table of contents
The Pantheon of Cerilia .
Avani.
Erik.
Haelyn
Belinik
Nesirie
Sera
Cuiraécen .
Eloéle.....
Kriesha ...
Laerme
Ruomnil....... fi
Strategies and Tactics ...........
The Priest's Domain
Strategies.
Tactics. sist
Sidebar: Religion and State.
§ Domain Actions.
ge Investiture occ
The Ceremony of Investiture
Sidebar: Elven Investiture
‘Types of Investiture ...
The Land’s Choice.
Spells for Cerilian Priests
Sidebar: Cooperative Magic .......
Battle Magic
Spells for Regents.
Cerilian Magical Items and Relics
Appendix: Useful Lists...that does it truly mean to be a follower
of Avani or a priest of Nesirie? Whet
types of actions might incite a follower
or priest to anger or inspire him to compassion?
‘ne in the often lonely journey of an adventurer
or regent, where can he seek allies or turn his
attentions for a crusade?
Ta the sections that follow, each deity and his
or her followers and priests are examined closely
Each is given attention and details that have
never betore been explored in Bucrmncr® game
products, In addition
deity is examined to
assist DMs in plan
ning strategy and
plotting behind-the-
Scenes machinations.
‘As stated in the Rulebook, the new gods worked
closely with each other in the early years follow-
ing the Deismaar cataclysm. As the centuries
have come and gone, however, rivalries and argu:
ments have developed between the gods. Wars
and feuds between their mortal followers have
ensued, and alliances have been built. The powers
Sill work to increase the well-being of their wor-
shipers, priests, and temples. But despite the
Fills, al the gods of the new pantheon still hold
fast to their singular pact: Never again shall the
gods battle each other in physical form.
shorthand for powers
descriptions
he following abbreviations are used to
describe the general powers, attitudes, and
priest and paladin abilities of the deities
god descriptions
Derivative Names: Commonly recognized
names based on the power's circles of interest
Power: Greater, intermediate, or lesser; plane of
residence; alignment.
Portfolio: The god's areas of interest and concern.
Aliases: Deities are known by different names in
different parts of the continent; these are listed
here. The name used by the largest number of
‘worshipers is used throughout the text.
Domain Name: The name of the god's territory
on his or her plane of residence.
Superior: The power from which the god takes
direction, ifany.
Allies: Deities who can be called on for assis-
tance or who might ask for assistance:
Foes: Deities most likely to cause trouble for the
power; deities whose followers are most likely #0
Eeeas” the pantheon
of cerilia
cause trouble for the power’s followers.
Symbol: Icon recognized as the deity’s emblem.
Wor. Align: The alignment of the god's followers.
Avatar: Appearance and habits of avatar(s).
the church
Clergy: Character classes capable of holding
olfice in the church
Clergy Alignment: Alignments allowed to clergy
‘Dogma: The church's official philosophy. Where
appropriate, this
fs broken down
by individual
sects,
Day-to-day
Activities: Common pursuits that
occupy the clergy’s time.
Holy Days/Important Ceremonies:
Celebrations and solemn observations
held annually or on regular calendar dates
Major Centers of Worship: The most important
or influential temples dedicated to the power.
‘Affiliated Orders: Officially recognized groups,
such as knights or rangers, outside the clergy:
Priestly Vestments, Adventuring Garb: Recog-
nized trappings of clergy, whether secret or obyi-
‘ous, common oF ceremonial
priest/paladin cequirements a
Requirements: Ability requirements to be a
priest or paladin.
Prime Req: Ability score most important to the
class.
‘Alignments: Alignments required for the class.
‘Weapons: Weapons allowed to priests or pal-
adins, Standard means all weapons normally
allowed to the class.
Armor: Armor allowed to priests or paladins,
Major Spheres: Major spheres of access. ToM
indicates the Tome of Magic accessory.
Minor Spheres: Minor spheres of access
Magical Items: Categories of items allowed to
priests or paladins.
Power Over Undead: Turning abilities granted by
‘the power: nil=no tuming powers; standard=nor~
ral turning ability for clev
mand ability as for evil clerics
Power: Special powers granted
‘or paladins; numbers followed by ) indi
Ente the level at which the powers
granted.
Proficiencies: Proficiencies
required of granted are identi-
fied here, Levels in paren-
theses indicate the level
gt which bonus pro-
gained.