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TIME SCORING SHEET

Day One 1 25 49 73 97 121 2 26 50 74 98 122 3 27 51 75 99 123 4 28 52 76 100 124 5 29 53 77 101 125 6 30 54 78 102 126 7 31 55 79 103 127 8 32 56 80 104 128 9 33 57 81 105 129 10 34 58 82 106 130 11 34 59 83 107 131 12 36 60 84 108 132 13 37 61 85 109 133 14 38 62 86 110 134 15 39 63 87 111 135 16 40 64 88 112 136 17 41 65 89 113 137 18 42 66 90 114 138 19 43 67 91 115 139 20 44 68 92 116 140 21 45 69 93 117 144 22 46 70 94 118 23 47 71 95 119 24 48 72 96 120

Day Two 1 25 49 73 97 121 2 26 50 74 98 122 3 27 51 75 99 123 4 28 52 76 100 124 5 29 53 77 101 125 6 30 54 78 102 126 7 31 55 79 103 127 8 32 56 80 104 128 9 33 57 81 105 129 10 34 58 82 106 130 11 34 59 83 107 131 12 36 60 84 108 132 13 37 61 85 109 133 14 38 62 86 110 134 15 39 63 87 111 135 16 40 64 88 112 136 17 41 65 89 113 137 18 42 66 90 114 138 19 43 67 91 115 139 20 44 68 92 116 140 21 45 69 93 117 144 22 46 70 94 118 23 47 71 95 119 24 48 72 96 120

Day Three 1 25 49 73 97 121 2 26 50 74 98 122 3 27 51 75 99 123 4 28 52 76 100 124 5 29 53 77 101 125 6 30 54 78 102 126 7 31 55 79 103 127 8 32 56 80 104 128 9 33 57 81 105 129 10 34 58 82 106 130 11 34 59 83 107 131 12 36 60 84 108 132 13 37 61 85 109 133 14 38 62 86 110 134 15 39 63 87 111 135 16 40 64 88 112 136 17 41 65 89 113 137 18 42 66 90 114 138 19 43 67 91 115 139 20 44 68 92 116 140 21 45 69 93 117 144 22 46 70 94 118 23 47 71 95 119 24 48 72 96 120

Day Four 1 25 49 73 97 121 2 26 50 74 98 122 3 27 51 75 99 123 4 28 52 76 100 124 5 29 53 77 101 125 6 30 54 78 102 126 7 31 55 79 103 127 8 32 56 80 104 128 9 33 57 81 105 129 10 34 58 82 106 130 11 34 59 83 107 131 12 36 60 84 108 132 13 37 61 85 109 133 14 38 62 86 110 134 15 39 63 87 111 135 16 40 64 88 112 136 17 41 65 89 113 137 18 42 66 90 114 138 19 43 67 91 115 139 20 44 68 92 116 140 21 45 69 93 117 144 22 46 70 94 118 23 47 71 95 119 24 48 72 96 120

Day Five 1 25 49 73 97 121 2 26 50 74 98 122 3 27 51 75 99 123 4 28 52 76 100 124 5 29 53 77 101 125 6 30 54 78 102 126 7 31 55 79 103 127 8 32 56 80 104 128 9 33 57 81 105 129 10 34 58 82 106 130 11 34 59 83 107 131 12 36 60 84 108 132 13 37 61 85 109 133 14 38 62 86 110 134 15 39 63 87 111 135 16 40 64 88 112 136 17 41 65 89 113 137 18 42 66 90 114 138 19 43 67 91 115 139 20 44 68 92 116 140 21 45 69 93 117 144 22 46 70 94 118 23 47 71 95 119 24 48 72 96 120

NOTES:

19

EXPLORATORY SCORING SHEET


Part A: the Caves of Ancient Stonesky Number of Areas Explored 5 0 0 0 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 230 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 230 240 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 230 240 250 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 230 240 250 260 0 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 180 200 210 220 230 240 250 260 270 0 0 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 160 170 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 180 200 210 220 230 240 250 260 270 280 27 200 210 220 230 240 250 260 270 280 290 28 210 220 230 240 250 260 270 280 290 300 29 220 230 240 250 260 270 280 290 300 310

Number of Characters Surviving

10

10

20

10

10

20

30

20 Part B: the Hold of Dwergma Number of Areas Explored 5 0 0 0 0 0 0 10 20 30 40 50 60 40 50 60 70 30 40 50 60 70 80 20 30 40 50 60 70 80 100 10 20 30 40 50 0 10 20 30 40 50 60 70 80 100 110 0 0 10 20 30 40 50 60 70 80 100 110 120 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 0 0 0 0 10 20 30 40 50 60 70 80 100 110 120 130 150 0 0 0 0 0 10 20 30 40 6 7 8 9 10 11 12 13 14 15 50 60 70 80 100 110 120 130 150 160 16 60 70 80 100 110 120 130 150 160 170 17 70 80 100 110 120 130 150 160 170 180 18 80 100 110 120 130 150 160 170 180 200 19 100 110 120 130 150 160 170 180 200 210 20 110 120 130 150 160 170 180 200 210 220 21 120 130 150 160 170 180 200 210 220 230 22 130 150 160 170 180 200 210 220 230 240 23 150 160 170 180 200 210 220 230 240 250 24 160 170 180 200 210 220 230 240 250 260 25 170 180 200 210 220 230 240 250 260 270 26 180 200 210 220 230 240 250 260 270 280 27 200 210 220 230 240 250 260 270 280 290 28 210 220 230 240 250 260 270 280 290 300 29 220 230 240 250 260 270 280 290 300 310

Number of Characters Surviving

10

10

20

10

10

20

30

TOURNAMENT CHARACTERS
Name Number Sex Race Lvl-Class Yvonne Adilis 1 Female Human 6th/Clr Dvalgar Hanarr Pecsnif Firuath Svartauge Felshead Hoddybot Wagstaff 2 Male Dwarf 5th/Ftr 3 Male Dwarf 6th/Thf 4 Male Halfling 7th/Thf 5 Male Elf 6th/M-U Osmund Batayle 6 Male Human 5th/Rngr Saward Snell 7 Male Human 5th/Clr Shaddo Adana Waymottin Leafwaker 8 Male Gnome 4th/Ftr 4th/Ill 3 7 85 lbs. LG 3 30 90 ft. 9 17 8 16 14 7 9 Female Half-Elf 7th/Dru Grunk Skulcrum 10 Male Half-Orc 4th/Clr 4th/Ftr 5 9 178 lbs. CG -1 31 60 ft. 18.81 12 15 18 15 13

Height Weight Align. AC HP MV Str Int Wis Dex Con Chr Saves PPD PP RSW BW Spells Armor

5 7 131 lbs. NG 2 47 60 ft. 16 9 17 9 17 15

4 2 164 lbs. LN 1 51 60 ft. 18.26 12 12 14 16 9

4 1 158 lbs. LN 4 26 90 ft. 11 12 11 18 15 12

3 1 68 lbs. CG 4 27 90 ft. 8 13 11 17 13 16

5 1 98 lbs. NG 4 19 120 ft. 12 18 14 11 12 17

5 11 182 lbs. NG 2 43 90 ft. 14 13 14 11 16 8

5 9 174 lbs. NG 4 41 90 ft. 13 10 18 8 16 9

5 1 105 lbs. N 7 42 120 ft. 11 16 13 9 15 17

9 12 13 15 14 Plate & Shield 0 +1 0 1-3 10%

11 12 13 13 14 Plate & Shield +1 +3 0 1-3 20%

12 11 12 15 13 None

12 11 12 15 13 Leather

13 11 9 13 10 None

11 12 13 13 14 Chain & Shield 0 0 0 1-2 7%

9 12 13 15 14 Chain & Shield 0 0 0 1-2 4%

13 13 11 15 12 Leather

7 10 11 13 12 Leather & Shield 0 0 0 1-2 1%

9 12 13 15 14 Plate

Attack Adj Damage Adj Missile Adj Open Doors Bend Bars Thieving Abilities Hanarr Pecsnif

0 0 +3 1-2 2%

0 0 +2 1-2 1%

0 0 0 1-2 4%

0 0 +1 1-2 1%

+2 +4 +3 1-4 30%

Pick Pockets 55% 65%

Open Locks 57% 57%

Find/ Remove Traps 60% 55%

Move Silently 47% 65%

Hide in Shadows 37% 58%


21

Hear Noise 20% 30%

Climb Walls 82% 79%

Read Lang. 25% 30%

TOURNAMENT CHARACTERS
Magic Items
Hammer +1, scroll of raise dead, cure serious wounds, protection from evil
Backpack, 2 large sacks, lantern, 6 oil flasks, tinderbox, 12 iron spikes, waterskin, 1 week iron rations, holy symbol, 2 vials of holy water, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, large sack, large belt pouch, 6 torches, tinderbox, waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, 20 bolts, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, large sack, large belt pouch, lantern, 6 oil flasks, tinderbox, waterskin, 1 week iron rations, thieves tools, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, 2 large sacks, 6 torches, tinderbox, waterskin, 1 week iron rations, thieves tools, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, large sack, large belt pouch, 6 torches, tinderbox, waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, material spell components, robe, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, spellbook, 100 gp Backpack, large sack, 20 arrows and quiver, shield, large belt pouch, lantern, 6 oil flasks, tinderbox, waterskin, 1 week iron rations, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, large sack, shield, large belt pouch, 6 torches, tinderbox, waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, holy symbol, vial of holy water, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp Backpack, large sack, large belt pouch, 6 torches, tinderbox, waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, material spell components, 20 sling bullets, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, spellbook, 100 gp Backpack, large sack, large belt pouch, 6 torches, tinderbox, , waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, material spell components, 20 sling bullets, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, spellbook, 100 gp Backpack, large sack, large belt pouch, 6 torches, tinderbox, waterskin, 1 week iron rations, garlic bulb, sprig of wolvesbane, 20 arrows, holy symbol, vial of holy water, 100 ft. rope, climbing gear, mapping kit, cave moth pupa, 100 gp

Name (Languages)

Weapons

Other Items

Spells
1st - Bless, command, cure light wounds (x2), protection from evil; 2nd - Find traps, hold person (x2), silence 15 ft. radius, spirtual hammer; 3rd - Continual light, dispel magic, remove curse

Yvonne Adilis (Common, NG, Dwarven)

Hammer +1

Dvalgar Svartauge (Common, Battle axe +1, LN, Dwarven, Gnome, Goblin, light crossbow, 2 Kobold, Orcish, Hill Giant) daggers Shortsword +1, bracers of defense (AC 8), stone of good luck, scroll of protection from demons Dagger +1, +2 vs. creatures smaller than man-sized, leather armor +1, potion of dimunition, potion of healing Ring of protection +6, +1 on saving throws, scroll of detect magic, rope trick, gust of wind, identify

Battle axe +1, helm of underwater action, shield +1

Hanarr Felshead (Common, LN, Dwarven, Gnome, Goblin, Kobold, Orcish, Bugbear)

Shortsword +1, 6 darts

Pecsnif Hoddybot (Common, CG, Dwarven, Elven, Gnome, Goblin, Halfling, Orcish)

Dagger +1, +2 vs. creatures smaller than man-sized

Firuath Wagstaff (Common, NG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orchish, Gnoll, Ogrish, Troll, Lizard Man)

Dagger, staff

22 Longsword +2, ring of protection +2, 10 arrows +1 Mace +1, +3 vs. regenerating creatures, wand of metal and mineral detection (53 charges), scroll of cure disease, cure serious wounds, protection from evil Shortsword +1, leather armor +3, scroll of detect invisibility wand of lightning (8 charges), potion of extra healing, potion of levitation Two-handed sword +1, periapt of health

Memorized: 1st - Magic missile (x2), push, spider climb; 2nd - Stinking cloud, web; 3rd - Invisibility 10 ft. radius, lightning bolt Spells Known: Charm person, hold portal, light, read magic, ESP, invisibility, knock, fireball, monster summoning I

Osmund Batayle (Common, NG, Elvish, Gnome, Dwarven)

Longsword +2, mace, shortbow

Saward Snell (Common, NG, Elvish, Dwarven)

Mace +1, +3 vs. regenerating creatures

1st - Command, cure light wounds (x2), protection from evil, remove fear; 2nd Augury, hold person, know alignment, resist fire, silence 15 ft. radius; 3rd - Create food & water, locate object 1st - Change self, hypnotism, phantasmal force; 2nd - Improved phantasmal force, mirror image Spells Known: Audible glamer, color spray, blindness, blur 1st - Detect magic, faerie fire (x2), speak with animals; 2nd - Barkskin, charm person or mammal, cure light wounds, heat metal; 3rd - Neutralize poison, stone shape, summon insects; 4th - Cure serious wounds 1st -Command (x2), cure light wounds (x2), remove fear ; 2nd - Slow poison, spiritual hammer

Shaddo Waymottin (Common, LN, Gnome, Dwarven, Halfling, Goblin, Kobold, Bugbear, Manticore)

Shortsword +1, dagger, sling

Adana Leafwalker (Common, N, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Centaur, Treantish)

Scimitar, dagger, sling

Grunk Skulcrum (Common, CG, Orcish, Dwarven)

Two-handed sword +1, short bow, dagger

Yvonne Adilis
Cleric Human 6th NG

16 9 17 9 17 15 +2 7 1 +3

+1

1-3

10% +3
Mental Attacks (Wis)

9 12

1-3

rd

13 98% 15%
Common, Dwarven, NG

15 14

97% 15%

2 47

Plate +2

3 3 d8 3

Hammer

+1

2-5/1-4

5
1 1 1 1 1

5
Find Traps Hold Person Hold Person

3
3 3 3

Bless Command Cure Light W. Cure Light W. Pro. from Evil

2 2 2 2

Continual Light Dispel Magic Remove Curse

Silence 15 R.

2 Spiritual Hammer

D 10 13

D 16

T 20

T -

4 -

7 -

Shield Lantern

Backpack 2 large sacks 6 oil flasks Tinderbox 12 iron spikes Waterskin 1week iron r. Holy symbol 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp

Back Backpack Backpack Backpack Backpack Backpack Backpack Necklace Backpack Backpack Backpack Backpack Backpack

Hammer +1

Hammer +1 Scroll: raise dead Scroll: cure serious wounds Scroll: protection from evil

100

F
137

57

Yvonne Adilis - Additional Information

Dvalgar Svartauge
Fighter Dwarf 5th LN

18 12 12 14 16 9

26 3

+1

+3

1-3

20% +4 +4
R/S/W (Dwarf) Poison (Dwarf)

+4

Spells (Dwarf)

11 12 13

+2 4

95%

96%

Common, LN, Dwarven, Gnome, Goblin, Kobold Orcish, Hill Giant

13 14

1 51

Plate +2

3 3 d10 3

Battle Axe +1 Light x-bow 2 Daggers

6/12/18 1/2/3

1-8/1-8 1-4/1-4 1-4/1-3

Shield +1 Large belt pouch

Backpack Large sack 6 Torches Tinderbox Garlic Bulb Waterskin 1week iron r. Helm of UWA 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp 20 bolts

Back Backpack Backpack Backpack Backpack Backpack Backpack Head Backpack Backpack Backpack Backpack Backpack Quiver

Battle Axe +1

Battle Axe +1 Shield +1 Helm of Underwater Action

100

M
164

42

Dvalgar Svartauge - Additional Information Helm of Underwater Action (any): This helm has two lenses which slide down into place in front of the wearers eyes. These thick lenses bestow the ability to see five times further underwater than normally possible for land-dwelling humans and demi-humans. A command word creates a magical bubble of air around the wearers head and allows normal breathing underwater until the command word is spoken again.

Hanarr Felshead
Thief Dwarf 6th LN

11 12 11 18 15 12 +3 +1 5 +3 91% 3

1-2

2% +4 +4 -4 94%
Common, LN, Dwarven, Gnome, Goblin, Kobold Orcish, Bugbear R/S/W (Dwarf) Poison (Dwarf)

+4 +1

Spells (Dwarf) All Saves (Luckstone)

12 11 12 15 13

4 26

None -4 +1

8 4 d6 8

Short Sword +1 6 Darts

1.5/3/4.5

1-6/1-8 1-3/1-2

55

57

60

47

37

20

82

25

Bracers of AC8 Lantern

Wrist

Backpack Large sack 6 oil flasks Tinderbox Waterskin 1week iron r. 100 ft. rope Climbing gear Mapping kit Cave moth p. Scroll of PfD 100 gp

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Short Sword +1
Large beltpouch

Thief tools Bracers of AC8 Luck stone

Large beltpouch

Wrist
Large beltpouch

Short Sword +1 Bracers of Defense (AC8) Stone of Good Luck Scroll of Protection from Demons

100

M
158

41

Hanarr Felshead - Additional Information Bracers of Defense (AC 8): When worn, this pair of magic wrist guards grant an AC of 8, but only when the wearer wears no other armor, nor a shield. Scroll of Protection from Demons: All demons are unable to enter the protected area (10 ft. radius) for 5d4 rounds. No demon may enter the area of protection by any means, but if the affected character forces a demon into this radius, the effects of the scroll are cancelled. This scroll takes 1 round to read. Stone of Good Luck: Also known as the luckstone, this item grants +1 to all saving throws and to hit rolls.

Pecsnif Hoddybot
Thief Halfling 7th CG

8 13 11 17 13 16 8 +2 +2 85% 3

1-2

1% +3 +3 -3 90% +25%
Common, CG, Dwarven, Gnome, Elvish, Goblin Halfling, Orcish R/S/W (Halfling) Poison (Halfling)

+4

Spells (Halfling)

12 11 12 15 13

+20%

4 27

Leather +1 7 +1 -3 d6

Dagger

+1/+2

1/2/3

1-4/1-3

65

57

55

65

58

30

79

30

Backpack 2 large sacks 6 torches Tinderbox Waterskin 1week iron r. 100 ft. rope Climbing gear Mapping kit Cave moth p. Thief tools
Potion of Healing Potion of Dimunition

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Dagger +1/+2

100 gp

Dagger +1/+2 vs. Man-sized or Smaller Leather Armor +1 Potion of Healing Potion of Dimunition

100

M
68

31

Pecsniff Hoddybot - Additional Information Potion of Diminution: This potion lasts for 1d4+7 turns. When drunk, the imbiber and everything carried will shrink to 5% of the persons original size. If only half of the potion is consumed, it will shrink the imbiber 50% of his or her original size. Potion of Healing: The imbiber of this potion regains 2d4+2 hp. This potion can only be quaffed in total for effect.

Firuath Wagstaff
Magic User Elf 6th NG

12

12 18 14 11 12 17 7 80% 15% 7
85%

1-2 9

4% 18 +1
All saves (ring)

13 11 9

85% 15%

Common, NG, Elvish, Gnome, Halfling, Goblin Hobgoblin, Orcish, Gnoll, Ogrish, Troll, Lizard Man

13 10

4 19

None

+6

4 4 d4 4

Staff Dagger

1-6/1-6 1-4/1-3

4
1 1 1 1

2
3 3 3

Magic Missile Magic Missile Push Spider Climb

2 2

Stinking Cloud Web

Invisibility 10ft. R Lightning Bolt Remove Curse

1 1 1 1

Charm Person Hold Portal Light Read Magic


2 2 2

ESP Invisibility Knock

3 3

Fireball Monster Sum. I

Dagger Large belt pouch Spell components Large belt pouch Magic ring

Backpack Large sack 6 Torches Tinderbox Garlic Bulb Waterskin 1week iron r. Scrolls 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp Spellbook

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Staff

Ring of Protection +6 (+1 Saves) Scroll of detect magic Scroll of gust of wind Scroll of identify Scroll of rope trick

100

M
98

51

Firuath Wagstaff - Additional Information Ring of Protection +6 (+1 saving throws): This useful item increases the wearers AC and saving throw vs all forms of attack. The protective properties of the ring are cumulative with other forms of protection (bless, for instance) subject to the following limitations: if magic armor is worn the wearers AC will not be increased, though the saving throw bonus will still apply.

Osmund Batayle
Ranger Human 5th NG

14 13 14 11 16 8 +2 5 95% -5% 3

1-2

7%

11 12 13

96%

Common, NG, Elvish, Gnome, Dwarven

13 14

2 43

Chain +2

+2

5 3 d8 3

Longsword Shortbow Mace

+2

5/10/18

1-8/1-12 1-6/1-6 2-7/1-6

Mace Large belt pouch Shield Lantern

Belthook

Backpack Large sack 6 oil flasks Tinderbox Waterskin 1week iron r. Magic cloak 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp 10 arrows +1

Back Backpack Backpack Backpack Backpack Backpack Neck Backpack Backpack Backpack Backpack Backpack Quiver

Longsword +2

Longsword +2 Ring of Protection +2 10 Arrows +1

100

M
182

511

Osmund Batayle - Additional Information Ring of Protection +2: This useful item increases the wearers AC and saving throw vs all forms of attack. The protective properties of the ring are cumulative with other forms of protection (bless, for instance) subject to the following limitations: if magic armor is worn the wearers AC will not be increased, though the saving throw bonus will still apply.

Saward Snell
Cleric Human 5th NG

13 10 18 8 16 9 +2 4 95% 2 +4 1-4
th

1-2

4% +4
Mental Attacks (Wis)

9 12 13

96%

Common, NG, Dwarven, Elvish

15 14

4 41

Chain +2

5 5 d8 5

Mace

+1/+3

2-7/1-6

5
1 1 1 1 1

5
Augury Hold Person

2
3 3

Command Cure Light W. Cure Light W. Pro. from Evil Remove Fear

2 2

Create F&W Locate Object

2 Know Alignment 3 2 Resist Fire 2

Silence 15 R.

T 13 16

T 20

T -

4 -

7 -

10 -

Shield Holy water Belt

Backpack Large sack 6 Torches Tinderbox Garlic Bulb Waterskin 1week iron r. Scrolls 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp Holy symbol

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Neck

Magic Mace

Mace +1, +3 vs. Regenerating Creatures Scroll: cure disease Scroll: cure serious wounds Scroll: protection from evil

Wand of Metal & Mineral Detection (53 charges)

100

M
174

59

Saward Snell - Additional Information Wand of Metal & Mineral Detection: Like other wands of detection, this wand will vibrate and point to the item it is enchanted to detect, in this case, the largest quantity of a mineral or metal within a 30 ft range. The wand may also be used to detect all samples of a specific mineral or metal within range, such as gold or diamonds. The wielder of the wand becomes aware of the quantity of the item when detected. This wand requires 1 round per use, and may be used continuously for 1 turn per charge spent. The wand of detecting minerals and metals can be recharged.

Shaddo Waymottin
Fighter / Illusionist Gnome 4th/4th LG

9 17 8 16 14 7 3 +1 +1 88% 6

1-2

1% +4 +4
R/S/W (Gnome) Spells (Gnome)

13 13 11

-2 92% -5%
Common, LG, Gnome, Dwarven, Halfling, Goblin, Kobold, Bugbear, Manticore

15 12

-10%

3 30

Leather +3 +2

5 3 5

d10/d4

Shortsword Dagger Sling

+1

1/2/3 5/10/20

1-6/1-8 1-4/1-3 2-5/2-7

3
1 1 1 1 1

2
Imp. Phant. F. Mirror Image

Change Self Hypnotism Phantasmal F.

2 2

Audible Glamer 2 Color Spray

Blindness Blur

Sling

Belt

Backpack Large sack 6 Torches Tinderbox Garlic Bulb Waterskin 1week iron r. Scrolls 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp Spell compon. 20 sling bullets

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Shortsword +1

Shortsword +1 Leather Armor +3 Scroll: detect invisibility

100

M
85

37

Shaddow Waymottin - Additional Information

Adana Leafwalker
Druid Half-Elf 7th N

12

11 16 13 9 15 17 +1 10 91% 30% 5

1-2

2%

7 10 11

94% 30%

Common, N, Elvish, Gnome, Halfling, Goblin Hobgoblin, Orcish, Gnoll, Centaur, Treantish

13 12

7 42

Leather 0

8 8 d8 8

Scimitar Dagger Sling

1/2/3 5/10/20

1-8/1-8 1-4/1-3 2-5/2-7

4
1 1 1 1

4
Barkskin

3
3 3

1
Neutralize P. Stone Shape
4

Detect Magic Faerie Fire Faerie Fire Speak with Ani.

2 2 2 2

Cure Serious W.

Charm P. or M. Cure Light W. Heat Metal

3 Summon Insects

Sling Dagger Shield

Belt Belt

Backpack Large sack 6 Torches Tinderbox Garlic Bulb Waterskin 1week iron r. Scrolls 100 ft. rope Climbing gear Mapping kit Cave moth p. 100 gp Spell compon. 20 sling bullets

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Scimitar

Wand of Lightning (8 charges) Potion of Extra Healing Potion of Levitation

100

F
105

51

Adana Leafwalker - Additional Information Wand of Lightning: If the wielder of a wand of lighting hits an opponent (in melee) with the wand and spends 1 charge, he or she may deliver and electrical charge to his or her victim, which inflicts 1d10 hp damage. No saving throw is permitted, and for AC purposes a victim wearing metal armour has an AC of 10, regardless of magical armour bonuses. Non-metal armour and items such as a ring of protection do apply, however. By spending two charges, the wielder of this wand may produce a lightning bolt, similar to the magic user spell, to inflict 6d6 hp of damage. Any result of 1 on a damage die is treated as a 2. A save vs wands is allowed for half damage. A wand of lightning can be recharged. Potion of Extra Healing: Imbibing the full dose of this potion replenishes damage up to 3d8 + 3 hit points. Unlike most other potions, this can be imbibed in three equal portions for 1d8 hp of healing each. Potion of Levitation: When this potion is quaffed, the drinker is bestowed with the spell-like ability of levitation. The effects of this potion extend to the drinker only, but allow up to 6,000 gp of weight to be transported as well.

Grunk Skulcrum
Fighter / Cleric Half-Orc 4th/4th CG

18 12 15 18 15 14

81 3

+2

+4

1-4

30%

9 12 13

+1 +3 +1 6

1-2nd +3 91% +5% -4 94% -10%


Common, CG, Orcish, Dwarven,

15 14

-1 31

Plate +4

3 -1
d10

2-H sword Dagger Short Bow

+1

1/2/3 5/10/15

1-10/3-18 1-4/1-3 1-6/1-6

5
1 1 1 1 1

2
Slow Poison

Command Command Cure Light W. Cure Light W. Remove Fear

2 2

Spiritual Hammer

10

13

16

20

Large Belt Pouch Garlic Bulb Cave moth p. 100 gp

Belt Belt pouch Belt pouch Belt pouch

Backpack Large sack 6 Torches Tinderbox Mapping kit Waterskin 1week iron r. Wolvesbane 100 ft. rope Climbing gear Holy Symbol. 20 arrows Holy water Shortbow

Back Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Neck Quiver Backpack

2-H sword +1

Two-Handed Sword +1 Periapt of Health

100

M
178

59

Grunk Skulcrum - Additional Information Periapt of Health: A magical necklace granting immunities to all diseases, including magical or supernatural diseases.

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