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Based off the Kit designed by Paul Westermeyer <westermeyer.3@osu.edu> Revised work by Martin Rhaume <rheaumem@HQICP2.ssc.ssc-asc.x400.gc.ca>
Runecasters are dwarves who practice the ancient dwarven rune of Rune-crafting. Some scholars identify this ancient skill as the It is said that in
thre ancient days 1% of the dwavern popoulation were runecasters. Today they are rare except among certain reclusive Shield dwarven settlements. Runic magic is understood and approved of by the
Dwarven dieties, they actively encourage their priests to learn this skill whenever possible.
When dwarven smiths enchant weapons and armor, it is most often through the use of Runes. Most discover the proper runes for this through crafting the item, the knowledge is most often
God-inspired and the runes used are individual for that item. Runecasteres are a bit more practical, they use runes in everyday life; to heal, to protect, to fight. In a sense they are the
Runecasters must have minimum wisdom of 13, minimum intelligince of 13 and minimum dexterity of 12 to remember and understand the complex runic symbols and the unique interaction they have with the
magical weave. Runecasters may be single class or any multiclass option allowed to dwarves (see below).
In the FR only Shield dwarves are eligible for this kit, forgotten art for the Gold Dwarves of the South.
it is a
have Runcecasters are: Elf (elves of Evermeet suplement/Totem Magic) and Giant & Giant-kin (Giantcraft suplement).
Class:
Runecaster (Wizard)
Aligment: Any Hit Dice: d4 Weapon Proficiencies: Runecasters may take any weapons.
NonWeapon Proficiences: Bonus: Recommended: Spellcraft (Runelore), artistic ability-carving Religion, heraldry, ancient history - dwarves, healing, herbalism
Special Benefits: Rune Magic. Most runecasters have access to only one rune per level, have more or less. but some
Runes are never of the firebal magic variety. Runes aid, heal, strengthen, or act over time. In general, the more powerful the
Scribing a rune is a three-step process known as skapeng (Shaping). The first step is gormeng (Planning). (Scraping). The second step is skrapeng
Activation roll: after completion of the three steps , the shapper makes a save vs. spell. successfully activated. If the save succeeds, the rune is
Just seeing a rune does not allow one to recarve it, taught to a runecaster by:
it must be
1) someone who already knows it or researched by the runecaster who wishes to learn it. This process takes time, it involves long nights under the stars, but is not intensive.
equally long days examining the texture of stone and the inner secrets of gemstones, or 2) complete an epic quest that ends with an appropriate revelation or insight. For instance if a teacher is unavailable, one might travel to the Seven Heavens to discuss the virtues of Moradin with his servents.
granite or a previously unseen constellation among the stars (a chance to learn spell roll is made, if it fails the runecaster may
never make another attempt; it's simply beyond their grasp unless he can increase his intelligence). should be determined by the DM, The time spent on this research
learned this way for each level a runecaster advances (chance to learn spell still needed).
A runecaster can know a total number of runes not to exceed his intelliegince (ie Int 15, counted once), can know 15 runes. Learnable runes are
and he can use this runes at anytime or place that At any given time, a runecaster Should the
caster shape more runes, the power automatically fades from one or more of the runes he shaped earlier.
Special Hinderences: Runecasters are forbidden from ever teaching their craft to non-dwarves (a love-besotted dwarven traitor is responsible for teaching the Elven runecasters, according to the dwarves). Those
that do are hunted down and slain as traitors to the race by any dwarves who hear of it. This hasn't completely stopped some evil dwarves from spreading the secrets, but for the most part the
dwarves have kept their secrets. The process of rune research is very taxing on both the body and the spirit, Runecasters are typically rude, hinderence, In general, abrasive, and ugly. This is a roleplaying
but one that should be carefully monitored by the DM. the runecaster should be played slightly crazed and he is always
Equipment: A runecaster always needs a sharp knife for carving runes on wood,a hammer and selection of chisels for stone, metal, an engraving tool for Otherwise Dwarven dwarves;
equipment appropriate for the class and situation will do. runecasters try to blend into other races perceptions of most hope to simply be remembered as "that dwarf".
Discussion There was some discussions with Paul Westermeyer on the Runecaster as a kit or as a class. Paul design the Runescaster as a kit. Due
to the power of the kit, I have decided to uprgade it to create a class. sould It is my opinion that if you want to use it as a kit, you give the PC a 50% penalty on his XP. The most important
Credits:
TSR Foregotten Realms Elves of Evermeet suplement. TSR Vikings Historical Reference suplement. Original kit work by by Paul Westermeyer <westermeyer.3@osu.edu> TSR Foregotten Realms Giantcraft suplement Revised class work by Martin Rhaume <rheaumem@HQICP2.ssc.sscasc.x400.gc.ca>