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Deep One (lesser)

Size: M
HD: 2d8
Move: 20 ft. (swim 40 ft.)
AC: 15
Attacks: 2 claws for 1d4 each, or weapon use (1 attack).
Special: twilight and water vision; breath air and water.
Saves: P
Int: Low to Average
Alignment: Lawful evil
Type: Aberration
Treasure: none
XP: 25

Deep one appear as humans with somewhat grotesque features reminiscing of amphibious
creatures (due to their scaly skin, baldness, bulging eyes, etc.). Yet, at a distance and with a
proper disguise, deep ones may pass for humans, though they tend to have an awkward
bearing and walk slowler than normal people. Deep ones are said to be the odious offspring of
humans and horrors from the sea, although this has yet to be proved. In any case, as they
grow older, deep ones assume more and more the appearance of a fishy humanoid, and
eventually disappear into the depths of the oceans.

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Deep One (mature)

Size: M
HD: 4d8
Move: 20 ft. (swim 40 ft.)
AC: 17
Attacks: 2 claws for 1d6 each, bite for 1d4
Special: twilight and water vision; breath air and water.
Saves: P
Int: Average
Alignment: Lawful evil
Type: Aberration
Treasure: none
XP: 50

Deep ones are similar to many kinds of reptilians in that they never cease to grow. Hence, all
lesser deep ones are bound to grow to mature size, at which time they will look unmistakably
like fishy humanoids with a grotesque demeanor, and cannot disguise as humans anymore.
Nonetheless, mature deep ones prefer to remain in the sea, and are rarely encountered
ashore. Under the sea they are frequently found amidst antediluvian ruins.

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Deep One (elder)

Size: L
HD: 8d8
Move: 30 ft. (swim 60 ft.)
AC: 20
Attacks: 2 claws for 2d6 each, bite for 1d8
Special: twilight and water vision; breath air and water.
Saves: P
Int: High
Alignment: Chaotic evil
Type: Aberration
Treasure: none
XP: 600

Deep ones who survive the dangers of their environment long enough, continue to grow and
thus could eventually become of tremendous sizes. An elder deep one is a horrendous kind of
humanoid sea giant, with the features of a lizard and a fish. His claws are strong enough to
tear apart sharks. Fortunately for mankind however, elder deep ones almost never come to the
surface, unless in areas known to be sacred places to the worship of sleeping sea demons...
Note otherwise, that were deep ones normally are subservient to their leaders and (unholy)
deities, elder deep ones don't care for anyone else but those stronger than they are, and thus
do not bow to any authority.
Note that the elder deep one detailed here only represent the "most common" elder deep
ones. There could be even bigger and more powerful individuals, up to 16 hit-dice...

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