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Pengenalan Warna
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Outline
Warna dan panjang gelombang Warna yang dapat ditangkap mata manusia Pencocokkan warna CIE (diagram kromatis CIE, color gamut) Ruang warna
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Elements of Color
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Visible Spectrum
We percieve electromagnetic energy having wavelengths in the range 400-700 nm as visible light.
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There are three types of cones, referred to as S, M, and L. They are roughly equivalent to blue, green, and red sensors, respectively. Their peak sensitivities are located at approximately 430nm, 560nm, and 610nm for the "average" observer.
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Color Perception
Different spectra can result in a perceptually identical sensations called metamers Color perception results from the simultaneous stimulation of 3 cone types (trichromat) Our perception of color is also affected by surround effects and adaptation Experiment:
Subject views a colored surface through a hole in a sheet, so that the color looks like a film in space
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Trichromacy
The receptor performance implies that colours do not have a unique energy distribution. Colors which are a distribution over all wavelengths can be matched by mixing three (R G B)
Spectrum
Color Matching: People think these two spectra look the same (monomers)
400 500
600
700
3 Primaries
Representing color: If you want people to see the continuous spectrum, you can just show the three primaries
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Trichromacy
Color Matching :
Given any colour light source, regardless of the distribution of wavelengths that it contains, we can try to match it with a mixture of three light sources X=rR+gG+bB where R, G and B are pure light sources and r, g and b their intensities
Subtractive matching
Not all colours can be matched with a given set of light sources We can add light to the colour we are trying to match: X+rR=gG+bB with this technique all colours can be matched.
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Normalised colors
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Intensities
Since the colours are all normalised there is no representation of intensity. By changing the intensity perceptually different colours can be seen.
White Point
When the three colour components are equal, the colour is white: x = 0.33 , y = 0.33
Saturation
Pure colours are called fully saturated. These correspond to the colours around the edge of the horseshoe. Saturation of a arbitrary point is the ratio of its distance to the white point over the distance of the white point to the edge.
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Color Gamuts
The chromaticity diagram can be used to compare the "gamuts" of various possible output devices (i.e., monitors and printers).
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Color Monitor
Color monitors are based on adding three the output of three different light emitting phosphors. The nominal position of these on the CIE diagram is given by:
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Color Printer
When printing color we use a subtractive representation. Inks absorb wavelengths from the incident light, hence they subtract components to create the color. The subtractive primaries are
Magenta (purple) Cyan (light Blue) Yellow
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X Xr Y = Y r Z Zr
Xg Yg Zg
X b R Yb G Zb B
The RGB and CIE systems are practical representations, but do not relate to the way we perceive colours.
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Alpha Channels
Colour representations in computer systems sometimes use four components - r g b . The fourth is simply an attenuation of the intensity which:
allows greater flexibility in representing colours. avoids truncation errors at low intensity allows convenient masking certain parts of an image.
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Referensi
F.S.Hill, Jr., COMPUTER GRAPHICS Using Open GL, Second Edition, Prentice Hall, 2001 Andries van Dam, Introduction to Computer Graphics, Brown University, 2003 (folder : brownUni/color.ppt) Interactive Computer Graphic, Slide-Presentation, (folder : Lect_IC_AC_UK/GraphicsSlides10.pdf) http://graphics.lcs.mit.edu/classses/6.837/F98/Lect ure4/Slide23.html , Slide-Presentation, MIT, (folder : MIT_CourseNote/lecture4.pdf)
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