as long as Morrowind, that took forever. It's not as hard either. Don't give up now, your just a couple of hours from the finish! AZURAS SHRINE OK, to get there fast, fast travel to the mythic dawn lake cave, then go by horse (you DO have one by now, right). Once there, you will need glow dust to offer to Azura. See those Will-o-the-wisps hanging around? Kill one to get glow dust. Be careful, when I tried to kill one, it was constant reloading. They take the piss if they keep healing themself. You must use a magic, daedric OR sliver weapon to hurt them. You most probably won't have deadric (unless you use a bound spell) so Silver is your best bet. After killing one, take the glow dust, I believe that also, their remains start moving in a direction, really fast, so start pressing space fast, but

hopefully that won't happen. Wait until dawn or dusk, and offer Azura the glow dust. She tells you to kill 5 vampires, that slain a evil vampire, but caught the disease. Theres one thing you want to check. If you have a cure disease potion, head over to the Gutted mine. If not, get one. Inside the gutted mine, head down, and be careful of the spike ball trap. If you do get the disease, don't heal it until you kill all 5 vampires. The first vampire is a warrior, only equipped with a sword and shield. Use your magical/silver/deadric weapons to kill her. The second one is easy, then the third one is abit more trickier. She has a giant warhammer, with a six or so power rating. It's weak, but everytime your hit, it makes your strength go down. Thats the problem. After killing her, pull the rope with the rock on the end, to open a secret passage. Enter, and fight the fourth vampire. He's just like the first, but he has a dagger. After killing him, kill the last one. He's a mage, and usually summons monsters to kill you. He's very easy to kill though, so get on with it. Pick up the note from the fourth vampire. Once you have done that, talk to Azura at any time, and get Azuras Star. Be warned, it's a very good soul gem thingy, so if you don't want to waste it, find another shrine. Take this Star back to Martin. CLOUD RULER TEMPLE Fast travel here, and talk to Martin. He gives his thanks to you finding an artifact, and makes sure you definately want to part with it. Select yes if your sure, and then after exiting conversation, Jauffre will talk to you immediately. He says that you must close the Oblivion gate infront of Bruma. Do so, so head to the gate. NOTE: This quest is optional. You don't have to do it, but I suggest you do. It's easy, and you can get some good items from the enemies there. OBLIVION Head over to the arrow, it's just abit south of the town stable. Head over there and talk to the captain of the guard. He will ask you when your ready to invade Oblivion. When your ready, you and the guards will enter Oblivion. Your back, and it looks similar. Anyways, continue forwards, following the same path. Along the way you will be attacked by Clanfear, flame atronach and of course, Scamps. Killing these is no problem with the Bruma guards to help you. From time to time you will have to kill people, but they are easy like the monsters. Keep going, eventually you will get to the tower. I think the guy infront of the tower has a really, really good sword with a 12 attack rating. And it's enchanted. Enter the tower when your ready. This tower is abit like the last one, you just have to keep going up. Following the path, head up the tower, being careful of the traps. When you find a locked door, kill the guy near it for the key. Once you get to the sigil stone room, go for it! Climb all the way to the top, and grab it. Your transported back, and you will see the gate crumble. Well done, thats the second gate you have closed! Now head back to Martin. CLOUD RULER TEMPLE Back at Cloud Ruler temple, talk to Martin. He says the second ingredient must by the blood of a divine. So he tells you to talk to Jauffre. Do so, and he tells you to go to Tiber Septims shrine, to find his armour. He also tells you to talk to the count or countess of every city, to get troops for Bruma. He also wants you to talk to the Elder Council. Go and do that before venturing to Tiber Septims shrine. Although it IS optional, I reccommend it highly. TIBER SEPTIMS SHRINE OK, once your at your destination, you will find it's a big fortress ruin. Use the compass arrow to find the part you need, and you will find the door. Use the key you got to enter. Now your in the shrine, you must find the armour. Before entering though, I suggest you get alot of magical/enchanted, silver or daedric weapons. This place is full of Ghosts. Eventually after looking through the shrine, you will find a dead blades skeleton. Kill him, and his ghost will appear. It seems that there is a enchanment blocking way to Tiber Septims tomb, and you must get rid of it. To do this, kill all four of the blades, and their ghosts will work together to get rid of this enchanment. OK, sounds easy enough. But it can get very nasty indeed. OK, follow his ghost. You will find yourself in a big circular room, with about two or three doors leading from it. One of them leads to the shrine room, don't go in yet. You can't progress any more after that. OK, you must use the compass to find the other three blades, and kill them. Some are easy some are hard. Make sure you kill ALL the ghosts that see you. You don't want a ghost attacking you when your fighting a blade. In the prison, you will have to kill the guard too, to get his key. Anyways, once you have killed

all the blades, head to the shrine. Here, the enchanment will dissappear, so head to the shrine. There it is, the armour. Pick it up, and leave this place. Head back to Cloud Ruler temple. CLOUD RULER TEMPLE Find Martin and talk to him. Give him the armour, he thanks you and calls you a true hero. But we still have more work to do. He then tells you that you need a great stone, from a old city. It's all in ruins though. First though, you will notice there is a table pushed next to him, with books on. One of them I think puts your Conjuration up, the other puts your block up. OK, it's time to head to this ruin! MISCARCAND Now, it's either me or this part is actually quite hard. I had one hard time at the end of this crap. Anyways, as you enter, head down the stairs. At the bottom, their is a choice of where you go, left or right. One is a dead end. Anyways, you will have to work your way through a difficult dungeon, with lots of Zombies, skeletons and goblins. Ammusingly though, some fight each other. Anyways, you will have to find a panel you will need to push to open some doors. In the next area, you will have to work your way through alot of zombies and skeletons. In the big starting room, there's a stone in the middle. Take it, it's worth 1000 gold! Once your through here, your in the last part. Walk to the middle of the platform, and claim your prize. The stone. Now, if your too weak and can't beat the ghost king or his zombies, here's a tactic. Quickly run into the room he came out. There should be a raised panel, stand on it. A secret door to the left will open, run through, and unlock the door (hard difficulty, I did it with only 1 pick). Then, follow this path. It will take you back to the start. Simply push the switch, walk through the passage and your at the blood on the floor! Walk forwards, and exit. You just stole a stone, without killing it's guardian. If you did kill it, I reccomend this exit anyways, it's faster then treking back. Well done, I thought that was quite hard! CLOUD RULER TEMPLE You will over hear Jauffre and Martin Septim as he is now called talking about something. Once they have finished, talk to Martin Septim. He will congratulate you for getting the stone, and will tell you of his plan. Notice how he's in armour anyways? He plans to let the big gate to Oblivion open in front of Bruma, so the seige catapult (you might of seen before in a cut-scene near the start of the game) can come. This is how we get the sigil stone for the fourth, and last ingredient for opening an portal to Paradise. It's a risky plan. You will have to talk to the Countess of Bruma to start. First though, if you still haven't completed Allies for Bruma, do so immediately. You don't have to, but it makes the next quest a hell of a lot easier. It involves you going to all the cities, and the elder council for troops. But first you have to close the Oblivion gate outside their city first before sending troops. It's good for your combat/magic skills, and you can get many more sigil stones. You have already closed the gate at Kvatch, so you just need to talk to the captain there. After doing that, if you want too, talk to the countess of Bruma. OBLIVION OK, head to the countess. Tell her the battle plan, she will agree to talk with Martin. Go to the chapel, and talk to the countess. If you completed Allies for Bruma, this next part will be easier. Tell the countess your ready when your ready, and go to the Oblivion gate. When Martin arrives, he will give his speech. Then, the first few monsters will come through the gate. ATTACK!!! A big battle follows. All the guards, and martin will fight the monsters. Your here to help. Do so, killing anything that comes out the gate. This is actually quite impressive compared to Morrowind. The second gate, then finally the third gate will open. The more allies you have, the more easier this will be. Finally, the gigantic oblivion gate will open. It's huge isn't it. Run through. Here, you will see the big siege machine. Damn it's big. Be careful, it fires fireballs at you. Quickly run to the right, and through the door into the tower. Use the body masher to the stairs, and keep going up until you find the door to the outside. Go through, and cross the bridge into the next tower, then into the next tower. You will realize that all 4 of the small towers connect to each other like a square. At the siege machine side, go into the left tower (as if your looking towards the big tower with the yellow thing in the middle). Go down, and exit. You will appear on a big bridge. Run to the end, and jump. You should make it, I did. Then, you will run into a dead end. Turning around, jump on the bridge. Go into the tower to the right, and go to the very top. Use the

switch, or lever or whatever to open the big gate, and go back down to the bridge. Directly across the tower entrance is the gate, it should open. Go into the middle of the bridge, and go left into the big tower. Save your game. You should have about 12 minutes left by now. You better hurry it up. Run to the other side of the room, and into the next part. Start climbing the slope to the left, and be careful, there's dangerous traps on it. At the top, go through the doors to the left or right, it doesn't matter which, or though I chose the one to the left. Once at the top of this slope, go through the door which leads back to the big room in the middle of the tower. Run up the slope, and pick the lock (medium, or 3 tumblers what ever its called). Enter the room, save again. You should have about 9 minutes or so left. OK, just run for it. Like I did for the whole of this section. Run to the top, and grab the Great Sigil stone. Well done, save it. OK, when your teleported back to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run faster. If you don't, the siege machine is going to crush you. It did for me once. Talk to Martin, and give him the stone. Your ready to go to Paradise. Once your in, you can't come back out until you have finished the quest, so make sure all you armour and equipment are in peak condition, buy everything you need and meet him at the Great hall. CLOUD RULER TEMPLE Once you are sure your ready, with all your weapons and armour in peak condition, and some extra weapons in case one breaks, talk to Martin. Tell him to open the gate, he will do so. Enter, Paradise. PARADISE Whoa, it looks nice. But looks can be decieving, as they are for Paradise. You will notice the road infront of you, follow it killing all the enemies along the way. Mankar Camoran will taunt you along the way. You should find an garden, with a path leading up an hill, near a bridge. Go up and talk to the immortalls. They say it's a nightmare, being killed every day by the same creatures. They want to leave this place. Anyways, follow the road again, and you will be stopped by a guy. He will let you either fight him, or you do a deed for him to gain entrance to the forbidden Grotto. I suggest fighting him, he's not very tough. If your not the fighting type, do the deed. You must free Xivilai Anaxes for him. Go North to a dead end, but it turns out it's not. The entrance is near the shore on a rocky slope, so use your compass as a guide. Once inside, the immortalls will beg you not to free him, but do so. You have accepted the deed, so you must. Activate the two logs, and he's free. Talk to the guy again and he will give you the Bands of the Chosen. Equip these, you need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go right. Keep going until you get to the Forbidden Grotto entrance. OK, aguy called Eldamil will talk to you. He says he wants to help you, as he wants to kill Master. Accept his help, he's immortal. It also seems he can remove the bands from you, as you can't exit the Grotto wearing them. Play along with him, getting into the cage when the warden comes. He will lower you, but you won't go into the lava. When your back at the top, turn around and leave. When you get the choice of going left or right, go right and Eldamil will find you. Now work your way out of the Forbidden Grotto. Once out, follow the path again to the right. Eventually, you will come across the place where Mankar Camorans children are. Follow them into the throne room. Save your game, and be ready for a hard battle. Talk to Mankar Camoran, and then the battle begins. Killing his children is pointless, they come back alive immediately. Instead, focus on Mankar. He's abit tricky to kill, as when his health is low, he will heal himself. Also, I think he has an ability which instantly breaks your weapon. Keep attacking him, and try to corner him, as he likes to move alot, to avoid your attacks. Eventually, he will die. Immediately save your game, and search his body for the amulet. Once you have it, check his childrens bodies for anything good for selling or keeping. Paradise will dissolve, and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts the Amulet of Kings on. Your almost finished. Head to the Imperial City. THE IMPERIAL CITY Talk to Ocato, and he will then talk to Martin. Suddenly, one of the imperial guards will run in, and tell Ocato that the city is under attack! Damn, you have to light those Dragon Fires, and bloody fast. Run with Martin outside. If your too weak to kill the monsters, just run into the next area. Once your outside, go left, and keep going. When you reach the next door, go through. You will see the temple in front of you, and then Dagon will appear. F***ing hell. He's one big beast. Talk to Martin, and he will say this is the end. But then you talking

about the amulet encourages him, so you must get him inside.Power Attack Dagon to make him stagger, and not attack you. You can't kill him though, he's invincible. Head into the temple, and talk to Martin. Simply watch, and thats it. You have done it. You have saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he will tell you that a suit of Imperial Dragon armour is being made for you! You should see the Imperial City section for more details of this quest. Congratulations, you have finished the main story for Oblivion, go out and do the rest of the quests, and make your own if your good enough!

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