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A Character Supplement for .45 Adventure Using the Amazing War Stories Supplement by Rattrap Productions LLC
PROJEKT X is TM Nick Eyre 2005. All Projekt X artwork, logo, miniature figurines, photographs and written work are (c) Nick Eyre 2005. All rights reserved. .45 Adventure, Character stat charts, and skills are Copyright 2006 Rattrap Productions LLC
Base Brain=2 Brawn=6 Guts=9 Heater=3 Shiv=3 Dodge=2 Speed=4
DR 12 14 14 14
Killed* BW=4 GT=9 HT=3 SH=3 DG=2 SP=3 BW=4 GT=8 HT=2 SH=2 DG=1 SP=2 Unconscious No attacks Cannot carry Immobile
Special Rules: *Weak Spot, Because of the experimental nature of the power armor suits, if the model ever rolls a 1 for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table below), Night Vision
Weapon
Fist PAS Rifle
Close Combat
Range
0 --
Short
Range
-10
Medium
WS
-8/x2*
Long
WS
-8/x2*
TH
0 --
WS
BW --
TH
-0
Range
-20
TH
-+1
Range
-30
TH
-0
WS
-8
SMG
--
--
--
10
+2/x2
20
0/x2
--
--
--
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
* The x2 number in the wound chart means that if a model gets an armor save and passes the first one, they must do it a second time due to the armor piercing nature of the round.
Catastrophic Failure Table Die Roll Result 1 System overload, Suit explodes like Type II explosive next turn 2 3-5 6-10 System shutdown, friendly model in base contact must pass a BR test to get suit functioning again System slowdown, all stats (except BR and GT) reduced to 1 until model spends its action and passes BR test False Alarm. Nothing happens.
Kruse is one of the very few X-Soldats that has a name. He was one of the original experiments, there is very little left of him that is flesh but for some reason he continues to be alive, probably he incorporates something of Klauss zombie tests. His armour is an early model, with one arm a close combat claw, the other being an armour-piercing punch spike.
Name:
Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Unconscious BW=7 GT=7 HT=2 SH=5 DG=2 SP=3 BW=6 GT=7 HT=1 SH=4 DG=1 SP=2 Unconscious HT=1 SH=3 DG=1 SP=1 No attacks Cannot carry Crawl only
Special Rules: Because of the experimental nature of the power armor suits, if the model ever rolls a 1 for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table under Power Soldats), If a model is grabbed by the claw (a successful close combat attack), they are held it its grip and must make a comparative BRAWN test to break free. Models caught in the claw, have their SH and DG score halved. Night Vision
Weapon
Spike 2
Close Combat
Range TH
+2
Short
Range
--
Medium
WS
--
Long
WS
--
WS BW+2 BW+1
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Claw
+1
--
--
--
--
--
--
--
--
--
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Catastrophic Failure Table Die Roll Result 1 System overload, Suit explodes like Type II explosive next turn 2 3-5 6-10 System shutdown, friendly model in base contact must pass a BR test to get suit functioning again System slowdown, all stats (except BR and GT) reduced to 1 until model spends its action and passes BR test False Alarm. Nothing happens.
X Soldat
The X-Soldats are the various miscreants produced by Dr Klaus in his many and varied experiments to create the ultimate warrior. What they have in common is their loss of humanity, they are all violent monsters with no obedience except to Dr Klaus and Projekt X officials. They are all un-humanly strong and able to take a lot more punishment that a normal soldier. It takes a lot of accurate fire-power to bring them down.
Name:
Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Base Brain=2 Brawn=5 Guts=9 Heater=3 Shiv=6 Dodge=4 Speed=6
DR 6 8 8 6 BR=2 BW=5 GT=9 HT= 3 SH=6 DG=4 SP=6
(Grade 3)
KIlled BW=3 GT=9 HT=1 SH=5 DG=3 SP=4 BW=3 GT=8 HT=1 SH=4 DG=2 SP=3 Unconscious HT=1 SH=6 DG=2 SP=2 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
---
Medium
WS
---
Long
WS
---
TH
0 +2
WS
BW BW+2
TH
---
Range
---
TH
---
Range
---
TH
---
WS
---
Scythe Blade
Explosive Type IV
See Amazing War Stories Page 6 for stats on the Type IV Explosive
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5
DR 6 9 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist LMG
Cause Fear Grade 1, Ignore Pain, *The type II Soldat can move half movement and still fire the LMG* Bloodlust
Close Combat
Range
0 --
Short
Range
-10
Medium
WS
-7
Long
WS
-7
TH
0 --
WS
BW --
TH
-=3/x3
Range
-20
TH
-+2/x3
Range
-30
TH
-0/x2
WS
-6
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5
DR 6 8 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Cause Fear Grade 1, Ambidextrous, Sonic Scream: by passing a BW test, the model belts out an ear-splitting sonic blast. All models in the front 180 of the Soldat and within 6, must make a BW test or lose their next activation . Flaws: Bloodlust
Weapon
Fist 0
Close Combat
Range TH
0
Short
Range
--
Medium
WS
--
Long
WS
--
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
SMGP
--
--
--
+2/x2
18
0/x2
--
--
--
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=4 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5
DR 6 8 7 6 BR=2 BW=4 GT=9 HT=6 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
--
Medium
WS
--
Long
WS
--
TH
0
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Rifle
--
--
--
12
+1
24
+2
36
+1
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=6 Guts=9 Heater=3 Shiv=6 Dodge=4 Speed=6
DR 7 8 7 6 BR=2 BW=6 GT=9 HT= 3 SH=6 DG=4 SP=6
(Grade 3)
KIlled BW=3 GT=9 HT=1 SH=5 DG=3 SP=4 BW=6 GT=8 HT=1 SH=4 DG=2 SP=3 Unconscious HT=1 SH=6 DG=2 SP=2 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
--
Medium
WS
--
Long
WS
--
TH
+2
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5
DR 6 7 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
--
Medium
WS
--
Long
WS
--
TH
0
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
SMGP
--
--
--
+2/x2
18
0/x2
--
--
--
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=4 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5
DR 6 8 7 6 BR=2 BW=4 GT=9 HT=6 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
--
Medium
WS
--
Long
WS
--
TH
0
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Rifle
--
--
--
12
+1
24
+2
36
+1
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=5 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5
DR 8 8 7 6 BR=2 BW=5 GT=9 HT=6 SH=3 DG=4 SP=5
(Grade 3)
KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist PAS Rifle
Short
Range
-10
Medium
WS
-8/x2*
Long
WS
-8/x2*
TH
0 --
WS
BW --
TH
-0
Range
-20
TH
-+1
Range
-30
TH
-0
WS
-8
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=6 Guts=9 Heater=1 Shiv=5 Dodge=4 Speed=5
DR 7 7 7 7 BR=2 BW=6 GT=9 HT=1 SH=5 DG=4 SP=5
(Grade 3)
Killed BW=4 GT=9 HT=1 SH=4 DG=3 SP=3 BW=6 GT=8 HT=1 SH=3 DG=2 SP=2 Unconscious HT=1 SH=5 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Flaws:
Weapon
Fist
Short
Range
--
Medium
WS
--
Long
WS
--
TH
+1
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
Head (1)
Base Brain=2 Brawn=5 Guts=9 Heater=1 Shiv=5 Dodge=4 Speed=5
DR 7 7 7 7 BR=2 BW=5 GT=9 HT=1 SH=5 DG=4 SP=5
(Grade 3)
Killed BW=3 GT=9 HT=1 SH=4 DG=3 SP=3 BW=3 GT=8 HT=1 SH=3 DG=2 SP=2 Unconscious HT=1 SH=5 DG=2 SP=1 No attacks Cannot carry Crawl Only
Skills: Cause Fear Grade 2 , Flamethrower: The flamethrower rolls to hit normally. The player designates a target and any model within 3 of the target must also roll as though they are being shot at. You cannot shoot through models.. So, if a model is between the target and the origin of the flame, it stops at the first model. Also, if the Soldat rolls a 1 on its To Hit roll, the fuel has exploded like a Type III explosive and damage should be assignd accordingly Flaws: Bloodlust
Weapon
Fist Flamethrower 1 --
Close Combat
Range TH
+1 --
Short
Range
-14
Medium
WS
-8
Long
WS
---
WS
BW+2 --
TH
-+3
Range
---
TH
---
Range
---
TH
---
WS
---
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
10
SS Walkurie
They are an all female elite unit trained to use the experimental Jet Packs. The figures so far do not depict any wearing the pack or flying suit, but they are in the leather uniforms worn under the flying suits. All SS Walkurie also start off with a Rocket Pack so the model does not need to take the Use Invention ability.
Name: SS Walkurie Schmitt
Base Brains=3 Brawn=3 Guts=6 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 4 4 4 BR=3 BW=3 GT=6 HT= 4 SH=4 DG=3 SP=5 Killed BW=2 GT=5 HT=2 SH=2 DG=2 SP=4 Killed HT=1 SH=1 DG=1 SP=1 No attacks Cannot carry Crawl only
Class: SS Walkurie
Wound Level
(Grade 1)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist SMG
Range
0 --
Close Combat
TH
0 --
WS
BW --
Short
Range
-10
TH
-+2/x2
WS
-6
Medium
Range
-20
WS
-5
Long
Range
---
TH
---
TH
-0/x2
WS
---
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Name:
SS Rottenfuhrer Baum
Base Brains=3 Brawn=3 Guts=7 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 5 4 4 BR=3 BW=3 GT=7 HT=4 SH=4 DG=3 SP=5
BR=2 BW=3 GT=7 HT=3 SH=3 DG=2 SP=3
(Grade 2)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist SMG
Devotion
Close Combat
Range
0 --
Short
Range
-10
Medium
WS
-6
Long
WS
-5
TH
0 --
WS
BW --
TH
-+2/x2
Range
-20
TH
-0/x2
Range
---
TH
---
WS
---
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
11
(Grade 3)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist Short Blade
Short
Range
---
Medium
WS
---
Long
WS
---
TH
+1 +2
WS
BW+1 BW+1
TH
---
Range
---
TH
---
Range
---
TH
---
WS
---
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
The Major of the Walkurie regiment. Thorwald is not an fighting member of the Walkuries, that is she is not trained in martial arts or jet-packing, but she rules her women with an iron-fist. The figure is depicted carrying a pistol.
Name: SS Walkurie Sturmbannfuhrer Brunnhilde Thorwald
Base Brains=5 Brawn=4 Guts=8 Heater=3 Shiv=3 Dodge=3 Speed=5 DR 4 4 4 4 BR=5 BW=4 GT=8 HT=3 SH=3 DG=3 SP=5 BR=4 BW=3 GT=8 HT=3 SH=3 DG=2 SP=4 BW=2 GT=7 HT=2 SH=2 DG=2 SP=3
(Grade 3)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist
Dead Shot, Poison, Fearful Presence, Tactics (+1), Meet My Minions, Observant
Close Combat
Range
0 0
Short
Range
-10
Medium
WS
-5
Long
WS
-5
TH
0 -1
WS
BW 5
TH
-+2
Range
-18
TH
-0
Range
---
TH
---
WS
---
Pistol (+1WS)
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
12
Projekt X Doctors
Dr Klaus is the leader of Projekt X. In appearance he has a gas mask over a scarred head, the result of some earlier diabolical experiment. He also has a kind of psychic power, producing energy bolts from his hands that he casts like fireballs. Very dangerous, evil and unpredictable.
Name: Dr. Klaus
Base Brains=7 Brawn=3 Guts=9 Heater=3 Shiv=3 Dodge=3 Speed=5
DR 4 4 4 4
BR=7 BW=4 GT=9 HT=3 SH=3 DG=3 SP=5
BR=6 BW=3 GT=9 HT=3 SH=3 DG=2 SP=4
(Grade 3)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills: Fearful Presence, Meet My Minions, Observant, Professorship (+2-Science), Pyrokinetics (see range below on weapon table, causes damage as Type II Explosive)
Weapon
Fist 0
Close Combat
Range TH
0
Short
Range
--
Medium
WS
--
Long
WS
--
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Kipps is the scientific head of the SS department within Projekt X. Although under the command of Dr Klaus, in the usual style of Nazi organisation, different departments answer to different bosses and work to their own agendas. Kipps is working on his own style of X-Soldats, the Wehrwolves being the one result.
Name: Hauptsturmbannfuhrer Kipps (Herr Doktor)
Base Brains=6 Brawn=3 Guts=8 Heater=3 Shiv=2 Dodge=3 Speed=5 DR 4 4 4 4 BR=6 BW=4 GT=8 HT=3 SH=2 DG=3 SP=5 BR=5 BW=3 GT=8 HT=3 SH=2 DG=2 SP=4 BW=2 GT=7 HT=2 SH=2 DG=2 SP=3
(Grade 3)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist
Concealed Weapon, Poison, Engineer, Medical Knowledge, Professorship (+2 Science), Observant
Close Combat
Range
0
Short
Range
--
Medium
WS
--
Long
WS
--
TH
0
WS
BW
TH
--
Range
--
TH
--
Range
--
TH
--
WS
--
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
13
Projekt X Military
Major Wunsche is a member of the SS parachute division. Attached to Projekt X, they are the foot soldiers of the SS department within the organisation. Wunsche, famous for his film-star good looks, is one of the more evil and malevolent members of the Projekt X heirarchy He is usually given the field command of large concentrations of Projekt X forces. He wears a form of body armour incorporating elements of the Power Armour suits, and is armed with an MP40.
Name: Sturmbannfuhrer Wunsche
Base Brains=3 Brawn=3 Guts=8 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 6 5 5 BR=6 BW=4 GT=8 HT=5 SH=4 DG=3 SP=5 BR=5 BW=3 GT=8 HT=4 SH=4 DG=2 SP=4 BW=2 GT=7 HT=3 SH=3 DG=2 SP=3
(Grade 3)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist
Short
Range
-10
Medium
WS
-7
Long
WS
-6
TH
0 --
WS
BW --
TH
-+2/x2
Range
-20
TH
-0/x2
Range
---
TH
---
WS
---
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
14
DR 4 4 4 4
BR=3 BW=3 GT=6 HT=4 SH=3 DG=3 SP=5
Killed BW=2 GT=3 HT=3 SH=2 DG=2 SP=3
(Grade 1)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist
Killer Instinct
Close Combat
Range
0 --
Short
Range
-12
Medium
WS
-7
Long
WS
-6
TH
0 --
WS
BW --
TH
-+1
Range
-24
TH
-+2
Range
-36
TH
-+1
WS
-6
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
The model depicts one of the ceremonial Standard Bearers from the Skull Guard, unlike any other modern army the Skull Guard have been known to carry the standards on the battlefield.
Name:
Base Brains=2 Brawn=3 Guts=6 Heater=3 Shiv=3 Dodge=3 Speed=5
DR 6 4 4 4
BR=2 BW=3 GT=6 HT= 3 SH=3 DG=3 SP=5
Killed BW=2 GT=3 HT=2 SH=2 DG=2 SP=3
(Grade 1)
Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)
Skills:
Weapon
Fist
As long as the Standard Bearer is still alive, the sight of the flag prevents all Skull Guard from Panicking.
Close Combat
Range
0 0
Short
Range
-10
Medium
WS
-5
Long
WS
-5
TH
0 -1
WS
BW 5
TH
-+2
Range
-18
TH
-0
Range
---
TH
---
WS
---
Pistol (+1WS)
Weapon: Weapon:
Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
15
Designers Notes
The characters presented here may or may not match up with archetypes presented in previous .45 Adventure supplements. An Axis Officer listed here may have different abilities than those presented for the Axis Officer in Amazing War Stories. The reason for this is that these stats were designed specifically for Projekt X. Every attempt was made to keep these figures comparable to their Grade levels, but some liberties were taken in order to capture the intent of the original Projekt X characters. As this is a work in progress and new models will be added as they are released, players should feel free to comment and send feedback based on their own gaming experiences. In order to add the Projekt X zombies and any additional military types, players should refer to the Amazing War Stories supplement and build their characters accordingly. An Allied and Resistance Dossier will also be available for the the Allied answer to Germanys Projekt X Division.
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