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Card Title Aragorn Thodred Glin Gimli Legolas Thalin owyn Eleanor Dnhere Denethor Glorfindel Beravor Guard

of the Citadel Faramir Son of Arnor Snowbourn Scout Silverlode Archer Longbeard Orc Slayer Brok Ironfist Ever Vigilant Common Cause For Gondor! Sneak Attack Valiant Sacrifice Grim Resolve Steward of Gondor

Nu Set m Cor e 1 Cor e 2 Cor e 3 Cor e 4 Cor e 5 Cor e 6 Cor e 7 Cor e 8 Cor e 9 Cor e 10 Cor e 11 Cor e 12 Cor e 13 Cor e 14 Cor e 15 Cor e 16 Cor e 17 Cor e 18 Cor e 19 Cor e 20 Cor e 21 Cor e 22 Cor e 23 Cor e 24 Cor e 25 Cor e 26

Card Type Hero Hero Hero Hero Hero Hero Hero Hero Hero Hero Hero Hero Ally Ally Ally Ally Ally Ally Ally Event Event Event Event Event Event

Sphere

Uniqu e Traits Dnedain. Noble. Ranger. Noble. Rohan. Warrior. Dwarf. Noble. Dwarf. Noble. Warrior. Noble. Silvan. Warrior. Dwarf. Warrior. Noble. Rohan. Gondor. Noble. Rohan. Warrior. Gondor. Noble. Steward. Noble. Noldor. Warrior. Dnedain. Ranger. Gondor. Warrior. Gondor. Noble. Ranger. Dnedain. Rohan. Scout. Archer. Silvan. Dwarf. Warrior. Dwarf. Warrior.

Threa t Cos Cost t 12 8 9 11 9 9 9 7 8 8 12 10 2 4 3 1 3 4 6 1 0 2 1 1 5

Leadership O Leadership O Leadership O Tactics Tactics Tactics Spirit Spirit Spirit Lore Lore Lore Leadership Leadership O Leadership Leadership Leadership Leadership Leadership O Leadership Leadership Leadership Leadership Leadership Leadership O O O O O O O O O

Attachment Leadership O

Gondor. Title

Celebran's Stone Veteran Axehand Gondorian Spearman Horseback Archer Beorn Blade Mastery Rain of Arrows Feint Quick Strike Thicket of Spears Swift Strike Stand Together Blade of Gondolin Citadel Plate Dwarven Axe Horn of Gondor Wandering Took Lrien Guide Northern Tracker The Galadhrim's Greeting Strength of Will Hasty Stroke Will of the West A Test of Will Stand and Fight A Light in the Dark Dwarven Tomb

Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e

27 Attachment Leadership O 28 Ally 29 Ally 30 Ally 31 Ally 32 Event 33 Event 34 Event 35 Event 36 Event 37 Event 38 Event Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics O

Artifact. Item Dwarf. Warrior. Gondor. Warrior. Rohan. Archer. Beorning. Warrior.

2 2 2 3 6 1 1 1 1 3 2 0

39 Attachment Tactics 40 Attachment Tactics 41 Attachment Tactics 42 Attachment Tactics 43 Ally 44 Ally 45 Ally 46 Event 47 Event 48 Event 49 Event 50 Event 51 Event 52 Event 53 Event Spirit Spirit Spirit Spirit Spirit Spirit Spirit Spirit Spirit Spirit Spirit O

Item. Weapon. Item. Armor. Item. Weapon. Item. Artifact. Hobbit. Silvan. Scout. Dnedain. Ranger.

1 4 2 1 2 3 4 3 0 1 1 1 X 2 1

Fortune or Fate The Favor of the Lady Power in the Earth Unexpected Courage Daughter of the Nimrodel Erebor Hammersmith Henamarth Riversong Miner of the Iron Hills Glowine Lore of Imladris Lrien's Wealth Radagast's Cunning Secret Paths Gandalf's Search Beorn's Hospitality Forest Snare Protector of Lrien Dark Knowledge Self Preservation Gandalf

Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e

54 Event

Spirit Condition. Condition. Condition. Silvan. Dwarf. Craftsman. O Silvan. Dwarf. O Minstral. Rohan.

5 2 1 2 3 2 1 2 2 2 3 1 1 X 5 Item. Trap. Title. Condition. Skill. O Istari. 3 1 1 3 5

55 Attachment Spirit 56 Attachment Spirit 57 Attachment Spirit 58 Ally 59 Ally 60 Ally 61 Ally 62 Ally 63 Event 64 Event 65 Event 66 Event 67 Event 68 Event Lore Lore Lore Lore Lore Lore Lore Lore Lore Lore Lore

69 Attachment Lore 70 Attachment Lore 71 Attachment Lore 72 Attachment Lore 73 Ally Neutral

Will Atk Def HP 2 1 2 2 1 1 4 1 1 1 3 2 1 2 0 0 1 0 2 3 2 2 2 3 2 1 1 2 1 3 2 1 1 2 0 2 2 2 2 1 1 2 1 2 1 2 1 3 1 2 0 2 0 1 0 1 1

Copie Abilities s 5 Sentinel 4 4 5 4 Ranged 4 3 3 4 3 5 4 2 3 2 1 1 Ranged 3 4 1 1 1 1 1 1 1 1 1 1 1 1 3 2 2 3 2 2 1 2 2 2 2 2 1 2

1 0 0 0 1 2 1 2 3 1 1 1 3 2 1 Sentinel 2 Ranged 6 3 3 2 1 3 2 2 2 2 1 1 2 2 2 1 1 1 1 1 1 2 1 0 2 2 2 3 2 3 2 2 2 2 2 2 3 2 1

1 2 2 1 1 1 1 0 1 0 1 1 1 0 0 1 0 1 0 1 3 1 2 2 3 2 1 2 2 3 2 2 2 2 1 2 2 1 2 4 4 4 4 4

Card Text Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him. Response: After Thodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool. Response: After Glin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered. Gimli gets +1 ATK for each damage token on him. Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest. While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck. Action: Discard 1 card from your hand to give owyn +1 WILL until the end of the phase. This effect may be triggered by each player once each round. Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card and replace it with the next card from the encounter deck. Dnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 ATK. Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck. Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.) Action: Exhaust Beravor to choose a player. That player draws 2 cards.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 WILL until the end of the phase. Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy. Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play. Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand. Action: Choose and ready 1 ally card. Action: Exhaust 1 hero you control to choose and ready a different hero. Action: Until the end of the phase, all characters get +1 ATK. All Gondor characters also get +1 DEF until the end of the phase. Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand. Response: After an ally card leaves play, that card's controller draws 2 cards. Action: Ready all character cards in play. Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to the attached hero's resource pool.

Attach to a hero. Restricted. Attached hero gains +2 WILL. If attached hero is Aragorn, he also gains a SPI resource icon.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.) Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF. Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player. Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase. Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. You must use resources from 3 different heroes' pools to pay for this card.. Action: Choose a player. That player's engaged enemies do not attack this phase. Response: After a character is declared as a defender, deal 2 damage to the attacking enemy. Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase. Attach to a hero. Restricted. Attached hero gets +1 ATK when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest. Attach to a hero. Restricted. Attached hero gets +4 Hit Points. Attach to a hero. Restricted. Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.) Attach to a hero. Restricted. Response: After a character leaves play, add 1 resource to attached hero's pool. Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. Response: After Lrien Guide commits to a quest, place 1 progress token on the active location. Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area. Action: Reduce 1 player's threat by 6 or reduce each player's threat by 2. Response: After you travel to a location, exhaust a SPI character to place 2 progress tokens on that location. Response: Cancel a shadow effect just triggered during combat. Action: Choose a player. Shuffle that player's discard pile back into his deck. Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck. Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control (The chosen ally can belong to any sphere of influence.) Action: Choose an enemy engaged with a player. Return that enemy to the staging area. Action: Return 1 SPI card from your discard pile to your hand.

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control. Attach to a hero. Attached hero gains +1 WILL. Attach to a location. Attached location gets -1 THR Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero. Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero. Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand. Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck. Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play. Action: Exhaust Glowine to choose a player. That player draws 1 card. Action: Choose a character. Heal all damage from that character. Action: Choose a player. That player draws 3 cards. Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its THR Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its THR. Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order. Action: Choose a player. Heal all damage on each hero controlled by that player. Attach to an enemy engaged with a player. Attached enemy cannot attack. Attach to a hero. Action: Discard a card from your hand to give the attached hero +1 DEF or +1 WILL until the end of the phase. Attach to a hero. Attached hero gets -1 WILL. Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you. Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character. At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Card Title King Spider Hummerhorns Ungoliant's Spawn Great Forest Web Mountains of Mirkwood Eyes of the Forest Caught in a Web Wolf Rider Hill Troll Goblin Sniper Marsh Adder Wargs Despair The Brown Lands The East Bight Dol Guldur Orcs Chieftan Ufthak Dol Guldur Beastmaster Driven by Shadow The Necromancer's Reach Necromancer's Pass Enchanted Stream Forest Spider East Bight Patrol Black Forest Bats Old Forest Road

Set Num Card Type Cor e 74 Enemy Cor e 75 Enemy Cor e 76 Enemy Cor e 77 Location Cor e 78 Location Cor e 79 Treachery Cor e 80 Treachery Cor e 81 Enemy Cor e 82 Enemy Cor e 83 Enemy Cor e 84 Enemy Cor e 85 Enemy Cor e 86 Treachery Cor e 87 Location Cor e 88 Location Cor e 89 Enemy Cor e 90 Enemy Cor e 91 Enemy Cor e 92 Treachery Cor e 93 Treachery Cor e 94 Location Cor e 95 Location Cor e 96 Enemy Cor e 97 Enemy Cor e 98 Enemy Cor e 99 Location

Encounter Set (icon) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Spiders of Mirkwood (spider) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Wilderlands (paw) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Dol Guldur Orcs (orc head) Passage through Mirkwood (tree) Passage through Mirkwood (tree) Passage through Mirkwood (tree) Passage through Mirkwood (tree)

Forest Gate Dungeon Jailor Nazgl of Dol Guldur Cavern Guardian Under the Shadow Iron Shackles Endless Caverns Tower Gate

Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e Cor e

100 Location 101 Enemy 102 Enemy 103 Enemy 104 Treachery 105 Treachery 106 Location 107 Location

Passage through Mirkwood (tree) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower) Escape from Dol Guldur (tower)

Gandalf's Map - Escape from Dol Guldur

108 Objective

Escape from Dol Guldur (tower)

Dungeon Torch - Escape from Dol Guldur

109 Objective

Escape from Dol Guldur (tower)

Shadow Key - Escape from Dol Guldur Misty Mountain Goblins Massing at Night Banks of the Anduin Gladden Fields Eastern Crows Evil Storm Pursued by Shadow Treacherous Fog

110 Objective 111 Enemy 112 Treachery 113 Location 114 Location 115 Enemy 116 Treachery 117 Treachery 118 Treachery

Escape from Dol Guldur (tower) Journey Down the Anduin (river) Journey Down the Anduin (river) Journey Down the Anduin (river) Journey Down the Anduin (river) Sauron's Reach (eye) Sauron's Reach (eye) Sauron's Reach (eye) Sauron's Reach (eye)

Traits Creature. Spider Creature. Insect. Creature. Spider. Forest. Forest. Mountain.

Engage Thr Atk Def HP 20 40 32 2 1 3 2 3 3 2 5 1 0 2 3 3 9

Quest Point s Abilities

Copie s 2

Victory 5

1 1

2 2

2 3 1 2

Goblin. Orc. Troll. Goblin. Orc. Creature. Creature.

10 30 48 40 20

1 1 2 3 2

2 6 2 4 3

0 3 0 1 1

2 9 2 7 3

Surge Victory 4

1 2 2

Victory 3

1 2 2

Wasteland. Wasteland. Dol Guldur. Orc. Dol Guldur. Orc. Dol Guldur. Orc. 10 35 35

5 1 2 2 2 2 3 3 0 3 1 3 6 5

1 6

2 2 3 Victory 4 1 2 1 3

Stronghold. Dol Guldur. Forest. Creature. Spider. Goblin. Orc. Creature. Forest. 25 5 15

3 2 2 3 1 1 2 3 1 1 1 0 4 2 2

2 2

2 2 4 1 1

Forest. Dol Gulgur. Orc. Nazgl Undead. 38 40 8

2 1 5 2 2 4 2 3 3 1 5 9 2

2 2 1 Doomed 1 2 2 1

Dungeon. Dungeon.

1 2

Doomed 3 1. Surge 1 Guarded. Restricted. Guarded. Restricted. Guarded. Restricted.

2 2

1 3 1

Goblin. Orc.

15

Riverland. Marshland. Creature. 30

1 3 1 1 0 1

3 3 Victory 3 Surge

2 3 3 3 2 2

Card Text When Revealed: Each player must choose and exhaust 1 character he controls. Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control. When Revealed: Each character currently committed to a quest gets -1 SPI until the end of the phase. Travel: Each player must exhaust 1 hero he controls to travel here. Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leave play as an explored location, each player may search the top 5 cards of his deck for 1 When Revealed: Each player discards all event cards in his hand. When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2

Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat. During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 Forced: Each time Marsh Adder attacks you, raise your threat by 1. Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks. When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.) Forced: After the players travel to The Brown Lands, place 1 progress token on it. When faced with the option to travel, the players must travel to The East Bight if there is no active location. When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character. Chieftan Ufthank gets +2 ATK for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1 resource token on him. Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card. When Revealed: Each enemy and each location currently in the staging area gets +1 THR until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge. When Revealed: Deal 1 damage to each exhausted character. Travel: The first player must discard 2 cards from his hand at random to travel here. While Enchanted Stream is the active location, players cannot draw cards. Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round.

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.) Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

Response: After you travel to Forest Gate, the first player may draw 2 cards. Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck. Forced: When the prisoner is "rescued," move Nazgl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

When Revealed: Until the end of the phase, raise the total THR in the stating area by X, where X is the number of players in the game. When Revealed: Attack Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from the attached deck, discard Iron Shackles

Forced:After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.) Forced: At the end of each round, raise attached hero's controller's threat by 2. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.) Forced: At the end of each round, attached hero suffers 1 damage. Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest. When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game. Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile. Forced: When Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase. Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck. When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher. When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest. When Revealed: Each location in the staging area gets +1 THR until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.

Shadow Text Shadow: Defending character must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.) Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.) Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if this attack is undefended.) Shadow: Defending character does not count its DEF.

Shadow: Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Shadow: Defending player must choose and discard 1 attachment he controls. Shadow: Attacking enemy gets +1 ATK. (If this attack is undefended, also raise your threat by 3.)

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.) Shadow: Defending player raises his threat by the number of enemies with which he is engaged. Shadow: Resolve the "When Revealed" effect of Iron Shackles.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.) Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Shadow: Attacking enemy gets +1 ATK (+2 ATK instead if defending player's threat is 35 or higher.)

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Card Title Flies and Spiders A Fork in the Road

Nu Set m Card Type Cor e 119 Quest Cor e 120 Quest Cor e Cor e

Scenario Title Passage Through Mirkwood Passage Through Mirkwood

A Chosen Path - "Don't Leave the Path!" A Chosen Path - Beorn's Path

121 Quest 122 Quest

Passage Through Mirkwood Passage Through Mirkwood

The Necromancer's Tower

Cor e

123 Quest

Escape From Dol Guldur

Through the Caverns

Cor e

124 Quest

Escape From Dol Guldur

Out of the Dungeons

Cor e Cor e Cor e

125 Quest

Escape From Dol Guldur

To the River... Anduin Passage

126 Quest 127 Quest

Journey Along the Anduin Journey Along the Anduin

Ambush on the Shore

Cor e

128 Quest

Journey Along the Anduin

Quest Scenari Point o Encounter Sequence s Symbol Information 1 2 8 Tree 2 Tree Spider. Orc head. Spider. Orc head.

Copie s 1 1

3 3

0 Tree 10 Tree

Spider. Orc head. Spider. Orc head.

1 1

9 Tower

Spider. Orc head.

15 Tower

Spider. Orc head.

7 Tower

Spider. Orc head.

1 2

8 River 16 River

Eye. Orc. Paw. Eye. Orc. Paw.

1 1

0 River

Eye. Orc. Paw.

Card Text Side A: Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road, and add them to the staging area. Then, shuffle the encounter deck. Side A: none. Side B: Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages, at random. Side A: none. Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area. The players must find and defeat Ungoliant's Spawn to win the game. Side A: none. Side B: Players cannot defeat this stage when Ungoliant's Spawn is in play. If players defeat this stage, they have Side A: Setup: Search the encounter deck for the 3 objective cards, and place them in the staging area. Also, place the Nazgl of Dol Guldur face up but out of place, alongside the quest deck. Then, shuffle the encounter deck and attach 1 encounter to each objective card. Side B: When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. That hero is now considered a "prisoner," cannot be used, cannot be damaged, and does not collect resources, until it is "rescued" (as instructed by card effects) later in this quest. Side A: none. Side B: Response: After placing any number of progress tokens on this card, flip the "prisoner" hero card face up, and place 1 damage token on it. This hero has now been "rescued," and may now be used by its controller. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 Side A: none. Side B: Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, 1 ATK, and 1 DEF. Side A: Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area. Side B: When Revealed: Search the encounter deck for 1 Hill Troll (if one is not already in play), and place it in the staging area. Shuffle the encounter deck. Side A: none. Side B: Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks Side A: none. Side B: When Revealed: Reveal 2 encounter cards per player and add them to the staging area. Skip the staging step of the quest phase for the remainder of the game. Once there are no enemies in play, the players have won the game.

Lord of the Rings The Card Game Core Set Card List

Compiled by J.T. Kauffman from the card game by Fantasy Flight Games. All data has been entered directly from the cards and

This document can be downloaded for personal use only - commercial use or hosting on any website other than BoardGameGe

All card text and game mechanics contained within this document are property of Fantasy Flight Games and no infringement is i For any corrections, additions, input, or other comments, feel free to send a geekmail to user jtkauff on BoardGameGeek.com. Version 1.0 - 29 April, 2011

Notes: - All data has been entered directly from the cards and has been entered exactly as printed. - Encounter set names are official and taken from the Encounter List on the FFG website. - The encounter set icon names (listed in parentheses) are meant to be a quick visual guide of what the icon actually looks like. - No flavor text will be added as this guide is mainly for deckbuilding and verifying the contents of your set. If you'd like to see the - Traits are simply listed as a single column (instead of having a column for each trait) for simplicity - this is already a fairly data- This document was created in OpenOffice Calc and saved as an XLS file. Some columns may need to be resized for your spe - Filters are turned off by default because OpenOffice does not support more than one sheet being filtered. - Feedback is appreciated!

ectly from the cards and has been entered exactly as printed.

her than BoardGameGeek.com (and its sister sites) is expressly prohibited.

and no infringement is intended by the author of this document.

BoardGameGeek.com.

icon actually looks like. This is used in the Quest page for simplicity and to shorten the length of the line. et. If you'd like to see the flavor text (or the art for that matter) please buy the game. is already a fairly data-packed document with lots of columns and breaking down traits further would make it even worse. be resized for your specific spreadsheet program.

make it even worse.

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