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By ALS-SIM.com
Table of Contents
Introduction System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Un-installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aircraft Design and Development . . . . . . . . . . . . . . . . . . . . . . . The Flanker Family . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dimensions and Weights . . . . . . . . . . . . . . . . . . . . . . . Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Comparative Data with Other Types . . . . . . . . . . . . . . . Included Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cockpit Features Main Panel Functions . . . . . . . . . . . . . . . . . . . . . . . . . . Left Side Console Functions . . . . . . . . . . . . . . . . . . . . . Right Side Console Functions . . . . . . . . . . . . . . . . . . . . HUD and Station Load operation . . . . . . . . . . . . . . . . . Radar Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . HUD Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cockpit Warning sounds . . . . . . . . . . . . . . . . . . . . . . . . External Stores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weights to Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine Start Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . General Notes on Handling & Maneuvers Before Engine Start-up . . . . . . . . . . . . . . . . . . . . . . . . . Before Taxi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Taxi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Takeoff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 5 6 6 7 8 9 10 11 12 12 13 14 15 17 18 18 18 18 19 19 2 2 2 2
ALS-SIM Flanker B
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Introduction
For our first release we have chosen the mighty Flanker B. The aircraft set features the early Flanker B variant with "steam cockpit". An experimental cockpit and model is included to represent the "Glass Panel" of the SKM Version. The SKM was more of a feasibility study into actual modelling the CRT's instead of using traditional XML or projected gauges and is included as a bonus variant. It was never the intention to "build in" all the advance systems that have been done by other publishers - more to make this a fun and exciting aircraft to fly without having to read the manual to learn how to start it. The models feature selectable external air to air missiles and pylons on the relevant airframes via the "fuel and payload" editor in FSX Included are the Russian Knights display version with early and late schemes. And no single seat Flanker set would be complete without "RED 01". Other versions included are "Blue 03" 54th GvIAP, "Red 08" TsBP, "57 Blue" of the Ukrainian Air Force that visited RIAT in 1996, "24 Black" PLAAF, "606" ERAF and of course the "bonus" SKM "305 Blue". Also all 4 single seat versions of the Russian Knights have been included that have been "stripped down" from unnecessary parts and weapons to make them more suitable for a multi-player session and hopefully help in this environment if you and 3 friends wish to practice your virtual display routine. All versions have 2 sets of textures - one set being lower resolution versions.
System Requirements
Windows XP SP2, Windows Vista or Windows 7 Microsoft Flight Simulator X with Service Pack 2, Gold or Acceleration Pack CPU 2.4Ghz or better 2Gb RAM Minimum 512 MB DX9 or DX10 Graphics Card or better 177 MB hard disk space for download, 780 MB for installation
Installation
The ALS-SIM Flanker B package uses the Flight1 wrapper to automate installation. Follow the onscreen prompts to enter the License Key and Password as requested. On first loading of the aircraft you will be prompted to allow two files to run -"als_flanker.dll" and "ASLSIM_XMLSound.gau". Accept these files.
Un-installation
Uninstall the ALS-SIM Flanker B package from within "Control Panel" -> "Add or Remove programs" by selecting "ALS-SIM Flanker B for FSX". Follow the onscreen prompts. The aircraft files and folders will be removed. Any 3rd party textures or modifications added will remain and will need to be removed manually.
ALS-SIM Flanker B
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ALS-SIM Flanker B
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Normal take-off weight: Maximum take-off weight: Empty operating weight: Maximum Ordinance payload: Internal Fuel load:
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Performance
Powerplant: Thrust/weight ratio: Top Speed at sea level: Top Speed at altitude: Minimum Control speed: Landing Speed: Maximum Mach number: Rate of Climb: Service ceiling: Minimum turning radius: Ferry range at sea level: Ferry range at 36,000 ft: Combat radius at sea level: Combat radius at altitude: Endurance: G limit: Take-off run in full afterburner: Landing run with brake chute: 2x AL-31F @ 27,560 lbst each in Afterburner 1.2 857 mph 1552 mph 124 mph 139-149 mph 2.35 56,090-59,040 ft/min 60,695 ft 1,480 ft 869 miles 2,410 miles 273 miles 857 miles 4 hours +9 2,130-2,300 ft 2.030-2,300 ft
Engine Thrust in Full Afterburner Mirage 2000 19,840 lbst F-16A 23,940 lbst F/A-18 31,970 lbst F-15C 47,880 lbst Su-27 55,110 lbst
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Included Versions
Model: SU-27B Texture: * "Red 01" Russian Navy/689th GvIAP "Blue 03" 54th GvIAP "Red 08" 4th TsBP Lipetsk "Blue 10" Roosskiye Vityazi 1995 "Blue 05" Roosskiye Vityazi 1997 "Blue 57" UAF 831ST GvIAP 1996 "606" ERAF (Ex Ukrain) Asmara "White 595" Lyotchiki-ispytahteli Air Display/Test "White 598" LIL Test Pilots Zhukovskly Air Display/Test "Black 24" PLAAF China" SU-27SK "Blue 305" Zhukovskly 2003 SU-27SKM SU-27B (Multiplayer - fixed load) Roosskiye Vityazi (Russian Knights) Aerobatic Team "Blue 04" "Blue 05" "Blue 10" "Blue 15"
* Low-Resolution textures (1024x1024) sets are included for all models to improve frame rate on systems slowed by the 2048x2048 Hi-Resolution textures.
SU-27B (Early Air Display scheme) SU-27B (Late Air Display scheme) SU-27B RIAT 96 SU-27K SU-27P LIL SU-27PD LIL
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RADAR and GPS display screen HUD control and Station load indicator Switch to hide flight stick Aircraft trim controls Master fuel cut-off Emergency afterburner re-light Avionics master switch and test Ekran display and warning lights Fuel flow, tank level and quantity Hydraulic systems pressure Anti skid break Weapon master arm Engine corrected N2 % and temperature
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1) Switch to hide throttles 2) Radio panels with switches to enable display and active channel and audio 3) Transponder and aircraft external light switches 4) Gear lever 1) Engine starters, Fire arm and suppression, generators and fuel supply 2) Drag chute lever 3) APU 1) Main battery switch and cover 2) Fuel dump switch
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1) 2) 3) 4) 5) 1) 2) 3) 4)
Park break lever Station load (weapons panel) selection for indication GPS mode and control buttons Reference cards for station load options Interior lighting panel Radar air and ground information details Radar mode buttons GPS Display mode switch Auto Pilot Master and mode buttons
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1) Master Arm Switch 2) HUD Power/Mode Switch (extra switch positions for future gauge development)
To display the weapon station indicator lights you must first have the weapons loaded in the fuel and payload editor when selecting the aircraft. If the weapons are loaded then to display what stations have missiles the Master Arm Switch must be set to the On position. On the Weapons Selection Panel of the right side console (item 2 on previous page) the switch Indicate Loaded Weapons must be turned on. To arm the weapons the numeric buttons are depressed on the Weapons Selection Panel and then the Arm Selected Stations button is depressed. This will then display a second light to indicate that the selected weapons are hot. Remember that the weapons must be loaded via the payload editor in the simulation (refer to the External Stores page). Payload stations Centreline (forward) Centreline (aft) Left inner wing Right inner wing Left outer wing Right outer wing Left tip Right tip Left engine Right engine Aircraft stations Station 1 Station 2 Station 3 Station 4 Station 5 Station 6 Station 7 Station 8 Station 9 Station 10
Note that not all aircraft have the ability to select weapons. The reason for this is because of display problems in the game when in multi-player mode. Therefore aircraft that are designed to be used in a multi-player environment have a fixed weapon load-out or no weapons attached. The aircraft are listed as MP in the selection window and are the Russian Knights with different tail numbers and also the 2 test pilot aircraft which have fixed dummy missiles on the wing tip stations. On some of the aircraft a smoke system is activated by the switch near the Master Arm Switch. This can be detrimental to frame rates when activated.
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Radar Details
1) Radar range control 2) Radar On/Off 3) Radar Map Contrast control 4) Radar Display "Targets" include visual heading and relative speed cues. Additional information can be displayed for aircraft and airports using the control knobs at the front of the right side console.
HUD Details
1) Current Airspeed in meters/hour 2) Heading Scale 3) Current Heading Pointer 4) Current Altitude in meters 5) Pitch Indication Line 6) Aircraft Index 7) Roll/Bank Markers 8) Pitch Angle (degrees) 9) Vertical Speed (meters/sec)
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External Stores
The ALS-SIM Flanker comes with the option of additional weapons and stores. To access the Payload Settings from the FSX menu go to Aircraft > Fuel and Payload then click on Change Payload. The keyboard shortcuts are Alt > A > F > P. Add ordnance by typing its assigned weight value into the box. In the example below "848" has been entered for "Right In" to add an AA-10 Alamo (Radar) missile on the right wing inboard station and "363" has been entered for "Right Out" to add an AA-11 Archer missile to the right wing outboard station.
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No. 1 2 3
Payload Description Pylon w/ AA-10 Alamo R-27 Ext Range Pylon w/ AA-10 Alamo R-27 Ext Range Pylon w/ AA-10 Alamo R-27 (Radar) Pylon w/ AA-10 Alamo R-27 (Passive) Pylon w/ AA-10 Alamo R-27 (IR) Pylon w/ AA-10 Alamo R-27 (Inert) Pylon w/ AA-10 Alamo R-27 (Radar) Pylon w/ AA-10 Alamo R-27 (Passive) Pylon w/ AA-10 Alamo R-27 (IR) Pylon w/ AA-10 Alamo R-27 (Inert) Pylons w/ AA-11 Archer R-73 (Radar) Pylons w/ AA-11 Archer R-73 (Inert) Pylon w/ AA-11 Archer R-73 (Radar) Pylon w/ AA-11 Archer R-73 (Inert) AA-11 Archer R-73 (Radar) AA-11 Archer R-73 (Inert) AA-11 Archer R-73 (Radar) AA-11 Archer R-73 (Inert) Pylon w/ AA-10 Alamo R-27 (Radar) Pylon w/ AA-10 Alamo R-27 (IR) Pylon w/ AA-10 Alamo R-27 (Radar) Pylon w/ AA-10 Alamo R-27 (IR) Remove for Flight Demo Models Pilot - 180 lbs
Right In
5 6 7 8 9 10 -
Left Out Right Out Left Tip Right Tip Left Eng Right Eng Radar Unit Cockpit (Pilot)
Weight to Display * Metric (Pounds) 408 kg (899 lbs) 408 kg (899 lbs) 385 kg (848 lbs) 295 kg (650 lbs) 260 kg (573 lbs) 365 kg (804 lbs) 385 kg (848 lbs) 295 kg (650 lbs) 260 kg (573 lbs) 365 kg (804 lbs) 165 kg (363 lbs) 145 kg (319 lbs) 165 kg (363 lbs) 145 kg (319 lbs) 165 kg (363 lbs) 145 kg (319 lbs) 165 kg (363 lbs) 145 kg (319 lbs) 405 kg (892 lbs) 365 kg (804 lbs) 405 kg (892 lbs) 365 kg (804 lbs) Default (Fixed Load) Default (Fixed Load)
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The external weapons are for display purposes only but the weights of each does affect the flight dynamics and balance of the aircraft so it is important that you select carefully and in symmetry to avoid any handling problems. A typical extended patrol mission might have two Alamos loaded on the inner wing pylons and two Archers on the wing tip pylons. The wing tip pylons also act as anti flutter devices and that is the reason that they are fixed in place. They are sometimes replaced with L004 Sorbtslya ECM (Electronic Counter Measures) pods but those have not been included in this set. There is a chart on the starboard side of the canopy indicating the weights and type of missile available for the stations.
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1) Beacon Light ON 2) Hide throttles using switch 3) Arm Engine Fire Suppression 4) Raise Engine Fire Guard tabs in case of emergency 5) Ensure Engine Fuel Switches are ON 7) View throttles 8) Check both throttles for free movement 9) Set both throttles to idle 10) Hide throttles 11) Hydraulic switches ON 13) Master Battery ON 13.1) If no battery power APU ON 14) Engage Engine Starter 1 15) After start turn off Starter 1 16) Disarm Fire Suppression 1 18) Engage Starter 2 19) After start turn off Starter 2 20) Disarm Fire Suppression 2 22) Close all tabs 23) View throttles
Main Panel:
6) Parking Brake SET 12) Avionics ON 17) Check engine idle stable at 5500 21) Check Engine Idle at 5500 External: 24) Check smooth operation of control surfaces (external view) 25) FOD guards are in position (external view)
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Before Taxi:
1) Taxi lights on 2) Canopy closed and sealed 3) Pilot oxygen supply on 4) All trim set to neutral 5) Anti-skid brakes active 6) Radios tuned to required frequency 7) All temperature and pressures normal 8) Set Decision Height to zero 9) Flight plan logged if required 10) Taxi request if required
Taxi:
1) After taxiing out on the runway, taxi in straight line for 5-10 m (15-30 ft) and stop the aircraft to verify brake operation. 2) Check speed brake operation 3) Lead edge slats should deploy over 5 knots 4) Lights as required
Takeoff:
In the interest of prolonging the life of the engines, takeoff should be from a runway with length of at least 1800 m (5,900 ft). For aircraft with gross weight above 23000 kgf (50,706 lbs) full afterburner is permitted. If the aircraft with gross weight of 23000-20000 kgf (50,706-44,092 lbs) use maximum (combat) mode. On aircraft with gross weight less than 20000 kgf (44,092 lbs) the takeoff is permitted in maximum (combat training) mode. Takeoff run length of full AB in Combat Training Mode in comparison with takeoff run length on full AB in the Combat Mode increases by 80-150 m (260-490 feet). If taking off with AB release brakes first before engaging AB. Takeoff with a crosswind of up to 15 m/s (33 mph) is permitted. Begin takeoff roll and at 200 km/h (124 mph) pull back smoothly on the stick. Pull back to a pitch angle of 10-degrees. The "unstuck" speed depends on the aircraft weight but will be in the 230-280 km/h (140-175 mph) range. After unstick hold runway heading and retract landing gear. After gear is retracted increase pitch angle to 15-20 degrees and do not exceed 450 km/h (280 mph). Retract slats and flaps before velocity reaches 600 km/h (373 mph).
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Flight:
Max speed: 2,500 km/h (1,550 mph; Mach 2.35) Max speed at Sea Level: 1,345 km/h (835 mph; Mach 1.1) Minimum speed: 200 km/h (111 kts) Rate of Climb: 285-300 m/sec (935-984 ft/sec) Acceleration Rates: Time to accelerate from 330 kts. to 540 kts. is approximately 10 seconds. Max Roll Rate: Roll rate is approx. 150-degrees per sec. under normal operational conditions, but rates of 270-degrees per sec. are possible. Instantaneous Turn Capability: 20 to 22-degrees/sec Sustained Turn Capability: 14 to 16-degrees/sec Minimum turning radius: 450 m (1,476 ft) Suggested Bank Angle Limit: 30 degrees Service ceiling: 18,500 m (60,695 ft) On the pattern before the third turn reduce velocity below 500 km/h (310 mph). Lower the landing gear. LE slats will automatically extend when the gear is lowered. Before the fourth turn extend flaps. The fourth turn is executed at velocity of 350 km/h (217 mph) and a bank of not more than 45-degrees. Pass over Middle Marker Beacon at height of 200 m (656 ft) and velocity between 310-320 km/h (192-198 mph). Cross over Inner Marker Beacon at height of 60 m (196 ft) and velocity of 290-300 km/h (180-186 mph). During the glide after passing over threshold decrease the speed to 260-270 km/h (161-167 mph). Flare at 8-10 meters (26-32 ft). Normal landing angle is 10-12 degrees. WARNING: In the landing process any sharp movements by the control stick can lead to the rocking of aircraft on pitch. Keep the nose up for aerodynamic braking. It will lower to the ground around 100 kts. Apply braking chute if necessary (Ctrl-w).
Landing:
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Product Support:
http://mark-harper.co.uk/Forum/index.php
Credits:
Models: Mark Harper Panels: Mark Harper Textures: Mark Harper Gauges: Jim Cooper & Mark Harper Flight Model: John Cagle Beta Testers: Mark Harper, John Cagle, Bill Mackay, Jim Cooper, Bernt Stolle, Frank Safranek, Lennart Biermann, Chris Eells, John Miguez, and Storm.
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