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FACULTY INFORMATION:
Broward College Digital Media/Multimedia Technology South Campus Daniel Coes Phone: 954 201 8916 Email: dcoes@broward.edu Student Hotline: 954 201 4900
DESCRIPTION:
This course will give students an induction to Maya and a basic functional understanding of the program as well as some of the common practices in 3D and multimedia production.
OBJECTIVES:
Learning the interface of Maya Introduction to Modeling techniques An overview of 3D in multimedia
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MATERIALS:
All software is available on class machines (Adobe CS6 etc) A media storage device is needed to store files. Students will be responsible for saving all files before leaving class
REQUIREMENTS:
Although no previous knowledge of 3D is necessary for this introductory course, a basic knowledge of Photoshop is recommended as it will be used as an auxiliary program for some exercises. It is also strongly recommended that the student have a way of working on assignments outside of class, be it through the use of their own computer at home, or one provided in the labs.
-Shelf -Viewports - Navigation -Timeline -Channel Box -Attribute Editor -Hypergraph -Hypershade/Texture Editor -Tool Settings -Preferences: Plug-in Manager, Settings, customization, etc. -Command Line and Script Editor NO ASSIGNMENT - Maya is an extremely powerful 3D application, more so than many other applications that exist out there. It is also one of the more intimidating applications to learn. Your only assignment for this class is to try and get more familiar wit h the interface and some of the concepts discussed in this class.
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ASSIGNMENT: bring in a vector logo in a format such as. ai or .eps and give it
ASSIGNMENT: Using one of the previous assignments such add the logo or the house, the student will shoot proper materials, lighting and render the model based on the techniques discussed in class.
ASSIGNMENT (5 pts): Model hand (to be started in class) following the example from page 120-127. Apply smoothing to the model.
ASSIGNMENT: The student will import a 2d image and make it 3d. Then setup a camera animation using a background image on a basic skybox and render the basic animation.
ASSIGNMENT: Using the hand modeled in the previous class, students will create a skeleton to animate it.