Вы находитесь на странице: 1из 1

 

Call For Papers

Game-Based Learning
Special Issue of IEEE Trans. on Learning Technologies
Guest Editors: Timothy Shih, Kurt Squrie, and Rynson W.H. Lau

Aims
Edutainment and serious games introduce a new important marketing direction to practical technologies
such as multimedia communications, human-computer interaction, and ubiquitous computing. This exciting
outcome also points out the educational potential using computer games. Several commercially successful
games, although not intentionally designed for, have interesting learning, socializing, and interaction
strategies embedded in the games. These fundamental and intrinsic learning aspects of successful games
must be investigated. How to explore pedagogical principles for serious games, to design and implement
systems for Game-Based Learning (GBL), and to assess the achievement of student learning are
essential focuses of the special issue.

Topics
In this special issue, we call for original papers that describe the design, implementation, evaluation and
experimental study of practical Game-Based Learning systems. Areas of interests include, but are not
limited to:
• Game Based Collaborative Learning
• Assessment of Learning Performance in GBL
• Authoring Tools for GBL
• Game Engine Development and Customization to GBL
• Artificial Intelligent for GBL
• On-Line and Mobile Game Technologies
• Location-Aware Games and Ubiquitous Technologies
• Multimodality Interactions in GBL
• Evaluation and User Experiences of GBL Systems
• Social Impacts of GBL
• Educational Game Design

Submission
Original papers for submission should be formatted and submitted according to the author guidelines
(www.computer.org/portal/pages/transactions/tlt/mc/author.html). Papers with earlier results published in
conferences are required to make substantial changes in contributions, elaboroations and/or experimental
results. Recommendation of submission from top conferences related to GBL are also welcomed. Updated
information of this call can be found at: www.cs.cityu.edu.hk/~rynson/tlt/tlt-cfp.html.

Schedule (Tentative)
Deadline for paper submission: December 1, 2009
Completion of first review: March 1, 2010
Revision due: May 1, 2010
Final decision notification: June 1, 2010
Publication materials due: August 1, 2010
Publication date: December 2010 issue (tentative)

Guest Editors
Timothy Shih Kurt Squrie Rynson W.H. Lau
Dept. of Computer Science Dept. of Curriculum & Instruction Dept. of Computer Science
NTUE University of Wisconsin-Madison City University of Hong Kong
Taiwan U.S.A. Hong Kong
timothykshih@gmail.com kdsquire@education.wisc.edu Rynson.Lau@cityu.edu.hk

Вам также может понравиться