Вы находитесь на странице: 1из 2

Education 2.

0
Nowadays the Learning has a complete transformation with the use to web 2.0 thats why some commentators agree with this point of view: Web 2.0 tools may offer learners a more participatory experience of learning in which individuals have increased opportunities to interact with more learners and with more learning resources (franklin, 2007) With the use to web 2.0 the learners can improve their learning in a collaborative way because through those technological tools they have an interaction with other learners and so they get more experiences around their educational process. The use to web 2.0 included some changes in the practice about traditional learning because is necessary make a correct use of them. Some researchers believe that: A popular characterization of upcoming generations of learners is that they are digital natives (Tapscott, 2007) the most todays learners are considered as digital natives because they have grown up with the technology and their tools like computers, internet and cell phones thats why for them is easier develop in a virtual environment as digital native learn in a personalized way, by contrast the other kind of learners are immigrant digital because they have grown up without those virtual tools thats why the ways in which they learn is different than digital natives. There are many ways to learn each one of them is learning through social networking services (SNS) The SNS are spaces for online conversations and content sharing, and are inherently capable of being personalized (Oradin f, 2009) those SNS are considered the most prominent and popular web 2.0 genres the main purpose about the use to social networking in our learning environment is that users of an SNS can create your own profile, maintain a interaction online with other users. There are clear opportunities to imbue pedagogy and educational practice with the spirit of web 2.0 (Williamson, 2008) the way to learning and teaching are different with the web 2.0 as the learners can learn in a fun way through some games, but is necessary to change the contents and assessment this will require educators and educational institutions to confront the hidden challenges that web 2.0 tools present.

References
franklin, V. H. (24 de 09 de 2007). Web 2.0 for content for learning and teaching in higher. Recuperado el 28 de 10 de 2013, de Web 2.0 for content for learning and teaching in higher: JISC www.jisc.ac.uk/media/documents/programmes/digitalrepositories/web2-contentlearningandteaching.pdf

Oradin f, S. G. (2009). A university social networking system. En S. G. Oradin f, A university social networking system (pg. 94). New York : Media and Technology 34.

Tapscott, A. W. (2007). How Mass Collaboration Changes . En A. Williams, How Mass Collaboration Changes (pg. 395). New York: Atlantic Books.

Williamson, S. B. (08 de 08 de 2008). Serious games. Recuperado el 24 de 09 de 2013, de Serious games: http://flux.futurelab.org.uk/2008/07/14/serious-games

Вам также может понравиться