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table of contents The Pantheon of Cerilia . Avani. Erik. Haelyn Belinik Nesirie Sera Cuiraécen . Eloéle..... Kriesha ... Laerme Ruomnil....... fi Strategies and Tactics ........... The Priest's Domain Strategies. Tactics. sist Sidebar: Religion and State. § Domain Actions. ge Investiture occ The Ceremony of Investiture Sidebar: Elven Investiture ‘Types of Investiture ... The Land’s Choice. Spells for Cerilian Priests Sidebar: Cooperative Magic ....... Battle Magic Spells for Regents. Cerilian Magical Items and Relics Appendix: Useful Lists... that does it truly mean to be a follower of Avani or a priest of Nesirie? Whet types of actions might incite a follower or priest to anger or inspire him to compassion? ‘ne in the often lonely journey of an adventurer or regent, where can he seek allies or turn his attentions for a crusade? Ta the sections that follow, each deity and his or her followers and priests are examined closely Each is given attention and details that have never betore been explored in Bucrmncr® game products, In addition deity is examined to assist DMs in plan ning strategy and plotting behind-the- Scenes machinations. ‘As stated in the Rulebook, the new gods worked closely with each other in the early years follow- ing the Deismaar cataclysm. As the centuries have come and gone, however, rivalries and argu: ments have developed between the gods. Wars and feuds between their mortal followers have ensued, and alliances have been built. The powers Sill work to increase the well-being of their wor- shipers, priests, and temples. But despite the Fills, al the gods of the new pantheon still hold fast to their singular pact: Never again shall the gods battle each other in physical form. shorthand for powers descriptions he following abbreviations are used to describe the general powers, attitudes, and priest and paladin abilities of the deities god descriptions Derivative Names: Commonly recognized names based on the power's circles of interest Power: Greater, intermediate, or lesser; plane of residence; alignment. Portfolio: The god's areas of interest and concern. Aliases: Deities are known by different names in different parts of the continent; these are listed here. The name used by the largest number of ‘worshipers is used throughout the text. Domain Name: The name of the god's territory on his or her plane of residence. Superior: The power from which the god takes direction, ifany. Allies: Deities who can be called on for assis- tance or who might ask for assistance: Foes: Deities most likely to cause trouble for the power; deities whose followers are most likely #0 Eeeas” the pantheon of cerilia cause trouble for the power’s followers. Symbol: Icon recognized as the deity’s emblem. Wor. Align: The alignment of the god's followers. Avatar: Appearance and habits of avatar(s). the church Clergy: Character classes capable of holding olfice in the church Clergy Alignment: Alignments allowed to clergy ‘Dogma: The church's official philosophy. Where appropriate, this fs broken down by individual sects, Day-to-day Activities: Common pursuits that occupy the clergy’s time. Holy Days/Important Ceremonies: Celebrations and solemn observations held annually or on regular calendar dates Major Centers of Worship: The most important or influential temples dedicated to the power. ‘Affiliated Orders: Officially recognized groups, such as knights or rangers, outside the clergy: Priestly Vestments, Adventuring Garb: Recog- nized trappings of clergy, whether secret or obyi- ‘ous, common oF ceremonial priest/paladin cequirements a Requirements: Ability requirements to be a priest or paladin. Prime Req: Ability score most important to the class. ‘Alignments: Alignments required for the class. ‘Weapons: Weapons allowed to priests or pal- adins, Standard means all weapons normally allowed to the class. Armor: Armor allowed to priests or paladins, Major Spheres: Major spheres of access. ToM indicates the Tome of Magic accessory. Minor Spheres: Minor spheres of access Magical Items: Categories of items allowed to priests or paladins. Power Over Undead: Turning abilities granted by ‘the power: nil=no tuming powers; standard=nor~ ral turning ability for clev mand ability as for evil clerics Power: Special powers granted ‘or paladins; numbers followed by ) indi Ente the level at which the powers granted. Proficiencies: Proficiencies required of granted are identi- fied here, Levels in paren- theses indicate the level gt which bonus pro- gained.

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